Game Updates

Patch notes and dev posts · 1,895 Steam updates
Lazy Train Game
Lazy Train Game
24 days ago · gamewardengames

The First Major Update Since Release!

Today marks the first major update of Lazy Train Game! A lot of work has been put into this release. I hope you find the new features enjoyable!Before going any further, I wanted to let you know that Lazy Train Game will be a part of Train Fest in just a few days and will be on sale during the event (Jul 20 - Jul 27). If you're planning on purchasing Lazy Train Game you might want to just wishlist it for now and then wait for a few days for it to go on sale. Now, let's get to the actual update!New Features:PropsAbout 36 props have been included in this release. Use them to decorate your scenes! All of these have been set up as collectibles that you can gather throughout the scenarios. Some are easy to collect, while others are a bit more challenging! Speaking of which, the scenarios have been modified a bit to account for placing and hiding props in various locations. Enjoy!(Image provided courtesy of BubletsGaming)Curved StorageCurved storage has been added to make it possible to more easily setup your fabricators in tighter spaces or in more interesting ways.Several New TracksAdded several new tracks such as railroad crossing tracks, a curved ridge track, a steel bridge, etc.Single Resource TrainsTrains can now be set to only carry one resource type. You can upgrade them to have up to 5 cars.Advanced ModeAdvanced mode has been added back into the game. The UI was completely redone at one point before release, so some of you might have used it when only the demo of the game was available. It's essentially the same, but the grid now shows the advanced grid size while in simple mode it only shows the simple grid size.Key BindingsSeveral users requested being able to rebind keys. So, here it is!New UpgradesFabricator Output upgrades increase the amount of resources the respective resource fabricator produces.Transfer Rate upgrades increase how fast resources are moved to or from a train car.As previously mentioned, the Max Cars upgrade allows you to add more train car...
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
24 days ago · Shotgun Anaconda

Patch v1.1.1

Thank you for the great response to Endless Mode! I'm so glad you guys are enjoying it, I'll keep building on it if you guys keep playing, so it's cool to see everyone's opinion.Some quick fixes for Endless Mode and other various things for clairty:Removed dead space in the Fleet Command which created a ghost scrollbarCleaned up various tutorial and UI text for clarityMissing translations for Corruption flavor text and refineriesHide Wormhole and ShipAGI hint in Endless Mode since they are disabledPirate Salvage console message fixedPirate Salvage correctly gives pirate ships more consistently, small bug prevented it at specific scenariosMaster Rank EXP numbers now shortened with lettersScavenger Drones now correctly go after different dropped cargoBounties Correctly filters out Alien Relic bounties if you don't have SR5Aborts now recharge individually instead of bothFleet FusionFleet Fusion added missing translations for hints, upgrades and console messagesFleet Fusion UI shows how many super ships you have now in fleet command and Fleet ManifestSuper ships show their effective ship value in their NeurolinkSuper Nano Drones correctly calculate cost and metal creationShip sacrifice correctly shows the effective amount of ships including super shipsGame now correctly uses effective count in various calculationsFleet Fusion excludes ships on expedition
MeowCraft
MeowCraft
24 days ago · MISCHIEF

Meow Craft Update 7/16

Hello everyone,Here are the main highlights of this update:Added daily production display next to the resource counter in the top-right corner of the main UI.Time control improvements: separate hotkeys for normal speed / fast-forward (E / F). Spacebar now toggles between pause and the previous state before pausing.When the blacksmith is forging, researching blueprints, or disassembling gear, clicking on customers / objects or using TAB to switch targets now triggers a direct confirmation prompt for interrupting the current action.Fixed an issue where customers' layer ordering could display incorrectly after objects were moved — a small bug caused by execution order in the code.Fixed an issue where customers automatically sold by Lily Cat could still be interacted with via shortcuts if their trade interface was left open before the auto-sale.Fixed an issue where the blacksmith couldn't perform idle-hand actions after refinement was completed.Fixed an issue where pausing the game during a blueprint unlock would prevent the blacksmith from performing forging actions.Fish Coin display for the next upgrade tier now updates immediately after consecutive investments.Addressed several newly discovered prompt/text issues.If you encounter any issues during the demo, please feel free to join our discord channel to share your experience and suggestions.
Data Center
Data Center
24 days ago · Waseku

#Co-op fixes v1.1.2

Coop Fix: ports not correctly synced, player could attach new cable to same port, could not remove existing cables added by second player and could take out device even cabled.Fix: Sync rack removal, patch panel removalFix: Auto-saves for coop are separated from single player Auto-savesFix: custom colors were lost when other player picked the objectImproved: Player trolley synced visually, including items on the trolley, each player have their own.
MeowCraft
MeowCraft
24 days ago · MISCHIEF

Meow Craft Available Right Meow!

Hello, future master blacksmiths, meow! Thank you so much for your support and patience along the way. Meow Craft has officially launched today, and to celebrate, we’re offering a 10% launch discount! What You Can Do In-Game:Forge with Your Own Paws: Start from scratch, study blueprints, inlay shiny gems, and craft legendary gear.Recruit Apprentices: Hire adorable feline helpers, expand your Craft, and build the ultimate blacksmithing empire.Befriend Adventurers: Get to know all kinds of customers and craft purr-fect gear tailored just for them.Form an Expedition Team: Send your Squads deep into dangerous dungeons, gather valuable materials, and take revenge on the Demon Dragon. Meow Craft, the cozy blacksmithing management simulator, is officially out meow! Join the clink-clank adventure today, and become the legendary blacksmith whose name rings across the continent! Thank you again for supporting us throughout development. We couldn’t have done it without you, meow~
Riftborne
Riftborne
24 days ago · Reckoner

11.72 Patch Notes (Improved Bots + LOTS of QoL)

Gameplay Changes > Improvements to bot intelligence to prevent stalling behaviors > Added a view of teammates' Astra, including current amount, storage and hourly trend > Added a new screen accessible via both the faction menu and logistics menu. It shows faction shipment history, a board for requesting or offering resources, and statistics on who provides the most resources and who is "leeching" > Added an option, enabled by default, to view cargo transfers on the home radar > Added an option to choose how many rows of each transfer type are shown before collapsing > Added another faction leader tab for changing the diplomacy stance toward each independent player, along with fixes to improve this system > Blocked every positive return cargo request when the destination belongs to another non-faction player > Everyone now receives minor resource gains from asteroids for the other resources. They still cannot build the other extractors, and the only way to boost this gain is through the Overclocker (Astraean buff!) > Empty storage notifications no longer trigger when there is no production or drain, reducing unnecessary asteroid notifications > You can now use the percentage of production option for cargo return routes from your own settlements and outposts > Returning income is now included in total income for automatic shipbuilding, build queues and other systems, just as it is when resources are shipped directly to you > The return screen now shows the required number of freighters, as return routes can change how many freighters are needed > Added more music tracks, enhanced playback EQ, added title-screen music and added a mute button to the title screen Bug Fixing > Fixed numerous multiplayer HUD rendering and "something went wrong" errors > Words such as "enter" are no longer censored in the game > The "Z" key now works in lobby chat without exiting > Removed all "Production: 0" lines from the map tile details of settlements you do not own > Fixed black hole d...
Idle Kitty
Idle Kitty
24 days ago · 狮子

《挂机猫猫传》常规更新,第5次

🔧现在满潜力值的小馋猫会主动推搪不吃罐罐了 🔧现在提升猫猫品质后,能马上给后勤力量带来加成 🐟摸鱼循环任务上限从10000提升到30000,让这游戏更摸了喵 个人制作游戏如坐井观天, 乐意的话,恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Diggin
Diggin
25 days ago · Longshot Studio

Diggin launches in 24 hours!

Diggin launches in 24 hours! Tomorrow, Doug begins his journey into the depths of a mysterious meteor crater. Dig through layers of earth, mine valuable ores, upgrade your equipment, and build your way through a giant skill tree. The deeper you go, the more you’ll discover about the strange crater and the moles that came before...Your journey underground awaitsMine ores and uncover buried relicsUpgrade your drill and unlock new and better mining gearTransform the ground around youDiscover the fate of the vanished mole tribe If Diggin looks like your kind of adventure, add it to your Steam Wishlist today! Diggin launches tomorrow, July 16! Thank you to everyone who played the demo, sent us feedback, shared the game, or added it to their Wishlist. We can’t wait to finally open the crater. - Longshot Team
Slots & Diapers
Slots & Diapers
25 days ago · SuperiorMountain-mon

HOLY CRAP: STEAM FRAME VERIFIED! 🎰💩 + 35% Celebration Sale!

Hello Diapers Club Members!!!We have some absolutely massive, mind-blowing news to share with you today. This is a monumental milestone for our studio, and we are still pinching ourselves to make sure we aren’t dreaming! WE ARE STEAM FRAME VERIFIED! We are incredibly honored and proud to announce that Slots & Diapers is officially verified for the Steam Frame!Valve’s highly anticipated, upcoming hardware is going to change how we play, and we are among only 8 games selected to be verified for the launch!But wait, it gets even better: Slots & Diapers is officially the FIRST-EVER non-VR, 3rd-party game to be verified on the Steam Frame!!!What does this mean for you? Get ready to experience our chaotic, high-energy gameplay surrounding you entirely in a fully immersive environment. It is a literal, pure dopamine hit like you have never experienced before. We cannot wait to see your reactions when you step into the world we’ve built! You can check out the full Steam Frame Verified list form here. LET’S CELEBRATE: 35% OFF SALE! An achievement this huge deserves a proper party, and we want to celebrate it with the people who made this possible: YOU!To celebrate our Steam Frame verification, we are throwing a massive discount party. When: Starting July 17th The Deal: 35% OFF Slots & Diapers!If you’ve had our game on your wishlist, or have been waiting for the perfect moment to jump in, this is it. Get ready to spin, gamble, roll, and absolutely burn through your dopamine reserves!Thank you all so much for your incredible support on this journey. We couldn't have reached these heights without our amazing community. Prepare your setups, spread the word, and let’s get ready for July 17th!Much Love,Parodie Games
Hamster Talk
Hamster Talk
25 days ago · mmarmarch

[Notice] Maintenance Completed & Issue Fixed

Hello, this is the Hamster Talk Team.Urgent server maintenance has been completed to resolve the temporary server issues that occurred today. We sincerely apologize for the inconvenience caused by this sudden maintenance.The related issues have now been resolved, and you can access and play the game normally.Identified IssueInability to log into the gameMaintenance ScheduleJuly 15, 2026, 14:17 – 14:23 (KST)Maintenance DetailsFixed the identified issue and restored server stabilityWe deeply apologize once again for the disruption to your gaming experience. We will continue to do our best to provide you with a stable and reliable service.Thank you.Hamster Talk Team
Mad Merchant
Mad Merchant
25 days ago · Wuzziqq

New Update: Contracts, Prestige, and Manual Production

Hello merchants,In this update, we focused on three major systems that make the core loop more goal-driven, interactive, and long-term: Contracts, Prestige, and Manual Production. ContractsCities now offer contracts based on their own needs. These can ask you to deliver specific goods, complete routes, prove your convoy capacity, or meet security requirements.Contracts are no longer just personal achievements. They are tied to city needs and economy. When you accept a contract, you are helping that city solve a specific problem, and in return you earn money and experience.You can track active contracts, complete finished ones, or leave contracts you no longer want to pursue.Prestige (Not include demo version)The Prestige system has been redesigned around a longer run structure. The first prestige is now balanced around roughly a 2-hour gameplay loop.To prestige, you need to:Reach 12 wagonsComplete 6 travelsReach the required money valueWhen you prestige, your money, inventory, modules, and module levels reset. Cities stay unlocked, and the tutorial remains completed.Each prestige permanently increases your maximum wagon count by +3. Prestige also gives global bonuses to both manual and automatic production, making each new run feel stronger and more flexible.Manual ProductionTravel is no longer purely passive. You can still leave the game idle, but if you want to interact more, manual production lets you actively control parts of the production flow during travel.Our goal is to make 10-12 minute travels feel more meaningful. You can build your module network, improve production through upgrades, prepare for contract goals, and choose how actively you want to play.Idle play is still supported, but players who want more control now have more to do during travel.Our GoalThis update is about making the run structure clearer:Accept contracts from cities, build your production network, produce resources during travel, complete objectives, then prestige into a stronger new...
Idle Kitty
Idle Kitty
25 days ago · 狮子

《挂机猫猫传》常规更新,第4次

🔧修正快捷喂养功能某个可能发生的BUG,抓虫子了喵 🎮在招募界面中添加关于后勤力量的说明,优化游戏引导喵 在后勤中的猫猫,不想要再被误会成偷懒啦! 个人制作游戏如坐井观天, 乐意的话,恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
EchoLink: Recursion
EchoLink: Recursion
25 days ago · nadav

Small bug fix patch

Hi Hackers! Just a small patch with things I didn't have time to put in yesterdays patch and a couple new things.Patch NotesFixed a rare soft-lock when multiple Architect Override choices appeared in rapid succession.Fixed free ₵0 gear offers failing to equip or move to the stash.Improved skill-tree tooltip spacing and screen-edge positioning.Fixed Major and Keystone nodes not showing their purchasable pulse or acquired glow.Fixed Signal Boost descriptions overflowing their cards.Fixed CHARACTER, AP, SP, and GEAR text clipping or overflowing in the bottom HUD.Quick edit, added a fix for immortal sentinels and tooltip for 'abandon run' so its clear you retain your fragments!Special thanks to Axas and JtheP for the bug reports and testing assistance!
Quacky
Quacky
25 days ago · Sixth Stage

Patch notes for 1.02

CounterQuack mod is here! New mod arrived at the store! Are you playing Counter strike 2? Do you wish Quacky could be there with you while you play? Now he can assist you, get the mod and hack your device to be able to communicate with CS2! Available in store now. Fixes: - fixed an issue where trade-up ui froze after doing a trade-up - activity unlock system small changes - fixed an issue where the notification screen happens twice at aging the duck - fixed trade up logic where the trade-up won’t consider other item types as drops in the same collection and would give an error - user can now properly and happily drag trade-up window around - fixed an issue where the items the user just used in trade-up would show up in selection after trade-up - marketplace thumbnail fixes for some items - fixed an issue where if user shuts down their Waddlr Nano mid activity the cooldown would only start when they start the device again Updates: - updated golden ducks activities - legendary ducks now have an exclusive 10% extra xp on specific activities Just in: - New Counterquack Waddlr Nano mod - a new unlockable activity
Idle Startup
Idle Startup
26 days ago · TheCandyMan

Update 8h: No more useless duplicate crafts

A small one from your feedback. Crafting duplicates is blocked Someone asked on the forums what the point of crafting a duplicate card was, and the honest answer was: there wasn't one. You can only equip one copy of a given card, and breaking a spare back down returns just a fraction of the shards you spent, so crafting a card you already owned only wasted shards. Now, if you already own a card, the Craft option for it is greyed out with a note explaining why. Crafting a card you are still missing works exactly as before, so you can still target the specific cards you need to finish your deck. Thanks for the good question.
Gold ’n Goal
Gold ’n Goal
26 days ago · fabian.schaub

Hotfix #2 – More Fixes From Your Reports

Hotfix #2Another round of fixes, most of them from issues you reported in reviews and discussions. Keep them coming!Achievements & UpgradesFixed achievements not completing for some playersGold Rush prestige upgrade now works as intendedThe Star powerup description now clearly states that it applies to the player onlyClarified various prestige upgrade descriptions in all 11 languagesDisplayCorrect 16:10 display, which especially matters on Steam DeckFixed broken text rendering when tabbing out and back inMade the mouse cursor more readableGameplayPlayers can no longer shoot out of the field due to extreme speedThe strongest opponent will no longer be your opening opponent in a leagueSavestateone of the previous updates deleted saves for some of you. We're sorry! If that is you, please send us a mail stating how many prestige trophies you roughly lost and we will work something out: fabian@froghammer.deKeep it coming If something's still broken or still feels wrong, tell us. We're reading all of it!Frog Hammer
Data Center
Data Center
26 days ago · Waseku

#Co-op (experimental)

New: Experimental Co-op multiplayer. Main Menu > Multiplayer > Host Game If you are friends on steam you will then be able to see the session in Main Menu > Multiplayer If not, you can connect by the session id. Session id is visible in Pause Menu > OtherFix: AssetManagement - Servers added to racked servers list only when added to the rack but not on loadImproved: Performance, culled cables and packets by distance
Idle Guy: Life Simulator games
Idle Guy: Life Simulator games
26 days ago · Heatherglade Publishing

🎉 The big update is here!

Thank you to everyone who's been with us! ❤️This update makes the early hours of the game far more engaging, adds fresh content for experienced players, and opens up new ways to develop your character.🎯 The early game experience (FTUE) has been completely reworked: faster, clearer, and more engaging🧠 Core systems now have more depth: character progression is more varied, and your choices matter more🚀 A new Rocket mode: another major goal for the most successful players🚗 New vehicles and additional ways to progress⭐ New premium progression paths📦 More content, balance improvements, and bug fixesAvailable languages: Indonesian, Russian, English, Spanish (EU), Spanish (LatAm), German, French, Portuguese (Brazil), Portuguese (Portugal), Hindi, Filipino, Italian, Dutch, Japanese, Korean, Polish, Turkish, Ukrainian, Chinese (Simplified), Chinese (Traditional)Save compatibility: all existing saves are fully supported.Thank you for your feedback and suggestions! We read every comment and will keep improving the game together with you.Have fun!
Idle Guy: Life Simulator games
Idle Guy: Life Simulator games
26 days ago · Heatherglade Publishing

🎉 The big update is here!

This update makes the early hours of the game far more engaging, adds fresh content for experienced players, and opens up new ways to develop your character. 🎯 The early game experience (FTUE) has been completely reworked: faster, clearer, and more engaging 🧠 Core systems now have more depth: character progression is more varied, and your choices matter more 🚀 A new Rocket mode: another major goal for the most successful players 🚗 New vehicles and additional ways to progress ⭐ New premium progression paths 📦 More content, balance improvements, and bug fixes
Cube Foundry
Cube Foundry
26 days ago · Jabran

Demo OUT! + MASSIVE POLISH UPDATE

There's a Demo now!(Yesterday i pushed the update but not the patch note sorry)A standalone Steam demo: the first 10 generators, a simplified Prestige, a "taste" of Astral boosts and its own set of achievements. Your demo progress carries into the full game via a new Save Export / Import "continue code" (Settings → Data Management), which also just makes backing up your save easy. The game can even run in a browser now through itch io.UX/UIGenerators can now "Ascend": max out a generator's astral tier and it goes out in a blaze of glory, then retires.Hover any upgrade to see exactly how much each generator will produce before you buy.Multi-Core Processing toggle with a thread slider for big late-game saves.Quick generator filters: "Affordable only" + Expand/Collapse all.Way more "juice"Buying things feels good now, count-ups and flashes on purchase, cards that animate in, punchier floating click numbers, and top-bar counters that motion-blur as they climb. The 3D starfield was rebuilt as a living sky that grows with your empire (twinkles, shooting stars, cursor parallax, event flares). Fresh fonts, a cleaner mastery bar, polished tutorials, and a revamped language-select screen.Balance you'll feelMastery is actually reachable now (the old milestones were mathematically impossible).Prestige & NG+ pacing smoothed: gentler walls, better early-cycle rewards, a real head-start.Clicking matters again in the late game.Astral boosting is now a fast, frequent loop instead of a rare slog.Fixed a nasty math bug where buying a generator past ~200 units could lower your CPS. Never again.Big stability winsFixed the dreaded "cube clicks freeze the game" bug (three separate causes).Frozen panels, stale/jumping CPS numbers, and a silently-lost astral bonus all fixed.Crash-proof saves (atomic writes, bigger cap, cloud-fail warning).Windows no longer get lost off unplugged monitors or oversized on small laptops.Runs better on low-core and other machines; the Prestige cooldown works ag...
EchoLink: Recursion
EchoLink: Recursion
26 days ago · nadav

Day 1 Bug Fixes & QoL

Huge bug fixes list and QoL features you asked for! Thanks to everyone who played and gave feedback, you folks are awesome!Also thank you for bearing with me as I fix the issues and please, keep reporting them on discord!Full disclosure, I am one guy and for the most part only human, so I am positive there are notes I have missed and bugs that probably still lurk. I will fix everything ASAP to ensure the best experience for everyone. Thank you for bearing with me!After that... Well I have plans on adding more content (free!) in the coming months. What content? It's up tot he community, however, for now... Bug fixes and QoL! Saves, progression, and achievementsImproved Steam Cloud restore reliability.Steam Cloud now detects genuinely different progress histories and preserves both device versions before resolving conflicts.Fixed spent Data Fragments sometimes returning after restarting the game.Fixed offline factory resets allowing old cloud progress to reappear later.Quitting to the Main Menu now properly ends the run, preventing old missions, equipment, and modifiers from returning later.Older saves retain permanent progression while obsolete mid-run snapshots are safely removed.Lifetime Data Fragments are now tracked separately from the spendable balance.Fragment Hoarder and Steam statistics no longer lose progress when fragments are spent.Fixed Cross-Run Echo scaling from unspent fragments instead of lifetime fragments earned.Harmonic Convergence now activates correctly after completing a Run Directive.Fixed achievement progress not saving correctly after restoring a cloud save.Achievements no longer unlock unexpectedly while idling on the Main Menu.Fixed duplicate story-mission records inflating achievement progress.Recovered achievement rewards now apply from the beginning of the current run.Improved compatibility with older saves missing story-progress data.Fixed very large credit balances wrapping into negative numbers.Large balances now display and save corr...
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