Removed a debug tool I accidentally left in the last patch. Apologies to anyone affected!
Changes New INFO SCREEN in the lobby: the wall monitor above the game room is now a little TV with 7 hint channels - it flips to the next channel every 10 seconds, or click the screen to zap through yourself. Thunderstorm's lightning got a full glow-up: sharp elbow kinks, real diverging forks, a tapering channel, and light that pools where bolts hit the ground during the pickup intro Thunderstorm's pickup intro now rains on the camera: drops bead on the lens, slide down the glass, and dry off on their own while the storm lasts Mad Ducky's pickup intro floods the bottom of the screen with bathwater Magnet's pickup intro reveals its field: iron-filing lines follow your crosshair and rush inward with every pull Sniper's scope now breathes while scoped - a slow sway swell with a faint heartbeat A mysterious new machine appeared in the game room... it says Coming Soon Fixes Thunderstorm strikes are now pixel-exact: a strike pops exactly the bubbles its bolt visibly touches.Lightning no longer develops blocky breaks and shears the longer a session runsArcade: huge Flash bubbles now correctly ring Harmony portals - a grown Flash that visibly passed through a portal could fail to collect its bonus
1. 更新了词库释义、例句。 2. 拼写小游戏界面bug修复。 3. 答错题时,敌人回血数值调整成和答错闪电相同。 4. 更新情节回忆最后一章时,通关次数显示多一次的问题。
This update focuses primarily on the UI/UX for the game, I have gone through almost every single interface and standardized them, significantly improving the readability and available space for information. I have also reworked the entire HUD, opting for a more MMORPG friendly approach. But that's not all, I have gone through 4 of the bosses (Skeleton King, Ogre Lord, Forest Dragon, and Supreme Rabbit) and completely reworked their mechanics. Due to the change in difficulty and mechanics, I have reset the leaderboards and collection for all of them in order to be fair towards newer players. Last thing to outline, I have also polished all the existing abilities, and will continue improving and tweaking them in upcoming update. There are plenty of other fixes, additions, and tweaks, full change-log: - Mana is purple now. - Added shadow system.- Added skill tracking.- Added Soul Dragon pet.- Added mad emperor crown.- Added quest tracking system.- Added colourful lootbags (rarity).- Fixed map scrolling for the sidebar.- Added browse/history/stats to exchange.- Added customizable interaction keybind.- Added ability to turn off interaction prompt text.- Added new area effects to underwater, lava, and snow areas.- Added 'Keep me logged in for 30 days' option to the website.- Added elemental modifiers to mobs, weapons, projectiles, and more.- Added ability for Gooseymoosey's Pacifist to train Defense and Health (and any other pacifist I guess). - Fixed evasion never working.- Fixed Soul Dragon spawn duration.- Fixed lootbag interface duplicating.- Fixed pets getting stuck in doorways.- Fixed weights not properly computing.- Fixed dismount not working in combat.- Fixed gathering/crafting simultaneity.- Fixed dialogue persisting after death.- Fixed ability UI not having cooldowns.- Fixed jellyfish not stacking correctly.- Fixed Google Play prices/subscriptions.- Fixed drag and drop destroying tooltips.- Fixed entity area chests not despawning.- Fixed friend list not properly ...
Fixed Formula Fragment rewards being lost at extremely large lifetime totals.Auto Loot now continues working after closing the Battle screen.Fixed Start Fresh / Hard Reset being unavailable from Data Recovery.Expanded safe migration support for verified PC v2.2/v2.3 and compatible partially migrated saves.Fixed some Mileage rewards remaining pending during account sync.Corrected independent unlock states for Auto P and Auto Omega Prestige.Battle damage popups now display actual HP lost after DEF and challenge modifiers.Fixed Engineering notation flickering between equivalent values such as 1000e12 and 1e15.Fixed intermittent graph marker errors during resets and scene transitions.Reduced unnecessary rendering work while milestone panels are open.
1. Auto block locking function: Once all blocks with the same color ID in the image are fully drawn, they will be automatically locked. No other colors can be drawn on locked blocks to prevent accidental brush touches. 2. Large-area coloring optimization: Fast drawing no longer produces broken lines. A high-speed drawing fill-completion feature is added. The success rate of triggering automatic large-area filling at canvas edges has been raised to 100%.
The new update is live, based on feedback from players. Fixed an issue where the wrong sprites could appear when switching genres using the arrow buttons. Fixed an issue where some Chinese text could get cut off. Fixed a nasty bug that could crash the game when returning after writing under a pseudonym. Long messages in the bug report window now fit much better after pressing Send. Yes, there is a bug report feature! You can find it on the second page of the Options menu. Extremely popular books (far more popular than I ever expected anyone to manage) could hit the dreaded 64-bit limit. These values are now displayed as INF (infinite) instead of breaking. I may implement a better solution in a future update. Fixed an issue where two cutscenes could trigger at the same time if you rediscovered a plot at the exact moment you finished writing your first book. Books worth more than 10 quintillion are now displayed correctly. I've also reduced the nonillion achievement to just a sextillion. This is working fine for most, but not for others. I'll see what I can do and hopefully release a new patch tomorrow. Thanks for writing!
This quick patch fixes a problem where your offline time was not saved if you sat in the main menu for too long.ChangelogFixesFixed an issue where offline time was not saved if the game autosaved in the main menu
Plane 4 battles now continue correctly after victories without getting stuck or repeatedly pausing. Rebirth from Plane 4 now preserves Warfront progress, Primordial Laws, Law points, Armaments, and normal character statistics. Enemy Dao abilities now apply their damage, debuffs, icons, and visual effects to the correct target; unwanted lower-plane buffs no longer return each wave. Soul Forge and Armament screens now handle long material lists, equipment cards, set bonuses, upgrades, and smaller screen sizes more cleanly.
Version 1.2.0.4 — EggTraction Time Bug Fixes Fixed Beastiary showing wrong egg drop for Skeletons. Fixed Ranching Fireweave Spider showing as Elderglow Spider when growing. Fixed FPS settings not saving and loading correctly, bug caused the setting to default to 30 fps even if you picked 60 fps or vsync. Fixed Almanac Notifications, breaking auto homesteading. Fixed Beastmaster’s EggTraction not loading correctly.
FixesFixed a crash that occurred when unequipping all equipment.
Accidentally left out a few things as they needed testing for longerFixed workers loading every idle printer with the same filament instead of spreading across active ordersFixed orders sometimes stalling because a worker wouldn't swap a printer's filament until another printer finishedFixed the Prestige button showing up before you'd re-earned every achievement on later runs
调整 - 为所有可拖拽界面添加了边界检查,现在如需切换到拓展屏幕请使用设置中的切换屏幕。
We've increased font sizes further (now 12px+ measured at 1280x800) and fixed controller navigation after closing the settings menu with the B button.
FixesFixed an issue causing game stuttering triggered by cyber‑pets.
Some bug fixes and improvements, they seem never ending... Anyhoo.. Here you go changelogUI tidying, UX improvingError fixing and test improvementsAdded a "+1 Print" popup on the Prints button when not soldTutorials/hints now automatically turn off after your first prestige, and the Show Tooltips setting actually works nowPrint cube color on the printer now matches the loaded filament typeFixed a bug where prestiging or resetting caused bought filament from filament menu to disappearFixed the Finish Here button reopening the game-complete popup instead of prestigingFixed the Print Now button showing on an order that's already fully covered by in-progress printsFixed printer breakdowns wiping the rest of a queued batch print; it now resumes after repairFixed manually loading a spool not locking the worker's filament setting, which let the worker swap it back outRefactored the worker tick loop hopefully fixing lag in a fully staffed Factory (there's still more work to do like changing out the janky delta animation for a 2d printer animation)
Founders' Festival!We've added a whole new in-game event that will run each year to celebrate the anniversary of Coloring Pixels, and ToastieLabs! During the Founders' Festival, expect to see an explosion of fireworks all over Coloring Pixels as you play!Make sure you have "Seasonal Events" turned "On" in the settings to take part in this party-themed fun event!The event will be running from the 8th of August all the way to the 21st every year!We have more exciting news coming up on Monday, so make sure you don't miss out!
Founders' Festival!We've added a whole new in-game event that will run each year to celebrate the anniversary of Coloring Voxels, and ToastieLabs! During the Founders' Festival, expect to see an explosion of fireworks in the Coloring Voxels menus!Make sure you have "Seasonal Events" turned "On" in the settings to take part in this party-themed fun event!The event will be running from the 8th of August all the way to the 21st every year!We have more exciting news coming up on Monday, so make sure you don't miss out!
1. Improved the large-area coloring feature: Added canvas edge detection. When painting a large area with the same color at the edge of the canvas, you no longer need to draw the full outer outline of the region to trigger auto-fill. Simply connect the outline of the color block to the canvas edge to seal the area, and it will fill automatically. This reduces drawing workload by 30% compared with previous versions. 2. Thumbnails for uncleared levels are changed from semi-transparent to grayscale.
Celebrate ten years of crafting. Build a unique Artifact as you progress, granting permanent buffs afterward. How many permanent buffs can you collect? Join the community, claim nodes, craft shards and develop your very own legendary artifact!
AdjustmentsRemoved the engine rule: "Weapon fire rate decreases when power is insufficient".Added a new engine stat "Power Saturation". When Power Saturation exceeds 100%, the vehicle gains additional damage bonus.Reduced power output of engines. At the same equipment level, an engine now outputs twice the total power consumption of all other same‑level vehicle equipment.Removed "One‑click Enhance" and "One‑click Fusion Upgrade" from AI Chip equipment."One‑click Enhance" and "One‑click Fusion Upgrade" remain unlocked by default at game start.Reinforcement points purchased in the Rebirth Shop are no longer determined solely by your rebirth level. Instead, they are calculated based on your all‑time highest record of reinforcement points obtained from rebirth.
A Tutorial button has been added to the left of the sun button in Settings. Click to view the game operation guide. Moon mode has also been optimized: tapping the moon button no longer triggers fixed screen dimming. A slider under the moon icon allows manual adjustment of screen brightness percentage, and all UI elements are excluded from the dimming effect.
This small update for Lured In introduces some fixes for Steam Deck, as well as more changes to the chef and scientist to fix problems and make them more balanced.This update also adds in a few new things, such as fish silhouettes in the water, cancelling minigames, and some panels for the ascension/research menus. Lured In now also uses a save backup system, so if a save gets corrupted, it can attempt to load your backup save instead. This should help alleviate problems people have had with saves being corrupted.ChangelogAdditionsAdded in a backup save system. Now whenever the game saves, it creates another duplicate save. Then if your main save is ever corrupted, the game attempts to load the backup. Hopefully this will prevent the rare scenarios when someone quits on the frame of a save, and their data is corruptedAdded in fish silhouettes that bite and nibble your bobber in the waterAdded the ability to cancel out of a minigame while your inside of it with escape (start on controller)Added in some panels inside of the research and ascension menus to show your current amount of currencyChangesMade it so the chef and scientist will only trade with fish that you have already discovered beforeMade it so the chef and scientist will use the minnow as a backup fish incase there are no valid fish to pick fromImproved the rate at which the aquarium cursor updates its position on mouseChanged the position of the chef and scientist so they are easier to click onSlightly changed the shape of the navigation area to leave a notch where customers will avoid the chef and scientistMade multiple tweaks to functions to better support moddingIncreased the distance away that the broomba can collect donationsUpdated all translations and contributorsFixesFixed an issue where some nodes in the research tree were unselectable. The game will now automatically calculate valid boundaries for menus like these.Fixed an issue where the cursor inside ascension/research menus was hidden behind ...
A New Heroine Rises From the SandsElf Minita joins the roster for free and a desert storm is brewing.Meet Elf Minita, Your Newest Free HeroThe latest update brings a brand-new playable character to the game: Elf Minita, available to every player at no cost. It can be unlocked for free and permanently. Just link the same account across your mobile device and Steam, and she's yours to keep for good.Limited-Time Souls Bonus: +20%While Minita herself is always available, there's a special reason to grab her right now: from August 8 to August 18, playing as Elf Minita grants a +20% Souls bonus. This bonus is the only time-limited part of the update after the 18th, Minita remains fully unlockable as usual, just without the extra Souls.Sandstorm Strikes: The Desert AwakensRunning alongside the Souls bonus window is Sandstorm Strikes, a limited-time event set in a punishing desert biome. Expect new challenges, exclusive rewards, and environmental hazards born from the storm itself.🔗 How to Unlock Elf MinitaLog into the game on your mobile device.Log into the same account on Steam.Once your accounts are linked, Elf Minita unlocks automatically. No purchase required, no time limit.📅 Key DatesElf Minita: Unlockable now and alwaysSouls Bonus (+20%): August 8 – August 18 onlySandstorm Strikes Event: Runs concurrently with the bonus windowJump in now to claim Elf Minita for good, and catch the +20% Souls bonus while it lasts.
{STEAM_CLAN_IMAGE}/24136664/c71a46e7bb1ecc100fc40e5cb408b416c76c865a.png Hey Panda Peeps, Wishing you could turn back time, just for one day? How about six days? From August 13th to the 19th, the Time Warp Event is returning to Crush Crush! But this time around (see what we did there?) we’ll be showing you time periods you’ve never seen… along with a fresh cast of historical hotties you’ve never seen quite like this! Don’t worry, though, you’ll still have a chance to earn Tickets to spend on great prizes in the Ticket Booth and to unlock steampunk sweetie, Polly Piston, too! We love you so hard, The Pandas