Hi everyone, this patch fixes an Auto Explore bug that is impacting a decent chunk of the player base, so I'm pushing it out along with some other minor fixes:Auto Explore now works along the edges of the world map properly, it should no longer jitter in place.Biocore when turned off now actually turns off, instead of being its animation only that is off.Harvesters and Salvagers now properly pause themselves when you're at a POI with locked resourcesChanged Auto Repair's algorithm to wait until a Reactor finishes its repairs before checking for energy/biomass, preventing unexpected leaving if for some reason your energy or biomass drops down momentarily mid repair.And that's all! compared to v1.0.4 it's a short list, but again; Bug #1 listed above has been a thorn on my side for the past 2 days; glad to see it gone.The other major bug I haven't been able to track down is "Fog reveal drifting away from the player", any clues or further information helps! (I've heard that turning on/off your sensor fixes this drift/offset)Thanks for reading, and thanks for playing!-Kevin
Added a Max Level indicator to Upgrade Cards.Added a Search function to the Upgrade Card Inventory.Increased the “Fully Unlocked” cap to 136, matching the total number of available upgrades.Fixed a flickering issue with the Gold display when reaching 1 Quintillion.Reformatted EXP values above 1 Million to use a shortened format.
🌐 Languages & Interface 🔸 Added Traditional Chinese as a fully selectable game language. 🔸 Saved Production Mastery loadouts can now be switched directly from Gathering, Crafting, and Combat screens. 🔸 Equipment Crafting filters now remain selected when switching between Crafting categories. 🔸 Subclass names now display in the selected game language on the character panel. 🔸 Until Empty Crafting status and queue controls now remain readable at narrower window sizes. ⚙️ Automation & Quests 🔸 Craft All now shows an estimated total duration and continues until available materials are exhausted. 🔸 Crafting queues now skip jobs temporarily missing materials, continue any available jobs, and revisit skipped jobs later—including during offline progress. 🔸 Dungeon Loop now reliably starts the next run after completion or defeat. If another run cannot start, the game safely returns to production. 🔸 Act I and Act II Quests can now be accepted even when the active Quest Log already contains ten Quests. ⚔️ Combat & Endgame 🔸 Pyromancer’s Fire DoT now deals 65% of the triggering normal attack’s pre-critical damage per second for 3 seconds, instead of scaling from enemy Max HP. Each tick can critically strike. 🔸 Veiled Reliquary enemies now maintain meaningful minimum damage pressure against highly defensive builds, with stronger pressure from Wardens, Elites, and checkpoint bosses. 🔸 The Frontier Quartermaster now shows your current Frontier Marks balance. Seal help now clarifies that active Seal stats apply anywhere normal character stats are used. 🔸 Tower progression now continues normally beyond Floor 2,000 while Rebirth remains disabled. 🔮 Coming Soon 🔸 Tower Rebirth is still in development and needs additional fixes. It is currently disabled and is planned to arrive in the next few days.
### New - **Garbage collector quality-of-life**: its area of effect is drawn directly on the grid (dashed outline), clicking anywhere on its panel row swaps the collected type (not just the icon), and a timer bar tracks the collection cycle.- **Storage → trash**: stored cubes can be dragged from the storage panel straight to the trash.- **Code window controls**: manually scrolling back pauses autoscroll instead of fighting it, and the AI assistant gets its own pause button.- **Theme Pack modal**: a one-shot modal with a live theme preview greets the player at game open, selling the Themes DLC.- **End-of-demo modal** (demo builds): finishing the demo content shows a modal pitching the released game and opens the Steam overlay on the store page. ### Balance - **Achievement thresholds**: 49 achievements whose thresholds were unreachable at any realistic horizon were re-thresholded to audited ladders, and PRESTIGE_1000/2500/5000/10000 became prestige-point milestones. ### Fixes - **Typing performance**: the code window highlights the template once and reveals it as typed, instead of re-running syntax highlighting on every batch — big CPU drop at high typing speeds (reported by a Steam player).- **Achievements resync to Steam**: locally-unlocked achievements are pushed to Steam at boot — demo unlocks now reach the full game's Steam profile, and offline sessions / imported web saves catch up.- **Exact achievement trackers**: golden files now count real golden procs (agent output no longer counts), overclock bits spend is tracked per-tick instead of attributing every spend while overclocked, and PLAYED_24H measures accumulated playtime instead of wall-clock since first launch.- **Stuck saves after prestige**: prestige now purges the in-flight project (its late-run file lengths survived the reset and left players stuck for hours on a single file); a rescue guard in the project service also heals saves already stuck.- **Unfinishable Infinity files**: project difficulty scale...
====================================== 10-Man Idle - Release Notes Version: release.v1.0.0 Platform: Windows & macOS======================================WE ARE LIVE!------------* 10-Man Idle is officially out of beta - version 1.0 is here!* Thank you everyone for all the input during the beta! I will continue to make the game better and add content in the coming months!WHAT'S IN 1.0-------------* Everything from the beta is included: all content, features, and fixes from every update along the way.* Steam Cloud saves - your save slots sync automatically between computers, including between Windows and Mac.* Automatic local backups keep working exactly as before, so your progress is protected both on your machine and in the cloud.* Custom character portraits travel with your save.SAVE COMPATIBILITY------------------ Fully backward-compatible. Your beta saves load and play exactly as before on all platforms - just load up and keep playing.Thanks for playing, and welcome to 1.0!
Fixed: Some generator upgrade prices were 0.Some generator upgrades were reaching incorrect levels. Some buttons on the mini-models did not load the correct model.
What a fun summer it has been! While it may be sad to these hardscape pieces go, look out for a more permanent update very, VERY soon!
Hello Adventurers! Only 2 days to go until Upgradia launches into Steam Early Access on August 3rd, 2026!As Upgradia Online continues to grow, your feedback, support, and bug reports help us make the game better with every update.We’re excited to keep improving Upgradia throughout Early Access with more polish, smoother performance, balance changes, quality-of-life updates, and plenty more still to come. Every message you send helps us support players faster, spot issues more clearly, and keep building Upgradia into the best adventure it can be.If you ever need help, run into a bug, have an account issue, or notice something that doesn’t feel quite right, you can contact the dev team directly in-game:Settings → Support / Report a BugYou can also reach us through our official Discord or support email:Discord: https://discord.gg/8Ut3FAWeNC Support & Bug Reports Email: bugs@upgradiaonline.comWhether you need player support, want to report a bug, notice a performance issue, typo, visual problem, or have general feedback, we’d love to hear from you. Thank you for playing, supporting, and helping shape the future of Upgradia Online. With Love, Mytharia Games
Anti-Cheat & Time Tracking Improvements | v5.0.68 This update significantly improves server-side time tracking and expands the game’s anti-cheat protections. ⏱️ Improved Time Tracking The server now records active in-game time more accurately. Previously, minor discrepancies could occasionally occur between a player’s actual session time and the amount credited by the server, causing a small portion of playtime to go unrecorded. The tracking and validation systems have now been improved to provide more consistent and reliable playtime credit. 🛡️ Expanded Anti-Cheat Protection The anti-cheat system has been significantly strengthened with expanded server-side monitoring and validation. Gameplay activity can now be continuously reviewed for abnormal or invalid submissions, allowing suspicious activity to be detected with extreme accuracy. These protections were developed as a preventative measure—not in response to any specific incident—and are intended to protect fair player progression, leaderboard integrity, and the long-term health of the game’s economy. ✨ Interface Improvement • The Egg Trove timer has been resized to fit more cleanly on the screen and improve overall readability.
Achievements and Steam Progress Added 13 additional achievements for the Version 1.0 content. The achievement overview now contains a total of 75 achievements. Two existing achievement conditions were adjusted to match the updated progression. Large lifetime values such as clicks, production totals, completed orders, Prestige Points, and active playtime are now prepared for Steam Stats. 14 achievements support continuous Steam progress values. Smaller, binary, and compound achievement conditions continue to unlock directly through the game. The main questline now continues from the Bronze Milk Festival through Prestige to preparing the next festival tier. Milk Stall and Prestige The Milk Stall now receives one base slot automatically when its map is unlocked. Its Prestige upgrade is now a single-level upgrade costing one Prestige Point. The upgrade exclusively preserves the second starting slot. Existing save files are migrated to the new system automatically. Info, Credits, and Privacy The previous information window has been expanded into a complete Info & Credits section. Developer and publisher information is now presented consistently under ShoninyasTube. The full legal notice can be opened through an external link. Private address details are no longer displayed directly inside the game. Music credits for “Dew Loop” have been added. The artist, original source, and CC0 license of the “Blippy Bits” music pack are now shown transparently. All new content is fully available in both German and English. Bug Fixes The Bonuses section in the right-hand game menu can once again be expanded normally. Permanent unlocks and the complete achievement overview are directly accessible again. Save Data The savegame version has been updated to version 96. Previous Milk Stall Prestige values are migrated safely and automatically to the new system. Reconstructable lifetime statistics are restored when loading existing save files.
The Circuit Dollar has been added There is a 1 in 20 chance of getting a rare Circuit Dollar - 95% Rare Circuit Dollar - 5%
Changelog v0.3.104Bug FixesFixed an issue where the quest rewarding an increase to the maximum building limit was not workingFixed an issue where players were unable to upgrade the castle and expand territoryFixed a bug causing item drop modifiers granted by shards to multiply incorrectlyFixed UI issues in random events where reward quantities were hiddenContentAdded new buildings: Hatchery, The Fang KeepAdded a new unit type: Wrangler, available by upgrading a Farmer in a Tier 2 Farm or Tier 2 Field CampAdded a new neutral island for gathering Early EggsAdded a new shard type from sea random events: Pearl BeadsAdded new types of random events at sea — please note that events can now be negative and harmfulImprovementsThe ships panel can now be hidden and movedCargo can now be delivered not only from the city warehouse to an island, but also in reverse and directly from the holds of docked shipsA repair button has been added to quick access when selecting an islandBalanceSignificantly increased ship repair costs, as the previous value was unbalanced and allowed player fleets to grow indefinitelySignificantly increased risks in random events involving loss of currency and resourcesTier 1 Soldier mortality rate reduced from 40% to 25% at Tier 2 WatchtowerIncreased water and fish consumption across various areas
Hello everyone!We have made an important decision to bring our game to more players and allow everyone to enjoy this fun cat experience. Our game will officially become Free-to-Play on August 10, 2026!Our goal is to grow our community, welcome more players, and ensure a more active and enjoyable experience for everyone in the long term.To everyone who has already supported us by purchasing the game: thank you! We have taken the necessary steps to ensure that your cats, save data, and game progress will remain completely safe throughout this transition. In addition, any existing benefits available to current owners will be preserved as a token of our appreciation for your support.The Free-to-Play transition will take place on August 10, 2026. 🎉Thank you for being part of our community. We can't wait to welcome many new cat lovers into the game! ❤️🐾
Patch 1.1.0 - Hire Miners & New Languages Added!Hello islanders! 🌴We are incredibly excited to announce that Patch 1.1.0 is here! For this update, we focused on improving quality of life and expanding accessibility so the game can be enjoyed by even more players around the world.Here is what's new in this patch:New Features:Hire Miner System (Auto-Mining): Tired of clicking and mining manually? You can now hire Miner NPCs! They will automatically gather materials for you over time. This is perfect for those who enjoy idle progression, allowing you to relax, multi-task, or focus on other things while your resources continue to grow in the background.New Language Support:Language Expansion: We have added full localization for subtitles, dialogues, and UI interfaces into several new languages (including Japanese, Korean, French, and many more!). Play in your native tongue today!Language Selection: You can easily swap to your preferred language anytime via the in-game Settings tab.Improvements & Adjustments:Visual Bug Fixes: We have squashed various visual glitches that were reported by the community. Pixel art rendering and UI asset placements are now much smoother and properly aligned.UI Text Scaling: Tweaked various menus, tooltips, and shop displays to ensure the new translated texts fit perfectly without overlapping.Thank you so much to everyone who has been supporting the game. We hope the new auto-miner feature makes your gameplay experience even more relaxing and immersive!As always, keep your feedback and suggestions coming in the Steam Discussions.Happy playing! 💎
125 new decorations The decoration catalogue has been rebuilt from the ground up. The old 86 decorations are gone, replaced by 125 hand-drawn aquatic species — freshwater plants, seagrasses, macroalgae, hard corals, LPS and soft corals, each with its real name in the shop. Your existing decorations will look different. They keep their spot, their size and their earnings, but the artwork underneath them is new. Nothing was removed from your tank. One new decoration unlocks at every level, all the way to 120 Prices now run from 10 gold to 1,500,000 gold, so there is finally something worth saving for late game Every decoration you already own earns at least as much gold as it did before — no income was reduced The most expensive decorations pay back slowly on purpose. They are a way to spend gold, not a money printer 26 Steam Achievements Achievements are now real Steam achievements with their own icons. If you have already met the requirements, they unlock the moment you launch this update — collection milestones, gold, levels, breeding, cleaning and feeding are all counted from your existing save. Expect a burst of notifications on your first launch. Achievement icons now also appear in the in-game achievements panel and in the unlock notification. Fixes Your save could be erased if the game closed before it finished loading. The game now refuses to write over a save it has not read yet. This is the most important fix in this update. The "while you were away" report could be overwritten by another pop-up before you had a chance to read it. Notifications now wait their turn instead of replacing each other. "Breed now" could do nothing at all with no explanation. It now tells you exactly what is missing — usually a male of the same species, or one that is still growing up. Decoration names are now shown in the shop, and fish and decoration names have an outline so they stay readable over bright artwork. Localisation The new breeding messages and the next-unlock hint a...
Hi Everyone, I'm here with a new patch (v1.0.4)!ChangesBUFF: Spatial Carcass Container and Spatial Scrap Box have their base storage and upgrade increments increased from 50 to 100.CHANGE: pfp icon for Scrap Box (I) to show it empty, to fit better with other storage container pfps.CHANGE: Item name for \ and \.CHANGE: increased sleep grace-period from 6 to 8 seconds to prevent narcolepsy (players getting stuck in a wake-up loop).CHANGE: Replicator now prioritizes filling up Storage Containers if you use the 1x, 2x, 5x or 10x option instead of "continuous"AdditionsADD: Softlock prevention during "Repair Terminal".ADD: Time check to prevent SYSTEM RESET action when Terminal is about to be repaired (less than 10 seconds), this also helps to prevent bugs from a Terminal being fixed mid-transition.ADD: "Discard Excess Biomass" setting to ignore Biomass storage when harvesting from POIs.Bug fixesFIX: Travel II achievement icon being missing on Computers with case-sensitive file systems.FIX: Game crash when just loading in and press 'scavenge' immediately after.FIX: Terminal count showing wrong numbers in Prestige window.FIX: Manually placing connected Wires into a Wire Box now updates the status of the grid as well as sprites correctly.FIX: Softlock when players click on "GO TO" on completed Trader Tasks while having the Scavenge grid open.FIX: Trader "Item Request" tasks not deleting all of the submitted items on task completion.FIX: Situation where you can get softlocked when reaching the ending.FIX: MAP is no longer affected by typing from the feedback window.FIX: Movement energy consumption is now rounded to 2 nearest decimal points to prevent UI glitch.FIX: Auto Explore continuing forward if you have Auto Repair enabled.FIX: Grabbers and Smart Grabbers being treated as "working" if they are turned off, affecting Auto Explore setting.FIX: False advertising in the text description for Task Master (as well as its augment node).FIX: Smart Grabber now accepts input correc...
Update Details: 1. Adjusted equipment enhancement success rates. The success rate is 100% for +1 and decreases by 5 percentage points with each additional enhancement level. For example, the success rate for +2 is 95%. 2. Adjusted enhancement failure rules. Failed enhancements no longer reset equipment to +0; instead, the enhancement level is reduced by 1. If a protection material is used, the enhancement level will not decrease on failure. 3. Reduced material requirements for certain recipes. For example, the number of Wolf Pelts required to make Leather has been reduced from 3 to 2. 4. Added guaranteed equipment synthesis: two +0 pieces of equipment can be synthesized into one +1 piece of equipment with a 100% success rate. 5. Added batch equipment dismantling. 6. Fixed issues affecting Auto Battle. 7. Fixed an issue that could prevent players from forming multiplayer parties. 8. Reduced the number of materials required for Skill Book Synthesis from 3 to 2. 9. Reduced the number of pets required for Pet Level Synthesis from 3 to 2.
Join Academy of Crafts server NOW and engage in two New Server Events - the one called Emperor, to reach the best Max Stage, and another - Warfront, to get most Campaign Stars! Players that will be at the 🏆 top 50 rankings 🏆 of the global leaderboard at the end of either event will get amazing prizes! Most important! Their names will be forever marked in the Academy of Crafts ⚔️ Hall of Fame ⚔️. And the champion who will claim 🥇 top-1 of the Emperor event 🥇, will also get 1 random Ancient Artifact as a bonus prize! 🏆 Join the competitions NOW and carve your name into history! 🏆
Idle Catfarmia Play Streaming
1.修复跨天时,每日乞灵按钮不会自动恢复可用的问题 2.乞灵窗口开放新的活动-仙礼兑领 3.Q群中不定期放出密令礼包
Our first post-launch content update is here!This update includes a lot of new changes and additions, to alleviate the most pressing issues people have had with the game. Also now with new ways to generate cash, the trillionaire achievement has returned! Very sorry for the poor handling of that on my part.I've spent a lot of time cycling back and rebalancing some things, including reworking the speed at which you accumulate ascension. I'm hoping all these new tweaks will make Lured In feel a lot more fair.What's NewSteam Deck VerifiedI've been working on controller support for Lured In from the very beginning, so I'm happy to say that we are verified for Steam Deck! I always imagined Lured In as a great game for on the go, so big thanks to everyone who has helped us get there,Deep SeaThe Deep Sea is a brand new fishing region, where you get to catch some super deep dwellers. I could have gone the route of reskinning the ocean region, but that's lame. Instead you fish out of a facility with a moonpool. Way more epic.There were a lot of fish I wanted to explore in this kind of area, so we're just scratching the surface so far! Coming updates will have even more thrown in.New AscensionsAscensions were clearly lacking during our launch, so I went through and added 6 new ones! These are a combination of QOL, bonuses, and new mechanics.You can now automate your donation collection with the Broomba, as well as trade with the new Scientist NPC to use up your research points while in end-game.I wanna thank everyone for your help on improving Lured In. I've got a lot more content planned that you all have suggested, so we'll be tackling that very soon! I plan on adding in bait, as well as a way for decorations to provide bonuses. Not to mention more fish, and the usual batch of upgrades.If you run into any issues with this update, please let me know over on the Steam forums, or on Discord. Thanks!ChangelogAdditionsAdded the ability to set a direction for some decorations, lik...
Here's what's new: 1. 2x speed is now unlocked by default: No need to clear maps first, it's available from the start. Just a heads-up: higher speeds might cause lag in later waves with lots of enemies and projectiles, so use it when it feels right. 2. Failure prompt improved: I've reworked the message you see when defeated. When your defenses fall, a pop-up will ask if you want to retry, hit confirm, and it'll load your last save and restart the current map from wave 1. 3. UI visual tweaks: Adjusted rune text colors to make them easier to read in-game. 4. Bug fix: Fixed an issue where Tornado could sometimes fly off-screen when cast. Thanks as always for your support and feedback! Hope you enjoy the game!
Hex Core is now available on Mac OS!
# V1.3.0 Update Notes## New Class: CyborgSteel bones, nanite corrosion, and devastating hydraulic strikes. The Cyborg is a heavily armored class that combines strong survivability with sustained damage.The Cyborg can activate Fortress Protocol to increase defense and damage reduction, then automatically counterattack based on the damage actually taken during the round. The class can also weaken enemies with Corrosion and Vulnerability or quickly end battles with powerful single-target and area attacks.The Cyborg supports four main playstyles:- Fortress Counter: Endure enemy attacks and counterattack at the end of the round.- Corrosion Sustain: Continuously weaken enemies while recovering HP.- Seismic Clearing: Strengthen area skills for idle and multi-target combat.- Armored Heavy Strike: Focus on penetration and burst damage against high-defense bosses.Four exclusive Cyborg equipment sets have also been added:- Steelbone Bastion- Nanite Corrosion Swarm- Seismic Rupture Array- Hydraulic VerdictEach set supports a distinct playstyle and provides exclusive skill enhancements. Skill usage, Fortress duration, and counterattack resolution are handled automatically by the combat system. Before battle, players can choose skill variants, recommended builds, and equipment combinations to create different Cyborg combat styles.## Lv.7 Gem Crafting UnlockedCrafting one Lv.7 gem requires:- 5 Lv.6 gems of the same type- 500,000 Gold- 1 Zenith CatalystZenith Catalysts only drop from monsters in the Sky Tower. They cannot be obtained from chests or other game modes. Their drop rates are unaffected by equipment, buffs, drop bonuses, or pity mechanics.Zenith Catalyst drop rates:- Normal monster: 0.03%- Elite monster: 0.06%- Rare monster: 0.15%- Wave 7 Boss: 0.5%## Bug Fixes- Fixed an issue where rapidly clicking the crafting button could consume materials and craft equipment multiple times.- Fixed an incorrect message claiming that all materials had been added to the inventory after ...