Game Updates

Patch notes and dev posts · 11,863 Steam updates
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
1 day ago · rimmindgame

Regular Update Patch

AdditionsNew Vehicle Attachment: Brain Slurry SiphonWhen a vehicle equipped with the Brain Slurry Siphon defeats enemies, dropped brain slurry is absorbed by the pump and converted into brain slurry storage tank reserves at double the amount gained.New Statistic: Total Vehicle Star SumFairness OptimizationsAnti-cheat safeguards for tradable items have been further strengthened.Performance OptimizationsWe removed certain inefficient dynamic memory mechanisms from legacy builds, indirectly improving game performance.
CyberCowboys
CyberCowboys
1 day ago · anon

The frontier's been open three days.

Servers wiped Sep 25. Every name on the leaderboard got earned since then — which means the ground floor is still wide open. Plenty of room at the bottom. \NEW: First-Day Trail 🧭\ Fresh off the train? The First-Day Trail walks you through your first four moves — spend your stat points, win a fight, crack the Frontier Calendar, say howdy in the saloon. Every step pays real gold: 2,000 Gold total plus the Greenhorn title when you finish all four. It opens on its own when you log in, or hit the 🧭 icon on the desktop. \NEW: Review Bounty 📝\ A public review on our Steam page pays \10,000 Gold\ in-game. One bounty per drifter, verified by the Marshal's office the honest way — and yes, it pays even if you reviewed before the bounty existed. Playing through Steam: hit the 📝 Review icon on the desktop and draw your bounty. To the six drifters who already left reviews — most of you can walk in and claim right now. \NEW: Recruit Program 👥\ Every cowboy gets a personal recruit link. Anyone who makes their account through your link pays you \10,000 Gold\ — and hands \them\ a 500 Gold welcome bonus for showing up. Copy your link in the 👥 Recruit window and drop it anywhere drifters gather. One account per IP stands, so no bounty-farming your own household. \Also shipped in the first stretch\ \ \🏰 Allegiance — swear fealty to another player and they earn 10% of every XP point and Gold you make, minted out of thin air. You lose nothing. Chains build monarchs. \🔥 Frontier Calendar — daily rewards on a repeating 7-day track; day 7 pays 1,500 Gold plus a Streak Freeze. 30-day and 100-day streaks earn titles. \📜 Quests — five dailies and three weeklies, every single day. \🎨 16 desktop themes — not color swaps: taskbar, window chrome, fonts, the whole 1998. \🐎 Mounts level to 100 and don't die of old age anymore. \🎰 Casino — poker, blackjack, Texas Hold'em, dice. \🔫 World bosses, posse wars, vault raids, wanted posters, writs, coinflip duels, homesteads, prestige remorts. \ \What's ridi...
放置斩魔录
放置斩魔录
1 day ago · QWQ

0.1.0.8 体验优化更新

1. 新增门客留用的功能 2. 洗炼价格下调 3. 洗练背包过滤了秘宝装备 4. 现在战斗结束后也可以查看战斗统计占比了 5. 试练塔开脉境普通难度数值下调 6. 试练塔敌人心魔 狂骨数值下调 7. 养精蓄锐调整为仅在战斗中开始倒计时 8. 部分物品现在可以出售了 9. 四象玑轮效果现在展示在面板上了 10. 镇魔司官职特权文本调整,部分物品文本调整 11. 珍宝阁金钱不足时候增加提示 12. 修复了套装赋予后镶嵌概率出现套装消失问题 13. 修复了阳跷脉贯通后第一波战斗额外行动一次未生效的问题 14. 修复部分秘宝装备特殊词条冲突的问题
Farm Harbeest
Farm Harbeest
1 day ago · 山巳

9.28 Update Notes

Redesigned the processing station with new animations and visual effects. Improved controller support, UI layouts, and localization. Enhanced weapon aiming and reload audio feedback. Optimized scenery occlusion and animal logic. Fixed return-to-base issues, unresponsive return points, and ghost trails on dropped items. Adjusted bank interest to 2% and fixed achievement checks.
The Ash Remembers
The Ash Remembers
1 day ago · Klatschekopf

Hotfix 1.4.3 – The Ember Crucible shows what it takes

Important: the Ember Crucible now shows what it takes (thanks, Holyjester and johnhawk) Some of you lost gold without seeing where it went – Holyjester in the forum, johnhawk on stream (“the gold climbs to 30,000 and drops below 5,000”). The cause was the Ember Crucible, the upgrade from 1.4.1: it melts surplus basic materials into Arcane Dust and takes 20,000 gold per run for it. That is intended – but it did so silently, without a single message, and after a break it caught up on several runs at once. That was our mistake. A clear notice on the first run. On the first melting run (also in saves where it was already running) the game tells you once: “The Ember Crucible just took 20,000 gold (surplus → Arcane Dust)” – with a button that takes you straight to its card. Every run in the journal. How much Arcane Dust, from how many pieces, how much gold. When it catches up on several runs at once, you also get a notice. New gold reserve, 100,000 by default. The Ember Crucible never touches gold below the reserve. On its card (Upgrades → Ember Crucible) you choose none, 100,000, 1M, 10M or 100M. To switch it off completely, use “Switch off” on the same card. The legend of the Mirror Angler A few days ago one of you was the first to draw the Mirror Rod from the Rift Reliquary. We didn't want to just let that pass – but we didn't want a player name that doesn't fit the world either. So Veyr now has a legend of its own: Rufus tells of Azen the Mirror Angler. Long before Rufus stood on the pier, a gaunt man in dark spectacles sat there, and the children called him Glass-Eyes. The lake gave him the Mirror Rod before anyone else – and one morning only his bucket stood on the pier. You hear the story every now and then in the chatter at the pier once you know the Mirror Lake. Your own find. If you draw the Mirror Rod from the Rift Reliquary yourself, you get a journal entry of your own on the first find. The rod also carries a new line in its description. An entry in the World...
Scritchy Scratchy
Scritchy Scratchy
1 day ago · Stidsholt

OUT NOW: The Challenge Update!

Hi Scratchers, Thank you for your patience! Your love and support mean the world to us.Here is what is new in Patch 1.2 - the Challenge Update!Once you've prestiged for the first time, you unlock the Challenge menu. You’ll first have access to two challenges, but completing them will gradually give you access to all 9.Challenges are a small, contained part of the game with all kinds of different rules that change the way you play. Some are difficult, some are weird, and others require luck and patience. Every challenge has unique conditions, a $-goal you must achieve to complete it, and a reward for your effort. We have also added a new secret catalogue with three mysterious tickets unlocked after completing all 9 challenges. This catalogue can lead you to a new special ending. The Challenges are:Student Loans - Start with 3 really bad loans, no trash can, and scratch card symbols are hidden until fully scratched.Ticket Merge - You can only buy plates, but they merge into higher-tier tickets.Limited Supply - You can only buy 15 tickets, but you start with $8,000, and everything is unlocked up until Apple Tree.Lucky Bag - You can only buy lucky bags, which contain a random selection of tickets.Print Error - Tickets are printed by a printer. If the printer is low on ink, there might be print errors, and if it runs out of ink, it's game over.Shuffle - Tickets have random symbols from other tickets.Gadget Only - Tickets can only be bought, scratched, and claimed by gadgets.No Luck Involved - No luck upgrades allowed, but jackpots pay 1000 times more and super jackpots pay 1,000,000 times more.Ticket Furnace - Feed the furnace to stay alive. Use your most expensive unlocked ticket to refuel the furnace to 100%.New languages:Thanks to some lovely fan translators, we have now added support for the following languages:Ukrainian by Totemka & DildaVietnamese by DuongVietHoang Traditional Chinese by Yuma Mak Czech by Martin AlexaSteam Deck VerifiedScritchy Scratchy has become ...
Crazy Oddballs: Idle RPG
Crazy Oddballs: Idle RPG
1 day ago · steam

Server Merge

Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): Sep.29, 10:30 AM – 11:30 AMMerge ScopeAsia-Pacific Region:1、Cultivation Server 202 Cultivation Server 2062、Cultivation Server 218 Cultivation Server 2213、Cultivation Server 274 Cultivation Server 2784、Cultivation Server 282 Cultivation Server 2845、Cultivation Server 370 Cultivation Server 3766、Cultivation Server 372 Cultivation Server 3737、Cultivation Server 412 Cultivation Server 4138、Cultivation Server 414 Cultivation Server 415Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Space industrial empire
Space industrial empire
1 day ago · 天野小茫

Development Log #9-1

Hello everyone! Xiao Mang here! I'm happy to announce: Bandit Simulator TD will officially launch on Steam on October 12, 2026 ! Feel free to join our QQ group : 1077460329 All release news and updates will be posted there first. Compared to the demo, we've made massive changes and added lots of new content and gameplay! This issue, we introduce: the major gameplay feature — Tower of Souls Tower of Souls The Tower of Souls is a special location in the world, home to an ancient tower that has existed since primeval times. Inside, treasures are everywhere, and legend says it has infinite floors. Climb higher and you'll obtain even rarer treasures! {STEAM_CLAN_IMAGE}/45936264/6f7b3b661f5dcdebd9c9afaf6d2ce285a1c2ba41.png 170+ New Treasures Added 170+ unique treasures, obtained through gacha by clearing Tower of Souls challenges! (Very mobile-game, but also very satisfying!) {STEAM_CLAN_IMAGE}/45936264/a50ca596c4b7b652c9f94e6d2a0e8d989006056b.png Please, all brothers and sisters who enjoy Xiao Mang's games — Follow + Wishlist combo attack ↑↑↑↑↑↑ ! Game Intro Quick keywords: TD + Base Building + Idle = Addictive & Satisfying A simple "TD Combat + Base Building + Idle" game. Simulates the development of an ancient bandit hideout. Uses Tower Defense as combat, paying tribute to (Fenghe) many classic predecessors (Warcraft RPG - Thief TD, Element TD, Cultivation Simulator, etc.), then simplified, combined with idle gameplay to make "addictive fun" and "simple & relaxing" coexist. Every hero is a fixed tower. They don't move on their own — combat, gathering, crafting, all done in TD form. If you enjoy Xiao Mang's games, please Follow + Wishlist — it helps the game survive! https://store.steampowered.com/app/4267800/_/
1根香腸走江湖
1根香腸走江湖
1 day ago · steam

合服公告(9月29日)

親愛的玩家您好:為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於9月29日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:1、江湖18服 江湖43服2、江湖85服 江湖97服3、江湖105服 江湖113服4、江湖122服 江湖126服
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
1 day ago · zangmingrui

[Full Release] Version 1.1.3 Update

\1. \ Fully RemovedOn-Kill Recovery had little impact in game, but polluted Affixes.It has therefore been fully removed from appearing.Fine Affixes no longer roll On-Kill Recovery; existing Affixes are unchanged.Divine Tower Divine Power no longer grants On-Kill Recovery.Warrior Mastery \ adjusted.Hunter Mastery \ adjusted.Mercenary Mastery \ adjusted.2. \ ExtendedSome players felt Doom progressed too quickly and ended before much play.Doom is therefore being extended step by step, with more effects added.Doom is initially extended to 5 stages.After the update, Stage 2 players advance to Stage 3, and Stage 3 players advance to Stage 5.Note: if your stage increases after the update, difficulty rises accordingly.Stages 4 and 5 of Doom add new rewards.3. Codex InheritanceRebuilding the Codex on a new save felt too grindy.Codex Inheritance was added: when creating a save, you can inherit Codex data from another save.Saves created before this update also get one chance to choose inheritance.If the current save already has the best Codex, you may skip inheritance.\Initial German language support; some UI issues remain and will be improved. More languages will follow.\Added unlock VFX for new buildings.Advanced difficulties now increase drop rate.Stele UI adds \ for easier Corrupt removal on equipment.Stele Corrupt Affix list now shows levels.Golem Reshape UI now supports Mastery locking.Rune Affix roll values scale with Equipment Grade; Perfect-grade equipment always rolls max Rune Affix values.Boon marks new equipment to help unlock Codex entries.A flash animation plays when equipment is moved into the Vault.\Golem Mastery max-level increase is changed to Mastery level increase, raising both the upper and lower bounds.\Fixed an error in the sell-equipment tutorial.Fixed Corrupt Affixes not being affected by Equipment Grade.Fixed Rare Rune stats being lower than Fine Rune stats.
一把菜刀打天下
一把菜刀打天下
1 day ago · steam

合服公告(9月29日)

親愛的玩家您好:為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於9月29日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:1、勇者17服 勇者18服
Black Cat Book Club
Black Cat Book Club
1 day ago · Idea Garden Games

Improved performance for AMD, alchemy shelves' cost and more

This patch addresses the main issue of lag and crashes on computers with an AMD graphics card. I will keep working on optimization since it's still not a particularly light game for being a desktop companion, due to the number of textures and 3D models. I lowered the prices for some shelves on the second floor, which were not balanced after some changes in upgrade values. Other minor fixes that will hopefully make people enjoy the game more :)
Lexicon Odyssey ~~A Japanese-Learning RPG~~

Major Update 1.7.2: All-New Interface & Smarter Study System

Expeditioners, a major update to Lexicon Odyssey has landed! All-new interface The whole UI has been rebuilt from scratch: a new camp layout, navigation and animations. It also runs much more smoothly on low-end PCs, and switching pages is faster! Study system The number of new cards now adapts to your review backlog, and reviews of the same card are spaced more sensibly Finishing a course moves you up to the next level automatically Kana listening questions pause while the game is muted, so they no longer block your progress Thanks for your support! Share any feedback with us in the community hub.
WinMon
WinMon
1 day ago · mutltsnhongoc

Winmon Dev Log: v1.0.9 → v1.0.12

Winmon Dev Log: v1.0.9 → v1.0.12 First, we're really sorry about the crash in yesterday's v1.0.12 update that stopped some of you from getting into the game. We fixed it as fast as we could as soon as we found it. Thank you for your patience, and for the quick reports that helped us track it down. Over the last few updates we've focused on making progression smoother, getting your Winmons and Soots working reliably, and fixing a long list of bugs you reported. Here's everything in one place. ⚖️ Balance: Progression Made Easier Fusion costs halved: every fusion recipe now costs 50% less Gold, Gem Stones and food ingredients. Magic Cooking Pot: now 500,000 Gold (was 5,000,000) and 15 Magic Cores (was 30). The price doubles with each one you buy. Protein Converter: now 300,000 Gold (was 1,000,000). The price doubles with each one you buy. Mechanic Table: Lead cost reduced from 100 to 20. Battery recipe: Lead cost reduced from 15 to 3. Burrowmine evolution: Gem Stones needed reduced from 38 to 25. Mountain background now needs 12 Winmons to unlock (was 8), and it has swapped places with Snow Mountain in the Decoration shop. 🛠 Winmons & Soots Get to Work Fixed buildings waiting forever for a worker. A Winmon that left, was removed or evolved could keep its job slot reserved and lock everyone else out. Buildings now clear these stuck slots on their own. Soots now bring ingredients to buildings that are waiting for them, and come back as soon as the missing items reach your inventory. Fixed several Soots chasing the same items, with one returning empty-handed. Fixed Soots getting stuck when a building's recipe changed or the building was removed while they were carrying items. Fixed Thunderoar playing its care animation at fruit trees without actually caring for them. Fixed Volterror's work animation not contributing to jobs. Evolved Winmons now keep the Flag they had before evolving. ✨ Quality of Life Price highlights: prices turn red when you can't afford them, in the Sh...
Idle Hero TD - Tower Defense
Idle Hero TD - Tower Defense
1 day ago · TBiz5270

Patch v16.21 - Minor Balance Improvements

Changes: Damage and Gold Master Runes have changed to "Progressive" bonuses, meaning they continually get stronger with each one you earn. This should ensure these time-gated Runes remain valuable for a very long time. Made "Instant Spell" procs more "instant". They previously reset to a 1s cooldown, but now they reset to 0.01s, which might help your hourly gains and in niche micro cases such as with the PvP Immortal Boss. Slightly increased Supreme Tech in Battlepass rewards and the $25 Resource Pack.
Sill Sticks
Sill Sticks
1 day ago · SQOOL Kato

September 28, 2026 Update

We have made the following adjustments. - You can now set how often stick figures climb ladders, stairs, and ropes - Added "Records" to the control robot's menu, where you can check your progress toward achievements - Added an option to stop showing what the stick figures say - You can now "Bring back the control robot" with a single click from the system tray icon - Ladders and ropes now stay out of the way of your windows as much as possible - Addressed an issue where stick figures rarely jumped - Added new lines for the stick figures - Fixed a display issue on multi-monitor setups - Fixed an issue where stick figures sometimes couldn't be grabbed - Addressed an issue where a black window briefly appeared when closing Sill Sticks - Fixed an issue where the app became sluggish when left running without being signed in to Steam - Addressed other minor bugs and display issues
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