TL;DR
7/10: It took over ten hours to figure out the
Hard Mode difficulty curve, and after I built a sustainable business model, I hit an impasse due to an employee getting stuck in a room, but the developers are great people and are staying on top of bugs. (Often resolving bugs within twenty-four hours of being notified.) If
Smooth Operators 2 is an improvement over it's predecessor, I'd hate to see how bad the tutorial was in the original game! GIVE US *REAL* SAVES!!
Overview
Think
Project Highrise but with much more humor, much less boredom, and the player running a call center that contracts with outside businesses. The game infers that the call center later on in the game can become it's own business, but ol' Il Pallino isn't anywhere near that point in the game! Calls can be incoming or outgoing, and there's also
Backroom Office which are bureaucrats that handle paperwork. Eventually the player will have to hire office managers working in
Human Resources, [Project Managers[/i], and
Business Developers so that they can support support the work of call center employees. (While costing money and making no money for the player.) When office managers have no workload to perform, the managers can perform research which unlocks more rooms and employee types, more transit types, decorations, rewards for employees, and new businesses to take on contracts from.
Graphics and Sound
The graphics are of a cheery nature which perfectly helps set the humorous mood of the game. Dialogue and thought bubbles frequently appear over employees, which is nice to see how employees feel and exactly what it is they're doing on the job.
https://steamcommunity.com/sharedfiles/filedetails/?id=2972428585
The sounds of employees all doing their job is a perfect mood-setter, and amazingly, the background music is a rare combination of nice and mood setting... As much as ol' Il Pallino would rather play the
Bachman Turner Overdrive song
Taking Care of Business.
Positives and Negatives
The humor matches the (negative) attitude that ol' Il Pallino has of corporate America, and while the business descriptions all feel accurate, the descriptions are also really funny.
https://steamcommunity.com/sharedfiles/filedetails/?id=2971121562
Employees frequently generate complaints by doing the darnedest things on the job, and the player has to make a decision to either discipline that player (hurting the employee's mood and adding to the
Human Resource workload while improving relations with the company the player contracts with) or do nothing if the player wants to help the employee's mood and/or save
Human Resources the workload at the expense in a hit with relations with the contracted company.
https://steamcommunity.com/sharedfiles/filedetails/?id=2971536377
The tutorial isn't helpful, and not only does nothing to help the player design a sustainable business model, but also fails to point out great things like bank loans (vital if the player is playing on
hard mode) and that wonderful section called
objectives which results in monetary bonuses (and achievements) for completing these goals. (In the first playthrough, ol' Il Pallino went some time before realizing that he left a lot of money on the table to claim.) Needless to say, ol' Il Pallino spent a long time in the school of hard knocks before finally building a successful call center.
The developers seem like good people who keep their ear close to the ground, and almost immediately acknowledge bugs that I encounter, which is always an admirable trait in a video game.
The biggest complaint is that the saves are not the traditional type of manual saves for the most part, and there's going to be trouble if the player either makes a bad decision or a critical mistake due to a brain fart.
Conclusion
Despite being a little rough around the edges,
Smooth Operators 2 is still a valuable gem with enough cut and polish to impress strategy and tycoon-loving gamers. Go ahead and "answer the call" and buy this game.
The honest word of Il Pallino... OR ELSE!
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