Priority hotfixes for Yeti, Dark elf, Troll, Demon, Chests, Blessed scrolls, Crafting and Shop. Here are the patch notes (1.46.130): 50% more soulshots gained from all chests (Bandit chest, Cursed chest, Golden chest, Ancient Chest, Legendary Chest) "Override all floors" spawn setting is now turned off by default on new characters Added 10k option for shop buy menu in "Trader" Dungeon bosses now drop 3 blessed scrolls instead of 1 Healing on Trolls "Troll Surge" now over heal the standard maximum health Dark Elf "Shadow Embrace" now grips target to correct side Demon "Abyss fire" now has a visual effect Yeti "Froststorm" now has a visual effect Yeti "Froststorm" freeze duration has been increased Yeti "Froststorm" frostbite effect now increases damage taken Yeti "Froststorm" talent description has been updated Yeti "Chillwind" freeze duration has been increased Yeti "Frost Breath" talent now works correctly Yeti "Frost Breath" talent description has been updated Yeti "Glacial Chill" talent now works correctly Yeti "Glacial Chill" talent description has been updated Crafting "Blessed ring enchant scroll" material cost adjusted Crafting "Soulstone" material cost adjusted Crafting "Blessed (D-Grade) armor enchant scroll" material cost adjusted Crafting "Blessed (D-Grade) weapon enchant scroll" material cost adjusted Crafting "Blessed (C-Grade) armor enchant scroll" material cost adjusted Crafting "Blessed (C-Grade) weapon enchant scroll" material cost adjusted Crafting "Blessed (B-Grade) armor enchant scroll" material cost adjusted Crafting "Blessed (B-Grade) weapon enchant scroll" material cost adjusted Crafting "Common (A-Grade) armor enchant scroll" material cost adjusted Crafting "Common (A-Grade) weapon enchant scroll" material cost adjusted Crafting "Blessed (A-Grade) armor enchant scroll" material cost adjusted Crafting "Blessed (A-Grade) weapon enchant scroll" material cost adjusted Crafting "Copper bar" material cost adjusted Crafting "Iron bar" material cost ...
Update 0.314.2 New Event: Realm A Realm portal is now available in Act 2 town - a separate dungeon mode with its own boss. Entry unlocks at level 70. The event runs until August 31 Realm Shop right inside the portal window - spend shards on upgrades and items Defeating the event boss is the goal of the event - do it to claim one of 3 items of your choice (once per event) Skin Rework Character skins and wings moved to a new rendering system — cleaner, more consistent animations Localization Added Simplified Chinese Combat & Controls Moving during auto-attack no longer freezes your character Casting a spell no longer conflicts with the weapon attack animation At high attack speed auto-attack no longer gets cut off; fixed weapon flicker and leak Longsword now shows damage over each target when hitting multiple enemies Fixed projectile flying backward under the Vigor buff Other Fixes Fixed mimic colliders Fixed mob fade-in on spawn and sprite ordering in animations Fixed the issue where increasing damage could reduce kills if you were already one-shotting a monster
Hey everyone! 👋We're incredibly excited to announce that Gachamon is officially out now on Steam! After countless late nights, intense playtesting, and more than a few times we got distracted just watching the gacha pulls, our small family team is thrilled to finally release our game into the world.You can grab it now for just $5.99, with a 20% launch discount for a limited time.Gachamon is a blend of everything we love as players: the cozy satisfaction of idle clickers, the thrill of gacha pulls, and the friendly rush of climbing global leaderboards. We've designed the game to be relaxing to walk away from but genuinely addictive to come back to, where every pull brings you closer to completing your creature collection.Here's what awaits you:100 Creatures to Discover – Each one is weird, wonderful, and worth collecting. Some are adorable. Some are... questionable. That's the charm.Idle & Clicker Hybrid – Perfect for both active and passive playstyles. Tap when you want, let it run when you don't.Bottom-of-Screen Gameplay – Play while doing other tasks. Gachamon stays out of your way and fits right into your day.Addictive Gacha Mechanics – The thrill of the pull keeps you coming back. We may have a problem. You probably will too.Online Leaderboards – Compete with players around the world to be the top collector. Bragging rights included.Whimsical Art – Colorful, cozy, and full of personality. Just looking at these creatures makes us smile.Full support in English, Simplified Chinese, Japanese, Korean, Vietnamese, Spanish and Catalan.We're just three developers—a father and two sons—who love making games together. Gachamon is the culmination of that shared passion, and we're so proud of what we've built. Now, we can't wait to see which creature becomes your favorite.💬 If you run into any bugs, have a brilliant idea for a new creature, or just want to show off your collection, please reach out on the Steam forums or join our Discord. As a small team, we're always liste...
Hey Land Drifters, Quick minor update for skipping the altar infuse animation. Technically you could still infuse another without waiting, but this will make the process feel better when you are infusing many at a time. Build 0.4.8 -Added a skip altar animation button in Settings -Altar text upgrade message moved to center for readability
Hello everyone! This small update focuses on improving achievements and fixing several issues related to achievement tracking. Changes Fixed achievement unlock issues that could prevent some achievements from being awarded correctly. Added progress tracking for large fishing achievements. Achievement progress can now be viewed directly on Steam, making it easier to track your journey toward major milestones. Improved achievement statistic synchronization and reliability. Thank you for playing Deep Sea Fish: Hidden World and for all your feedback! More updates are coming soon. 🌊
As you complete your artwork, you can now use the Diamond Score you’ve accumulated to purchase and use tools. Art knives, pens, and tips are available.
🛠 Bug FixesFixed several localization text errors.Fixed an issue where the “Bumper Harvest” achievement progress would not increase under certain conditions.⚙️ ImprovementsImproved the Forge interface layout and streamlined some descriptions. Added tooltip hints to make information presentation clearer and more intuitive.
0.5.6 UI milestones now are sorted by cycle added zoom level up to 150% chronicle drop down background color ordering of actions in automation/priorities tab now has a default setting (discovery order, and distance order in gray) you can export the game right after dying core emergency auto-eat is not being added if the action is currently being executed (even with a x2,x3 or top up the inventory) oneTime actions cannot stack settings are kept after importing edge case for actions with food value reduction. yellow hunt lizards doesn’t depend on any action indicator in decay when hydration is 0 gray : one more soft-lock fixed Balance changes : cactus fruits : removed, they were a 'trap' resource, but they were in the game much earlier than they should have been, as they appear before the player gets the hang of the mechanics. Hunt small birds : execution time has been reduced.
Hello c*ck trainers, the 1.2.2 update is here!New cosmetics, leaderboard cheating prevention, free gifts screen and new game demo release.New ContentNew SR Pet2 New Hats: Stylish Hair and Brazilian Hat2 New Decorations: World Cup Trophy and Cock in a BarrelNew Dumbbell: Juiced SyringeCheating: Now scores that reach a certain threshold will not be uploaded anymore, that will prevent insane score numbers.Free Gifts: a gift screen was added so you can do some actions and get free cosmetics in return.New game Demo release:The demo for my upcoming game How to Grow Your Sausage is now available! I would really appreciate if you can check it out and share your thoughts with me!And also don't forget to wishlist the game!Thank you and have a great day!Ang
“Epic Rage” Bug Fix Event – Phase 16:As a small indie team, we sincerely ask for your support and positive reviews! If you encounter any issues, please join our group and contact us—we’ll assist you as soon as possible. Even if we can’t resolve it immediately, it helps us pinpoint exactly where the problem occurred. Thank you! QQ: 149577079We’ll also be releasing a more polished and optimized version within this week—welcome to jump back in and start battling again!Key Fixes in This Update:Fixed: An issue in the New Player Tutorial where accelerating card draws could cause the tutorial to be skipped and get stuck. Acceleration is now enabled properly after clearing Stage 1.Fixed: A mismatch issue when tapping the card pack magnifying glass. It now correctly displays the drop contents without needing a second selection.Additional Notes:The 80x draw feature is currently undergoing intensive re-testing. To avoid introducing new issues, we’ll release it only once we’re fully confident it’s stable!A major update incorporating player feedback is planned for this weekend—please stay tuned! When it arrives, it might be a great time to do another round of rebirth upgrades 😉
Hello Hello, Diapers Club Members!!!!Wow, what a beautifully hectic launch day it has been!!! We wanted to stop for a moment and thank you all so, so much. The reception for Slots & Diapers is far better than we could have ever anticipated!Even better news: on the technical side of things, our players have yet to encounter any kind of game-breaking bugs. (Hooray!) However, we've caught a few smaller issues that we wanted to squash immediately to make sure your time on the casino floor is as smooth and polished as possible.Here are the changes going live in today's patch:🏆 Achievements & Balance"Crapto Royale" Achievement Redo: The previous requirement relied way too heavily on RNG and bordered on the impossible. We’ve changed it! The new requirement is: Spend 100,000 Craptocurrency Spinning the Craptomachine! You can also see how much you've spent on spinning that perfect machine on the Stats Tab! "One More Spin..." Fix: This achievement was intended to unlock after spending 2 hours in-game, but a backend issue was automatically handing it out the first time some players loaded up. This has been corrected.🎰 Gameplay & Economy FixesThe 2-Billion Craptocurrency Glitch: We fixed a major issue with the 1% passive skill calculation. Previously, due to some math overflow logic, crossing the 2 billion mark would actually start taking money away from you instead of giving it. You can now safely become a multi-billionaire!Reboot Animation Freeze: Fixed a bug where certain machines would get stuck halfway through their animations right after a Reboot.🖥️ UI & Quality of Life UpdatesGlobal Leaderboard Placements: Previously, if you weren't in the Top 100, you couldn't actually see where you stood. Now, the leaderboard will display your exact numerical rank, no matter how low you are on the financial totem pole!CraptoMachine Labels: The highest bet was previously labeled as "10x," but because the rewards didn't literally multiply by 10, it was causing some confusion. We have cha...
Hello bosses!It is with great pleasure we'd like to welcome you all to your first day on the job. PAY 2 WIN: THE WORLD IS MINE is now available globally.We hope you enjoy the game as much as we enjoyed making it. If you're new to the game, please make yourself at home - your two assistants are waiting for you to get started.If you're an early access player, we hope you enjoy some of the new content and QoL improvements.We've placed lots of exciting secrets, items, and fun events in the game for everyone to enjoy. If you'd like to theorycraft with friends, discuss the story, or just hang out, feel free to join us at our Discord here
Hello, focus friends! A quick update is now live to make your Pomodoro sessions just a little bit smoother. Here is what’s new in version 1.0.8:Patch NotesWoodling Fix: Fixed a bug where the 11th and 12th Woodlings wouldn't leave their houses after you bought their room. They are now properly stepping out and ready to keep you company while you work!Zen Master: Saving your wisdom now automatically opens the notepad to show your newly saved thoughts right away.Sharper Visuals: Re-exported Birdie's animations in a higher resolution for extra crispness.Fish Icon Fix: Fixed a bug where fish icons accidentally used the massive, full-sized album artwork.UI Widget Fix: Fixed an issue with selecting custom skins for your UI widgets.Thank you for focusing with us. Grab a warm tea, set your timers, and enjoy the update!Happy focusing! ✨
Hey everyone,Lumber Jax is getting close to launch on Steam!It’s an idle clicker about chopping through worlds, upgrading your build, finding gear, collecting relics, prestiging, and pushing deeper into tougher enemy tiers.Right now I’m focused on final polish before release, including:Balance and pacingBug fixesSmoother animationsBetter tutorial flowEquipment and progression claritySteam achievements and launch polishThe goal is to make Lumber Jax easy to jump into, satisfying to progress through, and fun to keep improving over time.After launch, I plan to keep improving the game based on player feedback. Early updates will likely focus on balance, quality-of-life improvements, bug fixes, and progression polish.If you’re interested, wishlisting the game helps a lot.You can also join the Discord to give feedback, report bugs, or follow development.Thanks for checking out Lumber Jax — I’m excited to get it into players’ hands soon.
Dear commanders, together with Miya, let’s join the event!Collect I Star Coin to try the S+ Recruit! >>>> Moonlit Arrival | S+ Hero Recruit >>> Horcard: Tamamo no Mae Arrival!
Hey everyone! Thank you for your patience while I roll out the updates with the requested fixes and changes! The most requested feedback so far has been about: bug fixes, reducing idling time and giving more clarity to the player.To that extent, I've just pushed the v1.0.4 update with the following changes: Fixes:- Titanium requirement for expansion (at Pistol Star) has now been removed- Triton's Eye Satellite cost no longer freezes when discount is maxed- Integer Overflow at Aeolus has fixed by putting a hard cap on costs = 1 Quintillion resources (for now)- Loss of drones while loading game - a potential fix has been put in placeBalancing changes:- Star Dust requirement for expansions have been reduced- Proxima Ares upgrades have been extended so Star Dust can be collected faster- Population requirement for expansions have been reduced- Black Hole - Population requirements have been reduced- Black Hole - Requirement for detonation has been reduced- Neutron Stars - upgrades scaling has been reduced- Max Drone limits at Vesta and Triton's Eye have been increased from 200 to 300 (for now)- Buying Trades at Cybele cost have been increased from 1 Spyce to 2QOL changes:- Numbers now shown on progress bars on Cindermoon and Black Hole- Golden Asteroids now look more golden (instead of orange lol)I know that these changes will not fix every issue and there's more that needs to be done. I'm also reading every feedback so please be assured that I'll get to your suggestions eventually. But while I work on those, hopefully these changes result in a smoother experience for your next run! This update has had quite a few changes so please let me know if there's anything that isn't working correctly after this update that used to before. Also please let me know if you're still encountering any of the issues that this update should have fixed! (especially about the loss of drones when loading in)Please keep the feedback coming :)On another note, I wanted to quickly say another tha...
Hello everyone!I'm excited to announce that Deep Sea Fish: Hidden World has officially launched on Steam!What starts as a simple and relaxing fishing trip quickly grows into something much bigger. Catch fish, earn gold, unlock upgrades, and watch the ocean transform into a spectacular chain reaction of explosions, lightning, lasers, and massive catches.Relax and fish at your own paceCast your line and discover a variety of fishEarn gold and steadily grow strongerEnjoy a calm and satisfying progression systemUnlock powerful upgradesExplore 250+ upgrades across multiple upgrade treesCreate unique combinations and strategiesTurn a simple fishing rod into a deep-sea powerhouseDive deeper into the unknownDiscover mysterious creatures hidden beneath the wavesExplore increasingly strange parts of the oceanUncover what lurks in the darkness belowWhether you're looking for a cozy fishing experience or a screen full of crazy effects and giant catches, there's always something new waiting beneath the surface.Thank you for checking out the game and supporting this project!See you in the deep sea. 🎣
Dear commanders, the new server S157 will be launched on Jun 5, 2026. New Server Opening Time Jun 5, 2026(Friday) at 18:00 PM(UTC/GMT+8) New Server Event Blessing of Valkyrie Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200. TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level. New Server S Hero Recruit Rate UP Rate Up Hero: Valkyrie Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun! New Server Time-limited Recruit Mission Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
This June 4, 2026 update focuses on custom province population, province defense, and dynamic army size limits. Custom population and defense: Added custom population settings to the Province panel. You can now set current population and max population for a province. Max population can be locked so load validation and map recalculation will not overwrite your custom value unless it is invalid. Added custom defense settings to the Province panel. You can now set current city defense, max city defense, and home battle efficiency. Custom defense values also support locking, giving custom maps and scenarios more stable province-level control. Added district population settings. A total district population can now be distributed across all provinces inside that district. Army size limits now scale dynamically with province population, so more populated provinces can support larger armies. Custom map images: Added support for placing custom images directly on the map. Images can be dragged, scaled, rotated, replaced, copied, hidden or shown, and adjusted with transparency controls. Custom map images now support layer selection and order within the same layer. Image data is saved with the map save file. District editing: Added a Set as District Center action and a dedicated city icon for district centers. Districts can now share the same name, and district color storage is more stable. Improved district editing performance, especially painting, erasing, color refresh, and button state refresh. Optimization: Optimized runtime caching for custom military unit setups, reducing repeated calculations during battle and UI queries. Autosave can now run normally while the game is paused. Bug fixes: Save files are now identified by absolute paths instead of temporary indexes, fixing cases where same-name saves, Workshop saves, or changed sorting could select the wrong file. Save names now filter invalid characters, and saving uses a safer atomic write and backup flow to reduce the...
Hello, fellow cats! 🐱This is Jebi, the developer of OUTTA SPACE. I'm excited to announce that the demo version of OUTTA SPACE is officially out today!In this demo, you can journey all the way to Sirius with a select group of adorable cats.We hope you have an amazing cosmic adventure! Enjoy! 🚀✨
Thank you everyone who played the game and sent valuable feedback. Your time is highly appreciated, and i’ll keep looking into everything recieved!! Here are some changes in this patch: Gameplay Strongholds are easier to understand, with clearer costs, output, bonuses, construction, repairs, threat, and defense feedback. Echo Trials are now a clearer 5-floor mode with difficulty, routes, boons, rewards, shop flow, and Stronghold pressure support. Combat HP is now live-synced between the top bar and combat screen Eat Food updates right away and was moved out of the confusing sub-stat area. “Drop Modal” was renamed to “Enemy Details.” UI / Readability Mounts renamed to Pets/Mounts. Removed extra HUD and Settings icons. Away Report is now full-height Fixed button/chip text clipping Quest NPC names are clickable from objectives and Inspect. Mastery checkpoint pips replaced the confusing Checkpoint 0 badge. Hero profile chips are clearer and more consistant. Badges / Pets / Wallet Sidebar badges now show useful alerts. Shop badge now only counts afordable/actionable purchases. Pets & Mounts now shows Crowns, Crown source hints, clearer shard/currency rules, and better unlock/source chips. Bank wallet Marks now refresh in real time. Added clearer explanations for Tether Shards, Astral Echoes, Faction Tokens, and Echo Splintera. Tutorial / Language Added first-time tutorial after character creation. Added tutorial replay in Settings and an Exit button. Improved translations across menus, tooltips, Settings, pets, and UI text. Some of the NEW text (that came with the updates) has been translated with Google Translate, also I've seen the words/sentences to the translators and depending on how fast they reply, they will translate it properly if there are issues. This could take a while because I am talking to 6 translators. THank you for understanding.
Today's patch makes the game load a bit faster + removes a stutter when launching in window mode. This patch is also introducing a new saving system which should be bulletproof and way more robust, no more "my file got wiped cause Windows crashed" hopefully 🤞 Let me know if you find any issues, enjoy!
Dear Adventurers,Hello everyone!Since the game's release, I have received endless care and encouragement from countless adventurers. As I continue to optimize and push my development progress forward, your active and timely feedback in the community has always been my most precious guide. I want to extend my sincerest gratitude to everyone who supports and loves Loot Tycoon!To let you experience the new game content as early as possible while ensuring the stability of the public version, I have officially opened the \ test branch.🌀 What is the \ branch?I will push the latest updates to this branch ahead of time, and all adventurers are welcome to come and test them! The content of the official release will be adjusted and optimized based on your feedback and suggestions.🛠️ How to join the \ branch?No beta keys or passwords are required; any adventurer can opt in freely. Please follow these steps:Open your Steam client and go to your Library.Find the game, right-click it, and select Properties.In the left-hand menu of the Properties window, select Betas.In the Beta Participation dropdown menu on the right, select the beta branch.Close the window. Steam will automatically download the beta branch files. Once the download is complete, you can launch the game!📌 Tip: If you wish to revert to the public version, simply select None in the same dropdown menu. Since this is a test version, I highly recommend backing up your save files before switching branches.The default save location is: C:\\Users\\\\\AppData\\LocalLow\\Parallel Portal\\Loot TycoonAlternatively, you can copy and paste the following into your File Explorer address bar to open the save directory directly: C:\\Users\\%USERNAME%\\AppData\\LocalLow\\Parallel Portal\\Loot Tycoon🎁 Update Notes for This Beta Test:🚀 Optimizations & UpdatesSpecific optimizations for GPU performance to lower GPU usage, power consumption, and heat generation.Multiple different skills can now be cast simultaneously. Equipping multiple ...
Micro nano pico fixes ːcool_seagullːFixed that annoying rare bug when an almost dead mob is not being targeted by your unitsBigger fonts on the Friends screen, for Steam Deck and mobiles.Mobiles only: New setting for the beam offset for your finger (left, right, off)
Official Version V1.0.117 Patch NotesAdded Tower Crystal gameplay: Tower Crystals start dropping after clearing Floor 100. Drop rate rises with higher floors, capped at 10% beyond Floor 1000. Crystals do not drop under Double Harvest, Lifesteal, Stun or Armor Break effects. 【A prompt for Tower Crystal disassembly pops up during Equipment Fusion; all Tower Crystals are automatically deposited into Warehouse upon Reincarnation】Added Evasion calculation formulas to Divine Sense tooltip panel.Reincarnation auto-converts Spirit Stones and inventory supplies into Contribution Points.Added a 【One-Click Prep Materials】 button to the Alchemy Recipe popup; clicking it automatically splits and synthesizes all required herbs for the selected recipe.Added bulk consumption for Attribute Pills: select pills inside Storage Ring, tick Select All and tap Use to consume multiple Attribute Pills in batches.Fixed potential forced save failure bugs.Resolved startup conflict with Steam shaders. 【If the game freezes on launch: open Steam settings to disable shader cache download; launch the game EXE directly from the installation folder if the issue persists】Updated built-in auto-guide system.Optimized Equipment Fusion log layout for compatibility with Quick Deduction feature.Fixed minor UI switching bugs on the Fertilizer page.