Electric Moons Mode: Increased the "Chance to Spawn New Planet when a Planet Destroyed" upgrade to to be +50%. This will now make it so there's a 100% to spawn a planet and hopefully should fix the issue where some players could not beat the game mode on max upgrades.
Update notes v2.0.0 → v2.1.0: Added an option to specify whether to blink timer's colon Added an option to toggle utilities Added a stopwatch mode Added an option to toggle stopwatch mode Improved text font in music playlist Improved widget layout of the note editor Improved widget layout of the music player Optimized performance of the GUI system Optimized GUI animation Optimized efficiency when frequently opening the note editing window Optimized efficiency of batch music addition Fixed a HEX color conversion out-of-bounds bug Fixed a bug where the unlock conditions text for items was displayed incorrectly when the vegetarian or fish-free option was selected Fixed a button refreshing issue after closing the music player Fixed visibility issue with the music tuner interface after entering immersive mode Fixed an IME window positioning issue on Windows 10/11 Fixed a window refreshing issue under dark mode Fixed a flickering issue when resizing the note window
Fixed an issue where a blank staff member could appear when entering the next level through the level completion screen Fixed an issue where order information for certain dishes in levels 2 and 3 was ignored by the chef Fixed an issue where the position of cats entering the Miao Villa was not updated in time after moving the villa Fixed an issue where rapid clicking on the trading page could cause duplicate transactions Fixed an issue where manually entering a purchase quantity on the trading page could sometimes reset the pending payment amount Fixed an issue where hovering the mouse over the Miao Villa would display information about already stored cats Fixed an occasional issue where cats could not find the new location after moving a cat bed building Fixed an issue where an empty autosave slot would appear when opening the save file loading list Fixed an issue where some buttons would still play sound effects after sound was turned off All the above issues have been fixed. Thank you for your feedback and support.
This update we're getting a new skill and 7 existing skills are receiving new content!Any unclaimed experience you may have from Valentine's event will be claimed when you log into the game after the update. Our birthday event will also launch in two weeks on the 7th of April. Hard to believe it has already been 3 years.Onto the update!InvocationInvocation introduces a new skill to level and dozens of new rewards to discover. At its core, the skill is designed to be an ongoing gold and item sink, helping stabilize our economy by removing gold and items from circulation and giving value to items that otherwise have limited utility. You of course won't only be sacrificing your gold and items for experience, there are also a bunch of new rewards you'll be able to get in return.Invocation is trained in 2 parts.Part 1: Archaeological SitesLook for ancient relics in different archaeological sites. These sites aren't free to use -each action costs some gold, increasing with the level requirements of archaeological sites.Consistent and predictable experience ratesRelics drop on average every few hoursThe gold for these tasks is taken from a separate gold coffer, giving you a new place to store your gold. The coffer has capacity to hold 2B gold. To start training Invocation, you must add gold to your coffer.Part 2: RitualsRelics discovered from archaeological sites can be used to perform rituals. On top of the relic requirement, they also require Ritual Power. Ritual Power is gained from sacrificing items to the void, with low base value items offering the highest Ritual Power per gold.A few randomly selected items for demonstration.ItemBase ValueRitual PowerSpruce log615Meteorite ore105199Titanium platebody15,6008,653Items can also individually be given Ritual Power multipliers to create artificial demand for specific categories.Each performed ritual gives a hefty amount of Invocation experiencePerforming a ritual will summon an ancient spirit that takes you into battle. Ea...
Hey! Holegolic has been released on Steam out of its demo version.After release, an issue with saving progress was discovered, along with several other bugs of varying severity. These issues have now been fixed, and the game is running properly.
Hello! I'm thrilled to finally announce the release of the free demo for Tiny Ducks: Desktop Bath. Download the demo from the Steam page right now and meet the cute rubber ducks floating along the bottom of your screen.What you can experience in the demo:Collect 15 different types of rubber ducksWatch the ducks interact with your desktop taskbarRelax to soothing Lo-Fi background musicThis demo is just a small taste designed to make your desktop a little cozier. The full release will feature many more types of ducks and a variety of new interactive features.💬 Please share your feedback! Your feedback is a huge help in improving the game. If you find any bugs or have fun ideas, please feel free to send them anytime through the feedback menu.Finally, if you enjoyed the demo, please don't forget to Wishlist the full game! It is a huge help to me as an indie developer. Thank you!
Announcing a collaboration between Idle Wizard and Digging Down!Upon purchasing (or in case you already have it on your Steam Account) Digging Down you will also gain a couple of extra goodies in Idle Wizard, including:20 Relics!A set of Digging Down-themed portraits (or their equivalent in Alteration Sands if you already possess them):Shaman: Sandstorm; Heretic: Leaden sky; Oni: Bastion; Archon: Indigo; Temporalist: Inori v2; Desolator: insertion agent; Digging Down now also features a playable Demo, available on the game's Steam page - do try it out if you're on the fence.The game has also been updated to v1.0.2, which includes new languages and a speed-up of the early game. Please leave a review for the full game if you like it!
{STEAM_CLAN_IMAGE}/34327637/40ce0fad38127e93ef218b5356804fab67b10370.png Collaboration between Idle Wizard and Digging Down is live! Upon purchasing (or in case you already have it on your Steam Account) Digging Down you will also gain a couple of extra goodies in Idle Wizard, including: - 20 Relics - A set of Digging Down-themed portraits (or their equivalent in Alteration Sands if you already possess them) Shaman: Sandstorm; Heretic: Leaden sky; Oni: Bastion; Archon: Indigo; Temporalist: Inori v2; Desolator: Insertion agent; Digging Down now also features a playable Demo, available on the game's Steam page - do try it out if you're on the fence. https://store.steampowered.com/app/3769070
Fixed some bugsAdded some QOL updates Localization to German, French, Portuguese
1.城市训练取消提升基础属性,提升其他提升效果。 2.调整城市训练与招募所需金钱
Greetings Buttoneers!The long waited update for Buttons Up! is coming soon™!It will feature the world selection screen. In this first update, I'll deliver one new world but the intention of this approach is that this is how we add content to our beloved button collecting game!WORLD AFTER WORLD!
Hello,This is Nightvendors Studio.While we were considering the future direction of MeowMeow updates, many players shared great ideas with us, so we prioritized and implemented features that could be added first.MeowMeow Update DetailsYou can now set your cat’s name and birthdayPlaylist feature addedAdded a guidance popup when placing a sofa (previously there was no notice even if volume needed to be lowered)Special animation added on your cat’s birthdayAs this game was created to provide a comfortable and relaxing experience, we have further improved user convenience and added music that can be switched based on your mood.We will continue to upload music in various genres and gradually return with more diverse content.Thank you.Nightvendors Studio
Evitania Online launches in Early Access in 2 weeks.Current progress:• 8,149 wishlists • 1,851 left to reach 10,000 If we reach 10,000 wishlists before release, all players will receive a Legendary Belt at launch.This milestone directly impacts the game’s visibility on Steam, so every wishlist matters.If you’re planning to try the game, add it to your wishlist and help unlock the reward.Every wishlist brings us closer.
We’ve added localization to the game.Right now, it’s available as a beta feature, which means some translations may still have errors, rough phrasing, or missing text.We’re already working through those issues together with our Discord community, and their help has been extremely valuable.Huge respect to everyone who has been reporting problems, suggesting fixes, and helping improve the overall quality of localization.This update also includes new sounds added across different parts of the game to improve game feel and feedback.Included in this update:Beta localization is now availableTranslation fixes are in progressCommunity feedback is actively shaping improvementsNew sounds have been added to the gameIf you spot localization issues, report them in Discord — it helps us improve the game much faster.
NEW FAIRY UPGRADES- Auto-Sell Useless Gears - With the latest fairy update, gears that drop with completely worse stats can now be automatically sold.- Aggressive Sell - The useless gear system can be more aggressive: items are only kept if they are better than the currently equipped gear, otherwise they are automatically sold.BUG FIXES- Fixed an issue where some story flows could be skipped when "Skip Dialogs" was enabled, even though they were not supposed to be skippable, causing required events not to trigger and blocking progression.- Fixed an issue where the dialog history was always showing the oldest conversations instead of the most recent ones.
- Added the missing zero for solarite bars xp - Fixed player level visual bug in the UI - Added a tooltip to the upgrade cost in Tools tab, so you can see how many you have - Changed Milestones for Items so that you get bars now, and enough for tool upgrades (if claimed, you've been given new reward) - Changed Milestones for Summoning Crreatures so that you get a bit more scaled money (if claimed, you've been given the difference) - Changed type stones recipe so that it's 128 stone instead of 1024 stone (retroactive refunds for each type stone and infinity stone) - Added back stone to the costs in the refinery machine (this was not supposed to left out) - Changed Refinery text for inputs so that it can fit all the text
Hello again, everyone!I've spent some time improving the game. Here are the most recent patch notes:Added launch options on Windows and Linux. Players had reported issues with the Nvidia OpenGL driver, so now you can change to a different rendering engine. There is no universally correct choice, so if one doesn't work for you, please try the other.Fixed a bug where achievements earned during the demo weren't saved to the save file, so they wouldn't be granted upon loading the full game. This is why more players have an achievement for beating the second elite monster than they do for beating the first one. 😅Fewer customers will now desire an item at any given time. It used to be a maximum of 4 in Story Mode; now it's 2. This should result in items selling more quickly, which may make the game slightly shorter, so I'll have to keep an eye on this. The rationale behind this change is that players generally wanted more battle windows to be able to earn different loot.Changed the currency symbol for French and Spanish from an "O" (for "or" and "oro") to a "$" so that players don't think that currency amounts are 10x what they actually are.Added a sheet-music button to the title screen so that players can find this on their own. Note: I only have English strings for this button so far; sorry, everyone.The lever is now highlighted when you first buy the Extractor Training perk. There was already a hand pointing at the lever, but some players thought it was pointing at the extractor itself.Fixed other minor bugs not worth detailing.If you find any other bugs, feel free to post them in the discussion forums or on Discord.Have fun playing!-Adam
This patch focuses on resolving specific bugs and enhancing the overall player experience.✨New Features & ImprovementsDelete Settings: A new option allows for the complete removal of all current settings. This tool is located within the menu under Settings > Developer > Delete Settings.Flash Play Area: The Flash Play Area now triggers automatically during every screen change. This visual feedback ensures the worm's designated movement zone is always easy to identify.Crafting Autofill: The crafting autofill button features improved logic. It now detects compatible items immediately upon opening the window and highlights them using color coding.🐛Bug FixesChest Display: Resolved a bug where the click count displayed incorrect values such as 2431/5000 and failed to hide the window when clicks were insufficient to open a chest.Portrait Mode Support: Fixed an issue that rendered the game unplayable and caused UI elements to vanish on vertical or portrait oriented screens. Players experiencing difficulties accessing the menu should take a loot at the following post for instructions on resetting settings manually.Happy Wiggling!🪱
Everfall PATCH NOTES 1.2 PINNACLE BOSSPinnacle Boss rewards were showing up on the victory screen but never actually making it into your inventory. Turns out the items were being created with the wrong equipment type, so no class could equip them. Fixed — Pinnacle weapons now drop properly, show up in your inventory, and can be equipped.Pinnacle items were displaying as grey rarity throughout the UI. They now have their own pink color treatment.Pinnacle items no longer lose their special properties (subtitle, stats display) after saving and reloading.New: Enrage mechanic. The Pinnacle Boss now gains +15% attack every 8 seconds, stacking. You'll see warnings in the combat log as it ramps up. This turns the fight into an actual DPS race instead of just a slow grind against a giant HP pool. If your team can't burn it down fast enough, the boss will eventually one-shot your party. (Thanks Ronnecker for the suggestion!)PET SYSTEMFixed a nasty bug where equipping/unequipping pets could permanently change your character's base stats. What was happening: pet bonuses were being added directly to the character's attack, defense, etc. — and those inflated values were getting saved. On reload, the game would load the already-boosted stats AND the equipped pet, so the bonus was effectively baked in twice. Over enough save/load cycles or equip/unequip actions, stats would drift further and further from where they should be. The save system now properly strips pet bonuses before writing to disk and reapplies them cleanly on load.Fixed a crash when upgrading a pet that's currently equipped (was referencing a variable that didn't exist).RUNES & ABILITIESDouble Strike (Rogue) and Fireball (Mage) ability runes were doing literally nothing. The damage multipliers in both classes were hardcoded — the rune check code just... wasn't there. Both now properly scale damage per rune tier as their tooltips describe.Multi-Shot (Archer) and Divine Shield (Paladin) ability runes were working in c...
Dear Friends, one of our favorite things about building Focus Grove is seeing how differently it fits into people’s days. There’s no single “right” way to use the grove - it quietly adapts to your rhythm, your work, and your needs. Here are a few small stories from our own team. Basia - finding focus in creative workBasia is a graphic designer. Her days are full of open files, visual decisions, and constant context switching. With Focus Grove running at the bottom of her screen, she treats each focus session like a gentle contract with herself: design first, check everything else later. Watching the grove grow helps her stay present — and reminds her to pause before creative fatigue sets in.Daniel - writing code with less pressureDaniel is a programmer, used to long stretches of deep focus followed by sudden mental overload. Instead of pushing endlessly, he now works in calmer cycles. When Woodlings are busy building, he codes. When they rest, he steps away. The grove doesn’t rush him - it quietly encourages balance, helping him write better code without burning out.Michał - structure in a busy marketing dayMichał works in marketing, juggling meetings, campaigns, and constant notifications. Focus Grove helps him anchor his day. Short focus sessions turn into small wins, and seeing progress in the grove gives him a sense of closure between tasks. It’s less about doing more and more about doing things with intention.Focus Grove isn’t about productivity at all costs. It’s about creating a space where work, rest, and growth can coexist - gently, at your own pace. We’d love to hear your story too! How does Focus Grove fit into your day?- The Focus Grove Team 🌱
Hello Universe Architects, The universe twists, expands, warps, and implodes. It reaches magnitudes beyond comprehension, to the point where even light cannot reach. But Semblance remains unphased, her hunger for knowledge eclipsing even this universal scale. She has traveled for far too long to let her journey end at the edge of the known. Join her as we prepare to break through…Beginning of the EndLight has traveled as far as it can. What lies in the darkest void, past the horizon of our observable universe, is a complete mystery. Are you brave enough to venture forth with Semblance?Brighten your path with four illuminating Trait Cards, such as Pandora’s Cluster and Galactic SeedsUnlock two larger-than-life generators: Observable Universe and Cosmic Microwave BackgroundSpeculate about the shape of the universe and more with seven collectible Trophy NodesThe Color of MatterIn order to visualize the scale of space, radiation is translated into light. The push and pull between dark matter and dark energy persists, setting the scene for humanity’s small role in the grand scheme of the cosmos.Step back from Laniakea in the Beyond garden and make way for the Observable UniverseDiscover the edge of light with a 3D visualization of the Cosmic Microwave BackgroundBlack turns to red as the simulation is pushed to its limitsA Quest for AnswersLike Semblance, humans hold onto the innate desire to find the truth. Whether sending a telescope on an ambitious, one-way mission or using the stars to chart our own paths on Earth, there will always be something new to uncover.Embark on the Euclid Telescope Astronomy Mission to chart the structure of spaceFill the skies with stars, as constellations Cetus, Cassiopeia, and Centaurus join the nurseryCollect four new galactic achievementsChallenge AcceptedThe Beyond may be coming to a close, but the adventure is far from over. Buckle up and boost that spaceship into hyperdrive– we’re going into uncharted territory.Venture into the most e...
Regular patch including minor QoL and bugfixes: Added possibility to search in property tab by cost Added rank progress bar indicator to action card Added quantization algorithm for crafting and alchemy efforts for better precision Fixed a bug where active ritual data could remain after reset Fixed multiple action rank multiplier mismatches (Learn Botany, Archeology Intuition Training, Linguistic Drills, Enhance Mind) Rebalanced Public Engagement to be a consistent mental action (tags, category, and discount) Thanks for playing and sharing your feedback!
Always on Top Toggle + Frog Holm Joins Steam!Hello dear Desktop Fishing Community!We’ve just released a long-awaited fix: you can now toggle Always on Top on and off in the settings. Yes, the frog is beautiful — but we understand that you might not want to see it ALL the time.On top of that, we’re excited to announce that our second game, Frog Holm, is now available on Steam! It’s a cozy narrative adventure where you inherit a small pub on a Scandinavian island. We’d love for you to join us on another froggy journey.And who knows… you might even uncover hints about a mysterious illness affecting the local fish.Thanks for being part of our journey 💚Ostend Games
Hi everyone, small update post:Regional PricingI found a way to "enable" (aka me creating all the prices haha) regional pricing for all the items in the supporter shop:Supporter ShopThis means you should either see the same price (for EUR/USD) or a significant decrease in price for some regions. This is something we already do with our own games but never found a way to do for the item shop in Steam. Now i found a possible solution.Bear in mind please if there is ANY mistake that you see, i will open up a thread for you to report these issues. Because of how the calculation works it might be that i miscalculated something and it now costs 100x more (i really hope it doesn't, but i found no way to check it myself). So please report any issues with it here: https://steamcommunity.com/app/3419430/discussions/0/806846367620395655/Experimental Mac SupportI know a lot of you want to play with your friends (that are on Mac or Linux). With this update we will launch an experimental mac build that you can try out. Iris did some amazing work here, so thanks to her!For all the Linux users: i'm on it. We are preparing a PC in our office so we can actively develop on it and test with it. I hope to get something ready soon
As you've pushed deeper into the endgame, your Vaults have taken an absolute beating. It was reported that some invisible ceilings capping your storage, and finding that one perfect drop in a sea of loot was becoming a chore.Hotfix 1.2.5b is deploying to the test branch to completely overhaul how you manage, sort, and store your hard-earned gear.Vault Capacity OverhaulThe 120-Slot Ceiling is corrected: Fixed a deep-engine limitation that was quietly trashing loot if your vault went over 120 items. Your vault capacity is now truly uncapped. The game will perfectly calculate and honor every single slot you earn, combining your base capacity, Rux's Void Storage upgrades, bonus stats, and the Deep Pockets trait.Grind Activity (Auto-Loop) Fix: The automation engine has been updated with the new storage math. Your auto-grind loops will no longer falsely pause at 120 items, and will now correctly push your runs right up to your true maximum capacity.Inventory Management & UI QoLAdvanced Deep Filtering: I've rebuilt the filter menu. You will now see a sleek, two-column UI that allows you to filter by Equipment Slot and specific Stat Bonuses simultaneously. Want to see only Heavy weapons that rolled with Overclock and Flat Time? You can now isolate your rolls in seconds.Sticky Vault Sorting: The vault finally has a memory. When you sort your gear by Power Level or Rarity, the game will now remember that preference. As new loot drops or you swap equipment around, your vault will automatically stay perfectly organized in the background without needing to hit the sort button again (Note: This does not persist through sessions yet). Keep grinding!mor911