Medieval Fest has just started on Steam!Just before that, Medieval Machines Builder was fully released with a major update!Now it is on a big sale as part of the Medieval Fest: Watch the release trailer to know more: Remember, you can get Medieval Machines Builder at a lower price in a bundle.Have fun playing medieval fans!
Medieval Fest has just started on Steam!Just before that, Medieval Machines Builder was fully released with a major update!Now it is on a big sale as part of the Medieval Fest: Watch the release trailer to know more: Remember, you can get Medieval Machines Builder at a lower price in a bundle.Have fun playing medieval fans!
The Gates of Tidehaven are Now Open!The big day has finally arrived! The gates of Tidehaven are officially open for business.As our Early Access journey begins today, those of you who played the demo are in for some massive surprises and brand-new features. If you’re stepping into the world of Tidehaven for the very first time—welcome! We hope what you see here gets your gears turning and your tankards foaming.First, let’s take a look at our Roadmap to see what’s coming as we pave the way from Early Access to the 1.0 release:The RoadmapFrom day one, we’ll be closely following your feedback to address any issues as quickly as possible. We are committed to perfecting the game's balance, UI, and Quality of Life (QoL) improvements based on your input.Our first week and first month patch will focus on fixing potential bugs and introducing new items we’ve been itching to add. Expect a few hotfixes in the coming days as we squash any critical day-one bugs. If you spot anything out of the ordinary, don't hesitate to shout it out on our Steam Community page or hop into our Discord. We’ll be watching every single thread.What’s Brewing in the Future?Our to-do list is long, and we’re aiming for a level of detail and creativity that we think you're going to love. Here’s a glimpse of what's on the horizon:Mining Evolution: What you see now is just a basic prototype. We’re going to turn mining into a standalone joy for the idle-game enthusiasts out there.High Stakes & Mini-games: For those who love to double their gold (or lose it all!), new gambling games are coming. We’re also adding outdoor mini-games that offer unique gifts and buffs.Weather & World Dynamics: We’re already working on dynamic weather transitions. Rain or shine, the town will react, and your buildings will gain new features, from detailed repairs to full-scale customization.The Ultimate Inn: If you’re the type who spends hours on decoration just to show off your tavern to your friends, every major patch will hav...
Hello everyone! First of all, we wanted to say thank you for the love and messages we have received from all of you! We put a lot of care into this game, so it's great seeing that you feel that too
Hi, I made a small patch to thank all the new people who are here because of the Earth Appreciation Festival.Changelog:Improvement to object and part removalYou now get 100% of the value of a part or object backFixed spelling error in cricket food card (circket)
Hey everyone, We’re back with more BALL x PIT, as we confirm that our second free update, The Shadow Update, will be released next Monday, April 27! Time starts to bend in this update, with some new ball evolutions that freeze it and warp it entirely. Expect your runs to get a little more chaotic as we introduce some new balls, passives, and characters alongside the addition of a new building all detailed below! 2 new charactersThe Tunneller is a scrappy miner whose shots don’t stop at the edge; they wrap around the screen and come back in from the other side, making just about every angle fair game.The Tiptoer is a fragile but deadly ninja who stays undetected by enemies at close range at the cost of lower health and damage.11 New BallsVenom stacks up with each hit, slowing targets and chipping away at them until enough buildup finally locks them in place with paralysis.Time leans into area control, dropping a timesnare that freezes enemies caught in its range.Erosion cuts straight through foes, with each hit shaving off a percentage of their current health, making it incredibly nasty against tougher targets.Time Bomb adds a bit of delayed chaos, planting an explosive that goes off after a short wait.Timestop does exactly what it sounds like, freezing absolutely everything on the field for a few seconds before going on cooldown.Warp keeps things unpredictable, blinking to a random spot on the field upon every enemy hit while ramping up speed as it goes.Sniper shots cut straight through enemies but burn out the moment they hit a wall or loop back, trading longevity for a boosted critical chance that rewards precise enemy line ups.Heart Swallower gives each hit a certain chance to drain a bit of life and heal you for one while also weakening the target’s attack by a percentage, but remember each enemy can only be drained once. Plus a few more that we won’t spoil just yet... 4 New PassivesFull Metal Rapier thrives on chaos with each ball scaling its damage based on ho...
This April 20, 2026 update focuses on the new military system, district editing, and a rebuilt Workshop upload flow. Military system and military editor: Added a full military unit system. Unit types now affect recruitment tendencies, combat modifiers, land movement speed, and army icons on the map. The default set currently includes Infantry, Archer, Shield, Cavalry, and Elite. Different units now perform differently in recruitment, attack, and defense depending on terrain. States can inherit military units from their culture or switch to a custom state-specific setup. Cultures can also use the default set or their own custom unit setup. Added a new military editor in both the State panel and the Culture panel. You can now edit unit names, multilingual translations, base combat strength, recruitment weight, land speed, icon scale, and terrain modifiers for recruitment, attack, and defense. Unit icons support built-in bindings, custom imported images, and optional state-color tinting. Military setups can be exported as local military packages and imported from local mods, the Workshop, or other culture setups. These settings are now used by normal recruitment, emergency mobilization, combat calculations, and army icon display. District editing: Added a new district layer that lets you group multiple provinces into a single district. Districts currently do not have any gameplay mechanics. For now they are mainly used for drawing and organizing the map. You can auto-generate districts, manually create or delete them, rename them, add multilingual translations, and edit their colors. Added district painting tools so provinces can be assigned to or removed from a district directly on the map. The district info panel now shows province count, total population, center province, and the dominant culture, religion, and family inside the district. District borders, labels, and color display are now integrated into the map view, with better adjacent-color separation. District...
Verse VR Nominated for Best VR at the Canadian Game Awards!🏆 When we set out to build Verse VR, we wanted to create something truly unique in the VR space: a place to slow down, explore breathtaking environments, and connect with the art, poetry, and music of diverse cultures from around the world. 🌍✨Crucially, we wanted these stories to be made with creators from those communities, not just inspired by them. This nomination is a recognition of that collaborative spirit and the hard work of our entire team.A huge thank you to the Canadian Game Awards for this honor, and to our incredible collaborators. If you haven’t experienced Verse VR yet, there’s no better time than now. Let’s dive in!
We have updated the code-level patch, which has fundamentally resolved most of the white screen and freeze issues. If you still encounter white screen and freeze problems after updating to version \, please leave a message in this announcement, describing where in the game process you got stuck. Correct the visual representation of the prayer board not rising high enough. Correct the known misspelled characters. Fix the issue where the special storylines of associated characters cannot be triggered. Bilingual updates in sync.
- the scaling system now detects fullscreen mode and utilizes the actual Windows screen resolution. It works for every resolution—from 1024x600 (0.35 scale) to 4K (1.5 scale)—while maintaining the aspect ratio.
"Halo" from Heaven Headquarters 🪽 We have a special collaboration announcement today!🔮 A short, quirky pixel-art incremental game about CULTISTS and DUCKS...🪽 A short, quirky pixel-art incremental game about ANGELS and PIZZA...Bring them both together for TWICE the worker placement, exploration, artifacts, automation, relaxation, and of course: silly jokes!All Hail the Orb is an incremental game about devout cultists powering a mysterious orb. Increase your automation as their devotion builds, and collect adorable ducks to power your way through the depths of the dungeon!Angel Clicker is an incremental game about an angel determined to win the Annual Soul-Catching Contest against Hell. Experience intertwining resource systems as more and more buildings join the fields of Heaven. Create valuable artifacts, grow gifts to refine your workers, travel to a Deep Space skill tree, and more!Please enjoy this special discount. And thank you as always for your support!Ducks!!!Tonic & Ikiru
Game Updates:Fixed incorrect classification of Axe Spirits, which caused Axe Spirits to appear erroneously during SummonThe "HP Up" buff is now a separate multiplier categoryFixed typos in some character and enemy data that caused abilities to not take effectThe status bar is now limited to 3 rows in height; overflow content can be scrolled.Editor Updates:Fixed an issue where saving a new character would show an "unsaved changes" errorFixed an issue where dirty flags could not be properly removed for new categories in the Exchange EditorAdjusted the current mod editing workflow:There are now two core data modes: Pure Core Data mode and Core Data with Loaded Mods mode, for easier editing and reference.Mod editing mode change: When editing a mod, only Core Data and that mod's data are used, data is no longer polluted by other loaded mods.Separated the in-game mod load list from the Mod Editor's editing mode, mods can now be edited without loading them first.Added buffs/debuffs that existed in the engine but were not shown in the list.
✨ Hello witches! ✨A new update for Flappy Witch is now live! I’ve made some improvements to make your experience smoother and more enjoyable:🖥️ Screen Resolution Improvements Better visuals and stability across different screen resolutions.🧙♀️ Smoother Game Start Your witch now enters the game more smoothly for a better first impression!🔧 Bug Fixes & Improvements Various small bugs have been fixed and overall performance has been improved.Your feedback means a lot 💜 Keep playing and feel free to share your thoughts!Happy flying, witches! 🪄
Quality of life improvements After player feedback, we've reduced the chances of summoning a slime when using the "random" summoning circle to account for their unique fusion mechanics
Increased the base drop rates for higher gear rarities.Increased enemy damage scaling.Fixed a bug that prevented the 100 Million Gold achievement from unlocking properly.
Hey Adventurers!Loot Tycoon Early Access officially launched today! I just want to give a massive shoutout to all of you for your incredible support and patience.To make sure everyone is on the same page regarding what's currently in the EA build and where our roadmap is heading, I’ve put together a quick Q&A for you to check out.If you still have questions after reading through it, or if you've got some crazy ideas and optimization feedback for the game, jump into our community and let's chat. I read every single piece of feedback and take it to heart.Thanks again for having my back. Let's keep polishing this game into something epic together!
The last few weeks I was completely out of action - properly bedridden and sick.But: I’m back on my feet and have been actively working on the game again for the past few days.Thank you to everyone who stayed patient during that time.The next major update is currently in development and planned for June 2026.The focus will be on:Bug Fixes & Technical Improvements Many reported issues are being resolved, including several annoying little problems that have been on the list for a while.New Maps Fresh areas to click, farm, and explore - more variety and new strategies to boost your progress.New Action Event: Bandit Raid A limited‑time event where bandits set their sights on your resources.Defend your claim, earn rewards, and show those raiders who’s in charge.Thank you for your support, your feedback, and your patience.I’m excited to bring you the next update soon.
Fixed the bug of not being able to unlock new clothes. Please log in to steam again and update the game.
NewTutorial.You can now assign Custom amount of Artisans to crafting.Reworked Stat Shop (All Previous Upgrades have been Refunded, so go shopping!!!)You can now toggle your boss spawn rate in RPG. (Min. 1)Crafting Priority is now Saved.Added Name Plates for Enemies in RPG.ChangesReworked how Grapes are consumed in Dungeons. Base consumption now is 1 grape per second foreach Soldier in Dungeons.Moved Disassemble Chat into RPG Item Chat.Manual save locks for a few seconds after saving, to prevent spam.Other Small Changes. BugsFixed a bug when resetting Stat points while having no Stat points used, you still had to pay for reset.Guild Boost for HP Regen was higher than intended in the WTF? tab for info. (Visual)Fixed Tool Smith's Bonus Text Pop up. (Visual)Fixed Tool Smith would not open for older saves if you already had over 1k of each tools, unless you crafted 1 more.Fixed an issue where Item Filters would not Reset on New Game for some.Other Small Bugs.What i am looking to do in next UpdatesNew Tab Where you use Artisans & Tin. (COMING SOON)New Upgrades In Stat Shop. (COMING SOON)IT-Supporters Art.ShapeAZoids Art, Items & dungeon stuff.Craft & Conquer is in Early Access so everything is Subject To Change!
Fixed slot bugs in Shield, Treasure, and Skill Equipment tabs.
- Changed: Factory units now have the appearance of gear icons and a grid appears while dragging them- Changed: More options for blueprint pack multipliers and added new wildcard conversion option- Changed: Tap & hold a blueprint while in multi-sell mode will select all tier I level 1 blueprints of this type- Polish: Improved game loading times and fixed endless loading issues- Polish: A new default loading background (workshop with gear icons) and tweaked confirmation options
Chest loading fix
ULTRATAP has been out for nearly a week and we’re 6 updates deep in about as many days with more updates to come. I wanted to take some time to thank everyone who has supported ULTRATAP, who’s played, commented, left feedback, anything. It’s much appreciated. Future updates will include more bugfixes, QOL, as well as the anticipated ascension mode which functions like a new game+. More features are in the works but i’ll try not to spoil everything for now.Newadded a popup for quests in battle if you reach the goal amountnew setting to enable/disable damage info in battleImprovementshealth UI in battle now updates when max health is increased in battleadded notifications to the main menu when the top right button is toggledadjusted various SFX and powerup volumesdecreased the lifesteal upgrade costs from 3 -> 2 to make the prestige upgrade more accessibleincreased the invincibility upgrade from 2 -> 3 to balance the changecleaned up settings UIFixesfixed an issue where items would swap instead of being recycled when dragging items into the recycling pit from a long inventoryfixed some audio playlist issuesfixed the item auto merge upgrade and added its cost backfixed an issue where item rarity textures were not correctly updating in the inventoryfixed an issue where locked items could still be recycled manuallyfixed an issue where item merge SFX would still play if SFX was disabledfixed a visual bug in mines
Dear friend,For the past month or so, my focus was largely absorbed by the sacred geometry of mandalas. I have been fascinated by mandalas for as long as I can remember, but now that I finally gave myself permission to draw them to my hearts content, I understood their magic. For a very long time, mandalas have been used by various religions such as Buddhism and Hinduism as a form of meditation. The gentle exercise of composing a beautiful geometric structure, and then adding colour and details, feels a lot like a reverie, not at all unlike how it feels to take a stroll in my beloved forest. So the highlight of this content update is a spread in the Fairyland Book of Wonders dedicated to mandalas. I hope you will enjoy the decorations I prepared for you, in watercolour with a touch of lineart and pastels. While the mandalas are my favourite highlight, they are not the only new decorations in this update. I tend to avoid counting and keeping track of what I am adding (or, frankly, I completely forget to do so), but to make this update easier to understand, I decided to at least give it a try:New content by Fairya mandala spread containing full and tileable quarter mandalas that can be combined creatively, a handful of lovingly hand painted aquarelle backgrounds, a poem written by me where every verse can be used as a quote, and my favourite quote by Ursula K LeGuina dozen more Soul Candies added to the Soul Candy jar, but for you, this number will double the Soul Candy content as I realised that a lot of candies were not taken into account and never shown when interacting with the jarmore Fairyland pictures in the Fairy camera, where I focused on capturing the joyful signs of spring that I notice ever day as Fairyland becomes warmer Someone's home, in the forest!Pieced Together bundle and decorationsThe popular way to market indie games on Steam these days is to bundle. This idea inspired me to reach out to magical souls who create experiences that complement your vi...
1.修复钓鱼玩法内容异常问题; 2.优化修行之塔体验:现在可以保存扫荡的位置; 3.天道角色哪吒限时招募:2026年5月7日-2026年6月4日; 4.五一限时登录活动:2026年5月1日-2026年5月14日; 5.限时活动:魔童挑战赛:2026年5月1日-2026年5月21日。