Hello everyone, greetings! Here comes the first update since the game's release~ Added music (17-minute casual background music) Added an option to adjust music volume in the settings Updated icons that were distorted or unappealing 【DLC】Revised the descriptions related to the "GTD Method" in the "Efficiency Cookie" Details are as follows: {STEAM_CLAN_IMAGE}/45176504/04b7d048ec6c7d50820f6031b45f9f7889326309.png By the way, would you all like to see a collection of Beijing's cuisine? If many of you are interested in this topic, we will consider adding a new Gourmet Cookie in future updates. (Also, reviews pleeeeaaaasːlunar2019crylaughingpigː; it feels quite lonely with only 2 reviews despite having 4,000+ add library.ːlunar2019deadpanpigː)
-Deep within, the blood starts to boil... -Old Swamp, Stillwind Mountains, Kyleid Ruins, Silum, Salty Bay, Serenity Hill and King's Road mobs Glory reward increased by 100% and The Dead Front mobs Glory reward increased by roughly 50% as a catch-up mechanic for the upcoming v0.5.0 which will feature the Redemption system.
Hello there, it's been a while since the game received an update, I've been busy with new projects, either way, here are the patch notes: improved leaderboard loading speed changed leaderboard font (for compatible nicknames) made game scale (zoom) the same for all screen resolutions now all names no matter the width will show properly on the leaderboard improved leaderboard behaviour when checking friend scores fixed rep and growth sound toggles resetting after an ascension fixed the ascension menu not having a background sometimes fixed a crash when cancelling the import of a song fixed visual issue with names that were too long in the leaderboard fixed leaderboard not always showing you your score when opened That's all for now, still listening to any QoL suggestion, have fun!
We have upgraded the internal firm chat and pushed the update today! We hope this will help as we continue to make the much needed firm updates over the coming weeks!
Behind Glass is Leaving Early Access! What’s New in the Full Release: The Axolotl joins the species list. Six turtle species now swim alongside your fish. 10 new fish species to further diversify your aquariums (Redstriped eartheater, Mdoka White Lips, Blue acara, Severum Cichlid, Upside-down Catfish, Longnose butterfly fish, African moony, Aberrant Tricolor Scopas Tang, Narrow-barred Butterflyfish, Whitemargin unicornfish). Adjust the Bubble volume for a better audio experience. Improved translations for the main languages of our player base. Numerous bug fixes for a smoother experience. This is not the end — updates will continue to roll out, with a focus on introducing new content in the future. Thank you to everyone who supported us and contributed valuable feedback throughout Early Access. We’re excited for you to enjoy the full experience!
Dear players, We are thrilled to announce that Reviver has officially launched on Steam! You can now purchase and enjoy the game! The regular price is set at 8.99 USD, but with a 10% discount in the first week, you can now get the game for just $8! https://store.steampowered.com/app/2239130 And! If you’ve purchased any of our previous games, you can enjoy an additional 10% discount when you buy it in a bundle! https://store.steampowered.com/bundle/49278 https://store.steampowered.com/bundle/49182 From the initial concept to this official release, we have felt your enthusiasm and excitement every step of the way. Each comment and private message has fueled our passion! We truly appreciate all the support and attention you’ve given us! Now, let’s dive into the beautiful world of Reviver together! We can’t wait to meet you all! 🥰 Warm regards, CottonGame
Hello everyone, welcome to "Fortune Cookie"! This is a tap-to-play game where you can receive various fortunes (including advice, inspiration, encouragement, proverbs, etc.), and also use the collected cookie pieces within the game to craft mystery boxes that contain special fortune cookies. These cookies include: Gourmet Cookies which can unlock 50 photos of delicious foods, Travel Cookies which can reveal 50 travel photos, HaoHaoGames Cookies which offer various benefits (currently, there's a chance to obtain more cookie pieces, and in the future, we will periodically run events where game activation codes can be dropped), Daily Cookies which provide daily insights (unfortunately, just as I was clicking to launch "Fortune Cookie", today's Daily Cookie told me "every failure is an opportunity to learn; today is perfect for reflection." It nearly drive me crazy). Additionally, in the DLC, you'll find Efficiency Cookies with 50 productivity tips, Health Cookies containing information on 50 nutrients, and some of my personal game development experiences. So, hurry up and dive into the game! P.S., entering the game now will instantly reward you with 1,000 cookie pieces. Come and try it out! {STEAM_CLAN_IMAGE}/45176504/328099db6bdfc5c45cc281e5300914e96309f28c.png
{STEAM_CLAN_IMAGE}/45068171/890400f85f7e7bd3361969cd77b8f0b880800cb0.png New drop pool changes are now live and December drop pool has been closed! Hope everyone had a good New Year! The new waifu drop pool is now live and will replace the previous drop pool. New WEEB patch should be coming soon as well that will bring bug fixes, new features and more! Stay tuned for that in the upcoming announcements.
In some cases for smaller screens game had bad zoom behavior. This is now fixed and game should be in readable size for all kinds of screen sizes. Please let me know if you have any issues!
Thanks for your feedbacks on the plots of our game. We've made some adjustments to the plot according to your suggestions. Patch Note V1.3.7: 1.Optimized some plots. 2.Deleted the entrance for the second round in the main page. 3.Added a button to skip the staff list at the end. We also wish you all a wonderful happy new year in 2025!
youtube:https://youtu.be/TsakQEXRZA0 Touhou Mystia's Izakaya: The Animation is an animated adaptation of the izakaya simulation Touhou fangame by the circle Dichromatic Purpilion, Touhou Mystia's Izakaya. This production of this animation was wholly realized by a team of fans, including the script, storyboard, illustration, music, sound effects and voice acting. Everything was done by fans; there are no commercial interests or commercial voice actors involved. It is purely a work by fans. The animation will release with subtitles in 4 languages: Simplified/Traditional Chinese, Japanese, English and Korean. The same as the game. While I am the developer of Touhou Mystia's Izakaya, I myself am a fan of this game as well. This animation will be made from the shoes of a fan, for the fans. We plan to release the animation in episodes of around 10 minutes each, with the story being focused on parts of the game that are either lacking in description or parts I personally want to add to, serving as a companion piece to the game. Watching the animation in tandem with the game will give the best experience. As the costs of making an animation are quite high, we currently don't know how many episodes we'll end up making. It's possible that we'll decide on the number of episodes based on the amount of sales. We're still thinking on the distribution channel to use for the animation. We have at least 3 methods in mind: - 1. Treat the animation as a special DLC and embed it into the game. Players who purchase the animation will be able to watch it ingame. - 2. We might work with BiliBili and release it as a paid video (BiliBili has more experience in fighting piracy, and they can resolve such issues in our stead). - 3. Distribute it physically as a collector's item. Naturally, as time passes, other, better distribution channels may appear. Please look forward to it. This teaser is to give an idea of the series's visuals in advance, such as the artstyle, expressiveness, voice actin...
Ladies and gentlemen, I wish y'all Happy New Year! May the life treat you well and you get closer to make your wishes come true. And now, what interests us the most. I am still waiting with launch of lotto events. The original idea is to give money made by Ananas back to you, dear players, in a form of "random lotto" events. So far, gross amount of money made by Ananas is 8$ (brutto). Should we launch lotto events already, or wait until there's "a bigger pot", which would be much rewarding for players? Feel free to share your opinion :-) Also, once we cross 250 reviews, Ananas should become eligible to launch Trading cards (which can be sold or used to create badges for leveling up your Steam profiles). Ananas is about to get another updates soon, even its baby brother is on the way (another game, much more gameplay-valuable this time). I just had too much work at job and so all the work has been temporarily paused, thank you for understanding :-) Best wishes to y'all, Miro.
{STEAM_CLAN_IMAGE}/44963167/bb7fe164ad408e2efdb345a9f52f7c6b9060226a.png {STEAM_CLAN_IMAGE}/44963167/592c8b98e31dd01061bcba3e068467e8a4f01491.png {STEAM_CLAN_IMAGE}/44963167/9f504924b5994b3da1db0e20aa5f757a2838836f.png
Fixed a bug that occurred when opening cases divided into different stacks or crafting items divided into different stacks. I hope I didn't add any new bugs.ːsteamhappyː
During New Years Eve, there is a small chance to gain something rare! The New Year Celebration Waifu will drop only during December 31st and it is intended to be rare. The drop chance for the Waifu will be 15% every 3 hours of playtime. Happy New Year! More updates coming early next year!
- Fixed the invert input setting
Greetings, everyone! Mark your calendars! Reviver, our latest creation, launches on Steam January 9th! Prepare to be swept away by a narrative puzzle game weaving together romance, time travel, and destiny.ːDaisySHOCKː https://store.steampowered.com/app/2239130 Reviver represents a departure for CottonGame, delving deeper into storytelling and offering richer, more extensive text than our previous titles. Experience a poignant love story that spans a lifetime, from youthful exuberance to the golden years.ːDaisyGJː {STEAM_CLAN_IMAGE}/44840735/db25d6651fd574b60f5501f48c11ee1ebd0f648f.jpg {STEAM_CLAN_IMAGE}/44840735/2f05e8c683fa9dfbddb7cd2729e94e86d27c3ec6.jpg True to its name, Reviver embraces the butterfly effect as its core mechanic. Your choices, made across different eras, ripple through time, dramatically altering the narrative's course. Avert disastrous outcomes with seemingly small decisions, rewriting fate itself!ːtobdogː {STEAM_CLAN_IMAGE}/44840735/dbd843e213fee95b6db599b520b3780a2b66a57a.png ːsteammockingːNaturally, we've retained the signature CottonGame brain-teasing puzzles you've come to expect. To complement this, we've sprinkled in a variety of engaging minigames, offering delightful diversions throughout your journey. Intrigued? Wishlist Reviver now to be notified the moment it releases!ːSpeech_Loveː {STEAM_CLAN_IMAGE}/44840735/c91cbeaecc20dc24d9b40b2b26cde418be6edb24.png Stay tuned – more exciting news is on the horizon! Warmly,ːSpeech_Loveː CottonGame
少侠的江湖
659 days ago
· Joker
主线剧情已经全部写完了,下个月会更新完主线,还有一些其他的优化。
I just got back and settled from the holiday season and will get back to work on the bugs and balance issues. Some of the number limiters were asking for negative values or being skipped in the code. I fixed those so some people might notice a massive cut in the boosts they were being given. I also changed equations for the Autoclicker's prestige gains to slow down the curve. Bug Fixes Steam Achievements Bag achievements not being given after progress reaches 100% The bag achievements description error was fixed to say “Reach 100% with” Balancing Autoclicker Prestige Level ratios were getting out of hand much faster than intended Prestige>Autoclicker Gather gains (2.5% * Prestige Level) for each level. Clicker% gains (2.5% * Prestige Level) for each level. Boost Multiplier (+ x0.01) for each level. Boost is now limited to x3, giving a total of x5. Prestige Multiplier (- x0.01) for each level. The prestige multiplier is now limited to -8.5. This means the purple bar only increases the required amount by 50% each time you fill it. Thank you for playing, and don't forget to report bugs.
Greetings, everyone! Mark your calendars! Reviver, our latest creation, launches on Steam January 9th! Prepare to be swept away by a narrative puzzle game weaving together romance, time travel, and destiny.ːDaisySHOCKː https://store.steampowered.com/app/2239130 Reviver represents a departure for CottonGame, delving deeper into storytelling and offering richer, more extensive text than our previous titles. Experience a poignant love story that spans a lifetime, from youthful exuberance to the golden years.ːDaisyGJː {STEAM_CLAN_IMAGE}/44840735/db25d6651fd574b60f5501f48c11ee1ebd0f648f.jpg {STEAM_CLAN_IMAGE}/44840735/2f05e8c683fa9dfbddb7cd2729e94e86d27c3ec6.jpg True to its name, Reviver embraces the butterfly effect as its core mechanic. Your choices, made across different eras, ripple through time, dramatically altering the narrative's course. Avert disastrous outcomes with seemingly small decisions, rewriting fate itself!ːtobdogː {STEAM_CLAN_IMAGE}/44840735/dbd843e213fee95b6db599b520b3780a2b66a57a.png ːsteammockingːNaturally, we've retained the signature CottonGame brain-teasing puzzles you've come to expect. To complement this, we've sprinkled in a variety of engaging minigames, offering delightful diversions throughout your journey. Intrigued? Wishlist Reviver now to be notified the moment it releases!ːSpeech_Loveː {STEAM_CLAN_IMAGE}/44840735/c91cbeaecc20dc24d9b40b2b26cde418be6edb24.png Stay tuned – more exciting news is on the horizon! Warmly,ːSpeech_Loveː CottonGame
Optimizations 1. Reduced skip time for in-game mini-games 2. Reduced difficulty for the Handprint Wiping mini-game in Chapter III. 3. Archery Mini-game in Chapter V: Enlarged the hit area of the giant hand and added the spacebar as a shooting option. Now you can shoot using either the left mouse button or the spacebar simultaneously. 4. Music Game Challenge: Introduced a Normal Mode (7-key), which is now set as the default (song unlocks and achievements are tied to Normal Mode). The challenging "Nether Mode" remains available. 5. Free Music Play Mode: Updated the recommendation from "A keypad is recommended for playing" to "A keyboard is recommended for playing" Fixes 1. Fixed the inscription error on the back of the stone man in Chapter V. 2. Fixed some translation errors.
Hello everyone, in order to make the game run more smoothly, I switched the game framework from Nw.js to Webview2 in the latest version. But this also caused some players to be unable to save the game. Generally speaking, this is because the version of Webview2 in the system is too low, causing the game to be unable to recognize your Steam game folder. You can solve the problem by downloading and updating Webview2 on the Microsoft official website. Update address: https://developer.microsoft.com/en-us/microsoft-edge/webview2/?form=MA13LH
Hello everyone, in order to make the game run more smoothly, I switched the game framework from Nw.js to Webview2 in the latest version. But this also caused some players to encounter the "Local Storage Failure" error. Generally speaking, this is caused by the low version of Webview2 in the system. You can solve the problem by downloading and updating Webview2 on the Microsoft official website. Update address: https://developer.microsoft.com/en-us/microsoft-edge/webview2/?form=MA13LH
Updated the way to place decorations, making it easier and more convenient to place decorations. Players can only edit decorations in edit mode. When exiting edit mode, the decorations are fixed and cannot be moved. Thanks for playing!
0.67 MENU画面に「スパート力成長度設定」を設け、スパート力の成長具合を調整できるようにした