📜 The Timeless Library Awakens Wizard's Wheel: The Timeless Library — a massive overhaul that reshapes how you interact with Tablets. 🔷 The Timeless Library A sprawling 8×8 Tablet grid with 64 slots, each unlockable through progression. Build synergies with five new effect tablets: - Architect Tablet — Row & column reach - Catalyst Tablet — Boosts all adjacent tablets - Harmony Tablet — Scales with unique neighbors - Mirror Tablet — Copies the opposite grid position - Sacrificial Tablet — Massive boost, sacrificing diagonal tiles 🏷️ Class Tags & Synergy Bonuses Every hero class and every tablet now carries thematic tags (Wrath, Arcane, Holy, Nature, Shadow, Cosmic, and others). Place a Class Tablet next to a tablet sharing its hero's tags and watch the bonus scale — +25% per Class Tier per shared tag for that Hero. 💎 Six New Tablets - Tablet of Training — Accelerates Training Grounds - Tablet of Zoology — Speeds Hatchery incubation & pet training - Tablet of Agriculture — Supercharges Farm crop growth - Culinary Tablet — Amplifies Kitchen meal benefits - Tablet of Industry — Boosts Matter Synthesizer Wizard Power XP - Tablet of Decay — Devastates with Poison & Bleed damage✨ Various Graphical Enhancements Epic boss death effects, per-timeline atmospheric particles and ambient effects, animated recruitment heroes, and many other polish touches across the game. 🐛 Quality of Life, Balance & Bug Fixes Dozens of improvements including unique pet egg drops from the four endgame zone bosses, softer early-game difficulty, refined egg hatching and crop ripening timing, end-game scaling fixes, and 100+ smaller tweaks. --- Start your run. Place your tablets. Unlock the Power of the Tablet.
Hey!Excited to announce patch v0.940!This patch features a number of additions. So let's cut to the chase!NEWPassive Skill - Expelling Harm: Reduces Healing done by 50%. Deals Magical Dark damage equal to 300% of all direct healing done.Passive Skill - Over Protective: Overhealing applies to Shield Force at 25% effectiveness.Class - Corsair: Focused on Variation Manipulation, Potion Automation, and Trigger.Passive Skill - Corsair: 20% chance increased by Trigger to use a manual Poison potion or a Tonic potion after using an Assault or Utility skill respectively.Class - Merchant: Focused on Loot Find, Shipment, and Shipment Automation.Passive Skill - Merchant: Increases EXP gain for Shipments from battles by 100%.Advanced Stat - Burst: Shows the chance to burst a Status Effect.Advanced Stat - Variation: This shows the Offensive and Defensive Variation. The amount shown here will be the average, taken from the Min and Max.Mystic Boss - Mystic Berserker: Whenever this character gets an extra turn, immediately use the main Assault skill as well targeting a random enemy.Mystic Boss - Mystic Light Magi: Positive Light Mastery increases Avoidance chance.Lv. 700 CapEmpowered Stats: Each stat can be individually empowered. Respec for this is free, so have fun building. When you power up a stat, it increases it by an amount multiplied by the characters level. It also gives the character a special passive skill. Every 100 levels gives you another empowered point.Limit Break 700: Features a new boss with a new boss power to farm. Will leave this out of the patch notes for exploration purposes!Tower Level Cap 899CHANGESSkills now register all elements of a skill. Example. Meteor is an Earth skill with a Fire hit. Originally the Fire element was matched for Mastery purposes. Now Meteor will run through Earth and Fire mastery. Giving multi element attacks both an advantage (damage stacking) and disadvantage.Holding CTRL + SHIFT while using some actions increases the action count b...
To celebrate the launch, there’s a 10% discount. So if you’ve been missing your daddy, he’s finally here. And this time, he won’t go out to get milk and never come back.I’d be really grateful for your reviews: they help the game a lot with visibility.Thanks everyone for the support!
Patch Notes:Our Mobileversary Season is here for four weeks!Bring Ancient Batteries to Sardinex to exchange for cool rewards!!You have one more week to exchange your remaining Spicy EggsUnlock the schematic for Svilluminati before the event endsFind Sblorpi and Model-200 BBE in special eggs/boxes during the eventNew PvP and Gauntlet events have begun!After the Gauntlet event ends, get ready for a Trials event until May 7thA Double GvG, ,event is here until April 30th!After the Double GvG event ends, get ready for a Festiviflux Invasion event until May 7th
Hey galactic defenders!It's already been 24 hours since Holding Pattern launched on Steam! We see you have been enjoying the game so far, but we noticed a few issues popping up, especially for MacOS users! We're releasing a day 1 patch to help with this, but we also have questions for you!Patch notesFixed MacOS skill tree bug, where you cannot upgrade skills or move the tree around using the mouse.Fixed an issue where the 'windowed' settings option would not saveAdded 'no cash' and 'no damage' options to settings. Turn these on if you find the cash or damage markers too annoying, and want a cleaner game! We see there are a few other, minor bugs people have discovered, and we will be looking into those in the coming days!New SkillsWe're going to release a few new skills across the coming days, in particular to enhance the late-game experience. We are taking suggestions you might have for fun skills, so be sure to reply to this with any great ideas for skills you would like to see implemented in the game and you might see them added.We are also planning to release some branches to the incremental mode that will lock other skill options, meaning you have to select wisely from a set of skills (this won't impact any existing skills). Get involved and let us know what you want to see!Keep those planets save,Matt
Hey guys!We've just announced today in the Second Wind Showcase via our Accolades Trailer, that Horripilant is coming to consoles soon! I'm talking Xbox, Playstation, and Switch! No release dates yet - but soon! We're also looking at mobile!Keep an eye out for announcements here and in our discord for future info!Check out the new accolades trailer here!
Build 0.3.39 -Farming superior seeds can now drop offline, but crystal plots now drop superior seeds at a reduced rate to balance with the fact they are constantly running and have many more chances. -Fixed bug with farming talents on page 2 not displaying progress properly after loading. -Fixed an issue with leatherworking multipliers when unlocking buildings -Fixed T3 Lumber not having T3 tag.
{STEAM_CLAN_IMAGE}/46063662/47ca979fa5b04965caf9032bb3f1e3ecf4307107.png Обновление 1 — «Сделаем Носковраздор снова великим» Привет, товарищи блокировщики. На релизе «Носковраздора» стало совершенно ясно: игра не вполне зашла большинству, и причиной тому были разнородные враги бюрократии. Речь, конечно, о багах, подвисаниях, шероховатостях и прочих проявлениях цифрового саботажа, которые местами мешали выполнять ваш священный бюрократический долг. Обновление 1 — первый большой шаг к тому, чтобы привести «Носковраздор» в то состояние, которого он заслуживает: более стабильное, более удобное и просто более приятное для игры. Итак, с должным административным чувством ответственности заявляем: работа началась. Что нового в Обновлении 1? Исправлены известные баги с терминалом и электронной почтой. Работа ведомственных цифровых систем стала надёжнее. Там, где раньше происходили странности, теперь должно происходить только плановое ограничение доступа. Исправлена проблема, из-за которой при блокировке через терминал игра могла зависнуть на неопределённое время. Теперь процедура внесения ресурса в реестр должна проходить без внезапного ухода в административную бездну. Реализован лок FPS (от 10 до 240 FPS, стандартное значение — 60 FPS). Для тех, кто любит тонкую настройку производительности, а также для тех, кто опасался присутствия майнеров и прочего вредоносного криптософта в игре. Да, в игре изначально не было никаких майнеров — просто включить вертикальную синхронизацию и убедиться в этом додумались не все. Улучшено общее качество газетных новостей «ЗАБЛОКИРОВАН РЕСУРС...» Теперь сводки Бюро Моральной Безопасности Контента стали звучать ещё лучше, злее и убедительнее. Машина официальной информации прошла дополнительную полировку. Исправлена проблема, из-за которой меню паузы останавливало игру не везде. Теперь пауза — это действительно пауза. Доработаны скрипты терминала: теперь нельзя заблокировать один и тот же ресурс больше одного раза. Система наконец-то усвоила, чт...
New Features Coffee System: Added the ability to buy the developer a coffee. It doesn’t fix any bugs, but it does make the dev team slightly more tolerable. Leaderboard Progression: Buying coffee also officially counts toward your ranking. It works similarly to the Pocket Hole battlepass, just in a more direct, caffeinated way. Access: Open the coffee menu using the C key (default). You can also rebind this in the settings if you prefer another key. UI Improvements Pocket Hole Revamp: General design improvements to the battlepass UI to make it look cleaner and more professional. Minor UI Adjustments: Various visual tweaks to improve the overall look and feel of the menus.
🪓 Patch 1.0.8 🔧 UPDATE - Save system for currency and forest from the menu now fully works - Added new autoswipe patterns (press J to switch): Up/Down, Square, Circle - Added axe opacity settings - Improved formatting for Void Wood / Super Prestige Wood - Optimized performance for large maps 🐛 FIXES - Fixed issue where oversized axes (scale > 300) were no longer dealing damage ❤️ Thanks for playing and supporting the game!
We're in the final steps of getting Steam Cloud shipped! Since we haven't had a chance to test it on Steam Deck yet, we have opened a public beta branch first rather than pushing the update out to everyone. To help us test the new save system, you can opt in to the beta branch by: Right-Clicking Fishing Inc in your Steam Library -> Properties -> Game Versions & Betas -> Select "SteamCloudBeta"If you run into any issues, please let us know on the Discord. And if it works fine for you, that's also really helpful to hear. After confirming the save system works great for everyone, we will push this to the main branch.As we can't currently test this on Steam Deck. If any Steam Deck players are willing to share feedback that would be a massive help.- Big Bonk Studio :)
This is another update mainly focused on tackling some bugs and improving on game stability. There's also quite a bit of work being done behind the scenes for a mobile port of the game, which will hopefully also translate to better touch functionality on devices such as the steam deck!Improved touchscreen supportStarted working on official mobile support/portAdded a width cap for mobile platforms that makes it so certain UI elements don't get cut-off on devices with rounded edgesAccepted the fact that most people want this to be an idle game over an active incrementalCried a bit, but ultimately got over itAdded a new offline-collection system that allows the game to "play" while closed, gathers currencies and materials as if you were idling with the game open. Also auto-processes potion brews and accounts for them expiring while awayNew Idle Mode system is now capped at 4 offline hours (May be adding upgrades to extend the time)Idle Mode now displays a "While you were away" modal when launching the game and being away for more than 30 seconds.Idle mode will not kill a boss if that boss has not already been defeated, but will loop the boss if it has been defeated alreadyImplemented a UI scale system with 4 options - 75%, 100%, 125%, and 150% (This was so rough to do, but honestly so worth it. 125% is my idea of perfect, but 100% is default)Moved around the equipment panel to better fit the new UI scaling featureHovering over your equipment list will now show 2 modals, your current equipment and the hovered piece. Hovered piece will have green/red on the stats comparing it to the equipped pieceYou can now click, or hold, anywhere in the overworld to attack an enemyForge of Creation amplification cost scaling is now a bit more intense. Previous cost scaling allowed for pretty much just spamming upgrades on any equipment with currency multipliers to upgrade infinitelyFixed a bug that was making it so the 3rd main essence never appeared as a drop/selectionSwapped the mou...
Hello :) Spacenap is currently on a development hiatus as I am working on my next project. BUT, I received many feedback (thanks again to everyone!) and I still had players having corrupted saves, so I went back and worked on couple changes.I revamped my save system and added multiple sanity checks that should help preventing files from getting corrupted. I also added a bunch of QoL features alongside other design fixes.I hope you will like it and do not hesitate to go to the Steam forums to discuss with other players and give feedback, it's always interesting to me!Changelist:\Modified star generation so that bonuses to rarity don't prevent real stars from spawning (I am sorry for that, hope it will ease your life a lot!)Modified star generation to include bonuses to rarity in real stars detectionAdded the possibility to fill trade slots using coinsTrade rewards are now linked to the Era you are in when starting the trade (if you trade for a real star, it allows you to aim for specific ones by being in the proper Era)Added a new recolter & clicks efficiency upgrade's rank (should help you going entirely idle in endgame)Added a new upgrade to unlock constellation templatesChanged constellation templates' exponential price to a fixed oneConstellation templates now shows finished constellations (gold border ones) only if all available constellations are finishedFixed an issue where templates were staying on screen if the constellation creation failedIncreased the coins value of constellationsFixed an issue with level 99's calculationFixed the asteroids event that was sometimes preventing stars from appearing\Added a confirmation pop-up when selling unique & real stars (you can disable it in the settings!)Unique stars are now classified by Eras in which you can find themAdded a feedback in the Journal when entire categories of unique & real stars have been discovered\Added saves sanity checks to prevent corrupted data from happeningRevamped all the save events to preve...
Hello, c*ck trainers! Today, I bring you new cosmetics, a new SSR pet, news about my next game and a quick talk about achievements. New Content 1 New SSR Pet: Eggiky 1 New Island: Sausage Island 1 New Hat: Butcher Hat 1 New Decoration: Hanging Meat 1 New Dumbbell: Double-Cleaver Dumbbell About achievementsI know many of you would like more achievements when new updates come out. The reason that I haven't added them yet is that there're also people who don't want to unlock more stuff after completing it 100%. So I'll be running a poll in May, to find out what most of you would prefer. New Game Announcement!How to Grow Your Sausage is an incremental desktop game where a sentient sausage takes control of a butcher’s mind to feed itself. With every key stroke, clicks and buttons pressed, your sausage is fed and grows, unlocking permanent upgrades, items and outfits! Please wishlist How to Grow Your Sausage, it helps a lot of visibility and I'm sure you will love it as well! Thank you very much and have a great day! Ang
I’ve rolled back the Dungeon 101 update due to some bugs. Since I’ve been focusing on my new project, the quality of this update wasn't up to standard. Let’s revert to the previous version for now!
Added the function of loading subscribed and downloaded mods during runtimeAdded a restart button in the settings panelUpdated supporting code for BitBuddy Workshop Editor
After all these years, I’m returning to work on a sequel to Human-Powered Spacecraft.It was my very first game as a solo developer. Since then, a lot has changed: I’ve gained experience, learned a great deal, and now I want to return to this world — with new ideas and new possibilities.It’s time to continue this story.Thank you to everyone who supported the first game.In the new game, an even greater challenge awaits you: colonizing a new planet, gathering resources, developing technology, changing the atmosphere, and setting the planet into motion to create day and night with your own efforts.If you enjoyed the first game, the new one will be bigger, deeper, and richer in every way.Add it to your wishlist and stay tuned for more updates.They made a spaceship move. Now they will make a planet rotate.
親愛的玩家您好:為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於4月24日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:1、江湖55服 江湖56服2、江湖57服 江湖58服
Hey y'all!Let me introduce you to 500 FINGER FILLET.500 FINGER FILLET is a horror game collaboration between myself, Mickey Sanchez, Josie Brechner, Jacob Stratton, and Surasshu, under the studio title of DEADBODY Games. We've been working on it since January, and I'm excited to show you what we've got!I've also added in a button in Unfair Flips to check out the game! It only shows up at the beginning and ending of a run, so hopefully it's not too intrusive. (There's also an interstitial popup when you click it so you know you're going to a horror game. I don't wanna spook anyone who doesn't wanna be spooked!!)EDIT: Due to popular demand, I've also just added a "don't show again" button in the main game. Now you can flip your coin ad-free, if you like!Thanks for reading! I hope y'all enjoy 500 FINGER FILLET. It's very different tonally from Unfair Flips, but there's a LOT of continuity in its game design philosophy and the questions it asks around play. If the project sounds interesting to you, please give it a wishlist!That's all for this time. See you in the hand stabbing dimension!Good luck, Heather Flowers
Dear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions on April 24th.Maintenance Schedule:Date & Time: April 24, 10:30 AM – 11:30 AM (UTC+8)Affected Regions: Asia-Pacific & NA/EUMerge Scope: Asia-Pacific Region: 1、Cultivation Server 24 & Cultivation Server 25 2、Cultivation Server 26 & Cultivation Server 27NA/EU Region: 1、Server S12 & Server S14 2、Server S13 & Server S15Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards, Crazy Oddballs: Idle RPG Support Team
The Last Cat in the Universe is officially out today! We are beyond excited to finally share this project with you. We've poured so much love and hard work into it over this whole time, and we can't wait to see your reactions.As you might know, we're a very small indie team, so every bit of support means the world to us. If you like what we do at Apamate Studio and want to give us an extra push to keep making games, we invite you to check out our "Supporter Edition". It's a very special bundle we put together that includes a DLC to put little hats on the cat (yes, little hats!) and the amazing original soundtrack so you can take the game's music with you everywhere.We want to thank you from the bottom of our hearts for all the support and interest you've shown in the project leading up to this point.Finally, a huge favor to ask: for those of you picking up the game, if the experience resonates with you, we would be incredibly grateful if you could leave a review right here on our Steam page. For indie studios like ours, those reviews are literally pure gold; they are what allow us to tell Steam that people are enjoying the game, which helps us reach so many more players.Thank you all so much for joining us on this adventure!Wilmar & WildermanApamate Studio
Thanks for your patience while I reviewed the in-game text. I'm pleased to announce that it's now all back in the game! The following articles have been updated to fix inaccuracies, clarify some wording and add attribution to specific quotes: East wing facade of white house demolished Hulk Hogan dies aged 71 Redacted Epstein files released Trump executive order spree US strikes on Venezuelan boats Other Fixes The incorrect colours on the Palestinian flag have been fixed. Lots of spelling and formatting errors have been fixed. Translations have been improved in all languages. An onscreen undo button has been added. The news panel font size has been increased to make things more legible on Steam Deck. The news panel can now be scrolled with the mousewheel or right stick on gamepad.
1.3.0.13 Changelog 23.04.2026 General: When imbuing Pristine Items, Divine and Mythical Items can now be used as the sacrifice Item. Bug Fixes: Fixed a bug where removing the Purpose Enchant would not correctly remove the Barrier Multiplier.
Dear commanders, let’s join the event!Collect Orange Ore to try the S+ Hero Recruit! >>>> Duskfall | S+ Hero Recruit
The game should feel snappier now, especially when switching tabs + bug fixes