Fixed a bug where daily streak achievements were not being recognized correctly.
- added: Minds Awakening and Rite of Fractured Minds for aliens - added: metamorphed trait when a unit transforms into a demon in the Age of Chaos - changes: updated translation credits - changes: increased health for aliens - changes: increased health for UFOs - changes: Rite of Fractured Minds is now stronger - changes: adjusted Burning Feet icon - fixed: rare crash with unit avatars - fixed: log spam from the quit window - fixed: tumor appearing twice in the knowledge window - fixed: power tab sometimes bugging out after closing the plot window - fixed: alien towers shooting arrows instead of plasma balls - fixed: Punkcorns taxonomy rank - fixed: rogue pixel in the knowledge icon - fixed: "Overview" title in the subspecies window not being translated
Hello everyone! 💖A new update with improvements and fixes is out! 🐾🛠 What's new:✨ Daily quests: timer reduced to 4 hours. ✨ Updated button layout in the game. ✨ Added achievements for the cat collection. ✨ Added achievements for collecting love.🛠 Fixes:✅ Fixed renaming bug — everything now works correctly. ✅ Fixed bug when purchasing new locations related to achievements. ✅ Fixed long-sale balance. ✅ Removed bugs with trash in the “Desert” location. ✅ Fixed localization in long-sale.Thank you all for your support! 💖 Hope your kitties are full and happy! 🐾
Fixed an issue with background movement in the Hawaii sceneFixed a drink mismatch bug in the Hawaii scene
{STEAM_CLAN_IMAGE}/39496096/4e8db82535d0d4c789706c6aa7beb9a2fd706b61.png Heeeey! Time for a new update! ArmyBox is now live on Steam! Check out the showcase gifs below. ⚔️ Armies are now a meta object: favorite, select, and overview them! Captains now rally troops more effectively {STEAM_CLAN_IMAGE}/39496096/2b62f4d53ede900a9c5253087673853eca79ecf5.gif {STEAM_CLAN_IMAGE}/39496096/c591c71b084a3ba97ce648ffc2c1a12b112e583b.gif 🌐 Thanks to our handsome translators, many languages are now at 100%! Others are still in progress and will be updated as they come {STEAM_CLAN_IMAGE}/39496096/97953eb91ac4453b59a580bed705d8494c57dc4f.gif 🆗 Multi Switches: you can now toggle between different views for metas. For example, see individual people in religions or cultures, or switch to city and kingdom borders where those are official {STEAM_CLAN_IMAGE}/39496096/5c3600a3f4860093157e649a7a35d8e53861d9a6.gif{STEAM_CLAN_IMAGE}/39496096/d28d6b86a0d7c6733168d7544c3dff39d7156566.gif 🦭 Seals can now evolve into Navy Seals! {STEAM_CLAN_IMAGE}/39496096/b96a121dad0b59ea29a2d2ec63e7928376d48791.gif 👻 Ghosts can now form spooky civilizations! {STEAM_CLAN_IMAGE}/39496096/e20527a485a11fc7b05a5cd604a65cee7d289da3.gif 🦄 Punkcorns are also here, and they’re loud {STEAM_CLAN_IMAGE}/39496096/0149ef7c9c0cef1844c6000d8884d34d901f6069.gif 👀 You can now toggle banner mode: full (like before) or minimal (banner only) {STEAM_CLAN_IMAGE}/39496096/691c82f6e1ddfd0ca18fbe0ba4e8fbc8301ece1e.gif 🧮 More stats! Meta windows now show population breakdowns by subspecies, languages, cultures, etc {STEAM_CLAN_IMAGE}/39496096/440507ca9b87d789212e6f705ce5b3b14dfe213f.gif {STEAM_CLAN_IMAGE}/39496096/ce0e0163581ad77fb24aacd336a5695f8ffb49cc.gif 📋 Unit tasks: the selected unit bar is now more polished, showing in real time what your unit is doing {STEAM_CLAN_IMAGE}/39496096/4c34dcb07339f9d3330a857e86c57262123ee7d1.gif 🖥️ Quickly select and view any meta object directly from gameplay - no need to open windows. You can also bi...
Update Notes for Version 0.1.6.090: Adjustments Adjusted the physical mass of the Coin Tower Bug Fixes Fixed an issue where the Super Kabala incorrectly calculated the ejection angle when rewarding tokens
We’re excited to release 7 new character skins and a new S15 ! Update via Steam and log in to experience them.
由于部分玩家收不到邮箱验证码,取消邮箱验证注册,账号密码图片验证码即可注册
New balancing for hat/steps: - Trapper Hat: 100 - Straw Hat: 1.000 - Robin Hood Hat: 5.000 - Peaky Blinders Hat: 10.000 - Wool Hat: 25.000 - Baret Hat: 50.000 - Cylinder Hat: 100.000 - Bandana: 200.000 - Hood: 350.000 - Wizard Hat: 500.000
Hello dear friends,This update brings adorable new fish and a smoother, more rewarding gameplay experience as gacha rate and UI improvement. Plus—our biggest discount ever goes live at the same time!Update HighlightsImproved Gameplay Experience: Shorter growth time for certain fish. Adjusted the achievement “Why are you so proficient!” to make it easier to complete. Added new trading cards and point shop items.New Fish Arrivals: 8 brand-new Gold Rarity Fish added and waiting to be collected!Gacha System Upgrade: Blue Fish Cards now only draw blue-quality or higher fish. Gold Fish Cards now only draw gold-rarity or higher fish. Collecting beautiful fish has never been easier!Gacha Interface Improvement: All variant gacha now sparkle with shiny effects—Ta-da!Enhanced Variant Fish Recognition: Variant fish now feature a special border color in both tank and detail views for easier identification.Several issues have been resolved for a smoother experience.🎉 Lowest price ever—now live! Whether you’re a new friend or a returning player, the shopkeeper can’t wait to welcome you back!💖Fantasy Aquarium Community💖
bug fixesfixed a bug where the game would not work if your System Language was set to: Turkish (Regional Setting: Turkish) - Thank you GraphicWolf for helping find this bug! ----------------------------------------- follow my developer page on steam to be notified when any of my new games release!
Hello! Hope you're all doing well.Kin and Quarry is my next incremental game that I've been working on and I'm happy to announce that the demo for it is now live on Steam. You can check it out here: Thanks!
Hello Everyone! A big thanks to everyone playing the game and providing feedback! Today's update will include some balance changes to the end game, specifically for those trying to grind out the end game orb achievements. In true incremental fashion, the end game was always suppose to be a bit more grindy for those players that like to go the extra mile. However, the current balancing of the end game is a bit over tuned from what I would like it to be. These changes will make it so getting to a higher orb level still requires a grind but overall it should feel like a nicer journey.Endgame ChangesReduced the increase in difficulty per orb caught in a map. This change will be more noticeable when you have 10+ orbs on a mapAdded a max speed end game upgrade to the treeIncreased the density of resources in the final map. Reaching a higher orb level in this map should be easier now that there are more resources to get fuel from destroyingAdded a fuel gained per tile destroyed end game upgrade to the treeAdded a fuel efficiency end game upgrade to the treeSince launch there has also been a few small bug fixes and changes! I'll recap them here in this post in case they were missed.General ChangesThe minigun was feeling a bit underwhelming when first unlocked and with this update I hope that changes!Increased the base damage of the minigun from 50 to 175The bullets are visually larger in size and have a bigger hitboxThe base distance minigun bullets travel has been increased by around 25%Increased the accuracy of the minigun by about 50%. additional changes:updated a lightning spire upgrade iconresources will now spawn on previously visited parts of the track. This makes it so if the track goes back over an older part of the track there will be more resources there to destroy.A few small controller improvements for navigating the UIbug fixesfixed a few Japanese translationsfixed a bug on controller and steamdeck where the main menu would sometimes jump back up to "new game"...
Hey everyone! A new update is live with a few improvements and fixes: Increased text size and UI elements for better readability Added zoom in/out to the skill trees Potential fix for windowed mode not working (this bug doesn’t happen on my machine, if you’ve experienced it before, please let me know if this resolves it!) Fixed the 'Shell Shock' skill so it now correctly increases bomb radius Thanks as always for the feedback, it helps me catch things I might miss on my end. Please let me know if you run into any other issues!
Hi everyone! We're happy to see everyone enjoying the update, we hope you've gotten lucky with the gambling and scratch tickets!We've got a small patch today with some bug fixes and other stuff, here's the list:CHANGES:Selling Rare items now gives you 5 Petals, and Epic items give you 20 Petals!Easter activities no longer award chocolates. They'll be back next year!Fixed Aviator and Hood hats making Lil Silvy bald.Fixed Gambling activity not counting time properly.Fixed Lil Silvy running around in circles in some situations (bug catching, screen cleaning...)We understand some of you might be sad about the chocolates, as you might not have completed your collection yet. Fret not, they'll be back next year! We might make it easier to get the items, too, we'll see!Show us your biggest scratch-off wins! Surely some of you have already gotten rich with the Quick Maffs, right?
Should have fixed an issue where you could buy infinite upgrades immediately after prestiging
ChangesThe minigun was feeling a bit underwhelming when first unlocked and with this update I hope that changes!Increased the base damage of the minigun from 50 to 175The bullets are visually larger in size and have a bigger hitboxThe base distance minigun bullets travel has been increased by around 25%Increased the accuracy of the minigun by about 50%. A big thanks to everyone leaving feedback!Old Version:New Version:bug fixesfixed a bug on controller and steamdeck where the main menu would sometimes jump back up to "new game" when the player first does an input. ----------------------------------------- follow my developer page on steam to be notified when any of my new games release!
ChangesResources will now spawn on previously visited parts of the track. This makes it so if the track goes back over an older part of the track there will be more resources there to destroy. ----------------------------------------- follow my developer page on steam to be notified when any of my new games release!
Thank you to all the comrades for your suggestions for improvement. (づ ̄3 ̄)づ╭❤~ I hope everyone can provide more feedback. We will also strive to optimize our game to ensure a better gaming experience for everyone!Update contents:1.Adjusted the probability of the five-star small animals.
There's a little star on those panels that show a critters stats when hovered and in battle if they're shiny All areas before a club that you've completed will now be the same level as that club. Previously areas only levelled up to the Champion's level when you defeated the Champion
Hi folks!Tiny Monster Haven was showcased yesterday in this year's Monster Taming Direct, a showcase of many amazing upcoming monster taming games. To celebrate this achievement we've released a brand new demo! You can download it from the game's Steam page or navigate to it directly: We've implemented a ton of new stuff in this demo build: Reworked the game to fit snug at the bottom/side of your screen.Monsters now do a lot more in your Haven! Depending on their element they help out in different ways. Water monsters will water your crops, Fire monsters will boost cooking times, Plant monsters can harvest crops and carry them to the brand new storage boxes, and more! Monster Essence has been reworked to no longer be monster-specific, instead you have one pool of Essence and you can spend it in the egg shop as you want. The egg shop will list available monster eggs as well as how they'll benefit your Haven.With the new layout we've also tweaked which wild monsters appear: when you purchase new land you'll unlock more decorations, more eggs in the egg shop and new wild monsters will start appearing!A tournament arena has been added, which you'll be able to purchase once you have strong enough monsters. In the demo you can take on the Rookie tournament and battle NPC tamers in 1v1, 2v2 and 3v3 battles and win useful items that will improve your monster's battle performance! Monsters will now be much more active and useful in your Haven!The reworked egg shop gives a useful preview of what abilities a monster brings to your Haven.If you play the demo please do share your thoughts! I'm very open to feedback and there's a lot of ways we can expand things before full release, so feel free to help steer the game's direction.Please consider leaving a review on the demo's Steam page if you like the game, this will help boost the game's visibility!More updates to come!
Thank you to all the comrades for your suggestions for improvement. (づ ̄3 ̄)づ╭❤~ I hope everyone can provide more feedback. We will also strive to optimize our game to ensure a better gaming experience for everyone!Update contents:1.Fixed the issue where small animals were using the pirate-themed water dispenser abnormally.
Added the ability to repair transportAdded a new carFixed the disappearance of fuel in transport after re-entering the gameFixed the position of markers on the mapFixed the destruction of transport by bandits at locationsFixed collisions of world objects
"Furry Company" has released a version update! This time we have added the "Pirate Ship" scene. Yes, we've set up a real pirate ship as the office, allowing everyone to unlock a new experience of slacking off!This update not only features a brand-new sea office, but we have also invited a new employee - Paul the Octopus. What sparks will he ignite with our employees? Stay tuned. o(* ̄▽ ̄*)ブThe update date of our current version is September 7, 2025. We have also launched a 10% limited-time discount. The original price is 5.99$ , but the discounted price is 5.39$ !Players who have already purchased can directly update on the steam page! Come and buy "Furry Company", and build the most unique office together with new employees to make the company thrive!
Fix: open from external pages