Hi everyone! Just wanted to share a quick devlog to keep you in the loop. I’m making good progress on the next update, the new ending is already implemented, along with several new panels. My trusty playtesters will be checking out the build soon, and if all goes well the update should be ready in about two weeks. See you soon!
Update Notes – Coloring Upgrade! 🎨🐾 Coloring is now even more fun! • Similar colors are now grouped together. • The painting experience feels much more natural and smooth. Try it out and enjoy bringing the cats to life!
Fixed an issue where the Steam Overlay could not be closed when opened via Shift+Tab
New Mechanics A new type of farming with fertilizers, as well as new resources such as carrots Added mining of underground shafts Added honey gathering with bees and hives Added collection of various alchemy ingredients in the Botany section Added the Easter Bunny, which can bring up to 7 eggs. Eggs contain random baby penguins, including Chaos and Divine Fishing now includes bait that increases efficiency Harvesting can now be limited by maximum per item type, not only per entire craft Implemented feather collection through Bony the Dragon, with a small chance to find a bull Ability to create: Steampunk Cart, Galley, and hatch the Easter Bunny from its egg {STEAM_CLAN_IMAGE}/45038524/d5b4849151a058931c9ac93c686c4ea232e15ee1.png Getting Professions The game now allows you to obtain professional penguins permanently. To do this, you need to find rare components in harvesting Coffee Seeds are obtained from logging. They are used to brew coffee. Red Clay can be obtained by rare red penguin children in expeditions, or by archaeological digs. It is used to craft clay dishes Fish Soup can be made from fish, seaweed, water, and clay dish Healing Salve can be made from juniper, seeds, green leaves, and ice. Juniper is obtained from logging or planting seeds Battery can be made by combining gold and diamond ore Each type uses penguin children in crafting and can turn them into professional penguins Common penguin chick -> Coffee brewing -> Coffee Penguin Uncommon penguin chick -> Cooking Fish Soup -> Cook Rare penguin chick -> Firing Red Clay -> Blacksmith Epic penguin chick -> Brewing Healing Salve -> Doctor Legendary penguin chick -> Crafting Battery -> Engineer Experience System Added {STEAM_CLAN_IMAGE}/45038524/02fe1e41e6642e2cb79bd9713ccc5f68766229aa.png Some penguins now show a progress bar for experience. Once full, a random penguin will level up: Coffee Penguin -> Farmer Lumberjack -> Great Lumberjack Penguin with Glasses -> Great Penguin with Glasses Dazed Penguin -...
Thank you to all the comrades for your suggestions for improvement. (づ ̄3 ̄)づ╭❤~ I hope everyone can provide more feedback. We will also strive to optimize our game to ensure a better gaming experience for everyone!Update contents:1.Optimize the process of the novice tutorial.
Fix for Idle mode getting stuck after a long period of time. Fixed Blessing of the Sloth should now trigger mushroom growth as stated in the tooltip. (Was accidently checking for the final blessing being active instead of the Sloth blessing)
🎉 Stocks is officially released on Steam! 🚀 A collector simulator where drops come just for being online! ✨ Jump in right now — the first season is live, and you can grab unique items that won’t drop as often later! 🔥 First season items are the most valuable! Don’t miss out!💬 Join our Discord and leave your honest feedback about the game — it really helps us improve! ❤️
-Added 2 buttons inside the setting. These takes you to the App Store and the Google Play store page of the mobile version of the game. -Added a toggle inside the settings. You can now toggle on and off the tooltip animation. -Fixed some minor bugs.
I am happy to announce that Keep on Mining! is out on both iOS and Android!I decided to price the game at 4$, but the price will most likely vary based on where you live. The game does not contain any ads or Inn app purchases. iOSANDROID
感谢各位玩家对《恋爱绮谭》系列一直以来的支持! 在过去的几个月里,为了确保游戏准时上线,制作组全员爆肝,在人力有限的情况下未能及时同步制作进度,在此向所有关注我们的玩家们致以诚挚的歉意。 《恋爱绮谭 不存在的回忆》发售信息如下↓ · 游戏名称:《恋爱绮谭 不存在的回忆》· 发售平台:Steam· 原价:43元· 首发优惠:39元(9折)· 剧本长度:· 20W字+· 游戏时长:6-8个小时· 众筹解锁追加内容:“小瞳特别的梦——《恋爱小瞳 不存在的视线》”(3W字+),将于今年10月以免费更新的形式,直接接续在游戏的结尾之后,届时会有新的时间线和成就更新,敬请期待! 本作为《恋爱绮谭》前两部的fan disk,同时也是系列的“解谜篇”,建议通关《不存在的夏天》与《不存在的真相》后再进行游玩。 同时我们与今日发售的《亿数追忆》推出“怪异 × 超自然AVG”捆绑包:· 同时购买两部作品可享【-10%】优惠;· 已购买其中一部的玩家,补购另一部同样享受折扣。众筹解锁塔相关内容更新进度我们也会定期公布 OST增加全新广播剧:计划26年1月以广播剧形式更新在游戏OST中。 梦野瞳感谢直播:众筹结束前一周已经播出,感谢各位的捧场和观看。 梦野瞳直播新服装,升级LIVE2D技术:草稿开始绘制,预计26年实装。 角色全员喵化番外:企划开始,暂定26年4月以附加剧本形式免费更新在游戏本体内。 追加苏半夏婚纱印象曲:已经加入游戏,原ED作为《恋爱小瞳 不存在的视线》结束时的最终ED。 商号魔都分布设立:计划25年12月以小说形式免费更新在小册子的电子版内。 《恋爱绮谭》横版解谜外传制作确认:企划开始,企划暂定名《真真大侦探》。 小瞳特别的梦《恋爱小瞳 不存在的视线》:计划25年10月免费更新在主线章节之后。 赠送梦野瞳闪亮小徽章一枚:实体版已随周边发出。 时间线解答小册子:实体版已随周边发出,电子版已上线。 短篇跑团本《丧尸游戏:鱼头汤传奇》:计划25年11月以跑团简要规则、跑团记录形式免费更新在小册子的电子版内。再次感谢各位的支持。
Added Magical Coin as a rare dropIncreased the gold mine's global gold buff %Gold mine now increases the yield of gold ore(from the ore mine)Buffed the hunter camp(reaching cap is faster now, and you get more leather after cap)Added offline progression for expeditionsMute/unmute button for the music on the main menu screenCraft "max" resources button when crafting a resourceAdded arrows in the enemy info to go to the next/previous enemyChanged the Hero UI, Followers UI with a new hand made UI.Fixed the katana recipe requiring 8/9 dragon slayer.Fixed workers not increasing resources at around level ~30 ish in lumber camp/quarry(now they will give overall more than before)Fixed un-equipping your weapon when trying to craft a new one and not having resources
- In health depletion mode you can trigger a new run after the current run has started - Improved spawn speed for endless mode - Bugs Fixed: - Fixed an issue where buying a high perm gold level won't apply correctly.
Hello everyone, it's me again! I'm Houki(Nancy), producer of Sensei! I Like You So Much!With the official release finally out, the main development work has wrapped up—and now I can finally come and share with you what comes next.The development of Sensei! I Like You So Much! took much, much longer than we originally expected. Along the way, because of my own immaturity, we stumbled through many obstacles and hardships. Now that the full version has finally launched smoothly, I can at last look back on everything with a calmer heart. No matter what kind of experiences they were, to us, it has all been a precious journey.Our core team is just three people. We've known each other for years: I (Houki) come from a gameplay design background, while Biu and XC are both artists. Starting from five or six years ago, we've been making small jam games together—silly little games meant to make people laugh.As we made more and more of these mini-games, the response was decent. And so, a dream gradually formed: we wanted to make a big game. A really big game. The “ultimate” game. That game turned out to be Sensei! I Like You So Much!At the time, due to real-life reasons, we poured everything we had into it—almost as if it would be our very last game. I crammed in every idea, every mechanic, everything I wanted to make. But of course, the scope of a big game isn't so easy to control. In truth, Sensei! I Like You So Much! won't be our last game. Nor should any single game be burdened with carrying one person's entire life, or a whole group's collective hopes.A pole position doesn't guarantee a podium. Even if you clock the fastest lap, it doesn't mean much; you might still collapse after just a few more rounds. Especially when big “rule changes” like Steam's new curation system hit, which completely disrupted development rhythms and ecosystems. Game development is a long race—it's not something you can win with just a single burst of reckless courage.But for us three rookies, this...
⬖ Display of large numbers increased by 1 digit for a smoother late game precision: 1.23m -> 1.234m, 12.3m -> 12.34m, etc. ⬖ UI polishing for Chapter VI.
Oh yeah!
This version 0.9.0-demo had the goal to fix 2 issues: 1 - A bug allowing you to complete a quest even when you didn't have the required Items. 2 - High CPU usage. Unfortunately, it also introduced a new bug, which happened when you opened the Quest Button in the footer. To fix that, I released version 0.9.1-demo, so please make sure that you are not using the 0.9.0-demo. Sorry for the inconvenience.
The amount of coin bags is now visible in the slot machine UI.
{STEAM_CLAN_IMAGE}/45630684/27f91fd25845755b332844a308ae8e6b363aa963.png The long-awaited release of Coloring Game 10K. All pictures in the game has a size of 10,000 px. Size: 90 images / 900,000 px. Duration: 25 hours (Pen Mode) / 13 hours (Fill Mode) https://store.steampowered.com/app/3759780/Coloring_Game_10K/ Don't forget to leave your feedback. {STEAM_CLAN_IMAGE}/45630684/309141a522e552616fa61d37ac00cc57504fb32b.png
Hey everyone, I've decided to do a tiny update that adds a "Perfection" reward if you max all upgrades for the field. I decided not to make it a Steam achievement for now since I don't want to force people to idle the game so much just for 1 final achievement. It's just a cute little statue you'll get if you decide to go for it. Once you achieve perfection, there's one more upgrade that you can get that is not meant to be maxed out - it's just for fun. Perhaps it's possible to max it out if you idle the game for many days (I'm not really sure). It's really not all that interesting and I personally wouldn't bother with it but maybe there are some insane people out there who are into this sort of thing...I don't know...let's find out! For now, it's just one upgrade that decreases the spawn timer by 1% per level up to level 99 which would be a 99% decrease in the delay between grass spawns. So basically you just have endless grass uptime. I wanted to add an alternative ending where you save the world but for now I'll just keep it as is because the code for the ending sequence and scene is a mess. Maybe I'll do it in the future when I'm more motivated at some point. Also, I did the work for localization - putting all the text strings into a spreadsheet. I just need to find people to localize things and theoretically it should be pretty easy to put into the game. But I think there will be some places where the text gets cut off if the new string is too big. Well, eventually the game will be localized it's just not something that I'd call fun to do so I've been going pretty slow with it. Anyways, during development I got a couple interesting ideas for new games I've been trying to prototype. I'm not sure what I'm going to do next. I might just end up doing a sequel since the code is fresh in my head and I have some ideas for how the game could work differently or better. But starting from the beginning is somewhat daunting because I can feel the amount of work ahead. I wi...
New Slot Machine! Don't like missing out?? Now you can get all the items from the past lucky wheels via the slot machine! * Use the new Slot Machine Tickets to spin yourself into the past. GOOD LUCK!!! https://i.postimg.cc/kGHrbnfp/new.png * Exclusive items like Beta-Tester Cup and Supporter Coin are not included.
Bug Fix – Nexus Nexus can no longer be purchased twice.New Sound Added: Craft Black By Hand.Unit Teleportation Units no longer teleport backwards when stuck, but to the side.Tower Targeting System The old tower always targets the enemy that is closest to it. The new tower, on the other hand, first focuses on the position of its last shot and looks for a new target there. However, if another unit comes too close to the tower, it immediately turns to it and attacks instead. This way, it doesn’t waste as much time rotating. Click here for videoGame Start Changes At the beginning of the game, you now only start with 2 blocks, and the first tower costs nothing.Bug Fix – First Tower Quest When starting the first wave, then finishing it and destroying a tower afterwards, you got stuck in the quest: "buy first tower".Demo Feature You can now delete or load your save file (but only one save file in total, demo only).Localization Fix ToString was localized so that numbers no longer display differently depending on system language. For example, someone’s cooldown showed as 0.173194184 sec instead of 0.173, because their language settings caused the ToString function to format numbers differently.Visual Update - Energy bar redesigned. - Stones redesigned.Settings Note In the settings it now says that you can press F11 to toggle fullscreen (though this was already possible before).Security Update Security for theft protection expanded.
New Features Advanced AI Thinking: AutomaticHero.Think() and ClearThoughts() methods for sophisticated bot decision-making using remote LLM {STEAM_CLAN_IMAGE}/45066698/798233014687556f58036e3253cf88afdd240a80.gif {STEAM_CLAN_IMAGE}/45066698/5ef9e55b54b5af990a0e867a24e62ad74ac3ec09.png Visual Basic Scripting: Visual Basic.NET support for bot programming Enhanced Bot API Methods: - FindNearestEnemies() for multi-target awareness - Attack(enemy) method for direct combat targeting - AllocateStatPoints() and AllocateSkillPoints() for character progression - Hero.CarryingCapacity property for inventory management Moon Gates: Socketable runes now act as addresses for portal destinations Carrying Capacity: Heroes now have weight limits and cannot carry overly heavy items like ore in inventory Death Replay: Partially implemented replay functionality for analyzing combat deaths Reagent Spawning: Mandrake roots, mushrooms, and potatoes now spawn naturally in the world Lumberjacking & Carpentry: New gathering and crafting skills for wood-based materials Enhanced Mining: Tools now have efficiency ratings and improved mechanics Bot API Idle() Method Improvements: - Now automatically walks through different areas as hero level increases - healthPotionThreshold parameter to control healing behavior - lootPredicate parameter to customize what items to collect - Respects 90% carrying capacity limit - Defaults to collecting gold, health potions, and better equipment Party Management: Gold, gems, souls, and gold cap properties added to AutomaticParty Items Looking Glass: Legendary magnifying glass that automatically identifies items when held by selected hero Quality of Life Improvements Controller Support: Enhanced Xbox controller layout with dedicated buttons for pickup, attack, block, item display, and health potions UI Improvements: - Attack rating now displayed in character window - Items can be dropped on experience bar to move to inventory - Tooltips display more slowly using al...
Added a special splatter effect for rare cockroaches. Bug fix: Challenge Mode scores can now only be uploaded while online.
Improved soldiers system - each soldier gives % dmg, each threshold of soldiers add additional % dmg.Training soldiers - you can get training manuals from expeditions and train your soldiers to give more % dmgBuff to Ore MineOffline resource generation(the level you closed the game on will be the level you farm offline)Borderless window mode
Hey everyone! We’re excited to finally share some fresh progress from A Story About Farting 2! The very first animations of Level 1 are now ready, and we couldn’t be happier with how the Pharaoh’s chamber is coming to life. On top of that, we already have four different soundtrack tracks prepared – each setting a slightly different mood for your fart-fueled adventure (and yes, there will be more to come!).You can check our first animations here: And here you can check also some soundtracks :D From here on, the world of A Story About Farting 2 is only going to get bigger, funnier, and smellier. Below you’ll find a short overview of the main mechanics we’re building into the game so far.What’s inside the game so far?Here’s a quick look at the core mechanics we’re building into A Story About Farting 2:1. Clicking & FartingEach click makes the Pharaoh fart or burp while reducing the Gas Bar.If the Gas Bar fills up completely → 💥 the Pharaoh explodes in a comical animation.Over time, the bar starts filling automatically, so you must keep clicking faster and faster to stay alive.Every few clicks = currency called Gas Drachmas.2. Flies = RescueFlies appear on screen – click them quickly before they escape!Catching one reduces gas more effectively than normal clicking.Catching all flies in a round gives bonus currency, but beware: while chasing them, the Gas Bar fills dangerously fast.3. Currency & UpgradesEarn Gas Drachmas by clicking, catching flies, or completing mini-games. Spend them on ridiculous upgrades such as:Socks of Horus → extra gas reduction per clickGarlic Cauldron → auto-click every 2 secondsSarcophart → double click power for 5 secondsBurp Oil → more flies appearEach with over-the-top, funny descriptions.4. Pyramid ConstructionEvery set of clicks = progress in building a pyramid. Unlock new levels and mini-games as the pyramid rises!5. Death & RestartGas Bar full? BOOM. The Pharaoh explodes. Restart and try again – but only part of your currency survives.Th...