Back to rankings
Dungeon Market Simulator

Dungeon Market Simulator

by Unknown

★ 53%
Price $5.99
Avg Players 1
Reviews 19
Released Apr 20, 2026
AdventureCasualIdlerIndieSimulationStrategy
View on Steam ↗

What players are saying

▼ Not recommended 9 hrs

For $10, you could buy a different simulator game and get more enjoyable time out of it. This game currently only has 3-4 hours of actual content, and then you're waiting on your mob farm to produce the boxes to either open and sell the gear, or open and upgrade gear to sell for an even bigger return. The "PVE" feature is a Vampire Survivors-like, card upgrade system that's incredibly dull. No weapon systems, no engaging upgrades that make you wanna keep grinding, and from what I could see, no rewards? The only thing it's really used for is passing time to farm up more loot boxes to sell in your shop; which, itself is incredibly limited currently. You get 3 stands (armor, weapons, totems), and then you can buy a store size upgrade with more rack space. That's it, nothing else. That said... even though it feels like a standalone, Roblox-like simulator, the game does look promising long-term. Definitely not a buy right now. Try the demo, and decide if that $10 is worth it for you.

8 found helpful Steam ↗
▼ Not recommended 2 hrs

I've played the game for a little bit and this is what I have to say about it and I hope the Devs read the comments and take what we say into consideration because this game has potential. I would recommend this to friends and others but probably only after they fix a few things. First off, the starting point is simple. I love that it guides you to what task is next. I love the idea of the dungeon that you kill monsters and get chests. The tables are simple to display merchandise and you make money fairly quickly if you grind just a little in the dungeon. Now for the issues and I hope they are taken into account, because I love this game. Love the idea behind it and I feel it could become popular. 1. I wish there was more instruction. It tells you four things and the rest you have to figure out yourself. 2. There is nothing that indicates what exactly to do about the combos. It mentions it a little in the guide but I don't know what I am supposed to do with that information beyond just accepting their money. 3. What are the coins at the checkout for? You are able to hit the back with the red X on it and proceed to click on the coins but what does that do? You are unable to click the coins to, I assume, negotiate price? Unfortunately, when you hit the bag with the Check mark on it, you just end up selling the item at the price that the customer wanted it at originally. 4. I wish there were upgrades to the traps. So that it does more damage to the monsters in the dungeon. 5. What is the bulletin board above the bed for? It has prices and what I assume are days with it. I thought it was a log of the money you made the day previous but even on the current day the amount changes every time you sell something. I'm not sure to its purpose. Those are just simply a few of the things I have noticed. I hope there could be an update so that it has more information in the guide to help you understand what a few of these things are and what you are to do with that information. Like I said, the game is fun and I love the idea of it. It could just use some polishing. I hope and look forward to the updates or fixes. At least for now, I'll put this one on the back burner. Not sure if I can go forward without knowing fully what I am doing and what some of those things are for. I believe that in the future, if any for all of these issues are fixed, I believe I would be more than happy to recommend this game to others, but as it stands, until those issues are fixed, I cannot recommend this at this time. I hope the Devs read this and take these points into consideration.

4 found helpful Steam ↗
▼ Not recommended 31 hrs

Interesting unpolished game. It has about 4 hours of gameplay. Very limited ways to play it. Scaling seems off as i can just farm in the dungeon for 8ish mins and get to level 50. Once you get to level 100 the balance of the magic trap is way overpowered. Big issue: If you upgrade your items to the max of level 12 they become game breaking as if you get over 1b dollars the interger counter fails and puts you into negative billions. This then makes it where you can no longer continue on this save as you cant spend your money and you cant gain money. The total counter also doesn't reset so you can never know where you are with your market after the first save. It is a pretty fun game with loot box mechanics without the paywall. The mini game rougelike feature does not matter and is not good, scaling falls off almost instantly, pickpocketing near the jester is also not useful or realistic as these adventurers have the gold to buy some millions gold of items but only have 200g to pick. Game also is an idler once you get your traps set up and sleepy death upgraded.

3 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.