Game Updates

Patch notes and dev posts · 6,368 Steam updates
All About Luck
All About Luck
8 days ago · Flow Universe

“All About Luck” Bug Fix 1.0.9b

“Epic Rage” Fix Event — Issue 23:Making a small indie game is never easy, so we sincerely ask for your positive reviews and support! If you run into any issues or have suggestions, you’re very welcome to join our group and talk to us directly. Since launch, over the past 20 days, the two of us have pushed out 23 high-intensity update versions for fixes and optimization. Even the workhorse of a production team would be exhausted by now… Group: 149577079We’d also like to briefly explain some recent hot topics:Our game currently has three different gameplay phases, and the overall experience needs to support three different playstyles, which has honestly been pretty brain-melting:① Early Game — Low Economy / F2P Newcomers When players don’t have many resources and not enough system upgrades, the unlucky experience can feel quite punishing. We’ve already tried increasing quest rewards to help improve this.② Mid Game — Gameplay Shift / Light-Spending Experts Strategy begins to matter more here. Players need to use Card Star Upgrades and freely build a main carry in order to progress smoothly. Currently, we’re still missing custom planning and locked-card saving features. These are expected to be updated this week.③ Late Game — Massive Resource Growth / Heavy-Spending Players At this stage, players can easily earn hundreds of thousands of Gold and begin freely building characters. Ideally, every class set should be worth completing, and once a main carry is fully built, players should be able to enjoy mowing down enemies. In the current version, Boomerang is the strongest. Other classes still need optimization due to target-locking issues, set bonus problems, and certain passives not taking effect. Continuous updates are expected to begin next week.Fixes in This UpdateFixed: After reaching 99 Artifacts, players could no longer obtain new artifacts or replace existing ones.Fixed: The passive skill “Witchcraft” did not properly increase debuff success rate.Fixed: The artifa...
Eldara
Eldara
8 days ago · Eldara

Hot-Fix #4

Eldara — Patch Notes 🐾 Offline Pet Drops Pets can now drop while you're away — log in to find a new companion waiting. ☁️ Cloud Save Fix Fixed cross-device saves loading an old character or failing to carry progress between PCs. 🍖 Auto-Eat Reliability No longer skips food sitting in your bag — it eats the moment your HP hits the threshold. 🌠 Realm Events Fixed The +100% XP meteor no longer stalls for hours; it fires on schedule and catches up the instant you return. ⚔️ Combat XP Rebalanced High-level monsters now properly out-earn low-level ones per hit — no more rats beating wraiths. ✨ Shiny World Boss Nerf No more full apex sets from a single kill. Shiny bosses are rarer, drop one piece at most, and token-spawned bosses are 5× harder to roll shiny. 🎒 Inventory Overflow Fix No longer triggers when your bag isn't actually full, and locked items are never auto-banked anymore. 💾 Settings That Stick Your preferred House and bank withdraw/deposit amount now save across restarts. ⚡ Ancient Surge Sound Surge now plays a chime when it spawns — mute it anytime in Settings. 📜 Adventure Log Collapse New button to hide the Adventure Log if it's causing you lag. 🖥️ Layout Fix Pinning tabs no longer pushes the UI down a row on certain screen sizes. 🐟 Minor Fixed a log icon overlapping item names.
Slice To Meet You
Slice To Meet You
9 days ago · FreeS[UA]

Slice To Meet You DEMO Is Now Available!

Hello everyone!We're excited to announce that the demo for Slice To Meet You is now available on Steam!Slice To Meet You is a cozy incremental game about slicing ingredients, unlocking new foods, upgrading knives, and creating your own relaxing kitchen atmosphere.In the demo, you'll be able to: • Slice and serve ingredients • Unlock your first upgrades • Try different knives • Experience the core progression loop • Get a taste of the customization options available in the full gameWe would love to hear your feedback and impressions. Every comment helps us improve the game before release.Thank you for checking out Slice To Meet You, and we hope you enjoy your time in the kitchen!Happy slicing! 🔪
Backrooms Lost Runners
Backrooms Lost Runners
9 days ago · El Glommy

Thank you for 100,000 wishlists!

Hello, runners!We’ve just passed 100,000 wishlists on Steam.This is an incredible milestone for our team. When we started working on Backrooms Lost Runners, we never imagined we would reach a number like this.From the whole team, we want to say thank you for believing in our project, supporting us, and waiting for the game. Your support means a lot to us and motivates us to keep pushing forward.Thank you for being with us. - Backrooms Lost Runners Team
Vanguard Galaxy
Vanguard Galaxy
9 days ago · Arnie

Beta Hotfix 0.8.1.11

Hello captains,A quick fix to load save games with recently acquired blueprints.Fixes- Fixed saves not loading due to not blueprints not being saved properly- Fixed boardables having the same level restriction as installationsCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

Ultimate Blacksmith Tycoon アップデート (EA r36‐39)) パッチノート / Patch Notes

Thanks for playing! Based on your feedback, here's a batch of quality-of-life improvements and a bug fix.New & ImprovedGreatly increased enemy variety in dungeons Each dungeon now features roughly twice as many monster types (5 → 9). Many monsters that never used to appear now show up across the dungeons. Difficulty (recommended CP and per-floor strength) is unchanged — only the variety of enemies you encounter is richer.Clearer "target floor" for dispatch An explicit hint now appears under the target-floor slider ("Auto-returns upon reaching floor N", or "Challenge to the deepest floor" at max), so you can see at a glance how deep the party goes before returning.Auto-Equip button on the adventurer detail screen One click equips the best available gear (the button is disabled while the adventurer is on dispatch).Main materials are now sorted by quality score Better materials appear first, and the "+2 x1" notation is relabeled to "Quality+2 / stock 1".Clearer crafting help The help now explains that the Main Material sets base performance (attack/defense/quality), Option Materials influence which traits (modifiers) the item rolls, and that a tech unlock lets you use multiple option materials at once.Bug FixesFixed the inventory-full message on dispatch rewards It previously said loot "will be discarded" when your inventory was full, but loot that doesn't fit is actually auto-sold for gold (rare materials are kept). The message now matches the real behavior — nothing is discarded and no fee is charged.Thanks for playing — keep the feedback coming!
Mushi
Mushi
9 days ago · Raptor Claw Games

Patch version 1.493 build 135

Priority hotfixes for Gokron, Noggin, Dwarf, Quests, Lootfilter, Crafting, Goblin junk and Myrillians gem Here are the patch notes (1.493.135): QUESTS Added experience bonus reward to all "defeat enemy" quests for Normal Added experience bonus reward to all "defeat enemy" quests for Auto-quest RACES Undead "Undying" talent now show and gives correct attributes Darkelf "Shadowed Reflexes" edited hover text from "chance on hit" to "when below 30% health" Dwarf "Artisan" talent now show and gives correct attributes Dwarf "Stone Barrier" talent activation now show armor and resistance gained in equipment menu Dwarf "Stone Barrier" talent now last 8 instead of 10 seconds Dwarf "Stone Barrier" talent will now only trigger again after activation if hp threshold is cleared (as will any such abilities) Dwarf "Stone Barrier" effect now correctly turn off when duration is over Dwarf "Mountain’s Wrath" effect now correctly trigger once Noggin "Sanctuary" talent now works correctly Noggin "Sanctuary" talent description has been updated Noggin "Noggin Barrier" talent now works correctly Noggin "Noggin Barrier" talent description has been updated Noggin "Arcane Surge" talent now works correctly Noggin "Arcane Surge" talent description has been updated Noggin "Temporal Echo" talent now works correctly Noggin "Temporal Echo" talent description has been updated Gokron "Void armor" talent now works correctly Gokron "Void armor" talent description has been updated Gokron "Dimensional Fortress" talent now works correctly Gokron "Dimensional Fortress" talent description has been updated Flamespawn "Path of flame" and "Inferno" - Minor stability fixes to prevent stuttering or crashes in combat CLASSES Phantom "Multishot" - Minor stability fix to prevent stuttering or crashes in combat Warlord "Carnage" - Minor stability fix to prevent stuttering or crashes in combat CRAFTING Blessed ring scroll now cost 5 instead of 7 diamonds and 8 instead of 10 gold bars MISC Ring lootfilter has been up...
Eldara
Eldara
9 days ago · Eldara

Roadmap [IMPORTANT]

A Note on Transparency — What's Next for Eldara Hey everyone! ❤️ We want to be as open with you as possible going forward. Communication is key, and you deserve to know what's being worked on and where Eldara is headed. We promise to roll these updates out slowly and explain each one in detail as it arrives — but for now, here's a look at what's in the works and what's planned for the future. Right Now Our current focus is squashing bugs and making the game feel better through a steady stream of quality-of-life improvements. A lot of this is happening quietly in the background and will ship as soon as it's ready. In the Works / Planned https://media.discordapp.net/attachments/1511065038364872704/1516219848420753499/content.png?ex=6a328205&is=6a313085&hm=64afa8fff124cbf30687fb070ff12665e598fbc14022ce04110d2779bbdac692&=&format=webp&quality=lossless&width=1314&height=876 Thank you so much for your patience while we make Eldara the best it can be. We're listening, and we're building this with you. ❤️ — The Eldara Team
FeeBay Simulator
FeeBay Simulator
9 days ago · Lake Country Games

Launch Update 2 v0.1.25, misc bug fixes and new features

v0.1.25 Inventory Pagination Added pagination to the Inventory screen - large collections no longer render all at once, which should fix lag and stuttering when your inventory grows Choose how many cards to show per page: 10, 25, 50, or All Page size preference is saved and persists across sessions First / prev / next / last navigation controls appear when there are multiple pages Changing filter or sort order resets to page 1 automatically Lot Reveal The lot reveal modal now shows a Codex +N chip in the summary footer when any cards from the lot were new additions to your collection Card Rarity Labels Fixed: cards labeled "Holo Rare" now only show that label when the card actually has a holographic finish. Normal and reverse-holo prints of the same creature now correctly show as "Rare" instead List for Sale Added "Save as defaults" and "Reset defaults" buttons to the List for Sale modal - set your preferred marketplace, price percentage, and duration once and it will be pre-filled every time you list a card Vault Keeper Fix Fixed: the Vault Keeper upgrade now correctly stabilizes both raw and graded card values. Previously only graded cards were immune to market noise - raw cards still showed inflated or deflated values from noise fluctuations. All inventory cards now lock to their true baseline value when the Vault Keeper is hired Fixed: Vault Dealer listings now price at the noise-free graded value - the price you pay is exactly what the Vault Keeper upgrade shows in your inventory after purchase, with no drop Card Detail - Market Drift Revamped the market drift section on the card detail modal: now shows a dollar value (noise-adjusted base value), a delta vs the start of the chart window, and a properly labeled Y-axis with min/mid/max values - no more unlabeled flat line The sparkline is now pre-seeded with a simulated walk when you open the modal, so the chart has data immediately instead of being empty until you watch it for several minutes Active trend events...
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
9 days ago · rimmindgame

Small Update Patch

AdjustmentsThe base bonus of all items in the Bottle Cap Store has been raised from 10% to 100%.AdditionsAdded a filter option for Tier 3 Celestial Wrath Gear to the equipment filtering system.Added a percentage progress text display for Reincarnation on the main Temper & Reincarnation page.
Eldara
Eldara
9 days ago · Eldara

Hot-Fix #3

Eldara — Patch Notes 🌱 Cultivation now responds to speed buffs! Ancient Surge, Ash Salts, Town Crier weather, and faction cultivation-speed perks now all speed up crop growth while active. (Your faction and Crier cultivation bonuses were silently doing nothing for grow time before — now fixed.) 🏦 New "Deposit All" button Added to the bank (bottom-right). One click dumps your entire inventory and your on-hand coins straight into the bank. Locked items are always kept safe. ⚔️ Combat XP fixed XP is now based on the damage that actually landed instead of overkill — no more inflated XP from one-shotting low-HP enemies. 💀 Hardcore tamper warnings removed Honest Hardcore players were being false-flagged. It's a single-player game, so that check is gone for good. 📌 Character panel pinned Your avatar, HP/XP bars, and Combat level now stay pinned to the top of the sidebar while you scroll through your skills.
Vanguard Galaxy
Vanguard Galaxy
9 days ago · Arnie

Beta Update 0.8.1.10

Hello captains,A whole bunch of fixes, hopefully ECHO behaves now when involving herself in boarding and all that fun stuff. :)Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changed- Added an amount popup to splitting stacks in inventory- Added officer upgrade items to lootboxes- Mining- and Salvage Claims now have a confirmation popup explaining older claims will be removed- On Exit Game confirmation popup- Changed lootcontainer (the ones spawned in worl) loottable, added standard blueprints and should hold more value on average- Added Installations to salvage mission POI's- Militaryoutposts now spawn in their own POI in conquest and they switch sides with the system- Blueprints are data, so when found in installations will also be directly uploaded to your data inventory- Search in inventory also looks at booster substats- Added live update for ore count to tooltip of asteroids- Drones better follow the players primary target selection- More supporter names addedBalance- Reduced torpedo ammo cargo volume by 50%- Increased Autopilot mastery exp gain- Removed the increase in time for investigations for relatively higher level, instead installations 10 levels above that of the player cannot be entered- Increased morale drain for boarding / installations a big portion of the units is wounded and the enemy is stronger then they areFixes- Fixed incorrect booster sizes on some ships- Fixed crew capacity not being shown correctly in several places- Reinforcements for boarding now works in the same way as initial selection and boarding. Ship needs to be in range and launches pods- Units in boarding cannot move past contested compartments for priority orders- Fixed ECHO entering friendly dungeons or boardables in some situations- Armor substat was missi...
Factory Town Idle
Factory Town Idle
9 days ago · Erik Asmussen

Factory Town 2 demo now available in Steam Next Fest

Hello! I figured if you liked Factory Town Idle, you'd be interested in the sequel I'm working on for the original game.It's called Factory Town 2: Paradise, and in this game you are building up a tropical island village and feeding a sentient volcano with trains, conveyor belts and catapults.The Steam Next Fest is happening now, so I built a free demo you can try out. If you like it, give it a wishlist and you'll be notified when it launches in about a month!Here's the store page with demo / wishlist links:
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
9 days ago · yy295691073

Experience Optimization

To all lords of Zhenbao Pavilion,This minor update includes the following:Added subtitles to Heavenly Mystery event unlock prompts at each level. Now you can more intuitively understand what is happening. For example, the Level 3 prompt "Beiming Xuanwu, Po Zhe Jing Yuan" includes the subtitle "Unlock Heavenly Mystery Event — Xuanwu Blessing".Modified the Vermilion Bird skill \ to increase Purple Crystal drop quantity. Removed the previous setting of doubling Purple Crystal push rewards. This makes the effect more tangible and better aligns with the coin pusher's core gameplay of pushing more treasures.Beautified the coin patterns in the beginner tutorial. They are no longer garbled text, but now proudly display "Zhao Cai Jin Bao" (Inviting Wealth and Prosperity).Remade the Chinese character title in the logo to better match the logo's texture.Added "Launcher Sensitivity" adjustment to the game settings.Optimized fade-in/fade-out for the black mist special effect in "Abyss Gamble". Now the effect's appearance and dissipation are more natural.Thank you for your support and feedback!
Soda Dungeon
Soda Dungeon
9 days ago · anpShawn

A Strange New Flavor Bubbles Forth in the Soda Dungeon Universe

Hey everyone, it’s been a while (do I say that a lot?) So I’m not here to ruffle any feathers or yank any chains, but I do want to let you know that pox and I have been workshopping a lot of ideas lately. In fact, we even put together a little teaser image: We needed a healthy break after SD2, but it wasn’t long before we started dreaming of effervescent, multicolored glass bottles once more.Absence makes the heart grow fonder, and all of that.I can’t confirm any details about the teaser yet. New content? New game? It’s complicated! All I knew is that I couldn’t come back to the series unless I could do something a little bit… different. So I’ll leave it at that.But here’s the other thing, friends. I’ve actually been working on a brand new game for the last… well… three years at least? It technically started while we developed the Primal Lands update, but it gets messy.It’s a hand-animated, tag-team battle RPG with a heavy focus on building combos. It’s not quite Soda Dungeon, but it may scratch that turn-based itch for you.So I’ve got a big favor to ask…. Would you mind checking it out? The demo is available as part of Steam Next Fest RIGHT NOW!Wishlists would be a huge help too. I staked a huge chunk of my game dev reputation on this project; help me get it across the finish line and maybe I won’t get fired from my imaginary job as an Indie Game Developer that somehow still exists in 2026?(I’m mostly kidding, but getting some eyeballs on Signy and Mino will make it MUCH easier to keep the lights on over here ;)
Soda Dungeon 2
Soda Dungeon 2
9 days ago · anpShawn

A Strange New Flavor Bubbles Forth in the Soda Dungeon Universe

Hey everyone, it’s been a while (do I say that a lot?) So I’m not here to ruffle any feathers or yank any chains, but I do want to let you know that pox and I have been workshopping a lot of ideas lately. In fact, we even put together a little teaser image: We needed a healthy break after SD2, but it wasn’t long before we started dreaming of effervescent, multicolored glass bottles once more.Absence makes the heart grow fonder, and all of that.I can’t confirm any details about the teaser yet. New content? New game? It’s complicated! All I knew is that I couldn’t come back to the series unless I could do something a little bit… different. So I’ll leave it at that.But here’s the other thing, friends. I’ve actually been working on a brand new game for the last… well… three years at least? It technically started while we developed the Primal Lands update, but it gets messy.It’s a hand-animated, tag-team battle RPG with a heavy focus on building combos. It’s not quite Soda Dungeon, but it may scratch that turn-based itch for you.So I’ve got a big favor to ask…. Would you mind checking it out? The demo is available as part of Steam Next Fest RIGHT NOW! Wishlists would be a huge help too. I staked a huge chunk of my game dev reputation on this project; help me get it across the finish line and maybe I won’t get fired from my imaginary job as an Indie Game Developer that somehow still exists in 2026?(I’m mostly kidding, but getting some eyeballs on Signy and Mino will make it MUCH easier to keep the lights on over here ;)
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