This update focuses on automation control, Conquest map clarity, and several balance/UI fixes. Changes Add a Fill Empty Slots First automation toggle for role assignment Auto Scavenger zone assignment now updates when new scavengers are added or zones are completed Rework the Conquest zone details panel with clearer special tile and reward information Show boss reward availability and respawn details more clearly in zone details Rebalance Industry divine skills for Scavengers, Cultivators, Chroniclers, Scourers, and Forgers Improve number notation formatting across several UI panels and Codex entries Bugfixes Fix Cleaver treasure damage scaling starting below x1 Fix the Conquest map not returning to the caves after prestige or run reset Fix stale zone details staying open after ending a conquest run
Auto Settings View current values at a glance Smoother adjustment via sliders Hotkeys Press X to quickly toggle Auto Settings on/off (the hover tooltip for the "Auto" button on the bottom bar displays ) ESC for stepwise back navigation Inside subpanels, ESC only closes the current subpanel; press ESC a second time to close the entire Auto Settings window. Fixes & Optimizations Top Bar Unit Count: The counter at the top-left corner now decreases correctly when units are eliminated. Text & Multilingual Localization Text revision: "Auto Lock" → "Dynamic Lock"
Eldara Patch — Quality of Life & Save Safety 🎒 Bank / Backpack — Custom Amounts Right-click any item and choose "custom…" to type any amount to withdraw, deposit, or stash — no more spam-clicking "Withdraw 100" to move a 3,000 stack. Quick-pick chips (100 / 1,000 / 10,000 / All) in the prompt for fast common amounts. Backpack menus now match the bank, including the higher 1,000 / 10,000 presets. 📦 Loot Box — Auto-Stack Fixes Fixed the Auto-Stack toggle disappearing: with it ON, the box stayed empty, so the button to turn it back OFF became unreachable and loot was force-sent to your inventory. The toggle is now always visible — even on an empty box — with a note explaining where your drops are going. Thieving loot now respects your backpacks: stolen items drop into a bag that holds that type, just like mining, fishing, and the other skills (previously it always went to your inventory). 💾 Save Safety Hardened cloud-save handling: a cloud sync now backs up your local save first, so a restore can never silently overwrite your progress. If anything ever looks off, your previous state is recoverable in Settings → Data → Restore.
Added Auto Settings (bottom Auto / climber Auto Battle): master switch + per-option toggles; widget matches Min rebirth floor: slider 0–500 (0 = no limit) Summon floor in Auto Settings (peak / lowest toggle) Auto UI strings: 11 locales Changed Auto unlock/upgrade: every 3s; auto summon still 0.5s ×1 / ×10 / ×100 anytime, no floor requirement Rebirth keeps auto settings Companion upgrades run smoother Fixed Auto Settings display; Auto Battle / Upgrade button size match; missing translations
【v1.0.39】Auto Settings · Idle QoL Added Auto Settings panel: bottom-bar Auto or climber card Auto Battle; master switch gates execution; sub-options stay checked when master is off Climber card Auto Battle syncs with the panel master switch (bidirectional) Summon floor (peak / lowest) moved into Auto Settings; tap to cycle (neutral button, not on/off toggle) Desktop widget idle (Standard / Lite / Formula) runs the same auto summon, skills, upgrades, and rebirth as the main window Changed Removed summon-floor row from Settings; text unified to auto summon Auto unlock / auto upgrade (skills, companions, climber) now tick every 3 seconds (was 1s) Auto cast skills: fires when cooldown ends (real CD, not a fixed 0.5s poll); auto summon climber stays at 0.5s Upgrade multiplier (×1 / ×10 / ×100) on the left column and in Auto Settings cycles freely—no level 10 / 100 gate Rebirth keeps auto settings (same as loading a save; new game only uses defaults) Inventory chest sell confirm: removed side “×N” label; quantity slider centered Fixed Large empty scroll area below Auto Settings options Panel title shows Auto Settings Playtest install (Steam App 4794380 · branch playtest) Library → Thousand Floors → Properties → Betas Check Enter beta access code, enter: qiancengdengta (lowercase, no spaces) Under Select beta, choose playtest (not Default) Close Properties and wait for the download (~350 MB+; a tiny/fast download usually means you are still on the old branch) Launch and confirm version v1.0.39 Invalid code: enable “Enter code” first, then paste Only Default in the list: playtest branch not live or changes not Published yet Still on an old build: confirm branch is playtest; try Verify integrity of game files Note Auto settings save in auto_play (~30s auto-save or on quit); summon floor is in local settings.cfg Includes v1.0.38 fixes (lockdown repop, lockdown card UI, fierce/demon roll on auto summon) if upgrading from older builds Happy climbing
Eldara Update — Rebirth Rework, Houses Freed & More ✦ Rebirth Overhaul You keep your progress now. Rebirthing no longer wipes everything — your upgrades (including Hunting Store unlocks), gathering tools, monster prestige, pets, and House reputation all carry over. Only levels, gold, inventory, combat gear, bank, and collection log reset. Fixed an issue where rebirth could fail to fully reset — the reset is now reliable. A permanent Rebirth bonus chip now displays your +XP / +Luck on your skill panels, and every XP value on your cards now reflects your rebirth multiplier — what you see is what you receive. ⚔ Houses / Factions The oath is now optional. Declining a House's invitation no longer removes 80 standing — it costs nothing. You can level all three Houses for all their perks (perks stack by reputation). The oath grants only that one House's Member's Favor, one at a time. Swearing to a House does NOT lock you out of the others. 💀 Hardcore Clarity Hardcore's -50% XP/Gold penalty is now shown everywhere. Quest, story, contract, and achievement reward numbers display what you will actually receive, and a clear Hardcore chip names the penalty on your skill panels. 🎒 Backpacks, Bank & Loot Offline gathering now respects your backpack assignments. Shift-click a bag item to stash the entire stack (matching the bank). The backpack list no longer scrolls back to the top when you click. Deleting a bank tab now moves its items to the next tab — they are never lost. Loot box: gold no longer gets stuck in the box while Auto-Stack is enabled. 🏹 Hunting Store New — Quartermaster's Ledger: craft, cook, smith, fletch, and process directly from your bank. New — Beastcaller's Whistle: +75% chance to find skill pets, both while playing and while away. Store reorganized — cards aligned and sorted by cost, with a clear note that Hunting Points come only from contracts (Auto-Accept keeps earning them; offline progress never does). 💰 Economy & Monsters Monster gold rebalanced so every...
FixedAfter lockdown floor count changes, empty spawn zones above the lock line repopulate monstersLockdown skill card numbers stay synced with runtime locked_floors and refresh on changeChangedAuto battle climber summons now roll Fierce/Demon variants (same odds as manual taps; multi-summon charm still manual-only)Happy climbing!
【v1.0.30 Update】 Fixes Leaderboard list no longer has a large blank scrollable area below the last entry Thank you for your feedback, and happy climbing!
Eldara — Update v0.1.1 (June 18, 2026) -- This update had a lot of edited/removed code so if a few bugs persist, please be patient... we're taking care of them! This update lands a critical save-recovery fix plus a faction rework, thieving passives, and a pile of polish. Scroll to the bottom for a full catch-up of everything that's landed recently — Steam hasn't had patch notes until now, so this is the lot. 🛟 Critical Save Fix Restore Backup now works. Picking a backup snapshot used to reload your CURRENT save instead of the backup — the cloud sync was overwriting the restore on reload. Rolling back now restores exactly the snapshot you choose. Gear sets guarded against wipes — your saved gear presets can no longer be blanked out, closing a rare "my gear vanished" cause. ⚔️ Factions Reworked You may still swear the oath to only one faction — but that's now the only restriction. Perks are earned per-faction by reputation and they stack: keep your standing high with more than one House and you get all their perks at once. Helping one faction still nudges the others down, so spreading your loyalty is a balancing act — not a hard lock. No more estrangement, no "the others turn their backs." 🗡️ Thieving Passives Thieving now has a full 6-tier passive ladder (Lv 15 / 30 / 45 / 60 / 75 / 95): faster steals, lower catch chance, fewer guard hits, more loot, and a 10% chance to double an entire heist at Lv 95. 🌿 Cultivating Processing tab: material counts update instantly, and brew time now correctly reflects Ancient Surge and other speed bonuses. ✨ Other Changes Silver Ring is now craftable in the Crafting tab for 3 silver ingots (early-game ring). Refining gear now adds to its sell value — sell a refined piece and recover some of the invested gold. World Boss "Echoes Remembered" counter now ticks up with boss kills. Fixed thieving guard-% display, several gear combat-class mismatches, and added sell value + quest requirements to gear in the Codex. Catching Up — Recent Upda...
Fixes Skill upgrade buttons could show %.3e instead of the real price on extremely high-level saves (scientific notation for huge costs) Dev save library lists only slots with files on disk; Windows path fix; auto-selects the big-number test save slot Added Skill list rows now show current level above each art (e.g. Lv.400) without truncating large level numbers Thank you for your feedback, and happy climbing!
【v1.0.28 Update】 Fixes Gold may not drop when defeating monsters above floor 200 Abnormal gold/stat values after loading saves with extremely high numbers Tower Climber could not auto-summon when Auto Battle was enabled in the desktop idle widget High-level skill upgrade costs incorrectly stuck at the same price Gold achievements such as “Ten Trillion Gold” now track lifetime total gold earned Added Current version number shown in the bottom-left of the Settings screen Thank you for your feedback, and happy climbing!
Revised inventory magic treasure descriptions and resolved known bugs.
Resolved existing known bugs concerning Steam leaderboards and configuration settings.
This update adds:1152 resolution1280 resolution1440 resolutionThese options were added based on player feedback requesting larger display sizes.
Eldara — Patch Notes sorry for the delay! steam was having issues on our end! we are still working on bringing more content I promise, right now we're just making sure the game is rid of most of the bugs and adding a lot of QoL features that you guys have suggested in both the discord and on steam! Economy Gear upgrade costs massively rebalanced — no more thousand-hour grinds for a single upgrade. Apex/Void/Mythic refinement is now a reasonable long-term goal instead of a second job, and the cost curve no longer explodes at higher levels. Skills & Quests Smelting bars now counts toward the "Smith N items" achievements (previously only forged gear counted). Shark Hunter quest fishing requirement fixed (65 → 80) — it asked for Cooked Shark before you could actually catch sharks. Bakery Stall (Thieving) now drops bread, coins & a cooked fish instead of just fish — it's a bakery, after all. UI Fixed inventory/bank icons overlapping each other on smaller or non-maximized windows. Thanks for all the bug reports — keep 'em coming!
v0.1.27 - hot patch - Fixed a bug where bucket was giving 1s and 10s like hot cakes, chaos upgrade was applied twice so almost a 35% chance at getting a weird grade - Added more guardrails around grading (Keep in mind chaos grading upgrade and grading can sometimes be inconsistent with some wiggle room to these guardrails) - Damaged (score
ENDLESS SIGNAL Is Out Now!ENDLESS SIGNAL has officially launched!What started as a small idle game designed to sit quietly in the corner of your screen gradually grew into something much bigger.Along the way, I added weapon evolutions, support equipment, random upgrades, achievements, Endless Mode, and more.The game starts off simple, but as your build develops, it can eventually fill the entire screen with overwhelming firepower.I hope you'll enjoy experimenting with different combinations of weapons, support equipment, and upgrades to create your own overpowered builds.The game also includes a bonus Roguelite Shooter Mode, which offers a very different experience from the main game.A huge thank you to everyone who helped test the game before release. Your feedback played a big part in getting the game to this point.If you decide to play, I'd love to hear your thoughts and suggestions.I'll continue improving and updating the game after launch.Thank you for your support, and I hope you enjoy ENDLESS SIGNAL!
v0.1.26 - Launch Update 3 Employees Compact view toggle on the roster - reduces each card to a single row showing name, status, and profit. Persists across sessions Compact roster view now shows an Upgrade button to the right of the XP bar so you can train without switching to the full card view Roster re-arrange mode - drag cards to reorder in both full and compact view Team Stats modal - shows concrete cycle times, mistake rates, and what upgrading each employee would improve; displays the employee's custom avatar if one is set Employee Customize modal - rename an employee, train them to the next tier, or upload a custom photo avatar (stored locally, falls back to role icon if missing). Avatar upload includes a drag-to-pan, scroll-to-zoom crop tool Employee Rules modal now accessible from both the roster header gear button and the Scout stock filter row Sell delay slider in Employee Rules (Flipper section) - new cards must age for 0-5 minutes before the Flipper is allowed to sell them Store stock cards show a live countdown badge when a sell delay is active and the Flipper would otherwise sell the card Store stock cards show a lock icon when the Flipper's rules permanently exclude them (variant, rarity, or price restriction) Store stock sort, variant filter, and pagination settings now persist across tab changes Recent sort toggle added to the store stock filter row - sits to the right of the divider and stacks with the active primary sort as a tiebreaker; primary sort buttons are now deselectable (no selection = sort by most recently acquired by default) Inventory Replaced bundle mode with a two-button Sell All control - a main button to execute and a gear button to configure rules Sell All rules let you set min/max value thresholds and exclude specific variants, rarities, or card status (raw/graded) from being sold When no rules are saved both buttons open the config modal; the config modal includes a review step showing matched card count and estimated profit b...
Eldara Update — Hunting Store + Fixes New: Hunting Store *INCOMPLETE! THIS IS JUST TO BRING OUT CERTAIN QOL FEATURES TO YOU GUYS FOR NOW THIS WILL BE RE-DESIGNED IN THE FUTURE* Earn Hunting Points from completing contracts and spend them on two upgrades: Auto-Accept Contracts — automatically re-takes the same contract when you finish one, perfect for idling. Auto-Farm — auto-harvests a finished crop and replants the same seed from your inventory, extra bags, or (at Cultivating 100) your bank. Fixes & Quality of Life Quest XP Boons and Salt auras can now be active at the same time. Seeds and auto-cremation now use materials from your extra bags. Fixed the Emerald Amulet stats (it was weaker than the lower-tier Ruby Amulet). Offline progress now correctly credits an active World Event bonus. Snappier skill-tab switching. Shadow Hand achievement now rewards the Sky Piercer Greaves instead of a duplicate cloak. Save fix: switching characters can no longer overwrite or lose another save.
Eldara — Patch Notes 🐾 Offline Pet Drops Pets can now drop while you're away — log in to find a new companion waiting. ☁️ Cloud Save Fix Fixed cross-device saves loading an old character or failing to carry progress between PCs. 🍖 Auto-Eat Reliability No longer skips food sitting in your bag — it eats the moment your HP hits the threshold. 🌠 Realm Events Fixed The +100% XP meteor no longer stalls for hours; it fires on schedule and catches up the instant you return. ⚔️ Combat XP Rebalanced High-level monsters now properly out-earn low-level ones per hit — no more rats beating wraiths. ✨ Shiny World Boss Nerf No more full apex sets from a single kill. Shiny bosses are rarer, drop one piece at most, and token-spawned bosses are 5× harder to roll shiny. 🎒 Inventory Overflow Fix No longer triggers when your bag isn't actually full, and locked items are never auto-banked anymore. 💾 Settings That Stick Your preferred House and bank withdraw/deposit amount now save across restarts. ⚡ Ancient Surge Sound Surge now plays a chime when it spawns — mute it anytime in Settings. 📜 Adventure Log Collapse New button to hide the Adventure Log if it's causing you lag. 🖥️ Layout Fix Pinning tabs no longer pushes the UI down a row on certain screen sizes. 🐟 Minor Fixed a log icon overlapping item names.
Hello everyone!We're excited to announce that the demo for Slice To Meet You is now available on Steam!Slice To Meet You is a cozy incremental game about slicing ingredients, unlocking new foods, upgrading knives, and creating your own relaxing kitchen atmosphere.In the demo, you'll be able to: • Slice and serve ingredients • Unlock your first upgrades • Try different knives • Experience the core progression loop • Get a taste of the customization options available in the full gameWe would love to hear your feedback and impressions. Every comment helps us improve the game before release.Thank you for checking out Slice To Meet You, and we hope you enjoy your time in the kitchen!Happy slicing! 🔪
A Note on Transparency — What's Next for Eldara Hey everyone! ❤️ We want to be as open with you as possible going forward. Communication is key, and you deserve to know what's being worked on and where Eldara is headed. We promise to roll these updates out slowly and explain each one in detail as it arrives — but for now, here's a look at what's in the works and what's planned for the future. Right Now Our current focus is squashing bugs and making the game feel better through a steady stream of quality-of-life improvements. A lot of this is happening quietly in the background and will ship as soon as it's ready. In the Works / Planned https://media.discordapp.net/attachments/1511065038364872704/1516219848420753499/content.png?ex=6a328205&is=6a313085&hm=64afa8fff124cbf30687fb070ff12665e598fbc14022ce04110d2779bbdac692&=&format=webp&quality=lossless&width=1314&height=876 Thank you so much for your patience while we make Eldara the best it can be. We're listening, and we're building this with you. ❤️ — The Eldara Team
v0.1.25 Inventory Pagination Added pagination to the Inventory screen - large collections no longer render all at once, which should fix lag and stuttering when your inventory grows Choose how many cards to show per page: 10, 25, 50, or All Page size preference is saved and persists across sessions First / prev / next / last navigation controls appear when there are multiple pages Changing filter or sort order resets to page 1 automatically Lot Reveal The lot reveal modal now shows a Codex +N chip in the summary footer when any cards from the lot were new additions to your collection Card Rarity Labels Fixed: cards labeled "Holo Rare" now only show that label when the card actually has a holographic finish. Normal and reverse-holo prints of the same creature now correctly show as "Rare" instead List for Sale Added "Save as defaults" and "Reset defaults" buttons to the List for Sale modal - set your preferred marketplace, price percentage, and duration once and it will be pre-filled every time you list a card Vault Keeper Fix Fixed: the Vault Keeper upgrade now correctly stabilizes both raw and graded card values. Previously only graded cards were immune to market noise - raw cards still showed inflated or deflated values from noise fluctuations. All inventory cards now lock to their true baseline value when the Vault Keeper is hired Fixed: Vault Dealer listings now price at the noise-free graded value - the price you pay is exactly what the Vault Keeper upgrade shows in your inventory after purchase, with no drop Card Detail - Market Drift Revamped the market drift section on the card detail modal: now shows a dollar value (noise-adjusted base value), a delta vs the start of the chart window, and a properly labeled Y-axis with min/mid/max values - no more unlabeled flat line The sparkline is now pre-seeded with a simulated walk when you open the modal, so the chart has data immediately instead of being empty until you watch it for several minutes Active trend events...
Eldara — Patch Notes 🌱 Cultivation now responds to speed buffs! Ancient Surge, Ash Salts, Town Crier weather, and faction cultivation-speed perks now all speed up crop growth while active. (Your faction and Crier cultivation bonuses were silently doing nothing for grow time before — now fixed.) 🏦 New "Deposit All" button Added to the bank (bottom-right). One click dumps your entire inventory and your on-hand coins straight into the bank. Locked items are always kept safe. ⚔️ Combat XP fixed XP is now based on the damage that actually landed instead of overkill — no more inflated XP from one-shotting low-HP enemies. 💀 Hardcore tamper warnings removed Honest Hardcore players were being false-flagged. It's a single-player game, so that check is gone for good. 📌 Character panel pinned Your avatar, HP/XP bars, and Combat level now stay pinned to the top of the sidebar while you scroll through your skills.
Official Launch Countdown · June 18Fellow tower climbers, thank you for climbing with us since the store launch! Thousand Floors officially releases on Steam on June 18.We'll keep polishing content and experience—here's everything in this pre-launch update.🌄 New Scenes · Three Rebirth WorldsRebirth is more than a stat reset—each cycle takes you into a wholly different realm:Scene I · Misty Ink Mountains: ink-wash peaks, mist and drizzle Scene II · Cloud Palace Heavens: celestial clouds, golden palaces Scene III · Star Ruins Night Realm: star altar, deep astral ruinsWe know many of you came for our misty ink-wash mountains—so World Rotation is an optional toggle in Settings that you can turn on or off to suit your taste.⚔️ New Allies · 15 Companions UnitedThe companion roster has expanded to 15 allies—five distinctive new companions climb with you to the summit.Tower Climber and every ally have two outfit series—Cloud Terrace Attire (S1) and Crimson Glow Brocade (S2)—collect and switch them in Inventory.✨ New FeaturesDesktop widget: press C or tap Widget on the bottom bar to shrink the tower into a desktop companion—climbing continues in the background; browse floors, tap chests, earn Steam Inventory keys.Beast Codex: press V to open; defeat beasts to unlock entries and track total slays.Steam Inventory: keys drop while idling—open chests to collect Treasures and Appearances.11 languages: Simplified & Traditional Chinese, English, Japanese, Korean, French, Spanish, Portuguese, German, Russian, and Italian.Steam integration: 17 achievements, max-floor & treasure leaderboards, Cloud Save sync.📅 Release InfoLaunch date: June 18, 2026On your wishlist? You'll be notified on launch day.Add the game to your wishlist—or tell a friend who loves pixel tower climbers. We'll wait at the top.Happy climbingːsteamhappyː!