v1.2.4 Update Notes Added a new set of student outfits. Added three new special admission student characters. Adjusted the footprint of some equipment. Fixed issues where event frequency settings could fail to apply or not be remembered. Fixed an issue where the detail pop-up could flicker when purchasing equipment on the left side of the shop. Optimized the display logic when event pop-ups conflict with other interfaces. Thank you for your support and feedback. We will continue improving the game experience.
Devs Play Orebits!Join us, Maarten & Bob from Upgraded Studio, as we sit down and play Orebits for 75 minutes!How do the devs play?We’ll start a fresh mining operation and show you how we like to play, which upgrades we prioritize and how we build synergies between Mining Tools, Deployables and the roguelite Upgrade Tree.Strategy, builds & questionable decisionsThere’s no carefully rehearsed showcase here. We’re simply playing the game, talking through our decisions and probably disagreeing about the best strategy along the way (mostly Idle or Active).Join us in the asteroid belt!If you’re new to Orebits, it’s a great way to see how the game plays. And if you’re already mining, you might pick up a strategy or two for your own operation.Grab a drink, tune in and watch the two developers of Orebits try to prove they actually know how to play it.Happy mining!Maarten & Bob Upgraded Studio
Hey everyone! Vending Machine Co. v1.2.2 is now live with a batch of quality-of-life improvements, visual polish, and a few useful changes to banking and warehouse management. What's New Warehouse Trash Bin A trash bin has been added to the warehouse, along with a new discard flow for getting rid of unwanted items. Banking Improvements Withdrawal and deposit limits have been increased, and the amount selector now moves in larger steps to make bigger transactions faster. Money Tracking Fix Your save slot's total money now correctly includes both the cash you're carrying and your bank balance. Trash Bin Visual Update The trash bin received new art and an updated sprite. Summer Heatwave Accessibility The Summer Heatwave screen-space shader effect is now affected by the game's visual filter setting. We've also made a few smaller tweaks and polish changes throughout the game. Thanks for playing and for continuing to send us your feedback on Steam reviews! 💙 Vending Machine Co. v1.2.2 is available now. https://store.steampowered.com/app/3622640/Vending_Machine_Co/ A Word From Rogue Duck We would like to present you with the latest game we are publishing called Mixed Spirits, where you work as a bartender and prepare drinks for your quirky customers. https://store.steampowered.com/app/3891400/Mixed_Spirits_Bartender/ Wishlist Mixed Spirits now; get notified when it is released on 15th September!
Hi everyone! ^^The wait is over! Seaside Wash Demo, our new game, is officially available now on Steam! 🎉If you enjoyed the cozy atmosphere of Lakeside Bar, we’d love to invite you to try something a little different with us▶️ Play the Seaside Wash Demo: 🎁 Join The Giveaway!After playing the demo, don’t forget to join the Seaside Wash Steam Key Giveaway for a chance to win a copy of the game!▶️ Detailed of event: Your feedback can help us improve Seaside Wash, so every thought, suggestion, and review is greatly appreciated! 💙So, what are you waiting for?🤗😊 Come aboard. Grab your tools. Let’s get those ships sparkling!
Hello everyone!MeowCraft Steam Community Items are now officially available! 🎉 And to celebrate, the game is now 10% off for a limited time!You can now collect cards, badges, emoticons, backgrounds, and other exclusive community items simply by playing the game. Customize your Steam profile and show off your identity as a Meow Blacksmith to your friends!Here are the main highlights of this update:Apprentice/Assistant System Adjustments: Added a new Assistant Goals feature, allowing you to unlock character-specific abilities by completing various objectives.Reworked Apprentice Abilities. Once an apprentice's ability exceeds the requirements for crafting a Blueprint, the excess value will now trigger the corresponding inherent effect: \/\/\. A new arrow indicator has also been added to the crafting interface to highlight when these effects are triggered.Added new items that can be used to increase Apprentice Abilities, including Cat Treats and Canned Food.Adjusted the color-coding rules for Apprentice Ability values. The displayed color is now determined by the current value plus Growth, and the tier will be recalculated whenever abilities are increased through skills, Growth, or items.Added several new Apprentice Skills, primarily focused on increasing Apprentice EXP, Blueprint EXP, and Apprentice Abilities. The rank requirements for unlocking certain Apprentice Skills have also been adjusted. Skills already obtained in existing save files will not be affected; when rebuilding a skill, the updated rank requirements will apply.Added a Skill List button to the Skills tab in the Apprentice Details interface, allowing you to view the complete skill list and see which skills are currently available for rebuilding.Added new Assistant Goal Achievements, along with corresponding Steam Achievements.Other Adjustments: Adjusted Growth Abilities: Cat Spark will now trigger when crafting items or researching Blueprints personally.In the Exploration Quest Dispatch interface, after...
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- Added two plus pins at 6/8 gold coins and two tomato pins at 60/75 gold coins to smooth out the early game. - Adjusted Deball's starting values and upgrades from \, \, \ to \, \, \ (yes, it really changed). - The Wizard's Hut now displays the number of balls you owned during the last round, as well as your current amount if you've bought or sold any since then. - The Wizard's Hut page indicator now displays a number.
Greetings everyone!Now that Gridbound has been released, a bunch of bug reports have started coming in - as expectedThat means a small patch is in order, these are the specific changes made in this patchChanges / improvementsItems can now be taken back out of overgrown tiles (drag off or click to send to inventory); Clear Board also frees stuck items and is now instantItems on overgrown tiles are fully disabled (don't count toward scavenge/Reserve effects) — except effects that specifically care about locked tiles, like Ice CubeRecycling an Advanced Legendary re-rolls it into a random Advanced LegendaryThis could cause the item to reroll into lower rarity items before Inventory filters are now "show-only": a clicked filter shows ONLY matching itemsSwitch inventory pages with the scroll wheel or Left/Right (A/D) keysHovering the Trinket Forge progress bars now shows its Lumen/Gloom essence requirementsSkill tree info panel only shows the skill you're hoveringFixesItems that channel specific item types, now correctly target "All types" (Mechanical Eye now channels Nametag)Text fixes: "adjacent" vs "nearby" wording corrected on Skull/Onion/Pickaxe/Shuriken/Plank, plus assorted typos and tooltip/bubble layout fixesLoading a saved build no longer re-locks tiles you already paid to unlockFixed dragging completely breaking for the rest of the session after dropping an item onto a locked tileFixed the build Load/Clear buttons silently stopping working after an error mid-loadRecycling now returns items matching the input tier (no more basic items from advanced inputs), and can no longer destroy items with zero output — the button is disabled insteadFixed the "unlock all cauldrons" achievement unlocking early in zone 2Molten Metal now channels the full column above it (was only the single tile directly above)Old TV no longer drains gloom for empty adjacent tilesFixed infusion/research stalling after loading a save — zones contribute again immediately on bootItem tooltips now ...
Optimized Steam achievement synchronization. Improved save system performance. Optimized Steam Inventory refresh handling. Reduced unnecessary background processing during gameplay. Improved overall performance and responsiveness.
Crosshair Drops Fixed an issue where hourly Steam crosshair drops could fail to award an item even after the required playtime. Improved retry handling when Steam returns an empty or failed drop response. Fixed and cleaned up the crosshair drop reveal UI. Ascension & Aim Descent Removed Ascension Sigils. Ascension now uses Mythic Shards instead. Aim Descent now rewards Mythic Shards. Slightly increased Mythic Shard costs for higher-level Case Ascensions. Thanks for the reports and feedback!
Added auto case opening for premium users
This update focuses on making the beginning of Aim Clicker smoother, giving players more control over their aim setup, and making long-term progression easier to understand. Smoother New Player Progression The beginning of the game has been reworked around a clearer series of Getting Started quests. New players are now gradually introduced to the core systems instead of being shown everything at once. Hit your first targets Buy your first Upgrade Start building your Upgrade Tree Complete your first Challenge Open your first Case Visit Case Collections Deposit your first skin Each objective provides early-game rewards and a direct GO TO shortcut to the relevant system. The early Cash and XP progression has also been adjusted, making the first upgrades and unlocks feel smoother while keeping the long-term grind intact. Your current tutorial objective is now displayed directly in the sidebar together with its progress, so it is much easier to understand what to do next. Full Crosshair Settings Your gameplay crosshair is no longer tied to the crosshair items you own. A dedicated Crosshair Settings menu has been added, allowing you to customize your actual aiming reticle independently from your cosmetic collection. You can customize: Crosshair Style Size Gap Thickness Alpha Center Dot Outline Available crosshair styles now include: T Dot Square Classic Hollow Circle Your settings are saved between sessions. Crosshair items still remain part of collecting, progression and profile customization, but you are now free to use the aiming setup that feels best for you. Improved Case Collections Case Collections now explain the deposit system much more clearly. Opening a skin and permanently adding it to a Collection are now clearly separated actions. When depositing a skin: Click the skin to select it Review the selected skin and deposit warning Press DEPOSIT to confirm Depositing permanently consumes one unlocked copy. The game now clearly warns you before the item is removed ...
Thanks for all your feedback! We’ve been closely following your reports and have released a major pack of fixes and improvements based on the issues you’ve shared with us. 🐞 Fixed a large number of reported bugs 🛠️ Improved and polished various game mechanics 🎮 Fixed several gameplay and UI issues ⚡ Improved performance and overall stability ✨ Added lots of smaller fixes and improvements throughout the game Thank you for helping us make the game better! Keep sharing your feedback and reporting any issues you encounter. ❤️
This update focuses on inventory management and fixes several issues reported after the previous patch. Inventory Improvements Added Sell Page — sell all eligible items currently visible on the active inventory page. Added Sell All — sell all eligible weapon skins from your inventory. Locked and Favorite items are protected from bulk selling. Bulk selling requires confirmation and shows the expected item count and cash value. Fixes Fixed a crash that could occur when opening certain Collections with Collection Mastery visuals Fixed another UI crash related to incorrect blend mode handling. Fixed Aim Descent sometimes opening the Challenges section instead of its dedicated menu. Improved Aim Descent menu routing and UI state handling. General UI stability improvements. Thanks to everyone reporting issues!
🎯 Aim Descent Aim Descent is a new risk/reward mode built around consecutive challenge floors. 15 campaign floors, followed by Endless Mode from Floor 16. Choose challenge modes and accumulate increasingly dangerous Curses. Cash, XP and Ascension Sigils are stored in your Run Bank. After each floor: Cash Out or risk everything and continue. Fail a floor and the entire Run Bank is lost. Ascension Sigils are earned at Floors 5, 10, 15 and every 5 Endless floors. How deep can you descend before greed wins? ✨ Perfect Hunt Completing a collection is no longer the end. Every collection now tracks the best-quality versions of its skins through the Perfect Archive. Example: Owned: 11 / 11 ✓ Perfect Archive: 7 / 10 Mythic Perfect: NO Ascension: ★★★☆☆ Finish every requirement and the collection becomes: MASTERED ★ Collection Ascension All collections can now be upgraded through Ascension I–V, giving duplicate skins and endgame resources a permanent long-term purpose. Reach up to Ascension V UI & Fixes All Collections now fit on a single page. Aim Descent now has its own dedicated menu section. Good luck mastering them all.
IdleOn
24 days ago
· LavaFlame2
• World 7 Tasks are here! Unlock them via Wavey Wayne in the top-left corner of the W7 town!• Wayne has 4 Tasks to complete 10 times each, and 5 upgrades to buy in the W7 Merit Shop!• New Sushi Upgrade COMBO METER added to early game (found toward the top of the upgrade list) - rack up hits by combining sushi (including heat of the east wind) using only the sushi on board, cooking new sushi breaks the combo!• Added a new Advanced Feature, found within Options: "Hide Item Pickup Status" - enable this to help game performance whenever you dont care about the word popups that appear in the bottom-left corner when looting items or gaining exp!• Added Auto Play to the Event Game! It will play with the same strategy I used to simulate odds.• FULL extended Patch Notes are now in-game, every update forever! Find them within the Menu button. I will continue posting them on discord, but more for Archival reasons.• Pet Tokens spent on Tournament Champion pets are refunded, now and forever, just like they are with Glunko Supreme. Just like with Pet Token refunds for pets you buy or trade for, this refund occurs when you visit the Pet Park map via Doggy!• Made some endgame visual adjustments for Spelunking to help with game performance for some users.• The spelunking upgrade "Ambery Supply Swap" was changed from 25x amber & 20x less amber drops to 15x amber & 10x less amber drops. I will continue to adjust this upgrade until it is strictly beneficial to have, in case this change doesn't quite do such. • Fixed the new "Emulsion" system that gave Statue EXP when creating Zenith Clusters from disappearing your emulsion gains sometimes.• Fixed the 3rd Outpust upgrade (Greater Education, boosts Rank EXP gain) to give its full bonus.• Fixed Research K5 upgrade to specify it only affects all OG masterclasses - Deathbringer, Windwalker, Arcane Cultist• Fixed a graphical error with Bubba Megaflesh, where it was too low on the screen and overlapping with bubba's speech bubble• Fixed issue...
Hello cock trainers!I have some great news! We are now over 50,000 cock trainers! 🎉Today, we're participating in the Steam Daily Deal with our biggest discount yet, and on top of that, I'm releasing the biggest update yet: the Coxpeditions Update!Send your pets on expeditions and obtain exclusive items and protein barsUse protein bars to improve your cock even further with new upgradesReach the Ultimate Form and get bigger than everAcquire 11 new cosmetics, including the Golden Cock skinFind the rarest pet in the game, the Ultra Rare petUnlock 6 new achievementsMy newest game is releasing on September 14th. If you like How to Train Your Cock, I'm sure you will love this one!Add it to your wishlist to be notified when it releases and take advantage of the launch discount!Enjoy the update and have a great weekend!Ang
We’re excited to announce that official Steam Community Items are now available for Gamblers Table!By simply playing the game normally you can now collect 6 Tradings Cards, unlock Badges and gain Profile Backgrounds and Emoticons. The rewards can all be looked at here: https://store.steampowered.com/points/shop/app/3618390The emotes are my personal favorite, I'll for sure find a way to include them into every message from now on:ːGTShockːːGTSleepːːGTCrisisːːGTClownːːGTMuscleːːGTThiefːːGTNuclearːːGTCoinːːGTSlotmachineːːGTHeartːBesides that we released a bunch of small fixes:Due to an error the talent "Enrichment" gave 1000 times too much extra value to Nuclear coins ːGTNuclearː, this has been correctedTooltips now show the correct coin icon associated to them, instead of sometimes showing the gold coin ːGTCoinːFixed a crash when the demo save file was corruptedFIxed a bug where helpers stayed laying on the ground ːGTCrisisː
A new Aim Clicker update is now live! This update expands the Cases system with 10 completely new collections, introduces ultra-rare Mythic Knives, improves case loading performance, and includes a number of smaller UI and visual fixes. 10 New Cases Cases 11–20 are now available, each featuring its own theme, artwork and skin collection: Demonic Abyss Eldritch Hive Toxic Lab Stormforge Abyssal Emerald Temple Astral Relics Frost Veil Porcelain Covenant Dune Reliquary Each collection contains its own themed weapon skins, custom case artwork and rarity distribution. Mythic Knives Cases 11–20 can now contain an extremely rare MYTHIC Knife. Each new collection has its own unique knife designed specifically around its theme. Mythic Knives are significantly rarer than regular Legendary skins, making them some of the rarest and most valuable drops currently available in Aim Clicker. Case & Loading Optimization The Cases system has also received some performance improvements. Optimized case and skin texture sizes Improved texture memory usage Case assets are now prepared during the initial loading screen Reduced first-time stuttering when entering Cases Improved loading of larger skin collections Several smaller case-menu performance improvements UI Improvements Several parts of the interface have been cleaned up and adjusted: Improved spacing on skin cards Rarity and item quality are now easier to read in Inventory Long rarity and quality names no longer overlap Improved Case Contents layout Improved skin preview positioning and scaling Removed unnecessary/debug-style interface text Various small alignment and readability fixes Thanks for playing Aim Clicker! More skins, cases and improvements are coming as the game continues to be updated.
This patch is focused entirely on reducing the game’s memory footprint. Hundreds of changes have cut VRAM usage by about 1.1 GB, which should improve stability, especially on lower-spec hardware.
Race across sky, land, and sea. Build a unique Artifact as you progress, granting permanent buffs afterward. How many permanent buffs can you collect? Join the community, claim nodes, craft shards and develop your very own legendary artifact!
Idle Vapor Legends will release on October 12
Hi, The trading server has been updated with limit for different account levels. {STEAM_CLAN_IMAGE}/43106564/daab8d7d8724acc35e96727cca98d1fab7b5d419.png Here are my rationale for this change. Max Tariff Max Tariff has been 10% since the Player Trade was initially introduced. It worked alright until "Tile Claim" was introduced, which made trade map more crowded and tariff more prevalent. This hinders player trade and is prone to abuse. Lowering tariff rate, especially for lower account levels should help tackle this issue. After this change goes online, existing tariffs will be capped at the new limit. Trade Price Range The old Trade Price Range is too unfavorable to new players, who actually can benefit more from player trading. This changes allows new players to price more competitively when posting a new trade - instead of relying on goodwill from old players. Active Trade I've been dealing with the ever increasing server cost since this year - I did some more profiling and optimization of the server code. One of the finding is that the number of active trades does not really impact the server performance that much (the number of trade fills and tariff routing is more impactful). So I figure increasing the active trades for Supporters/Keepers should not cause much higher server load while makes Supporter/Keeper packs more "attractive" and thus help with long-term sustainability of the trade server. The UI has been updated in Patch 1.5, which is currently on beta and is scheduled to go live on Sep 8, the same day as the early access release of Restitutor: Empire Restored Patch 1.5 Draft Patch Notes: https://store.steampowered.com/news/app/2181940/view/678506788181508385
An update focused on balance, UI improvements, quality-of-life features, and bug fixes.Main ChangesUI and UXAdded DPS display to all weapons.Improved the Tech Tree:Purchased upgrades now have a subtle gray effect.Purchased upgrades remain clearly interactive and clickable.Added new shop selling controls:Shift + Click or Ctrl + Click to sell items.Added a right-click sell option.Improved the ring filling effect:Less white and more gray.Corrected the filling direction.BalanceRebalanced the Witch Doctor tech tree.Bug FixesFixed an issue in the tutorial where the Knight could reach 0 HP and become frozen instead of dying.The game no longer pauses by default when the window loses focus.Fixed a room transition glitch where moving through rooms too quickly could cause the character to become stuck in an animation while the background continued moving.
This update releases next week!New Feature & ContentRoyal Merchant Free TrialUpon release of this update and moving forward, players from Merchant Level 10 to 20 will be offered a Royal Merchant Trial. This trial grants all the benefits of Royal Merchant for seven days, except the autocrafting machine! Perfect time to go on quests!Autocrafting Machine Free TrialPlayers Merchant Level 35 and above, and not already a Royal Merchant, will be offered an Autocrafting Machine Trial. This trial grants you access to the recently released Autocrafting Machine Royal Merchant perk for seven days. You get all the functionality of the machine for this period, so (auto)craft to your heart’s content!Auto-Claim Expired Event RewardsUnclaimed event rewards will now be automatically claimed after the event has ended and expired. This applies only to major events (i.e. Lost City of Gold, Tower of Titans, Dragon Invasion and King's Caprice), Content Passes and Community Events.If the rewards are not auto-claimed within 90 days of the event ending, the rewards will be forfeited as usual.Seasonal ContentWizard Assembly Content PassLilu and Grimar are helping Evelyn prepare for the Academy’s back to school! Help them out in this Content Pass starting on September 14th and until October 4th. Collect Runechalks and earn new rewards like the Archwizard Attire Robe and the Grimar's Starcaller Wand! Unlock Full Access for 1500 Gems and complete all tasks to earn yourself the Nerd player title!Magical Studies Login CalendarLogin daily from September 26th through October 5th to obtain a trove of rewards, including the new Spell Reflector shield!Unlikely Alliance Community Event Hemma and Donovan are teaming up for nefarious purposes in this month’s community event!Starting on September 10th and until September 14th, help the magical duo’s schemes and unlock the exclusive Soulwrought Tiara customization and the Donovan Plushie decoration.Balance ChangesWith this update, we turned our attention to...