Hi everyone!We've got some great news - your favourite, unserious ruler Vvalak, is expanding his rule even further! Now, you'll be able to destroy earth on Nintendo Switch & PlayStation 5 on September 9!You can pre-order on the Switch eShop right now, and you can add the game to your wishlist on PlayStation too!Thank you for all the support you've given our foul mouthed emperor since launch! We can't wait to see you expand your rule even further & destroy earth for good!We'll see you September 9th!
Here are the patch notes (1.499.141): Ascension now works when character is over level 100 Exotic vendor outside "Sunken Sanctum" now show the correct icons on blessed enchant armor & weapon scrolls Area "Ocean Depths" standard total spawns has been reduced Area "Ocean Depths" standard respawn time has been reduced Area "Scorched Plains" standard total spawns has been slightly reduced Area "Scorched Plains" standard respawn time has been slightly reduced Area (8-3) in "Dark Woods" standard total spawns has been reduced Area (8-3) in "Dark Woods" standard respawn time has been reduced Minor tweaks to dungeon "Sunken Sanctum" enemy health and damage Updated guide to include S-Grade Updated minimap textures Updated "Desolate Coast" textures Updated "Swamplands" textures Hawk "Sharp Talon" talent description has been updated
Developer NotesHey there, we hope you've had a nice start to your September! Cory and I had a busy summer working on 3 games with the help of Set Sail Gamest and Sockhouse Studios. The 4 of us took what Cory and I learned from making A Game About Feeding A Black Hole and built 3 games that we think each explore the concepts in interesting and fun ways. And a special thank you to those who played any of our new games that launched last week:Just Keep FishingOrb BreakerMining & DwarvesAs always a huge thank you for the continued support and feedback about our new modes. If you'd like to support Cory and myself any more please checkout the Googly Eye Supporter Pack which adds cute googly eyes to the black hole. I think it's particularly cute in the new Just Keep Fishing mode since the eyes will follow the cute turtle around the screen. We'd love to hear if you have ideas for future modes! Cheers, Andy (Aarimous)New Just Keep Fishing Mode:To celebrate the release of one of our new games Just Keep Fishing we added in a silly new game mode called Just Keep Fishing Mode. This mode is inspired by one of the Just Keep Fishing mini games and the cute turtle pet you can catch. In this mode your pet turtle will swim around chasing your mouse and catching tons of fish. By the end of the game the turtle will be casting 100's of rods per second! Hope you enjoy this mode and check out one of our new games! Patch 1.8 Notes:Added a new game mode "Just Keep Fishing Mode”Have your pet turtle catch tons asteroids in this cute mode celebrating our new game Just Keep Fishing!The mode takes about 10-15 minutes to completeAdded a new achievement for beating this modeAdded a new mechanic called Turtle which will chase your cursor around catching fishAdded 7 new upgrades and icons to support this new modeAdded a button to hide the promotion banner for our other gamesAdded a setting to the setting screen to also hide the promotion banner
1. 新增“无尽海渊”玩法,化神期后开放,最高可挑战10000层。 2. 优化旧版本存档兼容性,修复部分旧存档及无尽战斗状态存档无法读取的问题。
New: Design room - You can setup the rack as you want and save it, it will then show as item in the shop, and when you place it on the rackmount it will create the whole setup including cables(inside rack). It is 20% more expensive than if you place it yourself.New: Money reward for finishing Service requestsFix: improved code for displayed IOPS conversion (X999 issue)Fix: DENY VLAN check did not run on user created VLANs on routerFix: For Internet VLAN check the router VLAN was not translated correctly. And only the default customer VLAN was considered on the path.Fix: Shop is now dynamically resized based on the items inside. (When you had many mod items or custom racks you could not scroll down enough)Fix: ECMP broke the LACP logic from customer base to first switch (connection worked over multiple cables without LACP group)Fix: Loading save from within the Design room will make player exit the design room
NewCrafting TAB Reworked!Added Timers to Crafting to see how long until its done working.Added New Tools "Tin Pickaxe & Tin Axe". (Which Boosts Tin gathering & Wood gathering).Added a New Resource "Wood".ChangesRemoved Stone pickaxe as a Tin Boosting tool.(It only boosts Stone Gathering now).Reduced Stone Sickle Cost by 10 for Stone and Sticks.Buildings cost resources text changes color based on if you have enough resources for next level.Other Small Changes. BugsFixed a bug where Dungeon Extra Drop Rate Purchased bools would not be saved.Fixed a bug where you could Dupe your Artisans.Fixed a bug where tools would be boosted even if you have 0 Tools.Other Small Bugs.What i am looking to do in next UpdatesNew Upgrades In Stat Shop.Item Filter Rework.More Fusions.Village Rework.RPG & Quests Improvements/Rework.IT-Supporters Art.ShapeAZoids Art.Musicians Art, Items.Craft & Conquer is in Early Access so everything is Subject To Change!
・Added a shop system.・Added 5 new background images.You can now exchange the Meln you've earned for backgrounds.
Patch Notes — v1.065A small update focused on tech tree polish, equipment comparison, localization, and stability.Main ChangesUI and UXUpdated the tech tree UI and navigationWidened equipment comparison tooltips for better readabilityLocalizationRewritten Portuguese localizationBug fixesFixed EL DUELIST crashing during Endless Mode
This V0.060 announcement combines the player-visible changes originally developed across V59 and V60. Fixed an issue where login could remain indefinitely on player-data synchronization after certain rule updates; synchronization failures now also show a clear failure state and retry action. Town member lists now use the server-owned online status: online members appear green, while offline or unavailable states keep the default color across language changes. Warehouse cards now arrange dynamically for the current window width instead of being capped at six columns, restoring proper wide-screen use and scrolling coverage. Fixed an issue where opening reforge or infusion from warehouse equipment could switch the target to another item; the clicked equipment is now bound exactly, and an explicit selection is required when no target is provided. Warehouse now opens from login-prepared data and renders the complete item list through a bounded virtual grid, reducing blank replacements, duplicate builds, and stalls from creating too many cards at once. The character page now shows the correct currency, membership, profession EXP, and public-code identity, while fixing config-slot text overlap and automatic-recovery saves getting stuck while synchronizing. Quality Compendium cards now adapt their column count to the available window width while preserving spacing and filter results after resizing. Quality logistics devices now use the current warehouse, conveyor, and recycler identities; retired duplicates no longer appear in layouts, the compendium, or runtime rules, and existing retired assets are safely converted during formal maintenance. Warehouse now correctly displays Gold, Rabbit Coin, and Egg Coin, while the main action-energy display keeps the real login-cached and action-updated values instead of incorrectly falling back to “--”. Town pages now reuse the login cache and load only the pages you open, reducing duplicate requests, unrelated resource loading, and re...
Latin, the first dead language Latin Core is live: the first thousand words of Latin, in the FlashBoss way — 20-word clusters, spaced repetition, a boss at the end of every cluster. We rehearsed the method on two constructed languages, Esperanto and Toki Pona, and learned how far it stretches. Latin is the first language with no living speakers to check us, and the answer is the same. Built to read Latin Core has one purpose: reading real Latin. It is the first 1,000 lemmas of a 2,000-word course — the vocabulary that carries you into actual sentences from the first tier, with grammar introduced step by step and example sentences that never use grammar you have not been taught. In the pack 1,000 high-frequency Latin lemmas across five tiers, in themed clusters Long vowels marked with macrons on every headword Translations and study notes on every card in English, German, Japanese, Russian, Simplified Chinese and Spanish 22 reference lessons — declensions, conjugations and core grammar, tier by tier — readable in the same six languages Every word and every example sentence spoken by a neural voice in Classical (restored) pronunciation Boss-fight graduation: no cluster is cleared until its hardest words are mastered Latin arrives speaking your language Study Latin through whichever of the six you call home: the translations, the study notes and the lessons are all there, on every card, from the first tier. Coming next Latin Pareto 1 — tiers 6 to 10, the second thousand — follows next week and completes the course. About the screenshots Our screenshots lag behind the game. If a pack's page lists a language in its description and its artwork, that language is in the pack, even where a screenshot has not caught up. Where a screenshot or the website disagrees with the description and the artwork, the description and the artwork are right.
Your mining power is now displayed in the inventory. Mining power is calculated based on your equipment stats. Thank you.
Thank you to everyone who played the previous demo and shared their feedback. Your feedback has helped me improve the game and make the experience better.If you played the previous demo, I'd love to hear what you think about the changes!Give the updated demo a try, leave a review, and add Sea Sweeper to your wishlist if you enjoyed it. Your support really helps!
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.71 is now live! Since the launch of Season 0.5, our backend has detected some highly "supernatural" financial activities. To restore order to Cyber-Wall Street, we’ve patched several critical exploits and stabilized the reality matrix: ⚖️ Market Exploits & Regulatory Fixes Forced Acquisition Exploits Patched: Fixed the zero-cost "free-rider" loophole during forced acquisitions, and fixed an issue where forced acquisitions bypassed the "tech inflation" penalty. (The SEC has finally audited your books! Hostile takeovers will now cost you actual capital instead of exploiting the void.) Endless Subpoenas: Fixed the SEC trading halt "infinite loop popup" bug. (Your screen will no longer be buried under an avalanche of digital fines.) Time-Travel Embezzlement: Fixed a bug where players could farm cash by repeatedly saving and loading the game. (Time-traveling is no longer a viable corporate strategy for printing money!) UI Logic: Fixed the visibility and status refresh logic for the add button on the acquisition menu. 🛠️ System Stability & QTE Fixes Multiplayer Crash Fixed: Fixed a critical bug where the multiplayer system would cause the game to crash. (Crashing your friend's market will no longer crash your actual game client.) Black Swan Broken Record: Fixed an issue where the Black Swan QTE countdown would glitch and repeat like a broken record. Sonic Crits: Fixed a bug where milestone animations and sound effects would overlap in the exact same frame, causing an audio "crit." (Your eardrums are officially safe from your own success.) Optimization: Implemented various backend performance optimizations for smoother idling. Please restart your Steam client to apply the update. Happy (and legal) trading!
1.0.9.55 - added new ways to customize your adjustment step buttons (% of free echoes, % of echo cap) - added keyboard shortcuts that change how many echoes is allocated. Can be adjusted by right clicking the max button. - made it possible to remove the breaking layer info box by left clicking - added customisablity to the avatar (astronaut) as well as new background options - added an quit game button (just in case people did not know the game can be exited using "esc") - you can now change the size and position of the avatar - added 2 avatar backgrounds unlockable by playing and 5 that can be purchased with wardrobe tokens - added wardrobe tokens, which can spent to unlock backgrounds to the avatar and skins (when new skins are added to the game) - fixed a mouse display bug - added a new building status color (yellow = capped in speed, but can't afford cost)
On September 15th, less than 2 weeks away - you will be invited to scavenge the wasteland to uncover resources. Then progress through a huge upgrade tree to permanently improve your abilities and push deeper into the wasteland. Find the upgrades that make collecting faster, more efficient, and more rewarding.In the game you'll be searching through fog for scraps, but priorities shift from area to area. At first you collect whatever you find. As you progress, you choose what’s worth your time. Then everything changes again as the fog quickly closes back in. Do you have what it takes to rule the wastelands?
Dear commanders, together with Miya, let’s join the event!Collect Carnation to try the S+ Recruitment! >>>> Lost Sanctum | S+ Hero Recruitment >>> Arcane Key Season Combat Support Exchange >>> Arcane Key Bonus | Reward Increase >>> Happy Teachers’ Day | Exclusive Package >>> Echo Phantom | Serial Package >>> Gift of the Brave
changed randomization of boss rotation: now all 4 bosses appears in a row, after that it will be shuffled again and you will get all 4 bosses in row again in a different order set max framerate to 120 when vsync is off on start. This could prevent your pc going crazy with 1000+ fps
It's been nearly a month since Early Access came out, thank you to all of you who've been with us up til now :). Arcade • Steam leaderboards! Hit Scores to see how you stack up against friends and the world • Fixed a Memory Matching lock-up and a grey-box fish in Guppy Fish Fish grades We've been slowly tuning grades since launch and we're now at a place that feels healthy. This time it's a small change aimed at new players: you'll see more variety in the grades you catch early on, without changing how long the full journal takes. Other • You can sort the bag by rarity or by grade • Fixed a lost fish when closing mid-catch, and stray invites from other games showing up on your pier Thanks for fishing!
Dear Abyssal Challengers! This version is a comprehensive large-scale expansion and update of the game, restructuring the core gameplay system, adding multiple systems such as relics, specialties, environments, adventures, demon invasions, angel rescues, etc., massive new skills, equipment, characters, while optimizing a large number of game experiences, fixing known bugs, and upgrading screen performance!
Dear commanders, the new server S170 will be launched on Sep 4, 2026. New Server Opening Time Sep 4, 2026(Friday) at 18:00 PM(UTC/GMT+8) New Server Event Blessing of Valkyrie Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200. TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level. New Server S Hero Recruit Rate UP Rate Up Hero: Valkyrie Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun! New Server Time-limited Recruit Mission Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
Patch Notes v0.1.7 · The Darkness opens up Dear Adventurers, Two days built from your reports and reviews. The Darkness no longer belongs to one class, the goal tracker finally names the next zone, the upper trees pay like trees, and a dozen things that were true but invisible now say so on the spot. Nothing here needs a new save. Balance The Darkness is flatter from zone 2 on. Monster health beyond the first zone was compressed hard, the Void down to about a seventh. A mid-game Knight or Necromancer now farms zone 2 and the start of zone 3 instead of scraping one monster; the endgame Knight gains T10 drops in the Void. Skills from powder no longer stack. Ironveil and Bastion count once, at your highest piece, so gear skills sit within the +5 headroom of the tree again. Sets still add on top. The Manyeye Band counts resistance overcap only up to 300%. Two bands multiplied each other to +2291% Bonus Damage. Same rule the Coincursed Band got for Gold Find. The Descent has a floor and a ceiling. Monster health keeps climbing per tier (it stopped above tier 23), gold is capped, and negative gold from a wrapped counter becomes the cap. Tyrant gold is paid per second of the fight. 80% of what your own best Void farming spot earns, so a long hunt pays like a long farm. Uniques from Tyrants roll at the normal Unique chance on every kill, no first-kill guarantee. Uniques drop nearly twice as often. 0.065% per kill instead of 0.036%. '+N Skill' follows one rule. +1 below item level 99, +2 from 99, +3 only on Darkness drops from zone 4, +4 only from Ancient Chests. Never boosted, never raised by upgrades; re-rolls and contracts follow the item level. Upper trees pay like trees. From Willow on, each felling drops far more logs (Elderheart 10 to 54, Sunspire 12 to 72) and sawing takes seconds instead of minutes. Log prices drop to match, so gold per hour is unchanged and what grows is material. The Huntsman draws the bow again once his Marks are spent. A finisher that empties th...
Hi everyone! ^^We’re excited to announce that Lakeside Bar Version 1.3.7 is now live! 🎉💙💥Version 1.3.7 adds new indoor and outdoor decorations to give your lakeside bar a fresh new look.🤗✨We hope this update makes your cozy lakeside experience even more enjoyable. 🌿☕✨🎯 Don’t forget that the demo version of Seaside Wash will be officially introduced in the next few days! 👉 Follow us so you don’t miss the announcement:
-Fixed a bug that allowed players to click on doors multiple times when returning from side locations, which could corrupt save files when returning from side quests to other locations.
Events The summer event no longer shuts itself down once its listed end date passes - mimics keep spawning and breaches come back with them. UI & Quality of Life The menu button now shows a notification dot when you have monthly rewards waiting to be claimed. Opening the guild window now lights up the guild button in the bar, so it is clear which window you are in.
Hi all!I've just pushed Update #2!My goal with My Fire Is Bigger Than Yours was always to make a short, escalating experience built around finding multipliers, creating ridiculous chain reactions, and watching the numbers keep going up. Based on your feedback and watching people play, there were a few things getting in the way of that - especially in Phase 3.Phase 3 has been reworked 🛠️Phase 3 should now feel much more like its own phase. You have space to expand your setup as you progress, much like the earlier phases. No more spending the entire phase inside a gigantic fire and watching everything burn up... unless that's what you're into.Phase 3 now starts from scratch, just like Phase 2. No more guessing which spawners will survive the transition. Don't worry, the Moon's got your back :)Your available space expands as the phase progresses, giving you room to actually build setups and experiment with multipliers.Already played Phase 3 or finished the game? You can either reset your Phase 3 progress to experience the reworked version, or continue from where you were and work towards the remaining achievements. You'll get the option under Play → Continue.More consistent giant fires🔥The extreme RNG when your fire gets massive should now be gone.There will still be some natural variation from spawn rates and physics, but your fire should no longer randomly swing between something like 2B and 20B for essentially the same setup.New hint system 💡Hint panels now introduce some of the game's less obvious mechanics and concepts.New players will encounter these gradually as they progress.Returning players may get a short queue of relevant hints when loading their save.The biggest thing I want to make clearer is just how powerful stacking different multipliers can be.Less grindy achievements 🏆 Together, these changes should make reaching the later achievements much less of a grind. The intended path isn't spending ages waiting for numbers to slowly move upwards, it's figurin...