With mere weeks until the USA has a new president, we thought it was time to release our game! keep an eye out for updates that include the presidential debates as they happen! We hope you enjoy the game! and thanks for trying it out,
With mere weeks until the USA has a new president, we thought it was time to release our game! keep an eye out for updates that include the presidential debates as they happen! We hope you enjoy the game! and thanks for trying it out,
improved: game crash much less likely when dragging spirits improved: game not slowing down in windowed mode when playing several hours
improved: game crash much less likely when dragging spirits improved: game not slowing down in windowed mode when playing several hours
http://store.steampowered.com/app/434880
- Fixed reset price
- Fixed reset price
We got a lot of bugs fixed in this update, but if you still got some problems - please report about them on community forums here: http://steamcommunity.com/app/496680/discussions/0/359543951721842916/ List of fixes in v1.1: white screen, slider, sound, saving, reset game, buttons, autosave, manual save, 20 more spots, achievements.
We would like to announce that Epic Clicker Journey is now available on Mac, Linux and Steam OS platforms. Among minor fixes we managed to optimize graphics, players can see the difference on enemies animations which should look much smoother now.
We would like to announce that Epic Clicker Journey is now available on Mac, Linux and Steam OS platforms. Among minor fixes we managed to optimize graphics, players can see the difference on enemies animations which should look much smoother now.
Hi folks, Based on a lot of feedback we took a look at the UI and decided it needs a bit of improving for more readability and to easily find and remember where certain things are. Please let us know what your feedback on this new UI version is and have fun in Communia! Patch notes include: - Major UI Layout changes, hopefully things are a little easy to grasp and remember now, let us know what your feedback is - The researches: Use Both Hands, A Helping Hand, Ruler's Presence and Leading Through Example now also increase the rate at which enthusiasm is generated - Various font adjustments, various typo and text formatting adjusments - Circlets should now display properly - Your Strange Sightings now have a clickable chest at the end that will show you exactly what rewards you got from the Sighting - You can now unequip Unique Ornaments if you click on the slot and select Empty Slot - Covinari cost reduction for buildings, troops, culture, food have been capped at 75% - Various achievement trackers that weren't carrying over between colonies should now carry over properly - Fixed some rare rounding issues with population numbers - Some issues with Divine Ability charge icons have been fixed - You can now see the total damage and health of your army in the military tab - Some missing icons have been updated Stay awesome! VSI Team
Hi folks, Based on a lot of feedback we took a look at the UI and decided it needs a bit of improving for more readability and to easily find and remember where certain things are. Please let us know what your feedback on this new UI version is and have fun in Communia! Patch notes include: - Major UI Layout changes, hopefully things are a little easy to grasp and remember now, let us know what your feedback is - The researches: Use Both Hands, A Helping Hand, Ruler's Presence and Leading Through Example now also increase the rate at which enthusiasm is generated - Various font adjustments, various typo and text formatting adjusments - Circlets should now display properly - Your Strange Sightings now have a clickable chest at the end that will show you exactly what rewards you got from the Sighting - You can now unequip Unique Ornaments if you click on the slot and select Empty Slot - Covinari cost reduction for buildings, troops, culture, food have been capped at 75% - Various achievement trackers that weren't carrying over between colonies should now carry over properly - Fixed some rare rounding issues with population numbers - Some issues with Divine Ability charge icons have been fixed - You can now see the total damage and health of your army in the military tab - Some missing icons have been updated Stay awesome! VSI Team
Dear Players! We are glad to announce you we updated Epic Clicker Journey to version 1.3! In this update we added: Dungeon - new location with endless mode, it allows players to collect gold and experience. Dying there has no impact to gold, loot and fellow Leaderboard based on scores achieved in Dungeon 35 new active items which helps discover different play styles Increased amounts of fellows slots 21 new achievements Cheaper keys in the shop New Game option which allows players to start their journey again (it resets all besides Diamonds) Icons for items which have impact to the game Stats summarizer which lets player know his output stats For those who don't like Multiplayer we added option to turn it off A few more minor improvements and fixes We hope you will like it so we can work harder to finish mobile version of the game :)) Good luck guys!
Dear Players! We are glad to announce you we updated Epic Clicker Journey to version 1.3! In this update we added: Dungeon - new location with endless mode, it allows players to collect gold and experience. Dying there has no impact to gold, loot and fellow Leaderboard based on scores achieved in Dungeon 35 new active items which helps discover different play styles Increased amounts of fellows slots 21 new achievements Cheaper keys in the shop New Game option which allows players to start their journey again (it resets all besides Diamonds) Icons for items which have impact to the game Stats summarizer which lets player know his output stats For those who don't like Multiplayer we added option to turn it off A few more minor improvements and fixes We hope you will like it so we can work harder to finish mobile version of the game :)) Good luck guys!
We are back with another update: - The crossroad crash has been fixed - A few achievements have been fixed
We are back with another update: - The crossroad crash has been fixed - A few achievements have been fixed
Hi folks, So today brings us a few fixes and the tentative Mac and Linux builds for those of you who use those operating systems. If you have a Mac or are running Linux on your machine, please test the new builds and let me know if you find any issues. If you run the game and the resolution is wonky under these new builds, please switch to windowed mode and then back to fullscreen mode using your Operating System's relevant keyboard shortcut. There's also a few new Steam achievements and more will come. A short summary of the patch is the following: - All towns should be clickable on the map now - Fixed behavior on some local and Steam achievements - New Steam achievements - F1-F12 now work as hotkeys for the tabs in game (population, buildings, research, etc.) - The effect of the Relic of Endless Coins has been changed - Other various minor fixes - Various behavior improvements for better game stability
Hi folks, So today brings us a few fixes and the tentative Mac and Linux builds for those of you who use those operating systems. If you have a Mac or are running Linux on your machine, please test the new builds and let me know if you find any issues. If you run the game and the resolution is wonky under these new builds, please switch to windowed mode and then back to fullscreen mode using your Operating System's relevant keyboard shortcut. There's also a few new Steam achievements and more will come. A short summary of the patch is the following: - All towns should be clickable on the map now - Fixed behavior on some local and Steam achievements - New Steam achievements - F1-F12 now work as hotkeys for the tabs in game (population, buildings, research, etc.) - The effect of the Relic of Endless Coins has been changed - Other various minor fixes - Various behavior improvements for better game stability
It is time to pull out your six-shooters again as the game has received an update: - A few achievements have been fixed - Some goals have been fixed - A few potential crashes have been fixed - And also some minor bugs have been fixed We are still fixing a mean crash, but hoping to put out another update as soon as possible!
It is time to pull out your six-shooters again as the game has received an update: - A few achievements have been fixed - Some goals have been fixed - A few potential crashes have been fixed - And also some minor bugs have been fixed We are still fixing a mean crash, but hoping to put out another update as soon as possible!
Hello folks, Well, it's been quite a while and I am sorry. I know a lot of you gave up on us actually finishing this project and thought we disappeared forever into the great abyss that is the "Unfinished Early Access Games" and you had all the right to think that. But we are back and we are sorry we vanished in the first place and that it took so long to get the game on track. The estimated two months of EA turned into six but we hope we're close to the end now. We thank you for your patience and we humbly invite you to check out the new Idle Civilization. We have new graphics and some new content for you! - The Covinari have found their way to your kingdom - fabled mercenaries that will work and fight for you if you build a Keep. 10 classes with distinct talents and traits await you to recruit them. - Archons might now deem your colony worthy of their attention and start watching over it when your population is great enough. - You can now undertake Pilgrimages if you have enough Archons. Pilgrimages will reward you with powerful relics - Being active in the game generates Enthusiasm. You can use your enthusiasm to hold speeches that bolster various aspects of your colony. - Over twenty new unique ornaments have been added to the game - Several new strange sightings have been added to the game - Several new random events have been added to the game - Some more typos have been addressed - Villager allocation now properly triggers achievements once more - You no longer need to swap in and out of the exploration panel for it to acknowledge manual soldier allocation - Belts, Cloaks, Bracers added to Hero items - Exploration buffs added to hero items - Various interface elements have been redone. - New achievements - New researches for your keep - Many other changes that we invite you to find for yourself We invite you to explore the new version. There will most probably be bugs and we will fix them ASAP. Thank you again, you are truly amazing people! I'm going to be up...
Hello everyone, today we introduce another minor update which contains a few improvements and fixes. We are following Community Discussions to know what thigs you would like to see in the furture and what bugs are driving you crazy so we can click! click! click! them out of our game :) Features Added tooltips so players can now get more information on certain functionalities (i.e. Items) Added Active Items icons above Experience bar. Icons can be used to activate items Added hotkeys (keys 1-9 and 0 as 10) to use Active Items. Hotkeys are currently autoassigned basing on order in Player sockets Now every active item usage will be visible for every Player in Multiplayer location Added new items: #NewBorn, #LikeAPhoenix, #RescueCD Bug fixes and adjustments Fixed bug when last enemy appeared after location finnish Fixed bug when only first enemy appeared in each location #GetXPFromKey now gives 250 XP instead of 10 #SacrificeThem gives now 5 times Fellow DPS instead of 1:1 #ScareThem changed to consumable
Difficulty adjustment for stage 5. Bugs fixed.
Difficulty adjustment for stage 5. Bugs fixed.
Backup and Frozen achievements unlock bug fixed.