First off, we want to thank you for all your support so far! We're very happy to see people enjoy our game, and can't wait to show you more :)We've read through your feedback and reviews, and this update tackles the most requested changes! Here's everything we changed:Turn abilities on and offEvery automatic ability (dynamite, drones, pickaxes, worms, shockwave...) can now be switched off and back on whenever you want.Right-click an ability in the skill tree to toggle it - on controller, press A/X on an owned node.On the HUD, right-click an ability's icon before you start drilling.Disabled abilities grey out and stop firing until you turn them back on; the game remembers your choices. WorldLate layers are tougher: layer health multipliers for layers 7-11 raised from 50/70/70/80/80 to 75/120/140/180/200. Layers 1-6 unchanged. OverdriveYou now start every run with a full Overdrive tank - burst away from the very first block.Overfuel and Leftovers now go up to 20 levels each - they get expensive fast, so maxing them is a true late-game goal. Abilities hit harder when you unlock themEvery mid- and late-game ability now deals way more damage the moment you buy it: Drill Drones one-shot the upper layers of your current density, and Bullet Worms, Aftershocks, Shrapnels, Spinning Pickaxe, Bouncing Ball, Boomerang Pickaxe and Drill Missiles all got big baseline damage boosts.Last Ditch Effort now kicks in at 20% fuel instead of 5%.Controller improvementsNew: controller rumble (experimental) - feel every block break, explosion and Molenir strike. Works on Steam Deck too.Claiming a mission now jumps focus to the next completed one - claim a whole stack with repeated presses.The cursor stays hidden while you play on a controller. FixesThe Worm no longer chews holes in the bedrock wall.Text no longer gets clipped in the Quests and Fossils panels (Chinese).Story cutscene text now stays inside its text box in every language.Big fuel and energy numbers no longer get cut off on the ...
First off, we want to thank you for all your support so far! We're very happy to see people enjoy our game, and can't wait to show you more :)We've read through your feedback and reviews, and this update tackles the most requested changes! Here's everything we changed:Turn abilities on and offEvery automatic ability (dynamite, drones, pickaxes, worms, shockwave...) can now be switched off and back on whenever you want.Right-click an ability in the skill tree to toggle it - on controller, press A/X on an owned node.On the HUD, right-click an ability's icon before you start drilling.Disabled abilities grey out and stop firing until you turn them back on; the game remembers your choices. OverdriveYou now start every run with a full Overdrive tank - burst away from the very first block.Overfuel and Leftovers now go up to 20 levels each - they get expensive fast, so maxing them is a true late-game goal. Abilities hit harder when you unlock themEvery mid- and late-game ability now deals way more damage the moment you buy it: Drill Drones one-shot the upper layers of your current density, and Bullet Worms, Aftershocks, Shrapnels, Spinning Pickaxe, Bouncing Ball, Boomerang Pickaxe and Drill Missiles all got big baseline damage boosts.Last Ditch Effort now kicks in at 20% fuel instead of 5%.Controller improvementsNew: controller rumble (experimental) - feel every block break, explosion and Molenir strike. Works on Steam Deck too.Claiming a mission now jumps focus to the next completed one - claim a whole stack with repeated presses.The cursor stays hidden while you play on a controller. FixesThe Worm no longer chews holes in the bedrock wall.Text no longer gets clipped in the Quests and Fossils panels (Chinese).Story cutscene text now stays inside its text box in every language.Big fuel and energy numbers no longer get cut off on the HUD.Long quest progress numbers no longer overlap the reward.Skill-tree descriptions now show the real damage/fuel numbers you'll actually get....
🔧修正读档后战线不在正确关卡战斗的BUG,抓虫子了喵 个人制作游戏如坐井观天, 乐意的话, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Thanks for the great feedback on cinema mode, I'm glad you guys loved it :)!Smaller-ish patch for you guys today, focusing on some bugs and QoL changes. All upgrades now calculate requirements from your effective amount of ships (meaning superships values are now correctly calculated and they are not just 1 ship anymore)Pirates were leaving infinitely drawn ship trails that never disappeared if you had max speed, this is now fixedVarious localization fixes such as station titles and consistency between fleet command and engineering panelRank ups now show the number of the rankDrone Refinery now has a slider in the Refinery Command letting you split your ore/metal productionMasteryGame now calculates how many points you should have on game load and refunds any missing onesThere were situations where if you invested in upgrades I removed/split/moved those points would be goneGame correctly saves and loads all upgradesEnjoy! Let me know what you think on the forums or on Discord. Until next time, SEE YOU IN SPACE, CAPTAINS!
v1.2.2 Update Notes Added student growth logs, allowing you to view students' published papers, relationships, abilities, and other developments. Added sorting functionality to the Journal Catalog. Expanded the paper pool. Thank you for your support and feedback. We will continue improving the game experience.
MacOS is now supported Operating system
Idle Awakening v0.5.4f: - Added dedicated section for legacy game save recovery
V1.0.2 Patch NotesOptimized animal behavior logic.Fixed a bug where the Seed Vending Machine only sold one type of crop after all land was unlocked.Optimized insect logic.Other optimizations.
Small hotfix patch, I've fixed a few bugs inside the Core Rift and some scaling. You can also exit the game mode by hitting the ESC key twice.The patch is already live.
Hello, Merchants!With this update, we are making major changes to Mad Merchant’s progression and economy. Our goal is to give every journey a clearer purpose and make production, exploration, and preparation more important throughout the game.OBJECTIVE-BASED PROGRESSIONProgression is now built around specific goals. Growing your train is no longer only about earning money. You will need to:Produce the right itemsComplete contractsIncrease your levelDiscover new cities...to continue expanding your operation.LEVEL IS NOW THE FOUNDATION OF PROGRESSIONPlayer Level is no longer mainly used for module upgrades.It is now the primary source of overall progression and plays a central role in:Unlocking new citiesAdvancing through the gameExploration is therefore more important than before. Discovering new cities will unlock:New contractsNew opportunitiesNew progression goalsMODULES NOW REQUIRE ITEMSModules can no longer be purchased with money alone.Each module now requires:A monetary costSpecific crafted itemsTo expand your train, you will first need to build the necessary production chain and manufacture the required materials.This connects module progression directly to production and gives every new module a clear objective.THE SHOP IS NOW SELL-ONLYBuying items directly from the Shop made it possible to skip important parts of the production chain and had a major impact on the game's economy.Items can no longer be purchased from city Shops.Shops are now focused entirely on selling the goods you produce during your journeys.Materials required for modules and advanced production must be created through your own production network.CITY-BASED CONTRACTSContracts have been redesigned around individual cities.Each city will offer its own contracts, giving you more reasons to:Visit different settlementsAdjust your production plans according to local objectivesContracts will refresh daily, providing new goals and rewards as you continue your journey.THREE TURRET FIRING MODESTurret...
I really wanted to launch with multiplayer but I wasnt able to get to it. I really hope you enjoy raising and battling fish online and against friends. You will need to grow a fish to an appropriate age and then add them to your online roster. Once added you can fight friends or for control of the leader boards. I also added bug fixes to the sampler and some experiments!
Hi everyone! ^^It's hard to believe, but Lakeside Bar is officially celebrating its 1st Anniversary! 🎉We want to say a huge thank you to everyone who has supported us over the past year. Your feedback, reviews, and encouragement have meant the world to our team. ❤️To celebrate this special milestone, we're offering some amazing anniversary discounts:🎁 Anniversary Sale 🎁🍹 Lakeside Bar – 40% OFF💙 Supporter Pack 1 – 10% OFF💙 Supporter Pack 2 – 10% OFF🗓️ Sale Period: July 22 – August 3 (20:00 PDT)To make this anniversary even more special, we've also released Version 1.3.6, including:🎁 New FREE Decoration Items: Refresh your bar with brand-new decorations.✨ New FREE Theme: Give your cozy bar a fresh new look at no extra cost.🔥🔥 As part of our anniversary celebration, we're proud to launch our brand-new premium DLC: Elite Collection! ✨️🎯 Enjoy a special 🎁 30% launch discount 🎁, available for the first 14 days only.👉 Learn more here: 🌞 Our Next Cozy Adventure Awaits 🌞Don't forget to check out our upcoming cozy ship restoration game, Seaside Wash! ▶️ Wishlist Seaside Wash on Steam: 🎯 Follow our developer page to stay updated on the latest news, game updates, and future projects: https://store.steampowered.com/developer/BITCOVER❤️ Once again, thank you for an incredible first year. We couldn't have reached this milestone without your support, and we can't wait to continue bringing you more cozy experiences in the years ahead.Happy Anniversary, and we hope you enjoy the celebration! 🍹Warm wishes, Lakeside Bar Team
Unlock Steam achievements, access factories, combine materials to produce goods, and enjoy improved balance, smoother progression, and extra polish throughout the game. Enjoy!
Hotfix issue where some progress might be loss due to older Cloudsave file
🏆STEAM 成就系统补全,简单粗暴无脑、摸鱼偷懒轻松 全成就喵 个人制作游戏如坐井观天, 乐意的话, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
{STEAM_CLAN_IMAGE}/29347222/d6827caee1d81eaed5337aacebd0ac1b1aa4772a.png Adventures in Idle Champions have always offered up to three Variants to test your mettle... until now! Today, we're introducing Mastery Variants, a new fourth Variant tier available now for the first adventures of nearly every campaign. These variants are not for the faint of heart (or low ilevels). Expect daunting restrictions, objectives beginning at area 1,425, and even tougher Patron versions. Completing them is the ultimate test of formation mastery and your path to fantastic new play rewards! With Mastery Comes Rewards: Mastery Variants introduce Medallions, new currencies earned by completing these difficult Variants. Mastery Medallions can be used to unlock Legendary Feats in the new Mastery Shop, and Patron Mastery Medallions unlock Chromatic Skins in the Patron Shops. Choose Carefully! You won't be able to earn every reward released today from the first batch of Mastery Variants. New Mastery Variants will arrive every month at the end of each event, bringing additional Medallions to earn. Every three months, we'll expand the Mastery and Patron Shops with new Legendary Feats and Chromatic Skins, giving you even more rewards to collect through play! Legendary Feats: Spend Mastery Medallions to unlock powerful Legendary Feats in the new Mastery Shop tab! Each Champion can equip one Legendary Feat in its own dedicated feat slot, and Legendary Feats can be upgraded with Scales of Tiamat to increase their power. Four Legendary Feats are available today: Drizzt, Wulfgar, and Pwent have Legendary Feats unlockable through gameplay using Mastery Medallions. Lae'zel's Legendary Feat is included in a new DLC Pack, along with 6 DPS Pigments. Chromatic Skins: Complete Patron Mastery Variants to earn Patron Mastery Medallions, then spend them on Chromatic Skins in Patron Shops.Today, Jarlaxle & Hew Maan each receive a new Chromatic Skin, with five dragon-inspired color variants based on the Chromat...
Hey guys,we're super excited! Just 7 days until release.Over 40,000 of you wishlisted the game and are waiting to smash some piggy banks... Thank you! Bills Must Be Paid launches on July 29, at 10 AM PDT / 1 PM EDT / 7 PM CEST / 1 AM CST Join our Discord for feedback or if you just want to say hi :)) Roxy & Mike Rike Games
First off, thank you all for the amazing reception the game has had in the first 24 hours, it really means a lot to me. However, the mine yearns for more blasting, so let's get straight to the point!I've added a new alternate game mode: the Core Rift. Featuring arcade-style gameplay, once you reach max prestige, you can spend 500k Gold to enter the Core Rift.The Fuse: Your fuse acts as both your ammo and health bar. Throwing bombs spends fuse and it continually drains over time, but destroying blocks refills it. If the fuse runs out, the run ends.Endless Waves: The board auto-refills continuously. Each new wave scales in difficulty with tougher, higher-value ore.Score Multipliers: Maintaining a fast destruction rate increases your score multiplier. Easing off drops the multiplier.Auto-Loot: All loot auto-collects during rift runs so you can focus purely on placement and speed.Gold Sink Modifiers: Before starting a run, you can spend gold on run modifiers, such as increased fuse length, richer ore density, or the Volatile Rift modifier for a 3x score multiplier.New Achievements5 new achievements have been added, tied directly to Core Rift progression.Other ChangesThe skill tree nodes "Apex" and "No Diet" have 1 additional rank.FragMiner v1.2 is already live, so you can dive into the chaotic Core Rift immediately! Hope you enjoy it... now blast away!
After four months of active work on this update, followed by two months of open beta testing together with our Discord community, I’m happy to announce that Idle Awakening v0.5.2-d has officially been released!New ContentThe update introduces new progression mechanics, including Religion, Crystals, and more. It also adds new resources and crafting recipes. Altogether, v0.5.2-d brings more than two weeks of new gameplay content.More Control, Less BusyworkPersonal Goals let you choose what you want to work toward.Expanded automation adds new conditions, expedition rules, and better bulk controls.More offline time increases the maximum stored duration from 24 to 72 hours.Faster and More ReliableThe update includes major performance and stability improvements across Action Lists, Workshop automation, Property, Spells, and other frequently updated systems.Thank you to everyone who helped test the update and supported its development.The wait is over. The next chapter of Idle Awakening starts now.
This patch aims to reduce friction while keeping the strategic resource management of Chapter Memories intact. Earn 30% more Time Warp with the same cost of Chapter Memories XP Boost: Cost reduced by 50% for the first 3 levels (out of 10) Minor improvements: Added a mini guide for Shadow Slave. Hover over the Shadow Slave node, or check the Game Control Guide in the bottom-left corner. (note: you must purchase Shadow Slave first for the guide to appear). Thanks again for all your feedback!
Hey Grove Keepers!Some of you might have already noticed our latest collaboration. We have joined forces with Mooncube Games - the talented team behind Spirit City: Lofi Sessions - one of the first (and best) desktop companions out there (it has 97% Positive reviews!). And, as always, we have prepared additional discount of -10% for you.Spirit City has lot of cool productivity tools, but instead of being a farming sim like Focus Grove, it is focused on customizing your virtual space, collecting cute Spirits and focusing while listening to cozy lofi tracks, rather than nature sounds.If you try out Spirit City: Lofi Sessions, let us know what's the best thing you like about it!You can get your bundle here:And as promised - we're getting closer to our new update! It's going to be out this month, who knows... maybe even this week?🌼🍃 Stay cozyYour Little Lanterns Join us in the groveIf Focus Grove feels like something you’d want to keep growing with, please consider giving it a go. And if you're already growing with it, recommend it to someone who would like it - it helps more than you know. Let's all grow together!Your Little Lanterns
Hi everyone! ^^We're excited to announce that Lakeside Bar Version 1.3.6 is now live! 🎉This update brings even more ways to customize and enjoy your cozy bar.💥 What's New?💎 New DLC – Elite Collection 💎 Dress all 10 default staff members in luxurious new outfits with exclusive enhanced animations, adding even more elegance and personality to your bar.🎁 New FREE Decoration ItemsDecorate your bar with brand-new items and create an even cozier lakeside atmosphere.🌞 New FREE ThemeGive your bar a fresh new look with a free theme included in this update.Jump in and explore the new content to make your cozy lakeside experience even more vibrant!🎯Our next cozy adventure is on the way!If you'd like to support us, don't forget to wishlist Seaside Wash on Steam and follow its development: ⏩ Follow our developer page to stay updated on the latest news, game updates, and future projects: https://store.steampowered.com/developer/BITCOVER ❤️ Thank you so much for your support and for being part of the Lakeside Bar journey.We hope you enjoy everything Version 1.3.6 has to offer. See you at the bar! 🍹Sincerely, Lakeside Bar Team
Hi everyone! ^^🤗😍 We're excited to introduce our newest DLC for Lakeside Bar - 🎉Elite Collection🎉🎁 Enjoy a 30% launch discount on this DLC for the first 14 days!This DLC dresses your entire team in 10 luxurious new outfits, each designed with a premium style and paired with exclusive enhanced animations that bring even more charm and personality to every staff member.📝 NoteThe Elite Collection DLC is a cosmetic upgrade only and does not affect gameplay or progression.By purchasing this DLC, you're also helping support the continued development of Lakeside Bar and our future cozy games. 💙👏👏While you're here, don't forget to check out our upcoming cozy adventure, Seaside Wash! ▶️ Wishlist Seaside Wash on Steam: 🎯 Follow our developer page to stay updated on the latest news, game updates, and future projects: https://store.steampowered.com/developer/BITCOVER💖 Thank you so much for your support. We hope you enjoy giving your team a brand-new premium look, and we'll see you at the bar!Warm wishes, Lakeside Bar Team
Hello everyone,Here are the main highlights of this update: In the expedition assignment interface, after providing equipment to an adventure cat, the original equipment will now be returned to inventory (requires completing the dispatch). Added a display of current inventory quantity on item icons in the crafting interface. When trading at the Supplier Shop / Cat Shrine / Guild, the item icon display will now show current inventory. Increased the quantity of items gathered in dungeon floors 11–50. Increased the tendency for customers to choose items from shelves — further rule optimizations will continue in future updates. Fixed an issue where customers would trigger Lily Cat's auto-trade while selecting suggested equipment. Added a description in the employee details interface when an employee's abilities do not meet the crafting requirements.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
Hey everyone! Update v1.2.1 is now available, bringing major improvements to the save system and the way game data is stored. This update refactors several save data formats to reduce save file sizes, shorten serialization times, improve performance, and make saving more reliable. Save System Improvements Added protection against overlapping save operations Implemented comprehensive error handling for the save process Refactored several save data structures for improved efficiency Updated sales tracking with lifetime statistics and seven-day sales history retention Converted machine slot history to a more efficient array-based format Added position and rotation rounding to reduce save file sizes Optimized data comparisons and storage for better performance Removed redundant save operations and duplicate box saves Added additional debug logging for save operations Save Compatibility Existing save files will automatically migrate to the new data formats without affecting your progress. Both older saves and newly created saves are fully supported. These changes should result in smaller save files, faster serialization, fewer unnecessary save operations, and improved long-term stability. Thank you for playing Vending Machine Co. and for continuing to share your feedback! If you are enjoying the game, don't forget to leave us a review on Steam. It helps us a lot! https://store.steampowered.com/app/3622640/Vending_Machine_Co/