Experience a city-building game, where the citizens are fully simulated and every decision you make impacts their lives. From the Stone Age to the Iron Age and beyond, watch your civilization evolve and progress under your guidance.
What players are saying
▼ Not recommended0 hrs
Not actually a local game, this just launches a browser window that connects to the website.
Firstly, I have no idea why this is labeled as an idle game. It is extremely engaging. I think the only idle aspect whatsoever is waiting to collect "knowledge" but that happens while you're busy refining something else or just leaving the game just like everything else.
There are a few bugs I've run into at ~76 hours played that can be somewhat infuriating. Supply chains don't always operate how you believe they will. It never feels exactly correct. Shipping boats can get stuck, fishing boats can get stuck, loops happen, small things that when you're dealing with 3000+ pop. can be mind numbing to try and track down. Nothing game breaking truly, but one you're properly industrialized and spread over the map, it can be extremely frustrating.
That being said-- WOW. Developing the industries and islands is like no city game I've played, and I love these kind of things. You don't have to ♥♥♥♥ around with having x number of whatever to build the thing to build the thing, if you want this particular resource, just put it down. It's almost more of a god-game in a certain way than a city builder.
You can ALWAYS refine the stuff you've built better, optimize, re-optimize again, it's so very deeply engaging if that sort of thing tickles your brain hole.
My one great sorrow is eventually you do cover the available map and you can no longer expand any further. I want to keep growing and building on more islands, but there is simply none left. I wish very much this had infinite terrain or at least the option to add more onto it. I guess it might drag down the CPU but, doggone man, I want to keep going.
I'm not quite to the finish line on this bad boy yet, a few more techs to buy, but I am THOROUGHLY enjoying my time here and I can't believe how much this has to offer compared to significantly lesser city builders that are, in fact, not a free tiny download.
My metropolis of 500 people was thriving. Rapid expansion on other islands was hindered only by our supply lines. They were stretched too thin for my liking, but there was a solution. I researched paved roads, and anticipating the logistical Renaissance I carefully marked all of the dirt roads for replacement.
The citizens were sharing my enthusiasm and started rapidly paving the roads. The streets were bustling with people in hardhats carrying stone to my transportational megaproject. Little did I know that the construction was so large-scale that almost every living being in my entire city was involved in it, resulting in economic catastrophy that would make the Great Depression blush. People abandoned their farms, their lumbermills, their fishing huts. They put on their hardhats and paved the roads in a frenzied logistical delirium.
Soon there was nothing. There was no stone, no food and no people. Booming demand for construction workers decimated all other economic spheres of my city and over 400 happy civilians starved to death on the same roads they were tasked to pave. The group of 20 or so survivors devolved into a hunter-gatherer society, living on berries they foraged on the land that was once a farm. They spend their days walking across the city in hardhats, trying to pave the roads with stone they do not have.
In some cases for smaller screens game had bad zoom behavior. This is now fixed and game should be in readable size for all kinds of screen sizes. Please let me know if you have any issues!
+ Construction sites now take pipes also from the factory + For markets added link to help page that details how markets operate. + When placing a building, shows grid for easier placement. + Fixed CTRL key for mac (which is Command key). + New cooler looking fog. (very useful right...) + BUGFIX: Memory consumption increased every time when loading a save. Fixed now and frees memory of older saves. + BUGFIX: Fixed pipe maintenance sometimes going to NaN + BUGFIX: Fixed few issues when placing pipes/power lines in tight places and connecting to buildings. It will now connect correct pipe/power line. + BUGFIX: Fixed issue when building has so much information that bottom part is not visible. It shows scroll now for smaller screens. + BUGFIX: Fixed issue when person/animal/ship information was hidden behind plots menu. + Complete restructuring on how graphics works. This helps with future updates, as it is now much easier to work with.
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