Unity recently released a security update affecting all versions of their engine. While there’s no indication that Duck Simulator 2 is at risk, we’ve updated the game as a precaution.Updated versions:1.3.0-hotfix.1 (speedrunner branch)2.1.3-hotfix.1 (pre-rewrite branch)2.2.1-hotfix.1 (default branch)Please make sure your game is updated to the latest version. For more details, see the Unity security advisory: https://unity.com/security/sept-2025-01Thanks for your support, and happy quacking!- Eliza
Hello everyone, I have a lot of new shiny things to show in this Update.(The updates mentioned in this post will not be included on the Demo, only in the Full Release)- NPC:She is Mr. Owl's sister, the NPC of this Act, and the one responsible for giving you new quests and continuing with the Story Line. - Resource Providers - New Monsters- New Items And you know what's the best part? I didn't even finish the Swamp Map.Yes, that's absolutely right, I still have to implement: - Bug Catching - The Caldron (mechanic to make potions) - The Enchanting Table - Our Act Boss - Quests during the entire Act I will keep you up to date with our next updates :)
Come check out the mooncakes with Lolis! This year, should we try the iron-hard lotus seed paste mooncake first? Or the tough mixed-nuts mooncake? Or perhaps the overly sweet red bean paste mooncake? Could it be the weird-taste ham mooncake? Or maybe the tooth-freezing snow skin mooncake? Just kidding! No matter what kind of mooncake, they all carry the blessing of reunion. Lolis wishes all Players a happy National Day and Mid-Autumn Festival! All Update Items New Additions Added interfaces for online features. Additional Local Backup Function Updated with a local backup feature. VPet will now create additional game save backups outside of Steam Cloud synchronization. At each startup, it will verify whether the two different save files are consistent, helping to prevent save data loss due to switching Steam accounts. However, this may cause a prompt for users with multiple computers when switching devices—just ignore it. As this is a save-related update, it was released in early September as a beta version. After half a month of testing with no bugs detected, it has now been pushed to the stable version. Added support for loading saves not stored in cloud backups via settings Local backup and automatic verification to prevent save loss caused by Steam Cloud sync Mouse passthrough default set to 60% transparency Mid-Autumn Festival update Fixes Fixed crash when adding the "linux" parameter to launch options fix: use ToLowerInvariant() for culture-invariant string conversion by ozgurce-ozturkce Fixed incorrect display when toggling startup launch option Fixed issue where exporting all photos from the gallery only exported the current photo Added check for backup save existence before loading Fixed potential exploit allowing unlimited money through birthday cake Fixed possible errors caused by photo sorting and display in the gallery Special Thanks to the Following Testers ozgurce-ozturkce, MAX-TAB, scar1etsky, Meltryllis163, ThePlayer453403, gordon0907, and all who pa...
*Various coloring errors on the Japan map have been fixed. *The number of very small colorable areas has been reduced to ensure a smoother and more enjoyable coloring experience.
We've been hard at work the last few weeks building the new trade-up system, allowing you to convert lower tier coconuts into cases for a chance to open something better! Currently, one basic case can granted in exchange for any of the following: - 10 common - 6 uncommon - 4 rare - 2 epic - 1 legendary (why would you do this anyway!) This update adds a lot of new things in the backend, please reach out or leave a comment if you experience any issues or bugs! Some additional minor changes include: - Add a button to conveniently access the community market from in-game - Fix interface icon sizes to reduce game-file size, memory footprint, and improve visibility at small resolutions - Change (slightly) how the game handles new items, hopefully this resolves the (rare) bug where after opening a case it still appears in the users inventory, and would cause a crash if you tried to open it a second time. Happy Coconutting!
Hi folks! Just rolled out a quick security fix. Please update to the newest version before playing.
BugFixed a bug where the game wouldn't launchfollow my developer page to be notified whenever I release a new game!
So, quite a lot has happened. I ended up with a computer rebuild that borked things, then in a move, and now there's a Unity issue to talk about. So, let's talk about all of it. Where's Arynnia? Long story short, my ability to release new versions of *Idle Space Navy* got compromised when my computer failed and I had to move to much different hardware. I was not able to get my signing certificate at the time to move onto the new computer, which left me unable to release new code-signed versions of Idle Space Navy - thereby hamstringing the Milestone Program and preventing further releases. I'm now in the middle of a move, but once that's done, things will hopefully stabilize, so we'll see where things can go. I'm hoping to resume development by the end of the year and am targeting version 1.00 for 2027 - I'll update the Early Access information in the coming hours to days. Will the Milestone Program be reopening? Given that some of the people who were in the original Milestone Program are no longer present in the Phoenix Aura Discord (join if you want to at this link), I will likely be reopening the Milestone Program to new testers once development resumes. The best place to find out about this will be the Aura Discord, but I will make an announcement here as well. Unity Vulnerability: What Does It Mean for Idle Space Navy? This section is a direct copy from the Phoenix Aura Discord server. Earlier today, I received information about a significant vulnerability in all versions of Unity since 2017.1. As of now, there's no evidence that this vulnerability has been exploited, but here's what you should know. What is this vulnerability capable of? For certain Unity application types or applications with certain commands run at launch, there is a possibility that an attacker could perform a privilege escalation attack, allowing them to run code with more authority than they otherwise should be able to. Is Idle Space Navy subject to this vulnerability? While none of the c...
- Updated Unity version to patch vulnerability CVE-2025-59489
The internal Unity engine has been updated to the latest version containing important security fixes. This update prevents potential vulnerabilities and improves the stability and reliability of the application.
🔒 Security UpdateWe’ve updated the game to the latest Unity version to address a recently disclosed security vulnerability (CVE-2025-59489). This update ensures improved security and stability across all platforms.No gameplay changes — just a behind-the-scenes patch to keep everything safe and running smoothly.
Thought I'd add a good ending, without an apocalypse: Quit the game after getting the bicycle, and before getting the car. Ride your bicycle off into the sunset! Ring-ring!
We have updated to address a recently disclosed Unity Runtime vulnerability (CVE-2025-59489). This issue could allow malicious apps to load arbitrary native libraries and execute code under certain conditions. Status: Fixed in the latest release.
Changes: - Updated Midas Touch achievement description to match numbers noted. - Updated to latest Unity Minor to patch a potential vulnerability.
-Reduced pricing of click power upgrade.-Added optional gameplay data collection.
Yui is your gentle waifu companion on your taskbar cheerful, customizable, and always by your side.We’ll be adding new outfits and features in future updates! We’re a small team, so it may take a little time, but your support means the world. 💙 Have questions, feedback, or bug reports? Join our Discord and chat with us!
It has been more than a year since the last update to Astrodle! The truth is, despite a few typos and a very rare save corruption bug, I have been very happy with how the game ended up being. Updating a game is always somewhat risky and I've never felt like these small/rare things were worth risking breaking everything.Today, Unity forced my hand (for the better) by announcing the existence of a security vulnerability in all games built with their game engine in the last 8-ish years.So this small patch includes the fixed vulnerability and the following modifications:The game now saves to a temporary file first, reducing the chances of corrupting your save if the OS is abruptly shut down at the exact moment the game is saving (by losing power, for instance).The English tooltip for Scorpio Essence no longer refers to Split Bullet as Echo Bullets.The lower right screen correctly displays B65 under the icon of the Ball B65, and not O12.Fixed a grammar error in the Ball B65's tooltip.That's all for the near future for Astrodle.Here's a cookie 🍪,Robin
Comment any further changes you wish to see! Either here or on the Discord. Numbers have commas in them to separate thousands Removed the "x" under ingredients in the first scene Lobbyists and Dubious Laws numbers stay on one line Final scene is scaled to 16:9 Changed the background color to black for other resolutions. Now includes links to Discord and the store page for the sequel, Lemonade Apocalypse 2: The Great Filter PLEASE NOTE: The sequel is currently undergoing a redesign, so the demo is outdated. Stay tuned for the new version! Playtests are ongoing in the Discord server.
Hello Coiner,We’ve just dropped a quick hotfix to keep Coin Pusher Casino safe and secure. This update patches a Unity issue that was recently disclosed (details here).No action needed on your end, you’re already protected. Additional safeguards from major companies are already in place to make sure the platforms stays safe for everyone.Thanks for playing and keep on pushing those coins! Treenuts Games
https://clan.fastly.steamstatic.com/images/42902513/e7acbec54b3b8b12ebd4a377c828e733fb36a837.jpg 🍁The coziest season is here, and so are the fluffiest discounts of the year! During the Steam Autumn Sale you can grab the entire Furry Dreams Lab collection with up to -70% OFF. It’s the perfect time to complete your furry library or jump in for the first time! https://clan.fastly.steamstatic.com/images/42902513/5f8d40d50c5312a3dfcc19e7cc972fc5b23d6f3b.png ✨ New Adventure Announced – Furry Adventure Club and the Temple of Pawsion 🐱 We’ve just announced our steamiest project yet! The free demo is already waiting for you, and we’ll soon be sharing spicy development updates. https://store.steampowered.com/app/3967280/ Add it to your Wishlist today so you won’t miss a thing! 🎁 Furry Bundle – 30% OFF Grab the entire Furry Dreams Lab franchise in one click!. All five furry adventures together at a discount. 🦁 Furry Adventure Club and the Holy Grail – 35% OFF Begin the legendary journey of Indica and her fluffy crew. https://store.steampowered.com/app/3057290/Furry_Adventure_Club_and_the_Holy_Grail/ 🦁 Furry Myth – 40% OFF Greek legends, divine love, and warm fur await you. https://store.steampowered.com/app/2451640/Furry_Myth/ 🐺 Furry Reich – 65% OFF Absurd history, satire, and furry chaos in one novel. https://store.steampowered.com/app/2288660/Furry_Reich/ 🦊 Dreams with Furry – 70% OFF Famous heroines reimagined as furry waifus. https://store.steampowered.com/app/2066110/Dreams_with_Furry/ Stay connected: 💬 Chat with us on Discord 🐦 Follow us on X (Twitter) 📢 Join our Telegram (RU) Add it to your Wishlist today so you won’t miss a thing! https://store.steampowered.com/app/3967280/
SproutBound v1.1.1 Release Notes Release Date: October 2, 2025 🔧 Bug Fixes ------------- If you spot anything odd, please report it in the community Discord (https://discord.gg/qUkuzbXVzc) and I'll address it as quickly as possible, thanks! • BACKUPS & SAVE INTEGRITY - Unified backup list now reliably shows all valid backups (filesystem + local) without omissions - Backup import now highlights the imported backup and shows an informational modal (no automatic silent restore) - Backup strategy simplified: removed scattered ad‑hoc triggers; single 10‑minute auto interval + manual Quick Backup reduces I/O churn • ECONOMY & LARGE NUMBERS - Full migration of coin / economy math to BigInt prevents precision loss at extremely large values - High-magnitude +/- coin badges ( > 1e18 ) now display correctly with proper scaled formatting • UI / LOGGING / TOOLING - Realtime metrics / economy chart throttled to 1 update per second for lower overhead - Advanced log view enabled by default for new saves to surface richer feedback immediately - Seed tooltips cleaned (removed obsolete offline grow line) • STEAM & ACHIEVEMENTS - Automatic Steam achievement rescan on startup and when switching Steam accounts to keep everything in sync - Achievement retro sync refined and limited to a one‑time pass to prevent notification floods • PROGRESSION / PRESTIGE - Seed unlocks now reliably persist through prestige (unlocked seeds remain available after resetting) ✨ Updates ----------- • Plot unlock cost rebalance for smoother early expansion: Plot 2 = 50M, Plot 3 = 500M, Plot 4 = 5B, Plot 5 = 50B • Internal number formatting / scaling adjustments to align with BigInt economy (consistency across charts, badges, logs) Enjoy a steadier experience with safer saves, accurate giant numbers, and seamless Steam syncing! 🌱 NOTE: No other gameplay balance changes in this patch beyond the plot cost adjustments.
Clicker Heroes is now avalable on Nintendo Switch for free!Go ahead and get it right now! Don't break your controllers. https://clickerheroes.com/switchCheck out the trailer:To celebrate this launch, we’re giving away a code for 200 free rubies to everyone! Redeemable code: CH1-SWITCHEnjoy the game, and happy clicking!If you find any bugs please report them to us at: https://clickerheroes.com/switch/bug-reports
I'm happy to announce that the full version of More Sushi! will be available on October 24th!Thank you to everyone who played the demo!follow my developer page to be notified whenever I release a new game!
The new demo:Porting the game from Electron over to Godot was more work than I thought - but it was the right call. Everything feels more stable, both playing the game and developing it. And apps like Cursor make switching code language pretty darn fast, even for a n00b dev like myself.So what's new?I basically ripped out the inventory and dialog systems. The former felt too clunky and involved for such a passive game - and the latter just didn't deliver enough value and was an active barrier to more translations and just a maintenance nightmare in waiting.What do we get instead? Collecting loot now simply levels up the gear on your heroes. Every hero has 3 items that define their individual strengths and weaknesses. Collecting e.g. a sword levels up ALL swords on all heroes and when all items on a hero have levelled up, the hero does as well. There's also artifacts now - loot drops that range from rare to super rare. Those are unique and give you global bonuses like "10% gold drop". So overall I leaned away from "involved micro managing" and into "passive idling with the occasional dopamine hit from collecting things, seeing a new monster, unlocking a new hero, etc. I'll see you on the other side of Next Fest, and we're still looking at a late November release for the full game!
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