-Bugs in the prestige at level 100
Last week, we rolled out a major overhaul to the battle system along with adjustments to many other parts of the game. We understand that the update fell short for many of you, and we’ve been working tirelessly to address the issues. Since the update launched, we’ve released several hotfixes to resolve the concerns you raised. Unfortunately, in our haste to fix some problems, new ones were introduced. While we should have been more diligent, we believe that many of the most pressing issues have now been resolved. That said, we’ll likely need to release one or two more hotfixes to wrap things up. While we did have several testers playing the game before launch, nothing compares to the feedback from thousands of players. Resolved Issues: Lag over extended periods of time: This issue took the longest to resolve as there were no clear indications of its cause. After optimizing many parts of the game, we discovered it was due to a single line of code that had been accidentally commented out. While this issue persisted longer than we’d hoped, the optimizations we implemented in the process should lead to a better-performing game overall. Monster balance: Adjusted certain monsters to make battles a little easier in some areas of the game. Battle tutorial improvements: Enhanced explanations for how battles work, with more updates planned to make things even clearer. Upcoming Fixes: Remaining scientist issues: Final tweaks to ensure smooth functionality. Screen flickering: A brief flicker occurring every five minutes (caused by a prior attempt to fix lag) will be removed. Enhanced tutorials: Further improvements to the battle and gem forge tutorials. Weapon info: More detailed information about weapon levels. Thank you for sticking with us during this process. Your feedback has been invaluable. If you are still experiencing any issues please do not hesitate to reach out to us at support@playsaurus.com and we will work to resolve the issue as soon as possible. Here’s a code y...
You can now progress your clicks in the form of click power and Hearts per second. Upgrade your clicks, find unlockable skins and find more Waifus! {STEAM_CLAN_IMAGE}/45068171/3327449b1e211ed6a7dadd264713b0bdbbe48130.jpg Update Summary Added more unlockable skins! Click progression. Updates to clicks. Automated "Hearts per second" upgrades. Secret unlockable skins. More places to visit. We are thinking about expanding the inventory system where each Waifu will have defined stats to click powers. Stay tuned for more information about that in the near future!
Hello all! Today I am happy to announce a major update for Idle Fields, version 1.3! This update introduces two brand new skills, Mining and Smithing, and the introduction of controller support. {STEAM_CLAN_IMAGE}/41712238/4cf30af1a0e6ccb3a900cbf6687f11d2bb571b5b.png Mining Mining is a brand new skill to Idle Fields. Within the mountains, you can now mine ores and hire workers to help you. There are 7 total ores to mine and 50 new levels to unlock! Smithing Smithing is another new skill to Idle Fields. Smith ores into bars and turn those bars into new tools. You can make axes, pickaxes, and new fishing rods to boost your other skills' productivity. One worker is also available for smithing to automatically smelt ores. Controller Support Controls have been re-worked entirely to work on gamepad. This should work as soon as you pick up your controller. This is a feature that has been requested for a bit and I am happy to finally say it is here. As I am not a controller player, please feel free to leave any feedback! Either leave a message on the community page or join our Discord for instant feedback. Changes New Area: The Cave. This new area houses two new skills, mining and smithing. NEW SKILL: Mining. This skill allows you to get ores that can later be smelted. NEW SKILL: Smithing. This skill introduces smelting of ores and the idea of creating new tools on anvils. Few workers are available for this only for smelting of ores. Added tools. Pickaxes, axes, and fishing rods can now be upgraded to deal more damage or catch fish faster. Tools must be selected for each worker in the outfits tab. Tools cannot be granted by recyclers. Added two new outfits. One for mining, one for smithing. Removed the ability to re-size the window due to it causing problems. Setting the game's resolution when not in full-screen will adjust the window size accordingly. Decreased global fishing time by 1 to accommodate for the new tools. Increased health on trees to accommodate for the new t...
WHAT'S NEW Game size reduced by 25%. ACHIEVEMENTS 7 new achievements have been added. Brazil India Ireland Italy Mexico Spain Turkey BUG REPORT If you have encountered a bug, you can describe it here: Bug Report
HyperLeague Heroes launched just over two years ago. On release it was lacking many features and should have spent much more time in development, but over time, thanks to feedback from players it slowly grew into a much more complete and polished experience. I've grown so much as a developer and although HLH is still not perfect, I've had so much fun working on it and it's been amazing to hear some players say that it's their favorite idle game. With that being said, there are no more major updates planned for HyperLeague Heroes. That's not to say that there won't be any, but player engagement has been stagnant for quite some time. I had hoped that it would increase by adding new enhancements and player-requested features, but that hasn't been the case, and since games cost time and money to create it doesn't make sense to keep going. At least for now. Here are some updates that were planned: Alternate story path where you play from the perspective of one of the Dark Lord's generals, creating an army to defeat the HyperLeague Heroes and Earth's militaries to conquer the planet Doubling the amount of playable units Unit variants A Japanese-themed stage with ninja, samurai, and yokai units A pirate-themed stage As of right now, 7.0 will be the last major update. In case you missed it, gambits were added to allow players to script custom ally behaviors. I'll soon continue work on a project that I began prototyping a little while ago, and I'll use all the knowledge I gained from HLH to make the best game that I can. Thanks again to everyone who played HyperLeague Heroes over the years. Until next time! {STEAM_CLAN_IMAGE}/41761231/4cd9722536b1af8d1633e3831c624c461ac4f7a4.png
MENU "FLAGS" Added new hotkeys: First Page (Alt+A), Previous Page (A), Next Page (D), Last Page (Alt+D). ACHIEVEMENTS 3 new achievements have been added. France Germany United Kingdom FIXES Fixed a bug when the stats of clicks didn't update. BUG REPORT If you have encountered a bug, you can describe it here: Bug Report
WHAT'S NEW New logic of flag search in inventory. Added total items count in inventory. Text font has been changed in some places. Options menu has been changed: tab menu added. Options menu re-design. New buttons in flags menu: first page, last page. New hotkeys in flags menu: first page (alt + left arrow), previous page (left arrow), next page (right arrow), last page (alt + right arrow). Changed background in the game scene. 10 million clicks achievement has been removed. NEW ACHIEVEMENTS Added 6 new achievements! Q: Which achievements has been added? A: For collectors (Canada, USA, PRC, Russia, Australia), for game explorers (Leaderboards). Q: How to obtain? A: For collectors - just select flag with achievement and press "PLAY". For explorers - open the Hall of Fame. FIXES GPU & CPU utilization bug apparently addressed. Fixed cropping of flag names in flags menu. Performance fixes in inventory. Overall performance fixes. BUG REPORT If you have encountered a bug, you can describe it here: Bug Report
Invisible Upgrades are now available in the bathroom after it is complete again Cats can be clicked on for catgut again (sorry!) Added save tracking to several in-game timers
Battle Changes Battles are now turn-based instead of being a button-mash simulator. You can now fight multiple monsters back to back with each giving different rewards (money, minerals, chests). Equips work more like Super Miners and are granted from Battle Chests which you can find in the world, in battles, or by purchasing in the shop. You can now have multiple of the same equip and can scrap them to get Weapon scrap which you can use to upgrade your slots or the equips themselves. There are also two new battle consumables: one that heals you by 20% during a fight, and one that lets you draw cards from your discard. Several battle relics have been adjusted to work with the new system. Gem Forge changes You can now dedicate workload to gems and they will automatically craft. The higher the workload the less time it takes for them to craft. Gems are now used for upgrades instead of equips. Gem Upgrades increase your health, max energy, energy regen, max cards in hand, and card draw per turn for battles. Extended Titan Titan has now been extended to its final depth of 750km and now has a trading post. There have also been significant balance adjustments to the price scaling and strength of the existing drills. You may find that you are able to skip a few tiers if you have been saving for a long time. Scientists changes The scientists now have a new scrollable UI. You can now view all your active scientists in a single window organized by progress, with completed excavations at the top, followed by inactive scientists and ongoing excavations. There is also a new relic scrap system, which can be used to trade for additional relics. Relics can be scrapped from the inventory window, or when discarding them at the end of an excavation. In addition to those changes, resurrecting scientists will now also grant you the excavation reward! Other Changes The illuminating crown now shows the description for excavations as well. New cave consumables. One that sends out a fleet of...
Hello everyone! Today we have a HUGE update to Gelli Fields for you all! I have been working on this update for months now and finally finished it. This is meant to be a better representation of what Gelli Fields will be like in the full game. I also want to share that Gelli Fields now has a Kickstarter! You can get some really cool rewards for backing and also there's early bird copies you can get at a discount! Check out the page here https://www.kickstarter.com/projects/wonderpond/gelli-fields-cozy-farming-game/ There were SO many changes in this version of the game that I couldn't give a full changelog but I'll write down some of the main points for you! New activity: Fishing! You can fish in each biome and the train station as well! Each biome has rare fishing loot, so have fun finding all the different items! Star rank changes Star rank is now more useful! There's a bunch of new amenities in the train station and even ones that relate to specific biomes. -Lunapon machine amenity: Increases starting lunapons and how many you get per level up. -Corruption ATK+: Increases damage done to corruption There will be a ton more amenities in the full game this is just a preview of what you can expect. Biome completion rewards Now when you complete a biome your glim is converted into star rank. This means it's best to save a ton of glim right before you beat the corruption to get the max amount of star rank! Critter changes There is now not a critter sell box, instead you drop all items into the normal sell box. Rocky Retreat changes Rocky Retreat has been changed a ton. Here are some of the highlights -Train carts now drive by and sometimes contain loot. -New crop has been added to the gift shop. -New minigame has been added: Mossy Stone Mining. -New rare items have been added. Quality of life changes I have done a TON of work on making sure the game plays as smoothly as possible. From changing text sizes, to zooming out the camera to where the player previously was aft...
Changed the balance of the game, for feedback please use the discussion forums. Thanks :)
Please excuse the cover images - the 0.11 Milestone Program is still a thing, nothing's changing with that, though I might be looking to add another member or two. Stay tuned. So, it's been a hot minute since some news has come out on Idle Space Navy 0.11. A lot of that is that I've had to take a lot of time for my mental health, as well as some other stuff going on. For that, I sincerely apologize. I'm still working through a lot of my mental/emotional health (having company at work again is helping a lot with this), but I'm starting to feel that creative spark for Idle Space Navy returning. I can't honestly say when I'll have a release date for 0.11 (I'm hoping before the new year, but this is not a guarantee), but I hope to be back at work on it before the end of this month. Thank you all for bearing with me, and I'm so sorry it's taken so long for me to get moving forward again.
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697 days ago
· ZloyCrek
Zup! Y is already available! In addition to the main mode, the game has 2 small additional modes: Puzzles and Zupoid! https://store.steampowered.com/app/2160470 ːnrhombuzː 2 additional modes https://steamcommunity.com/games/2160470/announcements/detail/4465975096247320764 ːorhombuzː Achievements and showcase https://steamcommunity.com/games/2160470/announcements/detail/4465975096247320786 Achievements ans showcase will be available immediately after the release. Steam trading cards will be available after a certain number of sales and reviews. ▪ 60 Levels ▪ Physics ▪ Portals ▪ Lasers ▪ Achievements ▪ Puzzles ▪ Zupiod! https://clan.fastly.steamstatic.com/images/25807341/379631a545a5472ba5bd4fa23a4f07e644862ee1.png
0.63 正月駅伝の直前順位予想の区間別詳細の画面に各選手の能力も表示するようにした MENU画面に「正月駅伝区間配置設定」を設け、正月駅伝のコンピュータの学校の区間配置について、AI予測タイムの最速の組み合わせで配置する確率を設定できるようにした(初期値は20%) 正月駅伝の区間配置をAIに任せた場合の配置完了画面に、何区から検討した配置なのかを表示するようにした
Hello, fishermans! Glad to announce new patch with bug fixes and game improvements Window screen mode and sound settings Now you can switch the game to window mode in game settings! Be sure to stretch window after switching to state you like Fixed chests cooldown Now chests timer should work well and all chest should be delivered in time. Also timer for chest delivering is increased to reduce chance of errors. If you still encounter some problems with chest, let us know Localization Added localization for chinese, turkish, italian and ukrainian Game UI Added more information for items, stats and ways to obtaining them Other bug fixes Achievements now working properly, localization fixes and more
Dear Players, We want to sincerely apologize for the frustration and disappointment caused by the recent update to Flag Clicker, particularly regarding the changes to the achievement system. We understand how important achievements are to many of you, especially those who have spent significant time and effort working toward them. Unfortunately, our decision to adjust the achievements led to the loss of progress for many collectors, and for that, we are truly sorry. We’ve also heard accusations of scam-like behavior and claims that we made these changes solely for financial gain. We want to be transparent: this is not the case. As of now, Steam has not paid us a single euro for our work on the game, and we are actually €180 in the negative. Moving forward, we are committed to improving our communication with you. Before making significant changes to the achievement system or other major aspects of the game, we will ensure to inform you early and seek your input. Your feedback is invaluable to us and will help shape the future of the game. Regarding our plans, we’ve already applied to Steam to increase the achievement limit, and we’re working on exciting updates such as adding music to the game and introducing a crafting system. We’re passionate about continuing to develop Flag Clicker and want it to be an enjoyable experience for everyone. Once again, we deeply regret the impact this update has had on our community. We are learning from this experience and are determined to do better. Thank you for your patience, understanding, and continued support. Sincerely, The Flag Clicker Development Team
New Content 1:New cg {STEAM_CLAN_IMAGE}/44369540/887ec4d9ccac26d6e9cc5534aa6dbf293973b1fc.png {STEAM_CLAN_IMAGE}/44369540/e60f3bb3fbecbee51e89b881a50cff7ebe0e0d40.png Enjoy it
Some bugs reported by netizens have been fixed. New model mods have been added, such as the Abigail Model Mod.
The Offline Client is now available for public Beta testing. This brings full offline functionality to Melvor Idle, allowing you to play the game without an internet connection. It is available to test on Windows, MacOS and Linux (including Steam Deck). How to access You can access the Beta test on Steam by using the Beta code offlineStage2. Your saves are shared between the Live game and the Offline client. There are no actual changes to the game itself as it runs the existing Live version, just with offline functionality. Important information about the Offline Client There's a few important considerations to take note of. 1) You must first load the game once with an internet connection (Up to the character select screen). This will automatically download and save the remaining requires files needed to function that were not bundled with Steam itself. This occurs silently in the background. 2) You cannot access your Cloud Saves or cross-platform purchases when in Offline mode. If there is no internet connection available, the game will enter Offline mode. While in Offline mode, Cloud saves are not available and cross-platform purchases cannot be verified. It will default to purchase verification for the platform you are playing on. This is due to these features requiring internet access to a 3rd party service. The game will make it extremely clear when it is in Offline Mode. 3) The game will check for updates on load and automatically apply them without needing a client restart. Everything is handled silently in the background. If you wish to not have the game update, you can disable its internet access via your respective OS settings or Firewall. If there is no game update, it will use the local offline files to function with access to Cloud Saves and cross-platform purchases enabled. Mods in Offline Mode You can use and manage your Mod Profiles while in Offline mode. However, you cannot search/download new mods (as this requires an internet connection). Any chan...
Quality of Life Improved logic to obtain achievements of group "Collector". Added display of progress of achievements of group "Collector". BUG REPORT If you have encountered a bug, you can describe it here: Bug Report
-Added gambits to allow for custom auto-battle behaviors, such as using items and specials, via script Note: Just to reiterate, this is in beta so there will be bugs. Please post any found bugs in the discussions, thanks!
11/16 尹宇,生日快樂! 溫柔體貼 憂鬱氣息 花草達人 總是在時空中穿梭的尹宇, 在自己生日的當天, 為店長們帶來了跨越時空的生日禮包 2024/12/15前,點選 烘焙屋右下選單→序號兌換 →輸入兌換碼HONEY來領取吧! ---------- 尹宇的甜言蜜語, 你,收到了嗎? 「謝謝妳來到我的生命裡。 也謝謝妳,願意接受我的感情。」 「初來乍到,請多指教。」 「能夠像這樣叫著妳的名字……很幸福。」 「如果有一天我離開了,妳能不能不要將我遺忘……」 「最後一個秘密是遇見妳之後才有的……」 「我喜歡妳。」 「這個故事,我親口念給妳聽。 希望以後妳看到這本書,就能想起我的聲音。」 「"這一次我們再也不分開", 這是我今天要告訴妳的,我喜歡的事。」 「我會全心全意守護著妳。 就算物換星移,我對妳的愛至死不渝。」 「只有和妳獨處的時候, 我的心跳才會跳動得如此快速。」 「就算離開遊戲,我也能帶妳去尋找相同的景色。 這個約定,一輩子有效。」 「傳說只要在這裡接吻, 兩人就永遠不會分開。」 「願我能時刻在她身旁,知道她所有需求、秘密及願望。 願我是此生,唯一能讓她幸福的人。」 「我想收集妳做的每件事、說的每句話、做的每個決定── 拼湊出完整的妳。」 「和妳在一起後,我變得貪心── 親吻過手,我想再親吻妳的臉頰,親吻了妳的臉頰,我還想……」
Invisible Upgrades are now available up in the bunker after it is complete Fixed a bug outside that would prevent cats from showing up for their upgrades There are always more typos Added fail sound to misplaced medicines in Bathroom Fixed the explosion animation for potion smash Fixed Explosion animation for Tiny Invaders
https://clan.cloudflare.steamstatic.com/images/28825135/ced9186fbaeb242d02b3cf7b56b842fb9bf04366.gif Hi everybody! ːPhhelperː I plan to release some of my past unreleased projects for free. The first one out will be Run Bird Run, and it is now available to wishlist. You can then add it to your library when it is released! I need to adjust some things and add Steam Achievements, etc., before release. Hopefully, this is just the first of many of my past unreleased projects I can put out, and I hope to do it for my previous unreleased titles as well!ːPfishː https://store.steampowered.com/app/3312100/Run_Bird_Run/ You can also follow my Steam Developer Page to get automatically notified of any of my releases! ːPcatː