Hey Farmers! 👋Your Big, Cute Monster Farm has just hit its historic low price! If you’ve been on the fence about getting the game, there is absolutely no better time to jump in!We’ve been closely reading all your reviews and feedback, and this update brings several much-needed optimizations. The most highly requested change? We’ve boosted the drop rate for Monster skills! We hope this tweak makes your farming journey much smoother and more enjoyable.A huge thank you for your continued support and patience! If you run into any bugs, have suggestions, or just want to hang out, come join our community! You can chat directly with us and meet fellow farmers to share the fun. 🔥Biggest Sale Ever is LIVE—Grab your copy today!
Thanks for playing Croissant!Small update: new skins, a few changes to mini-events and some bug fixes.Here are the new skins added in this update: Changelog details:Added skin #187: Yellow Plasmant (common)Added skin #188: Spidissant (uncommon)Added skin #189: Carbissant (uncommon)Added skin #190: Toxicroissant (epic)Modification of certain mini-event trigger delaysModification of the default volume of ambient sound for mini-eventsFixed a possible crash when launching a mini-eventFixed skin #144 texture in collection menuFixed being able to use multiple keys on the controller at the same time to click on the croissantDiscover another game created by Limsod Games team: Cubin II, a first-person puzzle-platformer game that re-immerses you in the LGA experience. Complete the story by solving these 50 new experiments to finally escape from this terrible place.Check out our other games and get them with a discount: LGHZ6-E6I26-BQL9G
Version: 1.1.11(For multiplayer to work correctly, you must be on the latest version!)Hey everyone,Based on your feedback, some fixes and adjustments were made to Virtual Cottage 2:Major fixes:Players turning invisible during multiplayer sessions: This was caused by short disconnects, which prevented packages from being sent correctly. To prevent the asynchronicity, we'll 'properly' disconnect you, to avoid any confusion. You can rejoin the session anytime.The dots in the journal should now be updated correctly (also retroactively)Minor changes:To avoid confusion, the dark silhouettes for the locations the player hasn't visited yet were removed from the game and exchanged with coloured variations. (This mostly affects newer players, as most existing users will have visited the locations already)Received chat messages during a multiplayer session will now make a sound to notify you, in case you have the game minimized or are focused on something else. This can be turned on/off by clicking on the speaker icon to the bottom right of the chat window.Thank you for using Virtual Cottage 2!
Dear Players and Friends,Greetings!We are Echo, the development team behind Musical Slime, and we sincerely thank you for your continued attention and anticipation for the game. Today, we are thrilled to officially announce that Musical Slime, our cute, squishy, heartwarming hand-drawn desktop pet game, is officially scheduled to debut on the Steam platform on April 24, 2026!Musical Slime is a casual desktop pet game built exclusively for PC. If you’re tired of a dull, monotonous desktop and want a cute, squishy little companion to brighten your daily routine, this exclusive slime buddy is sure to be the perfect addition to your screen.In-game, you can freely move the slime simply by dragging it with the left mouse button. Press any key on your keyboard or click your mouse, and dynamic note effects will float above its head, filling every one of your actions with a soothing, heartwarming feel. We’ve also prepared a full suite of handy shortcut keys and customizable settings for you: F1 to reset position, F2 to reset size, plus support for one-click screen switching, Always on Top mode, horizontal flip, rhythm minigame toggle, and more. The game also supports 103 languages including Simplified Chinese, seamlessly adapting to your desktop usage habits.On top of that, the game features two core creative gameplay mechanics, delivering a one-of-a-kind desktop interactive experience:Free Upload and Download of All Audio TypesYou can freely upload and download any type of audio content in-game. Whether it’s your beloved go-to tracks you’ve had on loop, original music compositions, or fun, quirky custom sound effects, you can import them all with one click to create your very own slime music interactive experience.Deep Integration with the Steam EcosystemThe game fully supports Steam Workshop and Steam Friend Activity sync features. Your audio creations, shared content, and in-game activity can be synced and displayed in your Steam Friend Activity, letting your friends see ...
Fix: In server config on the edit label the key presses were registered in the IP configFix: Server label was not loadingFix: Existing server label was filled in, in the Server configPerformance updates Improved: Object pooling for technician jobs. The devices changed by technicians are no longer destroyed but inserted into a pool and reused next time. (GC Garbage collector overload)Improved: Expensive canvas updates, each server and switch shown value with seconds and canvas had to be reloaded because of that. Now EOL on the device shown in minutes.Improved: World Canvas culling is now one system instead off on each objectImproved: many assignments moved out of loops to decrease usage of GC.Improved: instantiation of broken particles removed (these were not made well and for many users not even visible, to increase performance completely removed)Improved: Cablelinks loading logic, speed up loading processImproved: Decreased FixedUpdade calls in all usableObjectsImproved: Balance Sheet tracking of finances performanceImproved: Removed rigidbody from everyobject inserted in the rack or port to remove physics overheadImproved: Sprite Atlas for all customer and app logo to have only one sprite draw call per canvasImproved: DX12, previously game was forced on DX11 - but the game actually feels smoother on DX12. (new option in steam to launch the game as DX11)
Infinite Mode Logic : Infinite Mode has been updated to feature Black Slimes exclusively. Additionally, you will no longer lose your current progress when performing a Prestige in this mode。 First Prestige Passive : To smooth out your progression, your first passive skill will now be automatically unlocked upon your very first Prestige。
Hey drillers! 👋Want to see every single drill skin in Desktop Driller in one shot? Say no more. Desktop Driller isn't just one drill poking holes in your desktop, it's a whole cast of them, each with its own personality, colors and shape. Every collectible you uncover while digging unlocks a unique drill skin. How the skin system works10 shape templates: Classic, Hammer, Spike, Tank, Rocket, Claw, Spiral, Diamond, Mecha, Arrow Colors pulled straight from the collectible: the game reads the item's 16×16 pixel art and maps the dominant shades onto the drill (body, cabin, bit, tracks, accent) Deterministic pairing: a given collectible always produces the same drill. No RNG. No duplicates. Ruby -> deep red Spiral. Obsidian Shard -> dark Spike. Brass Compass -> warm Hammer. You get the idea. The full lineup 224 drills. 11 biomes: Surface, Volcanic, Aquifer, Cavern, Lava Chamber, Deep Ice, Upper / Mid / Lower Mantle, Outer Core, Inner Core. Each with 20 collectibles, plus a handful of secrets hidden for the curious. Dig long enough, and they're all yours. Steam Market integration Rarer drills will be tradeable and sellable on the Steam Community Market at launch. Earn them by playing, swap them with other drillers, or just snipe that one specific skin you absolutely need. Haven't wishlisted yet? It really does make a difference — helps the game surface to more players, and you'll get pinged the second it's out. 👉 Wishlist Desktop Driller See you underground. ⛏️
Fixed the bug that reassigned cmd + f to just f and caused the search function to pop up everytime you press f.
Greetings, warriors.The Steam Medieval Festival has now begun, and Wretch: Divine Ascent is taking part in the event. The medieval theme is part of the game's natural DNA—knights, murmillo, sword clashes—you can find us on the festival page. And while we're here, we'd like to say: a new version is coming soon.The ongoing community test is nearing its end. We've received more feedback than expected and are continuing to make adjustments. The new version is expected to officially launch next week. If there are no delays, you'll be able to update directly on Steam without any extra steps.While waiting for the official release, we've also refreshed the store page visuals.The new version focuses on two core elements. First is the new character: Murmillo. Armed with a shield in the left hand and a diagonal blade in the right, he can switch between two combat stances. This character was released in our community test in early April, and we believe some of you have already tried him out. When the official version launches, more supporting content will be added, and the second core element—the upgrade to the skill system—will also be unlocked.Finally, thank you again for your support and attention to Wretch: Divine Ascent. See you in the official April update!
After a long wait you can finally play Forage Wizard!We've had so much support from all of you throughout this game's development. It's crazy how many of you have shown an interest in our first game, which has turned from a side project into my entire life! There's no way we would have made it so far without your encouragement and your extensive playtesting. So thank you so much!I'm excited to say that Forage Wizard is going to be playable for anyone and everyone on Steam on the 5th of May, 5PM UTC ⏰ Put it down in your calendar, NOW!Look at the full release trailer!Join the giveaway!If you join our mailing list, you will have a chance to get a free key in the days leading up to release!https://subscribepage.io/s8gloYThank you guys so much!Have fun,VSDebtor
First of all, wow. Fracture Field hit 3,600 concurrent players on launch day and I'm completely blown away. As a solo developer, seeing that number was surreal. Thank you to everyone who picked up the game, left a review, and jumped into the quarry on day one.I've been reading all of your feedback closely, and this first patch addresses some of the balancing concerns many of you raised, particularly starting around Iron progression pacing. This is a game built for a longer play time experience, but that doesn't mean the journey shouldn't feel rewarding along the way.Here's what's changed:General ImprovementsAdded the ability to place bombs by right-clicking (RMB)Added a toggle to hide achievement popups in settingsFor rare corrupt save data cases, add save backup and add a popup to inform the player how to contact for help in restoring the dataAdded a warning about the Quarry Foreman having Core Fragment upgrade costsBalancingSoftened the damage falloff when your pierce is well below a layer's hardness, so walls like Iron should be easier to get throughBug FixesDrone Hub would not re-enable or reset certain drone settings to the default values after a Reality Shatter (prior to owning the Persistent Hub upgrade)Health scaling for Obsidian+ had an unintentional large jumpOn wide screens or wide windowed mode the outside black pillars could flicker - attempt to fix this issueCurrencies could remain non-zero after World Fracture or Reality Shatter if a drone's hit reward landed in the same instant as the prestige button press
✨ New Content Added the 🎥 Youtuber Slice — a brand new cursor skin dedicated to content creators! 🐛 Bug Fixes Fixed several item name display issues in the craft panel.
Greetings fellow cultivators. Here is another patch of fixes. Let me know if there is any other problems. Changes Divination disciples should now get potential at a proper rate Adjusted boat Cargo - immortal stages now go 150k - 300k- 500k, from 100k - 200k - 500k Fixed logic error for disciples in training, they should now pop pills like no tomorrow Fixed sect armory sell mode counting scroll wheel as selling Should no longer be able to plany with 0 seeds Devouring items should now properly clear on reincarnation Training Disciples should now properly get potential from Array
新增 1.签到-盲盒动画开关
Hi everyone! The first update of MMO98 is here, addressing some of the most crucial issues. We're planning one more update later today, however our main developer is sleeping, and I'm about as skilled at writing code as Gnorman.Changes:Added 2 more upgrades that increase the capacity of your datacenters.Added a more visible pause indicator.Reduced the amount of sales needed to get contacted by GlobalConnect from 250.000 players to 190.000. Made it more easy to abandon a game should you become soft-locked.Minesweeper timer can no longer overflow above 999.You can now have more than 5 lootboxes.Expanded upon some tooltips.Fixed some localization issues.
Our webpage has been updated with new content from the Season of Life. Visit www.bitheroesquest.com/ for the following:See this Season’s new legendary pet and accessoryCheck out the upcoming events reward schedulePreview the gallery of new cosmetic itemsSign-up for email notifications to receive the biggest Bit Heroes news right to your inbox
Hello everyone!A new update is here.It includes:• Fixed a bug with the bust• The /bust command now has 3 levels: /bust 1 /bust 2 /bust 3Now you can decide for yourself just how much your friend’s mom is ready to reveal her… motherly secrets.• A new outfit has also been added — sporty mom: /outfit 7Because your friend’s mom should be not only revealing, but sporty too.And yes, don’t forget — Your Daddy comes out this Friday, April 24: So very soon, your friend’s mom will have some worthy company.Thank you for your support ❤️
This patch is to fix a bug that's only really coming up on mobile versions right now. The fix changed some underlying code in a way that is better optimized, but that probably won't be noticeable either. Happy spring 🐌🌱
UPDATE 1.3 (Ice Giant, Diner, Localization)New Unit, New Structure, Localization for 5 languages, a new, VERY hard Boss Rush. Content!What's new? (v. 1.3.5):- New structure: Diner. Do you have a few spare materials? Why not make a Shish Tails, a Lava Cake, a Cursed Chips, to add some flavour to the lives of your constantly stressed residents? There are 7 different dishes, and each gives different, strong bonuses. ːRARE_TOADː- New unit: Ice Giant. The first unit larger than a Boss! ːuhhhː- Added localization for 5 languages: Japanese, Simplified Chinese, Korean, Polish, and French. ːVACATIONː- Added a true BOSS RUSH, where you need to beat every Level 4 Boss in a row ːTIMES_UPː- Every Skill Tree Node that was ever bought stays visible forever. A small change that was heavily requested, but to be clear, it's not the planned rework.- Now, if a Boss ability is disabled, it shows crossed out- Slightly adjusted Phoenix's attack duration (DPS stays similar)- Fixed a crash occurring when Alchemist was built before Snowboar was beaten for the first time (thank you @killerdanx for great details on when it happens)- Fixed Crystal Ring effect, increasing Physical damage as well- Fixed Phoenix rebirth not working properly when rebirthed while attacking- Various improvements for Steam Deck (resolution and UI size), but it needs more workSteam Community Items / CardsSteam Cards are now available. If you get them all, you can get a profile background, a badge, and cool emotes, such as: ːFIRE_IdleBossRushː ːLARGEST_DIAMOND_IN_THE_WORLDː ːMY_HOUSEː ːRARE_TOADː ːSEE_YOUː ːSKULL_POISONː ːTIMES_UPː ːVACATIONː ːWORK_WORKː ːuhhhːROADMAPThe update brings most of the content planned for this update, minus Steam Deck verified and new achievements.We made some improvements for Steam Deck specifically, but it's not 'verified'; we will continue working to make it better.As for achievements, we planned to add them, but it turns out to be controversial. Some players do not want to add more achiev...
Hi everyone! ^^We’re excited to introduce a brand-new bundle for Lakeside Bar, now paired with Tidehaven: Ale & Trade! 🎉🍺 Two taverns, two worlds:One set in modern life, the other in a medieval setting — a perfect combo for cozy management lovers.✨ Grab both games together and enjoy a 10% bundle discount!Don’t miss your chance to experience two unique tavern adventures in one deal.🎯 Don’t forget to follow our developer page for the latest updates and upcoming projects: https://store.steampowered.com/developer/BITCOVERThank you all so much, and we hope you enjoy the bundle! ❤️
Medieval Fest has just started on Steam!Just before that, Medieval Machines Builder was fully released with a major update!Now it is on a big sale as part of the Medieval Fest: Watch the release trailer to know more: Remember, you can get Medieval Machines Builder at a lower price in a bundle.Have fun playing medieval fans!
The Gates of Tidehaven are Now Open!The big day has finally arrived! The gates of Tidehaven are officially open for business.As our Early Access journey begins today, those of you who played the demo are in for some massive surprises and brand-new features. If you’re stepping into the world of Tidehaven for the very first time—welcome! We hope what you see here gets your gears turning and your tankards foaming.First, let’s take a look at our Roadmap to see what’s coming as we pave the way from Early Access to the 1.0 release:The RoadmapFrom day one, we’ll be closely following your feedback to address any issues as quickly as possible. We are committed to perfecting the game's balance, UI, and Quality of Life (QoL) improvements based on your input.Our first week and first month patch will focus on fixing potential bugs and introducing new items we’ve been itching to add. Expect a few hotfixes in the coming days as we squash any critical day-one bugs. If you spot anything out of the ordinary, don't hesitate to shout it out on our Steam Community page or hop into our Discord. We’ll be watching every single thread.What’s Brewing in the Future?Our to-do list is long, and we’re aiming for a level of detail and creativity that we think you're going to love. Here’s a glimpse of what's on the horizon:Mining Evolution: What you see now is just a basic prototype. We’re going to turn mining into a standalone joy for the idle-game enthusiasts out there.High Stakes & Mini-games: For those who love to double their gold (or lose it all!), new gambling games are coming. We’re also adding outdoor mini-games that offer unique gifts and buffs.Weather & World Dynamics: We’re already working on dynamic weather transitions. Rain or shine, the town will react, and your buildings will gain new features, from detailed repairs to full-scale customization.The Ultimate Inn: If you’re the type who spends hours on decoration just to show off your tavern to your friends, every major patch will hav...
Hello everyone! First of all, we wanted to say thank you for the love and messages we have received from all of you! We put a lot of care into this game, so it's great seeing that you feel that too
Hi, I made a small patch to thank all the new people who are here because of the Earth Appreciation Festival.Changelog:Improvement to object and part removalYou now get 100% of the value of a part or object backFixed spelling error in cricket food card (circket)
Hey everyone, We’re back with more BALL x PIT, as we confirm that our second free update, The Shadow Update, will be released next Monday, April 27! Time starts to bend in this update, with some new ball evolutions that freeze it and warp it entirely. Expect your runs to get a little more chaotic as we introduce some new balls, passives, and characters alongside the addition of a new building all detailed below! 2 new charactersThe Tunneller is a scrappy miner whose shots don’t stop at the edge; they wrap around the screen and come back in from the other side, making just about every angle fair game.The Tiptoer is a fragile but deadly ninja who stays undetected by enemies at close range at the cost of lower health and damage.11 New BallsVenom stacks up with each hit, slowing targets and chipping away at them until enough buildup finally locks them in place with paralysis.Time leans into area control, dropping a timesnare that freezes enemies caught in its range.Erosion cuts straight through foes, with each hit shaving off a percentage of their current health, making it incredibly nasty against tougher targets.Time Bomb adds a bit of delayed chaos, planting an explosive that goes off after a short wait.Timestop does exactly what it sounds like, freezing absolutely everything on the field for a few seconds before going on cooldown.Warp keeps things unpredictable, blinking to a random spot on the field upon every enemy hit while ramping up speed as it goes.Sniper shots cut straight through enemies but burn out the moment they hit a wall or loop back, trading longevity for a boosted critical chance that rewards precise enemy line ups.Heart Swallower gives each hit a certain chance to drain a bit of life and heal you for one while also weakening the target’s attack by a percentage, but remember each enemy can only be drained once. Plus a few more that we won’t spoil just yet... 4 New PassivesFull Metal Rapier thrives on chaos with each ball scaling its damage based on ho...