Hello everyone! this patch has the following changes:FIX: Buying and Selling from traders using the percentages buttons can cause a floating-point error, corrupting your save file unknowingly until you next load up the game.ADD: Related to the above, I've added backup-system for save files, if the game detects that the current save state is somehow unusable, it will revert to a valid backup. Now, Players who have a corrupt save file will now lose partial progress instead of everything.ADD: Steam Achievements are now checked on game-load. If the game somehow didn't manage to connect and update Steam achievements as it occurs it will now update when the game loads.FIX: Smart grabber now correctly grabs WIRE from POIs correctly (and stores them in Wire Boxes).FIX: Databank showing the wrong maximum item count, leading players to think there were 5 more items to discover.FIX: Z-index issue for item tooltips when you have the MAP options panel open.FIX: Auto Explore is now properly turned off when stuck in a wake-up loop.CHANGE: "Travel" achievements now require way less kilometers logged to achieve:TRAVEL II now requires 500 instead of 1,000 kilometers TRAVEL III now requires 1,500 instead of 5,000 kilometers TRAVEL IV now requires 3,000 instead of 25,000 kilometers TRAVEL V now requires 5,000 instead of 50,000 kilometers EDIT:Additional quick fixes:FIX: Z-index issue for item tooltips patch from earlier causing the energy icons and floaters to cover up the MAP options panel when it is open.FIX: Biocell being listed as craftable when it isn't.ADD: Indicator icons for Blueprints found in POIs so players can easily see which one is new.That is all that is included in this patch, I am truly sorry for anyone who have lost their save-files due to the first bug mentioned aboveThanks for reading, and thanks for playing! -Kevin
Thanks
CHANGES: - Increased odds of getting rarer Cryite in the Cluster, to hopefully speed up story progression FIXES: - Fixed a bug where unlocked equipment could not show up in the Reinforce tab after a reload - Visual cracks in the Crystil Cluster should now go away permanently after a while, instead of resetting when you change tabs - Rarity sparkles on the Crystil Cluster Spire now go away when the Cryite is removed
Eldara — Major Update (August 2026) ✦ New: Expanded Language Support Eldara is now playable in English, German, French, Spanish, Russian, Simplified Chinese, and Brazilian Portuguese. Localization now covers far more than menus: combat, monsters, dungeons, world bosses, Codex inspection, item descriptions, sigils, quests, ranks, achievements, settings, saves, bank, tooltips, and notifications. Language switching has been improved so old-language UI is less likely to linger after changing your selection. More language improvements and coverage checks are still on the way. If you spot untranslated or incorrect text, please report it. ⚡ Performance & Smoothness Reduced unnecessary UI rebuilds that caused recurring frame hitches. Improved bank and inventory update behavior, especially during deposits, withdrawals, and other direct item actions. Reduced expensive rarity effects in dense item grids. Rare, uncommon, and epic items now use clean rarity frames rather than costly glow effects. Shiny, Legendary, Apex, and Mythic Void items retain their special visual emphasis. Improved general responsiveness across combat, Codex, inventory, and bank-heavy gameplay. ✦ World Bosses, Loot & Sigils Fixed loot crate offers that could stop appearing during normal play. Sigils now provide proper hover information, including the World Boss they awaken and how they work. Improved World Boss, monster, item, and Codex localization coverage. 🔧 Fixes & Polish Fixed several missing or mixed-language item descriptions, inspect panels, tooltips, spell panels, cremation content, and notifications. Improved localized item names and descriptions across the Codex, inventory, bank, loot tables, and crafting surfaces. Various UI cleanup, tooltip, and visual consistency fixes. Save and cloud-save handling remain unchanged by these updates. This is a large update touching many UI surfaces. Please report any untranslated text, incorrect wording, missing tooltip, performance issue, or other bug you enc...
- Fixed scaling of first Antumbra/Penumbra sector after Reintegration
优化调整:1.新增了法宝【天都洛阳铲】,在人界挖宝时有几率获得2.获得该法宝后,在进行挖宝时可一次性挖50张宝图(每张宝图依然是独立结算,与单张挖图挖50次无异,因为运算量大,和批量打造一样,会有些小卡顿)3.灵兽【九尾妖狐】专属主动技能调整:消耗1真气,对敌方单体造成80%体术伤害。如果目标处于\,则随机\敌方单体,持续2回合4.灵兽【鬼面貔貅】专属主动技能调整:消耗1真气,给敌方全体添加2点\并清除敌方全体1个正面状态5.灵兽【灵骏芝马】专属主动技能调整:消耗1真气,对我方当前生命最低者造成130%仙术攻击的治疗,友方当前仙术攻击最高者仙术攻击+10%,持续到战斗结束6.灵兽【金须仙奴】专属主动技能调整:消耗1真气,给友方全体添加2点\并清除友方全体1个负面状态7.灵兽【望月金蟾】专属主动技能调整:消耗1真气,使2个敌方单位获得\,持续3回合,如果目标已处于中毒状态,额外使2个敌方单位\2回合8.灵兽【通魔穷奇】专属主动技能调整:消耗1真气,自身获得\,持续2回合,使2个敌方单位获得\,持续2回合9.灵兽【驮岳巨象】专属主动技能调整:消耗1真气,回复自身10%的生命,偶数回合给随机队友添加\,持续1回合10.灵兽【通灵太岁】专属主动技能调整:消耗1真气,奇数回合友方全体体术攻击+20%,持续3回合。偶数回合友方全体仙术攻击+20%,持续3回合11.灵兽【冥圣玄武】专属主动技能调整:消耗1真气,自身获得\,受到攻击时反弹100%的伤害,持续3回合,回合数为3的整数倍时,额外回复自身15%的生命12.灵兽【天禽火凤】专属主动技能调整:消耗1真气,对敌方单体造成120%体术伤害,65%几率使2个敌方单位获得\,持续3回合
Notice: The early-game tutorial is not yet fully implemented. Players are welcome to join QQ group 1098841891 for discussion. Update Details: 1. Fixed an issue with Auto Battle in multiplayer battles. 2. Fixed an issue where accessory attributes were not displayed. 3. Added a probabilistic enhancement option that uses a duplicate +0 item of the same name as enhancement material. 4. Fixed the count displays for "Timed Bosses" and "Server-wide Bosses". Timed Bosses display the current player's personal count, while Server-wide Bosses display the total count for all players on the server. 5. Fixed server-wide invitation notifications for party battles so that they now appear only in the party window.
1.Fixed translation errors in some languages. 2.Added a save file safety mechanism: Saves are now written to a temporary file first, and only after successful write are they moved to the main save file. This effectively prevents save corruption caused by unexpected interruptions like power outages or crashes. Thanks for your feedback! I'll keep improving the game!
This is Ore & Odds!
• Fixed the game quitting itself during play. A recoverable graphics hiccup was being treated as fatal — the game would vanish with no warning, and because it never got a chance to save, any progress since your last save went with it. It now recovers and carries on. • The game now keeps a small log file. If something goes wrong, you can send it to us and we'll actually be able to see what happened: Windows: %APPDATA%\KeypressExpress\log.txt macOS: ~/Library/Application Support/KeypressExpress/log.txt
The day is here! 😱 Ore & Odds is out now, and you can enjoy it in full. Gather minerals, bet them on the slot, and unlock upgrades to mine even more. Push those numbers to infinity! The full soundtrack is also available. Tracks made to get you lost in mining (and betting) for hours. We really appreciate you picking up the support pack and helping us make more games. Go mine! ⛏️
Thank you
💻补加全屏模式功能(暂不支持带鱼屏、竖屏等特型屏幕喵)个人制作游戏如坐井观天,恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评,狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品——— 20260801.1 ———————————— #紧急修复上述版本一个错误
Added:Added new weapon modules: folded bipods for Barrett rifles, a new handguard and stock for the PU-21, and 9×18 mm ammunition.Barrett M107 “BEREZA” — available from the standard loot box.“Vant VM II” shield — available from the SNOWFALL loot box.Beretta PMX “SNOWFALL” — available from the SNOWFALL loot box.R11 RSASS “PAWN”.New Pawn “ASTRA” — available from the SNOWFALL loot box.Mini-events have returned and are now available to play: SNOWFALL and VICTORY DAY.Fixed:The damage of all Barrett rifles has been increased by 10.The reliability and damage of the PU-21 “Spark” have been increased to match the PU-21 “Pixel”.DEER has been moved to the Sniper class.AT4 rockets have been added to the weapon module drop pool.Katana attack speed has been reduced by half.Added a new enemy weapon selection system that takes each enemy’s class into account.EVA has been removed from the standard enemy rotation.The golden MP5 can no longer be equipped with a rail, as it already has an integrated Picatinny rail.The stats of the MP5 and TKB optic rails have been standardized: −2 Accuracy and −2 Reliability.AI behavior has been reworked. Enemies should no longer remain in defensive mode indefinitely.Eligible class abilities can now be used while a character is reloading or their weapon is jammed.Units can now enter defensive mode regardless of their current action.The rate of fire of all XM8 variants has been increased by 10%.Fixed the display of loot box contents after closing the window by pressing ESC.Fixed the automatic weapon module assembly system.Muzzle attachments can now be installed on all R870 variants.Fixed an issue that caused events to become available before the player reached level 5.Fixed an issue that allowed players to interact with objects behind the UI while selecting a mission.The Korean localization has been updated.
🔮 Divine Arcanist Gear 🟠 Divine Mana Siphon now has a 10% chance to restore 5% Max Mana. 🟠 Arcane Overflow grants 8% more ability damage while above 90% Mana. 🟠 Overflowing Ward grants a 5% Max HP shield when Mana Siphon triggers at full Mana, stacking to 10% for six seconds. 🟠 Spellflow grants 6% Haste for four seconds after spending Mana on an ability. 💎 Easier Gem Socketing 🟠 Socket equipment directly from your character, Inventory, or Bank using Gems stored in either Inventory or Bank. 🟠 Banked equipment now supports inserting, replacing, removing, and unlocking Gem slots without moving the item first. 🟠 Replaced Gems are returned safely, and stacked equipment is separated before socket changes. 🎒 Inventory, Bank & Account Vault 🟠 Completely identical equipment and relics can now stack safely in Inventory and Bank while preserving their Gems, affixes, upgrades, and other item details. 🟠 Added Unstack All for separating equipment or relic stacks into individual slots. 🟠 Account Vault equipment and relics remain individual items. Existing stacked copies are separated automatically, with overflow sent safely to the Delivery Cache. 📌 Crafting Wishlist 🟠 Pinned recipes now include a Combined Materials summary showing the total required, the amount owned, and what is still missing. 🟠 Material totals combine available Inventory and unlocked Bank resources for one craft of every pinned recipe. 🗺️ Region Seals Codex 🟠 Added a complete Region Seals guide covering stat rolls, offensive and defensive groups, Depth scaling, Rank scaling, Route Aether costs, protection, replacement rules, and offline behavior. 🟠 The guide also explains the six-Seal collection, three active positions, reserve Seals, and Auto-Replacement decisions. 🏰 Spire Offline Progress 🟠 Offline Spire progress now respects the Auto Combat setting instead of continuing through additional encounters when it is disabled. 🟠 Offline Aether rewards now follow the daily reward curve correctly. 🟠 Spire rewards now ...
Added fixture completions and fleet artifact gains to offline results infoAdded basic travel calculation to offline progress if you had the ship moving, behaves similar to overkillAdded ability to view old Surface sectors in Sector Info even after Umbra has replaced themAdded indicator option for shard Antumbra/Penumbra DissonanceSlightly bumped Residuum gained from warp UChanged scaling in first Antumbra/Penumbra sector after Umbra to start lower (still ends up same scaling by end of sector)Fixed Spaceversary event extreme mode showing up before you had one of the required achievementsFixed Compute Strata loading with the wrong node selectedFixed missing stats not displaying a shard in some cases when it shouldFixed an early fleet tutorial highlight
We're still a bit overwhelmed with how crazy the release was. We just wanted to share this absolutely crazy milestone with you.Soon we will give you more details about our future plans with the game!
- Added cumulative resource costs to manage construction queue page - Added Intercept missions to combat simulator - Added multi-copy buildings to combat simulator infrastructure - Cleaned up some combat simulator formatting - Cleaned some incorrect Codex sections and Keystone target text - Added 20 more slots to multiplayer server - Added a 'host via linux server' option
Dust off your pencil case, water the paintbrushes, crack open the gouache paints and pull out some paper as it is time for the third Tap Ninja art contest! Draw, ink, paint, cross-stitch, whittle or even compose! Anything that you put your creativity into is welcome in this contest, as long as it is in some way related to Tap Ninja you are eligible for entry! If you can imagine it - create it! The only exception is AI art - we want to see your personal creative skills, so AI art is not eligible for winning. If the creation will look dubious, we might ask for proof of creation process. The entries also have to be "safe for work" or they will be disqualified.Entries will be judged by the Moderators and Ken (the artist of the game) based on our own preferences. Numerous winners in different categories will be chosen to receive packs of Amber in Tap Ninja, with the main prize being 20'000 Amber!You can post your work of art over here, or in the Discord server where the activity is the greatest - https://discord.gg/WcgUKc8Fp5The deadline for entries is set for 31 August 2026 23:59 UTC with the winners being announced not long afterwards.Note - your submitted art might get used for promotional materials and shown off in Tap Ninja related posts!
The first 24 hours of Defrag Incremental were rougher than I intended. Some players encountered bugs that could disrupt or completely block their first runs. This was not the experience I wanted the game to provide, and I am sorry. I have spent the first day reviewing your reports and fixing the most important launch issues. A new stability update is now live. Fixes and improvements include:• Fixed several blocking bugs that could prevent players from continuing their runs.• Fixed the workday sometimes starting twice.• Fixed duplicated day-start messages and animations.• Changed how workday time advances so that it better matches the in-game clock.• Fixed several issues affecting the workday timer and reboots.• Interrupted disks now grant partial Reboot Charge based on their completion progress.• Fixed the save and load system.• Fixed the General tab of the BIOS.• Fixed the Options menu unexpectedly switching the game to an extremely small window.• Fullscreen mode now correctly restores the monitor resolution.• Reworked the windowed resolution options.• Improved support for 16:10 aspect ratios.• Fixed inconsistent Reboot Charge requirements shown in different panels.• Improved the end-of-day interface at common screen resolutions.• Fixed several smaller progression and interface issues affecting early runs. The game should now provide a much smoother and more reliable experience. I am continuing to review every report and work on the remaining balance, usability, and technical issues. Thank you to everyone who reported these problems in detail, and thank you for your patience and for playing Defrag Incremental.
Fix: - mouse icon too small on 4k screens - jigsaw puzzle somehow active after having solved the puzzle - Eliot stuck when waiting for yoyo - Add F11 or ALT + Enter shortcuts to switch from full screen to windowed mode
Fixed issue with ghost windows being created when alt-tabbing in windows 11Changed Long Journey from 80 -> 70Changed Side Hustle from 300K -> 100K
HOTFIX 1.3.7 - Fixed an issue with the weather achievement - Fixed hard prestige and quit buttons not working in certain circumstances - Replaced LMB reference in text with a universal approach - Improved readability in a few places, mostly in the settings menu
Fixes • Fixed the menu freezing when opened from the taskbar — it would show but ignore every click until you restarted the game. (Windows) Added • Buying an enhancement now shows you what you rolled, revealed on the split-flap boards. Previously the result flashed by in a message you could easily miss.
1.Fixed localization text errors and omissions in several languages. 2.Adjusted the boss spawn rhythm in Endless Mode, reduced the frequency of boss appearances in later waves to make the difficulty curve smoother. Thanks for the feedback! I'll keep improving the game!