Game Updates

Patch notes and dev posts · 1,376 Steam updates
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
76 days ago · KamelKisser

v1.7.19 "Foundations Hotfix 19"

🩹 Legacy of the Ark — v1.7.19 "Foundations Hotfix 19" A quick follow-up to the last balance fix, straight from your feedback. Your progress is safe — no reset. ⚖️ Balance • Last update capped endless Echo cost reduction at 90%. That same cap now also covers your regular Echo upgrades, Crew Training, and building costs. At very deep cost reduction these were quietly dropping almost to their base price and no longer climbing — now they keep a strong discount but the price always rises as you buy more. • Everything you've already bought is kept — only the next purchase re-prices. If you're deep into cost reduction, expect your next tier to jump up sharply (that's the ramp doing its job again). 🖥️ Small stuff • The cost-reduction bonus rows now cap their shown % at +90%, so the number matches what you actually pay. Thanks as always for the reports — keep 'em coming. 🚀
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
76 days ago · KamelKisser

Update 1.7.18 "Foundations Hotfix 18"

⚡ Legacy of the Ark: The Long Awakening — Update 1.7.18 "Foundations Hotfix 18" A balance tweak from your feedback. Your progress is safe — no reset, and Echoes you've already bought are kept. Balance • 💠 Endless Echo upgrades no longer stay almost free. With deep Memory "Echo cost reduction," endless Echoes were flat-lining near their base price and stacking far past their intended pace. The reduction is now capped at 90% — still a strong discount, but the cost keeps climbing as you buy more. • ♻️ Cleaner endless-Memory upgrading. Once that Echo-cost-reduction reaches its 90% cap, the tier is marked "no further benefit" and Buy-All skips past it so you don't spend Memory Cores on it (you can still buy it manually if you want the effects behind it).
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
76 days ago · KamelKisser

Update 1.7.17 "Foundations Hotfix 17"

⚡ Legacy of the Ark: The Long Awakening — Update 1.7.17 "Foundations Hotfix 17" More fixes for our deepest late-game players. Your progress is safe — no reset. Fixed • ♾️ "Inf E" on Salvage & Equipment is gone. Same fix as Crew Training last patch — at very high levels the price had outgrown the number format; it now displays and charges correctly at any level. • 🛒 "Buy All Max" on Crew Training no longer freezes or crashes with a huge energy bank. It now buys everything you can afford instantly instead of grinding level-by-level. • 💠 Fixed Daily Login & Achievement rewards pushing Time Shards / Memory Cores negative at very high production — the reward now adds correctly at any size. Performance • 🚀 More speed work for the deepest saves — trimmed extra per-frame calculations (endless Optimize bonuses and the crew auto-buyer) that were still causing slowdowns. • 🛒 "Buy All" is instant again on Echoes, Memories and Research — it no longer grinds through endless tiers one at a time.
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
76 days ago · KamelKisser

Update 1.7.16 "Foundations Hotfix 16"

⚡ Legacy of the Ark: The Long Awakening — Update 1.7.16 "Foundations Hotfix 16" A fix for our deepest late-game players. Your progress is safe — no reset. Fixed • ♾️ No more "Inf E" on Crew Training. At extremely high levels, Crew Training upgrades — and the endless Operations / Command tracks — could show "Inf E" and refuse to buy, because the price had outgrown the normal number format. Costs now display and charge correctly at any level, so you can keep spending your real energy again.
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
76 days ago · KamelKisser

Update 1.7.15 "Foundations Hotfix 15"

Legacy of the Ark: The Long Awakening — Update 1.7.15 "Foundations Hotfix 15" A batch of fixes and polish, straight from your reports. Your progress is safe — no reset. Performance • 🚀 Big speed fix for deep late-game saves. Heavy automation was making a huge number of tiny purchases every frame and could grind the game down to a crawl. It now buys in bulk — same result, far smoother — so high-end runs stay responsive. Fixed • 🔐 No more "logged out / reset" on launch. If the game couldn't silently sign you back in, it could drop you into a guest session that looked logged out with your settings and tutorial reset. Your account now stays loaded on your device — just sign in again to reconnect the cloud whenever you're ready. • 🔁 Endless Echo upgrades show the right cost per level again — deep cost reduction was making all four look identical. Balance & clarity • 🎯 Rotating community Goals now reward you based on your own production instead of a fixed amount. • 💠 Cost-reduction bonuses now show full precision past 99% (up to 99.9999%), so very deep reduction reads its true depth. • 📝 Cost-reduction upgrades now spell out that they only discount the ramped-up cost, never the base — so a price can never reach zero.
Cultivation Idle
Cultivation Idle
77 days ago · oldfish

Version v1.0.2 Update Notes

Added auto-forging for the forging system.Added auto-continuation for idle activities, with related setting improvements.Fixed some sect quest progress update issues.Adjusted Golden Core and Nascent Soul breakthrough settings and related pill recipes.Pet feeding now supports batch feeding, with quantity, max, and search options.Added a new “Quests” tab to the right message panel, showing sect quests, rewards, and quick accept/claim actions.Unified character cultivation wording: “EXP” is now shown as “Cultivation” where appropriate.Switched the default renderer to compatibility mode for better stability on some devices.
Eldara
Eldara
77 days ago · Eldara

Patch #19 (Hot-Fix #27)

⚜ The Sigil Vigil NEW — The Sigil Vigil (Hunting Store, 2,500 Hunting Points) Hunting a tyrant's trophy meant the same four clicks, a few hundred times over: wait for the seal, dig the sigil out, confirm, fight, repeat. No longer. Buy the Vigil and a ⚜ Crests button appears on its store card. Arm the crest of the tyrant you're hunting, and the Vigil stands watch: The moment the realm falls quiet, it breaks the seal for you — spends one armed sigil, calls the tyrant, and throws you straight into the fight. Kill it, and the next one is already stirring. A true hands-off hunt. Only ARMED crests are ever spent. Arm Malzareth alone and your Varkul and Seraphel sigils stay untouched in your bag. It's a trophy tool, not a sigil shredder. It sees sigils in your backpacks, not just your satchel. It stands down inside a dungeon — your run is never interrupted, and no sigil is burned on a call you can't answer. Toggle it off any time. Stood down means your sigils are safe. FIXES Bank slots no longer overlap. Every slot is now a fixed size — icons and quantities can't collide or render on top of each other, at any bank size. Quest reward gear now counts toward your Collection log. Items handed over by a quest were being silently skipped. The mastery tooltip no longer vanishes while you read it. The Adventure Log auto-scrolling during combat was yanking it away every swing. Void Brew (and every sub-second timer) now shows its real time — anything under 10s reads to one decimal instead of rounding up to "1s". PERFORMANCE Scrolling is smooth. The ambient background layer was being frozen and unfrozen every time you scrolled, and un-freezing a blurred fullscreen layer forced the GPU to redraw the whole thing — once when you started scrolling, once when you stopped. That was the split-second hitch on every scroll. It's gone. Scrolling is still being worked on because it remains slightly laggy.
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
77 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.40: Engine Slim-Down & Buttery Smooth Idling!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.40 is now live! After dropping so many new features and high-fashion outfits recently, this patch focuses entirely on under-the-hood performance and engine optimizations to lighten the load on your PC: 🛠️ Performance Optimizations Thread Scheduling Optimized: Completely overhauled the game's underlying resource scheduling logic. (Our cyber-managers have streamlined the cats' workflow threads. The game now manages system resources much smarter, ensuring it won't aggressively hog your CPU while you multitask, watch videos, or play other games!) Storage Footprint Reduced: Drastically reduced the overall installation package size of the game. (We've applied quantum compression to the shop's dark matter, spaghetti code, and high-res outfits, freeing up more of your precious SSD real estate!) Framerate & Running Speed Enhancements: Fully optimized the rendering logic and running speed, making the game run significantly smoother than ever before. (The visual limiters are off! The animation of your cats furiously shaking boba is now buttery smooth. Say goodbye to memory leaks or micro-stutters after long idle sessions. Enjoy a flawless, lag-free profit experience!) Please restart your Steam client to download the optimized build. Happy idling and smooth brewing!
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
77 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.39: 10 Midnight Bombay Cat Outfits Released!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.39 is now live. As promised in our last teaser, the ultimate guardian of your midnight boba shifts has finally received its exclusive wardrobe! 🌑 10 New Midnight Bombay Cat Outfits Added We have officially injected 10 brand-new, exclusive high-fashion outfits for the Clock-Eye Bombay Cat (Overload Edition) into the Daily Idle Drop Pool! These new scientific and astronomical aesthetics are perfectly designed to contain your void cat's brilliant midnight overcharged radiance. (These new drops are hardcore! Featuring gear to contain dangerous photoelectric energy like the "Faraday Cage Harness", alongside ultimate cosmic calculators like the "Foucault Pendulum Base" and the "Punched Card Scarf"! Your void cats can now rock the finest physics-inspired aesthetics while aggressively shaking boba at 3 AM!) The 10 exclusive Bombay outfits added to the pool are: ⚪ T1 Mortal Tier: Stirling Engine Vest, Faraday Cage Harness, Leyden Jar Pack, Astronomical Clock Harness, Interferometer Helmet. 🔵 T3 Rare Tier: Astrolabe Collar, Fresnel Lens Cape, Diffraction Grating Bowtie, Foucault Pendulum Base, Punched Card Scarf. The idle drop engine has been updated in real-time. Leave your shop running on your desktop and see which new outfit you unlock first! Please restart your Steam client to apply the update. Happy midnight brewing!
Mining Miner
Mining Miner
77 days ago · MTSU

X-Ray is back - Day 1 patch

X-Ray was working during playtest, but broke during the release, should be fixed nowfixed the geode roulette locking upfixed auto-miners chasing the wrong spot after a deposit order was cancelledfixed a rare case where a locked or unreadable save file could wipe part of your progress on the next autosaveloading a save made by a newer version no longer silently drops progressvarious fixes and stability improvements
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
77 days ago · KamelKisser

v1.7.13 "Foundations Hotfix 13"

🛰️ Legacy of the Ark — v1.7.13 "Foundations Hotfix 13" Your progress is safe — no reset. A big batch of fixes and balance, all from your reports. 💙 🔄 Legacy Cycle Progression now re-locks after a Legacy Cycle and re-unlocks as you replay — like a fresh run, so it's clear what you can and can't do yet. Locked features are shown but greyed, never hidden. Kept through a cycle now: your Daily Login streak, Achievements, and Advanced Storage upgrades. 🛠️ Fixes 🎮 Steam Deck / desktop sleep now banks offline time — putting the Deck to sleep used to earn nothing; now it counts as offline time you can collect. Auto Anomaly / Auto Awaken: "% of Last" and "Fixed" are now separate settings (they were behaving the same), and the reward shown is what you'll actually receive. Auto-strategies fixed: a temporary Time-Shard boost was inflating your "best run," which threw off the % of best strategies — they now pace correctly, and the panel shows the active strategy's real target. Emergency Stop now also halts Auto-Anomaly and Auto-Awaken. Number entry fields are much easier to type in and overwrite. Fixed hard-to-read text on some buttons and the empty Duty-Post label. The Legacy crew tutorial no longer points at the wrong button. "Second Awakening Protocol" now tells you it also unlocks Auto-Anomaly. ⚖️ Balance Echo upgrade cost reduction now works — it applies to the endless Echoes too and no longer caps out, so every level keeps helping. Endless Echo upgrades are far cheaper to get started. The "Last Signal" energy requirement can no longer grow out of reach. Bear Weight (Legacy) is no longer free to spam to the cap.
TEEFS
TEEFS
78 days ago · swampdonkeyinteractive

Re-upload of previous patch, incorrect path

Changelog: -Player discovered a bug where your visual hammers would begin to go away after earning a goofy amount of TEEFS, this is now fixe. Thanks Brad. -Cosmetic unlocks were not persistent for most players, this should now be fixed. -The game was very heavy on RA and CPU demand; this has been very ironed out and should no longer impede your other application use on your computer. I hope this patch helps some people out. Cheers, Swamp Donkey Interactive
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
78 days ago · KamelKisser

v1.7.12 "Foundations Hotfix 12"**

🩹 **Legacy of the Ark — v1.7.12 "Foundations Hotfix 12"** Fixes straight from your reports. **No reset — your progress is safe.** ✅ **Fixed** 🔧 **The ORDERS screen no longer flickers or distorts.** Its text was resizing itself over and over — most noticeable if you'd bumped the in-game text size. It's rock steady now. 🔧 **Returning players won't get bounced back into the tutorial.** Some of you were shown the intro again and temporarily lost access to your Recovery Orders behind it. Your onboarding now stays complete, and your Orders stay with you. 🔧 **Switching accounts or signing out no longer resets your sound and text-size settings.** Thanks for the reports — keep 'em coming. 🛰️
TEEFS
TEEFS
78 days ago · swampdonkeyinteractive

TEEFS Patch 1.0.12 Stability and Bug Fixes

Changelog: -Player discovered a bug where your visual hammers would begin to go away after earning a goofy amount of TEEFS, this is now fixe. Thanks Brad. -Cosmetic unlocks were not persistent for most players, this should now be fixed. -The game was very heavy on RA and CPU demand; this has been very ironed out and should no longer impede your other application use on your computer. I hope this patch helps some people out. Cheers, Swamp Donkey Interactive
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
78 days ago · KamelKisser

v1.7.11 "Foundations Hotfix 11"** is LIVE on Steam!

🛰️ **Legacy of the Ark — v1.7.11 "Foundations Hotfix 11"** is LIVE on Steam! A quick fix, from your reports. **No reset — your progress is safe.** 💾 🐛 **Fixed** • After a **Legacy Cycle**, the Bridge **Quick Buy** panel was coming up empty — you had to open each screen to buy things. It now lists your buyable upgrades again. 🛒 Thanks for the report, Commanders — keep 'em coming. o7
Cultivation Idle
Cultivation Idle
78 days ago · oldfish

Today's Update: Improved Early-Game Experience and Idle Growth, Adjusted Dungeon

Optimized early dungeon difficulty, adjusted the difficulty of Rocky Cave and the role of Cloud Dream Marsh Fixed issues with battle rewards, equipment recipes, material sources, and recipe progression Fixed real-time data refresh on the idle page Fixed issues related to life skill EXP and sect experience Improved idle growth: Stargazing, Acupuncture, and Reading now have clearer roles Reduced death penalties
Upgradia
Upgradia
78 days ago · Remy

20 days to go! - Economy Spotlight

20 days to go! - Economy Spotlight Upgradia launches into Steam Early Access on August 3rd, 2026, and today’s spotlight is the player economy.Gather resources, craft gear, find drops, and trade with other players through the Trading Post. Whether you want to farm materials, hunt valuable items, craft for profit, or buy what you need for your next upgrade, the economy is designed to be part of the long-term progression loop. Your time, choices, and specialisation can all feed into the wider world. Wishlist Upgradia on Steam:Official Website:https://www.upgradiaonline.comJoin the Discord:https://discord.gg/V5dBzjCwp
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
78 days ago · KamelKisser

v1.7.10 "Foundations Hotfix 10" is LIVE on Steam!

🛰️ Legacy of the Ark — v1.7.10 "Foundations Hotfix 10" is LIVE on Steam! A batch of fixes + polish, all from your reports. No reset — your progress is safe. 💾 🐛 Fixed • You can now start your first Legacy Cycle! The Names page was staying locked even at 100% readiness — fixed. (If a gate like "Awaken once this cycle" is still open, the Names page now tells you why.) • The "Collect Offline Earnings" order could get stuck, and hitting GO TO on an order left the window open so it looked frozen — GO TO now closes the window and takes you where it should. • Long menu lists no longer jump back to the top when you buy or select something. 🙌 ✨ Improved • Resource names that were getting cut off (Thermal Cores, Deep Crystal…) now fit and wrap, and the Deep Surge screen colors are cleaner and easier to read. • On the Legacy pages, items you can afford are highlighted and ones you can't are dimmed. • The Legacy "Signal" resource is now "Section Signal", so it's no longer confused with the exploration Signal material. • Daily Time Shard / Memory Core directives are now actually reachable (they were being set impossibly high). • Command Chain, Precision Commands & Reduced Tap Fatigue now boost your overall Energy production — and auto-taps keep Command Chain running — so they're finally worth taking.
Idle Regenerator
Idle Regenerator
78 days ago · castanaver

Patch 7-14-26

Idle Regenerator - Patch Notes (July 12–14, 2026) New Powers Added various powers to serve underrepresented builds. Added DoT Specialist powers - 4 new passive powers (IDs 128–131) that amplify damage-over-time effects. Added Elemental Synergy powers (IDs 140–142) - bonuses for mixing damage types. Added Pack Familiar (power 126) - a pet-linked proc power that fires alongside your equipped pet's attack. Added Alpha Pack (power 127) - an upgrade to Pack Familiar that strengthens the whole team. Pets & Sidekicks Minor update to the icons in the gacha portions of the kicks tab. Once Red Haired Barkeep, Clive’s Wife, or The Intern are unlocked, they are added to the gacha pool thereafter. Linked hidden pet slots to Pack level. Rebuilding Mode - Raids Added Multi-Raid Campaign to the Rebuilding Defense tab. Gear Ability Proc Added a cooldown to most gear ability procs Optimized proc floats for less memory usage Heaven Spire Auto-combat now has 30-round stall protection - if the fight stalls for 30 rounds without progress, it auto-resolves. If the player clicks any Spire interface between levels, the automation will now pause to allow the player to complete whatever action they were performing. Automation can be resumed with a single click on the “Resume” button. First-Run Experience A Display Setup screen now appears when you first launch the game, letting you configure window size, UI size, and fullscreen / windowed before entering. An updated Adventure Tutorial modal provides a few annotated screenshots and guidance, with localized images for the 7 supported languages. The "Welcome Back / Offline Progress" modal is now suppressed on your very first session - it only appears after you've earned at least one kill. After picking your archetype for the first time, an amber callout highlight now appears on the Auto Off button, so you know how to start auto-combat if the tutorial wasn’t clear. Help Buttons Added "?" help buttons to: Titles card (Upgrades tab), Constellation ...
Under Tower Idle
Under Tower Idle
78 days ago · Panda Dev

Major Dungeon Update – Performance, QoL & Progression Improvements

Under Tower Idle – Major Dungeon & Performance UpdateHello everyone!This update is one of the biggest quality-of-life improvements we've released so far. We've focused on improving Dungeon progression, boosting performance, and making many of the game's systems feel smoother and more rewarding.⚡ Performance ImprovementsSmarter Soldier RenderingOne of the largest performance improvements in this update comes from how soldiers are displayed.Soldiers traveling from the Tavern to the Dungeon and soldiers deployed from Garrisons are now grouped into 10, 100, 1,000, and 10,000-unit formations.Instead of rendering thousands of individual units, soldiers are now represented as a single formation that grows visually based on the number of troops it contains.This greatly improves performance while making troop movements easier to read.Resource Collection OptimizationTo reduce screen clutter and improve performance:Floating text for identical resources is now merged into a single notification.This applies to both automatically collected resources and manually gathered resources.Resource Bar PerformanceFixed a performance issue that could occur when hovering over resources in the top resource bar.🏭 Production & ProgressionTo improve progression and remove unnecessary bottlenecks:The required station level for Mithril Ingot and Cut Diamond production has been reduced to Level 9.This allows players to reach important late-game materials much earlier.⚔️ Dungeon ImprovementsThe Dungeon has received a large number of improvements designed to make every run feel smoother and more rewarding.Reward SummaryAfter defeating a Raid, Titan, or the Sea Dragon, a new reward summary panel will display all of the loot earned from the event.Smarter Raid CompletionRaids now end immediately after all Raid enemies have been defeated.You no longer need to eliminate every remaining enemy on the map before the Raid is considered complete.Soldier PersistenceSoldiers will no longer disappear if the game...
MEGACITY
MEGACITY
78 days ago · greenkamino522

Peace Means Peace

MEGACITY: Update 2.11.1: Peace Means PeaceVersion: 2.11.1Build: 25Released: 2026-07-13Save compatibility: Existing saves load as-is — nothing needs resetting.Three updates shipped today, rolled into one build. Wars now end properly, prosperity comes with standards, and two new stories are waiting in the residential towers. The city remains ungrateful.---THE HEADLINE: CEASEFIRES THAT ACTUALLY HOLD.Ending a war is now a real event instead of a rumor:- When you accept or counter-propose a ceasefire, a CEASEFIRE HOLDS dispatch lands in your inbox naming the faction standing down, and the same line crosses the news ticker once. Reject the offer or let it sit, and you get nothing — the conflict stays hot, on purpose.- Accepting a ceasefire now genuinely cools the aggressor. The instigating faction stands down instead of immediately drafting a fresh offer for the same war.- Identical ceasefire offers no longer pile up in your Active Incidents list, and the exploit where pressing ACCEPT TERMS on the same stale offer over and over farmed rewards is closed.- Older saves carrying stacks of duplicate offers clean themselves up automatically on load.- The in-game codex and the game manual now explain how ceasefires work, under FACTIONS & DIPLOMACY.TWO NEW STORYLINES- THE QUIET FLOORS and THE RED DOOR — two once-per-playthrough branching stories set inside the residential towers. Eight chapters each, and the endings depend on the choices you make along the way.A CITY AT WAR FEELS IT- Twelve new events that can only fire while the Megacity is at war: false air-raid alarms, a field hospital past capacity, a broadcast hijack, a missing conscript column, and other emergencies of a city on a war footing. Each comes with three ways to respond.THE GOLDEN AGE HAS STANDARDS- A thriving city must now be livable, not just rich. Golden-age stories require decent housing and a healthy environment on top of wealth and morale. Squalor with a strong balance sheet no longer qualifies.- When prosp...
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
78 days ago · KamelKisser

v1.7.9 "Foundations Hotfix 9"

🛰️ **Legacy of the Ark — v1.7.9 "Foundations Hotfix 9"** Two quick fixes. **No reset — your progress is safe.** 💾 🐛 **Fixed** • **Live-event daily goals now count your exploration materials.** "Gather Survey Data / Arkalloy / Bio Samples / Thermal Cores / Signal / Deep Crystal" goals were stuck at 0 even while you were gathering — they track properly now. (Global Ark Goals were already counting fine.) • **Quick Buy display glitch** — a long two-material cost was squishing the upgrade name into a stack of single vertical letters. Cleaned up. Thanks Xekz! 🫡
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
79 days ago · Shotgun Anaconda

Patch 1.1 "The Endless one!"

We’ve got a banger today, folks!I’ve updated the game with the first iteration of Endless Mode. The number one piece of feedback was that you wanted to keep playing after the game was "done". I hope this mode is a good first step in addressing that request. It's relatively small/simple but a good foundation.Endless Mode is unlocked by either:Beating the Campaign (the first run of the game).Selecting it when starting a fresh save.Entering it via the settings menu.Choosing any of these options resets your progress to loop 0, but you can now keep growing forever. There is a new Mastery bar in your fleet command that progresses as you play. Each level-up grants a mastery point to spend in the new Mastery Matrix, which features 17 new incremental upgrades (some with multiple effects) that impact most parts of the game (including the stocks!) to create synergy between different systems.For each Singularity, you gain a multiplier to your experience gain. You can stay in your current loop to build out your fleet, play the stock market, or watch your ships, or you can reset to start over. Each loop increases your XP gain rate, but also makes corruption slightly harder to cleanse. It’s simple for now, but provides a meaningful "numbers-go-up" feel. If you enjoy it and keep playing, we can build it out further together with more ideas!There are also a bunch of other changes and fixes. See the changelog below:ENDLESS MODE & GENERAL CHANGESENDLESS MODE: Note that some upgrades like ShipAGI and Wormholes are turned off/repurposed in this modeYou will now gain experience to a new mastery bar. Leveling up grants you a prestige point which you can spend on the new upgrades.Level requirements scales, every time you trigger singularity you gain a multiplier which makes leveling easier. The idea is that you build fleets and when you feel like you want more experience you trigger and start over. Numbers go up!Every prestige makes corruption and black holes slightly harder to cleanse. Bl...
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