Greetings Buttoneers!Delivering a small update to address some of the reported issues (Thank you for doing that!):Clicking a Button Pouch should not play a sound now if you have the volumes turned offWhen completing the game the fifth time, you are no longer told that you get more unlocksWhen screenshake is disabled, clicking a Button Pouch no longer shake the screenVolume settings are no longer reset when completing the gameHope to see you playing the game! The bigger content update will come later, once we have all the bugs squashes from the current game! (Right now it seems that we are ready for that!)
Hello Looters!We released a major update yesterday, and unfortunately, a few issues popped up. A huge thank you to everyone for reporting them on Discord! We have pushed a hotfix to address the following:Awakened Stats: Tooltips now correctly display the Base Damage value on items.Expeditions: The "Auto-Continue" toggle now functions correctly.Expeditions: Fixed an issue where rewards were not being granted for Wave 1.UI: The "Assign Pet" modal is now centered to prevent it from being cut off on specific screen resolutions.Settings: Auto-Salvage logs are now assigned to the correct filter category.Thank you for your feedback!And as always,Happy Grinding!
Hi, Runners.Thank you to everyone who jumped into Backrooms: Lost Runners - you gave us an incredible gift: on January 10, we reached a peak concurrent player count of 954.We’re truly grateful for your interest, your feedback, and your support. It means a lot to the team and helps us make the game stronger.Below are two screenshots that give a small glimpse of what’s coming next:There’s a lot more content ahead - we’re saving the juiciest parts for the game itself, so you can experience them firsthand instead of reading about them in posts.Thank you for being with us. See you in the Backrooms.
Added equipment loadouts. One loadout slot is unlocked every 25 levels.Added support for skipping game item sell and steam item consumption confirmations when holding Shift while requesting action.Added concept of rocks' quality. Quality can be increased by spending gold. Quality increases magic find of the rock.Added support for converting collectible steam items to gold sacks. Drastically reduced number of required clicks for clicker achievements.Reduced drop rate of artifacts.
Hello everyone!We’ve got another round of improvements to make your Tiny Paws experience smoother and cuter. Here’s what’s new in v0.0.5:🛠️ Fixes & ImprovementsSleep Animation: Pets now show steady “zzz…” above their heads when sleeping, and the animation no longer breaks.Food & Water Display: Previously the bowl showed the animal type — now it correctly shows the animal’s name.Weekly Animal – Tiger: Tigers no longer fall asleep everywhere; their behavior is more natural now.Village Development: Work on the Village continues at full speed. You’ll see more progress soon!👀 Looking Ahead – v0.0.6The Village will keep evolving.We’ll be checking movement issues and wall interactions carefully.As always, your feedback is super important — if you notice anything odd, let us know!💌 Thank YouYour support and bug reports help us shape Tiny Paws into the cozy, lively world we all want it to be. Keep sharing your thoughts, and enjoy the update with your furry friends! 🐕🐈✨
https://store.steampowered.com/app/4267800/_/ Dear friends! Xiaomang's latest work is now live on the Steam Store! We humbly ask all fellow gamers who enjoy our creations to ! Quick Keywords: Tower Defense + Base Building + Idle Gameplay = Pure Addiction This is a straightforward game that combines "tower defense battles, base building, and idle gameplay." The game simulates the development process of an ancient mountain bandit stronghold. With tower defense (Tower Defense) as its core combat mechanic, it pays tribute to (Fenghe) several classic masterpieces (such as Warcraft RPG - Thief TD, Element TD, and Cultivation Simulator) while ultimately simplifying the gameplay. By integrating idle mechanics, it balances "addictive excitement" with "simple and relaxed" enjoyment. Each character functions as a stationary tower—they do not move on their own. Whether engaged in combat, gathering resources, or crafting, all actions are carried out in the form of tower defense (TD). {STEAM_CLAN_IMAGE}/42196056/79cb2bab51fb758f3b8b75e03237bc60d3620ae2.png Plunder residents, merchants, and troops from various cities to obtain currency, resources, and experience. This is all about attack—no defense. Engage in battles with zero loss, allowing you to acquire resources effortlessly and worry-free, with no fear of stagnation from defeat. {STEAM_CLAN_IMAGE}/42196056/ef5e5a61dce9fa64d6f799f2df29fd49e46d7f9b.png Characters can be deployed not only for combat but also for gathering resources, forging equipment, researching technologies, and refining elixirs. Leverage their unique strengths to continuously develop and expand your mountain stronghold. {STEAM_CLAN_IMAGE}/42196056/f5dbefb01393cb961a6420d61db9a1101dd4adc0.png In a reimagined world of Huaxia, legendary figures from various dynasties converge. Recruit, upgrade, assign professions, and equip them—multifaceted cultivation systems allow these characters to grow and evolve in every dimension {STEAM_CLAN_IMAGE}/42196056/81af2e8b00d07...
https://store.steampowered.com/app/4267800/_/ Dear friends! Xiaomang's latest work is now live on the Steam Store! We humbly ask all fellow gamers who enjoy our creations to ! Quick Keywords: Tower Defense + Base Building + Idle Gameplay = Pure Addiction This is a straightforward game that combines "tower defense battles, base building, and idle gameplay." The game simulates the development process of an ancient mountain bandit stronghold. With tower defense (Tower Defense) as its core combat mechanic, it pays tribute to (Fenghe) several classic masterpieces (such as Warcraft RPG - Thief TD, Element TD, and Cultivation Simulator) while ultimately simplifying the gameplay. By integrating idle mechanics, it balances "addictive excitement" with "simple and relaxed" enjoyment. Each character functions as a stationary tower—they do not move on their own. Whether engaged in combat, gathering resources, or crafting, all actions are carried out in the form of tower defense (TD). {STEAM_CLAN_IMAGE}/42196056/79cb2bab51fb758f3b8b75e03237bc60d3620ae2.png Plunder residents, merchants, and troops from various cities to obtain currency, resources, and experience. This is all about attack—no defense. Engage in battles with zero loss, allowing you to acquire resources effortlessly and worry-free, with no fear of stagnation from defeat. {STEAM_CLAN_IMAGE}/42196056/ef5e5a61dce9fa64d6f799f2df29fd49e46d7f9b.png Characters can be deployed not only for combat but also for gathering resources, forging equipment, researching technologies, and refining elixirs. Leverage their unique strengths to continuously develop and expand your mountain stronghold. {STEAM_CLAN_IMAGE}/42196056/f5dbefb01393cb961a6420d61db9a1101dd4adc0.png In a reimagined world of Huaxia, legendary figures from various dynasties converge. Recruit, upgrade, assign professions, and equip them—multifaceted cultivation systems allow these characters to grow and evolve in every dimension {STEAM_CLAN_IMAGE}/42196056/81af2e8b00d07...
https://store.steampowered.com/app/4267800/_/ Dear friends! Xiaomang's latest work is now live on the Steam Store! We humbly ask all fellow gamers who enjoy our creations to ! Quick Keywords: Tower Defense + Base Building + Idle Gameplay = Pure Addiction This is a straightforward game that combines "tower defense battles, base building, and idle gameplay." The game simulates the development process of an ancient mountain bandit stronghold. With tower defense (Tower Defense) as its core combat mechanic, it pays tribute to (Fenghe) several classic masterpieces (such as Warcraft RPG - Thief TD, Element TD, and Cultivation Simulator) while ultimately simplifying the gameplay. By integrating idle mechanics, it balances "addictive excitement" with "simple and relaxed" enjoyment. Each character functions as a stationary tower—they do not move on their own. Whether engaged in combat, gathering resources, or crafting, all actions are carried out in the form of tower defense (TD). {STEAM_CLAN_IMAGE}/42196056/79cb2bab51fb758f3b8b75e03237bc60d3620ae2.png Plunder residents, merchants, and troops from various cities to obtain currency, resources, and experience. This is all about attack—no defense. Engage in battles with zero loss, allowing you to acquire resources effortlessly and worry-free, with no fear of stagnation from defeat. {STEAM_CLAN_IMAGE}/42196056/ef5e5a61dce9fa64d6f799f2df29fd49e46d7f9b.png Characters can be deployed not only for combat but also for gathering resources, forging equipment, researching technologies, and refining elixirs. Leverage their unique strengths to continuously develop and expand your mountain stronghold. {STEAM_CLAN_IMAGE}/42196056/f5dbefb01393cb961a6420d61db9a1101dd4adc0.png In a reimagined world of Huaxia, legendary figures from various dynasties converge. Recruit, upgrade, assign professions, and equip them—multifaceted cultivation systems allow these characters to grow and evolve in every dimension {STEAM_CLAN_IMAGE}/42196056/81af2e8b00d07...
Tiger (Panthera tigris)!This week, the spotlight in Tiny Paws shines on Tiger (Panthera tigris)! Instead of simply sitting, Tiger insists on lying dramatically everywhere — proving once again that drama is a lifestyle choice. 🎭🌊 Where to Find TigerHabitat: OceanCliff — steep cliffs and coastal forests overlooking the ocean.Patrols rocky terrain like it owns the place (spoiler: it does).🏆 Why Tiger is SpecialStatus: Rare apex predator — one of the first powerful animals you’ll encounter in this ecosystem.Adoption Cost: 1,800 currency units (because drama doesn’t come cheap).Rewards: Brings in 4 Rare Currency per harvest cycle.⚡ Key TraitsSpeed: Base movement speed of 5 units — agile and swift across cliffs.Digging Mastery: 3x multiplier — a treasure hunter extraordinaire.Productivity: Standard (1) — thrives with proper care.Metabolism: Balanced (1x) — steady consumption of love, food, and water.Behavior: Solitary hunter; prefers shade by day, active at dawn and dusk.Role: Top-tier collector — delivers valuable Rare resources while keeping its natural hunting instincts.🎉 Why Tiger Won the WeekTiger doesn’t just collect rare resources — it also wins hearts by lying dramatically instead of sitting like everyone else. In short: Tiger brings both resources and drama.👉 Our very first Animal of the Week winner is Tiger! Add it to your sanctuary to boost your Rare currency and enjoy the company of a truly theatrical companion.
Howdy Pinies,We're plowing ahead with more updates that allow players to enjoy the game with different play styles. These enhancements are all from the community's great feedback -- thanks, as always!(Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)New Feature"Fast Forward" buttons can be enabled in the Settings menu. Clicking different times allows players to "fast forward" the game at three time intervals to more quickly reach production, story, or other gameplay objectives. While the game and its idler elements are designed to be enjoyed at the 1x speed, this feature is built for those who want to experience the game without idler parameters. QoL ImprovementsNew tooltip has been added for showing how much resources are needed to unlock unknown stories on a character's timeline; hover your cursor over the unknown story to reveal the amountThe "100% game completion" message now reappears via the progress page \ Continuing to optimize the game for Steam Deck, the Era hotkey glyphs no longer display in Steam Deck ModeBugsFixed the issue where players have completed in-game achievements but where not receiving the achievement Steam; each time a player loads a game, all achievements in that game will be reprocessed to ensure that those achievements (whether obtain while idle or offline) are recorded on Steam"In the patches we are found, sayeth Quentin P. Brown."A big thank you for your support!John & Pete
-Retirement perk values increased-Base letter per second values increased.-Minigame bonus increased.
Hi gamers,thank you for posting feedback in the community hub, I have been working hard today to fix all the issues and I think it should cover a lot of issues. If there is more stuff let me know in the hub!Stamina fix:Stamina now regenerates when idle, and a little bit faster. Also new game starts with a tiny bit of stamina.Tutorial fix:Some people may have experienced the last tutorial message being stuck. It is now fixedThere is also a slightly better tutorialAutosave:The game now autosaves every 20 minutesDeals bug and speed:After loading the game the delay between deals was a bit longer than should have been. It is now fixed.Also deals come in faster now after you've unlocked all traders.Ladder bug:Being stuck on the ladder after destroying the ladder while climbing is now fixedHiring hall & workers:Hiring hall now costs slightly less and the workers work and move a little bit faster.Slight increase of cost in final upgrades:The final axe and pickaxe upgrades cost a bit more.Inverted Y axis:The settings/controls now have an option to invert the Y axis movementNew 72 stone achievement:Added the 72 stone achievement. If you already have mined 72 stones you will have to get in a map and mine a stone. Sorry!Inventory full indicator:The inventory UI now changes to red color when your inventory is full. Some players may have not noticed this and tried to pickup more wood while their inventory was full.Deposit distance:Slight increase in deposit distance of resources for the player.If you currently have the game open you might have to restart steam to access the update.🙏
Hello everyone! First of all, happy new year to all of you, I wish you a good health, amazing times and a successful year ːwerewolf_healthːI have updated the game to version 1.0.9. It includes many changes following amazing feedback I received on the Steam's forum. It aims to bring many QoL features and a loosen difficulty, especially for higher rank stars and constellations creation.I hope you will like it! Changelist:\Loosen values for the constellations detection algorithm. It should help getting the constellations you are aiming for!Loosen stars gathering conditions. I mainly increased the window of opportunity when a star appears so that you have time to refocus on the game and collect them. Previously, it was too tight and too pressuringIncreased the inventory sizes and added one more upgrade to reach the size of 100Reduced the size of stars when placing them in the Scope to prevent overclamped constellations creationIncreased the template size for better precisionLowered the price increase when rerolling multiple times in a rowPrevent templates' reroll from choosing the already selected constellation\Revamp of the template selection in the Scope menuAdded grades status to the template selectionAdded information pop up for close matches (so that you can know the number of stars to do it)Real stars are now classified by Era in which you can find them in the Journal menuStars are now sortable by the lowest rank to help cleaning inventory\Fixed a bug with the Rare Alerts (SFX Played) option when having recolter efficiency at the maximum. It was not working fine and was keeping too many alertsAdded a Uniques Only (SFX Played) option to receive alerts only when unique stars are appearing\FPS are now limited to 60 by default, as having unlimited FPS as the initial setting could trigger performances issues\Adjusted localization consistent with the above changesAs always, have a great time in Spacenap ːb_starː
NOTES A cloud save system has been added to prevent data loss in case of PC problems.
Hello, fellow goblins!Thank you for your continued enthusiasm and valuable feedback. We've been paying close attention to your gaming experience and have made optimizations based on your suggestions.In this update, we've primarily improved the following two aspects:Optimizations:1. Preventing Accidental Touches: To address the issue of accidental touches on the "Restart" button on the main interface, we've added a secondary confirmation menu. A second confirmation is required to reset the progress, making your operation safer.2. Automatic Skill Point Allocation Function: To address the issue of accumulating too many points after prolonged AFK (away from keyboard) play and the inconvenience of skill point allocation, now simply press and hold the skill point allocation button for 1.5 seconds to start automatic continuous skill point allocation, freeing your hands and making leveling up smoother!Thank you to every goblin for your support and suggestions. You make this game more complete and fun! We will continue to listen to your voices and continuously improve the game.If you have any further thoughts or questions during your experience, please feel free to let us know!Sincerely, Goblin Gang
1、Add a prompt popup for replaying. 2、For attribute point allocation and rebirth point allocation, holding down for 1.5 seconds enables automatic continuous point allocation.
Hello everyone, The Daily Deal for Fish to Dish: Idle Sushi will begin at 10:00 AM (Pacific Time) on Friday, January 9, with a 20% discount. The promotion will run until January 13. In addition, we’ve prepared the following updates and improvements for you. All collaboration characters and decorations are now FREE! Further increased the probability of rare events. Adjusted the Hatchery UI. Modified the Clothing Store icon. Reduced the movement frequency of Legendary and Mythic fish in the Aquarium. Slowed down the rotation speed of the Auto-Fill gear icon. Improved and optimized Japanese translations. Thank you, as always, for your continued support!
NOTES The problem with FPS in the game when buying multiple buildings has been resolved. Number formatting has been improved. The click on the main currency has been improved.
Hey gamers,enjoy the launch and don't forget to upgrade your character sprint as it starts without sprint. Happy wood chopping!
How to Switch to the New VersionAs a reward for veteran players, the game will be synced with the version of . After the initial sync, subsequent syncs will only occur when major updates are released.(Achievements and cloud saves are not available in this version)In your Steam Library, right-click the game: **Properties** -> **Betas** -> Enter the code: 123456789666 -> **Confirm**.
How to Switch to the New VersionAs a reward for veteran players, the game will be synced with the version of . After the initial sync, subsequent syncs will only occur when major updates are released.(Achievements and cloud saves are not available in this version)In your Steam Library, right-click the game: **Properties** -> **Betas** -> Enter the code: 123456789666 -> **Confirm**.
Hey Ghost suckers!If you'd like to have a short taste of what it's like to suck (up Ghosts with a Vacuum), I've set up a web based prototype of the game on Itch: https://bravetraveller.itch.io/ghost-vacuum-incrementalFeel free to leave some feedback and suggestions in the comments, I'll be watching!Finally, look out for a demo that fleshes out the ideas you see in the prototype soon. Have fun!
Hello Anglers! The air is getting chillier, and something magical is happening at the fishing grounds... To celebrate this snowy season, we are thrilled to announce that our Free Winter-Themed DLC will officially launch on January 16th! {STEAM_CLAN_IMAGE}/45318527/b63e0d4ca570a25935303f2896794e82e2dd6259.png Fischer is already packing his bags for this new adventure! You'll be heading to a brand-new snowy location, searching for rare winter fish hidden beneath the ice, and maybe even bumping into some lovely new friends. There are plenty more surprises on the way, so keep your eyes peeled! To make sure you don't miss the launch, be sure to add the DLC to your Steam Wishlist now! 👇 See you by the snowy banks! Let's get ready to unwrap this little winter gift together!
Dear Manager, Thank you so much for playing and for all the feedback you’ve shared with us lately! We’ve noticed many players mentioning that the achievements related to our minigames weren’t providing the best experience—in some cases, making that 100% completion feel more like a chore than a reward. We hear you loud and clear, and we’ve been carefully reading, organizing, and discussing all of your comments. To ensure your manager journey remains relaxing and enjoyable, we have decided to remove all minigame-related achievements in this latest update. We want your achievement-hunting to feel natural and rewarding, never like a burden that gets in the way of the fun. When we designed these minigame achievements, our goal was to add some little challenges to spice up your daily management routine. However, we realized that in practice, they were creating unnecessary pressure—which is the exact opposite of the cozy atmosphere we want to foster. For that, we sincerely apologize! Your feedback is incredibly important to us. We will continue to keep a close eye on your gaming experience and make further optimizations and adjustments as needed. Thank you for your ongoing support. Let’s keep making Fluffy Kitchen Saga better, together!