OptimizationWhen the system detects that the player has no weapons, it will automatically grant the player a lowest‑tier weapon.
Fix Completely fixed the save failure problem.
We're launching with 42,000 Wishlists - when just last week we were celebrating 30,000! We cannot thank you enough for the incredible support!!We hope you enjoy messing around in the game, and exploring all of it's fun and odd little corners. You can then take what you've unlocked into a Sandbox Mode to really push things to the limits! (We make NO promise that the Sandbox will be optimized when you push it to the max)The game is launching with full localizations for English, Brazilian-Portuguese, French, German, Japanese, Korean, Russian, Simplified Chinese, and LATAM Spanish. Please let us know if you encounter any issues, and we'll get that cleaned up as soon as possible!Future plans?During launch week our focus will entirely be on balancing. Because you can take so many routes through the game's map and skill tree, it's impossible for us to have fully balanced every combination. The game has some adaptive difficulty to help smooth this out. Please let us know if anything feels out of whack!After that, we've already been brainstorming for new content, modes, and other ways of expanding the game! We'd love to hear from you! What more would you like to see added?Consider joining the JOrbits Discord to follow along and to give your own suggestions!BUNDLESGrab 3 unique incremental games published by 2 Left Thumbs! We've also coordinate with many other developers we respect, with their own awesome incremental games that we felt would pair strongly with Crown Siege. Here are 2 that are actively running discounts as well!Sir, We Have An Orc ProblemOrc IncrementalBe sure to check out the Crown Siege Bundles to see all the great options we've curated!UPCOMING GAMES?Sushi DojoA new idle game coming from the developers of Crown Siege. This is a cozy management sim set in a sushi train restaurant. Set up automated conveyor belts to serve customers. And switch to an idle desktop companion mode, were it sits comfortably at the bottom of your screen.A Game About Opening A Chest...
1. Reworked the tutorial with less text and clearer guidance for key actions, introduced gradually as players progress through the main quests.2. Improved tutorial timing, removed redundant instructions, and fixed flickering, disappearing, and obstructed prompts.3. Improved inventory, storage, and item management, along with pet growth information and sorting.4. Fixed unintended cloak stat stacking, issues preventing cloaks from devouring legendary equipment, and problems with cloak experience accumulation.5. Fixed an issue where Chaos enhancement at the blacksmith could modify the wrong affix, and simplified parts of the skill selection interface.
A new update is here!You can now equip diamonds directly from your inventory! 🎉Open your inventory ✨Choose the diamond you want 💎Equip it and show off your collection ⚡This is another step toward making the inventory a bigger part of the game, with more features planned for future updates.We are looking forward to seeing posts of you guys showing off your diamonds on steam and discord!
Hello Pibbles!Thanks again for playing Pibcremental! We love hearing what you think, and your feedback has been very helpful. Thanks to the community bug reports and overall notes, we patched the game, squashed bugs, and rolled out several UI updates earlier this week. If you want to take a closer look at what was fixed, check out the previous patch notes. We want to keep improving Pibcremental and make sure you have a fun and smooth playing experience. We’ve seen a lot of you request a feature that lets you assign and unassign Pibs and buy gatherbots more efficiently. We hear you, and we’re happy to say that in today’s patch, we’re adding a feature that lets you assign and unassign multiple instances of Pibs to a building, which will hopefully make the playing experience feel better and less tedious. Alongside it are other small improvements. Added a feature that lets you assign and unassign multiple instances of Pibs to a building. You can also hatch multiple Pibs at the same time and buy them in bulk from the market. Additionally, you can buy gatherbots, spacesuits, and costumes in bulk, as well as craft multiple relics more easily. The final goals for the S.N.A.F.U. building should be easier to track with UI improvements, and an added checklist panel that tracks your progress toward them. Made hiring Pibs in the market easier, allowing for bulk hires to reach a true PibtopiaEnd cutscene improvementsSeveral bug fixes related to CU3 visuals, yearn for the mines, as well small bug fixes related to gym culture.Variety of UI fixes.If you want to keep up to date with what's we're working on, share your thoughts, or report new bugs, feel free to reach out to us via one of the following methods:Discord (recommended):https://discord.com/invite/29MaUnhWyEGoogle Forms:https://forms.gle/9F78gvkVZXL5r67NAEmail:support@arcanecabinet.com
Hey everyone!We’re happy to share that Order Automatica, the newest game published by our team, is OUT NOW!If you enjoyed the strategic decision-making and “one more run” feeling of Flooded, we think this one might be right up your alley.Order Automatica is a tactical roguelite auto-battler where you build your team, arrange units on a 3×3 grid, create powerful synergies and adapt your strategy as every run throws something new at you.And to celebrate the launch, Flooded and Order Automatica are available together in a special Steam bundle at a great price!If you already own Flooded, the bundle makes it an especially affordable way to add Order Automatica to your library.What to expect from Order Automatica:Tactical 3×3 grid battlesRoguelite runs with tons of different combinationsUnits, items and board effects to build aroundPlenty of room for experimenting and breaking the game in creative waysVery cheap “just one more run” addiction :)Order Automatica has already received a great response from players, and we’re excited to keep expanding it with new content and updates.Check out the Flooded + Order Automatica bundle on Steam and join us for another strategic adventure!Thanks for supporting our games! ❤️— better. publishing
Build 0.9.5.0, 18th of September 2026. Da biggest drop TEEFS has had. Three new modes, a reset above the Great Green Reset, one war meter that every mode feeds, and a klicker screen rebuilt from the counter down. Everything below has gone in since the 28th of August build. THREE NEW MODES DA GREAT TRAIL O' TEEFS. Load up a konvoy and roll out across four regions. On the way you get fights, scrap piles, sick orks, merchants, treasure maps and a boss guarding the road out of every region. Whatever you bring home lands on the pile. DA INVENTORS STASHUN. At the workbench you bolt a weapon together out of parts. What you build arms the horde, and that armin' is what decides how hard your army hits. DA GREAT SIEGE. Your army marches on 20 strongholds, one after the other, and it keeps marching while the game is shut. Every stronghold that falls pays teefs and sends spoils back to the Trail. It banks a reset point an' all. AN' DA BIG ADDITIONS DA WAR EFFORT. One meter for the whole game. Anything you do in any mode feeds it, and every rank it climbs pays you more income everywhere. Da horde salutes you when you make a new rank. DA GRAND RESET. The reset above the Great Green Reset, unlocked once your pile gets properly enormous. It burns nearly everything for a permanent bonus that stacks every time you do it, and it hands you a gobbo helper. Your achievements, your lore book, your cosmetics an' the gobbos you already earned all live through it. GOLD TEEF. One ripens every real day. Spend them on permanent building levels. No reset ever takes those away. DA TAROT OF DA HORDE. The card draft after a Great Green Reset is live, and all 33 cards now do what they say on the card. DA BOIS. Your unlocked bois ride the Trail as named champions with their own levels and party bonuses. COMIN' BACK. Time away is banked and handed to you on a card when you return, so you choose when to take it. Away earnings run up to 12 hours. STEAM. Saves mirror to Steam Cloud, and there is a lifeti...
Hey everyone!One of the biggest pieces of feedback I've seen since launch is that prestiging often didn't feel rewarding enough. For a system that's supposed to make each new run noticeably stronger, too many of the upgrades were either too expensive, too small, or simply didn't feel worth spending your prestige points on.This update is focused heavily on fixing that.Prestige Upgrades Have Been Significantly BuffedA large number of prestige upgrades have received substantial buffs. The goal is for spending prestige points to have a much more noticeable impact on your next run and allow the game to scale much more aggressively as you progress.I've also adjusted the cost and placement of several upgrades. Some upgrades have been moved into lower tiers because their previous requirements simply didn't match their power.Fewer Filler UnlocksSeveral prestige upgrades have also been consolidated.Previously, the Log Temple, Mage Guild, and Engineering Guild were three separate prestige upgrades. These have now been combined into a single upgrade.Likewise, the twelve separate Tier 3 Projectile unlocks have been consolidated into a single prestige upgrade.A few unlocks that didn't feel like they belonged in the prestige tree at all have been removed from it. For example, the Log Turret is now unlocked automatically rather than requiring prestige points.The idea is to spend less of your prestige currency unlocking small prerequisites and more of it buying upgrades that actually make you stronger.New Tier 5 Upgrade – Automatic Gold UpgradesI've also added a brand-new Tier 5 prestige upgrade aimed at making later prestiges and long idle sessions much smoother.Once unlocked, the game will automatically purchase gold only upgrades costing less than 1% of your current gold, checking once per second.This should make the beginning of later prestiges much less tedious, while also helping during long idle sessions as all of those smaller upgrades continue adding up in the background.St...
Hey Panda Peeps, Is there anything better than warm weather, endless concerts, and dancing your heart out? Not according to Myx! These are the conditions he thrives in, and he’s got an all-access pass. He hopes you’ll agree to be his Plus One as he alternately performs and enjoys every music festival of the season. All you need to do to join the fun is log in every day and collect your event tokens to unlock Myx’s casual and cool Summer Outfit, available for the first time in the Limited Time Event! Don’t keep him waiting, or he might miss his next set. We love you so hard,The Pandas
Fixed an error that caused the bundle images for cosmetics to not be visible. Increased the chance of the Golden Egg appearing. Fixed an issue with the tutorial that automatically skipped parts of the messages. Fixed an issue with the summer background having the wrong dimensions. Removed upgrades related to frog speed that were not intended for the final game. The Autoclicker’s Auto-Capture Fly upgrade now only captures Golden Flies.
- Fixed a bug with the Fishing Mini Game, where it crashes in the countdown
Heya Idlers! Recently I have been hard at work, working on my new Idle Farming Tower Defense game: "The Endless Harvest", which I will link below in this post in case you want to have a look!however, I felt this game also was due for a needed QOL update. I've seen your review and reactions, and have tried to tackle them all. I never expected this game to be as popular as it is - so thank you all for playing it! Let's talk updates:Upgrade menu's simplified. On-click and passive upgrades AND their multiplication upgrades are now in the same menu. button UI has been simplified and streamlined - less cluttar, more clarity.An Idle-toggle has been implemented in the boost menu. Many of you mentioned that needing to play a short game every 15min for maximum efficiency is taking away from a true idle-game. You're not wrong. Therefore, I added a toggle-able mode in this boost menu, that can be unlocked with 5.000 coins in the fortune-shop. Once unlocked and toggled, the boost game becomes disabled, and a passive idle bonus of 1.75 will be active ad infinitum. automatic saves every 5min. After idling for a full day and shutting down the PC without shutting down the game first, avoided every possible save-state (it only happens when a new button is pressed, including the Quit button). The leaderboard now has meaning! Depending on your placement on the leaderboard, you will be awarded with a permanent up to 1,75x boost to your click value. the top 10 are awarded this bonus, while a lower rank provides a smaller bonus. So a high rank is something to strive for!Update idle update menu on the opening screen. A small change, but still worth a line here. Foxes provide multiplicitive bonusses. Before this, the foxes were just your companions. While they are still that, they also provide bonusses now. every unlocked fox (up to 9x) provides a 1.05x permanent multiplicitive bonus. Updated fox selection menu. It felt a bit weird before. I think that tackles most of the updates. Thanks ag...
Hello, hoomans! ːfofinob2ː Initially, this was going to be a remaster where we would simply redraw the existing artwork and add some details to take advantage of the new resolution. But we felt that would be a little boring, so we decided to recreate the environments with more freedom. Some rooms changed more than others. We tried to preserve the same essence while also adding new things. We also took advantage of the larger environments to add 20+ cats per apartment. Some changes from the original that we made to keep the game up to our current standards:Each room now has its own counter. In the original, the counter was shared between the two rooms.Support for additional screen resolutions, like in our more recent games.The game no longer automatically returns to the title screen after you find all the cats. Now you need to find all the cats and Fofiño. This was something that caused confusion for some players in the original game. Finding Fofiño was almost a secret. As players ourselves, we really value preserving the original experiences. The original A Building Full of Cats will remain available forever. The original game was made in Godot 2, while we now use Godot 4. To avoid any risk of changing the original experience, and to avoid having to rebuild everything while following the original rules, we decided to make both versions available through a launcher. Whenever you click “Play,” Steam will open the launcher, where you can choose between A Building Full of Cats Classic (2022) and A Building Full of Cats Remake (2026). Achievements are shared between both versions, except for the Fofiño adoption achievement, which has its own separate achievement in each version. Yes, there is one new achievement. It wouldn’t be a real release without some achievement-related controversy! Consoles: The console version will not be updated to this new version for now. We do plan to release it someday, but since the update also depends on work from our publisher, it’s not pa...
Announcing the Shrunken World DLCThis Shrunken-themed world unlocks 16 additional levels for Coloring Voxels. Uncover a lively garden scene from the perspective of someone as small and mighty as an insect!Snails, hidden lairs and forgotten treasure wait to be discovered in the tall grass!Available for $1.99, £1.79, or your regional equivalent. The pack will be released on the 18th of September at 20:00 GMT+1/12:00 PDT. To win this DLC for FREE, join our Discord and enter the competition!
We are very excited to finally see our Little game on full release, we hope you like the game as much as we liked developing it.Thanks a lot to everyone who supported us during the development. 🥹🥹We wait you in the pond! 🐸🐸🐸
Hello everyone! Happy Universe Studios games are now on sale! The discount will run until the end of the Autumn Sale~If you haven't tried our games yet, now is the best time to jump in!Also, our new game Meow Squad: Incremental Fishing is coming soon. It combines incremental fishing with boss battles for double the fun! Add it to your wishlist!
Major ChangesAdded option to open 25 collectibles at once.Balance ChangesReduced collectible money from the collectible scaling money skill.Reduced the money tile collects a random money tile skill chance.Improved some Prestige upgrades.Bug Fixes & ImprovementsAdjusted the collectible menu UI.Increased the speed upgrades are bought when clicking and holding.Fixed a bug which caused the version number in the Pause Menu to appear behind skill and collectible menus.I'm looking for some feedback regarding the blue meeple pricing. Would the game be more fun if the blue meeple price was reduced to 1K and the second minigame price reduced to 500?Thank you to everyone that has played the game so far! Your feedback is very valuable to me so make sure to leave a review with your thoughts to support the game.
Hey Panda Peeps! You're familiar with the story of the princess and the frog, yes? A cursed Prince Charming receives true love's kiss and transforms back into his true, human self. Sounds familiar to us, that's for sure… Anyway, as we're sure you know, in Blush Blush, it takes TWO such kisses to get the job done: one to transform your guy from animal to hybrid, then another to fully break the curse and turn him human again. But over the years, we've heard much lamenting about the loss of cute ears, tails, feathers, and so on, once you reach Lover Level… For that reason, we've decided to introduce a Hybrid Outfit Bundle! With this bundle, you'll be able to transform the 12 core guys (from Nimh to Scale) back into their hybrid animal forms whenever you like! Yes, your kisses are just THAT magical. You can unlock this bundle in the in-game Store, so go check it out! We hope you like this addition, and as always, let us know what you think! We love you so hard,The Pandas
Get ready to raise your glasses and join us for a special 𝐎𝐤𝐭𝐨𝐛𝐞𝐫𝐟𝐞𝐬𝐭 𝐄𝐯𝐞𝐧𝐭! 🎉 From 𝟏𝟕𝐭𝐡 𝐭𝐨 𝟐𝟑𝐫𝐝 𝐒𝐞𝐩𝐭𝐞𝐦𝐛𝐞𝐫, every game is part of the celebration, giving you the chance to collect tokens, climb the rankings, and unlock exciting rewards.🥨 𝐏𝐥𝐚𝐲, 𝐰𝐢𝐧 & 𝐜𝐨𝐥𝐥𝐞𝐜𝐭 𝐭𝐨𝐤𝐞𝐧𝐬:During the event, simply play any game and win to collect special Oktoberfest Tokens. The more you play and the more you win, the more tokens you can collect!Your performance will also determine your reward category, and the better your category, the bigger the reward waiting for you. 🌟💰🏆 𝐂𝐨𝐦𝐩𝐞𝐭𝐞 𝐟𝐨𝐫 𝐭𝐡𝐞 𝐭𝐨𝐩:Think you can make it to the top? Challenge your friends and players from around the world and fight your way up the overall event rankings.Every win could bring you closer to the top, so keep playing, collecting tokens, and improving your position throughout the event!🗓️ 𝐄𝐯𝐞𝐧𝐭 𝐝𝐚𝐭𝐞𝐬:𝟏𝟕𝐭𝐡 – 𝟐𝟑𝐫𝐝 𝐒𝐞𝐩𝐭𝐞𝐦𝐛𝐞𝐫🍻 Grab your friends, get into the Oktoberfest spirit, and start playing!🏆The more you win, the more you collect, and the bigger your rewards can be. 🥨Prost! 🍻
Bug Fix
I've added a winter scene terrarium with snow and everything!
Bug Fixes Fixed Move to Kiln, Opening the Foundry UI , this also fixed challenge auto navigate opening the foundry for anything to do with the kiln.
https://store.steampowered.com/app/4267800/_/ Hello everyone! Xiao Mang here, saying hi to you all! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we're covering a major rework: How You Recruit Characters. Character Recruitment Rebuilt from the Ground Up Previously, all Legendary (unique) characters were unlocked linearly through a tavern that opened up as you cleared stages. That progression felt too linear — it lacked randomness, surprise, and player freedom. Now, we've diversified the ways to obtain Legendary characters. Currently there are three methods: Tavern – Still recruits Legendary special characters, but only those of lower rarity. City Conquest – After capturing a city, you can take its original governor captive. If you meet the requirements (stronghold level), you can recruit them to your side. {STEAM_CLAN_IMAGE}/45936264/c66de9c44e2114f40b888c8b44d69487ac06464a.png Recruitment Building – Once your stronghold's recruitment building reaches a certain level, there's a chance for Legendary characters to appear directly. This greatly boosts the surprise and randomness factor. Of course, as with all Xiao Mang games, some ultimate characters will be obtainable later through dungeon exchanges or unlocks. (Whether we can get this done by October 12 remains to be seen!) {STEAM_CLAN_IMAGE}/45936264/c87ef61db40f3a473eb1c7fec6e30449fce59bda.png Introducing the Legendary Roster – Collect Them All! We've added a Legendary Roster (essentially a compendium/collection book). Collect all the Legendary characters through various channels! A little secret: the number of Legendary characters has already reached 205 designs. {STEAM_CLAN_IMAGE}/45936264/83d7b6e2f92f6912adc65cbf4d0798c3347ebb85.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Foll...
1. UI ImprovementsUI visuals, including pop-ups and buttons, have been updated.The Real-Life Stats UI has been redesigned.A Taskbar feature has been added. You no longer need to close your current window to return to the desktop. You can now use the taskbar at the bottom of the screen to return to the desktop or switch directly between open windows.The font has been changed. (Korean version only)The sizes of various images, text elements, and other UI components have been adjusted to better fit the new UI.The keyboard image at the bottom of the game screen has been updated, and buttons such as Save, Load, and Exit have been consolidated into a single Menu button. From the Menu, you can access Save, Load, Exit, Settings, and other options.2. Settings Menu AddedThe Settings menu is now available from both the Main Menu and the main game.The Settings menu currently supports Display Settings and Audio Settings.Display Settings allow you to adjust the screen mode, resolution, and brightness.Audio Settings allow you to adjust BGM and sound effect volume.3. New Main Content – Ticketing & ResellingThis content is not available in the demo version.At certain times, you can attempt to purchase tickets through Lemon Ticket.Ticketing is available in three difficulty levels. Higher difficulties have more expensive tickets, but they can also generate greater profits when resold. Regardless of which difficulty you choose, once you attempt ticketing, you must wait until the next ticketing session before trying again.The ticketing process works much like real-life ticketing. If you are not quick enough to select a seat, you may fail to secure a ticket.You are only charged for the ticket if your reservation is successful.Successfully purchased tickets can be resold through the Potato Market. You can set your own asking price, but tickets priced too high may fail to sell.And, of course(?), you cannot actually attend the concert with the ticket.4. New Mini Content – Daily RouletteOnce ...