Game Updates

Patch notes and dev posts · 12,043 Steam updates
Go Up
Go Up
7 days ago · Stoic Gorilla

A roadmap... type... thing

What started out as a learning project has taken on a life of its own and exploded into a much larger project than we ever dreamed it would be in the initial months of development before coming to early access. We admittedly have not put much effort into advertising so far, as we want to focus on actually finishing Go Up. While anyone would obviously love to make some real money on their game, we still have our eye firmly on our initial objective, which is to make a unique incremental game that we are proud of, and one that our players will enjoy. So for now the advertising and money can wait, we still have work to do. There are a few more tricks up our sleeves for mechanics that will be added before the “final” release of Go Up, but we also wanted to take some time to inform our early access supporters of what is to come, and also remind any newcomers that now is the time to speak up and let us know what you would like to see! If you have feedback let us know here on steam or on discord, but the sooner the better!Steam Community HubGo Up DiscordPlans for the FutureStrict timelines aren't really our thing here at Noble Whale, which is to say we won’t be talking about dates in this post. We like to leave room for the creative ideas we have along the way while working, so unfortunately that means most of the time we can’t really say how long something will take. So far literally every mechanic we’ve made in Go Up has grown and changed, sometimes into something completely different than our initial ideas for the given mechanic. So whenever we find ourselves at the precipice of Go Up’s “final” release our main goals are the same as stated above; for Go Up to be in a state we can be proud of, and our players enjoy. This coming release (sometime in May 2026) is introducing the final area unlock of the skill tree, The Abyss! A place where nameless things gnaw at the heart of the earth. It sounds scary, but we intend for you to have a friend as you reach the dark places of ...
Maltese's Fluffy Onsen
Maltese's Fluffy Onsen
7 days ago · sinkholestudio

[Update] v1.8 & 1st Anniversary Update

Hello!The v1.8 update, celebrating our 1st anniversary, is now live, and the sale has officially begun! 🎉As mentioned in our previous announcement, the sale will run for two weeks, with 25% off the base game and 10% off DLCs. You can check out the full details of the v1.8 update in last week’s announcement post below:Update Summaryv1.8Guests can now wear accessories such as party hats and rubber ducks on their heads.New decorations and interior items have been added to create a festive atmosphere, including sparkling wall decor, neon lights, and cakes.Collect all medals in each stage to receive 1st anniversary commemorative letters.72 additional tracks not previously included have been added to the OST.9 additional save slots have been added.Thank you sincerely to all our players for your love and support over the past year! 💛
Myriad Realms: Ascend to Sage
Myriad Realms: Ascend to Sage
7 days ago · Aran

Wanjie v1.70 Update Announcement

Dear fellow Taoists This update mainly addresses two issues: first, fixing a vulnerability where a large number of entries can be abnormally stacked after equipment awakening; second, completing the ban management function in the Lingyun Pavilion backend. 1. Equipment awakening abnormal entry repair -Fixed the issue where equipment accumulates a large number of entries abnormally through operations such as' Mixed Element Remake 'and' Destiny Change 'after awakening in some cases. -Fixed the issue of abnormal display and inflated values of individual equipment attributes caused by mixing awakening entries with regular entries. -Fixed the issue of incorrect handling of awakening entries in some operations of the process bench, resulting in abnormal results of recasting, spiritual enhancement, and sublimation. -Optimize the compatibility logic of old data, automatically correct abnormal equipment during reading, and retain the valid entries and awakening effects of normal equipment. After this fix, awakening entries and regular entries will be processed separately according to the correct rules, and it is no longer possible to card out entries that exceed the upper limit through the exception process. 2. Lingyun Pavilion backend management repair -Add the 'unban' function to the backend of 'Lingyun Pavilion upload records'. -Now the backend administrator can directly view the player's ban status on the upload record page and perform lifting operations on banned players. -Add a ban list area to facilitate querying, verifying, and processing ban records by 'UID'. -Fix coin issuance function Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world.
DripDrip - Monitor Horror モニターホラー !

Tiny Patch: Temporarily removed Bucket Scale Slider to rework it

If you had issues before with black bars appearing on the screen when using the bucket scale slider in the settings menu, you may need to reset your settings before launching the game next time.Do so by going to the location mentioned here and deleting your settings.cfg file Note: ONLY do so if you had used the scale slider before and had problems with it, or if you experience any issues with the bucket's appearance since you previously played before this update.
Gods of Angling
Gods of Angling
7 days ago · [LostBoys]Stanley

Gods of Angling v0.11.0 is Now Live!

:: v0.11.0 Patch Notes ::Weather System & Rarity EffectsWeather Effects will appear in the primary Log Pane, based on which biome you are currently in. Rarity Effects will appear around any fish which are of Rare or higher rarity, or on Trophy fishVisual Effects will appear around your Best Friend, Rival, and Love InterestThese effects can be turned off in the Settings UI if you don't enjoy them, or if they cause performance issues.Fish & Item LogsThe Fish and Item Tabs in the Log Pane no longer show a filtered subset of the overall log, but contain dedicated, detailed tracking of the last 50 Fish Encounters and the last 100 Items obtained. In addition, in the spirit of increased data tracking;the Fish Archive now shows how many times you have been defeated by a given fish, not just how many you have caught thema trophy icon will appear next to a fish's weight while in combat with them to indicate if they are a trophy fishSleep System SimplifiedThe sleep system has been heavily simplified. What was originally a cute idea has never played out in practice as well as intended. The overnight clock based sleeping has been removed entirely. Your Hero will now Nap when their Sleep Bar hits zero -- no more, no less! Sleep Quests and Achievements, Stat Tracking, and the Ghoul Racial skill have been updated.Update to Global Daily DerbyThe winner of the Global Daily Derby will receive a special amuletThe Global Daily Derby Leaderboard window has received minor visual improvementsGame Balance
Idle Life - An Idle Game
Idle Life - An Idle Game
7 days ago · LetsSxbi

Steam Update – Road to 1.0

Steam Update – Road to 1.0We’re currently working towards Version 1.0 and are redesigning our core systems one last time to make sure everything feels clean, consistent, and future-proof.To keep you involved, we’re introducing Preview Builds for every major milestone. These previews can be activated via the Beta Branches on Steam – and unlike originally planned, the first preview will be available for everyone. From here on, each new milestone will bring a new preview build, containing more content and improvements based on your feedback. RoadmapBig Milestone #1 Gathering / Crafting / Smelting Working Queue
Idle High
Idle High
7 days ago · fatroosterstudios

Update 1.1.0:

Prestige update! This update will be introducing the new prestige system. Now when reaching lvl 100, the player will have the option to prestige in order to gain 2 additional skill points. Players can prestige up to 50 times, unlocking a total extra of 100 talent points. Minor Bugs: • The calendar year was failing to update after reaching a new year. Hopefully this will now be fixed. Changes/Additions: • Updated icon for application. Application on Windows bar should now display the correct Idle High icon. Balances: • Reduced overdoses from sales. Too many people were dying! Next on the roadmap will be additional cities to buy out after Shady Pines! Stay safe addicts, and keep that heat down!
Talented
Talented
7 days ago · TurtleFox Games

Hotfix 1.4.11

Fixed an issue causing Crawley Jockey enemies to walk in the opposite direction if they fall off the Crawley while the Crawley is confused Fixed an issue causing Wizard's Orbs to be destroyed if enough Spirit Flames were created Atomize and Ring Theory will no longer be used if you have Auto Cast enabled and the maximum number of orbs Fixed a variety of issues stopping Mythic Weapon Talents from being correctly viewed in the Compendium Made it clearer when you're replacing an ability (and not upgrading one)
OiiAi Cat
OiiAi Cat
7 days ago · 6_WaNteD_9

Bug Fixes Patch Notes (04/05/2026)

Fixes & Stability Improvements Fixed UI settings saving/loading correctly Resolved UI not updating based on UI settings values Fixed multiple AutoStart issues, including startup failures Fixed drag system bugs Fixed Drag initiation delay/friction Fixed Incorrect drag position near screen edges Fixed Toggle logic inversion (previously reversed behavior) Updated overall UI (Settings, Close, and general layout) Improved settings text clarity and consistency Increased size of tick/untick UI elements for better visibility Updated sprite outline rendering Minor naming refinements in settings
AFK Tactics
AFK Tactics
7 days ago · SunnyBoy

Hotfix + Balance Update — New Armor Sets, Roguelite Overhaul & Bug Fixes

📢 A quick note before anything else: This build is ready but I'm currently unable to upload it to Steam — they require phone verification, and since I just moved I can't receive SMS on my old number. I've contacted Steam Support to update it. I'll push the build as soon as it's resolved. Thanks for your patience!🛠️ Post-1.1 Hotfixes & Balance UpdateThe problem with the start button being hidden is fixed!. ⚔️ New Content12 New Armor Sets: Wanderer, Undead, Soldier, Valkyrie, Knight, Cobalt, Slayer, Imperial, Highborn, Juggernaut, Cultist, Blackguard — and more to come. ⚖️ Roguelite & Key BalanceRebalanced rewards to encourage completing full runs rather than farming multiple short runs to stage 20 for maximum rewards.Flex Keys are now exclusively earned by completing a run — no more farming them mid-run.Flex Keys have been improved and can no longer roll Common rarity rewards.The last 10 stages of a Roguelite run now feature enemies with armor sets equipped, making the final stretch significantly harder.Fixed a bug where the Roguelite would get stuck when no more Common armor sets were available to unlock.✨ Quality of Life & UIQuick Start Buttons: Added "Start" buttons directly to the top navigation of Training Battle, Boss Stage Selection, and Roguelite screens.Persistent Game Speed: Your speed preference is now saved across battles and modes.MVP & Graph Fixes: Fixed visual bugs on the MVP screen; post-battle damage graph colors now properly match the live combat graph.Reward Clarity: The "NEW" badge now correctly highlights newly unlocked Adventure Mode rewards.Eternal Spire Unlock: The Eternal Spire now properly unlocks the moment you clear Stage 100.Exit Game Button: Added a dedicated Exit Game button in the Lobby, just below the version indicator.🔊 AudioEliminated a recurring static glitch ("pshhh" noise) on certain stages (Verdant Plains).Added and refined UI sound effects for reward interactions.🐛 Bug FixesOvertime Logic: Omnivamp healing and the Satyr Druid p...
WindStop Strategy
WindStop Strategy
7 days ago · 琪哥

The Cloud Peak Update

Added 28 new martial arts and item drops, expanding the reward pools across all tiersBoss rewards reworked to use fixed loot tables, with more distinct drops per boss stageAdded a confirmation prompt when leaving the shop to prevent accidental exitsEnhanced rewards for the Golden Shrine, Sudden Fall, and Winding Halls events (including healing effects, supply items, and reward quality upgrade)Fixed an issue where leaderboard data displayed incorrectlyOptimized online save mechanism for improved save stability
Loop Tower: Prologue
Loop Tower: Prologue
7 days ago · Enter the Game

⚔️ PVP UPDATE

⚔️ PvP Update- **PvP has been added.** Duel against other players using your deck versus theirs. Climb the ranks and earn more points to strengthen your character!🧠 Mastery Update- **Mastery can now be upgraded multiple times.** - Use PvP points to further enhance your Masteries.🏆 Ranking Update- Rankings now include **item and rune information**.🛡️ Defense Rate Update- The maximum **Defense Rate** has been adjusted to **80%**.🌀 Content Expansion- The maximum floor has been increased to **Floor 60**.🎯 Achievements Update- **PvP-related achievements** have been added.
The Soul Collector 2 - Idle Game
The Soul Collector 2 - Idle Game
7 days ago · JugiR

Linux & Steam Deck support now available (via Proton)

Changes:Linux native build has been removedThe game is now distributed as a Windows build onlyOn Linux and Steam Deck, the game now runs automatically via ProtonWhat this means:Linux players no longer need a separate native versionSteam Deck compatibility is handled through Proton automaticallyNotes:We recommend reinstalling the game to ensure everything works correctly with the new setup (especially on Linux and Steam Deck).If you experience issues on Linux or Steam Deck, please report them in the Community Hub
Ossan Hamster
Ossan Hamster
7 days ago · stsw

🛠️ Patch 1.0.3 – HUD Improvements & Fixes

Hey!Another update is here — this one adds a new compact HUD mode, improves object placement, and fixes a few important issues reported by players.Thanks again for playing and sharing feedback.🔧 FixesLeaderboard score saving improved again Fixed another case where scores could sometimes fail to appear on the leaderboards after staying on the Game Over screen for a while.Paused objective review no longer affects run time Fixed an issue where opening Objectives from the pause menu could incorrectly continue counting time in the stats.🎮 HUD ImprovementsAdded a new Compact HUD layout This layout reduces on-screen clutter and makes the HUD less interactive during gameplay.In Compact mode:Menu buttons on the right side are hiddenActive skills are shown as clean icons with labelsSkill cost and cooldown are displayed directly next to each skillSkills on cooldown now have a dimmed iconUpgrade availability is still shown when a skill upgrade is ready🧩 Gameplay & Placement ImprovementsMouseTraps and level items now spawn more reliably inside valid playable areas They should no longer appear outside navigation areas.Added extra spacing to prevent these objects from spawning too close to the hamster in the center of the map.👻 Visual PolishMansion Wraith movement improved Mansion Wraith now gently floats up and down to better match its ghost-like behavior.🔊 AudioAdded a subtle sound when a mouse kicks the beach ball.💬 What’s next?More fixes, polish, and small improvements are on the way. If you notice anything weird (bugs, balance, UX), feel free to share.Thanks for playing 🙏
Miner to Die
Miner to Die
7 days ago · LkerX

Thank You for Everything

Thank you to everyone who plays, buys, and adds my games to their wishlists!I’ve reached the end of the road. I wasn’t able to turn this into my full-time job, and I’ve failed. I could have struck deals with publishers or found investors to succeed, but I chose not to. Because Mercimek Games shouldn’t be at the mercy of companies driven by financial concerns. That’s what true independence looks like. That’s why I’m incredibly proud to call myself an independent game developer and to have actually achieved it. Even though I’ve ended up as a failed independent game developer, I’ve realized the vision I wanted.It doesn’t matter whether I made good or bad games. I had a mission, and I carried it out. I didn’t greet you with games aimed at your wallets; I greeted you with games I wanted you to enjoy. That’s why I’m happy. I hope my games have brought you joy.I’ve started a full-time job in a completely different industry, and I no longer have the motivation or time to make games like I used to. That’s why I’m saying goodbye to this industry.I want to thank all my players who supported me and took the time to play my games! Take care of yourselves. I hope you all achieve your dreams.-Samet
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