Game Updates

Patch notes and dev posts · 15,594 Steam updates
Pug'llector
Pug'llector
793 days ago · MLG G.O.A.T

Mega Pugdate!!

Hello Pug'llectors, it is time to announce the first big update!! What's new: New UI, more updated for smaller resolutions, and easier to select your pugs to change skins! Yey New Pugs: Pugdates - Our beloved friend Tour Pug - Thank you Asanaparada!! Pug Artist - Limited Time Skin for this update event!! Removed Pugs : Dummy Pug - Our first tester! (no pugs harmed). Albino Pug - Blue eyes had to go. Spider Pug - He went back to NYC. New Achievements - Related with the new skins, more in the future... Some game balancing. - this has a possibility to bug your upgrade values! - if you want to reset your save please contact us via discord. Minor bug fixes Remember Pug'llectors, join discord where you can give suggestions, create Pugs and Backgrounds, and share your playground. We thank you all for your support, and enjoying the game! Without you, we wouldn't be here! Let's have them all!!!
Coin Factory
Coin Factory
794 days ago · Bob

Update Notes for August 16 2024

Updates - Fixed text explanation for coffee - Fixed small typos on several descriptions - Cleaned up builds and files from previous tries to fix the linux builds (this took some time) - Introduced Maps Categories to clarify the purpose of each map - Introduced Monthly Challenges as a way of having a longer challenge map that also renews over time. These maps offer a mix of the new tiles and sometimes will contain secret tiles so they can be unlocked there as well. Notes Thank you all for the support of the last days, the reviews helped a ton! We are going to keep updating the game and working with the lovely community on the discord server. Thanks also to Olexa for bringing yet another amazing gameplay featuring the new soundtrack of the game!
Not A Banana: Capybara
Not A Banana: Capybara
794 days ago · Katze

Drops

Hi Capybaras! We launched with a small problem, fortunately it has now been solved and the items are drop correctly. Here are the percentage chances of getting an item for game time: gray 󠀡󠀡 󠀡󠀡 -> 90% green -> 8% blue 󠀡󠀡 󠀡󠀡 󠀡󠀡 -> 1% purple -> 0.1% key 󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡󠀡 -> 0.9%
SYMMETRY
SYMMETRY
794 days ago · IMGN.PRO

From Poland With Love ❤️

Hello Players! Our game is a part of an unique Steam Sale that offers the best gaming experiences filled with action, mystery, and fun brought to you straight from Poland - From Poland With Love ❤️, running August 12-19! This is a wonderful occasion to dive into some incredible indie games and discover the creativity that Polish people bring to the gaming world! Cheers!
Pupa
Pupa
794 days ago · 21oramaster

Update Version 1.1

Update Notes: New Features: - In-Game Inventory: Players can now access their inventory directly within the game.. - Global Chat Added: A Global Chat feature has been implemented, allowing players to communicate with others across different game servers. Connect with the community, share tips, or just chat while you play!
Burger Kombat
Burger Kombat
795 days ago · danielpancake

Burger Kombat — Release

Dear Chefs! After a long wait, the doors of our kitchen are finally open to each of you. Take your workstations and start assembling the tastiest Burgers in the world! To celebrate the opening of the "Burger Kombat" kitchen for all new Chefs, we have requested increased ingredient supplies. For the next two weeks, new ingredient deliveries will occur every 45 minutes so that you can prepare as many Burgers as possible. Don't forget to share your culinary successes, to the envy of other chefs! Our Kitchen has just opened, and we want to make it better and cooler! Therefore, if you have any ideas or suggestions, don't hesitate to write to us at: fourguysoneburger@gmail.com Also, don't forget to join our Discord server. Thank you for your interest in our kitchen and happy cooking!
GymBro
GymBro
795 days ago · 2aagames

Inventory update

With today's update, an in-game inventory has been added. Now, players have the option to swap the kettlebell on the main game screen! Quickly replace the default kettlebell with a skin from your inventory and enjoy every click! Stay tuned; there's much more to come!
Merge Donut
Merge Donut
795 days ago · Sici

Codex Update: Issue Resolved and Improved Experience

Dear Players, We sincerely apologize for the issues you've encountered with the Codex in previous versions of the game. We understand how important it is to have a smooth and complete gaming experience, and we regret that the Codex was not functioning as it should. After thorough review and extensive testing, we are pleased to announce that the Codex has been fully repaired and is now working perfectly! Below are the details of this update: Improvements and Fixes Codex Repaired: We have resolved all the issues that were preventing the Codex from working correctly. Now, all item images are displayed properly, and you can access detailed descriptions for every item in the game. Complete Item Display: The Codex now shows all items available in the game, not just those in your inventory. This allows you to explore every detail of the game world, even for items you have yet to discover. Improved Interface: We've made some small optimizations to the Codex interface to make it more intuitive and enjoyable to use. We want to thank you for your patience and understanding. We are committed to providing you with the best possible gaming experience and appreciate your continued support. Keep sending us your feedback and reports: together, we can make this game even better! Thank you for your support and happy gaming!
SIM - Simple Idle Miner
SIM - Simple Idle Miner
796 days ago · Kitty Games

Content Update v1.2.0

After the adjustments from v1.1.0 did not achieve the desired effect, further adjustments were made. In the CommunityHub I also create a few topics about background information and numbers. ---------------------------------------------------------------- - Simple Idle Mods: There are now five mods available in the game, which enable an individual gaming experience with different effects: - Super Idle Mod: No XP-Unlock for Buildings. (It's your desire e.g. Manager instant available, prices remain unchanged.) - Pay4Clicks: Challenge mode in which every click has to be paid. If this is not possible, the game has failed (but is not lost, see below). - LimitedResets: NG+ can only be activated if there is credit available, which is earned via MinenLevel. - Super Intensive Mod: Dramatically increases various costs for more grind! - FullPotential: Increases the Same-Level-Bonus and adds more levels to it for even more production. -> The mods can be activated and deactivated at will (even when stuck). -> The mods can be combined as desired. -> The mods are compatible with endless mode. - Spielstände eingebaut: With the introduction of mods, one save game simply isn't enough. Nobody should be forced to choose between vanilla and modded. From now on you can create three savegames. ---------------------------------------------------------------- Have fun with SIM Thanks for playing Kitty
Merge Donut
Merge Donut
796 days ago · Sici

Unveiling the Codex and a Fresh Inventory Look!

Dear players, We are excited to present the latest updates and improvements we’ve made to the game! Your support and feedback are essential to us, and we’re thrilled to share these changes with you. What's New Inventory Graphics Update: The inventory interface has been completely redesigned with new graphics. Added new visual effects to highlight item selection in the inventory. Additions Codex: Introduced the Codex, a new book accessible via a dedicated button in the game interface. The Codex provides detailed information on all the items in the game, including in-depth descriptions and rarity information. The Codex also contains all crafting recipes, making it easier to create items and offering a complete guide to available resources and combinations. Improvements User Interface: Improved responsiveness and visual feedback for actions within the interface. Thank you once again for being a part of our community. Your enthusiasm and feedback drive us to keep improving. If you have suggestions or ideas on how we can make the game even better, please let us know through our Discord server. We can’t wait to hear what you think!
Dice
Dice
797 days ago · NotASnowman

Patch 1.2

As you are all likely aware, there was an issue in the previous patches where items were not dropping consistently. With the help of Sky from Banana's development team and some other programmer friends I have now been able to find what went wrong and how to fix it. Basically, my previous code was prompting the Steam servers to drop items, but not reliably waiting for that process to finish before moving on. So my code would prompt item drops, but only if that process happened very quickly. I have now switched to a different method that waits for the game to finish prompting Steam's inventory server, giving enough time for item drops to be prompted. Thank you all for your patience, and special thanks to Sky from the Banana devteam for teaching me this process.
SIM - Simple Idle Miner
SIM - Simple Idle Miner
798 days ago · Kitty Games

Content Update SIM v1.1.0

Content Update v1.1.0 Thank you very much for your feedback so far. After reviewing here are the changes: ---------------------------------------------------------------- - Endless Mode added: "Endless" well, at least until the variables reach maximum, then it's all over. (I wonder if anyone can do that ... hmm ... I am excited.) After completing the Final Research the Endless Mode can be activated. It'll be huge fun for all those, who love to grind just for the grind. Two notes: 1. No new achievements: For more informations take a look at the communityhub discussion "Hardcore Achievments". 2. Balancing: "Endless" needs a bit of time investment. I'll test and publish more updates if necessary over the next few days. Feel free to give feedback. Gamemechanics changes: - PiperGbR grants cost reduction of 75% per level, with a new maximum level of 15. Upgrade costs now scale in form of 1E, 1Z, 1Y, etc. instead of the story cost jumps. - Factory upgrades for the Mines can now level to a maximum of 20, given each Mine a maximum production speed of 0.1 seconds. - The "Same Level" Bonus for Mines is no longer capped at level 600. ---------------------------------------------------------------- GAMEMECHANICS CHANGES - "All Achievements" added: It's really embarrassing to say, but I a passioned achievement hunter, forgot the most important achievement of all "All Achievements". Now it is available. If already all achievements are done, just load your savegame and wait a few seconds, it will pop up automatically. (While testing no errors occured, but do you know Murphy? He loves to punch you right in your face. So if anything goes wrong, just yell. ) - Balancing: Some values got adjusted, this grants faster access to automation. Were in return some costs got raised too, to keep everything in balance. XP unlock costs: Building 1 from 50 XP to 25 XP decreased Building 2 from 5.000 XP to 1.250 XP decreased Building 3 no changes Building 4 from 5G XP to 12,5G XP increased. Manager...
Click the Chick
Click the Chick
798 days ago · clickthechick

All systems up and running!

Dear players, we are happy to announce that all the issues regarding the inventory services were fixed. You should be able to see your inventory, receive drops and trade on the community marketplace. We thank you for your patience why we were resolving these issues and wish you happy collecting!
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