this one is not bad...not bad at all yes it is very spreadsheetish and yes the graphics are not wow, but they are not 1990's pixel either. this is an idler, once you get things running which does not take long at all, that has some complexity and depth seen rarely in this category on steam. it is well thought out (touch wood as it is still early days for me yet but seems so so far) and involves space. what more could you want? it's space......ANYthing could happen there are a few paid games like this i have seen and none have hooked me in. this one has promise and, for now, will become a mainstay in my daily idlers. another has already been deleted to make space.....yes i am making space for space ok enough dad jokes. try it. you may be entertained
星际工业国:崛起
by Unknown
What players are saying
Noticed this game has been re-posted for a price in English, not sure what that's about. Started playing the game, and as long as you don't mind how long the AFK planning takes to start getting reasonably built up, it's a pretty great idle game. It takes a lot of patience and planning to keep everything balanced as you progress, but in my nearly 3 hours so far I've been enjoying it pretty well. Definitely more involved than most idlers that I'm used to, but it's not bad and the progress is clearcut. If anything changes, or I find something else to post about, I'll update the review at that time.
This was surprisingly fun and cute! The interface and graphics look a little dated, but I actually preferred them that way. There's also a bit of a grind in scaling up your planetary base, since to efficiently mine and craft while idling, you need a certain variety of buildings whose purposes build upon each other. Another small pet peeve was that the crafting menu only lets you do increments of 10 or 100 with nothing in between (in case you're trying to save material, which I felt compelled to do at the start). And there's a lot more menus to the interface than I originally expected, which took some getting used to. But overall the progression was still pretty neat.
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