🔥 IT'S FINE - Out September 22, 2026 🔥Hey everyone!We're absolutely thrilled to announce that It's Fine will be coming out September 22, 2026!Can't believe it's finally coming. What a trip.So, here's what you can expect to find in the full game:New Room Stations, each more ridiculous than the last, featuring a unique mechanic, three challenges, and dedicated room upgradesTons of new upgrades that change - or completely transform - existing mechanics and visuals around the roomA whole new prestige layer, where you and Joe will travel through the space-time continuum to make sure the game launches on timeDozens of achievements, secrets, and Easter eggs, so there's never a dull moment while grindingA grand ending (or endings? hmm)Will you and Joe make it on time? Guess we'll find out soon 🐶💵 Pricing 💵It's Fine will launch at $9.99 USD, with regional pricing adjustments and a 10% launch discount. We'll share the full regional pricing details closer to launch 🤘🪙 Bundles 🪙We can also confirm that It's Fine will be part of several bundles with games we genuinely love and that helped inspire us along the way.We're still working on a few more for launch, and we'll reveal the full lineup soon 🔥That's it for now, huge thanks to each and every one of you who gave us feedback, Wishlisted the game, and rocked the demo. can't wait for you to play the full game! Speaking of people who rock - come join or Discord community if you haven't already. You can also opt in for upcoming playtests - https://discord.gg/h7mBESB2GTSee you on launch day!With ❤️,Cat & Dog Buma Games
Added a respawn station that recalls all turrets back to base in case some of them try to escape you....or fall through the ground. Invert Y no longer resets off after every map Added the option to toggle sprint Reduce the lag spike threshold for locking the camera Added the extra coin tiers to Meadows aswell, this should improve the performance of the level. IF YOU ENCOUNTER ANY PROBLEMS PLEASE LET ME KNOW. I'M SCARED OF RELEASING THIS PATCH. Thank you so much for playing
Update 1.2.8 — 18 Languages and a Much Sturdier GameWe spent the last eleven days on one thing: going through every corner of the game. This update doesn't add a new floor or a new pickaxe — instead it lets far more people play in their own language, makes sure the numbers add up correctly, and keeps your save safe. 309 commits, over 88,000 lines changed. Here's what matters. 18 LanguagesThe game now plays in eighteen languages instead of two: English, Turkish German, French, Spanish, Latin American Spanish, Italian, Portuguese (Brazil), Polish Russian, Ukrainian Japanese, Korean, Chinese (Simplified), Chinese (Traditional) Thai, Indonesian, Vietnamese And not just the menus: pickaxe names, skills, titles, pet and armor names, boss names, tasks, achievements, store text — every piece of text you see in the game has been translated. Over 1,000 strings per language. Language selector added: switch instantly from Settings → Language by clicking a flag. Hover a flag and a tooltip tells you which language it is. On first launch your language is detected from your system language. Once you pick one manually, your choice is always respected. Font support added for Japanese, Korean, Chinese and Thai — no more missing-character boxes in those languages. If you pick Latin American Spanish, strings that don't differ regionally fall back to European Spanish — never to English. New SettingsScientific notation: for anyone who'd rather read huge numbers as 1.5e3 than 1.5K. Toggle it and every number on screen updates immediately — no reload needed. Privacy options: you decide whether anonymous gameplay statistics are shared. Decline and nothing is collected at all. You can change it any time from Settings. The mute toggle and volume slider now apply to sounds that are already playing — previously they only affected new ones. New AchievementA new achievement that rewards using your skills. The Number System Was RebuiltThe game's entire economy moved to a single, unbounded number ty...
Update 1.2.8 — 18 Languages and a Much Sturdier GameWe spent the last eleven days on one thing: going through every corner of the game. This update doesn't add a new floor or a new pickaxe — instead it lets far more people play in their own language, makes sure the numbers add up correctly, and keeps your save safe. 309 commits, over 88,000 lines changed. Here's what matters. 18 LanguagesThe game now plays in eighteen languages instead of two: English, Turkish German, French, Spanish, Latin American Spanish, Italian, Portuguese (Brazil), Polish Russian, Ukrainian Japanese, Korean, Chinese (Simplified), Chinese (Traditional) Thai, Indonesian, Vietnamese And not just the menus: pickaxe names, skills, titles, pet and armor names, boss names, tasks, achievements, store text — every piece of text you see in the game has been translated. Over 1,000 strings per language. Language selector added: switch instantly from Settings → Language by clicking a flag. Hover a flag and a tooltip tells you which language it is. On first launch your language is detected from your system language. Once you pick one manually, your choice is always respected. Font support added for Japanese, Korean, Chinese and Thai — no more missing-character boxes in those languages. If you pick Latin American Spanish, strings that don't differ regionally fall back to European Spanish — never to English. New SettingsScientific notation: for anyone who'd rather read huge numbers as 1.5e3 than 1.5K. Toggle it and every number on screen updates immediately — no reload needed. Privacy options: you decide whether anonymous gameplay statistics are shared. Decline and nothing is collected at all. You can change it any time from Settings. The mute toggle and volume slider now apply to sounds that are already playing — previously they only affected new ones. New AchievementA new achievement that rewards using your skills. The Number System Was RebuiltThe game's entire economy moved to a single, unbounded number ty...
Fixed a number of visual issues and inconsistencies.
Hey folks!One week from today, Hearth and Hamlet launches! The wait is almost over. To confirm, that's:August 19th, 17:00 UTCWe've been building toward this date for a long time, and getting to finally say we're one week out is hugely exciting for us! We're also at over 150,000 wishlists now - so safe to say, we're blown away and incredibly grateful for all of the support.So, that's the big news - one week!If you haven't yet, now's the moment to hit that Wishlist button: it's the single biggest thing that helps us in this run up to launch. Sharing with your friends and favourite YouTubers + streamers is also enormously helpful!Thank you once again - and see you in 7 days!
Hello! To celebrate Ropuka's guest appearance in Boil Cabbage Make Soup, we've added an Onion as an unlockable in-game friend, available for 10 coins in the Friends menu!
UNHUMAN: Hotfix (12 Aug) Fixed an issue where the final tutorial step would pop up again for players who had already completed it.
UNHUMAN: QoL & Bug FixesAlmost everything in here came from your reports and suggestions over the last two days. Thank you. The demo gets this entire update too. NewNavigation panel. A small dockable menu that jumps to any screen with one click. Drag its header to move it anywhere, minimize it with the dash, it hides itself during raids. Turn it on in Options > Gameplay. Menu hotkeys everywhere. Keys 1-8 now open their screens from anywhere outside a raid, not just the hub. Fully rebindable in Options > Keybinds, and you can bind mouse side buttons too. Raid keys stay reserved so you cannot break your own controls. One quest log. Every trader's quests now live in a single screen, grouped under collapsible headers. Auto accept and complete quests (Options > Gameplay, off by default). Takes every quest you qualify for, hands in collected items and claims rewards, even mid raid. It needs stash room for the rewards and will retry after your next raid if there is none. Prestige, endgame and special reward quests still wait for your call. Starting weapon. Pick which weapon slot a raid starts with instead of the fixed primary first order (raid filters, under Automation). Switching with Q mid raid always wins. Bulk sell trader choice. Pick who buys your bulk sale, with portraits, standing levels and a live payout preview. Higher standing pays more. Quick action confirmations. New "Ask Before Quick Actions" setting: always ask, ask only for glitch and above, or never ask. Never means never, mythics included. Options redesign. Settings are now split into Save, Gameplay, Keybinds, Display and Audio tabs. Locked zone info. Hovering a locked zone on the map now tells you the level that unlocks it. Scav gear is worth something. It now sells for a flat $5 each instead of piling up in your stash forever, and its stats match the RustTek T5 starter line, so it can actually save a bad day. Quest item luck. Items your active quests need drop noticeably more often. No more selling your ...
1. 替换了游戏中怪兽的部分贴图
追加 - 现在岛民委托会显示其需求鱼的出现区域 追加 - 委托页面可花费金币快速获取委托,当委托已达上限则不生效;
The Anniversary Sale is LIVE in Downtown Mafia! Celebrate another year in the streets with these limited-edition Mercs! Treebaker — +159 Attack | +110 Defense Wiper Tony — +124 Attack | +159 Defense Black Dahlia — +159 Attack | +112 Defense Limited Edition Offer!Don't miss your chance to add these Mercs to your collection.
Thanks to everyone who keeps showing up for their shifts and sharing feedback! In this update, we put a lot of work into helping new operators get up to speed with the Complex's systems. The main addition is a full co-op tutorial level: atmospheric, playable together with your teammates, and designed to walk you through your core duties before your first real shift. 🎓Tutorial Added a co-op tutorial level. You can learn the Complex's systems solo or with your whole shift. Added a step-by-step tutorial interface: hints, progress tracking, and a clear transition into the main game. ⚡Performance Tracked down and eliminated a large number of micro-freezes. 🎨Visual Improvements Reworked the puddle cleanup animation. The process now looks much nicer and reads more clearly. Fine-tuned render layer ordering: fixed cases where wall grime drew over stench clouds, UI text drew over fire extinguisher vapor, and a number of similar issues. Made a range of minor cosmetic improvements to the game's visuals. 🌐Localization Major English localization pass with unified glossary terminology. Item, zone, and service designation names are now used consistently across all texts. ℹ️Recommendations Before playing online, make sure everyone in your group is running the latest version of the game. If you run into connection problems, try selecting the "Turkey (TR)" region or use your usual methods for connecting to online games. Even if you're a veteran operator, the tutorial is worth a look — there are a couple of mechanics in there that aren't obvious. We'll keep a close eye on your feedback and continue working on the next updates. Have a good shift, operator!
82,000 people have played Loot Loop.That let me go back to working on it full time, so thank you.Patch 1.1, out today:Install size cut in half, 564 MB down to ~280 MBExtra levels on the mage's attack upgrade, so you can grind for more damage if the final boss is giving you troubleBoss coins no longer fly off-screen where you can't grab themRuns no longer count as wins if your party diesA bunch of smaller fixesWhat's next:Patch 1.2, the healer rework. The thing I hear about most, and you're right. I'm testing a few options, right now I'm leaning toward letting auras run at the same time instead of competing for one slot, so unlocking a new one always makes him better. Aiming for SeptemberPatch 1.3, controller support and Steam Deck VerifiedPatch 1.4, the big one. Two new maps, two new prestige layers, new bosses and mechanics, around an hour more gameKeep the suggestions coming in the discussions. Most of what's in the game came from players, and I read all of it. ❤️
Hi everyone!I’m so excited to share with you that…Greedy Greedy Gnomes is OUT NOW!!You can watch our very special launch trailer here:Things you might like to know before you get stuck in:💰Incremental RPG set in a sleepy town💰Smash pots to collect coins💰Enlist gnomes to break pots and get FILTHY STINKING RICH💰Explore the attractions of Eldor’idle, including the Mine, the Dungeon, the Cemetery and the Wizards Tower!💰It’s all satire :) I’m super excited to share the final game with you, and I want to say a huge thank you to those of you who have supported the game so far, I appreciate all of you! Be sure to leave a review, find us on socials and tell your friends to join in the fun!The game is also available on Google Play! ✨ Yours,Nautlander
IMPORTANT!!!Save data from the demo version can be directly carried over to the full version. Therefore, the demo version will be closed before the full version is released!\Added Echo-related tasks to the Monolith.Added hidden refresh rules to the Marketplace.When order refreshes are exhausted in the Marketplace, \ can now be used to refresh.Added mouseover tooltips for Golem upgrade materials.\Optimized visual effects for certain skills.Market trading now refreshes order equipment detection when switching to the Orders tab.\Percentage-based rune affixes have been scaled down alongside rare affixes.\Fixed a layer display issue on the main interface.Fixed multilingual localization issues.Fixed abnormal color display in equipment descriptions.
Hello, interns.Project P.I.T.T. launches on August 19, so here are the most important details before the Maw opens.When?Project P.I.T.T. goes live on August 19, 2026 at:8:00 AM PDT (LA)11:00 AM EDT (NYC)4:00 PM BST (London)5:00 PM CEST (Paris)11:00 PM CST (Beijing)12:00 AM JST, August 20 (Tokyo)How much?The game will cost:$9.99 USD€9.99 EUR£9.09 GBP¥1,350 JPY¥36.00 CNY35.99 PLNThere will also be a 15% launch discount for the first two weeks.Can I play on Steam Deck?Yes! Project P.I.T.T. is Steam Deck Verified, so you’ll be able to feed the Maw wherever you go.What about the demo? The demo will stay available for now, so you can still see how you do as an intern before buying the full game.Thank you for following the game, wishlisting it, and supporting it along the way.I can’t wait for you to finally play the full game on August 19.The Maw is waiting. - Froke and Pretty Soon
* Added - An "Auto Level Up" feature for bosses has been added. You will battle them upon reaching the end—before ascending—and the ascension will take place once the fight concludes.
\ Removed the unintended legacy hard cap on Battle Attack Speed. The former cap value now remains only as the Scavenger Mode unlock threshold.Extremely large attack counts are now retained and processed in bounded batches instead of being discarded.Fixed Nuke and Scavenger calculations that could impose an artificial minimum Time to Attack based on the former cap.Improved consistency for batched damage, defeats, rewards, difficulty, Nuke credit, Loot, Milestones, Battle SpiralPoints, Combo, and Logarithm Challenge progress.Updated supported offline battles to use the same high-volume progression rules.Fixed extremely small Time to Attack values and other extreme numbers displaying as 0 or Infinity in some views.Fixed Battle Reward Multiplier and difficulty bonuses not applying to normal reward tiles in Another Spiral and FixPoint.Another Spiral's Convergence reward and FixPoint's Hanoi progress remain fixed-value rewards and are intentionallyunaffected by these multipliers.Fixed Secret Exchange MAX displaying the previous numeric limit instead of the Formula Fragment amount that wouldactually be spent.Secret Exchange cost previews now match x1, x10, x25, MAX, and custom purchases.Anonymous feedback reports can now include save attachments. At exceptionally high Attack Speed, a large batch may take multiple game ticks to complete so that per-frame work remains bounded. Earned attacks remain pending while processing.
Announcing the Egyptian Mythology World DLCThis Egyptian Mythology-themed world unlocks 16 additional levels for Coloring Voxels. Go back in time to ancient Egypt to relive the stories of the past.Gods, Kings and God Kings!Available for $1.99, £1.79, or your regional equivalent. The pack will be released on the 21st of August at 20:00 GMT+1/12:00 PDT. To win this DLC for FREE, join our Discord and enter the competition!
修复 - 为可能丢失的全局Buff层数提供初始代偿机制
* Fixed an issue that caused professions to reset after being ascended.
Dear Players,To bring you richer game content and a smoother idle experience, Desktop Dungeon Story: Idle Good Times is rolling out an important update! This patch brings brand-new exquisite skins with exclusive stats, adjustments to certain class skills, and fixes for known bugs reported by our community.Here are the detailed update notes:✨ New Content: Brand New Skins in Event Pool #3After this update, several new skins will be added to Event Pool #3. Each new skin comes with unique exclusive affixes (stats) to assist you on your adventure! Come and draw your favorite new looks:\ — Class: Inventor\ — Class: Inventor\ — Class: Warrior, Berserker\ — Class: Gravekeeper, Death Knight\ — Class: Gravekeeper, Death Knight⚔️ Skill Adjustments & OptimizationsTo improve combat performance and class balance, we have made specific adjustments to the Mage's passive skill:Mage Passive Skill \ Adjusted: The effect has been changed to "Increase Magic Sword damage." It now grants +5% Magic Sword damage per level, making your magic blades sharper than ever!🔧 Bug Fixes & ImprovementsThank you for your active feedback! This update resolves the following issues affecting gameplay:Fixed a bug where the Alchemist's "Phoenix" skill would cause the game to freeze.Fixed a bug where the Inventor's "Poison Mastery" skill effect would unexpectedly disappear.Thank you for your continued support and love for Desktop Dungeon Story: Idle Good Times! We will keep working hard to bring you more exciting updates. Enjoy your idle adventures in the desktop dungeons!
🌠 Greetings, cosmic explorers! 🌠 ✨The time has come to unveil the wondrous Astral Alignment event that awaits you! ✨ 🚀 Unleash the potential of "Energy Capsules" 💥⚡ and unlock rewards and avatars 🌟 in our extraordinary Astral-themed event. 🌠 🌌 Strap in for an astronomical adventure that will light up the skies! ☄️✨ 🌠 The cosmos awaits your presence. Let's make this Astral Alignment event a truly unforgettable one! 🎉🌌 🚀 Meet you among the stars, brave adventurers! 🚀🌠
Guilds of Mountgate – Update v0.3.0.6Greetings Adventurers,v0.3.0.6 is now live!After the larger content additions of the last few updates, this release focuses primarily on stability, reliability, and quality of life.Several systems have been reworked or fixed based on issues reported over the past days, including the audio system, server backups, Auto-Health, UI scaling, and progression feedback. Audio & StabilityThe game's Audio System has received a major overhaul.We've been investigating reports of occasional crashes and black screens, and the previous audio implementation was one of the potential causes. The underlying system has now been reworked to improve stability while retaining the growing collection of music, ambience, and sound effects throughout Vellgar.We've also fixed an issue where players could occasionally lose connection while the automated server backup was running. More Reliable Auto-HealthThe Auto-Health System has received another round of improvements.In some situations, suitable food wasn't consumed as reliably as intended. The system should now react more consistently when your configured health thresholds are reached. Progression & FeedbackNewly unlocked resources now appear immediately when reaching the required level, making progression feedback more responsive.We've also corrected several smaller progression inconsistencies, including the Bronze Hammer unlock and a missing unlock entry for Cooked Game Bird Meat.The movement of the Agility Course animation has also been improved. UI & Quality of LifeSeveral interfaces that didn't scale correctly after changing the game's UI scale have been fixed.You can now also customize the size of the cursor, and a direct link to the Highscores has been added to the game menu.The Repair Screen has been corrected so that it no longer displays resources that aren't actually available in your inventory. Better CommunicationWe've added a new system that allows important information to be displayed direc...