https://store.steampowered.com/app/4267800/_/ Hello, dear gamers! Long time no see! After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. To prove we're still alive and kicking (and not slacking off), and to share our recent progress with you, today we're giving you a sneak peek at the character content we're currently designing. Five Thousand Years of Chinese History, A Galaxy of Heroes The game currently plans to feature over a hundred iconic historical and cultural figures from China's five-thousand-year history, covering all major dynasties and historical periods. {STEAM_CLAN_IMAGE}/45936264/322fb0ac19b9a668ffd85d3f937e339a7aba02e1.png Following our principle of "heaping portions to keep you full," we're striving to design as many characters as possible, each with diverse styles and traits. This is just a glimpse of the Special Character Pool. In the future, we'll also be adding more characters to the Random Character Pool and the Rare Character Pool! We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried...
Fixed an issue where settings could automatically reset to default values.Fixed an issue where the farm could disappear when opening Simple Mode for the first time.Fixed a possible issue where the game could appear blurry on Mac.Fixed a possible issue on Mac where Accessibility permissions could not be selected.Synced cloud saves between Mac and Windows.
Hi Travelers!Another month and another newsletter is here, where is the time going? We've got a few exciting things to update you on!In the last month we've had TWO beta updates for Episode 10 on Patreon. The first update introduced the last Episode 10 one-on-one scene, which was with Ayame, and the second update added a no romance route scene in E10, as well as edited and extended holo-pad scenes in E8, and Aya's E2 scene has also had a bit of a makeover.Currently in the E10 beta you can play the first scene (carrying on after that cliffhanger at the end of Episode 9) as well as one-on-one romance scenes for all LI's. In the next update, which will be coming shortly, we will be continuing the story and heading towards the inevitable confrontation with Jes Zovack himself.During July we collaborated with some other amazing indie studios to bring you the Embrace the Unknown event, and thank you so much to everyone who participated and supported us during the month, we hope you got to discover and play some amazing new games! This month we've partnered with a few of the games that were in the ETU event to bring you the Prying Hearts bundle on Steam! In this bundle you can pick up Andromeda Six, TELLURICENE, Alaris, and OBSCURA for 15% off! And the good news is that if you already own any of the games the discount will still apply for the remaining ones when you purchase them!Four visual novels steeped in mystery and over 15 hearts waiting for you to unravel their secrets. What more could curious lovers like you ask for?How cute is the artwork for the event? We were asked to choose an A6 character to represent us, and you can see we picked June to be the poster boy for the art! 😆💚In merch news we've partnered with Aria again to add something new to our store! We've got a sneak peek below at the art for the item, and we'll give you more details on it once we've got it ready to go in the merch shop 😊We've got tons of things going on behind the scenes, and plenty more to c...
The early-game tutorial is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq Test reward items are available to claim. Update Details: 1. Fixed issues with the Farm system's one-click operations and added a test feature for batch-selecting plots. All eligible plots are selected by default. 2. Improved the information displayed in the Farm system's Player Interaction Log. 3. Renamed and reorganized the Dungeon system as the Battlefield system to avoid ambiguity. 4. Updated the basic Stamina Mode functionality. After completing the required technology research, stamina is automatically restored to full once per day. 5. Updated script detection. 6. Updated alternate-account detection. 7. Fixed an Alchemy bug that incorrectly assigned a Five Elements attribute to Ash. Special Note: Before the Ash bug was reported at 08:00 (UTC+8), it was treated as a system mechanic and no retroactive action will be taken. All gems crafted by exploiting the bug after the report will be traced and dealt with, and materials will not be refunded.
To celebrate the release of our lightweight update, Ultimate Blacksmith Tycoon is 20% off for one week starting today! This update makes the game lighter while keeping its gameplay and content fundamentally unchanged. We have also rebuilt the underlying foundation so fixes and improvements can be delivered more quickly going forward. Appraise materials, forge equipment, hire adventurers, and send them into the dungeons. With 79 jobs, Workshop enhancement and Modifier rerolls, a broad technology tree, debt and recurring costs, public order, and Stampedes, this is a management sim about reading the numbers and building the greatest smithy in town. New players: This is a great week to begin your blacksmith-management journey with a lighter version of the game. Returning players: Your existing save data carries over automatically through Steam Cloud. No manual migration is required. Current players: The gameplay remains the same, while future fixes and improvements can now be delivered more quickly. The 20% discount lasts for one week, starting today. This is a great time to open the doors to your own blacksmith shop. Thank you to everyone who continues to support the game. We will keep improving Ultimate Blacksmith Tycoon with your feedback throughout Early Access.
Thank you, as always, for playing Ultimate Blacksmith Tycoon. This update makes the game lighter while keeping its gameplay and content fundamentally unchanged. What Changed The game has been made lighter. We reviewed the underlying systems and processing so the game can run more smoothly. The game's foundation has been rebuilt to support faster updates going forward. This will shorten the time needed to deliver fixes and improvements, allowing us to respond to your feedback more quickly than before. Gameplay and Save Data The core gameplay and balance—including forging, shop management, adventurers, dispatch, and the technology tree—remain fundamentally the same. Your existing save data carries over automatically. Progress stored through Steam Cloud will be loaded when the game starts, so no manual migration is required. This update may not look dramatically different, but it is an important step toward delivering future improvements more quickly and reliably. Thank you for continuing to support Ultimate Blacksmith Tycoon.
Hello Alchemists!Looking for a discount? Alchemist's Garden is 20% off from now until August 17th! It's been a hot summer and I have some more updates and improvements! QoL: Highly requested feature, you can now hold down mouse to forage even faster and save your fingers from unnecessary clicks!QoL: You can now advance dialog text with spacebarUI: Mouse over each decoration to quickly see what the bonus doesUI: Increased size of objective textAdded a few new Sprout dialogs towards the end of the gameBug: Fixed a few decorations that were missing bonuses
Thank you for playing Limitless Survivor.We are currently working on the following balance adjustments and new features for future updates.Extra Mode Balance AdjustmentsWe have received feedback that the rate at which enemies become stronger in Extra Mode is too high, making progression take too long or preventing players from progressing further.To address this issue, we are planning the following adjustments.Adjustments to enemy strength in Extra ModeBalance adjustments to reduce performance differences between weaponsWe will continue working on these changes so that players can progress through Extra Mode using a wider variety of weapons and builds, rather than being limited to specific options.Drone FeatureWe are planning to add drones as a new combat feature.Each drone will have its own unique attack ability and will effectively function as a sixth skill slot to support the player in combat.Drones are planned to be obtained as drops from enemies.Further details will be announced once the specifications for this feature have been finalized.Other Feedback and RequestsWe have also received various other suggestions and requests.We will continue reviewing them, considering their implementation, and gradually applying suitable additions and adjustments to the game.Thank you for your continued support of Limitless Survivor.
1.修复部分时装素材丢失的BUG 2.修复部分做别字 3.修复错误的波数设置BUG
Thank you for your patience and for reporting errors over on the Discord. Fixes: Typo fix. Audio line fix. UI fix. Asset errors. Additions: Added additional pages up to 15 for the Load saves.
1.开放地图虎啸林,同步更新悬赏和灵宠探索 2.新增套装-金瞳裂云 3.新增技能-穿云破土,被动效果为增加穿透属性 4.新增灵宠-寅拂衣,详细属性参阅灵宠图鉴 5.开放土地庙的建筑升级,效果为增加仙器和灵宠掉落 6.调整属性窗口的攻速显示方式 7.新增ctrl+鼠标右键批量使用消耗品的功能 8.优化显示消耗品的使用提示信息
1. Fixed a bug where the "Full House of Favorites" achievement could not be triggered.2. Fixed a bug where, after changing a fish's appearance, the setting would not be saved and would be lost when reopening the game.3. Fixed some other known bugs.Thank you all for playing!~ Please consider leaving a comment or writing a review! :)2026.8.4
Hello everyone, We are opening an opt-in public beta for the next major version of Idle Spiral. This update rebuilds significant parts of the game's internal infrastructure, including save data, account systems, UI, localization, and the shared PC and mobile foundation. Because of the scale of these changes, we want to test the update with volunteers before moving it to the default branch. Your feedback will help us identify problems and bring the update to every player as soon as possible.What's Included - Hanoi Tower, a new endgame feature unlocked at Tornado Prestige Tier 100 - Major UI redesigns and an ongoing migration to Unity UI Toolkit - Performance improvements to startup, rendering, battles, automation, and saving - A new validated JSON save format - Improved backup, recovery, and save Export/Import tools - Google account linking - The new Idle Mileage system - Numerous bug fixes and usability improvementsAccounts And Cloud Saves Google account linking and the shared PC and mobile save format are now included. Legacy Steam Cloud synchronization is temporarily disabled for safety. Account-based cloud save synchronization is not enabled at the beginning of the beta. We plan to enable and test cross-platform synchronization gradually during the beta after completing the necessary safety checks. Local saves, manual backups, and save file Export/Import remain available.Important Save Notice This beta officially supports migration from the current public v2.7.7 release. Existing saves will be migrated automatically on first launch, and the original pre-migration data will also be preserved automatically. After launching the beta: 1. Open Settings > Data. 2. Select CREATE BACKUP. 3. Use EXPORT SAVE to keep an additional copy in a separate location. Beta saves are not guaranteed to be backward-compatible with v2.7.7. If anything appears missing or incorrect, do not overwrite the save or use Hard Reset. Close the game and report the issue first.How To Join 1. Right...
Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): Aug4, 10:30 AM – 11:30 AMUS Eastern Time (EDT): Aug 3, 10:30 PM – 11:30 PMUS Pacific Time (PDT): Aug 3, 7:30 PM – 8:30 PMAffected Regions: Asia-Pacific & NA/EUMerge ScopeAsia-Pacific Region:1、Cultivation Server 119 Cultivation Server 1242、Cultivation Server 128 Cultivation Server 1323、Cultivation Server 262 Cultivation Server 2634、Cultivation Server 264 Cultivation Server 265NA/EU Region:1、Server S53 Server S552、Server S61 Server S633、Server S62 Server S64Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Hey Everyone!The demo has received its final update (at least for now?), and the full release build is now ready for launch.This update includes the complete soundtrack, a large number of bug fixes, several UI improvements, and final balancing adjustments to upgrade values.At this point, I’m incredibly excited to finally let everyone play the finished game.Development will not stop at launch. I’ll be actively reading feedback through the Steam Discussions and Discord, fixing any bugs that are reported, and considering suggestions for future improvements.Thank you to everyone who has played the demo, shared feedback, reported issues, or supported the game along the way. It has genuinely helped shape the final version.I hope you have a ton of fun with The Syndicate: Classified Operations when it releases on August 6 (August 5 for some)!- Ignace
NewNeutorino bubbles now show a countdown number.The Project Poltergeist has an options button right in the game HUD, so you no longer need the Escape key to reach the menu.ChangesThe Genie Lamp and Bottled Wish are now unlocked by the Bubble Terminator achievement instead of being available from the start to be more balanced for the new playersThe Eye's XP gates have been eased - a gentler start for new players.The empower glow now fades out smoothly when it expires instead of vanishing on one frame.The arcade high-score board shows "LOADING..." while it fetches, instead of a list of empty numbered rows.FixesFixed leaderboard names not appearing for some players. Names now fill in on their own as Steam delivers them, instead of leaving rows stuck on dots until you refreshed the board.Fixed the golden giant shrinking partway through its life. Any bubble-size effect starting or ending.Fixed powers found through Something and Mirror skipping their pickup celebration. Vampire Dies, Gold Mine and CO-myst now play their full intro no matter how you got them.Fixed the Mirror reveal card showing the wrong charge count in the arcade. It now shows what you actually have left, with a FREE USE tag so it is clear the wrapper is paying for it.Removed the red full-screen flash on Catty Strike.Fixed a sound-routing issue in the arcade machine that could have sent future positional sounds to the wrong place.
Fixed some edge cases on fleet battles not recognizing matching stats for previous clearsFixed capital synth not unlocking in some casesFixed powercells displayed loops being wrong on Reintegration or RetrofitFixed highest distance stats if it was effected by the previous bugFixed Titan honing not resetting visually on defeatFixed Triple One Shot achievement to work with global shield ColossalsFixed name of late game core upgrade
Hello Everyone, IDLEPUNK - Ghost Link is entering Early Access and will soon be available for everyone to try.I wanted to take the opportunity to thank anyone that will play it and/or takes the time to leave feedback.I started working on this project back in 2024, when I wrote a few stories set in a cyberpunk world. Seeing those stories evolve into this little game fills me with joy, and I’ve had a lot of fun throughout the entire process.I can't wait to keep working on it and adapt more of the stories and add more fun mechanics (hopefully).--Lorenzo IDLEPUNK Games
Hello, this is the developer of EClone Station. Hotfixes 1.0.1 and 1.0.2 have been released. Coins and Progression Earning XP now also grants the same amount of coins. The existing level-up coin bonus remains as an additional reward. The starting balance for new players has been increased from 100 to 500 coins. Existing saves will receive a one-time 400-coin adjustment. First Launch and Starter Environment The tutorial now begins after the game language selected through Steam has been detected. The initial tutorial now includes color settings for hair, eyes, and the researcher outfit. The starter furniture and character placement has been rearranged. Existing rooms that have been edited by the player will remain unchanged. Controls and Multiplayer Furniture direction can now be changed with the E key while placing it. Multiplayer names and messages are no longer obscured by furniture. Room hosts can now remove participants from their room. If you encounter a problem, please let us know through the Steam Community Discussions. Thank you.
Heartbeat Patch 2 — there's a new skill in this one Patch 1 was four small fixes. This one got away from me a bit. ⛽ New skill: Skimming (and the Flow) The Drift's twelfth discipline. Trawl the nebula gas-bands for volatiles — eight tiers of them, Drift Vapor up to Singular Condensate — then route them into the Flow: pick one lane (Process, Bay, or Combat) and your volatiles burn, highest tier first, to run that whole lane faster. +6% at tier 1 up to +20% at tier 8, for as long as you keep the tank lit. It's a gather skill whose entire point is making your late game quicker — an economy, not a stat stick. All nine new items have bespoke art and full wiki pages. One honest note: Skimming's achievements are built but can't go live yet — the game is at Steam's 100-achievement cap. They'll light up when Valve grants more slots; anything you earn meanwhile counts retroactively the moment they do. 🚀 Auto-Charter (¤60,000 automation upgrade) Away-team expeditions run themselves: returns get collected the moment they're back (every reward lands exactly as if you'd clicked), and the next mission launches automatically — the highest tier whose odds clear your floor (Safe ≥75% / Bold ≥55% / Any), crewed by your strongest idle hands. It never spends your credits on rerolls; that stays your call. ⚖️ Warfare levels slower now — here are the numbers Warfare's XP grew ×1.62 per tier while everything else grows ~×1.2, so by tier 8 combat paid about 7× more XP per hour than any other skill — a fitted ship could hit level 100 in ~13 hours. That's a balance bug, not a reward. Per-tier growth is now ×1.28: tier 1 is unchanged, an under-gunned ship earns slightly under gather rates, and a well-fitted one still earns a healthy premium (~1.3–1.7×). Level 100 now takes roughly 66–199 hours depending on your ship. XP you've already banked is untouched. 📐 Account Level, explained and improved "Acct Lv" now shows on your Overview card (hover it for the full explanation — it's your average skil...
Hello, this is the developer of EClone Station. The current coin income rate is too low, making it difficult to access furniture, character customization, and other customization features. A hotfix scheduled for release today will adjust the system so that whenever you earn EXP, you will also receive the same amount of coins. This is the first improvement being implemented. A future update will also introduce additional ways to earn coins independently of EXP. I am continuing to monitor and address the various issues and inconveniences currently being reported. The following additions and improvements are planned for upcoming updates: New furniture and customization options New character expressions and poses Character and furniture interactions Quality-of-life and stability improvements EClone Station is the main application of the EClone Universe—a small station where travelers can pause and rest for a while. I will continue maintaining and updating it while preserving that identity and working toward a more stable and comfortable experience. I apologize for the inconvenience caused by the parts of the application that were not sufficiently polished before release. If you encounter a problem or have a suggestion, please share it in the Steam Community Discussions. I may not be able to respond to every post individually, but I will continue reviewing what you share and improving the areas that need attention, one step at a time. Thank you.
Hey miners, I wanted to open up the workshop for a moment and show you what's coming next. Below is everything currently on my desk, roughly in the order I plan to ship it. One thing worth saying up front: Clicker Ore is made by one person. That shapes this roadmap in two ways. Things get built one at a time instead of in parallel, and I'm not going to hand you dates I can't actually hit. What I can give you is an honest order — and the promise that the list below is what I'm genuinely working toward, not a wishlist. The further down an item sits, the less locked-in it is. The top section is what's happening right now. The bottom section is where I'm exploring — those ideas are real, but they aren't promises yet, and some may change shape or move around along the way.🔧 In Progress — Stability PassBug fixing across the entire game. Before anything new goes in, I'm going through Clicker Ore end to end and fixing what's broken. Every system, every screen, every edge case I can reproduce. This isn't the flashiest thing I could be doing, and I know it. But a clicker game lives or dies on trust — if your numbers behave strangely, if a save doesn't load the way you left it, if an upgrade doesn't do what it says on the tin, nothing built on top of that matters. So I'm clearing the foundation first. If you've hit a bug, now is the single best time to tell me. Reports that come in during this pass go straight onto the list I'm actively working through.🌍 Next Up — LocalizationClicker Ore in your language. Right now the game is English-only. That's a wall for a lot of players, and it's the next one coming down. I'm building a proper localization system into the game rather than patching translated strings in one screen at a time — which means once the groundwork is in, adding a new language becomes a matter of translating text instead of rebuilding menus. Every piece of UI text, every upgrade description, every tooltip goes through it. I'll share the language list once the syst...
Grim Reach Patch 0.3.0 - New HavenNEW FEATURE: NEW HAVEN, BUILD YOUR SETTLEMENTThe Reach finally has a place that pushes back. New Haven is your own settlement: 15 different buildings, each with 3 ranks, and every single one gives you a permanent passive bonus. A few examples:- The Watchtower extends your offline progression, from 8 hours up to 11 at max rank- The Smelter and the Smokehouse work while you are away. They slowly smelt ores and cook food on their own, even while you are offline- The Shrine strengthens your weekday blessing effects- The Storehouse adds bank space, and the workshops speed up your gathering and crafting skillsBuilding costs gold and materials, and your work crew needs real time to finish. The first buildings go up in minutes, the final ranks take up to two days. Come back tomorrow and the hands will have worked.You can manage everything from a simple list view. If you like it visual, switch to the 2D map and place your buildings wherever you want, without restrictions. You can also scale and mirror every building freely, so the settlement looks exactly the way you want it to. In the evening (from 7pm local time) the map shifts from day to night.Every bonus is honest and visible: wherever a New Haven boost applies in the game, the tooltip shows you exactly what comes from your settlement.This version is the base. I have more ideas for New Haven that I can't share just yet, and I want to expand on this feature over the coming updates.WOODCUTTING FINALLY MATTERS!To support the settlement, Woodcutting got a real purpose. You now use it to craft dedicated building materials, and higher settlement ranks require them. If you ignored the skill so far, there is finally a good reason to train it.COMPLETE UI OVERHAULThe UI is going through many changes over the course of the next updates. I am always learning, and I want the game to feel cozy, immersive and cohesive. A lot of pages had their layout completely reworked: Companions, Shop, Bank, Quests...
- Fixed: WASD movement was mapped to the actual keys, not the physical location of the keys on the keyboard, which made things tricky for non-QWERTY keyboard users.- Fixed: Some languages had text that went off-screen.
Fixed Dark Magicks achievement not being awarded (should also award retroactively to anyone who should already have it)Turned beak points bonus from a softcap to a hardcap of 1e5 at 1e30 beaksWeakened points interest softcap a little bitFixed M sygil's bonus from stacking itself continuously through auto-prestigeWhen clicking on a Sygil, it now displays its full effects in the confirmation menuYou can now click after a round to go into the shop Thank you for your posts! There are more fixes in the works.