Game Updates

Patch notes and dev posts · 14,255 Steam updates
The Ash Remembers
The Ash Remembers
2 days ago · Klatschekopf

Patch 1.4.2 – The translations, gone over again thoroughly

The translations, gone over again thoroughly A few days ago we released seven new languages – and you immediately played, read and wrote to us. Thank you! Especially the Chinese community gave us clear and very helpful feedback, above all Rody: names that were different in every place, words with the wrong meaning, a search that found nothing, and three ores that still had English names. He was right. So with 1.4.2 we didn't just patch individual lines – we went through all seven languages again from the start, Chinese first and most thoroughly, in two complete passes. What we did A fixed glossary per language. Every language now has a binding glossary of more than 300 terms – Ashfall, Ash Anchor, dungeons, professions, ranks, rarities, places and enemies. Every text was aligned with it. Checked line by line. Around 12,500 texts per language: first the interface and all names, then the descriptions, letters, cards and chronicles. In Chinese more than 3,500 texts were improved, in Russian and Japanese around 1,900 each, in French, Portuguese and Spanish around 1,300 each. One name, the same everywhere. A separate pass followed every name through all texts: the same enemy, place or item now has the same name in its title, its description, the achievement, the journal and the chronicle. Meaning instead of word for word. A separate pass checked every short text – every button, option, setting and item – together with the place in the game where it appears: does a player in their language understand right away what this thing is or what happens? A few examples of what came out of it: The bank is the storage players know from their games in every language – and nothing else carries that name any more. The school bench in the letters and the workbench were still called “banco” in Spanish and Portuguese, and “скамья” (a bench to sit on) in Russian. Not any more. The red hint when you lack gold read like a bonus (“more gold”) in Chinese, Japanese, Russian and French. Now it ...
Soul Reaper: Endless Harvest
Soul Reaper: Endless Harvest
2 days ago · sucador

Update 1.0.1 - Roguelike Polish & Fixes

Thank you to everyone who played 1.0, left a review or sent a bug report. Most of this update comes straight from what you told me. Special thanks to Melt for the great suggestions and reports! The patch notes below are a summary of smaller patches already in-game that I've been pushing over the weekend. Let's go: Roguelike EnhancementsDraft Rerolls: you now get as many rerolls as revives, and you can spend them on any draft.Restart Run: in roguelike mode, the pause menu now has a Restart Run button. It starts a new run on the same difficulty.Fix: enemies are rerolled whenever a run ends. This covers winning, dying, quitting and restarting. Before, only "Run again" rerolled them. Achievement One More Chance now matches its name: win a Roguelike run using no more than one revive.Clearer difficulty descriptions. Roguelike Balance ChangesLevel 3 balance: smoother difficulty curve. Level 3 was a wall that was harder than Levels 4 and 5, mostly a huge flood of Calm Souls.Skills buff: increased the base stats of some weak skills: Dash, Lantern, Momentum. Also buffed the % increase upgrades (Beam Damage, Extra Souls) from 10% to 30% per level.XP boost on lower difficulties: Easy gives +25% XP and Normal +10%. Easy and Normal spawn fewer enemies, so you were reaching lower soul levels than on Hard. Hard stays the same and keeps its elite-hunter souls as the reward. Story Mode Balance ChangesNerfed low-level farming. Waiting after the portal opens used to pay out more and more the longer you stayed, so farming early levels was a (boring) exploit. Now enemies that spawn after the portal opens get tougher every 30 seconds. An overpowered build can still stay for a while, but not forever. If you die, you lose your unbanked souls, so don't get greedy. Bug FixesFixed the Talent Tree camera not panning as expected. You can now also move the camera with left and right click. QoL FixesOpacity setting: you can lower the projectiles/skills opacity to see the screen more clearly.Fixed ...
Bloobs Adventure Idle
Bloobs Adventure Idle
2 days ago · Bloobs_Dev

Version 1.2.2.4 — Qol and Bug Fixes

Updates Added a Toggle on the World map to turn of area names. Challenge UI. Added a new Challenge store confirmation, anything over 10 challenge points in cost will trigger the confirmation, this can be turned off in the challenge ui. Souly's Soul Store Updated. The Store will now have ticks next to the soul if you own it, making it much easier to know what souls you have. The ( Overhead Status Bar ) which shows potions food now shows arrows and your selected magic spell, included with tooltips ammo amounts. These can be turned off in the Game Settings and are on by default. Golden opportunities for Woodcutting, Mining, Foraging, Fishing , Thieving now show a golden xp pop up. Improved Bank Search to be instant and use part words such as ba for bar or fea for feathers. Potions in the Inventory and Bank now display the prominent buff's skill icon. Herbology Skill Guide update , all potions will now show the the prominent buff's skill icon. Souldex now has a handy drop down for sorting , you can sort by every single bonus souls provide. Foraging Skill Guide, Prickle Bloobberries & Frosted Bloobberries now say Bush afterwards to match. Bug Fixes Fixed Thief's Log Notifactions appearing twice. Fixed an Issue with Auto Sacrifice not correcting checking level requirements and prestige perks. Fixed Character movement with keybind s interacting with shift + s which is used for auto sell + click causing Bloob to move. Fixed Challenge UI , Prestige Passive Message toggle setting not saving correctly. Fixed an Issue where levels at 1000 could save at 999 and not correct them selves. Fixed an Issue with shops causing integer overflow, this was a shop related issue currency uses double value. Fixed Fish swarm using the wrong image for mirage minow. Fixed Some Typos across the game. Fixed an Issue where auto navigate could break when abandoning a challenge and starting a new challenge. Fixed Altar of Constriction hit box being too small.
Sill Cats
Sill Cats
2 days ago · SQOOL Kato

Update for September 28, 2026

The following adjustments have been madeMade the News section display easier to understandMade the UI for launching Steam from Sill Cats easier to understandSlightly adjusted unnatural cat behaviorAdjusted missing display items, garbled text, and similar issues in the settings screenFixed situations where cats would occasionally stop movingImproved stability when using multiple monitors of different sizesFixed an issue where the values on the Record page could become incorrect when the month changed while Sill Cats was running
WinMon
WinMon
2 days ago · mutltsnhongoc

Winmon v1.0.12 is live

Winmon v1.0.12 is live! Hi everyone! This update makes fusion much cheaper, gets your Soots working properly again, and fixes a batch of bugs you reported. Thanks for all the feedback, keep it coming! ⚖️ Balance Changes Fusion costs halved: every fusion recipe now costs 50% less Gold, Gem Stones and food ingredients. Your evolved Winmons are now much easier to get! Magic Cooking Pot: now costs 500,000 Gold (was 5,000,000) and 15 Magic Cores (was 30). The price now doubles with each one you buy. Protein Converter: now costs 300,000 Gold (was 1,000,000). The price now doubles with each one you buy. ✨ Improvements Price highlights: a price now turns red when you can't afford it. This works in the Shop, the shop tooltip, the Winmon zone upgrade button and the abandoned building repair window, and it updates live as your Gold and items change. Pig General quest rewards now go straight into your inventory when you hover over them, instead of flying off to storage. Mini Stone, Mini Lead and Mini Platinum now show one clean price in the Shop. 🐛 Bug Fixes Soots: fixed Soots not bringing ingredients to a building that was waiting for them. Soots now come back as soon as the missing items reach your inventory. Soots: fixed several Soots going after the same items, where one of them would return empty-handed. Soots: fixed Soots getting stuck when a building's recipe changed or the building was removed while they were carrying items. Fixed buildings using up too many ingredients when the same ingredient came in different qualities. Fixed buildings showing the wrong amount of an ingredient when it came in different qualities. Fixed Pig General quest rewards (such as Gem Stones) sometimes not reaching you. Fixed Sell All at the Pig King selling items that can't be sold. Fixed costs being taken wrongly when the required item was split across several inventory slots. This affected the Shop, evolution, building repair and the Prestige skill tree. Thank you for playing Winmon! If you ...
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
2 days ago · JBlivionDev

Patch 1.0.18

New route in chapter 4: the besieged fort It leaves The Caravan Road, after asking the scout about the fort, and rejoins the usual route at The Wayside Sanctuary At the end of the causeway stands a fort holding back the dead that come down from Blackmoor. Once you go up, they shut the gate behind you: the only ways out are winning or dying. The action that takes you up warns you about it You have to hold out against three assaults. A clock counts down to each one, 10, 5 and 5 minutes, and it only runs while you work. When it runs out, the assault starts on its own and takes you to The Gate, wherever you are Meanwhile you get the fort ready: repair the wall, load the catapults, fit bolts on the ballistae, prop up the gate, drive in palisade stakes, dig out rocks and saw beams Every room in the fort has soldiers to recruit, and only the ones you recruit fight. The fallen do not come back, but the wounded can be tended in The Bunkhouse, one at a time The defenses and the soldiers fight alongside you in the assaults. Whatever is not spent or destroyed in one stays for the next Each class has its own action that doubles one of the defenses The last assault brings a unique boss, and its death counts forever After winning the third assault, someone from the garrison reminds you of a combat skill of your class, which you keep for that life With the boss dead, the fort is still under siege but there are no more assaults. The lieutenant gives you rations, the skill can still be remembered with your class action, and from The Gate you can go back to The Caravan Road Fort status At the top of the room panel there is a big clock with the time left until the next wave, and the "Fort status" button, which unfolds the horde, the defenses and the soldiers with their life The assault also comes early on its own when there is nothing left to prepare: defenses and materials at their maximum, everyone recruited, nobody wounded, your class action done and the list of the room you are in ...
放置斩魔录
放置斩魔录
2 days ago · QWQ

0.1.0.7.1体验优化更新

1. 大幅提高修炼室灵气增长值 2. 所有小怪伤害下调 3. 宝库、试练塔装备兑换价格大幅下调,兑换条件下调 4. 试练塔炼体境、开脉境困难难度下调 5. 调整高盛专属Buff的描述 6. 调整一炉双成的文案 7. 高盛玄道初始值调整 8. 强化石可以出售了
Shake it Co!
Shake it Co!
2 days ago · EEXimium

The Night Wizard & Loot Chest Update

Hey! A lot happened in the garden this time: a wizard has moved in for the nights, and the tree has started growing treasure chests. We also kinda brake the economy in the last big update so in this one we rebalanced the economy so the game lasts longer.The night wizard:From the second day on, a wizard sets up his stall next to the mailbox every evening. Hold E to meet him. He casts a spell on you, and from then on some of the fruit you shake down carries a spirit, a small blue flame you collect by walking over it.Spend spirits on his path, twelve steps that each unlock something new: the loot chest, a magnet that pulls spirits, better chests, the Courier's Staff (hold R to sell your bag from anywhere, once every ten seconds), Night Harvest (shake the tree at night for spirits) and Smart Bag, among others.His Grimoire upgrades the loot your chests have found, and the Spirit Eye there makes spirits more common. His Fruit Spells strengthen the frenzy: harder shakes, more coins and a longer run.Spirits are shared by everyone in the garden, even when you play with separate wallets.The loot chest:Once the wizard's first step wakes it, the tree sometimes grows a treasure chest instead of a fruit. The meter over the tree tells you one is coming.To open it, press SPACE (RT on a controller) as the ring lands on the chest. Every press uses a key, and it lights gold, silver or red depending on your timing. Miss too many and the chest is lost with everything in it.There are three chests: wooden with 3 keys, royal with 5 and the skull with 10. The bigger ones only start showing up once your orchard has grown.An opened chest rains coins out of the tree and drops loot: spell books that work for ten seconds (more fruit, fewer shakes, golden fruit, a storm that pays extra...), baskets of fruit, a Mimic that brings another chest, and a scroll that starts a frenzy.In co-op, each chest belongs to one player, and everyone else can see whose it is.The first time you meet a chest or the c...
TASMON: Taskbar Monsters
TASMON: Taskbar Monsters
2 days ago · BlackCatMan

Fix: some TASMON: Hero Pack 2 perks were not unlocking

Some of the perks in TASMON: Hero Pack 2 were not unlocking for players who bought it. We are sorry for the trouble. ────────────────────────────── ◆ What was fixed ────────────────────────────── Even after buying the pack, these three stayed locked with "Unlock with DLC": - Unlocking the other hero pair (Hero Series Vol.3) - Changing a hero's form (Fallen / Awakened) - One extra random egg draw per day (the "DLC bonus reward" in each difficulty) Crystal of Turning x10, auto expeditions with the expedition pocket, and the shorter expedition time were already working. ────────────────────────────── ◆ If you already bought it ────────────────────────────── Just update to the latest version and all three unlock. There is nothing to claim. An in-game notice, "How to claim: Hero Pack 2", shows where each perk can be used. Thank you to everyone who reported this.
Idle AI Factory
Idle AI Factory
2 days ago · kabreetgames

Official Node Factory Documentation & Field Manual is Now Live

Operators,To support the scaling of your intelligence networks, the official Node Factory Field Manual is now live. As factory complexity increases, relying on intuition becomes mathematically inefficient. We have compiled a comprehensive technical resource to provide the exact specifications, formulas, and data required for optimal factory architecture.What is included in the documentation:Complete Databanks: Detailed specifications for all 39 nodes and 35 resources, including recipes, base capacity, heat generation, and precise market values.Under the Hood Formulas: The exact mathematical equations governing the simulation (which runs at a fixed 5 ticks/second), alongside calculators for prestige yield, heat management, and node costs.Core Mechanics Breakdown: In-depth explanations of wiring logic, capacity limits, the Matrix, AI Models, and the prestige cycle.Optimization Strategies: Early to late-game scaling strategies, plus a comprehensive breakdown of all keyboard and mouse controls for faster execution.This manual is designed to eliminate guesswork and allow you to engineer your layouts based on concrete data.Access the Node Factory Documentation Here
The Doomed Draw (大凶)
The Doomed Draw (大凶)
2 days ago · 黑魔女皇

v1.06: Lock & Click-through, a Full Upgrade to the Multiplayer Experience

Preface:1. Some players said they hoped for a `lock` feature. After thinking for a while about how to implement it, I completed this lock feature;2. After locking, the catgirl is still there, but moving and zooming are disabled;3. At the same time, when the mouse moves over, the catgirl becomes transparent so players can see the desktop below;4. Also, click-through is enabled, so even though the catgirl exists at this position, it won't block or interfere with the player's desktop operations;New Features:1. Lock feature: hovering the mouse over the catgirl now shows a lock button; after locking, the catgirl cannot be moved, and the mouse can click through the catgirl to the desktop;2. Tray icon: right-clicking now reveals a `Control Panel` button that opens the control panel;Optimizations:1. Optimized the click-through clipping behavior of some interfaces;2. Made the cat paw pop up more instantly when typing on the keyboard or using the mouse;Multiplayer:1. Optimized the multiplayer UI layout, and added the ability to switch to view the current room list while in a multiplayer room;2. Improved the logic for inviting friends; fixed a bug where, in certain situations, friends could be invited repeatedly (which becomes a form of harassment);3. Optimized and fixed network jitter issues: when network jitter caused a temporary loss of connection with Steam, players would leave a friend's room and never return;4. Clicking the reset button on the tray icon to reset the main panel position now also moves multiplayer friends' positions in sync;5. The multiplayer room name now defaults to the player's name first;6. Optimized the layer sorting of prop decorations so that, in multiplayer, the catgirl's image is no longer covered by other players' props;BUG:1. Optimized and fixed based on feedback from specific players: after entering sleep mode (all screens off), when recovering, all catgirl panels, including those of multiplayer friends, would reset to their initial position;
Deadline Savior
Deadline Savior
2 days ago · mizuokami

FixUpdate-20260927

Balance Adjustments Reduced the mana cost of several Paladin skills. Increased the damage multiplier of the Paladin skill "Lightning Strike" and fixed an issue where it dealt one fewer hit than intended. Increased the effectiveness of the Paladin skill "Divine Hammer" and changed its damage type to Magic Damage. Reduced the excessively high damage multiplier of the Arcanist skill "Blizzard" and fixed an issue where its Freeze chance was too low. Reduced the HP of all boss monsters and fixed an issue where the Constitution multiplier of bosses in the Icefield was too high. Fixed an issue where the Swamp boss healed its minions for an excessively high amount. Bug Fixes Fixed an issue where renaming the Hero after Rebirth would not apply the new name. Fixed an issue in Mini Mode where the character animation would stop after reaching an exploration destination and switching to patrol mode. Fixed incorrect descriptions for some Buffs. Fixed an issue where the effect of "Mage's Secret Brew" did not last for the entire battle. Fixed an issue where skill prerequisite connections would not refresh when switching between multiple skill loadouts.
Horizon Idle
Horizon Idle
2 days ago · haides

Update: A Normal Market

Market Standing Orders are gone. The Market is now a plain market: SELL lists every material you hold that the station has a price for, sorted by sector like BUY. Type how much to sell on any rows, or press MAX, and one SELL press sells them all. Everything with a price can be sold now, including raw materials like Dirt and Water that never had an order before. Keys never appear: boss cores, Boost Cards, Navigation Data and the Quarantine Clearance. Each sector shows how many Liras an hour your production would fetch at current prices, and every row shows its net production. Warp and Recursion bonuses now apply to buying as well as selling, so buying a good and selling it back always loses Liras. Before, after several Warps, it made money. One price everywhere: the Market, the Inventory and the Atlas show the same number. The Standing Orders premium and the supplier bonus went with the orders.
Wuwei Cultivation
Wuwei Cultivation
2 days ago · 玻璃猫

各位道友,《无为修仙传》1.4.8 版本更新了!

1. 优化存档安全机制,增加多重备份与损坏存档自动恢复,降低异常退出、死机导致存档丢失的风险。 2. 轮回调整为完整页面,并划分为“资质”“灵锁”“因果”三个子界面。 3. 新增因果兑换功能,可使用灵石或当前宗门功勋兑换因果点。 4. 增加便捷跳转,在选择突破丹时可直接前往对应绝境。 5. 永久加成丹药的图鉴详情,现在会显示当前累计加成及加成上限。 6. 洞府傀儡界面补充天机阁功法对傀儡的具体强化效果。 7. 两个辅助傀儡现在可以同时从事杂学。 8. DLC“红颜仙途”新增男修专属功法《纯阳破罡诀》,可在各级坊市购买。
Lexicon Odyssey ~~A Japanese-Learning RPG~~

Lexicon Odyssey 1.7 · Word Journey

Little knights, the Word Journey update is here! Thank you for all your feedback and support. This time, we’ve added more learning content and question types, made review and camp controls easier to use, and started trying out audio for the kana course. This update at a glance Six vocabulary question types with fuller explanations · Keep reviewing at your own pace after a wrong answer · Manage topics you already know · Custom music · A major Traditional Chinese update Learning and Question Review More Question Types, Fuller Explanations We’ve expanded N5 vocabulary practice and completed a new batch of 200 vocabulary questions across N1–N5, with 40 questions per level. Grammar practice now includes form selection and sentence ordering for selected topics from N5 through N1. • Kanji reading — Choose the correct reading of kanji in a sentence • Kanji writing — Given kana, choose the matching kanji • Word formation / spelling — Spot correct long vowels, doubled consonants, okurigana, and more • Contextual word choice — Fill a sentence with the most suitable word • Synonym replacement — Find the expression closest in meaning • Word usage — Choose the sentence that uses the target word correctly Questions now include explanations, breakdowns of the answer choices, and links to related study cards. The kana course, N5 cards, and selected N4–N1 cards have also gained meanings, example sentences, and usage notes. Some easily confused topics now include reference links. There is a lot to cover, so not every topic has been updated yet; we’ll keep working through them one by one. • Try this: Open the linked study card while answering, or read the explanation afterward. Check not only why the answer is right, but also why the other choices don’t fit. Study cards now include more notes worth knowing, too. We’ve added layered hints and are continuing to expand hints for intermediate and advanced application questions. Questions without hints will say so clearly. We’ve also fixed ...
Horizon Idle
Horizon Idle
2 days ago · haides

Update: Save Guard

A player lost four days of progress to an accidental NEW GAME. That cannot happen again. Saves NEW GAME on the title screen now asks first when a save exists, and shows what it would replace: time played, warps, last save. KEEP MY SAVE is the default answer. Nothing is deleted any more. New Game and Hard Reset move your current save into an archive (the newest five are kept), and RESTORE PREVIOUS SAVE on the title screen brings the last one back. A restore archives the save it replaces, so even that can be undone. Steam Cloud now carries your save and its archive. It had been pointed at a folder the game never wrote to. Sorry. Lost a save before this update? Write to support@haidesgames.com with the sector you had reached, roughly how long you played and whether you had warped. We build you a matching save. Also in this build Scrapping hundreds of modules at once no longer freezes the game (442 took 27 seconds; now under a frame). The Market and the Bounty Board no longer disappear after a Warp. Once opened, a station service stays open. A Warp never starts you poorer than a new game: 10,000 Liras minimum. Materials no longer ride the Warp. Your levels, mastery and bonuses do, and they gather faster than any hold could carry. The Salvage Vault still carries your chosen modules. The Salvage Vault picker was rebuilt for big hangars: what you carry sits in a tray at the top, slot and rarity filters plus a search box narrow the list, rows are sorted by zone and rarity with the module's headline stat, and CLEAR / BEST EQUIPPED are one click.
放置斩魔录
放置斩魔录
2 days ago · QWQ

0.1.0.7 体验优化更新

1. 角色焚璃【熔火之痛】调整→可以暴击吃爆伤加成,法术攻击加成调整为30% 2. 试练塔部分物品兑换价格下调 3. 开脉境试练塔代币产出调整 4. 试练塔开脉境简单难度下调 5. 进化石产出大幅提高 6. 山河秘钥掉落概率翻倍 7. 下调了开脉境初期副本boss血量 8. 灵宝会在珍宝阁中出现,并且上调了概率 9. 武学心法操作和展示优化 10. 背包容量翻倍 11. 修炼室升级角色提示优化 12. 现在菜单角色列表可以保留上次的选择了
奇兽杂货铺
奇兽杂货铺
2 days ago · 1481592124

20260927 17点停服更新已完成

关于每日掉落上限调整的说明各位猎人:游戏上线后,我们发现部分角色存在长时间不下线、持续刷取资源的情况。持续、无上限的材料和爪币产出,会增加游戏内的通胀压力,也会让正常游玩获得的材料和收益逐渐贬值。为了维护公平的游戏环境,保护正常玩家的劳动成果,本次对部分资源增加了每日产出限制:一阶段小怪主材、辅材及常规食材纳入同一个每日共享额度。小怪掉落爪币设置每日上限。普通及暗黑鲨鱼副本掉落爪币共用一个每日上限。本次没有降低原有掉落概率,也没有减少单次掉落数量,调整的只有每日上限及其共享规则。共享上限意味着:不同怪物会消耗同一份额度。例如,持续击杀潮音海马用完材料共享额度后,再去击杀番茄啵鲁,当天也不会继续掉落番茄。反过来也一样,刷番茄啵鲁同样会消耗这份公共额度。更换怪物或地图不会重新获得一份额度,每日重置后恢复。为了方便大家理解材料数量,我们将 999 个同种材料称为“一组”。按持续刷同一种普通小怪、刷满共享额度估算,每天平均可以获得:主材:五种品质合计约 2 组的数量。三种辅材:每种各约 2 组。这里的“约 2 组”是平均产量参考,不是每种材料分别拥有两组独立额度,也不是固定保底。主材、辅材和食材共同消耗额度,实际数量会受到随机掉落及当天刷怪选择的影响。食材的堆叠上限不同,不按每组 999 个计算。材料与食材的共享额度,按正常效率下持续刷普通小怪约 12 小时的产出量设置。对于每天正常游玩数小时的绿色玩家,通常不会触及这一上限;实际达到上限的时间会因刷怪效率和掉落来源而不同。爪币则按各自的每日额度计算。我们希望限制的是长时间无上限刷取带来的额外产出,让正常打怪、养成和交易保持价值。后续也会结合实际产出、市场情况和大家的反馈,持续观察并调整。感谢大家的理解与支持,也感谢每一位共同维护游戏环境的猎人。
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