A few small tweaks from initial launch feedback. Manually destroying asteroids gives more score Gameplay continues while in the upgrade screen Better controller support
Right-click on the backpack to add all items for synthesis
Hello, Pavilion Masters!Since the Avatar System launched, seeing you all having so much fun and pulling off all kinds of flashy combos — knowing my work brings you joy makes me genuinely happy.To keep your coin-pushing journey running smoothly, this update brings multiple improvements and fixes. There's quite a lot this time, so here's the full breakdown:🆕 New ContentAdded an exclusive portrait animation for the Ziwei Avatar, which appears when the corresponding awakened skill is triggeredThe Giant Clam in \ now has a small chance to undergo a change, and its bubble visual effects have been adjustedUpdated the model appearance of the Treasure KeyAdded quick bar configuration options for the three Dao Fruit items, and increased the quick bar slot limit to 8🔧 Gameplay AdjustmentsAsura Power item cooldown reduced from 60 minutes to 40 minutes\ now randomly shows three different colored lights each time; colors that didn't appear will have an increased chance next time\ trigger zone adjusted — now requires hitting a more edge position, reducing accidental triggers for players who prefer rapid firingReduced the display duration of certain prompt texts (such as the \ failure prompt) to minimize screen obstructionIncreased the \ keyword trigger probability to 20%/30%Adjusted the physics parameters of the Mini Black Tortoise Stone to match its small form — it no longer sticks to the pusher like bubble gumImproved the experience when multiple Dragon Pearls participate in the Dragon Gate Trial🎨 Visual AdjustmentsUpdated the panel backgrounds for offline rewards, keyword appraisal confirmation, and the prompts for entering the Dragon Palace and returning to the Treasure PavilionUnified the display effects of the Luminary Wheel (light orb) in \ across different graphics quality settings and reduced its brightness for a softer visual feel🐛 Bug FixesFixed the issue where holding to rapid-fire would be interrupted when the mouse cursor moved over UI elementsFixed the issue where p...
Thank you for always playing Chill with You: Lo-Fi Story.We have released the Ver 1.9.0 update today.<Update Details>- Added "Cat Cookie" to Satone's snack selection.- Tempted by the new snack, Satone's appetite has grown, and she now eats snacks more frequently.- Fixed an issue where the scroll position would shift when switching dates in the Notebook.- Other minor bug fixes.Thank you for your continued support of Chill with You: Lo-Fi Story.Postscript: We have released the Ver. 1.9.1 update to fix minor visual bugs.
Fixed bugs, Several Qol improvements, Notifications now in middle, Sour Surge effect time reduced and several other improvements for Quality of Life (game play) More to come soon ... Thank you for playing LaVonne's Lemons Idle!
Hello, this is the Hamster Talk Team.Bug FixesFixed an issue where players could not progress through the Plaza tutorial.Fixed a bug where players were unable to directly feed the hamsters at the Popo Farm.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk
AdditionsIce Queen This weapon has a 15% chance to summon falling ice spires when hitting enemies. The ice spires deal damage equal to Ice Queen's base power and freeze targets.Each elite enemy frozen grants a 1.04 power multiplier to Ice Queen. This effect can stack up to 2048 times, and all stacks will reset when the vehicle returns to base.AdjustmentsMARV Cosmos Machine GunFire rate increased by 100%.MARV Stellaron LaserFire rate increased by 100%.
Greetings Talented Gamers!Work on the 1.5 update is under way and we're building on top of the work we did with Common Talents in 1.4 to ensure they're relevant no matter how many you pick up. There's 7 different Commons that are directly affected so there's plenty to talk about!Range Up > Piercing UpWhen you have reached maximum Range, all Range Up Talents will now give Pierce Chance. Every 100% Pierce Chance you have will be a guarenteed enemy pierce, meaning you can stack this up far beyond 100%.Our Range Up Talents were some of the earliest to lose relevance in late game Talented runs. That makes this one of the most powerful changes to dead talents thus far. As with Multifire, we're reworked the related Talents to also give the piercing stat to keep the system consistent.Knockback ReworkKnockback is a little simpler. Instead of only effecting your Basic Attacks, the new Knockback Power stat adds a percentage modifier to all of your knockback - whether that's Basic Attacks, Abilities or even Parry and Orbitals. Along with this change comes some improvements to knockback in the late game. Whereas enemies could have previously obtained 100% knockback reduction, making all knockback increases useless, they can now only gain 95% reduction. This means if you're able to truly max out your knockback rating you will still be able to hold back the hordes.Parry ReworkParry is also getting a glow up. In the past you could only have up to an 80% chance to Parry without the Guardian Unleashed Ability, and even more annoyingly Spectral Elites and enemies with 100% Knockback Reduction would ignore Parry Completely.That is a thing of the past! Now you can gain huge amounts of Parry with each 100% giving you an additional guarenteed Parry against the same enemy. This does mean individual enemies will require more Parry to hold back, but you'll be generally a lot better at delaying those overwhelming waves.Health Up > Shield UpReaching Maximum Health Points in Talented is often a...
multiple difficulty levels
Hey everyone! We've been following along your discussions and feedback from the past month, and have just released a new version (v2026.06.12.1) with our Service Pack 2 update. This features both new gameplay features as well as some tweaks of existing ones based on your feedback. Chat ModerationWhilst you liked the IRC, it sometimes felt like a missed opportunity. We've now added the ability to find scammers, spammers and cheaters, and ban them should the need arise. Correctly banning will have a positive impact on your game's overall hype. This mechanic only unlocks after you've gained a large enough following, although you can still find more player details earlier in the game. Ending Rework A major piece of feedback we got was annoyance about the need to do 2 separate playthroughs to 100% the game's achievements. We've now updated the ending triggers, where you can achieve both states by simply continuing to play in your existing save.In previous versions, you got contacted by GlobalConnect at 150,000 players and 3,500,000 lifetime revenue. Now, regardless of your initial choice, you will have a 2nd run-in with GlobalConnect at a higher milestone (not spoiling the exact value, but it shouldn't take too much time). This will allow you to reach both ending achievements. If you already have a save where you reached the ending, you can simply continue playing on this to get the alternate ending option, this old save transfers without issue to Service Pack 2. SolitaireWe understand Bombduster may not be for everyone, so we've diversified a bit by also adding Solitaire. And don't worry, we didn't add any achievement requirements to Solitaire, so it's a completely optional side-mechanic.BugfixesApart from this, we've also solved some other bugs, such as incorrect visual indicators in the upgrade tree, localization bugs, not updating the amount of data you'll get from a sequel until you reload the page and more.Should you still run into any further bugs or feedback, as ...
1. 修正了情节通关1周目后,在【情节回忆】中看最后一章可以直接解锁彩蛋的问题。 2. 修正了对某些数码兽使用【水瓶】不触发潮湿效果的问题。 3. 略微放大了每日单词学习、复习、已学词测试的单词、音标的UI。 4. 修正了部分单词释义。
Ladies and gentlemen, friendly: The main update this time is the Wanjie main mode, which mainly optimizes the purchasing experience of the Treasure Pavilion (black market), adds equipment sublimation function, enhances element genres, optimizes UI, and fixes bugs in exotic treasures. The following is the content of this update. 1、 Optimization of Treasure Pavilion 1. Optimize the display of product cards -Fixed the issue where the purchase button exceeded the product box when some product descriptions were too long. -Unified the position of buttons within the product card, resulting in a more organized overall display. 2. Add automatic refresh after one click purchase -The Treasure Pavilion has added an "automatic refresh" switch. -After activation, when using "one click purchase" to buy out the current product, it will automatically consume 1 Treasure Pavilion refresh coupon and refresh new products. -When the refresh coupon is insufficient, it will not affect the purchase, but automatic refresh will not be executed. 3. Optimize purchase success prompt -After a successful one click purchase, there will be no longer a large item list popping up. -Change to a concise prompt in the bottom left corner that says' purchase successful 'to reduce obstruction and interruption. 2、 Explanation on Adjusting the Upper Limit of Divine Skill Levels The upper limit of divine level has been removed, but some divine powers have a numerical upper limit, such as skills like the Killing Immortal Sword Formation that deduct a certain percentage of health. Please pay attention to this type of skill. This time, the upper limit of DOT type skills has been removed and enhanced 1. Directly Beneficial DOT Skills -Burning Soul Fire: Continuous Flame Damage is no longer limited by a 5-fold total damage increase limit, and high DOT damage increase configurations will continue to increase damage per jump. -Poisonous miasma: The damage per second of the Poison Cloud is no longer suppressed by the ...
Dear Adventurers,We have adjusted dungeon stamina costs, improved the battle experience, updated Special Dungeon Entry Ticket acquisition, and changed the reward rates for several Online Time Reward Chests.Dungeon Stamina Cost AdjustmentThe stamina cost for regular dungeons has been reduced from 7 to 2.This adjustment should make dungeon challenges easier to access and reduce early-game progression pressure.Battle Experience ImprovementA Skip Battle button has been added after a battle victory is confirmed.When the battle result has already been determined as a victory, players can use the Skip Battle button to quickly proceed to the result screen, reducing unnecessary waiting time.Special Dungeon Entry Ticket AdjustmentThe acquisition interval for Special Dungeon Entry Tickets has been changed from 1 ticket every 12 hours to 1 ticket every 4 hours.Online Time Reward Chest Rate AdjustmentsThe reward rates for the 4-hour, 8-hour, and weekly 56-hour Online Time Reward Chests have been adjusted.For the 4-hour chest:The Silver Coin rate has been changed from 91.74% to 68.97%.The rates for Character Chests, Skill Chests, and Common Chests have each been changed from 2.75% to 10.34%.For the 8-hour chest:The Silver Coin rate has been changed from 71.43% to 30.30%.The rates for Character Chests, Skill Chests, and Common Chests have each been changed from 9.32% to 22.73%.The Universal Key rate has been changed from 0.62% to 1.52%.For the weekly 56-hour chest:The Silver Coin reward rate has been changed from 16.61% to 0.00%.The Universal Key rate has been changed from 33.22% to 56.82%.The rates for Character Chests, Skill Chests, and Common Chests have each been changed from 16.61% to 14.20%.The Rare Chest rate has been changed from 0.33% to 0.57%.Thank you for your feedback and support. We will continue to improve the game’s pacing, reward acquisition, and battle experience based on player feedback.
MP CHANGES • Reworked to now being coop for all players • Boss rewards are now only affected by your damage • Introduced Community Rewards, based on the total damage of all players • Bosslevel now scales based on playerbase performance • Charges are replaced with an energy system • Leveling up restores 20% of max energy • Added traits to bosses • Added permanent buffs • Added energy potions • Removed consecutive hit upgrade • Changed crit chance upgrade to be random • Added crit-damage upgrade • Added piercing upgrades for boss traits • Exp is now awarded on hit instead with boss rewards • Added upgrade to increase energy restore on levelup • Tutorial updated and reset for everyone • Infotext updated • Enabled golden soul upgrades Change • Older phones/PC with 16GB RAM or less should have fewer issues caused by limited performance • Contagion can now perform up to 3 LevelUps per Tick if the dmg is high enough • Reduced the diminishing returns from PD/Fry Gem • Class Change in T1+ now results in Eternal instead of Easy Fixes • Fixed an issue where a World 2 Easy enemy went missing. The unit has been recovered and returned to active duty. • Fixed an issue where loading a subclass talent loadout did not auto-fill until fully completed • Fixed Protein Gem Milestone • Fixed an issue that caused Potato/Skull Take Away in T1+ to not be granted for free • Fixed an issue where the material conversion confirmation popup could fail to open in Korean. Misc • Subclass Auto Talent assignment is now also triggered when reaching A50 instead of only on the next level up • Fixed inconsistencies in various translations and other small typos • Space Candy/Potato Skin displays are now always rounded down to avoid confusion • RAM usage reduced by around ~20-25% • Reduced and better distributed resource usage during startup. • Fixed memory leaks 🎉 PS: if you have an issue with the multiplayer or the tutorial, try to update the game, we deployed a fix and now almost everything should work ...
Your Stepmom Steam trading cards are now out along with various new community items!
The Ver.2.0 update is now live!This update includes a great many changes, headlined by the new ASTRAL feature and new relics.■ New Feature: ASTRALAs announced in our previous preview, the new content ASTRAL has been added.ASTRAL consists of the following three elements:・ASTRAL Skills on equipment・ENDLESS ASTRAL mode・ASTRAL Crystal EnhancementsThis content is primarily intended for after clearing the OVER Floor, but ASTRAL Skills can also be granted to equipment obtained within the OVER Floor.■ New Relics AddedSeveral new relics have been added beyond the OVER Floor.・Generating "Daggers" that count as Sword Damage・Launching "Beams" that count as Staff Damage・"Mushroom" relics that reduce enemy HP by a percentage■ Specification ChangesScore Attack・In Score Attack, enemy HP now gradually increases as you progress.・Partway through, some enemies will now grow gigantic. Defeating gigantic enemies grants more score.・Existing scores have been reset. (Already-unlocked achievements remain unchanged.)Random Stats・Random stats will no longer grant elemental stats that differ from the item's own element.・New types of random stats have been added.Relics・When multiple "Element Ring," "Cloak," or "Helmet" type equipment are equipped, their effects are now added together rather than multiplied.■ Balance AdjustmentsDrops・Increased the drop rate of EPIC/LEGENDARY Sword and Staff items.・Changed the maximum number of coins you can hold to 999,999,999.・Equipment dropped on already-cleared floors now has its level increased by +1.・When the rarity-up rate is 100% or higher, rarity will now rise by two tiers depending on the rate.Weapons・Adjusted the attack power granted on acquisition for PLAIN weapons and EPIC/LEGENDARY swords.(This is generally a buff, but the "Star Sea Dragon Sword" alone had higher attack power than other elements, so it has been nerfed. Star Sea Dragon Swords you already own will keep their high attack power, and you are free to keep using them as is.)Relics・Buffed th...
You can select 3 heroes
{STEAM_CLAN_IMAGE}/34491490/59ab649f1dcf048312244ce70d87c3ce67b467e4.png Hey Panda Peeps! What’s hotter than the sun and twice as nice? It’s volunteer lifeguard, Kelby! Fresh off a long day of patrolling the beach and preventing trouble, he’s all decked out in swim trunks and the most tempting silver whistle you’ve ever seen. And do we even need to mention the abs? Kelby’s easy-breezy Summer Outfit is in the Limited Time Event for the first time, so log in every day and collect your event tokens to unlock what might just be the best-looking Hawaiian shirt the world has ever seen! Although that might have more to do with the guy wearing it, rather than the shirt itself… We love you so hard, The Pandas
Patch Notes:Our Season of Critters is here for one more week!Bring Wildlife Photos to Sardinex to exchange for cool rewards!!New PvP and Trials events have begun!After the Trials event ends, get ready for a Gauntlet event until June 25thThe Turkey Invasion event is here until June 18th!After the Turkey Invasion ends, get ready for an Idol Expedition event until June 25thChange Logs:Four new Mythic Pets - Minignis, Altumbis, Cinyx, and GorbonbonFour new Mythic Accessories - Abyss Tablet, EMW Shield, Volstar Wings, ExtorcusFour new Mythic Mounts - Mewshi, Yorm, Comically Misplaced Vehicle, Nousic
Hi everyone!We want to share a last-minute update with you regarding the launch of Myth Requiem.The game is now officially complete, and we are absolutely dying for you to finally play it! Right now, we are in the final review process with Steam. We submitted it last week, but we had to fix a minor technical detail; which has already been sorted out. As soon as we get the green light, we will publish the game immediately.In this first part, we will dive headfirst into Ancient Egypt. You'll be able to travel across its lands, discover cities, catalog creatures, collect relics, and explore new territories. On top of that, the game comes packed with quests to complete, many more narrated myths, and cinematics that dive deeper into the story.We want to thank you from the bottom of our hearts for your patience. We are incredibly happy and proud of the final result. Of course, this doesn't end here: we will keep working to add more mythologies, creatures, and new mechanics in the future.Here are a few in-game screenshots for you. I can't wait for you to try it out!
{STEAM_CLAN_IMAGE}/34491490/95c6031291bee87c7a59e683073a81c75130c56f.png Hey Panda Peeps, Hope you’ve got your kimono and geta sandals ready, because the Festival Event is officially ON! From June 11th to the 15th, enjoy a hot summer date with some of your favorite guys as you peruse the stalls, enjoy the food and entertainment, and win a PILE of fun prizes! And what’s a festival without a chance to take home a big, cuddly BEAR? And we don’t mean one of those knockoff novelty stuffies too big to possibly be practical… We’re talking about food truck chef Mac - available to unlock in your main game only by completing all your Event Goals before the festival ends! We love you so hard, The Pandas
Version 1.4 is now LIVEHey y'all! Been a bit since the last update so I thought I'd let you guys in on what we've been working on. I've been pushing back this update for a bit now since it's pretty small all things considered, and I really wanted to include the new Godot 4.7 feature where I could ignore controller inputs when tabbed out. And while 4.7 is getting here soon, we've also got interesting Steam Sale events coming up and so I wanted to patch some stuff for newcomers to get the best experience coming the game. Worry not though, controller inputs being ignored is coming as soon as Godot 4.7 releases.We're working on something VERY neat for the community, update 1.5 which will have some very very cool things! That's probably going to be the last content addition to the game as it's pretty content complete. But definitely look out for it.We've also been working on console and mobile ports, keep an eye out for those. Join our discord and social channels to stay in touch.Merch is getting worked on as well, we'll announce it here and in our different social channels soonTM.✨ What’s new?The base supporter pack now features the Knight from Sol Cesto! Thanks to Géraud & Chariospirale for taking the time to work on this collab!We’ve also bundled up! Grab it here: ⚙️ ChangesRebirthEagle EyesBase cost: 10H → 2HControllerWhen using a gamepad, text that talks about “clicking” now use “pressing” instead.“Give Up” button in combat is now disabled if out of focus to prevent accidental deaths while using a controller while tabbed out.GeneralThe merchant in a precarious situation now shows the minimum amount of hemaliths required to be traded.The game now warns players who haven’t saved in more than 10 minutes.Updated project to Godot 4.6.3🐛 Bug FixesFixed being able to get infinite boons by looping floors.Fixed the boons auto-selection not correctly focusing non-healing boons as was intended in last update.Changed how scientific notation is formatted to correctly scientifica...
v1.1.11 Update Notes To provide a more stable game experience, we have made a temporary adjustment to the speed options: the original 4x speed will be temporarily removed, leaving 1x and 2x available. After time acceleration is unlocked, 4x speed can be accelerated to 8x during work periods, which may consume too much performance on some computers and can more easily trigger serious issues such as animation errors, freezes, or even save loss. We have decided to temporarily disable it while we optimize and fix these problems. This adjustment will help ensure smoother and more stable gameplay during acceleration while still retaining the convenience of faster play. Thank you for your understanding and support! Optimized the base stat differences between Master and PhD students during recruitment. Fixed an issue with incorrect subsidy buff effects. Fixed an issue where students' positions could refresh abnormally after waking up. Added a return button to the student details page. Optimized the leaderboard loading and refresh mechanism. Thank you for your support and feedback. We will continue improving the game experience.
Our Next Games + New Mode for Black HoleHey there, we hope you've had a nice start to your June! Cory and I are doing well and have been hard at work on our next games. As always a huge thank you for the continued support and feedback about our new modes! While we are busy cooking our next game we still have a few plans for new modes although no promises on when the next modes will come. Our New Studio:Cory (Thornity) and I (Aarimous) had such a great time co-creating A Game About Feeding A Black Hole that we decided to create our own studio Aarimout and Thornity. We are going to continue making games together and have expanded our efforts to partner with fellow indie developers to co-create their games. We think of it like a blender between developing and publishing their games. Our Next Games:Orb BreakerOur next game entirely developed by Cory (Thornity) and myself (Aarimous). Wishlist: Demo:Mining and DwarvesCo-developed with Sockhouse Studios the dev behind Click and Conquer. Wishlist: Demo: Just Keep FishingCo-developed with Set Sail Games the dev behind Bridges and Docks and better known on YouTube as Thomas Stewart.Wishlist: Demo: New Orb Breaker Mode:To celebrate our new game Orb Breaker we added in a silly new game mode called Orb Breaker. You'll break asteroids and spawn tons of orbs that will bounce around breaking asteroids for you. The mode takes about 10-15 min and you'll spawn so many orbs that you'll start to lag and I am ok with that because I love seeing all the chaos!Patch 1.7 Notes:Added a new game mode “Orb Breaker”A silly mode to celebrate our new game Orb Breaker.Added a new mechanic called OrbsAdded 7 new upgrades and iconsAdded in a setting for Scientific Notation (you're welcome esotericist)Removed the pop in animation from upgrade screen since it felt odd once you got to end of the tree
Changes: - Golden Sunstone Status max away time is now 7 days - Fixed: main item can’t fit in inventory, action stops - Secondary items, action does not stop - Combat does not stop for inventory constraints - Fix disappearing fire logs + double progress bug - Fix unfinished Macuahuitl missing from archives - Fix “where to find” info for some Tracking items - Spices now consumed when action completes - Fix issue with save names between platforms - Long-press drink button to “take x” potions - Fix inventory notes auto closing keyboard - Fix Box of Memory aligning items to top - Shorten Community event durations - Fix bug w/ fighting The Sun at night - Fix Grunion switch for wide layouts - Mining gems now drop an ore first - Potions can now stack durations - Add hunting to work orders - Add tooltips for PC - Performance fixes - Translation fixes - Add some items not available pre-legacy - Governor Emily: -1 Cooked Tuna, +1 Gold Dagger - Kopiaklahs: -10 Cooked Coho, +1 Obsidian; -1 Gold Body, +1 Gold Sword - Glade King: +1 Forest Force Enchant (still kinda on the fence about this one, but we'll try it)