Fixed an issue where the Daily Content Hub's progress would not reset properly.
Evergrove Update 1.13.8
- Bug Fixes & Performance Improvements
- Privacy Popup Fixes
Thank you for cultivating Evergrove alongside us, Keepers. Keep blooming!
A big update packed with co-op improvements, balancing, and bug fixes.
* Reworked the Co-op experience with new goals, contribution tracking, and improvements
* Added Hall of Fame and improved cloud sync
* Fixed a variety of bugs across farming, crafting, cloud sync, the Airport, Market, and more
Thanks for playing. Keep the harvests coming!
- #FF01 on hold
- Artwork and music improvements
- Bugfixes
For detailed release notes, please check the changelog at https://www.bscotch.net/games/how-many-dudes/patchnotes
Bug fixes
• Backend system updates
• Bug fixes
Have an awesome idea? Write us an email: community@idleminertycoon.com
- Changed: Factory units now have the appearance of gear icons and a grid appears while dragging them
- Changed: More options for blueprint pack multipliers and added new wildcard conversion option
- Changed: Tap & hold a blueprint while in multi-sell mode will select all tier I level 1 blueprints of this type
- Polish: Improved game loading times and fixed endless loading issues
- Polish: A new default loading background (workshop with gear icons) and tweaked confirmation options
This update optimizes the display of multiple UI interfaces in the game, adjusts the interface layout and visual details, and enhances the overall visual experience and smooth operation
Relics while you're away
Offline time now rolls relics too, and your rewards are shown when you come back.
A fleet that manages itself
Scarce cryogen is shared across the fleet instead of first-come-first-served, docked shuttles appear on the orbit view, and the game warns you when the fleet runs dry.
Clearer automation
Name your automation saves and open them on any planet, move a selection, switch blocks off without deleting them, and every block setting is now explained.
Safer prestige
Several resets that could be undone by a save loading at the same moment are fixed, and prestige now warns you it wipes your whole space program.
Plus many space and mining fixes.
A technical update has entered the Darkest world:
• Optimization
• VIP Reward
• Fixes
Fixed an issue where a new network ordering an additional season could unintentionally change the main cast size of previous seasons.
UI improvements
Hotfix update with gameplay improvements
A new theme has been updated!
New packages have been released in the Abyss Tank.
The "Merge! Merge Event" is now open!
Celebrate our brand new name PassiveFlow!
Enjoy these special launch gifts as a thank you to all players:
Watch 1 ad to get 20 minutes of 10x speed.
Zero ads during this 20-minute boost.
Overall ads are massively reduced for the entire month of August!
Bugs removed and overall game performance improved.
General bug and stability fixes.
- Fixed a few bugs for a smoother gameplay experience.
New Season Update
Fixed dia cost display for bulk purchases in the Black Market
Fixed quest clear count for multi-stage dungeon climbs
Fixed damage record display in Guild Raid
- Fixed various bugs
New animal friends have arrived on Forest Island for the summer. Who could they be? Shall we go meet them right now? Stay cool this summer with your animal friends.
[ 3.16 UPDATE ]
- Hawaiian Pass
- New Event Pass
- Treasure Hunt
- New Animal Friends
- New Decorations
- New Weather
- New features added
- Bugs fixes
Nanobots move beyond the Primary Simulation.
-Unlock three new Reality Engine upgrades to send your Nanobots to Mesozoic Valley, Explore Events, and the Beyond
-Customize your Nanobots with three new cosmetic options, available in the Logit Store
-Quality of Life improvements include adjustments in progression and upgrade pricing
Minor improvements and bug fixes.