[b]Disclaimer:[/b] I helped with testing for the game during late development and appear in the credits. My actual playtime is much higher than what's seen here in Steam. That said, here is my complete and *honest* opinion of the game as it is upon release: If you enjoy simulation, logistic, & resource-management games like I do (some favorites including the classic Sim Tower, Freight Tycoon Inc, Two Point Hospital, etc.), then I can definitely recommend Smooth Operators 2 to you. It's a fun addition to the genre that you can easily sink hours of time into. If you *don't* like those types of games, then you may find the gameplay too slow or repetetive perhaps. You have to be the type of player that likes setting their own goals and the feedback loop of expanding their business and building further. You also have to be the patient type; it's a bit slow starting out when it's hard to eke out a profit, and you may fail the first few times and need to restart your business. But that's part of the challenge of it, and I can accept that! The game pace isn't too fast and stressful but also doesn't bore you to sleep. xD It's a joy to watch your call center employees buzzing around the tower doing their daily duties. The sound effects & music are mesmerizing while you're managing everything, the UI is informative without being too complicated or clunky, and the art style is super charming. Also, there is a cute dog. As of writing this, the developer is super active and receptive to feedback, fixes bugs quickly after they're reported, and often adds new game features that are suggested by players if they're feasible. Is this a sequel? A remake? In short, I'd consider it a remake. -- If you played the original Smooth Operators and enjoyed it, I'd say it's worth picking this one up because it improves and expands upon on a lot of mechanics from the original. -- If you've not played the original, go ahead and skip that one and go straight to this one.
Smooth Operators 2
by Unknown
What players are saying
Smooth Operators 2 worth playing, i have played many Corporation games but they all being like the same after couple of minuts nothing more to upgrade or to expand, but this have so much more to do, so many different tabs of stuff and operation rooms, i have played it for 2.2 hours and i am already stuck to it, The chatting thing is also something that helps in the game, you see it in the beginning of the game when you start your first company. it also tells you if you cannot put something out or if you can do, and gives you small hints at some points. as long as i have been playing i have not found any fps problems no bugs or something that feels sketchy about the game, Highly Recommend if you like Corporation!
I enjoyed Corporation Inc and the original Smooth Operators. Learned there was a sequel from Orbital Potato. The game is almost playable on a Steam Deck. Unfortunately, there is some issue that prevents clicking from being read consistently. This can lead to having to fan the trigger or click binding up to twenty times to get the game to register what you are doing. Frustrating. On a PC the issue did not happen for me and the game runs. There are other modernity issues aside from this. Namely the game springs new restrictions on you after the fact. Research plants? Can't put them in an office. Your receptionist even mocks you for not building the office in the correct way to make use of mood boosting objects. Want to fix it? You can't. Have to blow up your rooms and receive a fifth of what the room costs and build it somewhere else. Rooms don't destruct back to corridors (Sim Tower, Highrise, et all.) If some employee couldn't path to an exit then the game blocks you from destroying the room. Planned ahead for elevators with corridors? Can't replace them with an elevator. This particular game seems to be completely oblivious to every quality of life feature in tower builders (or builders in general) across the genre and it makes it very annoying to play.
Reviews are by Steam users and hosted on Steam. Shown here with attribution.