Game Updates

Patch notes and dev posts · 14,174 Steam updates
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
15 days ago · deleonora_hs

New server – Pacahuara!

Join Pacahuara server NOW and engage in two New Server Events - the one called Emperor, to reach the best Max Stage, and another - Warfront, to get most Campaign Stars! Players that will be at the 🏆 top 50 rankings 🏆 of the global leaderboard at the end of either event will get amazing prizes! Most important! Their names will be forever marked in the Pacahuara ⚔️ Hall of Fame ⚔️. And the champion who will claim 🥇 top-1 of the Emperor event 🥇, will also get 1 random Ancient Artifact as a bonus prize! 🏆 Join the competitions NOW and carve your name into history! 🏆
Memory of Memorie : A Chill Story
Memory of Memorie : A Chill Story
15 days ago · bx_Huckleberry

For Work and Well-Earned Breaks: 3 Collaboration Bundles Out Now!

Three collaboration bundles pairing Memory of Memorie : A Chill Story with Kemono Teatime, Spirit City: Lofi Sessions, or Ithya: Magic Studies are now available on Steam!Settle into your work with soothing music, or take a break with a story. Each of these three games brings its own charm to your everyday moments, and now you can enjoy them in a bundle with Memorie.Each bundle contains two games: Memory of Memorie : A Chill Story and one partner title. Save an extra 10% compared to buying the games individually.Already own one of the games? You can still get the other at the 10% bundle discount. If one of these titles has caught your eye, this is a lovely opportunity to give it a try.Memory of Memorie : A Chill Story × Kemono TeatimeKemono Teatime is a game about making tea and sharing a story of meetings and farewells at a café frequented by animal-eared customers.Combine black teas, herbs, and secret ingredients to create an original blend for each guest.From the sound of tea leaves being ground in a mortar to music that changes with the customers who visit, the café offers plenty of comfort for your ears, too. Enjoy delicious tea, adorable animal-eared company, and a soothing experience crafted with care—even down to the sounds of blending your tea.Memory of Memorie : A Chill Story & Spirit City: Lofi SessionsSpirit City: Lofi Sessions is a gamified focus tool where you can work through your daily tasks to soothing lo-fi music while discovering all kinds of mischievous spirits and gradually growing your circle of companions—and yes, you can pet them! With plenty of customization options for clothes, hairstyles, room furnishings, and more, you can create a cozy space that feels entirely your own!Memory of Memorie : A Chill Story & Ithya: Magic StudiesIthya: Magic Studies is an app where you can spend time working or creating in a fantasy world brought to life through beautiful hand-drawn illustrations. Take a breath and unwind to gentle lo-fi and enchanting music....
3D Printer Manager
3D Printer Manager
15 days ago · TMP69

Update #28 - Amended price (finally) and some QoL

I've recovered, sorta. The game is finally its real price. Thanks everyone for the extended extended beta testing, you'll all keep your copies. :)I implemented some feedback:ChangelogPrestiging now saves straight away, instead of waiting for the next autosave.Pausing a worker no longer greys out their Resume and Fire buttons, and the label saying they're paused.The orders counter in the sidebar no longer runs off the edge late game. Past 10,000 it shortens to 12k / 1.2M, and hovering shows the exact figure.Sorting orders by "expiring first" now holds finished ones below the live ones, instead of letting their dead clocks carry them up the list.Didn't manage to fix the lag at 260 printers, but I won't give up trying.
Orebits
Orebits
15 days ago · Upgraded Studio

Orebits Update 1.06 // Progression, QoL & Fixes

Hey everyone!Our first Orebits update is here!We've spent the first few days after launch going through your bug reports, reviews and feedback. This update fixes some of the most noticeable issues, adds a few quality of life improvements and we've polished some extra things along the way. Thank you all for your valuable feedback. We've also heard you on long term progression. Some of you feel the game gets too grindy later on, without enough new things to unlock or change up the gameplay. We agree there's room to make that part of Orebits more rewarding, and we're already working on some pretty cool stuff. More on that below! First, the things we've changed in this update: Quality of LifeHold Space to mine: You can now hold Space to use the Clickaxe in Active Mode, just like holding the mouse button. This makes it easier and gives some relief from holding the mouse down constantly. 3 starting Rerolls: New games now start with 3 Rerolls. Returning to Earth gives you 3 new Rerolls, plus any extras unlocked through your Research.Better Upgrade Rerolls: Using a Reroll now also rerolls the tier of the new Upgrades. The previous three Upgrades are still excluded, so you're guaranteed a fresh selection.Window settings are remembered: Orebits now remembers whether you were playing in Windowed or Fullscreen mode.Cleaner resource UI: We've improved the way Cargo, Gold, Research Points and Xeno Seeds are displayed (with enough space to make the numbers really high).Better number formatting: Numbers now smoothly progress through K, M, B and T before switching to the late game A, B, C... AA, AB notation. Progression & BalanceStarting Capital reworked: Starting Capital now gives you 1% of the total Gold mined since your previous visit to Earth per Research level. Spending Gold along the way no longer reduces this bonus.Invested Interest fixed: This Hired Help now multiplies the Gold earned from your current asteroid up to the Target Depth, instead of multiplying your entire gold ...
不吃鱼 DonEatFish
不吃鱼 DonEatFish
15 days ago · 茶杯上的云

[Update Notes | 0915]

Hey everyone — this patch focuses on faster launches, playtime achievements, and party sync: Faster startup: After a fresh install or update, the game no longer waits for the full resource unpack before showing up. Essential assets load first; the rest continues in the background. Everyday relaunches should feel snappier too. Playtime achievements: Time-based achievements now follow Steam’s official playtime. If your hours on the Steam page already meet the requirement, those achievements should unlock correctly (including ones that failed before). Party sync: In multiplayer, plant and fish-basket skins now sync to teammates the same way cats and backgrounds do. Please relaunch the game after updating. If startup still feels slow, or a playtime achievement doesn’t unlock, tell us your PC setup and Steam playtime. Thanks for your support!
Space industrial empire
Space industrial empire
15 days ago · 天野小茫

Development Log #7

https://store.steampowered.com/app/4267800/_/ Hello everyone! Xiao Mang here, saying hi to you all! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we're covering a major rework: How You Recruit Characters. Character Recruitment Rebuilt from the Ground Up Previously, all Legendary (unique) characters were unlocked linearly through a tavern that opened up as you cleared stages. That progression felt too linear — it lacked randomness, surprise, and player freedom. Now, we've diversified the ways to obtain Legendary characters. Currently there are three methods: Tavern – Still recruits Legendary special characters, but only those of lower rarity. City Conquest – After capturing a city, you can take its original governor captive. If you meet the requirements (stronghold level), you can recruit them to your side. {STEAM_CLAN_IMAGE}/45936264/c66de9c44e2114f40b888c8b44d69487ac06464a.png Recruitment Building – Once your stronghold's recruitment building reaches a certain level, there's a chance for Legendary characters to appear directly. This greatly boosts the surprise and randomness factor. Of course, as with all Xiao Mang games, some ultimate characters will be obtainable later through dungeon exchanges or unlocks. (Whether we can get this done by October 12 remains to be seen!) {STEAM_CLAN_IMAGE}/45936264/c87ef61db40f3a473eb1c7fec6e30449fce59bda.png Introducing the Legendary Roster – Collect Them All! We've added a Legendary Roster (essentially a compendium/collection book). Collect all the Legendary characters through various channels! A little secret: the number of Legendary characters has already reached 205 designs. {STEAM_CLAN_IMAGE}/45936264/83d7b6e2f92f6912adc65cbf4d0798c3347ebb85.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Foll...
Feed the Greed
Feed the Greed
15 days ago · Elifam

Thank you!

Hello everyone!I would like to thank you all for the support you have shown us in the last year. It has been 1 year since we released the game and a little over 5 000 of you have played our game, which is amazing!To celebrate, we will be running a 50% discount for a week.As some of you may know, I am still working on Erden: the Climb. Once I finish that, I will join up with my wife again to bring you more experiences similar to Feed the Greed.Cheers,Motas
Guild Management Simulator
Guild Management Simulator
15 days ago · YourLocalHyper

v0.7.5

Hey Guild Masters!v0.7.5 is the Member Identity Update. The goal of this update is to make members feel like distinct specialists instead of bundles of stats—and to address the feeling that choosing anything except the left skill tree was the wrong decision.All nine standard skill paths and all ten rare-path families now provide real combat behavior after investing three nodes. Standard Skill Path IdentitiesTanksGuardian - Raid Wall: Reliable mitigation for sustained punishment.Juggernaut - Last Stand Tank: Survives one killing blow at 1 HP per fight.Warden - Threat Controller: Excels against adds and target swaps, with improved mitigation and an 80% chance to intercept attacks aimed at vulnerable allies. Intercepted hits are reduced by half.HealersCleric - Pure Healer: Strong dependable recovery with healing echoes.Lifebinder - Survival Healer: Takes less damage and heals more effectively while below half HP.Oracle - Raid Support: Protects non-tank allies while the Oracle remains alive. Multiple Oracle wards do not stack.DPSSlayer - Boss Killer: Deals increased damage to enemies below 30% HP.Spellblade - Cleave DPS: Splashes damage onto a second living enemy.Ranger - Crit Hunter: Specializes in sustained critical-hit damage.Standard tree values were rebalanced so each path has a particular job instead of one tree being universally correct. Rare Path IdentitiesEvery existing Mythic and Exotic trainable path now has functional combat behavior:Dreadnought: Stores damage received and converts part of the lost HP into its next attack.Phoenixborne: Survives one killing blow at 20% maximum HP once per fight.Chronomancer: Gains 25% stronger direct output every third round.Voidwalker: Ignores 35% of enemy defense.Paragon: Provides a non-stacking 6% direct attack and healing aura while alive.Oathbreaker: Deals 20% more direct damage but takes 12% more damage.Bloodweaver: Sacrifices 4% maximum HP for 22% stronger direct output while healthy. This cost cannot kill the member.R...
Knightfall Idle
Knightfall Idle
15 days ago · Gibber

Knightfall Idle vB0.1.9

New Options > Profile: click your card to pick your avatar, banner, and background. 2 new Icons. Bank, Laurel wreathNew Kingdom building: Bank. Bigger contracts, +1% increased payout per level, one more posted contract per 50 levels. New fief rank: Steward, the King's second in command. The Steward inherits the crown when the King leaves or is offline for 30 days.No Steward? The crown passes by rank, then account level, then online members.Kings can now leave their fief. The crown passes to the next in line. Reworked Seasoned Farmer now works in a 4 stack cycle with a batch size rule. Harvest the same crop again and again to build stacks 1 to 4. Each stack adds -0.3s to your next crop's timer per node.Stack 4 is the full buff (-1.2s per node). It runs on your next crop, then stacks reset to 0 and you build up again.Stacks only continue while each plant is the same size as your last harvest or up to 25% bigger. Planting less or more breaks the chain: stacks reset to 0 and that crop pays the full timer. Switching crops also resets stacks.Max Crops button now stops at your last harvest + 25% so it never breaks your stacks. The quantity and Max tooltips show your limit for the next harvest. Balance Leveling past level 100 is much slower now.Crafted consumables are worth less as caravan cargo: Tongs 6250 → 4312, Satchel 7000 → 5250, Scroll 6000 → 3000 wealth.Farming Refund and Crop Instant chances now cap at 65%.Instant Caravan chance now caps at 65%.Planting cost floors at 0.3 Azurite per crop.Trinket Market listings now last 14 days, up from 3.Trinket inventory cap 50 → 250.Consumable contracts now require 50 to 1,000 Azurite per item.Fief upgrades Woodcutting, Mining, Fishing, Refining rights, and Combat training nerfed: 25% -> 10% Fixes Trinket Building Levels rolls now count on the buff icons for Market, Farm, Library and other buildings.High ping no longer triggers error popups during normal play.Fixed players getting blocked from login by the login spam guard shar...
Cindervale Idle
Cindervale Idle
15 days ago · Smokeys Tavern

Cindervale Idle - v0.9.125 - New Raid, Satchel UI rework

The Sundered Spire A new endless raid, gear upgrades, reworked raids, new art for 84 monsters, a new top bar and satchel screen, and a lot of QOL and bug fixes. The new raidA new endless raid, unlocked at Combat level 99. It never ends: every floor is harder than the last, and your highest floor is your score. You keep your loot. Each floor gives its loot as soon as you clear it, so dying doesn't lose anything.Every 5th floor is a boss. Bosses drop Spire arrows and bolts, and have a chance to drop Spire gear. The chance goes up the higher you get.Floors come in sets of 5. Each set uses the monsters from one zone or raid, made stronger. Every third set uses the Spire's own 9 monsters.Some Spire monsters heal over time, and some attack faster when they're low on health.Spire Curse: every 10 floors you get a stacking curse: 4% less Defence and 3% slower attacks per stack.Daily modifiers: each day has 2 that make the Spire harder and 1 that helps you. You can see them before you start. Be sure to bring lots of food for the spire! It will use your supply quickly at higher floors! harder Frenzied enemies attack 18% faster Ironhided enemies have 35% more Defence Bloated enemies have 30% more health Savage enemies deal 18% more damage Relentless enemies hit you more often Looming Spire Curse every 5 floors helps you Surefooted +12% accuracy Wellspring Momentum builds 60% faster Bulwarked take 12% less damage Bloodlet +8% lifesteal Quickened attack 10% faster Rich Seam +60% Sunderstone Spire gearSunderedge (sword): each hit adds 2.5% damage against that enemy, up to +20%.Faultward (shield): +4 Momentum every time it blocks an attack.Plummet (bow): 22% of shots ignore the enemy's Defence.Stonewright Gauntlets: light gloves with +3 Momentum per hit and no ranged accuracy penalty.Sundershaft arrows and Sunderbolts: only drop in the Spire, in big stacks from bosses. Only the best bows and crossbows can use them. Ascension (gear upgrades)Upgrade your raid gear with Sunderstone, p...
Pocket Dinos
Pocket Dinos
15 days ago · ManChickenTurtle

Pocket Dinos 1.0 is coming October 15!

Pocket Dinos is almost ready to leave Early Access!Since launching into Early Access, Pocket Dinos has grown through new features, improvements and plenty of changes based on how you've been playing. The core game was already complete when Early Access began, and the time since has been about building on that foundation and making it better. With 1.0 approaching, I've taken another look at some of the features I originally had planned and what I want the finished game to be.For 1.0, I'm focusing on expanding the collection side of Pocket Dinos and polishing what's already there, rather than introducing larger new systems. This means the previously planned breeding and expeditions won't be moving forward.Instead, 1.0 will bring the brand new Earthlands habitat, a new Earth affinity, a new collection of hats to unlock, and a final round of improvements across the game.What's coming in 1.0?Earthlands: A brand new habitat bookOne request I've seen from some of the more dedicated collectors is simply more room for their dinos. With six different dino types but only three habitat books, some of you have wanted an extra habitat so you can spread out your collection and organise your dinos the way you want.Earthlands adds two new pages, each starting with space for 30 dinos and growing to 40 dinos per page as you level them up. That's up to 80 more habitat slots for your collection.Earthlands also introduces the new Earth affinity. Dinos with a matching Earth affinity will earn more money while living in Earthlands. Yes, even more money to add to those increasingly ridiculous piles.New hatsThere will also be a new collection of hats, including some deliberately expensive ones for late-game players with enormous piles of money and nothing left to spend it on.Final balancing and polishI'll be making another pass over progression, balance, quality-of-life improvements and bugs as Pocket Dinos moves out of Early Access.Enjoyed Pocket Dinos? Leave a Review!If you've enjoyed your...
Between Adventures IDLE
Between Adventures IDLE
15 days ago · Troypc

Between Adventures IDLE - Act 5 & Early Access Outlook

Hey everyone! First of all, we want to thank you all for supporting our game throughout Early Access. We want to make posts like this to give you an outlook on what's ahead, make plans with the community, and develop the game's content together with our players as Early Access continues. We sent 5 bug fix and balance patches by far. Our main focus right now is balancing the existing systems and improving the mid-game experience. The early game is already in a better place following recent updates, and we want to keep that momentum going as you progress further. What has changed so far? Recent patches have brought several additions: Act 5 is now available. You can now run three activities at the same time. Combat Auto-Loot helps keep your adventures moving. We've introduced the enemy tag system and started adding Act Bosses, alongside new boss encounters. Quality of Life improvements include inventory multi-select, bulk actions, and the ability to equip potions directly from the relevant skill screens. These updates are part of our ongoing work to make everyday actions smoother and give you more to discover as your hero grows. What are we working on? Skill progression: We're updating Skill XP curves to make early leveling a little faster and smoother, while continuing to refine progression beyond the opening hours. Items and builds: We're developing the item property and suffix systems further. More suffixes are coming to expand your options when putting together a build. Enemy and boss variety: We're adding more enemy variations and continuing to expand the Act Boss system. Ongoing balance: Combat, loot, crafting, enchanting, the economy, and overall progression are all receiving adjustments. More Quality of Life features: We'll keep improving the actions and screens you use throughout your adventures. New Acts: Act 5 is another step forward, with more Acts planned as Early Access continues. With the early game improving, our attention is shifting more heavily towar...
Sludgineers
Sludgineers
15 days ago · Funk

Sludgineers : Patch #4 (v1.00.04)

Hi everyone,🛠️ Patch #4 is now live! 👷 Welcome to Carl's Amazing Resource Exchange! Patch #4 (v1.00.04)Added new Resource Exchange;Unlocked in Region 6 (City Levels).Click on the Region Exchange on the map or in the top HUD to access Carl's Amazing Resource Exchange.Buy or sell resources to get what you need for upgrades.Complete 2 new Quests to improve your buy and sell rates (located in regions 6 and 7).Updating Your GameHow to force the game update: Try restarting the steam client, then validate the game files by either right clicking the game in your Library, or click the gear icon from the game's Library page on the far right > From the drop down menu, select Properties > Select the Installed Files tab and click the Verify integrity of game files button.What's NextOur focus now is on Update #1: Adding new challenges / modifiers to each level to improve end game replayability (post final level), for new and higher rewards. We're still in the design, planning and discussion phase for this update, and it will be a fairly substantial chunk of work, so it will take us some time. In addition, we've been working nonstop over the last 6+ months, so will be taking a couple of weeks off to 'recharge our batteries' 🪫➡️🔋. Appreciate your patience! We will keep you posted on progress, and thank you again for playing, reviewing, providing feedback! 💖--Cheers,Andy & Aaronp.s. Thank you again for playing Sludgineers
山上那个猴儿
山上那个猴儿
15 days ago · 19378370

v1.0.51版本更新内容

1.更改背包中灵宠技能书页面的图标显示方式,改为按技能图标显示 2.技能书描述中新增获取途径 3.开放灵宠装备白银-黄金级的升级 4.黄金级灵宠装备随机词条为4条,并提升词条属性上限 5.仙坊妖魂玉商店新增金髓晶物品 6.开放仙缘-白骨妖姬,效果为放生灵宠时获得的妖魂玉概率加倍 7.猴小呆放生时不再获得妖魂玉了 8.龙宫寻宝中新增白骨妖姬信物
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
15 days ago · yy295691073

Experience Optimizations & Bug Fixes

Greetings, masters of the Treasure Pavilion! This small patch includes the following updates:Fixed an issue in the DLC "Canghai Yuzhu" where, during the Jie Yuan challenge, if a player had both "Su Hui" and "Dragon Claw" active, the Dead Zone return from the Nail Forest would be doubled.Balance adjustment: The trigger probability of the DLC red affix \ has been adjusted to 30% at Level 1 | 60% at Level 2, and is still affected by Luck bonuses.For the base game's "Divine Dragon's Tribute" Tianji event, an additional chance has been added for players above Level 70 to spawn a "Supreme Experience Pill" treasure. Knocking it down grants a huge amount of Experience and Lottery Tickets, smoothing out the mid-to-late game progression.We've also recently received feedback and suggestions from new players. Combined with our previous plans, the following areas will be prioritized in upcoming updates:The base game's "Treasure Compendium" and "Affix Compendium"The DLC Yuzhu Terrace's idle/AFK experience and the satisfying multi-marble launch experienceSurprise and discovery momentsFeel free to reach out to me on Bilibili, Xiaoheihe, or the Steam Community!You're also warmly welcome to join the official QQ group: 1073054003 to discuss and explore the future of this game together!Thank you all for your continued support and feedback!💖
WinMon
WinMon
15 days ago · mutltsnhongoc

WinMon Prologue & Demo are closing

Hello everyone,First of all: thank you. Thank you for playing the WinMon Prologue and Demo, for the feedback, the bug reports, the screenshots, and for sticking with us while we built the full game. It genuinely shaped what WinMon became.As we get close to release, we're retiring both preview versions:WinMon: Prologue (App ID 4481370)WinMon Demo (App ID 4030250)They'll be removed from the Steam store in the coming days so that everyone lands on the full game instead of an older preview build. If you already have the Prologue in your library, it stays there — we just won't be updating it anymore, and it won't be available to new players.WinMon launches on September 24, 2026. Everything from the preview is in the full game, expanded and polished, plus everything that comes after it.If you haven't yet, wishlist the full game here: See you at launch.— The WinMon Team
Eclipsia
Eclipsia
15 days ago · Eclipsia

Steam Community Market Is Now Available!

STEAM COMMUNITY MARKET IS NOW AVAILABLE!The Steam Community Market integration is now available in Eclipsia!Players can now export supported Eclipsia assets to their Steam Inventory and trade them through the Steam Community Market.This system is separate from the regular Eclipsia Marketplace and uses Steam Inventory and the Steam Community Market infrastructure.WHAT CAN BE TRADED?HEROESHeroes of ALL rarities can be exported to Steam:CommonUncommonRareEpicLegendaryMythicAncientCelestialEclipseEQUIPMENTOnly high-rarity equipment can be exported:AncientCelestialEclipseSupported equipment includes:WeaponsHelmetsArmorGlovesBootsRingsHOW TO EXPORT AN ASSETOpen:Marketplace → Steam Market → Export Eligible AssetsOnly assets that meet all export requirements will appear as eligible.Equipment requirements:The item must be unequipped.The item must be unlocked.The item must be an eligible Steam Market rarity.Hero requirements:The hero must be removed from your active party.All equipment must be unequipped from the hero.The hero must be unlocked.Once the export is completed, the asset leaves your Eclipsia inventory and becomes part of your Steam Inventory.This is intentional.An exported asset cannot remain simultaneously under normal Eclipsia custody and Steam custody.STEAM INVENTORYAfter exporting an asset, use:Marketplace → Steam Market → Steam Inventory / ReturnYou can also use the OPEN STEAM INVENTORY button to access your Steam Inventory directly.The REFRESH button can be used to synchronize the current Steam Inventory state with Eclipsia.SELLING ON THE STEAM COMMUNITY MARKETOnce an eligible asset is available in your Steam Inventory, it can be listed through the Steam Community Market.You can also use:OPEN ECLIPSIA COMMUNITY MARKETfrom inside Eclipsia to open the Community Market page directly.Transactions on the Steam Community Market use the Steam Wallet and are separate from Eclipsia Gems, Gold, and the regular in-game Marketplace.Steam Community Market availability, a...
Idle Bookstore
Idle Bookstore
15 days ago · Purpledoor Studios

Idle Bookstore is Out Now — 10% Launch Discount!

Hi, writers!Idle Bookstore is officially out now, with a 10% launch discount!A huge thank you to everyone who has supported us along the way. Your feedback during development helped shape the game into what it is today, and we truly couldn’t have done it without you.A Quick Note for Mac and Linux PlayersBefore purchasing, we want to be transparent about the current platform support:Mac Users We’ve added basic support for macOS, but as a small indie team, we don’t have enough hardware to test the game across a wide range of Mac models and configurations.Because of this, you may encounter issues depending on your device. If you’d prefer a more stable experience, we recommend waiting until Mac support is more thoroughly tested. If you’re happy to help us test and report issues, though, you’re very welcome to give it a try!Linux Users Idle Bookstore currently does not support Linux, and we don’t have plans to add Linux support in the near future.For that reason, we do not recommend purchasing the game if you mainly play on Linux.What’s New Since the Demo?If you played the demo, here are some of the new features waiting for you in the full game:Hire Marketing Staff — Increase your bookstore’s popularity and help sell books online.Hire Writers — Let staff help write books and add special features to them.Take Care of Pets — Adopt and look after your little companions.Two New Bookstores — Unlock, own, decorate, and manage new stores.More Publishing Options — More ways to publish and sell your books.Bookshelf — Organize your collection and show your books to friends.New Skins — More ways to customize your character.The Mobel Award — Exceptional books may receive a special award.New Music Tracks and Wallpapers — More options to personalize your desktop experience.What’s Coming Next?In the next few days, we’ll be releasing a small content update with more Legendary Skin sets.And this won’t be the end of Idle Bookstore. We plan to keep adding new content over time, including n...
Deadline Savior
Deadline Savior
15 days ago · mizuokami

Regular Update: The First Adventure Skills Are Here!

Make Your Adventures Smoother: Universal Adventure Skills Are Here!In this update, we've implemented six Adventure Skills!Adventure ExpertThis one is made for adventurers who love exploring the map!It includes faster travel along routes you've already explored, increased EXP and currency gains while patrolling in place (great for grinding!), discounts on teleport altars and tavern fees, and more.RavenThe previous feature that let you see the Focus Time required for routes on the map in advance has now been integrated into this skill.We'll keep the Level 2 effect a secret for now. It will be implemented in a future update!At Level 3, you'll be able to see what's actually hidden behind those question-mark locations ahead of time, making route planning much easier!Survival ExpertThis skill lets you recover Satiety more quickly when using gathering and hunting features.Just like before, we'll keep the Level 2 and Level 3 effects secret for now. More features will be implemented over time!(Although you can probably guess a little from the icons...)Dungeon ExpertThis skill is designed for players who enjoy repeatedly exploring dungeons!It further reduces dungeon respawn time and makes repeated dungeon runs more efficient.The Level 3 speed boost can even stack with the effect of Adventure Expert, so there's really no downside!Goddess FollowersThis is one of the most important quality-of-life improvements in this update!Once this Adventure Skill is enabled, you'll be able to register items to the Codex anytime while you're out adventuring!The Level 2 and Level 3 effects are also extremely powerful, so make good use of them!Chamber PartnerShort on money, or want to buy even more stuff?This Adventure Skill provides additional shop discounts, better automatic selling rates, and more discounted items appearing in shops.At max level, you'll even be able to sell items directly from your inventory while outside of town!No more worrying about your inventory overflowing!That's all f...
DungeonSweeper
DungeonSweeper
15 days ago · smoketreestudios

v1.94

Hello DungeonSweepers, Thanks to those of you who reported it, it came to my attention that my last patch introduced a save file bug that was making some users' save file undiscoverable on boot. While I have not confirmed the fix itself because I cannot reproduce it, I found a particular issue in the new initialization flow that may have been the issue. Today's patch is a speculative fix for those affected players. Ideally, there is nothing for these players to do but run the game again. My fix should auto-merge orphaned save files with the original one and move forward. Sorry for any disruption this may have caused. If you were an affected player, please reach out and let me know how the fix goes. Happy Sweeping!
10-Man Idle
10-Man Idle
16 days ago · JLGames

Release 1.4.1 - Treasure chests and a faster start.

====================================== 10-Man Idle - Release Notes Version: release.v1.4.1 Platform: Windows & macOS======================================NEW FEATURE - TREASURE CHESTS-----------------------------* While your heroes are out adventuring - questing, exploring a dungeon, or raiding - a treasure chest can appear right on the finder's roster card. Click it to see what they found!* Opening a chest always pays gold, usually includes a bundle of materials, and sometimes holds a piece of gear. The loot comes from whatever the finder is doing: a quest chest carries that quest's rewards, and a dungeon or raid chest draws from that dungeon's own loot table - yes, that means a Goblin Mines chest can hold goblin gear.* Chests wait around a little longer than other pickups, but they do wander off if ignored. Only one appears at a time, and they will never crowd out a Rally prompt during combat.* If your bank is full, whatever doesn't fit converts to gold, so a chest is never wasted.* Like all pickups, chests are a live-play bonus: they don't appear during offline catch-up and don't carry across save slots.A FASTER, FRIENDLIER START--------------------------* Level-1 gathering nodes are much quicker (7-10 seconds, down from 22-30). Higher-tier nodes are unchanged - the early game just gets moving faster.* Early quests are much shorter too: level-1 quests now run about a minute instead of three-plus. Quest lengths ramp back up and rejoin the old curve exactly at level 10, so mid- and late-game pacing is untouched.* The first two character levels need less experience, so your first level-up lands in the first couple of minutes. Levels 3 and up are unchanged.* The Goblin Mines have been re-tuned so a freshly recruited 3-hero party has a fair fight instead of a near-guaranteed wipe. Get in there and start earning that guild XP!BALANCE CHANGES---------------* Quest auto-progression is smarter: after a success, your hero only advances to the next quest if they have a real...
UNHUMAN
UNHUMAN
16 days ago · hachirita

Hotfix: freeze in Spanish, French and Portuguese

Hotfix (v1.0.5)Fixed a freeze in Spanish, French and Portuguese when opening screens with stat lines such as Mastery, the skill tree and item details.Fixed some translated labels being re-translated into the wrong word in German, Polish, Russian and Korean.No gameplay or save changes.Thanks to @Frozen for reporting this with a detailed write-up. If you spot a translation mistake, please let us know in the discussions or on Discord.
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