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Beltex

Beltex

by Notional Games

Rating
86%
Price
$4.99
Average Players
1
Reviews
226
Released
Jul 8, 2022
Casual Idler Indie Simulation Strategy
View on Steam

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About This Game

Beltex is a casual factory game played on a hex map. Extract numbers. Combine them using mathematical operations. Deliver them using belts across a huge map. Unlock new buildings and upgrades.

What players are saying

▲ Recommended 8 hrs on record

Kinda similar to Shapez but instead of cutting, rotating and merging of shapes you add, multiply, subtract numbers. The goal for each level is simple, just deliver a certain amount of certain number to the base. Making a number is not hard but trying to make it at least a little optimal is an interesting personal goal. If you are an achievement hunter check the achievements before playing the game as two of them require you not to use some tools that you unlock until a later level. So you may have to restart the game if you went in blindly and started using everything as soon as you got access to it.

63 found this helpful Read on Steam →
▲ Recommended 5 hrs on record

It's a really nice game. It is *obviously* inspired by Shapez. If you like Shapez, you'll like this. Probably. The music is nice. The interface is solid and functional. You "mine" numbers and feed them into a base via belts. It starts off with you mining 1s. Feed them into the base. Then it wants 2s. Oh noes! You'll have to use the "Adder" to make 2s out of 1s. As you feed it the numbers it wants, you unlock more numbers and more tools. Eventually, you'll be trying to figure out how to use numbers 1 through 6 to feed "332" into the base via adders and multipliers. (There are higher numbers on my map, but I haven't unlocked them yet) As you progress, upgrades to the speed of your belts, multipliers, adders, and subtractors can be upgrade by providing large quantities of specific numbers to the base in addition to the numbers you have to feed it to get the next unlock. I particularly like the belting mechanics. You don't have splitters or mergers. But you do have bridges. To split stuff off of a belt, you just run a belt off of it. To merge a belt, you just run another belt into it. It's simple and elegant in that way. Fairly early on you get the ability to "prioritize" outgoing belts such that only "extra" numbers move past the priority belt(s). And the bridges are quite nice. It's a simple little block that you place on top of a belt that lets you run other belts over it. You don't get them right away, so the spaghetti will be quite real until you do, but once you have them, new patterns of placing belts and operators become quite obvious and numerous. If you like games like factorio, shapez, or dyson sphere program, where you're moving stuff around all the time, and you like the idea of JUST optimizing your delivery - I can't recommend this game enough. There's no money. There's no fail condition. It's just "how can I do this?" everywhere and all the time. If you mess it up, just delete. The only penalty is time spent.

30 found this helpful Read on Steam →
▲ Recommended 9 hrs on record

Never played a game of this type before and must admit now it is hard to stop! build your machine, add, substract, .... convoy number to the core and that's it ! you are free to act as you want and it is a great thing. I would have liked more background music track.... anyway great game, so fun, try it!

7 found this helpful Read on Steam →

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