Heartbeat Patch 2 — there's a new skill in this one Patch 1 was four small fixes. This one got away from me a bit. ⛽ New skill: Skimming (and the Flow) The Drift's twelfth discipline. Trawl the nebula gas-bands for volatiles — eight tiers of them, Drift Vapor up to Singular Condensate — then route them into the Flow: pick one lane (Process, Bay, or Combat) and your volatiles burn, highest tier first, to run that whole lane faster. +6% at tier 1 up to +20% at tier 8, for as long as you keep the tank lit. It's a gather skill whose entire point is making your late game quicker — an economy, not a stat stick. All nine new items have bespoke art and full wiki pages. One honest note: Skimming's achievements are built but can't go live yet — the game is at Steam's 100-achievement cap. They'll light up when Valve grants more slots; anything you earn meanwhile counts retroactively the moment they do. 🚀 Auto-Charter (¤60,000 automation upgrade) Away-team expeditions run themselves: returns get collected the moment they're back (every reward lands exactly as if you'd clicked), and the next mission launches automatically — the highest tier whose odds clear your floor (Safe ≥75% / Bold ≥55% / Any), crewed by your strongest idle hands. It never spends your credits on rerolls; that stays your call. ⚖️ Warfare levels slower now — here are the numbers Warfare's XP grew ×1.62 per tier while everything else grows ~×1.2, so by tier 8 combat paid about 7× more XP per hour than any other skill — a fitted ship could hit level 100 in ~13 hours. That's a balance bug, not a reward. Per-tier growth is now ×1.28: tier 1 is unchanged, an under-gunned ship earns slightly under gather rates, and a well-fitted one still earns a healthy premium (~1.3–1.7×). Level 100 now takes roughly 66–199 hours depending on your ship. XP you've already banked is untouched. 📐 Account Level, explained and improved "Acct Lv" now shows on your Overview card (hover it for the full explanation — it's your average skil...
Hello, this is the developer of EClone Station. The current coin income rate is too low, making it difficult to access furniture, character customization, and other customization features. A hotfix scheduled for release today will adjust the system so that whenever you earn EXP, you will also receive the same amount of coins. This is the first improvement being implemented. A future update will also introduce additional ways to earn coins independently of EXP. I am continuing to monitor and address the various issues and inconveniences currently being reported. The following additions and improvements are planned for upcoming updates: New furniture and customization options New character expressions and poses Character and furniture interactions Quality-of-life and stability improvements EClone Station is the main application of the EClone Universe—a small station where travelers can pause and rest for a while. I will continue maintaining and updating it while preserving that identity and working toward a more stable and comfortable experience. I apologize for the inconvenience caused by the parts of the application that were not sufficiently polished before release. If you encounter a problem or have a suggestion, please share it in the Steam Community Discussions. I may not be able to respond to every post individually, but I will continue reviewing what you share and improving the areas that need attention, one step at a time. Thank you.
Hey miners, I wanted to open up the workshop for a moment and show you what's coming next. Below is everything currently on my desk, roughly in the order I plan to ship it. One thing worth saying up front: Clicker Ore is made by one person. That shapes this roadmap in two ways. Things get built one at a time instead of in parallel, and I'm not going to hand you dates I can't actually hit. What I can give you is an honest order — and the promise that the list below is what I'm genuinely working toward, not a wishlist. The further down an item sits, the less locked-in it is. The top section is what's happening right now. The bottom section is where I'm exploring — those ideas are real, but they aren't promises yet, and some may change shape or move around along the way.🔧 In Progress — Stability PassBug fixing across the entire game. Before anything new goes in, I'm going through Clicker Ore end to end and fixing what's broken. Every system, every screen, every edge case I can reproduce. This isn't the flashiest thing I could be doing, and I know it. But a clicker game lives or dies on trust — if your numbers behave strangely, if a save doesn't load the way you left it, if an upgrade doesn't do what it says on the tin, nothing built on top of that matters. So I'm clearing the foundation first. If you've hit a bug, now is the single best time to tell me. Reports that come in during this pass go straight onto the list I'm actively working through.🌍 Next Up — LocalizationClicker Ore in your language. Right now the game is English-only. That's a wall for a lot of players, and it's the next one coming down. I'm building a proper localization system into the game rather than patching translated strings in one screen at a time — which means once the groundwork is in, adding a new language becomes a matter of translating text instead of rebuilding menus. Every piece of UI text, every upgrade description, every tooltip goes through it. I'll share the language list once the syst...
Grim Reach Patch 0.3.0 - New HavenNEW FEATURE: NEW HAVEN, BUILD YOUR SETTLEMENTThe Reach finally has a place that pushes back. New Haven is your own settlement: 15 different buildings, each with 3 ranks, and every single one gives you a permanent passive bonus. A few examples:- The Watchtower extends your offline progression, from 8 hours up to 11 at max rank- The Smelter and the Smokehouse work while you are away. They slowly smelt ores and cook food on their own, even while you are offline- The Shrine strengthens your weekday blessing effects- The Storehouse adds bank space, and the workshops speed up your gathering and crafting skillsBuilding costs gold and materials, and your work crew needs real time to finish. The first buildings go up in minutes, the final ranks take up to two days. Come back tomorrow and the hands will have worked.You can manage everything from a simple list view. If you like it visual, switch to the 2D map and place your buildings wherever you want, without restrictions. You can also scale and mirror every building freely, so the settlement looks exactly the way you want it to. In the evening (from 7pm local time) the map shifts from day to night.Every bonus is honest and visible: wherever a New Haven boost applies in the game, the tooltip shows you exactly what comes from your settlement.This version is the base. I have more ideas for New Haven that I can't share just yet, and I want to expand on this feature over the coming updates.WOODCUTTING FINALLY MATTERS!To support the settlement, Woodcutting got a real purpose. You now use it to craft dedicated building materials, and higher settlement ranks require them. If you ignored the skill so far, there is finally a good reason to train it.COMPLETE UI OVERHAULThe UI is going through many changes over the course of the next updates. I am always learning, and I want the game to feel cozy, immersive and cohesive. A lot of pages had their layout completely reworked: Companions, Shop, Bank, Quests...
- Fixed: WASD movement was mapped to the actual keys, not the physical location of the keys on the keyboard, which made things tricky for non-QWERTY keyboard users.- Fixed: Some languages had text that went off-screen.
Fixed Dark Magicks achievement not being awarded (should also award retroactively to anyone who should already have it)Turned beak points bonus from a softcap to a hardcap of 1e5 at 1e30 beaksWeakened points interest softcap a little bitFixed M sygil's bonus from stacking itself continuously through auto-prestigeWhen clicking on a Sygil, it now displays its full effects in the confirmation menuYou can now click after a round to go into the shop Thank you for your posts! There are more fixes in the works.
Boost Bottle Usage QOL Improvements | v5.0.72 Boost Bottle usage has been updated to provide more control and convenience. Usage Multiplier Using a Boost Bottle will now consume the quantity displayed in the multiplier label located at the top-right of the Boost Bottle area. The default multiplier has been reduced: 4× → 2× This means Boost Bottles will now consume 2 bottles per use by default, rather than 4. Preference Saving The game will now remember your selected Boost Bottle multiplier when reloading. Once you choose your preferred usage amount, you will no longer need to set it again each time the game is opened.
Cyber Farmer has officially launched!We're excited to announce that Cyber Farmer has officially left Early Access and is now available as a Full Release on Steam!Version 1.0 brings the complete Cyber Farmer experience, including a brand-new Implant System that lets you customize your character with powerful upgrades. Equip implants that slow down Hunger, Thirst and Fatigue depletion, or increase your carrying capacity to adapt your playstyle.To celebrate the launch:🌾 Launch Discount – Get Cyber Farmer at a special launch price for a limited time.⚡ Steam Cyberpunk Fest – Cyber Farmer is participating in Steam's Cyberpunk Fest, making now the perfect time to start your futuristic farming adventure.🎁 Bundle Available – Looking to expand your game library? Cyber Farmer is also available as part of a special Steam bundle, giving you an even better deal.If you've been waiting for the full experience—or simply enjoy simulation games with a unique cyberpunk twist—now is the perfect time to jump in.
Boost Bottle Balancing | v5.0.71 Boost Bottles are receiving adjustments to both their availability and functionality. Drop & Reward Changes Daily Boost Bottle rewards have been reduced from 3 of each bottle to 1 of each bottle. The click-drop rate for each Boost Bottle type has also been reduced to approximately 1 in 25 million clicks. Additional daily, weekly, and monthly reward systems are planned for the future, providing more ways to earn items through regular gameplay. Duration Increase To offset their reduced availability, the duration of every Boost Bottle has been increased: 15 minutes → 30 minutes Why This Is Changing These adjustments will significantly reduce the number of Boost Bottles entering the economy while making each individual bottle more useful. As marketable item functionality continues to be tested, maintaining a sustainable supply is important for protecting the long-term value and purpose of these items. The goal is not to remove the value of daily Boost Bottles, but to create a healthier balance between availability, practical usefulness, and long-term economic sustainability.
Patch 0.14.1 — Subclass Identity & Sustain This update builds on 0.14.0 with further targeted changes to restore subclass identity. All values below are per rank. 🗡️ Nightblade Duelist * 🟠 Perfect Measure: Confluence now grants +1.5% Attack Speed and +5% Buff Duration. * 🟠 Answer in Kind: Confluence now grants +1% Double Damage Chance. * 🟠 Aegis Step: Initiation now grants +4% Dodge Chance. * 🟠 Aegis Step: Discipline now grants +1.5% Attack Speed. * 🟠 A fully invested Duelist regular tree can now reach 28.5% Dodge Chance, increased from 16.5%. Venomshade * 🟠 Night Garden: Initiation Lifesteal increased from 1% to 3%. * 🟠 Night Garden: Confluence no longer grants generic Defense and now grants +1% Lifesteal. * 🟠 A fully invested Night Garden now provides 12% Lifesteal, increased from 3%. 🔮 Arcanist Frostbinder * 🟠 Winter Clock: Confluence now grants +1.2% Crit Chance and +5% Buff Duration. * 🟠 Stillpoint: Initiation now grants +2% Dodge Chance. * 🟠 Borrowed Second: Confluence now grants +1.2% Crit Chance and +2.5% Ability Power. Voidcaller * 🟠 Siphoning Dark: Confluence now grants +3.5% Shadeflame Damage. * 🟠 Hex Reservoir: Discipline now grants +2% Mana Cost Reduction and +1.5% Shadeflame Damage. * 🟠 Folded Current: Discipline now grants +1.2% Crit Chance and +5% Buff Duration. 🏹 Warden Stormstrider * 🟠 Gale Step: Confluence now grants +5% Buff Duration. * 🟠 Eye of the Gale: Discipline now grants +2.5% Damage. * 🟠 These changes strengthen Stormstrider’s mobile buff rotation without reducing its existing damage or Lifesteal.
Patch Notes \Bug FixesFixed a crash that could occur when collecting a reward from an encounterFixed an issue with searching for items in warehouses during deliveryFixed localization issues in the RulebookImproved stability during extended play sessions. This issue could occasionally cause the game to crash or the process to terminate. Such situations should now occur less frequentlyContentAdded a journal that records encounters discovered at sea on the global mapAdded a Tier 3 Igloo that increases child productionImprovementsRecipe requirements are now visible in the Elemental NexusThe ship warehouse list now displays your custom ship names and their loading status instead of system-generated namesShips now have additional icon indicators that display their current statusUpdated the icons for random events on the mapBalanceThe Book now has a duration of 14 minutes instead of 4Some basic types of random events at sea now require less money to resolve through payment
Day 1 Hotfix 0.0.1 Attempted Fix - character rename/name reclaim issues for launch players whose desired names were blocked by unused pre-Steam website starter accounts. (Please contact if a name change is still required)Fixed defeat/death continue flow so confirming the defeat panel returns the player to camp/farm again. Fixed broken noticeboard in the farm scene.Fixed broken farm shop in the farm scene.Fixed village well interaction circle.Fixed village well action incorrectly showing as “Fish”.Fixed additional problem when speaking to the Fisher.Fixed farm/village typing issues:Chat typing should no longer make WASD move the player.Village send button should work, not just Enter.Profession auto stability improved.Fixed Farmer / foraging quest “10 Water / 10 Fertilizer”Fixed active fishing / Should now warn properly when inventory is full.Fixed tooltip clipping on character equipment UI. Aware of progression issues with Rogue Quest II. - Should be resolved for tomorrow. Aware of some travel issues - Should be resolved for tomorrow. Thank you so much for the incredible Day One support. Your bug reports, patience, and feedback have already helped make Upgradia better, and I’m genuinely grateful to everyone playing, testing, and cheering the game on while we smooth out launch-day issues.
AUGUST STARTER PACK IS AVAILABLE- The August Starter Pack is now available and includes 200 Gold and 2x Lorn's Expedition Kit- Lorn's Expedition Kit is packed with useful items, including the brand new Temple Voucher, Cranberry Juice, Travel Vouchers, a Protein Bar, and many other valuable items and resources- The Temple Voucher allows you to reset a Sacrificial Chain in the Temple of Reward after you have already used your free reset for the day- The monthly Starter Pack is a great way to support the game, but you can also earn all of its items for free by completing your daily chores throughout the month- Look for 'Support the Game' to grab it today!AUGUST CONTENT UPDATES- There is a new mailbox to grab at the Mailbox Shop- Buddy has a new Buddy Doll to trade with you- There is a new Raptor type to hatch- You can get Inferno Peppers during August by growing regular peppers- Milk Carton and Toilet Paper can once again be crafted this month- The \ has been updated with new stock- Yellow Watermelon (from Watermelon) and Hornworms (from Tomatoes) are still possible to obtain this month- Cecil's Curios has closed for a bit, but we suspect he will reopen again in the futureOTHER FIXES- Thanks to feedback from Support, canceling a Supply Voucher will now restore it to your Inventory- We also applied this same behavior to Spooky Pie if none of its charges have been usedVENT NEWS COMING SOON- We will have an event mid-month, so stay tuned for updates!
All listed values are per rank. Barbarian Axemaster * Sundering Form: Initiation — Damage increased from 2.5% to 7.5%. * Brass Edge: Discipline — Crit Damage increased from 3.5% to 10.5%. Bloodreaver * Ravenous Beat: Initiation — Attack Speed increased from 1.2% to 3.6%. * Ravenous Beat: Discipline — Double Damage Chance increased from 1% to 3%. Ironbreaker * Answering Steel: Initiation — Damage increased from 2.5% to 7.5%. * Stone Aegis: Confluence — Block Chance increased from 1.5% to 4.5%. Arcanist Pyromancer * Cinder Script: Discipline — Burn Damage increased from 2.5% to 7.5%. * Furnace Rhythm: Initiation — Ability Power increased from 2.5% to 7.5%. Frostbinder * Winter Clock: Initiation — Ability Power increased from 2.5% to 7.5%. * Shatterpoint: Initiation — Damage against Frozen enemies increased from 2.5% to 7.5%. Voidcaller * Siphoning Dark: Discipline — Lifesteal increased from 1% to 3%. * Folded Current: Initiation — Ability Power increased from 2.5% to 7.5%. Nightblade Assassin * No Second Motion: Discipline — Damage increased from 2.5% to 7.5%. * Chain of Knives: Discipline — Double Damage Chance increased from 1% to 3%. Duelist * Twin Tempo: Initiation — Double Damage Chance increased to 3.6%. * Twin Tempo: Discipline — Attack Speed increased from 1.5% to 4.5%. * Riposte Line: Discipline now grants 4% Dodge Chance. * Aegis Step: Confluence now grants 1.5% Lifesteal. Venomshade * Uncut Bloom: Initiation — Attack Speed increased from 1.5% to 4.5%. * Bursting Petal: Discipline — Damage increased from 2.5% to 7.5%. Warden Deadeye * Barbed Sightline: Discipline — Damage against Bleeding enemies increased from 3% to 7.5%. * Eaglefall Draw: Initiation — Damage increased from 2.5% to 7.5%. Stormstrider * Tempest Circuit: Discipline — Damage increased from 2.5% to 7.5%. * Thunder Current: Discipline — Attack Speed increased from 1.2% to 3.6%. * Gale Step: Discipline now grants 4% Dodge Chance. * Returning Gale: Confluence now grants 1.5% Lifesteal. Deathadder ...
* Fixed German localization issues. * Added a local save backup and recovery system. * Fixed an issue where the Restaurant could repeatedly generate the same recipes. * Now the price of the inventory climbs to 500 dollars max. * Removed some scores from the leaderboard.
Welcome!Hello All! Thank you for stumbling upon my first game! I plan to have Idle Block Breaker in Early Access for 1-2 months, along the way I will push bug fixes and balancing changes. I have outlined a Roadmap below for features that will come out before the official release. Idle Block Breaker will remain a $5 game before and after release. After release there is a chance I move onto my next game, so before October 3rd I will make sure this game has sufficient content for its cost! The Discussions page has multiple forms for bug reports and feature requests if you would like to input on the game! I am very open to feedback and I will be checking these multiple times a week. One note though, only game owners can contribute to these forms.Happy Block Breaking!
Hey Grove Keepers!The week that we've been waiting for finally came! We are thrilled to announce that this Friday we are releasing for you a free update called Beekeper 🐝🐻🍯 This will be the first content update of this size, adding:a new character-shop,new buildings,new decorations,new flowers 🌼🌹🌻🌷,a new resourceand more...Beekeeper will let you arrange your own apiary. You will be able to build beehives that will produce different kind of honey for selling, and wax - a new resource that will enable you buy different queen bees, better hives and new beautiful (definitely not tacky) lanterns for your farm. All of this at your new character Beekeeper.Oh, and we keep the best for last as a surprise. But let's just say that there will be quite a few of brand new reward decorations and skins - IF you earn them with your real tasks and focus sessions, of course:)Ultimately, we hope this new update will breathe even more life into your groves and farms, filling them with flowers, beehives, and cheerful bees. And allowing for even more motivation in your lives.Stay cozyYour Little Lanterns Join us in the groveIf Focus Grove feels like something you’d want to keep growing with, please consider giving it a go. And if you're already growing with it, recommend it to someone who would like it - it helps more than you know. Let's all grow together!Your Little Lanterns
Fixed a game crash issue related to icicles.You can now switch gear sets using the buttons under the potions (Experimental feature).
⭐Hello Little Sprouts... Since Berry Bury Berry's release earlier this year, I've been working with Black Lantern Collective to help bring it to consoles. I'm excited to officially announce that Berry Bury Berry will be coming to Nintendo Switch, PS5 & XBOX Series X/S on August 20th! cya soon on consoles! 🍓
Hello Spiritographers!We're excited to announce that our next major expansion pack for Spirit City: Lofi Sessions, the Magical Library Expansion, is releasing on August 24th! 🪄✨🪄 This expansion invites you into an arcane sanctuary overflowing with magical books, enchanted artifacts, and new Spirits to discover.If you haven't already, check out the teaser trailer below, and wishlist the DLC!(Screenshots shown are a work in progress) What Secrets Await in the Magical Library Expansion?New Spirits to Summon – Conjure new Spirits to accompany your magical studies, including Mantapedia, a manta ray disguised as a flying book, and a host of other mythical creatures.A Fully Customizable Library – Personalize every corner of your library by mixing and matching different styles to create the cozy reading space of your dreams. From a cozy fireside foyer to a grand arcane study, bring your library to life with towering bookshelves, enchanted tomes, mystical artifacts, and magical curios.A New Enchanted Wardrobe – Slip into your favorite study attire with cozy new outfits and accessories, whether you're channeling an eccentric witch or a seasoned arcane scholar.New Arcane Activities – Lose yourself in a new chapter of magical study as you practice spellcraft, brew elixirs, uncover forgotten arcane lore, or simply curl up with a good book in your cozy reading nook. A New Spirit Emerges We heard you were a fan of dragons, so we're including not just one dragon, but two!The most popular legend claims that Kindlestars are wishing stars given the form of tiny dragons…As part of the new Magical Library DLC release, we will also be giving out small free goodies to our loyal players so stay tuned for more gifts from the team in the coming weeks! 💙This week, we present you with special library-inspired phone wallpapers featuring Spellsqueek, Bookwyrm and a special someone teased today for the first time: our beloved Kindlestar! And don’t forget to take a look at our newly added Spirit S...
New: Exposed number of ECMP (Equal-Cost Multi-Path) paths in Pause menu->Other. Default is 16. Based on your setup you might want to either lower the number for faster evaluation or increase if you want/have more complex network with many equal paths between devices.New: Added option in Pause menu->Other to set network switches default VLAN policy to DENY. And button to move all VLANs on existing switches to DENY, if the DENY list is empty.New: VLAN ID shown in network switch configuration next to Server IPFix: VLAN ID in asset management correctly shown if routed with \ to hint this VLAN is from routerCoopFix: cabling check caused clients cable be rejected on host.
Talents 2.0 bonuses, Milestones, saved builds, and combat feedback now behave consistently across every subclass. ⚔️ Talent Effects Restored * 🟠 Fixed subclass bonuses sometimes not applying, including Damage, Crit, Lifesteal, Ability Power, and other allocated stats. * 🟠 Affected characters now receive their intended damage and survivability again. * 🟠 All 72 Milestones across all 12 subclasses now trigger and deliver their intended damage, healing, Shields, counters, resources, and cooldown effects. * 🟠 Milestone activity now appears by name in combat feedback, logs, and Damage/Healing Reports. 🔥 Subclass Repairs * 🟠 Fixed Pyromancer’s Flashpoint Seal, Furnace Rhythm, Ember Crown, and related Scorch, sequence, charge, damage, and cooldown behavior. * 🟠 Fixed Void Continuum so it correctly replaces and upgrades Folded Current instead of disabling both effects. * 🟠 Folded Current and Void Continuum now correctly extend eligible Arcane Buffs from Glyph Current, Clockless Rush, Hourglass Step, and Last Hour Fold. * 🟠 Fixed Bloodreaver Buff Duration bonuses so they properly extend eligible effects. 💾 Builds and Combat Clarity * 🟠 Subclass build slots now remain saved after resetting, changing subclasses, or returning to a previous subclass. * 🟠 Keystone descriptions now clearly identify which Milestone they replace and strengthen. * 🟠 Divine Blessing’s Spellflow effect now displays its proper combat icon.
Hey everyone! the following are fixed/changed in this patch:FIX: Game crash when opening the Augment window while the map is rendering (thread related).FIX: Random game crashes due to the game-engine trying to access invalid objects (Crashes might still happen, this fix solves only possible crash sources that I could find).FIX: Floating-point errors causing players to stop gaining energy (energy capacity capped at 9.9999999999998)FIX: Using up upgrade materials from Materials Cases not notifying the Replicator or newly emptied space.OPTIMIZE: Salvager and Harvester backend has been slightly optimized (10% faster), but it will still cause stutters at late-game stages (200k power or more). Further optimization will take time.For players who were regularly experiencing crashes, do let me know if it is still happening or not in the Steam Forums/below this announcement!Thanks for reading, and thank you for playing! - Kevin
Notice: The early-game tutorial is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq Test reward items are available to claim. Update Details: 1. Fixed issues with Auto Battle in solo and multiplayer battles. If you still encounter a problem, please log out and back in. 2. Fixed issues with the Farm system's one-click operations. Players can now perform actions such as tilling and planting in batches. 3. Updated Personal Technology content, unlocking Level 1 Agricultural Order Expansion, Level 2 Agricultural Order Expansion, Profession Materials, and Combat Skills. 4. Fixed incorrect physical and magical critical damage calculations. 5. Fixed an issue that prevented Speed-up Tickets from being used in Processing mode.
* 🌀 Fixed Void Continuum so it properly replaces Folded Current and triggers after three different direct Arcane abilities. * 🔄 Additional Arcane Buff casts, including Auto-Cast, no longer reset or break Void Continuum’s sequence. * 📝 Clarified Void Continuum’s replacement and activation rules in its description. * ✨ Added a unique combat Effects icon for Divine Blessing’s Spellflow buff. * 💾 Fixed Reset Subclass deleting saved builds. All three build slots now remain saved when switching between subclasses.