Dear Players,Thank you for your companionship and support! To make the game even better, we've rolled out a new update today:✨ Increased diamond drops in level challenges and PvP battles — reap even greater rewards. 🔧 Fixed several known issues, making the game more stable and smoother than ever. ⚡ Further optimized performance, reduced memory usage, and improved responsiveness for a more snappy experience.Thank you for your understanding and support. Wishing you all a fantastic time playing!
You wake up on a mysterious island with no memories. The first person you see is a nun named Sienna —She helps you to your feet, not knowing that in that very moment, an unbreakable bond has already quietly formed between you.A barrier seals off every way out. Time flows gently on the island, the distance between you slowly closes, and feelings begin to waver."I like you." Only after those words are spoken does the story truly begin. But somewhere along the way, she starts saying less —and the look in her eyes becomes something different.The pure love ending has never disappeared. It's right there, waiting for you.But another path has always had its door open — and sooner or later, you'll find yourself wanting to open that Pandora's box. 🔥Wishlist it now 📢AVANTGARDE Series of works💕COMING SOONFollow us! Steam X Discord
Features- Vertical Sync has been added to Settings.- Supports default Steam language Balance- Adjusted Chapter 1 boss health recovery patterns
A Tower Defense Game Joins the New Games Festival
《Idle Immortal Sentinel》A Tower Defense Game Joins the New Games Festival
Prayer A brand new skill joins the lineup. Bury the bones your enemies drop to train Prayer, anything from common bones up to dragon and abyssal bones, with the rarer drops worth far more experience. Unlock altars as you climb, a gold sink that multiplies the experience every bone gives you. There are three altars to work toward, each a steeper investment than the last. In combat your prayers draw from a points pool that drains as you fight and refills with every enemy you put down. Twenty-two prayers fill the book. Raise an overhead ward to block an incoming melee, ranged, or magic blow outright, or call on the offensive and defensive prayers to sharpen your accuracy, hit harder, and soak more damage, all the way up to a handful of elite prayers that roll several boosts into one. Select an enemy and the book tells you exactly which ward stops its attack style.Thieving The second new skill introduced with this update. Pick a mark, anything from wandering townsfolk and hooded zealots to market stalls, armoured guards, and a locked rogues' chest, and help yourself to whatever they are carrying. Stalls give up the goods they sell, logs and ores and fish and gems, while people carry coin, food you can eat mid-fight, and on the richest marks the occasional piece of rare gear. Every mark has its own pockets to pick, and stalls visibly empty out as you work them over. A botched steal freezes you on the spot for a beat. Your odds climb as your Thieving level outgrows a mark, which means the best play is always the richest target you can rob cleanly. Chain clean lifts together to run up a streak that pads your coin. Seventeen marks wait in all. And three new foods round it out: bread, cake, and a richer chocolate cake, lifted straight off a baker's counter with no cooking required.A reanimated companion Your character got a brand new idle animation, redrawn from scratch with more than twice the frames and a smoother, livelier resting pose. It is the thing you glance at most,...
IdleOn
9 days ago
· LavaFlame2
• Cavern 18 - The Crystal Glunko Cove!• Collect gooey shapes, from Triangles to Nonagons, in order to upgrade your Cove Stats -- you have a unique Drop Rate, AFK Gains, and Multikill value while in Cavern 18.• Each Gooey Shape counts on the Slab, so thats +12 new Slab Items to add to your collection!• Green Water added to Cavern 16 - The Fountain• 20 new Green Water upgrades which include bonuses to the rest of IdleOn of course, 3 new Fountain Currencies, rubber ducky and more!• 7 new Schematics to build via Kaipu, the Engineer villager!• 6* Cardifiers added - everybody gets 1 for free... in fact, I'm gonna DOUBLE that to 2 cardifiers for everyone who is an active player!! They will show up on special occasions in the Limited Gemshop section, and are of course used in the Cards section of Codex to turn any 5* Card into a 6* card.• New Crystalline Glunko pack and Limited Items available now in the Gemshop! • The kill requirement for the next map is now show in the top-left! This used to only be true for the first few worlds, but it's permanent, it makes the furthest map you've reached feel like you're on the front-lines, gives it that battle vibe!• Changed most big number displays in the game to be more uniform and better -- for example, say you had 4216B / 52T exp. Not only would this now show in just Trillion notation, but you'd also get a decimal place, so it would be 4.2T / 52.0T• The killcount of Gloomie Mushroom, Ancient Golem, and new Crystal Glunko cavern monsters are all properly shown by each mob's Card in Codex • Fixed a display issue where Dungeon Rank 60+ would visually show up as Rank 1. No gains were lost, just a momentary display glitch. 5000 GEMS winners from LAST Patch Notes are:Amendu, Gorrat, oshawut, mistaneat, kilvan, Boods, ScurvyDan, wRyu, ypppoiu, BopeBrancis10 people who comment their 1st IdleOn player name on THIS Patch Notes will win... Well... how about YOU tell ME what you want to win: Say "Gems" if you want the prize to be 5000 gems. Sa...
Updates New Content Added 5 new Homestead structures. Added 3 new bridges. Added 1 new dock. Added the Homestead Waypoint, a new buildable waypoint that can be unlocked and used through the Waypoint UI. Added a new Exploration Challenge: Homestead Waypoint. Added the official Bloobs Adventure Idle trailer music to the game. Challenge Improvements Repeatable Challenge reward scaling has been adjusted. Previously reached 50% rewards after 10 completions. Now gradually scales down to 10% rewards after 20 completions. Challenge UI Improvements Updated challenge state labels to improve clarity. Challenges can now display the following states: Start – Challenge is available and ready to begin. Resume – Challenge is currently active and can be resumed. Locked – Requirements have not yet been met. Slots Full – All challenge slots are currently occupied. Complete or untrack another challenge to free a slot. Challenge Store Changes Time Bank purchases have been standardized. Players now receive 1 minute of Time Bank time for every 1 Challenge Point spent, regardless of purchase size. Bug Fixes Fixed Waypoints not automatically opening their interface. Fixed Move to Cauldron not automatically opening its interface. Fixed Soul Opacity settings not being respected after certain soul summon/unsummon actions. Fixed the Mirage Minnow Challenge incorrectly requiring Level 225 Homesteading instead of Level 215. Fixed Challenge Grand Master displaying the wrong achievement in the Achievements UI. Fixed Auto Dexterity occasionally failing to switch courses correctly. Fixed Fishing not always updating the current idle activity correctly. Fixed Dexterity Course Speed not scaling with game speed. Fixed equipment tooltips disappearing when removing items. Fixed enemy HP bars remaining visible after Bloob's death. Fixed Fullscreen mode not remembering the previous window position. Fixed an issue where saved Homesteading seeds would only grow the quantity originally planted. Fixed Eaten Info...
⭐️🚀 Embark on the quest of a lifetime with "Stardust" - Harness the Cosmos! 🌠🏆 🌌🔭 Step into the role of cosmic explorers and masters of the celestial, navigating the vast universe in this captivating event! 🛸✨ ✨🎉 Demonstrate your courage, collect mystical meteorites, and unlock the secrets of the cosmos to enhance your powers. 🎉 🌠 🚀🎁 Discover extraordinary rewards and leave your mark among the stars! Join "Stardust" and seize your destiny in the cosmos today! 🌟🤝
-Fixed UI layout direction being inverted and unresponsive when the system language was set to Arabic
本周更新(新品节前)总汇🐱🐱🐱——— 20260615.0 ——— 🦁🦁🦁⚙ 调整首领数值,稍微降低首领战难度(等版本稳定过后狮子会增加首领战的奖励的喵)🐱🐱🐱——— 20260614.0 ——— 🦁🦁🦁🎮更新战斗单位查看功能,现在将鼠标悬停在战场上的猫猫上时能查看简要属性了🎮循环任务现在能一键提交了,真正的懒猫福音的喵🔧调整前期招募猫猫时使用的声望数额🐱🐱🐱——— 20260613.0 ——— 🦁🦁🦁🎮微调数值,继续优化前期战斗体验🔧优化出击界面,减缓后期打开界面时可能出现的顿卡现象🔧修正购买市场宝具后可能会导致此宝具或装备角色出现错误的BUG🐱🐱🐱——— 20260613.0 ——— 🦁🦁🦁🎮微调数值,继续优化前期战斗体验🔧优化出击界面,减缓后期打开界面时可能出现的顿卡现象🔧修正购买市场宝具后可能会导致此宝具或装备角色出现错误的BUG🐱🐱🐱——— 20260611.0 ——— 🦁🦁🦁⚙ 巨调数值,让战斗体验与前期体验更具平滑,猫猫拳不能只是互秒!⚙ 由于以上调整,老存档数据也会相应调整,但体验已经完全不同,可尝试开启新档体验🔧 修正出击界面一个可能的错误📚 新增说明战线作用的新手任务⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 新品节已至,(北京时间16号凌晨1点),愿大家都爽玩到各方佳作!⭐ 新品节已至,(北京时间16号凌晨1点),愿大家都爽玩到各方佳作!
Hello everyone,Today, we want to share an honest update about the current state of Fun Park Simulator and our release plans.Over the past period, we have been working hard to build a theme park simulation game with many systems, including rides, guests, staff, shops, repairs, park management, and progression. This project has been very important to us, and we have put a lot of time, effort, and care into it.However, we also want to be transparent with you. During development, we have faced serious financial difficulties. At this point, we had two options: either stop the project completely, or release the game earlier than originally planned and continue improving it together with the community.After a lot of thought, we decided not to give up on the game.Fun Park Simulator will be released in Early Access on June 23, 2026.We want to be very clear: the game is not fully finished yet. Some features may be incomplete, some systems may need balancing, and there may still be bugs or rough parts. But the core of the game is playable, and we believe that with your feedback and support, we can continue improving it step by step.By releasing in Early Access, we are not saying that the game is complete. Instead, we are inviting you to be part of its development. Your suggestions, bug reports, reviews, and feedback will help us decide what to improve first and how to shape the future of the game.Our goal is to keep updating Fun Park Simulator after release with fixes, improvements, new content, better balancing, and more polished gameplay. We know that trust is important, and we will do our best to earn that trust through consistent updates and honest communication.If you decide to support us at this stage, it means a lot. Your support will help us continue working on the game instead of stopping the project.Thank you for understanding, for your patience, and for giving Fun Park Simulator a chance.See you in the park,Flugames
Hello everyone,Today, we want to share an honest update about the current state of Fun Park Simulator and our release plans.Over the past period, we have been working hard to build a theme park simulation game with many systems, including rides, guests, staff, shops, repairs, park management, and progression. This project has been very important to us, and we have put a lot of time, effort, and care into it.However, we also want to be transparent with you. During development, we have faced serious financial difficulties. At this point, we had two options: either stop the project completely, or release the game earlier than originally planned and continue improving it together with the community.After a lot of thought, we decided not to give up on the game.Fun Park Simulator will be released in Early Access on June 23, 2026.We want to be very clear: the game is not fully finished yet. Some features may be incomplete, some systems may need balancing, and there may still be bugs or rough parts. But the core of the game is playable, and we believe that with your feedback and support, we can continue improving it step by step.By releasing in Early Access, we are not saying that the game is complete. Instead, we are inviting you to be part of its development. Your suggestions, bug reports, reviews, and feedback will help us decide what to improve first and how to shape the future of the game.Our goal is to keep updating Fun Park Simulator after release with fixes, improvements, new content, better balancing, and more polished gameplay. We know that trust is important, and we will do our best to earn that trust through consistent updates and honest communication.If you decide to support us at this stage, it means a lot. Your support will help us continue working on the game instead of stopping the project.Thank you for understanding, for your patience, and for giving Fun Park Simulator a chance.See you in the park,Flugames
Make sure you don't get a SunBrnBrnBrn Get your swimshorts on! We've got the Beach Biome for you to explore! - Tackle new missions to Receive material for new beach themed goods! - 10 New Tiles - 3 New Chips - 5 New Decorations + a new boss! + Increased level cap! CREATE YOUR OWN AURA: - Once you clear the summer boss, come let us know in our Discord Channel! You can describe an aura, and we'll pick a winner to have it added into the game!
Get your swimshorts on! We've got the Beach Biome for you to explore! - Tackle new missions to Receive material for new beach themed goods! - 10 New Tiles - 3 New Chips - 5 New Decorations + a new boss! + Increased level cap! CREATE YOUR OWN AURA: - Once you clear the summer boss, come let us know in our Discord Channel! You can describe an aura, and we'll pick a winner to have it added into the game! Coming up: We're still trying to get our chips from our winners finalized! so we'll be making an update with our Aura Winners and Chip winners during summer some time!
Update 0.7 arrives with new content and important improvements to progression and the game’s interface.Highlights3 new ages to exploreNew artifact systemExcavation systemImproved statistics menu and playtime trackingOfficial soundtrack available on SteamNew ContentNew Ages Three new progression eras, each introducing unique challenges, buildings, and rewards.Artifacts Each age contains 5 artifacts. They grant various bonuses, including click power, CPS, offline time, and system synergies.Excavation A new exploration system featuring a 3x3 grid. You have 3 attempts to uncover hidden artifacts.New Buildings Each age now introduces new buildings to further strengthen progression.Achievements and Upgrades More goals and improvements to unlock as you progress through the ages.UI Improvements & Playtime Tracking The statistics menu has been significantly improved, offering clearer and more useful information. Playtime now continues to track even when the game is closed.Soundtrack The official game soundtrack is now available on Steam and will be included with the game until the release of version 1.0. After that, it will be sold separately.
Hi everyone!We’re thrilled that so many of you have enjoyed the demo!Trashy Cashy is part of Steam Next FestSteam Next Fest starts today, and Trashy Cashy is taking part!We’ve also updated the demo, mainly to make one of the mechanics that many players found confusing a little clearer: selling items through the smartphone.Just a reminder: you can only sell rare items that have a special marker underneath them on the shelves! :)The full game launches on June 24Here’s what you can expect in the full version:Most importantly: mountains of new trash and packaging!A new robot type, Shelfie, designed to work with shelvesA dedicated Robotics section for fine-tuning your robots’ behaviorRebalancing of just about everything, with around 4-6 hours of engaging gameplay instead of roughly one hour in the demoA much larger skill treeA material system featuring six new resources in addition to moneyA new material processing windowVarious new mechanics, including flies and dirty itemsEven a story and multiple endings! We know that’s not the most important part of an incremental game, but we had a lot of fun making themWe hope you enjoy the demo - or at least remember to add Trashy Cashy to your wishlist!We look forward to seeing you in the full game when it launches on June 24.
v1.1.13 Update Notes Updated paper titles in the player co-created public paper pool. Fixed the animation display when selecting the conical flask while minimized on Mac. Fixed an issue where eligible graduates in the to-do list would not refresh after changing graduation/degree requirements in the rule settings. Fixed abnormal three-dimensional value display during paper research. Fixed an abnormal position issue when students wake up. Fixed abnormal condition checks after writing progress requirements were met when applying for titles. Corrected the relationship status description text in the encyclopedia. Corrected the description text shown when confirming Direct PhD Track conversion. Optimized icons and text display during academic outsourcing. Optimized the disabled archive display for the Signal Tower.
Hi there, Ohs! 👋We released the first demo of our new game, Hole Is Mine, a couple months ago. And since then, we have been reading your feedback and listening to what you think. So, based on that...A new revamped version of Hole Is Mine Prologue is now available! We've changed lots of things, so here you have a list of the most important ones:Reworked the way you manage and assign the equipments to the Mini'Ohs. Now it's much more comfortable and easy to swap equipments and create nice builds. Added 2 new equipments, Friendship Wool and Heaxy Axe.Added the "Holy Blook", a way to get blood to level up and upgrade the equipments.The dangers, number of depths and end of the Hole is changed.Now you can find the Mini'Ohs while exploring the Hole.Lots of new upgrades, reworking the ones we didn't like and adding some new ones.A new item that allows you to clone Mini'Ohs during incursions.Twitch integration for streamers. The chat can help (or not!) the streamer, hitting blocks, waking or stunning minions, and more!Much more little things and details.Remember, you can play this new demo here! 👇Besides that, we are working hard on the full game. We will try to have a playtest in a few weeks for those of you who want to help us improve the final version of Hole Is Mine.The Hole has spoken, Ohs! 🕳️
Brand-new upgrade packs are now available in the Bottle Cap Store! Customize your future gear drops and strengthen your Celestial Wrath equipment bonuses.Celestial Wrath Control Chip Upgrade PackSpend Bottle Caps to purchase this upgrade. All newly dropped Celestial Wrath Control Chips will receive boosted critical damage multiplier.Stat Label: New Celestial Wrath Control Chip Crit Damage Multiplier Bonus|Unit: %Celestial Wrath Turbo Upgrade PackSpend Bottle Caps to purchase this upgrade. All newly dropped Celestial Wrath Turbos will receive an increased attack bonus multiplier.Stat Label: New Celestial Wrath Turbo Attack Multiplier Bonus|Unit: %
Hi, Brave Hero! Arya here. We fixed a little 777 hiccup and made your work plots harvest even smoother!Fix: 777 Jackpot Compensation: Fixed a bug where the 777 jackpot could not be obtained in some cases. If you were affected, just reopen the 777 screen and your reward will be sent automatically!New Feature: Work Plot Auto-Harvest Hint: Added a hint for the work plot auto-harvest mode so you can see the current state at a glance.Improvement: Work Plot Auto-Harvest Logic: Improved the work plot auto-harvest logic — it now collects on a timer instead of waiting for the temporary warehouse to fill up.If your 777 jackpot is still missing, just reopen the screen to claim it. Happy idling, Brave Hero!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord:https://discord.gg/hSdJ7gDjDQ
UPDATE:Bug FixesFixed an issue where the Legendary Tree's displayed probability and its actual application intermittently mismatched.Fixed an issue where the options of 8-star or higher Soulbound Weapons were not applied correctly.Fixed an issue where Sentinel's Soulbound Weapon passive triggered while roaming the town.Fixed an issue where Chai healed all allies instead of only her own party.Fixed an issue where Lucy's Soulbound Weapon buff was applied to all allies.Fixed an issue where Goddesses and town-roaming heroes spawned in unintended locations.ImprovementsAdjusted the target grade set at the Debut Stage to be retained after reconnecting.Improved convenience features related to the Debut Stage.Changed bread consumption at the Debut Stage to use up higher-tier bread first.Changed the currency required to craft Soulbound Weapons: Honor → Gems (★7-star: 10 /★8-star: 25 /★9-star: 50).Removed the currency required to enter Soltar.Added Honor to Soltar's rewards.Changed Soltar's challenge time limit: 600s → 900s.Adjusted monster stats and dropped currency levels in order from Normal → Hard.Please restart the game after updating to continue playing.Thank you.CQ LABS
更新方式:大版本更新,无法与之前存档兼容,一旦更新需要重新开始玩(成就点数、祖宗祠堂都会清空哦)(之前所有礼包码都会进行重置,可继续使用)编辑地图和编辑角色功能还是保留的,大家不用删,只要不删除就可以用更新前说明本次更新并不是修仙家族模拟器的最后一次更新,并且由于ai辅助技术的发展,我们在本次更新中尝试使用了部分技术,带来了效率提升,因此决定今年内还将再次更新一次大版本更新分享功能:自定义文件的分享功能需玩家注册一个账号,可上传自己制作的自定义场景和角色或者下载其他玩家上传的自定义内容,同时只可生效一个,需可自己指定切记不可随便乱传一些不符合国家规定的文本和内容,我们会有管理管理所有上传的文件,良好的网络环境需要我们共同维护主要新增内容包括1.新增炼虚、合体、大乘三个高阶大境界。2.新增完整高阶突破路线、突破事件、心魔劫、雷劫和高阶突破材料。3.新增十大时代机制,世界会每 300 年进入一个大时代。4.新增 3000 年后的灵界融合阶段,大批高境界势力和高阶资源开始进入世界。5.新增世界 Boss 玩法,作为后期重要挑战和高阶材料来源。8.新增玩家举办拍卖会相关玩法。9.新增夺舍相关玩法。10.新增炼虚、合体、大乘阶段功法、法术神通、装备胚、突破材料、怪物、魔修、外域修士等内容。11.修复和优化一批长期反馈的中后期问题。一、新增炼虚、合体、大乘三个大境界本次正式把境界上限从原本后期继续向后扩展,新增:炼虚、合体、大乘原本后期比较容易出现“修到顶之后目标不足”的问题,这次会把修仙路线继续往后延伸。化神之后不再是终点,而是进入真正的大后期。高阶境界的定位大致如下:炼虚:开辟虚界,开始真正接触空间、法则与高阶道统。合体:法则合身,修士自身和法则进一步融合,战力跨度会明显变大。大乘:凝成道果,接近飞升前夜,是当前版本最高阶段。飞升相关内容也已经调整。以前部分文本和事件在炼虚阶段就容易出现飞升叙事,这次统一改为大乘大圆满以后才进入飞升相关内容,更符合完整的修仙成长线。二、高阶突破方式这次新增的高阶突破不是只把数值往上堆,而是补了完整闭环。新增三段大境界突破:化神大圆满突破炼虚:主题为“开辟虚界”。炼虚大圆满突破合体:主题为“法则合身”。合体大圆满突破大乘:主题为“凝成道果”。每一段都保留了多条突破方向,不同突破路线会对应不同的法则、属性或修行倾向。高阶突破会消耗新的高阶材料,并且需要经历更高层次的心魔劫和雷劫。简单来说,后期突破会更强调三件事:角色本身积累:资质、法则、属性、功法和成长方向会影响可选路线。材料准备:虚空道砂、合道玉髓、大乘道果、天心玄晶等高阶材料会成为关键资源。战斗能力:高阶突破劫不再是纯数值判定,渡劫战斗的压力会明显上升。如果角色战斗力不足,单纯修为到了也不一定能稳过后期突破。后续大家如果反馈某段突破过难或过易,我会继续针对具体阶段调整。三、新增高阶功法、法术神通与装备为了配合炼虚、合体、大乘,本次补充了一批对应境界的功法和法术神通。功法方面会覆盖炼虚、合体、大乘三个阶段,不再让高阶角色只能继续用低阶功法凑合。部分功法名称和方向包括:炼虚阶段:太虚开界经、虚天炼神录等。合体阶段:万法合身经、天象归一录等。大乘阶段:玄黄道果经、九劫飞升录等。法术神通方面没有一次性做特别夸张的数量,而是先补一批后期可用的主动和被动能力,并尽量复用已有表现,避免因为特效过多带来新的稳定性问题。新增方向包括:法域类能力:偏持续压制和增益。护神类能力:偏防御、抗性和生存。金身类能力:偏肉身、减伤和承伤。剑痕类能力:偏攻击、爆发和输出。魔相类能力:偏高风险高收益。百艺通玄类能力:偏辅助、技艺和综合成长。装备和材料方面也同步扩展到高阶:炼虚、合体、大乘三档武器、防具、饰品和法宝胚。七阶、八阶、九阶装备相关材料和生成配置。高阶装备胚会主要来自特殊秘境、世界 Boss、高阶怪物、外域修士、天骄赛等后期内容。四、十大时代机制本次新增世界时代机制。世界会随着年份推进,每 300 年进入一个大时代。时代不是单纯显示文本,而是会影响修炼、突破、弟子资质、秘境、资源、怪物、势力战争、天灾等多个系统。时间旁边会显示当前时代,悬停可以查看时代说明和主要效果。当前设计的十大时代如下:1.开天立族时代,0-299 年天地初辟,灵脉渐醒。修炼速度提高,新生势力成长更快,低中阶资源和野外实体更容易出现。适合玩家开局发展、建立家族根基。2.灵气爆发时代,300-599 年天地灵气暴涨。修炼速度大幅提升,突破概率提高,更容易出现高灵根弟子和天才,天材地宝、遗迹、秘境出现概率明显增加。这是前中期最适合冲境界和积累资源的黄金期。3.百族争鸣时代,600-899 年各族势力扩张加速,NPC 补人和势力成长增强,天才出现概率略有提升,但战争和资源争夺也会更频繁。这个阶段世界会更热闹,也...
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
Changes: Reduced the 2x Reward Procs on Supreme Ultimus challenge requirements from 35 to 25. Changed the description of the “Purchase all Leaderboard Icons” challenge to just "Purchase Leaderboard Icons" because you don't need all of them (just 110 out of 114). Changed the server save/load system to avoid future issues related to file sizes and server limits. Bug Fixes: Fixed bug with the average super/ultra energy calculations. This should boost most of your energy gains from skills, spells, mimics, and power mages (but wave income is not affected). Fixed bug with skill cooldowns increasing, rather than decreasing, if your synergy or milestone bonuses were too high. Fixed bug where the 10m kills on all melee heroes challenge was not applying the +250% bonus damage reward correctly. Fixed bug where the Mimic Prestige Bonus from the new leaderboard icon was not applying the bonus correctly. Fixed bug where your best Immortal Boss damage was not tracked correctly if you went down a league. Fixed various other minor issues related to the new Challenges. Fixed bug related to Daily Gift rune rewards. Fixed various minor UI issues.