🎄 Christmas is Here! 🎄 Celebrate the holidays with joy and magic in our Christmas Event, running from December 23rd to January 1st! This festive season is packed with exclusive treats, surprises, and wintry delights. Here’s what’s waiting for you: 🎅 Six Exclusive Christmas Skins: Deck your Peaches with festive flair! This Event introduces six brand-new skins: Snowman Peach, Reindeer Peach, Rudolph Peach, Elf Peach, Santa Peach, and Grinch Peach. Special Christmas Day Drop: On December 25th, only these six Event skins will be available. Don’t miss your chance to snag them! 🎆 Celebrate the New Year in Style: On December 31st, open the game to unlock the exclusive 2025 Peach skin, and enjoy a spectacular fireworks display as the background. ❄️ Winter Wonderland Makeover: The game gets a seasonal refresh with Christmas-themed backgrounds and a magical snowfall visual effect throughout the event. 🎁 Mini Peach Festivity: The XP Mini Peach transforms into an Elf Peach. The Time Mini Peach dons a Santa Peach look! Join us for this merry celebration and make your holiday season unforgettable! 🎉 Happy Clicking & Happy Holidays! 🎄✨
Added new Peach Skins: Scarf Peach (Normal) Snowman Peach (Christmas Event) Reindeer Peach (Christmas Event) Rudolph Peach (Christmas Event) Elf Peach (Christmas Event) Santa Peach (Christmas Event) Grinch Peach (Christmas Event) 2025 Peach (New Years Special) Christmas Event (12/23 - 01/01): During this week you can get a special category of Peach skins called Event, which includes 6 new skins On Christmas (12/25) only these 6 special skins will be dropped. No other Peach skin will be available! On New Years (12/31) you can get a special 2025 Peach just by opening the game and fireworks are the only background For the duration of the Christmas Event, backgrounds have been changed to match the vibe of the season The XP Mini Peach is an Elf Peach and the Time Mini Peach is a Santa Peach Added snowing for a bonus visual effect
Tiny Dino Royale 1.0.1.1 🦕 {STEAM_CLAN_IMAGE}/45073032/b556a73ec7e63a65dc41def17435e072d901e096.gif Added Shooting star currency to collect Added new character with upgrade shop Added a new hidden character Added new sound effects Bug fixes and more Love you. Thanks for playing, Cole
Great news, everyone! My English translations are no longer machine-generated! All current English texts and materials have been completely reset. Feel free to explore if you're interested! Thank you to Iwan Gabovitch for providing us with beautiful, meticulous, precise, and engaging new English translations! Let's all thank him together! ❤ If you encounter any new bugs, please report them to me. Thank you!
Quick patch, mainly to fix a broken feature. "We Don't Need Tower" No longer prevent from disabling the construction of towers. Fertilizer should no longer be able to jump from the ground to a fully fertilized sapling. Moles income rate is now properly reset and can no longer get stuck after selecting root caretaker.
Summary I've fixed the freezing issue that was getting worse over time played. Other bug fixes Quality of life improvements Gameplay balance according to your feedback Bug Fixes Fixed the worsening freezes over time. Coming back to the tech tree after the ritual should no longer freeze for a ultra long time. When sorted by price, upgrades will no longer disappear after reaching a certain level. When sorted by price, solar upgrades are now still visible in their tab. QOL Lumberjacks can now chop unfilled hives (only if you want them to). Lumberjacks can now chop flowered trees if they have no hives. (Flowered tree will be considered as a tier 0 tree.) Auto-fertilization will switch targets if the current one has reached the max. amount of fertilizer. Minor description improvements. Gameplay balance I've read many of your reviews, and I get that many people were getting frustrated by most technologies countering each other. Without removing the fun of finding the best possible combinations, I want to provide a better experience for everyone by making the less optimized builds way less punitive. Therefore, I removed or lowered a lot of the malus given by many technologies. I hope you'll all have a better time this way! Let me know what you think. Flowered tree spawns 2 bees (previously 1). Honey mole, Prismatic Bees, Beempowerement, no longer disable Snowdrop and vice versa. Fire no longer decays faster under the rain. Flowers no longer have a diminished lifetime under the rain. Flower bulbs can now spawn under the snow. Prismatic bees move speed is even faster when there's no rain. (+50% under rain, +100% no rain) Dry colonist move speed malus lowered: -45% -> -30% Bigger Stack technology no longer has malus under the rain. We Don't Need Tower no longer removes the possibility to build towers. Palm tree yield increased: -75% -> -50% Palm tree wood malus removed. Palm tree can now build tree towers. Fir tree yield increased: -50% -> -25% Fir tree growth speed malus rem...
Here is a link to the discord server Here is a link to Grove Fisher
Dark, cold, and snowy days are the perfect time to stay in and dive into great gaming experiences. So, fill up your library with amazing games for even more amazing prices! Embark on exciting adventures, defeat your enemies in action-packed shooters, solve puzzles, experience beautiful worlds in platformers, or have a great time with friends or family playing our party games. It does not matter how you want to spend your time. We will have something for you - now for up to 90% off! {STEAM_CLAN_IMAGE}/35193452/d318b471143b3223442984b8d4da6e3ffdc06723.gif
https://clan.fastly.steamstatic.com/images/41154396/84fcdee9314e271e95fb2439b1df1489bfb82921.png Enjoy the Christmas 2024 mini event and mini game. Finish it to get the Xmas24 Pin and boost your pins charge by 10%!
Hi everyone: All the Steam games I've made are starting their Winter Sale! Super Drift Blade (TBA), a pure slide action meat pigeon mini-game, still in production, welcome to add to the wishlist! Rage Simulator (2024), Beat the villain to release the pressure of the practice game, free game. Balance 100 (2023), The latest OCD game with free prologue! Discount -40%. Mouse Man (2022), Emotional experience plot mini-game without text, discount-40%. Outside the Window (2022), stacks of graphics to create a cityscape mini-game, discount -40%. Bubble People (2021) Emotional Experience Drama mini-game without text, free game. Treasure Drifter Nian (2021) Defence-oriented high difficulty action adventure game, with demo version! Discount -60%. Beats Warrior Nian (2019) My first rhythm battle game, discount -70%. Those who support me are also welcome to buy the My Bundle which includes all the above games! Discount-62% off. Liujiajun 20th December 2024
{STEAM_CLAN_IMAGE}/44711317/bc31761ed1e5d65c52918b4e6c2e41ee8619fd06.png To everyone who joined us on the journey of Midnight Ramen, thank you so much! Over the past six months, we’ve received countless heartfelt messages and reviews from players, which have given us the confidence to continue development. While we can’t share the details just yet, a new project set in the same universe as Midnight Ramen is already in the works. This time, we’re looking to explore more diverse gameplay mechanics and experiences beyond a simple visual novel. Rest assured, the journey of Homura and Blaze isn’t over yet. The world is vast, and many untold stories await their discovery. Even if they’re not in the spotlight, you’ll see their presence in future works. Currently, the game is on sale during the Winter Sale, so if you’d like to recommend it to friends, now’s a great opportunity! {STEAM_CLAN_IMAGE}/44711317/2a29dc9735129377792bbe68a49d499e32fd2178.png Additionally, our next game, Deadline Savior, is also in active development. https://store.steampowered.com/app/3158070/_/ This is an idle RPG where, while the hero explores, players can stay focused on their work and boost productivity. We aim to release a playable demo in the second or third quarter of next year. Starting early next year, we’ll also begin publishing development logs, so please stay tuned! Finally, don’t forget to subscribe to our developer page to get the latest updates on future projects! Cointinue Games: https://store.steampowered.com/developer/cointinuegames Wishing you a Merry Christmas and a Happy New Year!
Run a restaurant... and a crime syndicate! 🍝💣 The Steam Winter Sale is here, and Mafia Restaurant is now 65% OFF! You’re not just a restaurant owner—you’re the Don of a mafia group. Manage your business, rob, collect debts, and more... but can you balance your criminal empire with a thriving restaurant? {STEAM_CLAN_IMAGE}/43365106/6f52b7a05002df8e394c7217113a3e7d4eb02edc.png Your role: Manage both your restaurant and criminal empire—hire staff, advertise, and deal with unpredictable events Send your gangsters on criminal missions: rob banks, collect debts, intimidate cops Use your restaurant to launder money from your illicit activities Avoid being caught by the police—they're watching! Get your copy NOW and see how long you can keep both businesses afloat! Join us on social media to stay updated on the latest news and events in Don Duality! ► Twitter ► TikTok
This update introduces a few QoL improvements from Proverbs: Added edge scrolling as an optional setting in the menu Added the option to invert left and right click Added mailing list and discord links to the settings menu New Game Announcement! To celebrate the end of the year, I’m thrilled to announce 2024: Mosaic Retrospective, the third entry in the Mega Mosaic series! This is a full 60,000 tile Mega Mosaic game and will be completely free for anyone to download and play! As you solve the puzzle you'll reveal a stunning pixel art collage crammed with over 90 news stories from 2024, ranging from politics, war, science, pop culture, music and memes... just about anything and everything that made the headlines! While the game is free, I have created an accompanying fundraiser for UNICEF. If you enjoy the experience, please consider donating to it and help me reach my £2,000 goal to support children worldwide. Every contribution counts! Donate | Wishlist the game to get notified of its release on 26th Dec! Newsletter registration open! Recent changes to the Steam News feed mean that it might be harder for me to notify you that a game that you enjoyed has a sequel. To make sure you get all the latest news, you can sign up for the email newsletter. Discord launched! Want to discuss your mosaic-solving techniques with other players? Want to ping me a quick question directly? There is now an official Divide the Plunder Discord available! Join the conversation. Thank you for your support, and I hope you love solving the new Mega Mosaic! Cheers, Mark https://store.steampowered.com/app/3380760/2024_Mosaic_Retrospective/
v7.3.5 Due to popular demand, you can now downgrade the Star of Wisdom after it is Level 35! This will give you greater flexibility in choosing your Perks at the expense of spending a bit more time in that Awakening.
Hey Everyone, It’s been two years since the release of Antimatter Dimensions on Steam. Since then, Reality has been released on Mobile, and changes have been made across web and mobile versions. This update aims to bring the Steam version up-to-date with the other two versions. Once again, thank you for playing Antimatter Dimensions! Major things: Added a new perk Added Android testers in credits Additional QoL and information: Study Presets now carry over when you start over, and Companion Glyph will not leave you too Swapped cel2 and Perk shop unlocks TS131 now has an additional effect Enter key now works in autobuyer inputs to apply changes Reward of achievement 118 now improves Sacrifice autobuyer Glyph preset settings are now including/increased by default Glyph recycle now checks the Glyph effects with Glyph level set in Reality autobuyer Added a new cel7 upgrade mimicking EM40 Added a show all tabs button in tab modify modal Added a display when Auto EC is disabled by requirement lock Added an option to swap symbol and border colors on Glyphs Added a functionality to change the visible resource on Modern UI Added a new modal for adjusting exponent notation formatting more flexibly Automator now ignores blackhole command while it is being disabled EM1000 requirement is now Eternity in 5 seconds or less Study tree will now automatically respec when exiting an EC Disabled a rebuyable TP upgrade in cel7, because it caused confusion to many players Rebalanced 3rd milestone of 5th bar due to the above upgrade deletion Various minor text changes Added a Spent TT as an Automator currency Added a cel 5 symbol to the celestial Glyph cosmetic set Minor UI Changes: Adjusted perk layouts for new DAB perk Made Glyph sorting order consistent in showcase modal Added light and dark Glyph rarity colorblind palettes Improved wording of BI upgrades Added rounded corners to some buttons Adjusted a cel 3 symbol size in the Glyph cosmetic ID and TD purchase buttons are now less oft...
Hey, my fisher folks! The first big update for Fishistry is out now, and thanks to a bit of feedback I've been able to improve the gameplay a bit. Let's jump right in! New Auto-feeder: You can now purchase and upgrade an auto-feeder that will randomly spawn food pellets over time. This is great for a little extra boost when in full idle mode. Auto-stocking Minimum Increase: The auto-stocker has been upgraded to allow you to upgrade all the way to keeping the pond stocked to the maximum fish allowed. You do have to purchase the first level to even use it, but it's very inexpensive. QoL Changes You can now Right-Click on the menu to go backwards a menu tab. Since this was a slightly larger update with the upgrades, I have been testing it quite a bit to ensure every angle is covered, and I will keep at it. If you find anything, please let me know! That's it for this update. I hope you're enjoying your fishing adventure, and I look forward to the next update. Thanks for your support! Happy Fishing.
- Fix "hint" Bug - Optimize card logic to avoid errors during movement
Tiny Dino Royale 1.0.1.0 🦕 {STEAM_CLAN_IMAGE}/45073032/50a0bbd633d9a9958596d30d6f35f9ab6f7a9a1c.gif Added Explorable Hub World Added interactable character to collect and view dinos Added a new theme song Added new sound effects Updated animations to be more wiggly Bug fixes and more Love you. Thanks for playing, Cole
{STEAM_CLAN_IMAGE}/44809724/2e702674bbd2173b2fb2f8d2a43150f31c00985b.jpg Idle Trillionaire just got a massive upgrade! Enjoy boosted offline progress to keep your profits rolling even when you’re away. Plus, we’ve revamped the game’s visuals with stunning new art to enhance your experience. Log in now and see the exciting changes for yourself! As requested by many players: 1 real time hour is now 100 game hours! (up from a mere 4 game hours)
Thanks to everyone who has played the game so far :-) Here are some quality of life improvements to make the experience smoother!! Added a quick restart button after excavations You can now hold down the Wish button to spam buy it Adjusted the colors of the transition effects to be darker Some other very minor adjustments
The day has come! Bit-cremental: Fishistry has cast its line onto Steam! As a big fan of incremental games - whether idlers, clickers, or hybrids - I couldn’t resist creating another one. This time, I wanted to bring a retro-inspired idle experience, blending my love for fishing games with the charm of classic gameplay. Fishistry kicks off the new Bit-cremental series, where each game will feature a familiar layout but offer unique gameplay twists. It’s an evolving project, and I’m excited to fine-tune it with your feedback as the series grows. Thank you so much for your support, I can't wait to hear about your experiences. Happy fishing, and see you soon! :)
Content Adjustments Optimized the enemy HP growth mechanism; The "Shield of Fortitude" has been adjusted from being destroyed after 3 battles to being destroyed after 12 times; Boss skill "Making 1 random piece(s) unable to make action per turn" has been adjusted to last for only one turn.
Changes include: Added Lasers Added Frenzy bullets Talent tree is entirely visible New reload upgrades That's it for the updates. I might update it silently if there are any bug fixes or performance issues but besides that. That's pretty much it for this game. It's my first game and it shows. I definitely learned a lot from it. In the end, I wanted to make it a simple incremental with some bullet heaven aspects. I like how it turned out now after all the updates. Thanks to everyone for the amazing feedback and to those who decided to play it
Changes include: 6 new power-ups that can be earned through a new asteroid Movement Bonus 2x Damage 2x Attack Speed 2x Ability Reloads Max Crit Chance 2x Magnet Range Can no longer see the entire talent tree. It removed that sense of mystery when I made it all visible. Moved around ability upgrades to be earned earlier. This is because I want to add 2 more upgrades to the next content update. Added in reloads for spiral bullets in the attack speed tree. I was thinking about adding in one more achievement as well as enemies to the game but I think that's out of scope for it. There will be one more content update to add two more ability upgrades though.
This should fix an edge case scenario when clicking would sometimes crash the game. Sorry about that!