▲ Recommended
0 hrs
TL;DR: It's CS:GO with fewer cheaters and a significantly less toxic community.
Long version: This game offers exactly none of the dopamine release associated with case unboxing in games like CSGO, TF2 or Dota2. It also offers none of the (guaranteed) risk, other than its initial cost. The game is made in Unity, and has resolution and sound controls. The sound effects get irritating pretty quickly, but they are easy to mute. That said, the game doesn't store sound settings on exit so if you're sufficiently benighted enough to launch it a second time you will have to make whatever changes you want again. EDIT: This appears to be a bug more than a future. Sound settings save on exit sometimes, and other times they don't.
The "economy" of the game is based around opening different cases that vary in costs. The more expensive the case, the better the potential rewards. The player starts with $25, and has the option of saving or selling every item they unbox. Saved items can be sold later. There is no point to keeping items, but that's this game all over. There is a free case that disgorges low (5 cent) to medium price items which prevent the player from ever going broke.
Case Opener Guns is reasonably well polished, and serves as a briefly amusing parody of games with loot boxes, especially CS:GO. The base price of $2 is a bit high given how quickly the novelty will wear off. I was gifted this game by an idiot friend of mine who knows I have terrible luck unboxing (in TF2) and wanted to remind me of that fact. As of this writing, the game is 75% off (50 cents US). At that price, it's a worthwhile investment as long as one knows what they're getting in to ...or as a way to taunt your friends.
The one thing lacking from this super accurate unboxing simulation is ...Steam achievements. If the Devs would add some meaningful achievements (say, getting a Legendary item out of each of the cases) there'd be a wafer thin amount of point to the otherwise pointless exercise that is the entire game.
Final Score: 5/7, would unbox again.
Long version: This game offers exactly none of the dopamine release associated with case unboxing in games like CSGO, TF2 or Dota2. It also offers none of the (guaranteed) risk, other than its initial cost. The game is made in Unity, and has resolution and sound controls. The sound effects get irritating pretty quickly, but they are easy to mute. That said, the game doesn't store sound settings on exit so if you're sufficiently benighted enough to launch it a second time you will have to make whatever changes you want again. EDIT: This appears to be a bug more than a future. Sound settings save on exit sometimes, and other times they don't.
The "economy" of the game is based around opening different cases that vary in costs. The more expensive the case, the better the potential rewards. The player starts with $25, and has the option of saving or selling every item they unbox. Saved items can be sold later. There is no point to keeping items, but that's this game all over. There is a free case that disgorges low (5 cent) to medium price items which prevent the player from ever going broke.
Case Opener Guns is reasonably well polished, and serves as a briefly amusing parody of games with loot boxes, especially CS:GO. The base price of $2 is a bit high given how quickly the novelty will wear off. I was gifted this game by an idiot friend of mine who knows I have terrible luck unboxing (in TF2) and wanted to remind me of that fact. As of this writing, the game is 75% off (50 cents US). At that price, it's a worthwhile investment as long as one knows what they're getting in to ...or as a way to taunt your friends.
The one thing lacking from this super accurate unboxing simulation is ...Steam achievements. If the Devs would add some meaningful achievements (say, getting a Legendary item out of each of the cases) there'd be a wafer thin amount of point to the otherwise pointless exercise that is the entire game.
Final Score: 5/7, would unbox again.
14 found helpful
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