1.0.3 Patch NotesHello, this is Dotori Doguldan.📕 marks changes made based on player feedback.UI/UX📕 Special packs granted at the start (Developers, Hamster Wheel, etc.) will no longer redirect to the Steam store page even when you have 0 of them.📕 Stickers can now be moved by dragging within the text input area of a memo sticker.The rarity indicator position in the sticker book has been updated.Rarity and price previews are now shown in the shop.GeneralSpecial tags have been added to the Steam Market so you can tell whether a sticker is an interactive or reactive sticker.📕 The border acquisition method has been changed.Before: Consume 3 material stickers → Obtain borderAfter: Combine 3 material stickers → Obtain 1 sticker + border simultaneouslyAchievements that required packs currently unavailable for purchase in-game (Tiny Devil Hamcho, Tiny Angel Hamcho, etc.) have been removed. Paid packs will not be included in achievement conditions going forward.Bug FixesFixed an issue where the forward / backward buttons in the admin sticker menu bar were not working.Fixed an issue where text did not rotate along with the memo sticker when rotated.Fixed an issue where the effect indicating unlockable stickers was not displaying correctly.Fixed an issue where Haessi was not syncing across devices.If you find any bugs, please report them via the Hamster's Sticker Book GOOGLE FORM — your reports are a huge help!Thank you,Dotori Doguldan
FPS Performance Boost, New Adaptive Refresh Rate Settings | v2.5.00 * Completely redesigned LIVE UI refresh settings with a simpler system: Adaptive, Performance, and Off ADAPTIVE: Most similar to the old Variable mode, but smarter and more efficient. UI values now refresh at different timings dynamically for improved stability and smoother FPS. Target refresh timing is approximately 0.5s, but adapts automatically based on load. PERFORMANCE: Uses stronger adaptive pressure/backoff logic. High-priority fields step through: 0.75s → 1.0s → max 2.0s refresh intervals when needed for stability. OFF: Disables live preview refreshing. Verified submit results still refresh UI values normally. Queued clicks continue updating at a slow refresh pace. The goal of this update is smoother performance, less UI overhead, and more stable FPS on lower-end systems. Let me know if these new settings help! Thanks for clicking ❤️
Gaia
32 days ago
· Cyrogem
Turns out when I rearranged the priority order for auto purchase, I also accidentally rearranged the order the Volcanic debuffs were applied in. Which made a multiply by 0 in there if you hadn't purchased the life power upgrade. That one's on me. Thank you Lafta for reaching out about it!
Update Patch Notes Fixed the toilet save issue. Fixed an issue with the Chinese language option. Fixed an issue where some guests could get stuck while making a purchase. Fixed the path save issue. Improved the menu design. Fixed several minor bugs.
A new meta-progression layer, a reinforcement-learning training event, monitor visualization, full 7-language localization, and lots of polish. NEW: Puzzles Event Collect 75 unique puzzle pieces across 5 themed boards. Pieces drop from chests, monitor purchases, achievements, prestige resets, and random on-screen spawns. Each completed puzzle grants permanent production + click-rate bonuses. Complete all 5 for the Master Solver +50% production bonus. NEW: RL Self-Drive Training Event Click bubbles spawning from your floor buildings to collect Data Tokens. Spend tokens to train a self-driving car through 100 generations of a procedural maze. Watch the car's racing line improve as noise drops each generation. Two automation upgrades: Auto-Collector and Auto-Trainer. +30% global production reward on full training completion. NEW: 7-Language Localization English, Espanol, Deutsch, Francais, Italiano, Portugues, Polski. Auto-detects your system language on first launch. Change any time from the Settings tab. NEW: Endgame Ascend Gate The final ASCEND button now requires three conditions: Singularity 100%, all puzzles complete, and RL training complete. Progress bars in Room 5 show all three gates at a glance. POLISH Research tab redesigned as a left-to-right tech tree with per-effect pixel icons. Two new prestige upgrades: Puzzle Refinement and Research Acceleration. Settings tab adds audio sliders (Master / SFX / Music). Monitors in the garage now glow blue and connect to the laptop via pulsing cables. 6-step guided tutorial for new players. Saved buy-amount preference now persists across sessions. Thanks for playing. Let us know what you think.
Hello,let me invite you to the beta-test of version 1.1 using the experimental branch pass-key:The branch is already activated and should contain game version 1.1.2. (this time I don't start from 1.1.0 since i wanted to distinguish some versions for internal purposes)This beta will run for a TWO weeks after which it will be made live.What is in this Beta?The main content of this beta test is the entirely new game mode called 'Adventure mode'. You can now pick your preferred mode on game start.Most of what is included in adventure mode was covered in here and here but there are many more features for you to discover.Campaign-Adventure ConversionI promised to allow players converting their old Campaign saves to the new Adventure mode. This is still planned but will be added during the Beta test phase. If you want to participate in Beta testing please start a new game in the Adventure mode for now or wait a few days if you want to re-use your save and give yourself a little kick-start boost. You can of course play also the old Campaign mode though there are not that many significant changes there.A full list of changes will be shared before the go-live.Cheers,Ondrej
FEED THE QUEEN is finally here! I had a blast making this game, and I am so so excited to finally share it with all of you. I look forward to hearing what you think!PricingThe game's base price is $7.99 / 6.99€ / 6.99£.Other currencies benefit from adjusted pricing via purchasing power parity.Grab FEED THE QUEEN now to benefit from a 10% launch discount (for the next 14 days).LanguagesFEED THE QUEEN has been professionally translated and is available in the following languages on release:English, French, German, Brazilian Portuguese, Spanish, LatAm Spanish, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese,I may add more languages in the future if there is a demand for it. So don't hesitate to let me know about it!Royal EditionIn addition to the base game, two DLCs are available for purchase:FEED THE QUEEN's original Soundtrack - purchasing it directly supports indie composer Paco Diago.Supporter Pack - this is if you want to give a bit extra to support me. It adds a little cosmetic option to the game as a token of gratitude.You may grab both of them bundled together with the base game under the ROYAL EDITION. Thank you for your support!and speaking of bundles ...BundlesFEED THE QUEEN is bundled up with two other amazing incremental games that I genuinely love and that believe you will too! If you buy either of these games together with FEED THE QUEEN, you will benefit from an additional 10% discount on top of the launch discount! Though I recommend that you get both :DAnd if you already own either of these games, you may still get the extra 10% on FEED THE QUEEN by "completing the set"!Bug BudsBudgie's Bug Shop:A short incremental game about catching bugs and running a shop filled with parakeets. Upgrade equipment, purchase game-breaking abilities, and maximize the profits of your Budgie-powered empire!Budgie's Bug Shop releases today!Bug BudsFEED THE DWARFDwarf Eats Mountain:Dwarves hunger for gold, and no mountain shall stand in their way! Mine r...
Hello everyone!We're thrilled to announce that Budgie's Bug Shop is out RIGHT NOW!We're launching with a 10% discount, so get in there and start selling some bugs!In case you missed our previous announcement, the game has full localization in the following languages:FrenchGermanItalianSpanishBrazilian PortugueseRussianPolishSimplified ChineseTraditional ChineseJapaneseKoreanThe Bug Buds Bundle!We'd also like to highlight a bundle we're launching with FEED THE QUEEN, which is releasing alongside us! FEED THE QUEEN is a strategy incremental game with a focus on synergy-building, and we suspect that anyone interested in Budgie's Bug Shop will surely enjoy all the bug-fueled incremental progression it has. So check out the Bug Buds Bundle on our Steam page to grab both games with an additional discount!Supporter EditionFor those of you who would like to toss a bit of extra support our way, we also have a Supporter Pack! This will give you a randomized "Loddle" plushie next to each of your shop counters. This is purely cosmetic, so think of it as sending a tip to the devs!We hope you enjoy catching and selling bugs in Budgie's Bug Shop!-Moon Lagoon
* Dry streak tracking froze during the transition to tracking additional egg rarities, and some data may have been lost. * Tracking should now be fully implemented and working properly moving forward. * In the rare chance that you experienced critical Pet Luck data loss, please contact me in Discord, comment on this post, or post in the Community Hub with a recovery request. https://discord.gg/x4jdhwyAFk
Hello Looters! Today’s update is a small one, where we fixed a couple of community-reported bugs. Hunt reroll purchases now work more intuitively, multiple gem drop achievements can once again be acquired, along with a few other small fixes and improvements. Thank you for your bug reports! And as always, Happy Grinding!
Liquid Nitrogen: Critical Chance 20% → 40%, duration 6 sec → 8 sec
Season tooltips now display how many trees have been chopped during the current season. Added a visible timer/indicator showing when the next lightning strike will occur. Updated and clarified several lightning prestige descriptions and related texts for better readability.
- Fixed Go West popup visual bug, which showed {0} if you didn't have enough pioneers.
・Fixed an issue where machine click selection or drag movement could stop working when UI hover state interfered with world input. ・Fixed Shaper recipes not registering their items correctly as known items. ・Updated the Packer description to explain that Cardboard must be supplied through the light blue AUX Input Port. ・Fixed missing localization for Void Beacon info, save slot overwrite confirmation, and some settings text. ・Cleaned up English terminology where “Node” and “Relay” were mixed inconsistently. ・Adjusted the colors of Coal, Oil, Tires, and resource tiles to improve visibility.
Pet Luck Transparency & Bug Fixes | v2.4.30 Community Button v2.4.30 is now live! You asked for better readability on the Pet Luck panel, so here it is. The Pet Luck display is now less transparent, making it easier to read. A full visual rework of this display panel is still planned, but for now this quick transparency change should help a lot. Pet Luck Display Improvements Reduced Pet Luck panel transparency for better readability Fixed Pet Luck hit/miss tracking A full Pet Luck display panel rework is planned for a future update Daily Challenge Rewards Buffed Daily challenge rewards have been buffed! Consumable potion rewards now give 3x each. An additional Egg Catalyst is now awarded at 15 daily challenges completed, on top of the final catalyst reward. Total Daily Rewards Players can now earn: 3 Player EXP Potions 3 Hatch Speed Potions 3 Pet Luck Potions 2 Egg Catalysts Daily challenges are now selected from 30 random challenges each day to help keep things fresh. Daily Skip Tickets I am looking into Daily Skip Tickets as a potential new item to add to the game. These would let players skip or replace certain daily challenges. Drop your feedback in the comments and let me know what you think! Thank you for the feedback, bug reports, and support. Keep clicking.
Bug Fixes | v2.4.25 A small bug fix update is now live for Community Button. Fixes + Improvements * Fixed daily challenges not refreshing correctly or showing inaccurate values * Improved boost purchase request handling * Players should no longer experience boost purchases reverting after redemption * Fixed a layering issue between the Pet Luck / Roll Info panel and the Active Clickers list Thank you for reporting issues and helping improve the game. Keep clicking. Coming Soon: Buy All Option for boosts - I understand this update may make purchases feel slow. A way to deal with this is coming :)
The in-game guide A new Guide button on the menu opens a full in-game reference. Skills tab shows every resource, recipe, and piece of gear for the selected skill, with their level requirements. Runecraft has its own breakpoint table so you can see exactly when each rune starts doubling and tripling. Right-click any skill icon to jump straight to its guide page. Monsters tab shows enemy stats and drop tables, sorted by combat level. Items you haven't looted yet show as "???" — the drop slot is there, you just don't know what fills it yet. Killing things should reveal them. Loadout hotkeys Number keys 1, 2, 3, 4 swap your gear preset mid-action — Skilling, Melee, Ranged, Magic by default. Pressing the hotkey instantly switches both your active skill and the gear loadout for that skill. Customize the bindings or turn the whole system off in the Equipment panel. Mid-fight gear swapping is now real. Switch from Melee to Ranged to Magic against the Abyssal Lord without opening a single menu. Equipment panel redesign The panel is wider and shorter. Available Gear renders as an icon grid instead of a stacked text list — every gear icon visible at a glance, click to equip, hover for bonuses and level requirements. Consumable and Auto-eat sit side by side. The loadout hotkey config tucks into the bottom in a compact two-by-two grid. Combo XP and drop text The floating XP and drop text that streams off the character during a combo now escalates further as the combo grows. Old ceiling capped around 125 hits in a row. New ceiling kicks in around 575 hits and shows real chromatic chaos — color cycling, outlines, real heat. If you'd rather it stayed calm, Settings → Animation → "Fancy XP/Drop Combo Text" caps the effects at the old behavior. Tool wield-level requirements Tools now require the gathering-skill level that matches their smithing tier. Iron pickaxe needs Mining 15. Steel hatchet needs Woodcutting 30. Mithril rod needs Fishing 55. Rune tools all gate at level 80. Bronz...
Fixed the issue where the first two land skins could not be selected for purchase.
Fixed some minor spelling mistakes fixed some issues with the Lolligator achievement
This update expands the Z-Virus module with two new mutant gene fragments: Niter Zombie and Fire-Resistant Zombie. The brand-new mechanics enrich fire combat and monster assault systems, bringing more unpredictable battles and strategic depth. Detailed updates are as follows.1. New Gene Fragment: Niter ZombieName: Niter ZombieMutation Principle: Z-Virus is modified via gene editing, enabling zombies to synthesize potassium nitrate crystals inside their bodies. They possess highly flammable constitutions that trigger burning damage bonus when struck.Scaling Effects by LevelLevel 1: 1% chance to ignite the zombie on hit. Ignited targets take an additional 800% damage.Level 2: 2% chance to ignite the zombie on hit. Ignited targets take an additional 800% damage.Level 3: 3% chance to ignite the zombie on hit. Ignited targets take an additional 800% damage.Level 4: 4% chance to ignite the zombie on hit. Ignited targets take an additional 800% damage.Level 5: 5% chance to ignite the zombie on hit. Ignited targets take an additional 800% damage.Mechanic Introduction: This is a vulnerability-type mutant gene. The flammable crystal trait allows massive bonus damage upon ignition. It serves as an effective breakthrough for players to defeat powerful enemies and eliminate foes swiftly.2. New Gene Fragment: Fire-Resistant ZombieName: Fire-Resistant ZombieMutation Principle: Z-Virus genes are restructured to grant zombies fire tolerance. It greatly reduces suppression from fire damage and ignition effects, countering fire-based builds effectively.Scaling Effects by LevelLevel 1: 20% chance to fully resist ignition.Level 2: 40% chance to fully resist ignition.Level 3: 60% chance to fully resist ignition.Level 4: 80% chance to fully resist ignition.Level 5: 100% ignition resistance, completely immune to burning effects.Mechanic Introduction: This mutant gene counters fire damage. Max-level zombies are fully protected from ignition. Players may freely weigh and choose their preferr...
You can now bet on football matches. Pick your team. Place your bet and pray.
🏴☠️ Season 1 ends on 28 May 2026. The Season 1 exclusive items will no longer be obtainable after that date. Season 2 begins on 28 May 2026, right when Season 1 ends. New exclusive items are now available to collect! Complete UI overhaul.
Wetlands Game Mode Grammar fixes; - The text display for time gaining stats has been properly updated. Previously stats for gaining time when Bush, Flower, or Trees 'Bloom' displayed as being from Grass.
This minor update focuses on optimizations for handheld PC players, including:Optimized graphics settings — low quality mode now delivers significantly improved frame rates, with tested performance on ROG Ally at 15W holding around 40fps.Fixed an issue where loading the DLC scene would occasionally get stuck on the progress screen.Fixed an issue where the 【Clam's Blessing】 trait would not take effect immediately after being equipped.Thank you all for your support and feedback!
Tiny update with bug fixes. Bug Fixes; - 'v' Added before the version number. This should prevent handedness pop-up showing every time the game launches. - Any Clouds currently being generated are now disabled when the day ends. Known bugs that are being hunted down; - Changing Steam's set language in between launches causes the game to freeze on launch. - Changing Language Settings mid game may cause text to disappear completely.