Game Updates

Patch notes and dev posts · 11,823 Steam updates
Bookstore Incremental
Bookstore Incremental
15 days ago · Exaeryth

Update V1.1.1

Update Changelog for V1.1.1- Added New Setting: Hide Popups- Added New Setting: No Screen Shake- Added New Setting: No Shredder Noise- Made Golden Thief slightly easier to catch- Golden Thief now has a guaranteed chance to spawn on Day 10 and every 30 Days- The game should run in Fullscreen when launching the game on Steamdeck- Fixed Data Loss in certain circumstances- Fixed Localization Errors
War of Genesis: Idle Loot
War of Genesis: Idle Loot
15 days ago · Newnormalsoft

[Event] Share Your Game Review and Receive Gold Bars!

Hello, Commanders! This is War of Genesis: Idle Loot. Thanks to your enthusiastic interest and support, we have prepared a Game Review Sharing Event! We look forward to your active interest and participation! 🎁 Event Details & Rewards Play War of Genesis: Idle Loot and share your honest review with the community! Lucky Commanders selected via drawing will receive in-game rewards: - 2 Gold Bars (1 Winner) - 1 Gold Bar (10 Winners) 📅 Event Period & Winner Announcement - Event Period: From this notice ~ September 27, 2026 (Sun) 23:59 (UTC) - Winner Announcement: To be announced via notice after September 28, 2026 (Mon) (UTC) 📝 How to Participate 1. Play the game and write a game review in a community. ※ Steam Community, personal social media accounts, and private channels are excluded. 2. Click the link below and submit the URL of your post along with your account information to complete your entry! 3. Feel free to submit all links where you shared your review! It will increase your chances of winning! \ https://forms.gle/Pp3PK8BMQ8Dd74ch7 ⚠️ Important Notes - If the post from your submitted link has been deleted or set to private, it will be excluded from the drawing. - Please enter your account information accurately in the form to ensure reward distribution. 🎮 Official Community \ https://discord.gg/GyYsQ2xrPx We will return shortly with even more exciting news. Thank you!
Rushcremental
Rushcremental
15 days ago · Tyre Bytes

Rushcremental Just Released, Rule the Wasteland!

The world has become a wasteland and you can start looting scrap today. Collect enough, earn a reputation and you just might rule over the wasteland.Shift your way to victory, support a community of followers and they will bring resources to upgrade your vehicles. The winners of Rush Wars live longer, their engines roar louder while the losers fuel the fire.Find the upgrades that make collecting faster, more efficient, and more rewarding. There are more than 400 upgrades through the game that permanently improve your abilities to travel deeper into the wasteland.Dive into the wasteland and search for scrap right now, the wasteland needs you.
Incremental Epic Hero 2
Incremental Epic Hero 2
15 days ago · Hapiwaku

IEH2 [ver. 4.1.5.1] Auto Area/Dungeon Progression Loadouts!

Added \ to the Epic Store’s Ambition 4 tab. Save and switch between progression settings and target clear counts. The first purchase unlocks 2 slots for both AAP and ADP; each additional purchase adds 1 slot, up to 5. Shift-click a loadout button to rename it. Loadouts carry over between WA3 Runs.Added a “Go to Favorite Area when finished” option to Auto Area/Dungeon Progression. When enabled, participating heroes return to their Favorite Areas after progression ends. When transitioning from AAP to ADP, heroes not joining ADP return to their Favorite Areas. These settings are saved in loadouts and carried over between WA3 runs.Background Mode now displays the Tier 3 World Ascension count. During WA3 runs, it also shows expected Heart Stone and Spirit Essence rewards alongside your current balances.Buffed Treasure Instinct’s Lv35 passive: Rare Artifacts are now always included in its equipment reward pool, without requiring a separate Artifact drop chance roll.The Cloud Save success popup now displays a 10-second countdown and closes automatically. The countdown scales with Nitro Speed.To address severe performance drops caused by Counter-triggered projectile bursts, Base Attacks triggered by Counters no longer activate the additional attacks from Bananoon Doll or Florzporb Doll. Regular Base Attacks still trigger these effects.Fixed a bug where auto-disassembling artifacts through enchantment filters did not apply Piece of Ruby gain bonuses.Fixed a bug where Auto Mysterious Water Adder remained unavailable until the World Ascension 1 screen was opened, even when its unlock requirements were met.Fixed custom Multibuy values resetting to defaults after a WA3 Retry.
Sill Sticks
Sill Sticks
15 days ago · SQOOL Kato

About Our Development Milestones

Hello everyone,Thank you as always for playing Sill Sticks. We hope you'll keep looking after Bota, our resident slacker.With Tokyo Game Show right around the corner, development on this title has slowed down a little lately. We'll get an update out as soon as we can that reflects the feedback and requests posted on the discussion board, so please bear with us a little longer.Here is what we have planned in the near term:Fixing the issue where the stick figures rarely jumpAdding an option to turn speech bubbles and ladders on and offTuning things so that conversations between stick figures happen more oftenAdding more stick figure posesLetting the cats from Sill Cats play with the stick figuresLetting stick figures battle each other on the desktop (it will probably take quite a while, but we are planning to implement it)Sorry for keeping you waiting on all of this. Please keep sending your feedback and requests to the discussion board.
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
15 days ago · Milkshake Games

⚔️ GLIMVALE - PVP UPDATE COMING OCTOBER 5TH ! ❤️

A new update is currently in development and will arrive on October 5th! 🎉This update introduces a brand-new activity to Glimvale: PVP ❤️❤️❤️❤️❤️⚔️ NEW ACTIVITY : PVPYour adventurers will finally be able to fight each other!A brand-new combat system will allow adventurers to enter the arena, form teams, and battle against other adventurers.Each adventurer will now have their own PVP ranking, allowing you to track their performance and progression in this new activity ❤️❤️⚔️ NEW BUILDING : PVP ARENAA brand-new building is coming to Glimvale: the PVP Arena.Adventurers can enter the arena, join a team, and fight against other adventurers.As you upgrade the Arena, it will be able to host larger battles, from 1v1 up to 4v4!🌟 NEW TALENT POINTSThe PVP update also brings new progression options:New PVP-related talent pointsMore maximum talent points available overallNew ways to develop your adventurers and specialize their abilities.❤️ NEW: REROLL YOUR RECIPESYou will now be able to spend Gold at the Village Square to reroll your available recipes and receive a new random recipe selection.A new way to hunt for the recipes you're looking for! This update also includes:Various small bug fixesBalance adjustmentsGeneral improvements and quality-of-life changes📅 COMING OCTOBER 5TH!PVP is coming to Glimvale on October 5thPrepare your adventurers, upgrade their equipment, gather your strongest fighters...The Arena awaits ⚔️❤️❤️❤️❤️❤️❤️
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
15 days ago · deleonora_hs

Patch 9.1.2 is live!

Changes: Optimized game loading time to help you get into the game faster. Made technical improvements for smoother navigation and lower memory usage.Optimized in-game assets to improve performance. Fixes: Fixed Liberation Missions scroll position resetting after closing a popup.Fixed relevant achievements not accounting for the Mercenary Garret.Fixed translation for Guardian's Rune in some languages. Reduced brief freezes when saving progress. We want to thank everyone for reporting issues you encounter! Support: www.holydaygames.com/support/ Facebook: https://www.facebook.com/firestonegame Discord: https://discord.com/invite/StzRZmv For the full patch notes list visit: https://holydaygames.com/patchnotes/firestone-patch-notes/
dark cultivation
dark cultivation
15 days ago · 亦如花朵

1.0.1.8 English Localization & Performance Optimization

🪛 Enable offline fallback mechanism when unable to connect to Steam servers. 🪛 Various potential crash-causing issues. 🪧 English localization progress over 90%. Only a small portion of non-translatable content remains in Chinese characters. ⚠️ If you find any content that has not been localized to English, please leave feedback in this announcement or review section. I will optimize it as soon as possible.
PC FISH: Taskbar Aquarium
PC FISH: Taskbar Aquarium
15 days ago · NANOO

PC FISH TGS 2026 Events

PC FISH is heading to Tokyo!To celebrate PC FISH's participation in Tokyo Game Show 2026, we're hosting two special events.#1 Retweet & Repost GiveawayDuring Tokyo Game Show 2026, retweet or repost the official PC FISH event post on X (Twitter) or Instagram.After the event, we'll randomly select 100 winners to receive the following prizes.1st Prize (10 winners): Tower of Babel: Survivors of Chaos base game + 2 Tower of Babel: Survivors of Chaos DLCs + 2 PC FISH DLCs2nd Prize (30 winners): Tower of Babel: Survivors of Chaos base game + 2 PC FISH DLCs3rd Prize (60 winners): 2 PC FISH DLCsTokyo Game Show 2026 Event PeriodSeptember 17–21, 2026 (5 days)Official PostsView the official X (Twitter) postView the official Instagram postEvent DetailsWinners will be announced and prizes distributed between September 28 and October 2.The winners list will be published in a Steam announcement. Steam product keys will be sent by direct message on the social platform you used to enter.Keep your retweet or repost up until the prize draw takes place.You can enter on both X (Twitter) and Instagram.#2 Free Mount Fuji Gift EventRegister your email through the event link below. Everyone who registers will receive the following gifts.Your GiftsMount Fuji decoration for PC FISH3 random Legendary items for Tower of Babel: Survivors of ChaosEvent RegistrationRegister your email and claim your giftsEvent DetailsYour email will only be used to send Tokyo Game Show coupons and related news.Gift coupon codes will be emailed to you immediately after registration.Redeem your codes under “Event Coupon” in each game's settings.
Re:Blade
Re:Blade
15 days ago · STAGE

September 15 Update — One Chronicle for Every Weapon

September 15 Update Hello, this is the developer. Thank you for continuing to share feedback through the community and email. Following shared Jewels, this update makes the Chronicle shared across all weapons and fixes the reported turret fusion and Sacred reactivation issues. Please fully close and restart the game after downloading the update. 📖 One Chronicle for every weapon ▶ Weapon records combined Chronicle kills previously recorded separately for each weapon and tier are now added together by enemy type. All weapons share the same kill records and exchange bonuses. Your existing records are merged automatically on the first launch after updating. Once merged, switching weapons or tiers uses the same Chronicle progress and bonuses. ▶ Keep adding kills when switching weapons Raids with another weapon now add to the same boss's kill record. ▶ Chronicle tab notice A notice at the top of the Chronicle tab explains that it applies to all weapons. 👑 More boss Chronicle milestones With kills now combined across weapons, boss Chronicles expand from 5 milestones to 7. We added 250 and 500 kills after the existing 1, 3, 10, 30 and 100 milestones, and redistributed the exchange bonuses between milestones. Existing kills are preserved and added together across weapons and tiers. Current bonuses are recalculated from that total, so some bonuses may be lower than before the update. The maximum exchange bonus for each resource after completing the entire Chronicle remains unchanged. ⚙️ First turret deployment after fusion fixed Fixed the first turret failing to deploy in boss fights with no kills after fusing the Clockwork turret awakening into Endless Production Line. As before fusion, the first basic attack hit deploys one turret. Fusing during combat does not grant a duplicate opening deployment in the same battle. We also fixed repeated opening attempts refreshing existing turrets on every hit when all turret slots were full. ✨ Sacred reactivation fixed We investigated f...
Wuwei Cultivation
Wuwei Cultivation
15 days ago · 玻璃猫

各位道友,《无为修仙传》v1.3.7版本更新了!

1. 物品图鉴新增分类锁定功能,锁定后该类物品不会被自动出售。 2. 宗门宝库支持 Shift+鼠标左键批量兑换。 3. 优化部分界面显示效果。 4. 增加精炼成功率显示。 5. 增加功法百炼真诀,用于提升精炼成果率。 6. 增加天机阁相关成就:千锤百炼、圣傀临世。 7. 简化自动出售界面,取消按来源出售。 8. 修正宝箱装备在工房无法显示的bug。
Wretch: Divine Ascent
Wretch: Divine Ascent
15 days ago · JaYan

“The Byways.” Wretch 2.0 Reveal #6

Greetings, warriors.We’ve been sharing glimpses of the maps, new characters, and gameplay coming in 2.0. This time, we’d like to briefly introduce the lore behind our PvE mode.For now, we’re calling this new mode “The Byways.”The name comes from a question you may have pondered amid your PvP battles: What became of those who could climb no further?Along the edges of the Divine Ascent, the lingering resentment of the fallen gathers, slowly forming the Byways.Within them, you will encounter shadows left behind by past tragedies. The fear of victims, the cruelty of tormentors, and the fervor of onlookers can all take shape as “Dreadshades” that attack intruders. Deeper within, an “Anchor” holds this suffering in place, forcing the same tragedy to unfold again and again.The boss we introduced previously, the Lord of the Prison Gates, is one such being. His prison will be the first doorway into the Byways.Once inside a Mind Prison, your task is to search for relics and bring them back before your way out is lost.You will venture within, gather forgotten possessions, and uncover buried histories.From the moment you enter, the doorway begins to narrow. Searching, lingering, and fighting disturb the beings within, while passages gradually collapse. Venture deeper, and you may find more precious relics; fight one more battle, and escape may become that much harder.“Just one more search, then I’ll leave.” In here, you may want to think twice before saying that.PvP and PvE fully complement each other within the lore. Following this thread, you can become a passing traveler in the Byways, seeking out rare treasures and using them to grow stronger.From the lore to the gameplay, everything is built around a shared vision of the world.PvE is currently in development and testing. We see it as an extension of PvP and of the game as a whole, offering a new experience that remains closely woven into the lore.We’ll continue to share more news. Thank you for following along!
Ratalorica
Ratalorica
15 days ago · Cold Coffee Studio

RATALORICA IS NOW FREE!

Big news!Ratalorica is now free!Hello everyone, It's Ben from Cold Coffee Studio, I recently decided (with Steam blessing) to change my "strategy" for our games made by interns. From today to eternity:Coffee Craze is free - by intern dev: NikofeeRatalorica is free - by intern dev: Tas de NeigeOops! INC. Emergency Center is free - by intern dev: UnBocalRush Ultimate was already free - by intern level designer: Erwann Masbut also...Foxy Potion's Shop coming September 29th will be free - by intern graphist: The Foxy Guiz
Idle Inferno
Idle Inferno
15 days ago · 御魔

[9.15] 更新,修复

修复极限会对于任何伤害造成伤害增率增加的问题,现在调整为只对于主动技能提高伤害倍率 新增装备神圣意志(护盾不会自然衰减,但护盾上限从最大生命值的300%降低为175%。) 无尽挑战失败后,3秒后将从本层重新开始挑战
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
15 days ago · deleonora_hs

New server – Pacahuara!

Join Pacahuara server NOW and engage in two New Server Events - the one called Emperor, to reach the best Max Stage, and another - Warfront, to get most Campaign Stars! Players that will be at the 🏆 top 50 rankings 🏆 of the global leaderboard at the end of either event will get amazing prizes! Most important! Their names will be forever marked in the Pacahuara ⚔️ Hall of Fame ⚔️. And the champion who will claim 🥇 top-1 of the Emperor event 🥇, will also get 1 random Ancient Artifact as a bonus prize! 🏆 Join the competitions NOW and carve your name into history! 🏆
Memory of Memorie : A Chill Story
Memory of Memorie : A Chill Story
15 days ago · bx_Huckleberry

For Work and Well-Earned Breaks: 3 Collaboration Bundles Out Now!

Three collaboration bundles pairing Memory of Memorie : A Chill Story with Kemono Teatime, Spirit City: Lofi Sessions, or Ithya: Magic Studies are now available on Steam!Settle into your work with soothing music, or take a break with a story. Each of these three games brings its own charm to your everyday moments, and now you can enjoy them in a bundle with Memorie.Each bundle contains two games: Memory of Memorie : A Chill Story and one partner title. Save an extra 10% compared to buying the games individually.Already own one of the games? You can still get the other at the 10% bundle discount. If one of these titles has caught your eye, this is a lovely opportunity to give it a try.Memory of Memorie : A Chill Story × Kemono TeatimeKemono Teatime is a game about making tea and sharing a story of meetings and farewells at a café frequented by animal-eared customers.Combine black teas, herbs, and secret ingredients to create an original blend for each guest.From the sound of tea leaves being ground in a mortar to music that changes with the customers who visit, the café offers plenty of comfort for your ears, too. Enjoy delicious tea, adorable animal-eared company, and a soothing experience crafted with care—even down to the sounds of blending your tea.Memory of Memorie : A Chill Story & Spirit City: Lofi SessionsSpirit City: Lofi Sessions is a gamified focus tool where you can work through your daily tasks to soothing lo-fi music while discovering all kinds of mischievous spirits and gradually growing your circle of companions—and yes, you can pet them! With plenty of customization options for clothes, hairstyles, room furnishings, and more, you can create a cozy space that feels entirely your own!Memory of Memorie : A Chill Story & Ithya: Magic StudiesIthya: Magic Studies is an app where you can spend time working or creating in a fantasy world brought to life through beautiful hand-drawn illustrations. Take a breath and unwind to gentle lo-fi and enchanting music....
3D Printer Manager
3D Printer Manager
15 days ago · TMP69

Update #28 - Amended price (finally) and some QoL

I've recovered, sorta. The game is finally its real price. Thanks everyone for the extended extended beta testing, you'll all keep your copies. :)I implemented some feedback:ChangelogPrestiging now saves straight away, instead of waiting for the next autosave.Pausing a worker no longer greys out their Resume and Fire buttons, and the label saying they're paused.The orders counter in the sidebar no longer runs off the edge late game. Past 10,000 it shortens to 12k / 1.2M, and hovering shows the exact figure.Sorting orders by "expiring first" now holds finished ones below the live ones, instead of letting their dead clocks carry them up the list.Didn't manage to fix the lag at 260 printers, but I won't give up trying.
Orebits
Orebits
15 days ago · Upgraded Studio

Orebits Update 1.06 // Progression, QoL & Fixes

Hey everyone!Our first Orebits update is here!We've spent the first few days after launch going through your bug reports, reviews and feedback. This update fixes some of the most noticeable issues, adds a few quality of life improvements and we've polished some extra things along the way. Thank you all for your valuable feedback. We've also heard you on long term progression. Some of you feel the game gets too grindy later on, without enough new things to unlock or change up the gameplay. We agree there's room to make that part of Orebits more rewarding, and we're already working on some pretty cool stuff. More on that below! First, the things we've changed in this update: Quality of LifeHold Space to mine: You can now hold Space to use the Clickaxe in Active Mode, just like holding the mouse button. This makes it easier and gives some relief from holding the mouse down constantly. 3 starting Rerolls: New games now start with 3 Rerolls. Returning to Earth gives you 3 new Rerolls, plus any extras unlocked through your Research.Better Upgrade Rerolls: Using a Reroll now also rerolls the tier of the new Upgrades. The previous three Upgrades are still excluded, so you're guaranteed a fresh selection.Window settings are remembered: Orebits now remembers whether you were playing in Windowed or Fullscreen mode.Cleaner resource UI: We've improved the way Cargo, Gold, Research Points and Xeno Seeds are displayed (with enough space to make the numbers really high).Better number formatting: Numbers now smoothly progress through K, M, B and T before switching to the late game A, B, C... AA, AB notation. Progression & BalanceStarting Capital reworked: Starting Capital now gives you 1% of the total Gold mined since your previous visit to Earth per Research level. Spending Gold along the way no longer reduces this bonus.Invested Interest fixed: This Hired Help now multiplies the Gold earned from your current asteroid up to the Target Depth, instead of multiplying your entire gold ...
不吃鱼 DonEatFish
不吃鱼 DonEatFish
15 days ago · 茶杯上的云

[Update Notes | 0915]

Hey everyone — this patch focuses on faster launches, playtime achievements, and party sync: Faster startup: After a fresh install or update, the game no longer waits for the full resource unpack before showing up. Essential assets load first; the rest continues in the background. Everyday relaunches should feel snappier too. Playtime achievements: Time-based achievements now follow Steam’s official playtime. If your hours on the Steam page already meet the requirement, those achievements should unlock correctly (including ones that failed before). Party sync: In multiplayer, plant and fish-basket skins now sync to teammates the same way cats and backgrounds do. Please relaunch the game after updating. If startup still feels slow, or a playtime achievement doesn’t unlock, tell us your PC setup and Steam playtime. Thanks for your support!
Space industrial empire
Space industrial empire
15 days ago · 天野小茫

Development Log #7

https://store.steampowered.com/app/4267800/_/ Hello everyone! Xiao Mang here, saying hi to you all! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we're covering a major rework: How You Recruit Characters. Character Recruitment Rebuilt from the Ground Up Previously, all Legendary (unique) characters were unlocked linearly through a tavern that opened up as you cleared stages. That progression felt too linear — it lacked randomness, surprise, and player freedom. Now, we've diversified the ways to obtain Legendary characters. Currently there are three methods: Tavern – Still recruits Legendary special characters, but only those of lower rarity. City Conquest – After capturing a city, you can take its original governor captive. If you meet the requirements (stronghold level), you can recruit them to your side. {STEAM_CLAN_IMAGE}/45936264/c66de9c44e2114f40b888c8b44d69487ac06464a.png Recruitment Building – Once your stronghold's recruitment building reaches a certain level, there's a chance for Legendary characters to appear directly. This greatly boosts the surprise and randomness factor. Of course, as with all Xiao Mang games, some ultimate characters will be obtainable later through dungeon exchanges or unlocks. (Whether we can get this done by October 12 remains to be seen!) {STEAM_CLAN_IMAGE}/45936264/c87ef61db40f3a473eb1c7fec6e30449fce59bda.png Introducing the Legendary Roster – Collect Them All! We've added a Legendary Roster (essentially a compendium/collection book). Collect all the Legendary characters through various channels! A little secret: the number of Legendary characters has already reached 205 designs. {STEAM_CLAN_IMAGE}/45936264/83d7b6e2f92f6912adc65cbf4d0798c3347ebb85.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Foll...
Feed the Greed
Feed the Greed
15 days ago · Elifam

Thank you!

Hello everyone!I would like to thank you all for the support you have shown us in the last year. It has been 1 year since we released the game and a little over 5 000 of you have played our game, which is amazing!To celebrate, we will be running a 50% discount for a week.As some of you may know, I am still working on Erden: the Climb. Once I finish that, I will join up with my wife again to bring you more experiences similar to Feed the Greed.Cheers,Motas
Guild Management Simulator
Guild Management Simulator
15 days ago · YourLocalHyper

v0.7.5

Hey Guild Masters!v0.7.5 is the Member Identity Update. The goal of this update is to make members feel like distinct specialists instead of bundles of stats—and to address the feeling that choosing anything except the left skill tree was the wrong decision.All nine standard skill paths and all ten rare-path families now provide real combat behavior after investing three nodes. Standard Skill Path IdentitiesTanksGuardian - Raid Wall: Reliable mitigation for sustained punishment.Juggernaut - Last Stand Tank: Survives one killing blow at 1 HP per fight.Warden - Threat Controller: Excels against adds and target swaps, with improved mitigation and an 80% chance to intercept attacks aimed at vulnerable allies. Intercepted hits are reduced by half.HealersCleric - Pure Healer: Strong dependable recovery with healing echoes.Lifebinder - Survival Healer: Takes less damage and heals more effectively while below half HP.Oracle - Raid Support: Protects non-tank allies while the Oracle remains alive. Multiple Oracle wards do not stack.DPSSlayer - Boss Killer: Deals increased damage to enemies below 30% HP.Spellblade - Cleave DPS: Splashes damage onto a second living enemy.Ranger - Crit Hunter: Specializes in sustained critical-hit damage.Standard tree values were rebalanced so each path has a particular job instead of one tree being universally correct. Rare Path IdentitiesEvery existing Mythic and Exotic trainable path now has functional combat behavior:Dreadnought: Stores damage received and converts part of the lost HP into its next attack.Phoenixborne: Survives one killing blow at 20% maximum HP once per fight.Chronomancer: Gains 25% stronger direct output every third round.Voidwalker: Ignores 35% of enemy defense.Paragon: Provides a non-stacking 6% direct attack and healing aura while alive.Oathbreaker: Deals 20% more direct damage but takes 12% more damage.Bloodweaver: Sacrifices 4% maximum HP for 22% stronger direct output while healthy. This cost cannot kill the member.R...
← Prev
Page 35 of 473
Next →