Hello, Captains!The CRETA demo is coming soon to Steam! You’ll be able to begin your journey in the demo and continue it in the full game. The first time you launch the full game on the same Steam account and computer, you’ll be able to choose to continue from your demo save and bring the Earthquake Effect you unlocked in the demo with you.Here’s what has been added since our previous announcement:Tornado: A new permanent tattoo effect has been added. Tornado can grant materials and works alongside Earthquake, Lightning, and Tsunami. It also comes with its own unique sea animation and catch-result effects.Heraklion Production: New production materials and five new crafting recipes have been added, allowing you to make use of materials collected from previous regions.Mystic Path: A new progression path has been added, featuring five research upgrades, five one-time solutions, and progression through Mystic Points. A new card objective, region-specific scenes, and a redesigned quest view have also been added. Research and solution progress on this path is preserved after a Prestige reset.Double Catch: The targets and tattoo effects of both catches are now calculated independently. Both targets are also displayed in the sea view.New In-Game Achievement: Unlocking Tornado is now tied to the “Forge the Cards IV” achievement.Bank Balance: Vault collection prices now increase based on purchase order.Platinum Trophy: In the full game, the number of catches required per fish species has been increased from 10,000 to 1,000,000. Your existing catch history is preserved, and trophy levels are recalculated based on the new target. All other trophy thresholds remain unchanged.Performance: Unnecessary repeated calculations have been reduced in production, storage, fish unlock previews, and bulk upgrades. Extra screen redraws caused by effect notifications have also been eliminated.A hidden Easter egg has been added.I’m looking forward to your feedback! Your Steam reviews, suggesti...
The Localization Update - v1.2.0Changes:Localization System Enabled. I have been working on this alongside the other patches, and didn't want to release it until it was ready, but Closed Circuit: Recursive Idle now supports 11 languages! Including:EnglishFrenchGermanJapaneseKoreanPolishPortuguese (Br)RussianSimplified ChineseTraditional ChineseSpanishUI Scaling. You can now scale the UI up and down a bit to better fit your screen. Fixes:Tooltip information will update now as you move the nodes, instead of only updating once you move your mouse off of, and then back onto the node.The Everslide theme now has been reworked in multiple ways. The background has been made easier to read, the colors of the nodes have been updated in the same way. Certain UI elements that were not visible using this theme now should be.Various miscellanous fixes.I hope you all enjoy! The game will give you a one time prompt for language, even if you have played before. And then later you can adjust via the settings menu.
🧸 Meet your new racing companions! Collect 9 new mascots alongside your starter, Dex Racer! Equip one to boost a vehicle stat, race credits, mastery rewards or crate drop chance. Duplicates automatically level up your mascots. Find them through Activities or by clicking your companion beside the HUD. Hiding its appearance keeps the equipped bonus active! 🪙 DTR Coin & Mascot Machine Each play costs 1 DTR Coin: Common: 75% Uncommon: 20% Rare: 5% New crates have a 10% chance to contain a coin instead of equipment. Each crate still awards one item. Coins can be sent to your Steam Inventory and sold on the Community Market. To use them in the machine, they must be in your in-game inventory. 💗 A new pink convertible A pink convertible joins the base-game lineup for 5,000 credits, with all base stats at 100 and no DLC required! All other credit-purchasable base-game cars now cost 5,000 credits too. The starter remains free. 🏆 Fairer League matchmaking Fixed ±100 MMR range around the room’s reference player — up to 200 MMR between participants. The range no longer widens over time. Searches last up to 60 seconds, then use offline projections within range, followed by bots. Bot Power is capped at 105% of the weakest human or offline projection’s Power. Bots have zero MMR weight. Racing only against bots leaves your MMR unchanged. Humans and offline projections count according to MMR and opponent count. 🔧 Other improvements Plincar updates your displayed reward balance once the car lands on its reward slot. The first Steam item achievement unlocks upon receiving eligible equipment in-game. DTR Coin does not count toward Steam equipment acquisition stats. UI and localization improvements. See you on the track! 🏎️
My newest game, How to Grow Your Sausage, has just been released! It has a 10% OFF launch discount, but you can get an even better discount if you already own How to Train Your Cock by purchasing the Cock & Sausage bundle!If you've never heard of the game, here are some details:You're a sausage with a mind of its own that controls a butcher to feed youYour interactions with your PC make the butcher slice meat and feed the sausageUse your money to buy upgrades and optimize the feeding process, making your sausage grow even biggerPrestige and use Golden Sausages to buy special items and upgradesCustomize both the butcher and the sausage and make your friends jealousTake pictures of your sausage and show the world its sizePlease check it out and let me know your thoughts. I'm sure you will love it!Thank you and have a great week!Ang
Patch Notes: Removed the wishlist banner Pet hatch rates increased: SR 1% > 5%, UR 0.1% > 1% Added unlock requirements info to shop items Now only the main menu auto closes after a few seconds You can now press Esc to close the main menu New gift added to the Free Gifts screen Fixed a bug where sometimes the Ultimate Form wasn't unlocked even after reaching 100% Fixed a bug where the cocks unlocked number wasn't updated correctly in the Game Stats screen
Hey everyone!Our first Orebits update is here!We've spent the first few days after launch going through your bug reports, reviews and feedback. This update fixes some of the most noticeable issues, adds a few quality of life improvements and we've polished some extra things along the way. Thank you all for your valuable feedback. We've also heard you on long term progression. Some of you feel the game gets too grindy later on, without enough new things to unlock or change up the gameplay. We agree there's room to make that part of Orebits more rewarding, and we're already working on some pretty cool stuff. More on that below! First, the things we've changed in this update: Quality of LifeHold Space to mine: You can now hold Space to use the Clickaxe in Active Mode, just like holding the mouse button. This makes it easier and gives some relief from holding the mouse down constantly. 3 starting Rerolls: New games now start with 3 Rerolls. Returning to Earth gives you 3 new Rerolls, plus any extras unlocked through your Research.Better Upgrade Rerolls: Using a Reroll now also rerolls the tier of the new Upgrades. The previous three Upgrades are still excluded, so you're guaranteed a fresh selection.Window settings are remembered: Orebits now remembers whether you were playing in Windowed or Fullscreen mode.Cleaner resource UI: We've improved the way Cargo, Gold, Research Points and Xeno Seeds are displayed (with enough space to make the numbers really high).Better number formatting: Numbers now smoothly progress through K, M, B and T before switching to the late game A, B, C... AA, AB notation. Progression & BalanceStarting Capital reworked: Starting Capital now gives you 1% of the total Gold mined since your previous visit to Earth per Research level. Spending Gold along the way no longer reduces this bonus.Invested Interest fixed: This Hired Help now multiplies the Gold earned from your current asteroid up to the Target Depth, instead of multiplying your entire gold ...
Scout search from assistant screen now shows popup player cardsBoard confidence broken out in manager profilePlayable Scottish and Swiss League saddedSweden, Switzerland, Mexico, Japan, Nigeria, Morocco player nationalities addedProcessing data overlay addedOption to auto apply assistant recommendations or auto XI before match kickoff.Fixed subbed player scoring bugFixed placeholder name winning manager of the month
New: Main gameplay canvas is now changed to scale by pixel, and scale factor can be changed in Graphics menu.Improved: small UI changes and navigation fixesFix: Customer base > patch panel > switch, was not correctly recognized as LACP type connection and worked as ECMPFix: With the "set default policy on switches to deny" option enabled in a redundant architecture, if you power down all the primary devices and then turn them back on, the VLAN configuration is lost.CoopFix: SFP sync issues (putting SFP in box, moving devices, etc)Fix: App timed objectives not synced properlyFix: Designer room issues, and now only one player at time can use it
Monitor update 4-5 monitor set ups work!
Improved game performance especially during WA3 Runs.Added sorting to the Enchant Inventory, following Scroll Filter and Enchant Filter order. Sorting merges compatible stacks, respects locked-slot settings, and supports Shift-click for reverse order.Added Steam leaderboards for the highest Area Mission, Pet Rank, Super Dungeon Modifier, Expedition, and Nitro Reactor Milestones reached in Main. WA3 Run progress is excluded.When Blue Treant’s pet active effect is enabled, acquiring Relic \ now automatically claims completed expeditions and starts eligible expeditions before applying its time advancement effect.Spirit Essence Gain passives now remain active while the Dormant Relics fracture is enabled.Changed Treasure Instinct’s Lv35 passive: Equipment granted by this Relic, including at the start of WA3 Runs, now has a chance to include Rare Artifacts.Fixed WA3 Auto Retry freezing when exiting Background Mode during the retry countdown. The countdown now resumes with the remaining time preserved.
Hey fishers!A fellow developer's game, Moon Garden, officially launched on Steam!The Moon Garden X Captain Whiskers: Incremental Seas bundle is also available now. Come check it out and have fun!
Relic Echo’s bonus stacks now accumulate with consecutive picks and are applied together to the next non-Echo Relic you select.Area Mission Milestone #5000 now also increases the level caps of Super Adventuring, Super Developing, Super Hunting, and Super Experimenting from 20 to 100.Reduced the level-up cost of these four Guild Super Abilities from \ to \. The difference for previously purchased levels will be automatically refunded as Guild Super Ability Points when the save is loaded.General Upgrade levels now carry over between WA3 Runs when both WA3 Accomplishment #35 and Area Mission Milestone #4000 have been achieved. Fracture \ disables Resource Gain 2+ effects while preserving their levels for future Runs without the Fracture.SD Modifier Milestone instant-clear rewards now apply at the start of WA3 Runs when WA3 Accomplishment #95 and the corresponding milestone have been achieved.Ultimate Trial \ is now exempt from No Second Chances and no longer ends your WA3 Run when the trial ends or you quit it.Relic \’s bonus stacks now work with Fracture \, applying to the next selected stackable Relic.Fixed an issue where WA3 Accomplishment progress could be lost after performing WA1 or WA2 and restarting the game during the same WA3 Run.Fixed WA3 Auto Retry not working in Background Mode. Automatic retries now keep Background Mode active and respect the Nitro countdown speed setting.Fixed other minor bugs/typos
AIM RHYTHM BETA IS HERE This major update introduces one of the biggest new features added to Aim Clicker so far — Aim Rhythm Beta. Import your own music, create custom rhythm maps directly inside the game and share them with other players through Steam Workshop. Alongside Aim Rhythm, the Gambling Hub has received 6 completely new game modes, Case Battles have been expanded, Grandmaster Circuit has been rebalanced, Aim Rating has been improved and multiple UI and quality-of-life issues have been fixed. AIM RHYTHM — BETA Create your own rhythm maps using your own songs. The Rhythm Creator allows you to: Import your own music Create custom maps Place and remove targets directly in the editor Test maps before publishing Create custom projects Upload finished maps to Steam Workshop Include music with Workshop uploads after confirming you have the rights to redistribute it Aim Rhythm is currently in Beta and will continue to be improved based on player feedback. 6 NEW GAMBLING MODES Six new modes have been added to the Gambling Hub: Plinko — Drop the ball through the peg board and chase higher multipliers. Keno Matrix — Pick your numbers and see how many you can match. Risk Tower — Keep climbing for larger rewards or cash out before losing the run. Case Battle — Create custom battles using existing cases and compete against bots. Daily Lottery — Earn tickets through normal gameplay activity and enter the daily draw. Multiplier Hunt — Pick from moving hidden multipliers and reveal your result. CASE BATTLES Build your own battle using the existing cases in the game. Choose different case types and quantities, compete against 1–4 bots and select one of two rulesets: STANDARD — highest total value wins. UNDERDOG — lowest total value wins. Every participant receives an animated case opening. All drops are saved in the battle history and the winner takes the entire pool of skins opened during the battle. Premium players also have access to 4x and ultra-fast opening speeds. GRA...
An emergency fix. Five of the bugs fixed here come from your reports on 2.1.7 - thank you for those. The season end counts only once: Loading the end-of-season save ran the whole season end a second time - players aged by two years instead of one, every contract lost two years, and twice as many players retired at the computer clubs. Each of these steps now records in the save that it is done for this season. Slow devices: The retirements ran in a single block across all 821 computer clubs, and the screen gave up after 30 seconds - so on a slow device no computer player ever retired. The season end now runs in small steps and belongs to the season rather than to a screen. European cups: Champion, cup winner and winner of the first continental tier - and still starting in the third tier the following year. The winners only reached the archive the rule reads from if you actually saw the screen after the final. The game now archives them itself, the title holder is back at the front of his country's list, and in Argentina the rule applies at all. Yellow cards: Bookings are wiped after the quarter-final again, even if you simulate through or do not enter the office at that moment. Countries without clubs: Ticking every country in the country selection put eight countries without a single club into all the menus. Fixed, and affected saves heal themselves on loading. Country tabs: With fifteen active countries they pulled the panel wider than the screen. They now wrap. Targeted transfers abroad: The country list could not be scrolled, neither on the phone nor on a PC. Now it can - including with your finger on a button. Youth academy: The upgrade window was unreadable, with headings and costs overlapping. Rebuilt. For careers in progress: A save in which the computer clubs' season end used to fail now gets a normally ageing world - so more retirements than lately, until the backlog is worked off. A European place lost in an earlier season cannot be restored retroactively;...
-Added ultrawide support -optimized game to reduce lag, especially late game BUG FIX: No localization strings on the feedback button, skill tree controls, and collect 20,000 pollen research task BUG FIX: When the master volume is set to 0 and applied the sound can still be heard.
-Added ultrawide support.-optimized game to reduce lag, especially late game. BUG FIX: No localization strings on the feedback button, skill tree controls, and collect 20,000 pollen research taskBUG FIX: When the master volume is set to 0 and applied the sound can still be heard.
We’ve got a quick patch to address some bugs that have surfaced since the 1.2.0 launch. Edit: There was a temporary bug causing "Buy the Universe" to be just beyond the new money limit. This has since been hotfixed.Bug FixesAdded a maximum money and popup that tells the player when this has been reached. This max is only ever reached if you continue past a true ending in either game mode.Fixed multiple UI issues in Idle Mode when playing on controller.The skill tree info panel now hides when buying cheapest in Idle, to match the functionality in Normal.Fixed the save migration from 1.1.0 to 1.2.0 that resulted in the prestige upgrades being incorrectly loaded. We are currently working on adding some accessibility features, so please let us know if there are any accessibility features that you would find useful. Join the Discord! https://discord.gg/xXjQWQEJwm How to ensure you receive the update:Right-click on the game in your library > Properties > Installed Files > Verify integrity of game files
FIXES: - The 'stoon bolt' recipe has been fixed, one item was notably wrong - Fixed repeated textbox showing up after defeating an Act 3 monster - Can no longer compost 'crystil brick's - Refinery golems and fertilizer golems no longer share a to-do list. Not sure how/why they ended up doing so to begin with - Fixed a bug where the 'Looking Good' Achievement would not trigger. Craft any applicable piece of armor to unlock it
If you haven’t tried CRETA yet, you’ll soon be able to check it out with the free demo!Fish in taskbar mode, make progress, and explore the idle world of CRETA at your own pace.The demo is coming soon on Steam! 🐟Stay tuned, and don’t forget to share your feedback with us. ❤️
- Since the background blur of modals is screen size dependent its also darkened now to separate background and foreground better even on high-res screens - Added discord and mail links the options menu - Added "More from us" banner to the options menu - Minor bugfixes
Convene can now summon passive Heroes from normal Dungeons, interrupting their current attempts.Auto Rebirth settings now carry over between WA3 Runs for all Heroes. Locked options are reset, and unavailable Favorite Areas default to Slime Village Area 1. Auto Rebirth itself always starts OFF.Auto Rebirth Tier Switching settings now carry over between WA3 Runs after unlocking WA3 Accomp #35 and reaching Area Mission Milestone 3000.Grade Milestones now carry over between WA3 Runs after unlocking WA3 Accomp #95 and reaching SD Modifier Milestone #10,000.Area Prestige progress and Clear Counts now carry over between WA3 Runs when both WA3 Accomplishment #35 and Area Mission Milestone #3600 have been achieved.Fixed Super Dungeon Modifier, Powerup Filter, and Global Equipment Loadout names not carrying over between WA3 Runs.Fixed WA2 Accomplishment Reward effects not carrying over between WA3 Runs after unlocking WA3 Accomp #115.Fixed Auto Area Progression stopping prematurely at locked regions while Purple Magicslime’s active effect is enabled. Cartographer now immediately levels up as far as available materials and its level cap allow, then progression continues if the region is unlocked.Fixed inherited Quest rewards granting Dungeon Coins again when the Coin balance was already carried over from the previous WA3 Run.Fixed Ordeal 26 completion record being lost, preventing progression to Ordeal 27 and beyond. Players who previously completed Ordeal 26 will need to complete it again after this patch.Fixed the Raid Boss Quit button not working correctly when a different Hero was selected in Challenge Easy Access.Fixed an issue where the Super Dungeon Quit button failed to exit when a different Hero was selected in Challenge Easy Access.Fixed the Super Dungeon auto-purchase floor limit resetting to 100 between WA3 Runs despite having unlocked WA3 Accomp #95.
This update focuses on localization, inventory usability, and overall UI polish.Main ChangesUI and equipment improvementsImproved perk upgrade descriptions to make their functionality clearerIncreased horizontal space for tooltipsIncreased side margins for improved UI readabilityFixed an issue preventing rings from being moved from the shop into the inventoryAdded sounds for dragging, dropping, and placing loot in the inventoryLocalizationReworked Ukrainian localizationCharacter titles are now correctly localized in German instead of remaining in EnglishBalance and gameplayImproved perk rarity and upgrade clarity
Content: -Added 5 new skins for the Gardener (Customizable in the pause menu) -Added 5 new skins for the bots (Customizable in the pause menu) -Added Feedback button to pause menu (links to google form) to report bugs and offer feedback -Added Discord button -Added desktop bar icon -Added endless mode after you beat the game Bug Fixes: -BUG FIX: Fixed potential soft lock when you first visit the schematic shop by being able to purchase a rare flower before the spore lily, using all your research points without a way to generate sap. Now, you must purchase the spore lily before any other flowers -BUG FIX: removed get 3 satellites research task from the late game to prevent potential soft lock -BUG FIX: Bot Assembly Pad tasks do not save/load properly -BUG FIX: Duplicate resolutions in the settings dropdown -BUG FIX: Game doesn't save Fullscreen/volume options between play sessions -BUG FIX: It's possible to not be able to unlock the final skill tree node due to a save/load system bug. BUG FIX: Overdrive bonus text not anchored properly in UI. Out of place in non 16:9 setups BUG FIX: Bot Assembly pad bot task rows can get shifted left in non 16:9 setups. BUG FIX: Stats panel anchoring was not correct for non 16:9 setups BUG FIX: Typo in the ending credits
Tsunami: Automatic fish sales and production, plus a chance to convert catches into gold and pearls.Rethymno: New production materials, research and Problem/Solution tasks.New Rethymno collection cards: Each copy grants +5% permanent fishing speed.Bank: Pearl deposits, gold–pearl exchange and material trading.Progression: Prestige reset history, personal records and new in-game research achievements.Sea visuals: Earthquake, chain lightning and Tsunami effects, plus fullscreen viewing for the sea area.Improvements: Smoother panel switching and translation fixes.I’d love to hear your thoughts! Leave a Steam review and join the Discussions with suggestions, feedback and bug reports to help shape CRETA’s development. If CRETA is on your wishlist, come aboard, give it a try and support the journey!
It’s only been one day since Moon Garden launched, and we honestly don’t know how to thank you all enough. 💚✨More than 1,000 of you have already played Moon Garden, and seeing people finally experience something we’ve spent so much of the past year working on has been incredibly special to us. We’ve also been so grateful for all of the feedback we’ve received already. We’ve been reading through your comments and suggestions, and it’s been amazing to hear what you’re enjoying and where you think we can make things better.Unfortunately, we did have a few bugs make it into the launch version. We’re really sorry to anyone who ran into them, and I’ve been hard at work going through your reports and getting everything fixed. A new patch will be released in the coming hours that addresses the major issues we’ve found so far.And there’s one more thing we wanted to share.We originally had plans for a Supporter Pack that would include 10 additional skins as paid DLC. But after seeing how many of you have supported Moon Garden, given us feedback, and helped us get the game to this point, we didn’t feel right locking those skins behind another purchase.So, as a small token of our gratitude, we’ve decided to add all 10 skins to the game for free. 💚We want everyone who plays Moon Garden to be able to experience them, and we hope you enjoy them!Thank you so much for being here with us. We hope you’re enjoying Moon Garden, and we can’t wait to see where this little garden goes from here. 🌙🌿-docwhop and Ruru