Game Updates

Patch notes and dev posts · 13,079 Steam updates
Guild Quest
Guild Quest
3337 days ago · HippoGriff

New World Map, New Balance, New New

(If you don't want to wait for your game to update naturally, right-click on the game in your library, go to Properties, go to Local Files, and then click Verify Integrity of Game Files to force the update.) This is a big one--some might even say it's a 'table flip'. Development of Guild Quest has been very game-jam-style, in retrospect. We move really fast getting features in with very quick timelines, which is great, but it also means we never get a chance to think over what we already have and address larger issues. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26698808/54c8a1dd6dc128ddb25a73fdd1468c4e3664cd13.jpg We've known we've had general pacing issues for a while, but kept putting it off because we 'didn't have the time'. We haven't properly dug into our progress analytics for a bit, and when we did it a few weeks ago it called out a very big flaw: people were moving to Ashfield instead of Westacre, and then hitting a wall, and then bouncing off the game forever. And it was a pretty drastic amount of people. We want to try and get MORE people deeper into the islands so that spending the dev time to make more zones makes sense. Which means we had to set out on restructuring how the game progresses. What started as a "We'll just remove some of the progress options" turned into "Actually the old map is a huge issue and gives no sense of progression and branching paths make no sense." Which created a whole HOST of knock-on effects. We've heard for months that people felt really weird when they reached Bayport and defeated the first boss and path and...nothing happened. So we wanted to fix that too. Having dangling paths that lead nowhere is weird (THAT SAID, we still have some dangling paths until we make the bonus zones.) We've heard people ask for more info in a zone for how much money and XP they're earning so we wanted to address that. And then we started just diving into OTHER long-standing issues, like players talking about how an...
Guild Quest
Guild Quest
3357 days ago · HippoGriff

Update Delayed! (And see what it is.)

UPDATEAugust 24th! Still working on the update, I'm afraid. Apologies, y'all, but this is turning out to be a lot larger than we had originally anticipated! There's turning out to be a lot of knock-on effects that we need to fix before we can release. Basically it started as a "Hey our data is showing that the majority of people are going to the wrong/hard islands first, getting stuck, and leaving the game forever" so we wanted to address the way the map works and your route through the world. And that's basically turned into a reballance of every area, and changing how prestige works. It's dug up a lot of our long-term deeper issues with the game, and we want to actually try and fix them instead of paving over them. Here's a look at the new world map, though! (All the same areas, in a different order, and on different layouts, for the most part.) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26698808/5fb09be3ac8884b057a96697b6b5df90cc62ab59.jpg The bonus islands are...probably not going to happen at launch of this update (since we're already so late), but we'll see! Again, really sorry that we don't have anything to play yet, but it's a really big update! UPDATE August 17th! I was hoping to unveil the new game balance this week. It’s not ready yet, so we’re going TWO weeks without an update, which is a first for us on Steam. But less nodes meant more rebalance, and we discovered some serious issues that we should probably fix which has led to a new world map, new island flow, and new balance to every single island. This won't solve end-game issues and people who are just out of content, but I'm hoping this will help make NEW content faster. But first I need to get through all the existing content. This also doesn't involve us using the new 3D-looking maps I showed last week. ANYWAY, apologies for another boring week. The three of us are heads down, and hopeful we’re making good steps forward with taking this extra time. Fingers crossed we'l...
Guild Quest
Guild Quest
3357 days ago · HippoGriff

Update Delayed! (And see what it is.)

UPDATEAugust 24th! Still working on the update, I'm afraid. Apologies, y'all, but this is turning out to be a lot larger than we had originally anticipated! There's turning out to be a lot of knock-on effects that we need to fix before we can release. Basically it started as a "Hey our data is showing that the majority of people are going to the wrong/hard islands first, getting stuck, and leaving the game forever" so we wanted to address the way the map works and your route through the world. And that's basically turned into a reballance of every area, and changing how prestige works. It's dug up a lot of our long-term deeper issues with the game, and we want to actually try and fix them instead of paving over them. Here's a look at the new world map, though! (All the same areas, in a different order, and on different layouts, for the most part.) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26698808/5fb09be3ac8884b057a96697b6b5df90cc62ab59.jpg The bonus islands are...probably not going to happen at launch of this update (since we're already so late), but we'll see! Again, really sorry that we don't have anything to play yet, but it's a really big update! UPDATE August 17th! I was hoping to unveil the new game balance this week. It’s not ready yet, so we’re going TWO weeks without an update, which is a first for us on Steam. But less nodes meant more rebalance, and we discovered some serious issues that we should probably fix which has led to a new world map, new island flow, and new balance to every single island. This won't solve end-game issues and people who are just out of content, but I'm hoping this will help make NEW content faster. But first I need to get through all the existing content. This also doesn't involve us using the new 3D-looking maps I showed last week. ANYWAY, apologies for another boring week. The three of us are heads down, and hopeful we’re making good steps forward with taking this extra time. Fingers crossed we'l...
Guild Quest
Guild Quest
3364 days ago · HippoGriff

More Card Upgrade Fixes (and a Boost Theatre)

Not a huge update this week, but mostly because we've spent a lot of our time fixing issues from last week. Card Fixes (Some of these happened during the week) Fixes for various cards that wouldn't change stats after you ugpraded. Fix for quest 12/13 XP cards that would tell you you didn't own it (even if you did), or didn't even exist in the first place. When switching categories, a sub-category auto-selects so you're not left with the wrong card inventory. So when you click the "Quest Card" tab, you'll be actually in the Quest Card inventory instead of also needing to click an island first. Sort all cards ready for upgrading with a handy new toggle in the sorting menu! Added a delay when upgrading cards to avoid an exploit with swapping to new cards. Added common cards to Open x10 Uncommon chests. Tweaked Epic Chest drop tables to reduce guildian drops and nudge up epic drops (guildians were way too high previously). Boost Theatre Something we've had on the backburner for a while and finally finished off. It's essentially an adwatch theatre, but without the ads. Use gems to temporarily boost random stats for a limited time. The boosts and the gem costs reset every 6 hours. Random Tweaks Added colour to some of the island trees. Changed the look of Epic cards to line them up with the rest of the cards better. (And to make it so we don't have to create a new mesh for higher tiered cards.) Added "prev" and "next" text to the arrow buttons on the quest detail screen. Added a brand new (and real purdy) banner for the initial loading screen. Working On We're having some deep talks about how to handle future content in the game. Right now it takes about 2 weeks to create a brand new island, and a few days to finish it. Which...is a pretty bad return on investment. But we also recognize that getting more islands seems to be what most people want. And the Challenge Islands don't really scratch the itch of conquering NEW islands, based on feedback. Better onboarding! We do ...
Idle Evolution
Idle Evolution
3425 days ago · NewProject

日本語 (Japanese)

Hello everyone! Good luck to all the japanese, thanks to the contribution of Arui Kashiwagi. Idle Evolution is now in Japanese! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28141115/681ca2e9def3840cf3f29ba32ab8f6a78ea67185.png From NewProject we are very excited with this translation. If you also want to try to translate the game into your language you have in "Guides" how to do it. http://steamcommunity.com/sharedfiles/filedetails/?id=900127212 Keep evolving! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28141115/9aa026760f0b7e3dc2b3d6eb65affd0d3936d74f.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28141115/f35de1da4760b123a52657db469d9cbadbd6b552.png
Idle Evolution
Idle Evolution
3425 days ago · NewProject

日本語 (Japanese)

Hello everyone! Good luck to all the japanese, thanks to the contribution of Arui Kashiwagi. Idle Evolution is now in Japanese! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28141115/681ca2e9def3840cf3f29ba32ab8f6a78ea67185.png From NewProject we are very excited with this translation. If you also want to try to translate the game into your language you have in "Guides" how to do it. http://steamcommunity.com/sharedfiles/filedetails/?id=900127212 Keep evolving! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28141115/9aa026760f0b7e3dc2b3d6eb65affd0d3936d74f.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28141115/f35de1da4760b123a52657db469d9cbadbd6b552.png
Mountain
Mountain
3468 days ago · David OReilly

Mountain Update & 20% off Everything coupon!

Hi friends. Mountain 1.01 went out yesterday and I hope you're all enjoying it! We will be keeping an eye on this and follow up with any fixes next week. Everything is finally out today and all Mountain owners get a 20% off coupon. This is in addition to the 20% off launch discount - so you get 40% off! Your discount should be applied automatically at checkout. Thank you, as always, for giving me the opportunity to create games like this for you. David http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6505275/9a88ee8e312b83b7661b222372dd5151902f8116.png Everything Steam Page
Mountain
Mountain
3468 days ago · David OReilly

Mountain Update & 20% off Everything coupon!

Hi friends. Mountain 1.01 went out yesterday and I hope you're all enjoying it! We will be keeping an eye on this and follow up with any fixes next week. Everything is finally out today and all Mountain owners get a 20% off coupon. This is in addition to the 20% off launch discount - so you get 40% off! Your discount should be applied automatically at checkout. Thank you, as always, for giving me the opportunity to create games like this for you. David http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6505275/9a88ee8e312b83b7661b222372dd5151902f8116.png Everything Steam Page
Midas Gold Plus - Idle Clicker
Midas Gold Plus - Idle Clicker
3469 days ago · Holyday Developer

Major Update - Pet Battles & Beer Festival Event

http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27608903/514d7581dc213be577219256491dd9f23e10a97c.gif Grow your own pet to fight enemy pets in 4 different arenas. Level them up and obtain stronger pets. Food, upgrades and potions will help your pet evolve and boost its' power to fight in the arena. Progress in the arena and greatly boost your gameplay. CHANGELOG 10/04 * Pets The pet mechanism unlocks once you have 500 Diamonds. There you can fight enemy pets, in the pet arena, and get rewards for your main game when you win. So Pets will help you progress faster in your main game. You can feed your pet to improve its' battle skills and also use potions, that you can craft, in the arena in order to increase your power. Each pet has 10 levels. After that you will get a new stronger pet. Pet stats are also affected by your current champion. This way the new mechanism is interesting for both the old players and the new ones. You will find more info about the pet's by clicking the "I" buttons inside the pet mechanism. Each submenu has detailed information. * Interface - Graphics In order to meet the new needs we redesigned the interface of the king Midas and his champion in order to fit the pet. * Beer Festival Event The new event will be Beer Festival. We have changed the gameplay significantly listening to suggestions of the community and we also added Pet Food as a possible reward. * New Champion Volv, The Tamer of Dragons. We introduced a new champion for the people who are already acquired Lin, Queen of the East. This content comes along with new upgrades and an achievement for the new champion. We named this champion after "Volv". Volv is a player who has shown exceptional engagement with the community by helping others. This is a gesture of respect from Holyday Studios :)
Midas Gold Plus - Idle Clicker
Midas Gold Plus - Idle Clicker
3469 days ago · Holyday Developer

Major Update - Pet Battles & Beer Festival Event

http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27608903/514d7581dc213be577219256491dd9f23e10a97c.gif Grow your own pet to fight enemy pets in 4 different arenas. Level them up and obtain stronger pets. Food, upgrades and potions will help your pet evolve and boost its' power to fight in the arena. Progress in the arena and greatly boost your gameplay. CHANGELOG 10/04 * Pets The pet mechanism unlocks once you have 500 Diamonds. There you can fight enemy pets, in the pet arena, and get rewards for your main game when you win. So Pets will help you progress faster in your main game. You can feed your pet to improve its' battle skills and also use potions, that you can craft, in the arena in order to increase your power. Each pet has 10 levels. After that you will get a new stronger pet. Pet stats are also affected by your current champion. This way the new mechanism is interesting for both the old players and the new ones. You will find more info about the pet's by clicking the "I" buttons inside the pet mechanism. Each submenu has detailed information. * Interface - Graphics In order to meet the new needs we redesigned the interface of the king Midas and his champion in order to fit the pet. * Beer Festival Event The new event will be Beer Festival. We have changed the gameplay significantly listening to suggestions of the community and we also added Pet Food as a possible reward. * New Champion Volv, The Tamer of Dragons. We introduced a new champion for the people who are already acquired Lin, Queen of the East. This content comes along with new upgrades and an achievement for the new champion. We named this champion after "Volv". Volv is a player who has shown exceptional engagement with the community by helping others. This is a gesture of respect from Holyday Studios :)
Midas Gold Plus - Idle Clicker
Midas Gold Plus - Idle Clicker
3476 days ago · Holyday Developer

Patch 13/4/2017

* Pets We added a visual notification in the main screen that will notify you when your food and potions cooking/craftings have already finished so you can cook/craft the next batch. A similar notification has been added inside the pet menu for convenience. * Bug fixes The bug that would allow you to craft a potion overriding the one in progress has been fixed.
Midas Gold Plus - Idle Clicker
Midas Gold Plus - Idle Clicker
3476 days ago · Holyday Developer

Patch 13/4/2017

* Pets We added a visual notification in the main screen that will notify you when your food and potions cooking/craftings have already finished so you can cook/craft the next batch. A similar notification has been added inside the pet menu for convenience. * Bug fixes The bug that would allow you to craft a potion overriding the one in progress has been fixed.
AdVenture Capitalist
AdVenture Capitalist
3554 days ago · Hyper Hippo Productions

The 'Live Your Profits' is now Live!

Hey Capitalists! Are you ready to work swifter, to get your investments to work stronger, so you can earn higher? If so, sprint over to the Live Your Profits events. You have one week to complete this event and reach the top of the podium! Twist and tumble your way to crazy profits and earn extra rewards like Gold, Megabucks and the return of the sports inspired Badges. If you are having troubles accessing the event, check out our troubleshooting page: https://hyperhippo.zendesk.com/hc/en-us Strive for greatness and go for Gold! Good luck! The AdVenture Capitalist Team
AdVenture Capitalist
AdVenture Capitalist
3554 days ago · Hyper Hippo Productions

The 'Live Your Profits' is now Live!

Hey Capitalists! Are you ready to work swifter, to get your investments to work stronger, so you can earn higher? If so, sprint over to the Live Your Profits events. You have one week to complete this event and reach the top of the podium! Twist and tumble your way to crazy profits and earn extra rewards like Gold, Megabucks and the return of the sports inspired Badges. If you are having troubles accessing the event, check out our troubleshooting page: https://hyperhippo.zendesk.com/hc/en-us Strive for greatness and go for Gold! Good luck! The AdVenture Capitalist Team
AdVenture Communist
AdVenture Communist
3555 days ago · Hyper Hippo Productions

AdComm 0.1.6 UPDATE

Greetings Comrades! The long awaited update to our glorious Communist simulator is finally upon us! Your patience has been long-suffering but not in vain as we have made many changes to the game and we are eager to hear what you think. We have made significant changes to the core features and balance of the game, which means that your current progress is no longer compatible with the new version of the game. Everyone will be getting a fresh start on their Communist AdVenture so they can get the full experience of the update we have made. Just like before, any purchases made in the game Shop will be credited forward to your new game. This update has been focused on a new direction and play experience for the game, along with introducing many of the changes and features you all requested after the last update and bug fixes. There is more content for you to check out so you can dig deeper and build higher than ever before, but the game is far from finished. The team continues to work on building out and lengthening the gameplay. Dedicated Comrades will reach limits in the current content and your feedback will help determine how we build out the rest of your AdVenture, so let us hear it. Up to now our release schedule has been long and drawn out because of the large scale changes we have been trying with the game - literally rethinking the entire build from week to week. Moving forward, such large changes shouldn’t be necessary and we will be able to focus on your feedback for our next moves as we continue to build out the game. We will keep you posted on what our priorities are and the most popular requests we are pulling from your compiled feedback. The timing of future updates will depend on the scope of what is being worked on but we will do our best to keep you informed as we go. As always, we thank you for your continued loyalty to Communism and look forward to hearing from you. Peace, Love and Potatoes, The AdVenture Communist Team
AdVenture Communist
AdVenture Communist
3555 days ago · Hyper Hippo Productions

AdComm 0.1.6 UPDATE

Greetings Comrades! The long awaited update to our glorious Communist simulator is finally upon us! Your patience has been long-suffering but not in vain as we have made many changes to the game and we are eager to hear what you think. We have made significant changes to the core features and balance of the game, which means that your current progress is no longer compatible with the new version of the game. Everyone will be getting a fresh start on their Communist AdVenture so they can get the full experience of the update we have made. Just like before, any purchases made in the game Shop will be credited forward to your new game. This update has been focused on a new direction and play experience for the game, along with introducing many of the changes and features you all requested after the last update and bug fixes. There is more content for you to check out so you can dig deeper and build higher than ever before, but the game is far from finished. The team continues to work on building out and lengthening the gameplay. Dedicated Comrades will reach limits in the current content and your feedback will help determine how we build out the rest of your AdVenture, so let us hear it. Up to now our release schedule has been long and drawn out because of the large scale changes we have been trying with the game - literally rethinking the entire build from week to week. Moving forward, such large changes shouldn’t be necessary and we will be able to focus on your feedback for our next moves as we continue to build out the game. We will keep you posted on what our priorities are and the most popular requests we are pulling from your compiled feedback. The timing of future updates will depend on the scope of what is being worked on but we will do our best to keep you informed as we go. As always, we thank you for your continued loyalty to Communism and look forward to hearing from you. Peace, Love and Potatoes, The AdVenture Communist Team
AdVenture Capitalist
AdVenture Capitalist
3603 days ago · Hyper Hippo Productions

"Insert Coin" Reply Event now LIVE!

Hey Capitalists! We hope that you have been collecting your quarters, because the Insert Coin Reply Event is now live! Button Mash your way to crazy profits and earn extra POWER UPS like Gold, Megabucks and the return of the illustrious Arcade Badges. If you are having troubles accessing the event, check out our troubleshooting page: https://hyperhippo.zendesk.com/hc/en-us The Arcade closes down in a week, so do your best to get your score as high as possible! Good luck! - The AdVenture Capitalist Team
Idle Civilization
Idle Civilization
3754 days ago · VSI Studios

New UI Layout and quality of life improvements

Hi folks, Based on a lot of feedback we took a look at the UI and decided it needs a bit of improving for more readability and to easily find and remember where certain things are. Please let us know what your feedback on this new UI version is and have fun in Communia! Patch notes include: - Major UI Layout changes, hopefully things are a little easy to grasp and remember now, let us know what your feedback is - The researches: Use Both Hands, A Helping Hand, Ruler's Presence and Leading Through Example now also increase the rate at which enthusiasm is generated - Various font adjustments, various typo and text formatting adjusments - Circlets should now display properly - Your Strange Sightings now have a clickable chest at the end that will show you exactly what rewards you got from the Sighting - You can now unequip Unique Ornaments if you click on the slot and select Empty Slot - Covinari cost reduction for buildings, troops, culture, food have been capped at 75% - Various achievement trackers that weren't carrying over between colonies should now carry over properly - Fixed some rare rounding issues with population numbers - Some issues with Divine Ability charge icons have been fixed - You can now see the total damage and health of your army in the military tab - Some missing icons have been updated Stay awesome! VSI Team
Idle Civilization
Idle Civilization
3754 days ago · VSI Studios

New UI Layout and quality of life improvements

Hi folks, Based on a lot of feedback we took a look at the UI and decided it needs a bit of improving for more readability and to easily find and remember where certain things are. Please let us know what your feedback on this new UI version is and have fun in Communia! Patch notes include: - Major UI Layout changes, hopefully things are a little easy to grasp and remember now, let us know what your feedback is - The researches: Use Both Hands, A Helping Hand, Ruler's Presence and Leading Through Example now also increase the rate at which enthusiasm is generated - Various font adjustments, various typo and text formatting adjusments - Circlets should now display properly - Your Strange Sightings now have a clickable chest at the end that will show you exactly what rewards you got from the Sighting - You can now unequip Unique Ornaments if you click on the slot and select Empty Slot - Covinari cost reduction for buildings, troops, culture, food have been capped at 75% - Various achievement trackers that weren't carrying over between colonies should now carry over properly - Fixed some rare rounding issues with population numbers - Some issues with Divine Ability charge icons have been fixed - You can now see the total damage and health of your army in the military tab - Some missing icons have been updated Stay awesome! VSI Team
Idle Civilization
Idle Civilization
3771 days ago · VSI Studios

Fixes, Mac and Linux builds

Hi folks, So today brings us a few fixes and the tentative Mac and Linux builds for those of you who use those operating systems. If you have a Mac or are running Linux on your machine, please test the new builds and let me know if you find any issues. If you run the game and the resolution is wonky under these new builds, please switch to windowed mode and then back to fullscreen mode using your Operating System's relevant keyboard shortcut. There's also a few new Steam achievements and more will come. A short summary of the patch is the following: - All towns should be clickable on the map now - Fixed behavior on some local and Steam achievements - New Steam achievements - F1-F12 now work as hotkeys for the tabs in game (population, buildings, research, etc.) - The effect of the Relic of Endless Coins has been changed - Other various minor fixes - Various behavior improvements for better game stability
Idle Civilization
Idle Civilization
3771 days ago · VSI Studios

Fixes, Mac and Linux builds

Hi folks, So today brings us a few fixes and the tentative Mac and Linux builds for those of you who use those operating systems. If you have a Mac or are running Linux on your machine, please test the new builds and let me know if you find any issues. If you run the game and the resolution is wonky under these new builds, please switch to windowed mode and then back to fullscreen mode using your Operating System's relevant keyboard shortcut. There's also a few new Steam achievements and more will come. A short summary of the patch is the following: - All towns should be clickable on the map now - Fixed behavior on some local and Steam achievements - New Steam achievements - F1-F12 now work as hotkeys for the tabs in game (population, buildings, research, etc.) - The effect of the Relic of Endless Coins has been changed - Other various minor fixes - Various behavior improvements for better game stability
Idle Civilization
Idle Civilization
3792 days ago · VSI Studios

The Update and the Apology

Hello folks, Well, it's been quite a while and I am sorry. I know a lot of you gave up on us actually finishing this project and thought we disappeared forever into the great abyss that is the "Unfinished Early Access Games" and you had all the right to think that. But we are back and we are sorry we vanished in the first place and that it took so long to get the game on track. The estimated two months of EA turned into six but we hope we're close to the end now. We thank you for your patience and we humbly invite you to check out the new Idle Civilization. We have new graphics and some new content for you! - The Covinari have found their way to your kingdom - fabled mercenaries that will work and fight for you if you build a Keep. 10 classes with distinct talents and traits await you to recruit them. - Archons might now deem your colony worthy of their attention and start watching over it when your population is great enough. - You can now undertake Pilgrimages if you have enough Archons. Pilgrimages will reward you with powerful relics - Being active in the game generates Enthusiasm. You can use your enthusiasm to hold speeches that bolster various aspects of your colony. - Over twenty new unique ornaments have been added to the game - Several new strange sightings have been added to the game - Several new random events have been added to the game - Some more typos have been addressed - Villager allocation now properly triggers achievements once more - You no longer need to swap in and out of the exploration panel for it to acknowledge manual soldier allocation - Belts, Cloaks, Bracers added to Hero items - Exploration buffs added to hero items - Various interface elements have been redone. - New achievements - New researches for your keep - Many other changes that we invite you to find for yourself We invite you to explore the new version. There will most probably be bugs and we will fix them ASAP. Thank you again, you are truly amazing people! I'm going to be up...
Tap Tap Infinity
Tap Tap Infinity
4042 days ago · Scary Bee

1.7.7 Live!

The last few updates have all been about tidying up loose ends and fixing or improving things that have been around for a while including ... * Endless Focus will now work offline. * You can earn more than 1 Rank from offline monster kills. * Offline earnings now calculated when manually importing a game save or loading a cloud save. * Pickup icons and labels reordered to make the important ones (like gems) appear on top of the less important (like gold coins). All feedback appreciated, have something else you'd really like fixed/improved - let us know!
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