Fixesfixed a secret upgrade not applying correctlyfixed an achievement sometimes not being rewarded
- I have added an improvement for mouse scrolling issues. This should make the issue better but potentially still slow for big monitors, I'll see if I can maybe add a setting thing for it or tweak it based on screen size / DPI, I'll get back to this. Sorry for the trouble anyone!!!
1. Fixed a lag issue caused by the Black Goat's infinite summoning. 2. Fixed a bug where the Berserker's damage could be lost after a certain period of time. Additionally, the cooldown for "Blood Rage Awakening" is now stabilized at 0.5 seconds when there is only 1 attack skill equipped. Note: This is not affected by cooldown reduction. 3. Fixed a bug where clicking the button to lock equipment caused the icon to change incorrectly (the previous update fixed this issue for the Ctrl key lock).
- New: 2x Celestium Trial Marks Drop buff event added. - New: 2x Celestium Favour XP server buff event added. - Expeditions were causing a freeze/lag spike when all heroes were turning in loot every min., adding a delay (0.3s) between each hero seems to have improved it. - Apotheosis discipline xp tooltip now correctly shows the total disciple xp gained (it was not showing the + All Discipline XP stat). - Relic lootbox drop chance will now be slightly boosted by the floor you are on. - Generous will roll less but will always drop resources (not relic/lootbox) based on the rarity, at max divine will drop 11 times the resources. - Reduced the chance for an affix to be rolled on an enemy to a max of 55% based on the floors from 80%. - Fixed a bug that made celestium enemy affix Bomber roll more often. - Fixed offline gains not working for some. - Added Relic Fragments to the bottom currency list in inventory window. - Changed upgrade cost display in relic upgrade, from cost/amount you have -> amount you have/cost. - Fixed an issue where new relics when viewed through mausoleum did not remove the yellow dot (new item indicator) from inventory. - Fixed a typo in Relic destroy label. - Fixed an issue where Relic tooltips did not display the updated floor after upgrading a Relic's floor.
Bug Fixes Playlists not working on Streamify Small Changes Tuningfork now shows the label "Best New Track" and "Best New Album" Adjusts on ticket sales
- added some music variety - added option to disable damage numbers - added zoom to the Upgrades tab - fixed scroll sensitivities
WEEKLY ENGINEER TRIALS A NEW WAY TO COMPETEA brand new game mode arrives this week: Weekly Engineer Trials. Every Monday, the world receives a fresh randomized boss build same skills, same boss abilities, same time limit for every engineer on Earth.Your mission: deal maximum damage before the timer runs out.GLOBAL STEAM LEADERBOARDS • Weekly Damage Board — climb the rankings against every other player • Permanent Points (Hall of Engineers) — never resets, points accumulate foreverPROCEDURAL EVERY WEEKA deterministic seed shared by every player: • Random boss with custom ability set • Modified damage / speed / cooldown multipliers • Random skill build (you only have what RNG gives you) • Random session duration════════════════════════════════════════QUALITY OF LIFE IMPROVEMENTSSkill Tree Quick BuyAscend Cinematic SkipAre you ready to prove yourself worthy of the Hall of Engineers? Enter the contest. Climb the board. Become the world's #1.Lumen Corp is not liable for dismemberment, spontaneous combustion, or bruised egos during the challenge. Unpaid overtime is mandatory.
Update 1.2.4 — Balance Overhaul & Fixes A big one. This update fixes the scaling that was breaking high-level characters (billion-point stats, runaway upgrade costs, near-invincibility), makes a whole batch of buildings and skills actually do what they promise, and adds an item-level leaderboard. Thank you for all the reports. ⚖️ Balance & scalingCharacter stats no longer explode at high item level. Gear above its rarity's item-level cap now adds power on a smooth, bounded curve instead of running away into the billions.Percentage stats now use diminishing returns. Crit, evasion, accuracy and attack speed approach their caps gradually — every point of the underlying stat keeps helping, and nothing overshoots.Damage resistance caps at 90%. No more accidental invincibility — you (and enemies) always take at least some damage.Gear upgrade costs fixed. The old formula spiraled into quadrillions (and even overflowed into negative numbers) at high item level. Costs now scale sanely with item level and your upgrade investment, and materials scale too. 🏛️ Buildings that now actually workArchitect's Tower now really gives +10% production to all buildings.Hall of Legends now really grants its prestige-point bonus.Eternal Monument now actually persists through prestige (its whole point).Ancient Forge's production-speed bonus works, and its tooltip now states it's required to upgrade gear.Training Ground's bonus combat damage and Watchtower's second effect (now +attack speed) finally do something.Building names and descriptions are now translated in all 8 languages, with corrected, up-to-date numbers. ✨ Skills that now actually workSeveral skills were silently running at a fraction of their listed power (a scaling bug) — Master Builder, Raid Commander, Bulk Trading and others now deliver their full bonus.Golden Veins and Midas Touch now boost gold from ALL sources (production, idle, raids), not just clicks.Industrial Synergy, Defender, Legacy Knowledge and Accelerated Start now...
🧱 New Buildings 🧱We have added three of the most requested buildings to the game.Fountain: generates aqua automatically.Self Pruner: generates leaves automatically.Mythdrill: generates mythril ore automatically.You can buy all of these in Frogal's wizard tower.There are also a few new upgrades related to these buildings.🔮 Other Improvements 🔮These two features were requested commonly by the top automation players.The bin now has a low transfer priority in the pylon system, which means it can be used to easily separate and destroy excess unwanted elements.While making links in pylon mode, irrelevant links are dimmed to make things clearer.✏️ Other QOL ✏️A few more things...The Spanish translation has been updated and improved.A setting has been added to allow you to hit anything you're hovering over, so you don't need to click or press anymore if you find it tiring.A few odd map and building collision boxes have been cleaned up.If you find any bugs or have any thoughts on this update, please inform us on Discord here.Have fun,VSDebtor
Hi everyone! I've uploaded another hotfix for Hexisle. The changes are as follows: Fixed an issue where the Hexology's display and interaction layers could become out of sync when re-opening the menu. Fixed the Persistence upgrade. Fixed a bug where the "Insta" upgrades in endless mode did not save properly. Totems can no longer impart curses in Endless Mode. Fixed the Buried Treasure upgrade in Endless Mode. Fixed an issue where some objects' HP fell drastically over the course of a run in Endless mode. Fixed an oversight where sparkling hex timers and burning timers still ran while selecting upgrades in Endless mode. Fixed the enchanting menu being broken on certain refresh rates. Fixed the Accuracy buff. Fixed several miscellaneous bugs. That's all for now. Thanks for playing!
Buy powerful upgrades using your Bottle Caps in Temper & Reincarnation Bottle Cap Store!Reinforcement Points: Spend Bottle Caps to obtain Reinforcement Points equal to the total XP required for your last Reincarnation.Minor Reinforcement Points: Spend Bottle Caps to obtain Reinforcement Points equivalent to 1/15 of the XP required for your last Reincarnation.Celestial Wrath Weapon Upgrade Pack: Spend Bottle Caps to get the upgrade pack. It increases the base attack power of all Celestial Wrath weapons you loot afterwards. Stat label: New Celestial Wrath Weapon Attack Bonus | Unit: %
This minor update includes the following:Added skill tree illustrations for Vermilion Bird, White Tiger, Azure Dragon, and Black Tortoise. When the corresponding avatar is selected, animations will play in the relevant gameplay scenarios.At White Tiger avatar level 14, four-pattern combinations will now also trigger the "Tiger Roars the Cosmos" animation effect.The level 2 Dragon Gate's capacity now only counts the dragon balls it carries, removing calculations for other treasures.Added an experience value display function. Hover the mouse over the experience bar UI to view details.Supplemented some missing localization text.Add an achievement for reaching level 100.
Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or template, there will be growing pains. But those familiar w...
- fixed a crash on some systems at the game launch
Hi everyone! ^^We're excited to share that Lakeside Bar is participating in the Cozy Job Simulator Sale 2026🗓️ Festival Period: June 14 - June 28🤗😍 As one of the many games featured in the festival, we're truly grateful for the opportunity to be part of this amazing event.We hope Lakeside Bar can bring you plenty of cozy, relaxing moments by the lakeside throughout the event and beyond. 🍹✨👏 And that's not all... Our new cozy game launched the store page, take some minutes to check and wishlist: ▶️ Follow our developer page so you don't miss any upcoming announcements: https://store.steampowered.com/developer/BITCOVERThank you so much for your support, and we hope you enjoy the festival! ❤️Warm wishes,Lakeside Bar Team
1. 助教界面更新了更亲密的语音(当好感度达到2400,并通关一次对应助教的情节之后触发)。 2. 在【情节回忆】中回顾剧情时,不再可以挑战npc。 3. 更新了部分词库的释义。
1. Alleviated the stuttering/lag issue at 3x speed. Some PCs may still experience lag, but it should be significantly improved compared to before. We will continue to optimize this in the future. 2. Fixed some inventory management bugs, such as the lock icon temporarily disappearing when filtering. 3. Fixed an issue where parts of the index/gallery were displaying incorrectly. 4. Reduced the HP recovery values for certain bosses.
- New setting to disable the camera panning and the upgrades panel switching buildings when purchasing a new building. - The upgrades panel no longer closes on level up if "Pan camera on level up" is disabled. - Further improvements to the save and back-up system. - Floating text is now better at displaying really large numbers, and won't hide the Cuisine as much. - New translations for the updated descriptions and the new settings. - "DELETE SAVE FILE" button is back in the settings menu (only available before hitting PLAY). - Visual camera buttons are now a bit smoother. - Fixed a bug that could stop trap production forever after Rebirth.
Bug Fixes New labels added in the editor not showing up in the label list when editing/adding new artists US Sales fixed Playlists not updating after loading a saved game Marketing not working for videos Small Changes Adjusts on Streamify (better stream balancing across the top 200 and greater variation in album-track streams) Added button to delete tweet StreamOnTrack displays the total #1 countries for songs/albums in the sales tab New Features New stage maps for Arenas Option to postpone or cancel releases "Share Promo Card" added on Streamify Option to advance 28 days
Greetings!We have completed our Steam Deck integration so you can take Pupple Pop anywhere you want. Here are the details we prepared for you to have the best experience while playing on the bus, during breaks, or lying in bed:Dedicated Controls & Performance: We have provided full integration for the Steam Deck's.Optimized UI: We have rescaled all menus and text sizes to fit perfectly on the Steam Deck screen. No need to struggle reading on a small screen!Have fun! Pupple Pop Team
Fixed an issue where too little ore dropped from enemies and carts.Fixed an issue where the Armageddon sound effect could be heard when the sound was turned off.The blessing has had its scaling restored to standard blessing strength.
This update fixes a few small issues. Added Planet Fruit to Collection. Fixed issue with gellis going invisible.
- improved optimization for some extreme builds - small balance tweaks - bugfixes
ːzsk_winː Trading cards and stuff!ːzsk_speedː More settings for finger offset (for mobiles only)ːzsk_zzzː Bigger fonts (one more step to get a green Steam Deck mark)
https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or te...