Dear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): June 11, 10:30 AM – 11:30 AMUS Eastern Time (EDT): June 10, 10:30 PM – 11:30 PMUS Pacific Time (PDT):June 10, 7:30 PM – 8:30 PMAffected Regions: Asia-Pacific & NA/EUMerge ScopeAsia-Pacific Region:1、Cultivation Server 104 Cultivation Server 1052、Cultivation Server 106 Cultivation Server 107Single merge server: upgrade 2 merge to 3 merge:Cultivation Server 4Cultivation Server 8Cultivation Server 12Cultivation Server 16Cultivation Server 18Cultivation Server 24Cultivation Server 28Cultivation Server 30Cultivation Server 34NA/EU Region:1、Server S37 Server S38 Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
“Epic Rage” Bug Fix Event – Phase 20:As a small indie team, we sincerely ask for your support and positive reviews! Your enjoyment and encouragement are the greatest motivation that keeps us moving forward! You’re also welcome to join our group to share some good luck: 149577079Updates in This Phase:Fixed: Abnormal behavior of the skill “Yuan Manman”Fixed: Misalignment issues when clicking formations and itemsFixed: Incorrect description of the Stun debuffFixed: Unexpected appearances of Goblins in certain stagesFixed: Issues with the Celestial Sovereign skill, where starting cards would immediately enter rest state and prevent one-click battle entryWhat’s Next:Our next focus will be a major rework of the system upgrade (Rebirth points) mechanics, along with addressing many of the optimization suggestions raised by players. We know that several features and user experiences still need improvement!We appreciate your continued support—let’s keep the Epic Rage going and make the game even better together! 🎮🔥
親愛的玩家您好:為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於6月11日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:1、江湖93 江湖952、江湖94 江湖96
We will soon be releasing the free DLC "Basic Toy Pack."https://store.steampowered.com/app/4824710/Sill_Cats__Basic_Toy_Pack/To start, this DLC will add a soccer ball for your cats to play with.More cat toys will be added over time, so please look forward to it!
Updates Buffed Corrupted Boss Soul drop rate from 1 in 75,000 to 1 in 50,000. Updated Superior Killer Upgrade tooltips to clarify they only work with the Beastiary. Auto Close Notifications now correctly work with the game speed multiplier. Adjusted Herbology Challenge order. Adjusted Smithing Challenge order. Added a new notification option: Auto Close Only Repeatable Notifications. Automatically closes notifications generated by Repeatable Challenges while leaving all other challenge notifications visible. Added a new notification option: Auto Close Auto-Progressed Notifications. Automatically closes challenge notifications when Auto Progress successfully continues to the next tier or repeat, while keeping notifications that require manual input visible. Shops now display an item's value after selecting it to sell. Candy Cane Tools can now be obtained from the Christmas Chest. Enemy tooltips now display their weakness. Crafting Value Changes Significantly increased the value of: Cut Gems Crafted Jewellery Crafted Capes Crafted Magic Armour Crafted Ranged Armour Many items now sell for well over double their previous value. Bowcrafting Value Changes Significantly increased the value of: All Unstrung Bows All Finished Bows All Finished Arrows Many Bowcrafting products now sell for well over double their previous value. Smithing Changes Reduced the value of all Smithing items by 25%. This is a long-overdue adjustment. While Smithing may have been your preferred money-making method, it remains a strong source of income. To help offset this change, the Nightly Exchange cost for bars has been reduced from 350 Gold to 200 Gold per bar. In addition, Smithing production times have been significantly reduced: Bars: 2s → 1s (50% faster) Tools: 4s → 2s (50% faster) Armour: 4s → 2s (50% faster) Arrow Tips: 4s → 2s (50% faster) Other category items: 2.5s → 2s (20% faster) While individual item values are lower, Smithing is now considerably faster and more efficient, making it e...
New Mythic AccessoriesAbyss Tablet50% Health10% EnrageEMW Shield30% Block20% BarrierVolstar Wings31% Speed,7.5% Dual Strike7.5% EmpowerExtorcus96% DamageLose 5% Damage when you hit an enemy, up to 75%New Mythic PetsMinignis17% chance to Attack Furthest for (137%)Altumbis35% chance to Shield Weakest for (27%) and Spread Heal for (25%)Cinyx15% chance to Attack Fastest for (155%)Gorbonbon23% chance to Attack Strongest for (66%) and Heal Self for (25%)New Mythic MountsMewshi10% Speed-5% DamageSkill: Transform the next damage received to heal (team)Yorm2.5% AbsorbSkill: Damage Furthest for (1103%) & Recoil for (110%)Comically Misplaced Vehicle4% Team EnrageSkill: Damage closest 3 for (385%)Nousic3% DeflectSkill: Damage last attacker for (698%)
The Endless Update — Raids Reborn A big one. Raids are no longer something you "beat" — they're something you push. New endless depth, real combat mechanics, an elite difficulty tier, leaderboards, a reworked economy, and a long list of fixes from your feedback. Thank you — keep it coming. ⚔️ Endless Depth — push your raidsEvery combat raid now has an Endless Depth ladder. Pick a depth before the raid: enemies scale up, loot gets better (higher item level + rewards), and you can only attempt one rung beyond your best clear. There's always a wall to push against.Raids auto-scale to your power so a cleared raid never becomes a total faceroll — and the deeper you go, the more it demands. 🩸 Real combat mechanics (no more HP sponges)Enemies — especially bosses and deep/elite content — now fight back with mechanics that scale with you, so even a tanky character has to react: Enrage — attack ramps up over the fight, so you can't just outlast itBoss phases — bosses go berserk at low HPShields — must be burst through before HPLifesteal & Regen — out-DPS them or they heal back upPoison — damage over time that ignores armorThorns — reflects part of your hits back at you 12 flagship bosses got their own signature mechanics. Deep raids auto-layer these on as you climb. 🔥 Elite ("Mythic") raids, reworkedElite is now a distinct harder tier, not just bigger numbers: tougher multipliers, and every elite enemy carries combat mechanics (bosses more).Better rewards: +2 item levels on drops, a baked-in bonus affix chance, and 2.5× gold & XP.Endless Elite — push depth on elite raids too, for the best gear in the game.Fixed a bug where elite raids were dropping the normal loot table instead of the elite one (on some raids ~9× worse drops). Elite now drops what it should. 🏅 Leaderboards expandedNew Endless and Endless Elite leaderboards — a separate depth ranking for every dungeon, with your personal record always shown. 🎮 Combat quality of lifeAbility hotkeys Q / W / E / R / T are now sho...
We honestly don't know what to say.Glimvale: My Mini Overworld has reached 5,000 wishlists on SteamFor many developers this might be a normal milestone, but for us... this is absolutely crazy :D We're just a tiny team of 2 people working from France, and we've never had one of our games reach this number before. Seeing so many people interested in Glimvale is something we never imagined when we started working on the projectOver the past months, we've spent countless hours creating decorations, creatures, mounts, adventurers, fixing bugs, improving systems, and trying to make Glimvale the coziest little MMORPG village builder we could.Reaching 5,000 wishlists feels like a huge achievement for our little studio, and honestly, it warms our hearts.So from the bottom of our hearts:5,000 thank yous.Thank you for wishlisting the game Thank you for sharing it Thank you for talking about it Thank you for believing in our projectWe're now in the final stretch before launch, and we'll do our best to make Glimvale a game you'll enjoy.Thank you for being part of this adventureWe're now in the final stretch before launch, and we'll do our best to make Glimvale a game you'll enjoy.Thank you for being part of this adventure
Patch 1.1.9 Hotfixed one issue causing corruption of Homeworld data file while loading an in-progress Chaos World for a small set of players (several conditions to be fulfilled to cause this bug). Note: If this happened to you and you seem to have lost your homeworld (or rather it being apparently 'replaced' by a chaos world) Follow these steps: 1) try checking your .zip backups and try restoring one which still has your Homeworld data intact 2) if a working backup of your homeworld data is too old and you want to combine with your present save, you can fix this by manually coppying your Homeworld files between saves. Those are the files with 'shelf' in their name. Just make sure you are in a Chaos world while doing this (shelf files are loaded on leaving chaos worlds) 3) If something is still wrong feel free to contact me on microcivilization@gmail.com and please attach your save files (preferrably also any backups you have) Cheers, Ondrej
⚙️🛠️ Enjoy the technical brilliance of "Mass Production"! Join now! 🗜️🏆 🔧📜 Unleash the power of innovation as you collect more Tools from your Engineer in this hissing and clanking event! 🚀🌟 Boost your War Machines and increase their Rarity! Then unleash the new and improved War Machines on the Campaign Warfront or at Arena of Kings! ⚔️🎖️ 🎁 Epic rewards await! Don't miss out – implement Mass Production today! 🤝😄🎉
Hello everyone!Today is a big day for Rocky Idle. I am very excited to announce that the game is now fully playable in Spanish, Simplified Chinese, Russian, Brazilian Portuguese, German and French !With the big help of the community, people can now play in their native language, and hopefully, this opens up the game to many new players around the world. If you want to see more languages, please let me know! Patch v1.1.0: QoL & BalanceNew Features & ContentLoot Management: Monster drops on the ground can now be dragged and dropped to rearrange them.Pet Gambling: Reached Diamond Tier for a boss or skilling activity? You can now gamble your corresponding tokens (1, 10, or all at once) for a 1/250 chance at the pet.Low Performance Mode option in Settings(For mobile or low end devices)Quality of Life & Balancing Slayer Categorization: All area bosses now count toward their specific area's Slayer category (Forest, Field, Mine, Sea, Market, Temple) in addition to the BOSS category.UI Improvements: Blocked tasks in the Slayer Tasks tab now feature a red "Blocked" badge and a strikethrough line to match the Extended indicator.Mass Opening: XP lamps can now be opened 1, 10, or all at once directly from the lamp modal.Temple Nerd Achievement Buffs:Reduced bones altar requirement from 40,000 to 35,000.Reduced level completion requirement from 122 to 120.
4 new DLCs added!Green Novice - The famous Awakened set for those who want to grasp the essence of things more quickly.Mining Company Shares - Support mining companies by buying their shares!Alchemists' Guild - Join the Alchemists' Guild!Brotherhood of the Awakened - Become one of the Awakened and get closer to perfection.Changes and additions: has been renamed to .Minerals, plants, and altars are no longer collected while using Ambrosia.The Astral Pickaxe now collects minerals in the Astral while using Ambrosia.The perk has been reworked into .The blessing is no longer amplified.On Great Dead and Fiends, disease and curse effects are 3 times weaker.Chaos bones cost more health.Stamina consumption now also depends on attack and running speed.The sigil has been added.The number of plants in the Herbalist's Bag increases with the island.The number of minerals in the Miner's Bag increases with the island.Now, by holding Ctrl while shopping, you can purchase all items at once. Using the right mouse button allows you to buy 5 items.An additional mode, , has been added for melee weapons.The resource cost for upgrading equipment has been reduced.The resource cost for upgrading rings of power has been reduced.The number of minerals dropped from Chaos chests increases as you progress through the islands.The mode has been added to the advanced options.Bow and staff attacks now default to a standing stance.Fixed a bug where the staff's magic arrow took damage from all weapons in the quick slots.The cashback formula in the Alchemists' Shop has been changed.
Fixed an issue where installed DLC was not recognized
Main ModeStage 3 became significantly harder to complete after the Roguelike Mode changes. This issue has now been addressed.Stage 3 basic parasite movement speed has been reduced back to its intended value.Fixed a bug where a Swarm sound would be triggered when starting a run or upon entering the Upgrades menu.Roguelike ModeFixed the missing Fragile Veins upgrade. You can now complete the Full Genome achievement.Added a minimum spawn delay to Cherry Blossom to prevent it from being instantly destroyed by Lightning Strike when respawning.Rebalanced several minor upgrades.The Full Genome achievement now unlocks as soon as you obtain the last upgrade; you no longer need to win a run.Settings MenuIncreased the size of the language dropdown menu to make it easier to use.Don't forget to restart your Steam client to update the game.
Hi everyone! A quick apology from me (Dan). In yesterday's 1.0.15 update, I accidentally broke watering. For some players, Woodlings would shake instead of properly watering crops. 😅 This should now be fixed in Update 1.0.16. Thank you to everyone who reported the issue so quickly. The bug only affected some players, and I'm hoping those Woodlings at least had water left in their watering cans so they could keep your carrots growing while they worked. Sorry for the trouble, and thank you for your patience and support! Maybe it's time for me to slow down with the updates for a day or two before I break something else. 😅
v1.1.9 Update Notes After closing conference and group meeting UIs, the game will no longer revert to 1x speed. Slightly adjusted equipment costs. Academic outsourcing is now limited to four times per day. During academic outsourcing, titles can now be applied for. Thank you for your support and feedback. We will continue improving the game experience.
New: The Shell GraveyardEvery death now leaves a permanent wreck at the exact spot you fell - run after run. A hundred hours in, the surface will be littered with the bodies of your past attempts.Word is SAC may eventually reach out with an offer to clear the surface… in exchange for SPX.New & ImprovedOkinawa TerraFORM Invasion - a rare event that can strike on most worlds. A pod descends from orbit… and that's all we'll say.Scavenger Mosquitoes - old graves don't go unnoticed. Shell debris attracts scavengers.ECHO Dash - the dash has been reworked.Key hints - ability prompts now show the actual key from your keyboard layout.BalanceAura - damage and tick rate slightly reduced, drop rate lowered to bring it in line with other weapons.FixesFixed a visual bug on DR-COR8 where surface borders rendered incorrectly.Minor optimization improvements.
🛠 Bug FixesFixed an issue where the Vein Holy Sword would not activate properly when activated again while already inserted.Fixed several text strings that were not localized.Fixed an issue where the Gardener could stop working under certain circumstances.Fixed an issue where the character upgrade button would not display the "MAX" badge after all skills had reached MAX level.Fixed an issue where the Boxer's Countershock Strike would not be displayed after loading a save.Fixed an issue where collecting an Energy Sphere could incorrectly accelerate disabled reward-type item slots.Fixed an issue where disabled item slots in the Research Lab displayed incorrect backgrounds after loading a save.Fixed an issue where some talent upgrades did not take effect immediately after being unlocked.⚙️ ImprovementsAdjusted various UI sound effects.Added a new option in Settings: Enable Auto Forging by Default.Added an explanation of the Auto Upgrade feature to the tutorial.⚖️ Balance ChangesLucky Clover reward count adjusted:Level 1: 80 → 60Level 2: 120 → 100Level 3: 160 → 150This update focuses on fixing known issues and further improving the onboarding experience and automation features. Thank you for all your feedback and suggestions—they continue to help make the game better.
Resources no longer drain on their own. A leftover survival mechanic had population silently eating food, water and clothing every few minutes. Population is now a pure bonus (gold + building speed) and consumes nothing.Merchant Guild reworked. It used to auto-sell everything above 300 of each resource into gold — emptying your stockpiles and forcing constant market resupply. It now generates passive gold over time instead.Guild Hall removed. It unlocked the old (removed) guild system, so it did nothing.The treasure chest no longer wipes your whole combo — it now costs only 15% of current combo instead of a full reset.
🌿 Diamond Painting - Nature Expansion PackDiscover the beauty of nature through diamond painting!The Nature Expansion Pack adds 351 new nature-themed artworks to Diamond Painting. Enjoy a wide variety of stunning scenes featuring forests, mountains, lakes, rivers, flowers, trees, meadows, sunrises, sunsets, and more.If you've completed the original collection or are looking for even more artwork to enjoy, this expansion offers a large selection of new projects to keep your creative journey going. With a wide range of canvas sizes, you can choose between quick and relaxing sessions or immerse yourself in larger, more detailed masterpieces.Included ContentA total of 351 new nature-themed artworks:🔹Extra Small: 32 artworks🔹 Small: 95 artworks🔹 Medium: 75 artworks🔹 Large: 107 artworks🔹 Extra Large: 42 artworks🔪 6 Art Knife designs🖊️ 8 Pen designs💎 6 Tip designsFeatures🌲 351 new nature-inspired images🌸 Beautiful landscapes featuring flowers, forests, mountains, lakes, rivers, and more🖼️ A variety of canvas sizes to suit different play styles💎 Fully compatible with all gameplay features from the base game🎨 Expands your collection with many hours of additional relaxing contentTake your time, relax, and bring breathtaking natural scenery to life one diamond at a time. The Nature Expansion Pack offers even more opportunities to enjoy the satisfying and creative experience of digital diamond painting.
• Stack counts now show above item icons (and on equipped potions too)• Welcome Back & Character screens use proper icons, not emoji• Scout Training → Combat Damage, Expedition Leader → Combat XP• Tamed insane gear scaling (now rarity-capped)• Fixed combo getting stuck at the old 150 cap on existing saves• Promocode: WELCOME for 1000 gold and 3 healpots• Fixed a Prestige Tree crash• Credits updated
Hey everyone! In this recent v2.8.1 update, we've added the following:Building election: town now votes on what to build instead of building in a fixed orderFixed issue where raid count was showing 0Healer roles now heal town membersAdded toymaking/toy-carving hobbies; wood-crafters now gather at the lumber millFixed characters freezing in attack pose after the last raid enemy diesAdded better raid popup so you know when bandits are attacking your townFixed issue where towns will get stuck at 23 charactersFor any issues, please contact us at team@b8ve.com and for any suggestions/feedback, please let us know in the community discussions. Thank you!B8ve
Well, it's been another 3 months of hard work with a mega 2.0 update that's much more substantial than initially planned.It introduces, of course, the new class of the Atlantean Centurio, which required an enormous amount of work, but also many other equally important elements such as: A Complete overhaul of the Save System, allowing you to create new games from scratch in-game seamlessly through an immersive world menu, plus the long-awaited SteamCloud compatibility!The Divine Serments system: challenges to choose from in a new game for all veterans seeking a challengeA complete overhaul of the combat interface: Drag-and-drop spell bar Customizable, remappable shortcuts, smart status bar, and meticulous polishOverall Upgrade of the Game Visuals: Monster Sprites / Battle Backgrounds / Menu Backgrounds, Class Backgrounds, etc.The Playlist System allowing you to change the musical atmosphere at will, linked to the Panorama system26 new OSTs for these new playlists composed by AlkakrabComplete Overhaul of the Tarot Cards into PandemoniumAnd tons of other things noted in the official patch notes on discord (which I'll also have on Steam as usual) including 8 new legendary and heirloom equipment, new ultimate rarity skins with 12 unique animations included in each, the new Crusade of course, tons of QoL improvements, balance changes, new monsters, and bug fixes.And as you can see, the Roadmap update accordingly, with the English translation officially announced for version 2.5, which is in about 5 months depending on real life and availability.Thank you all for playing Alquiem and I'm really looking forward to seeing our international friends take over the game in turn. Seeing them have fun! ːiratus_medallionː Your humble servant is also working on another game in parallel... Wait and see...
The Pet System Every account starts with a Loyal Dog companion. From there, it's up to you. {STEAM_CLAN_IMAGE}/46088878/0bf91e5ae8b4a5eb0347527ea4eab78da578573d.gif Taming: defeat a boss while carrying Tamer Bait (drops during runs) and you'll get a chance to catch it. Higher rarity bait = higher catch rate. Pet Attacks: each round, your pet has a chance to strike — damage goes through the full combat pipeline (armor, weakness, resistance). Passive Abilities: defensive pets grant flat elemental reduction or bonus armor. Offensive pets add flat elemental damage. Some are pure attackers with no passive — perfect for raw damage builds. 385 unique pets across all 8 areas and 6 tiers. Catch at higher difficulties to level up your pet's abilities. Pet filter in the Town Well lets you search by name, filter by minimum level, and toggle categories (defensive / offensive / attack-only / other). Check the Pet Wiki for the full breakdown. {STEAM_CLAN_IMAGE}/46088878/a9a585e12a29366144010948133f509a359ffc5a.png Season 1 — 10 Days In Season 1 launched June 1 with the Temporal Realm — a fresh-start competitive ladder. Here's what the community has been up to: Global Stats (All Realms) 5,400+ accounts — nearly 1,000 joined since Season 1 launched 9.5 million monsters slain 24,500+ hours played — over 1,000 days of combined adventuring 218,000+ runs launched (70% retreats, 30% glorious deaths) 439 Hardcore characters created — 281 have fallen ~6,000 PvP duels fought 45,000+ boss skins unlocked 254 Supporters — thank you for keeping the lights on Temporal Realm (Season 1) 958 characters competing on the fresh-start ladder 1.8 million monsters slain in 10 days 4,600 hours played — the race is on 124 Hardcore characters — 78 already fallen 1,638 PvP duels Temporal Leaderboard #1 Level: Land Song (Lv.283) — also top Hardcore alive #2 Level: DOG (Lv.275) #3 Level: Vimes (Lv.270) Most kills: Land Song (86,000+) Top PvP: 1,543 Elo Top Hardcore alive: Land Song (Lv.283), Dang (Lv.151), Cas...
致各位探求者大人:为修复当前游戏版本内部分已知问题,提升探求者大人的游戏体验,我们将于6月10日18:30-19:30进行一次临时停服维护更新,具体更新内容如下:- 修复游戏内所有关卡敌人不再进行普通攻击的异常;维护完成后,我们将通过游戏内邮件发送维护补偿【绚晶石*200】。感谢您对《悠久之树》的理解与支持!