Hello, 2 weeks ago I said I was hoping to release a new challenge world and that it would take about 2 weeks. It will unfortunately not come out this week. I have been extremely busy with other things in my life. So I expect once again that it will take 2 weeks. Thank you for you patience. Thratur
Age of Clicks 0.70 Economy, trade, diplomacy, army, interface and editors — almost every system in the game has been rebuilt or deepened. Everything below is in order, with pictures. The game is still in Early Access and the balance is still being tuned. In short Economic cycle — the state of a country's economy from Depression to Overheat; it sets how fast you build Buildings — build time, tiers with a choice of branch, a look for every era Production — a tab of its own: workers, chains, line shares, a "civilian ↔ military" focus Deposits — ore lies in specific places, no deposit means no mine Budget, living standard, loans — a new budget window, people eat goods, debt and default Trade — contracts between countries, auto-trade, a supplier catalogue, a route map Diplomacy — an agreements desk, land lease and purchase, influence, regime change and funded uprisings, two kinds of blocs, the Course of the State Lands — integrating territory for money and time, national uprisings, puppets of a new kind War — initiative bubbles, army doctrine, the "one year into the war" forecast, peace bought with points Interface — a living map instead of illustrations in the menu, a configurable top bar, hotkeys, a world ranking Editors — an events editor, a formable-nations editor, a resources layer, a full-screen scenario workbench
Age of Clicks 0.70 - what changed since 0.62.5 Economy, trade, diplomacy, army, interface and editors - almost every system in the game has been rebuilt or deepened. Everything below is in order, with pictures. The game is still in Early Access and the balance is still being tuned. In short Economic cycle - the state of a country's economy from Depression to Overheat; it sets how fast you build Buildings - build time, tiers with a choice of branch, a look for every era Production - a tab of its own: workers, chains, line shares, a "civilian ↔ military" focus Deposits - ore lies in specific places, no deposit means no mine Budget, living standard, loans - a new budget window, people eat goods, debt and default Trade - contracts between countries, auto-trade, a supplier catalogue, a route map Diplomacy - an agreements desk, land lease and purchase, influence, regime change and funded uprisings, two kinds of blocs, the Course of the State Lands - integrating territory for money and time, national uprisings, puppets of a new kind War - initiative bubbles, army doctrine, the "one year into the war" forecast, peace bought with points Interface - a living map instead of illustrations in the menu, a configurable top bar, hotkeys, a world ranking Editors - an events editor, a formable-nations editor, a resources layer, a full-screen scenario workbench ECONOMY Economic cycle {STEAM_CLAN_IMAGE}/46152319/91e76c403e899811e1477dd6e59b1a2c00b758d0.gif Every country now has an economy state - a scale split into eight zones: Depression, Recession, Stagnation, Norm, Steady growth, Fast growth, Economic boom and Overheat. It sits above the bottom panel in the "Economy" map mode. The zone decides how fast the country builds and how its cities grow: everything is slow in Depression and fast in a boom. Overheat, though, is a trap: building slows down again there, so you cannot push the economy forever. The marker follows the development of the economy. Clicks on your own land (including ...
修正了DLC无法生效的bug
本游戏正式开通了首部DLC《红颜仙途》,增加新宗门、新功法、新地图,欢迎入手!
Fixed leaderboard scores getting stuck for endgame players. Export, import and restore your save in Settings › Save & Game. Export before reinstalling Windows or switching PCs. You can now sell spare copies of equipped gear. New option: Auto-equip better gear. Worker buttons no longer jump around. New "All" button assigns every idle worker. Cleaner worker display in the skill list and on busy tasks. Weaker potions no longer extend stronger buffs at full duration. Daily tab shows when new quests arrive.
New ContentAdded a complete stock trading system, including financial derivativesAdded Phase 1 of the Workshop, supporting custom new characters, new items, and new dialogue linesVarious smaller content additionsBug Fixes & StabilityAssorted minor bug fixesJiaxin is scheduled to be implemented next week.In addition, multiplayer stock trading, a programmable Workshop, and other new features are currently in active development.If you have any suggestions or ideas, or run into any issues while making Mods, feel free to join the Jiahao Steam discussion QQ group (Group ID: 1124480277) so we can improve Jiahao together.Finally, Happy Mid-Autumn Festival to everyone!
Mining and Refining now go to 120, with new belts, new recipes and a reward waiting at the top. Trading routes from 89 up need less cargo. Drop chances now include your Magpie, Sensor Array and guild bonuses, and hovering one shows the base chance. Fleet Ops goals are now sized from recent fleet activity, so they no longer clear in a few hours. Player profiles show every level 120 title a player holds. Level announcements in chat can be hidden in Settings.
Main Changes: - Improved Bounty Target Levels - Fixed Gene Stabilization False Failure Messages - Fixed Dropdown Menu Readability Thank you for continuing to report issues and help us improve the game.
Interface New "Current action" section in Settings, Advanced options, with two options: "Keep the current action in place", so it does not jump to the top of the list, and "Don't highlight the skill being trained" The Speedrun panel remembers the chapters you unfold by hand: they stay open after dying and after reincarnating, until you fold them On the map, rooms with a market carry a gold coins icon. Rooms that a class route, a detour or an alternative route branches off from carry a violet fork, which with anti-spoiler on only shows once you have set foot on that branch Market potions and drinks show, after the price, how many the purchase gives and how much each one heals In the automation plan, the card of anything bought at a market says how much it costs and, for potions, how many the purchase gives and how much each one heals "Gather tinted fruits" now says on the action itself how much each fruit tints the vial, not only in the inventory The Tinted Wood "Plant the lightfruit tree on the stone" stops showing in the automation plan once it is planted At The Spring, your class step at the stone shows up locked while you are missing clues, and says how many of the nine you have in this life "Offer your help against The Amalgam" also shows up locked, with a warning, until you do your class step at the stone Automated list New "Clear automated list" button in the presets menu. It empties the automation plan in every room, after a warning to confirm Saved presets are not deleted, and you can still go into the rooms on the map to pick their actions When you reincarnate there is another button, "Remove automated actions", to start the next life with an empty list. It only applies to that reincarnation When you import a preset from another character and the fight on the new route has to be added, the enemy's loot is now added too. They go in this order: fight, loot and Continue Unique bosses The "Revive unique bosses" button unfolds the list of unique bosses that char...
1. Added 20+ new training activities 2. Optimized pill and cooking recipes 3. Removed the consumption limit for Fire Qilin Saliva 4. Optimized weather duration 5. Increased the chance of comprehending combat skills
DISPATCH is on the line Mission Control has a voice now. DISPATCH, the Company's remote handler, speaks up on the missions that matter: your first day stranded in orbit, your first kill, every new sector, every boss and the moment the Singularity opens. Every boss and every enemy of the opening sectors also has its own Atlas entry. A slow starfield sits behind every page, with a nebula tinted by the sector you are deployed to. New setting: Settings, Interface, Motion Effects (Full, Reduced or Off). Pages you are not looking at no longer rebuild every frame, which is lighter on laptops. The main menu shows the build number, so a bug report can name it. Research is one tree The research tabs are gone. Research is a single tree that reads left to right: every sector has its own cluster, and a gate between two clusters opens the next sector. Past the next gate, the tree stays under an UNREVEALED cover until you reach that sector. A Warp locks research again, but the sectors you have reached stay on your map. Each sector's research is paid for with that sector's own materials: Sector 1 with iron, silicon, copper and the like, Mars Debris with Wreckforged Alloy, the Glacier Belt with Rime Alloy, and so on. The three starter nodes still cost Liras only. Every node hangs off what comes before it, and a card tells you when it also needs something from another branch. Sector Delta gear can now be crafted in Sector Delta. Research opens on your current mission's node, and the mouse wheel scrolls the tree sideways. Mine and Engineering grow with you Operations, recipes and buildings appear once you can actually use them, instead of a wall of locks. Operations above your skill level still show, as your next goals. New arrivals wear a NEW tag, and the Mine and Engineering buttons count them until you look. A card now names the plant that can run it for you, with a link to its research, as soon as that plant's sector is on your map. Orders is now the Market New BUY tab: anything y...
Hello, anglers!In this small patch, we've added new benefits to regional cards, made banking and profession management easier, and refreshed the workshop panels.Mirabello Bay: The card purchased for 25 Randomness Points now increases the interest rate on Gold and Pearl deposits from 1.5% to 7.5%.Ierapetra Offshore — Infinity at a Glance: For card holders, the first Labyrinth reward tier threshold has been reduced from 50 to 35.Southern Crete — Golden Age: For card holders, the first Creta Racing reward tier threshold has been reduced from 53 to 40.Mystic Card — Bank Automation: Automatically collects interest from matured Gold and Pearl deposits, keeps the principal in the bank, and starts a new term.Mystic Card — Profession Automation: If no training is currently in progress, automatically starts an unfinished profession training when its requirements are met and the necessary resources are available.Creta Racing: The top panel has been redesigned. You can now more easily track the current series closest to 101, your best series, and how many times you've completed 101.Labyrinth Workshop: The new panel, designed to match Racing, now shows the labyrinth closest to the exit, your best progress, and your total number of completions.Related descriptions and new interface text have been updated across all eight supported languages.Bank and Profession Automation can be enabled or disabled using two separate switches in their respective sections. Both are disabled by default and operate while the game is active.Thank you for your feedback. Random!
- Fixed an issue where Tier 7 Sovereign jewelry was using Tier 1 kill requirements for refinement. Tier 7 items now properly scale from 4,500 to 10,000 kills. - Enabled kill progression for Tier 7 equipment within the Obsidian Citadel (Zone 6). - Ammo items (such as arrows and bolts) can no longer be placed into Crucible refinement slots. - Added an automatic recovery check that returns any incompatible items from Crucible slots back to your inventory and safely refunds any invested materials. - Improved sound effect and ambient track reliability with graceful fallback handling to prevent audio hitches during extended play sessions. - General backend and client performance improvements for combat and offline progression synchronization.
1. 修复宗门功勋灵锁的继承问题,轮回后可正确保留对应宗门的未消费贡献、累计功勋及神兽挑战进度。 2. 新增角色改名功能,点击界面左上角的角色姓名即可修改。 3. 修复自动出售选择“全部境界”后,再次打开错误显示为“炼气期及以下”的问题。 4. 优化傀儡栏位命名,统一为“1号战斗傀儡”“2号战斗傀儡”“1号辅助傀儡”“2号辅助傀儡”。 5. 游戏首部DLC“红颜仙途”已准备就绪,今晚正式发布,敬请期待!
Added UI Scaling — You can now adjust the interface scale to better fit different monitor sizes and resolutions. Fixed Missing Localization — Corrected missing localized text in several areas of the game. Improved Order Rush Input — Ingredients are now numbered, making it faster and easier to select them during Order Rush. Rendering & Asset Optimizations — Improved rendering behavior and optimized various game assets for better overall performance. This update also includes a handful of smaller quality-of-life improvements, fixes, and polish throughout the game. As always, thank you for playing and for all the feedback. I hope you enjoy the update! - Vsentra
NEW FEATURES & CONTENT Lineage Titles and Accolades - Profile Titles Showcase: Added a dedicated Titles tab in the Player Profile view where you can inspect, unlock, and equip earned titles. - Milestone Progression: Unlock prestigious titles by achieving milestones across multiple paths: * Monster Carnage: Slay your way through kill milestones ranging from 1,000 to 1,000,000 monsters. * Apex Boss Conquests: Prove your strength by felling 250, 1,000, and 5,000 world and dungeon bosses. * Coven Brotherhood: Participate in and complete 10 to 500 Coven Events alongside your clan. * Discipline Mastery: Earn distinctive golden titles for achieving Level 120 in each skill, plus the mythic Crimson Paragon title for mastering all disciplines. - Visual Distinction: Unlocked titles feature custom color-grading and subtle glow accents across Global Chat, Party Chat, Leaderboards, and Player Inspection. Off-Hand Combat Gear: Quivers and Tomes - One-Handed Archetype Expansion: One-handed combat styles now feature dedicated off-hand items: * Shadow Archery: Crossbows now equip Quivers (Scout, Leather, Shadow Weave, Bloodseeker, Veilstalker, and Void Sovereignty). * Blood Sorcery: Wands now equip Tomes and Grimoires (Acolyte, Apprentice, Sanguine Shroud, Nether Codex, Blood Prince, and Void Sovereign). - Crafting & Crucible: Quivers and Tomes can be crafted through Forging and advanced through the Sanctum Crucible up to Tier 6 with custom Sanguine (Attack Speed) and Vile (Damage Reduction) specializations. Jewelry Progression & 2-Piece Synergy Set Bonus - Complete Tier 1 to Tier 6 Ladder: Rings and Amulets now have full craftable recipes and Crucible refinement ladders from Tier 1 through Tier 6. - 2-Piece Matching Synergy Bonus: Equipping an exact matching tier Ring and Amulet activates a powerful synergy set bonus granting bonus Accuracy Rating (Tier 2 grants +2%, scaling up to +12% at Tier 7). Mismatched tiers grant 0% bonus. - Synergy Tooltips: Equipment and inventory tooltips ...
On Mac, the game could quit immediately at launch because required framework files were aliases. Those files are now the real libraries, so the game can start.
Version 1.0.7 is here! The big highlight is TrackCards, a new way to make your car stronger beyond parts. Here's everything that changed:🃏 TrackCardsTrackCards are collectible cards, one for each Tour championship. When equipped, they give your car bonuses during championships.How to get them: a card unlocks when you're promoted in that Tour championship or when you complete the League in that country for the first time. After that, every new League completion in that country earns a copy of the card.Evolution: collect copies to raise the card's rarity through Common, Uncommon, Rare, Epic, Legendary and Mythic. The rarer the card, the stronger its bonuses. Want to speed things up? You can buy copies with DTR Coin.Bonuses: you can equip a set of up to 3 different cards. Each card has three bonuses:extra car performance when the championship is held in the card's country;a boost to one part type, like Engine or Tires;extra points in one attribute, like Speed or Braking.Strategy: since each card favors a different part and attribute, it pays to build the trio that best suits your car and the championships you're racing. A new set takes effect from the next championship.Circuit: open a card and flip it to see that championship's track layout and its km per lap.🪙 DTR CoinDTR Coins now sit together in a single stack in your Inventory, taking up less space and keeping things tidy.You can send them to Steam and back to your Inventory several at a time, choosing the exact quantity.🏆 LeagueThe Overview MMR chart is more complete: it now shows the value scale on the side, and hovering over a championship reveals the country, your MMR, your final position and how much you gained or lost.🐾 MascotYour mascot now warns you when your Inventory is full and when your Crate Storage is almost full or full, so you don't lose crates or items for lack of space.🔧 ImprovementsMastery: the VIP point reallocation now also refunds level 1 of each upgrade, giving you more freedom to rebuild you...
New Interface and new abilities Bomb Farm's visual update arrives alongside new combat possibilities, balance adjustments, and improvements across several parts of the game. Choose your interface New Interface: introduces completely redesigned screens, panels, buttons, environments, effects, and animations. It will open by default after the update. Classic Interface: the original appearance will remain available and can be selected at any time through Settings. The game will remember your choice and automatically open the interface you last used. Switching interfaces only changes the visuals and does not affect your progress, heroes, equipment, items, or rewards. Battles, Maps, Inventory, Heroes, Ritual, Skill Tree, Store, Market, PvP, Ranking, Mail, House, and other screens have received a new presentation, along with new sounds, effects, and improvements for different resolutions. New Epic ability: Shrapnel When the hero's bomb destroys a rock, Shrapnel may also hit the rocks located on its four sides. At maximum level, the ability has a 50% activation chance, and each shard deals 25% of the hit that destroyed the rock. It does not affect Bosses or Cages and cannot trigger additional chain reactions. Activations feature a unique effect, with fragments flying toward nearby rocks and the damage clearly highlighted. Abilities and balance Double Detonation can now reach a 50% activation chance at maximum level, increased from 30%. The second explosion is now displayed separately with its own effect, sound, color, and a “DOUBLE!” notification. It continues to deal 50% of the original explosion's damage. Double Detonation has moved from Uncommon to Rare. Additional cells granted by Wide Explosion now deal 50% damage. The bomb's original area continues to deal full damage. Breach has moved from Rare to Uncommon, making it more likely to appear among the abilities of newly obtained heroes. Store and Wiki The Mage and Dolphin skins will be available through special 30-day ...
Bugs fixed. You can now start over in the settings.
Fixed café-name editing sometimes taking a moment to accept keyboard input. Fixed café names repeating after a prestige/reset; a new café now receives a fresh generated name and can still be renamed normally. Fixed café names repeating after a prestige/reset; a new café now receives a fresh generated name and can still be renamed normally. Improved main espresso-bean positioning on 1440p/2K and larger displays. Kept the milestone coffee pitcher and Order Rush launch card seated on the cafe counter at taller 16:9 resolutions. Lowered the bean inside the Order Rush espresso machine, including equipped accessory skins such as Chef Bean. Matched the 1440p Order Rush layout to the approved 1080p composition by moving the preparation banner, recipe steps, helper text, and ingredient, Serve, and Clear controls lower on taller 16:9 displays. Verified the final 1080p and 1440p cafe layouts keep the bean, milestone pitcher, Order Rush card, progress display, and notifications aligned with the counter and play area. Increased the 1440p milestone carafe, Order Rush Ready card, and notification cards for better visual parity with 1080p, and moved the notification stack closer to the bottom of the cafe. Checked the regular notification stack at both 1080p and 1440p so it remains fully visible without covering the play area. Removed unintended keyboard focus and Space/Enter activation from the main espresso bean while preserving normal mouse input. Made unaffordable automation prices use neutral gray text so they are easier to distinguish from purchases that are ready to buy. Corrected large-number abbreviations so quadrillion displays as `Qa` and quintillion displays as `Qi` instead of the ambiguous `Q`.
Thanks to everyone who reported issues! This hotfix focuses on café naming, display scaling, input behavior, and store readability. Fixes Fixed café-name editing sometimes taking a moment to accept keyboard input. Fixed café names repeating after a prestige/reset; a new café now receives a fresh generated name and can still be renamed normally. Fixed café names repeating after a prestige/reset; a new café now receives a fresh generated name and can still be renamed normally. Improved espresso-bean positioning on 1440p/2K and larger displays. Removed unintended keyboard focus and Space/Enter activation from the main espresso bean while preserving normal mouse input. Made unaffordable automation prices use neutral gray text so they are easier to distinguish from purchases that are ready to buy. Made unaffordable automation prices use neutral gray text so they are easier to distinguish from purchases that are ready to buy. Corrected large-number abbreviations so quadrillion displays as `Qa` and quintillion displays as `Qi` instead of the ambiguous `Q`. Keep the reports coming, and thank you for playing Espresso Presso!
New Workshop gear: foes drop four blueprints that unlock four sets: Forge Garb, Kitchen Apron, Brewing Coat and Forest Harness. They carry no combat power; instead they give crafting speed, double craft (2–6%) and material saving (2–5%). Every set has a bonus for its own profession. Every workbench has a Found recipes section. Refining: workshop pieces can be refined in five tiers (★ to ★★★★★). Each tier raises every value by 15%, and the set bonus grows with the weakest piece you wear. Two set bonuses at once: your combat set and your workshop set work together. The Armoury shows both, and “Bonuses & Effects” has cards for double craft and material saving. 18 World Ablaze garments: three per hero, for your first and fifth Ashfall in the World Ablaze and for an Ashfall on the Ash Path. They apply across all saves. What Veyr is about: one sentence on the title screen, a red thread of seven stations beneath the world map, and after each of your first three Ashfalls the Voice answers one question. Ember while working: cards glow when they finish, sparks fly on a double craft, foes shudder on a crit, ash falls in the background. Can be switched off in Settings. Welcome-back report: it tells you how much active play time your absence was worth. Improved and fixed No more flicker when hovering cards and in the top bar (thanks Rody, MGRza). Loot lore names where a foe lives, e.g. “Ash Wound · Rootground” (thanks d1sch3r). When two combat sets tie, the stronger one applies (thanks Rody). “Repeat boss” works on all ten area bosses, seal bosses included (thanks quirky1422). New “Apex+” filter on the equipment page (thanks Rody). Workshop pieces roll workshop values only and combat gear combat values only, when swapping affixes too. Every workshop piece carries at least one workshop value. Entering a fight in a workshop set brings a notice with a one-click switch. “Equip best” leaves the workshop set alone. Workshop pieces show “Refine” instead of the useless “Upgrade”. The he...
Rune and shard tiers can now drop together on the same clear. Common runes continue to drop after wave 40. Higher-tier drop rates are unchanged.