Game Updates

Patch notes and dev posts · 6,731 Steam updates
Monslice
Monslice
7 days ago · zowlf

Achievement Bug Fix

Fixed an issue where the "Quest and Quest Master" achievement could fail to unlock for some players, even after completing every quest. Missing the achievement?Launch the game with this update and the achievement will be granted automatically if all quests are already completed.
Agrivore: Incremental Farming
Agrivore: Incremental Farming
7 days ago · Troypc

Agrivore v1.2.0 - Stability and QoL Update

This update focuses on save stability, progression issues, upgrade behavior, and several long-standing gameplay bugs. New Features You can now hold the "Buy Cheapest Node" button to continuously purchase nodes Purchasable nodes now pulse, making them easier to spot Save, Rewards & Achievements Fixed save corruption after a PC crash that could make the game unplayable Fixed starting a New Game not resetting everything correctly Fixed sacrificing not awarding gems Fixed gem rewards being lost when an error occurred while granting them Fixed the "First Blood" achievement not unlocking The "First Blood" achievement now unlocks retroactively if its requirement was already completed Fixed achievements being permanently lost when Steam was not ready Combat & Upgrade Fixes Fixed Gemini Cannons disabling corn popcorn, potato zaps, and cauliflower projectiles Fixed Hollow Sun's damage radius shrinking over time Fixed the attack indicator not matching the actual hit area Fixed crop spawn interval upgrades making crops spawn more slowly Fixed Dark Matter collapse interval upgrades increasing the interval Fixed Greenhouse interval upgrades increasing the interval Fixed Laser Bunny attack speed upgrades making it attack more slowly Fixed Controlled Ecosystem producing crops that were not available on your farm Skill Tree, UI & Audio Fixed the "Buy Cheapest Node" button overlapping the Treasury and Castle tabs Fixed the bottom branch of the Space Farm skill tree being unreachable Fixed audio clipping when purchasing several nodes quickly Thank you for reporting these issues and helping us improve Agrivore! Don't forget to leave a review on Steam! https://store.steampowered.com/app/4045540/Agrivore/
DEBRISVERSE
DEBRISVERSE
7 days ago · Studio RELIER

New Sector, Balance Adjustments & Developer Message (v1.1.0)

Dear Players,Thank you so much for playing the game. The latest update patch has been released.In this update, we have added new late-game content and adjusted the game balance. ■ Addition of the New Sector: "Supercritical Sector"By acquiring specific skills, a new sector called the "Supercritical Sector" will be unlocked. This is a challenging area designed for players with a Missile Level of 50 or higher.Numerous medium and large debris will appear.HP and rewards are set higher than in existing sectors.Additionally, to help you progress more smoothly, we have reduced the number of materials required for certain skills. ■ Background of the Update & Compensation for Early AchieversSince the game's release, we have received a lot of feedback pointing out that the gameplay burden to reach a specific ending was overwhelmingly high. The purpose of adding this new sector and adjusting the balance is to solve this issue, allowing players to achieve their goals within a reasonable playtime, and to clarify the significance of upgrading weapons.Furthermore, for those who spent a massive amount of time achieving this specific milestone prior to this update, as well as players who have already raised their tool level limits, we are planning to grant a "small bonus feature" in a future update. We will share more details on this at a later date. ■ A Message from the DeveloperI develop and operate this game entirely on my own, and prior to release, I rarely had the opportunity to receive third-party feedback. Because of this, I am deeply grateful for the current environment where I can receive such honest and specific feedback from all of you post-release. Above all, knowing that so many people are enjoying the game is my greatest source of encouragement.I will continue to make improvements aimed at providing a better gaming experience, using your feedback as a reference. I would highly appreciate it if you could continue to share your thoughts and opinions via Steam reviews or t...
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
7 days ago · rimmindgame

New Feature: Dynamic Buff Display Live

Commanders!The Dynamic Buff Display System has been implemented in this update.When you gain buff or debuff effects, the stats panel will display buff icons and value changes.You can clearly track all active status effects without guessing values, allowing for better tactical decisions in combat.We will continue to optimize animations, icon layout and display logic. Feel free to share your feedback after trying it out!
Kin and Conquest
Kin and Conquest
7 days ago · Vivi 笑笑

Kin and Conquest Launches on August 3!

After a period of development and optimization, Kin and Conquest will launch on Steam on August 3!Deep beneath the surface lies a mysterious mine where danger and fortune await. Venture deeper underground, discover valuable resources, defeat the enemies blocking your path, collect materials to strengthen yourself, and create your own path of growth.In the full release, you will:⛏️ Explore more maps and uncover new underground adventures⛏️ Face stronger enemies and increasingly challenging battles⛏️ Gather resources and enhance a wider variety of weapons and equipment⛏️ Unlock powerful new skills and challenge deeper layers of the mineAs you continue your journey, you will discover new resources, gain greater power, and uncover the secrets hidden deep beneath the surface.Whether you enjoy fast-paced combat or the satisfaction of watching your character grow stronger through continuous upgrades, Kin and Conquest hopes to bring you an endless journey of exploration and progression.Thank you to everyone who has followed Kin and Conquest, played the Demo, shared valuable feedback, and added the game to your wishlist.Your support has helped us continue improving the game and has prepared this mine for more brave explorers to uncover its secrets.On August 3, begin your journey of conquest!
Virtual Love Secrets
Virtual Love Secrets
7 days ago · SoloSoyWilson

New History Just Momorina

New Story Available – Just MomorinaA new character route is now available!Meet Just Momorina, an aspiring idol who refuses to give up on her dream of becoming a star. Behind her cheerful personality lies a young woman struggling to find her place in the world of music.In this new story, you'll accompany Momo on an emotional journey filled with challenges, setbacks, and unforgettable performances. Your choices will shape your relationship with her as you help her pursue the opportunity she's been waiting for her entire life.New ContentA brand-new story route featuring Just Momorina.New character interactions and romance scenes.Multiple music and rhythm minigames.New backgrounds, CGs, and story events.Emotional moments that reveal Momo's dreams, fears, and determination.Can you help Momo overcome the obstacles standing in her way and finally reach the stage she's always dreamed of?The spotlight is waiting for her.Thank you for playing and supporting the project. We hope you enjoy Just Momorina's story!
IDLE_DIRECTIVE
IDLE_DIRECTIVE
7 days ago · Kevinfu510

Patch Notes for v1.0.6

Hello everyone! this patch has the following changes:FIX: Buying and Selling from traders using the percentages buttons can cause a floating-point error, corrupting your save file unknowingly until you next load up the game.ADD: Related to the above, I've added backup-system for save files, if the game detects that the current save state is somehow unusable, it will revert to a valid backup. Now, Players who have a corrupt save file will now lose partial progress instead of everything.ADD: Steam Achievements are now checked on game-load. If the game somehow didn't manage to connect and update Steam achievements as it occurs it will now update when the game loads.FIX: Smart grabber now correctly grabs WIRE from POIs correctly (and stores them in Wire Boxes).FIX: Databank showing the wrong maximum item count, leading players to think there were 5 more items to discover.FIX: Z-index issue for item tooltips when you have the MAP options panel open.FIX: Auto Explore is now properly turned off when stuck in a wake-up loop.CHANGE: "Travel" achievements now require way less kilometers logged to achieve:TRAVEL II now requires 500 instead of 1,000 kilometers TRAVEL III now requires 1,500 instead of 5,000 kilometers TRAVEL IV now requires 3,000 instead of 25,000 kilometers TRAVEL V now requires 5,000 instead of 50,000 kilometers EDIT:Additional quick fixes:FIX: Z-index issue for item tooltips patch from earlier causing the energy icons and floaters to cover up the MAP options panel when it is open.FIX: Biocell being listed as craftable when it isn't.ADD: Indicator icons for Blueprints found in POIs so players can easily see which one is new.That is all that is included in this patch, I am truly sorry for anyone who have lost their save-files due to the first bug mentioned aboveThanks for reading, and thanks for playing! -Kevin
Ore & Odds
Ore & Odds
7 days ago · Plastic Frog

Ore & Odds is out now! ⛏️

The day is here! 😱 Ore & Odds is out now, and you can enjoy it in full. Gather minerals, bet them on the slot, and unlock upgrades to mine even more. Push those numbers to infinity! The full soundtrack is also available. Tracks made to get you lost in mining (and betting) for hours. We really appreciate you picking up the support pack and helping us make more games. Go mine! ⛏️
Idle Kitty
Idle Kitty
7 days ago · 狮子

《挂机猫猫传》常规更新,第16次

💻补加全屏模式功能(暂不支持带鱼屏、竖屏等特型屏幕喵)个人制作游戏如坐井观天,恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评,狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品——— 20260801.1 ———————————— #紧急修复上述版本一个错误
Unnamed Space Idle
Unnamed Space Idle
7 days ago · Sylv

Version 0.81.1.4

Added fixture completions and fleet artifact gains to offline results infoAdded basic travel calculation to offline progress if you had the ship moving, behaves similar to overkillAdded ability to view old Surface sectors in Sector Info even after Umbra has replaced themAdded indicator option for shard Antumbra/Penumbra DissonanceSlightly bumped Residuum gained from warp UChanged scaling in first Antumbra/Penumbra sector after Umbra to start lower (still ends up same scaling by end of sector)Fixed Spaceversary event extreme mode showing up before you had one of the required achievementsFixed Compute Strata loading with the wrong node selectedFixed missing stats not displaying a shard in some cases when it shouldFixed an early fleet tutorial highlight
Tap Ninja - Idle game
Tap Ninja - Idle game
7 days ago · Shamahan

Tap Ninja art contest 2026!

Dust off your pencil case, water the paintbrushes, crack open the gouache paints and pull out some paper as it is time for the third Tap Ninja art contest! Draw, ink, paint, cross-stitch, whittle or even compose! Anything that you put your creativity into is welcome in this contest, as long as it is in some way related to Tap Ninja you are eligible for entry! If you can imagine it - create it! The only exception is AI art - we want to see your personal creative skills, so AI art is not eligible for winning. If the creation will look dubious, we might ask for proof of creation process. The entries also have to be "safe for work" or they will be disqualified.Entries will be judged by the Moderators and Ken (the artist of the game) based on our own preferences. Numerous winners in different categories will be chosen to receive packs of Amber in Tap Ninja, with the main prize being 20'000 Amber!You can post your work of art over here, or in the Discord server where the activity is the greatest - https://discord.gg/WcgUKc8Fp5The deadline for entries is set for 31 August 2026 23:59 UTC with the winners being announced not long afterwards.Note - your submitted art might get used for promotional materials and shown off in Tap Ninja related posts!
IDLE BOSS RUSH
IDLE BOSS RUSH
7 days ago · Irid Games

HOTFIX 1.3.7

HOTFIX 1.3.7 - Fixed an issue with the weather achievement - Fixed hard prestige and quit buttons not working in certain circumstances - Replaced LMB reference in text with a universal approach - Improved readability in a few places, mostly in the settings menu
DriveWave
DriveWave
7 days ago · Dumbbell Games

DriveWave v1.5.222 - The One Where Nobody Had Suspension and Skydeck Gets Roomma

Hey everyone, This one took a while, and the reason is embarrassing. I've been going through the driving physics for weeks because the cars felt heavy and dead in a way I couldn't put my finger on. Turns out every drivable car in the game was sitting with its suspension completely bottomed out. Not stiff. Not badly tuned. Zero travel left. The springs had nowhere to go, so the car physically could not lean into a corner, could not dive under braking, could not shift its weight anywhere. That's why steering felt like nothing was happening. It's been like that since driving mode shipped and I looked right past it every time. So yeah. Most of this patch is the driving model finally doing what it was always supposed to do. 🔧 Driving Suspension has actual travel now. Cars lean, dive, squat. You can see the weight move. Real wheelspin and burnouts off the line. This wasn't a tuning issue. The tire model literally could not produce wheelspin no matter what numbers I fed it. Cars keep sliding instead of the momentum just getting deleted halfway through. Drifting is a thing you can do now. Gear ratios are wider, roughly a third more rev sweep per gear, so gears don't feel cramped anymore. Keyboard steering got smoothing. WASD used to slam straight to full lock, which is exactly why the back end snapped out every time you tapped A. Slower cars aren't as sluggish pulling away. Turning at low speed no longer eats your acceleration. You could hold the throttle, turn, and just... not accelerate. Skid marks and tire smoke actually show up. The thresholds were set higher than any slide could ever reach, so the whole effect system was off this entire time. Fast cars no longer bottom themselves out at top speed from their own downforce. 🎥 Camera The chase cam doesn't creep further away the faster you go. Reverse camera no longer stares at the ground and swings around when you shift into R. That one was ugly. 🔊 Audio Engine sound follows what the car is doing. Below about a third thro...
IDLE_DIRECTIVE
IDLE_DIRECTIVE
7 days ago · Kevinfu510

Update Notes for v1.0.5

Hi everyone, this patch fixes an Auto Explore bug that is impacting a decent chunk of the player base, so I'm pushing it out along with some other minor fixes:Auto Explore now works along the edges of the world map properly, it should no longer jitter in place.Biocore when turned off now actually turns off, instead of being its animation only that is off.Harvesters and Salvagers now properly pause themselves when you're at a POI with locked resourcesChanged Auto Repair's algorithm to wait until a Reactor finishes its repairs before checking for energy/biomass, preventing unexpected leaving if for some reason your energy or biomass drops down momentarily mid repair.And that's all! compared to v1.0.4 it's a short list, but again; Bug #1 listed above has been a thorn on my side for the past 2 days; glad to see it gone.The other major bug I haven't been able to track down is "Fog reveal drifting away from the player", any clues or further information helps! (I've heard that turning on/off your sensor fixes this drift/offset)Thanks for reading, and thanks for playing!-Kevin
Harvest Dice Profit
Harvest Dice Profit
7 days ago · Red

Small Updates & Fixes

Added a Max Level indicator to Upgrade Cards.Added a Search function to the Upgrade Card Inventory.Increased the “Fully Unlocked” cap to 136, matching the total number of available upgrades.Fixed a flickering issue with the Gold display when reaching 1 Quintillion.Reformatted EXP values above 1 Million to use a shortened format.
Yet Another Incremental Game (but this time about coding)

v1.1.2

### New - **Garbage collector quality-of-life**: its area of effect is drawn directly on the grid (dashed outline), clicking anywhere on its panel row swaps the collected type (not just the icon), and a timer bar tracks the collection cycle.- **Storage → trash**: stored cubes can be dragged from the storage panel straight to the trash.- **Code window controls**: manually scrolling back pauses autoscroll instead of fighting it, and the AI assistant gets its own pause button.- **Theme Pack modal**: a one-shot modal with a live theme preview greets the player at game open, selling the Themes DLC.- **End-of-demo modal** (demo builds): finishing the demo content shows a modal pitching the released game and opens the Steam overlay on the store page. ### Balance - **Achievement thresholds**: 49 achievements whose thresholds were unreachable at any realistic horizon were re-thresholded to audited ladders, and PRESTIGE_1000/2500/5000/10000 became prestige-point milestones. ### Fixes - **Typing performance**: the code window highlights the template once and reveals it as typed, instead of re-running syntax highlighting on every batch — big CPU drop at high typing speeds (reported by a Steam player).- **Achievements resync to Steam**: locally-unlocked achievements are pushed to Steam at boot — demo unlocks now reach the full game's Steam profile, and offline sessions / imported web saves catch up.- **Exact achievement trackers**: golden files now count real golden procs (agent output no longer counts), overclock bits spend is tracked per-tick instead of attributing every spend while overclocked, and PLAYED_24H measures accumulated playtime instead of wall-clock since first launch.- **Stuck saves after prestige**: prestige now purges the in-flight project (its late-run file lengths survived the reset and left players stuck for hours on a single file); a rescue guard in the project service also heals saves already stuck.- **Unfinishable Infinity files**: project difficulty scale...
DEBRISVERSE
DEBRISVERSE
8 days ago · Studio RELIER

"Auto-Skip Results" Improvements & Various Bug Fixes (v1.0.5)

Thank you for always playing our game.Based on your valuable feedback, we have released an update (v1.0.5) to improve the "Auto-Skip Results" feature for a smoother gameplay experience, alongside several bug fixes.■ "Auto-Skip Results" Feature ImprovementsContinuous Operation: Changed the system so that gameplay progression is no longer interrupted when a Rank Up occurs during auto-extension.Upgrade Suspension & Batch Selection: Rank Up upgrade selections are now held in the background and can be executed all at once upon returning. If you load autosave data with pending upgrades, the upgrade selection will automatically trigger at the start of your shift.■ Critical Bug Fixes (Progression & Save Data)UI Bug Fix: Fixed an issue where the Performance Evaluation Report screen would become unresponsive if the "Performance Evaluation Report" and "Emergency Alert" buttons were interacted with almost simultaneously.Balance Calculation & Debt Amount Fix: Fixed an issue where repeating specific actions caused the debt amount to reach abnormal values, preventing daily balance calculations from functioning correctly. For any save data where the debt repayment status was corrupted due to this bug, it will automatically be restored to a normal state the next time the game is loaded.■ Ending Progression Bug FixFixed an issue regarding a specific ending where the ending (achievement) would not trigger if the conditions were met via an unintended route. With this fix, loading save data that already fulfills these conditions will immediately trigger the ending.We deeply apologize to all players who experienced inconvenience due to these issues. We will continue to implement improvements and fixes to ensure you can enjoy the game with peace of mind. Thank you for your continued support!
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