Some of the perks in TASMON: Hero Pack 2 were not unlocking for players who bought it. We are sorry for the trouble. ────────────────────────────── ◆ What was fixed ────────────────────────────── Even after buying the pack, these three stayed locked with "Unlock with DLC": - Unlocking the other hero pair (Hero Series Vol.3) - Changing a hero's form (Fallen / Awakened) - One extra random egg draw per day (the "DLC bonus reward" in each difficulty) Crystal of Turning x10, auto expeditions with the expedition pocket, and the shorter expedition time were already working. ────────────────────────────── ◆ If you already bought it ────────────────────────────── Just update to the latest version and all three unlock. There is nothing to claim. An in-game notice, "How to claim: Hero Pack 2", shows where each perk can be used. Thank you to everyone who reported this.
奇兽杂货铺
2 days ago
· 1481592124
修复查看他人玩家面板bug
Operators,To support the scaling of your intelligence networks, the official Node Factory Field Manual is now live. As factory complexity increases, relying on intuition becomes mathematically inefficient. We have compiled a comprehensive technical resource to provide the exact specifications, formulas, and data required for optimal factory architecture.What is included in the documentation:Complete Databanks: Detailed specifications for all 39 nodes and 35 resources, including recipes, base capacity, heat generation, and precise market values.Under the Hood Formulas: The exact mathematical equations governing the simulation (which runs at a fixed 5 ticks/second), alongside calculators for prestige yield, heat management, and node costs.Core Mechanics Breakdown: In-depth explanations of wiring logic, capacity limits, the Matrix, AI Models, and the prestige cycle.Optimization Strategies: Early to late-game scaling strategies, plus a comprehensive breakdown of all keyboard and mouse controls for faster execution.This manual is designed to eliminate guesswork and allow you to engineer your layouts based on concrete data.Access the Node Factory Documentation Here
奇兽杂货铺
2 days ago
· 1481592124
化能时候,穿戴装备不会作为副装备并配有相关tips化能时候,主装备化能值按照从大到小顺序排列堆叠上限错误修正文本“道具数量将超过持有上限”fix“尐”字没再图集中,当玩家发现自己名字是方块的时候可以及时反馈,及时打图集
1.1.11.57 - added a warning in the rewind page, if you can activate construion and/or power skills - added Garden dimension challenge - added a hover effect to all clickable buttons, that did not aready have one
Preface:1. Some players said they hoped for a `lock` feature. After thinking for a while about how to implement it, I completed this lock feature;2. After locking, the catgirl is still there, but moving and zooming are disabled;3. At the same time, when the mouse moves over, the catgirl becomes transparent so players can see the desktop below;4. Also, click-through is enabled, so even though the catgirl exists at this position, it won't block or interfere with the player's desktop operations;New Features:1. Lock feature: hovering the mouse over the catgirl now shows a lock button; after locking, the catgirl cannot be moved, and the mouse can click through the catgirl to the desktop;2. Tray icon: right-clicking now reveals a `Control Panel` button that opens the control panel;Optimizations:1. Optimized the click-through clipping behavior of some interfaces;2. Made the cat paw pop up more instantly when typing on the keyboard or using the mouse;Multiplayer:1. Optimized the multiplayer UI layout, and added the ability to switch to view the current room list while in a multiplayer room;2. Improved the logic for inviting friends; fixed a bug where, in certain situations, friends could be invited repeatedly (which becomes a form of harassment);3. Optimized and fixed network jitter issues: when network jitter caused a temporary loss of connection with Steam, players would leave a friend's room and never return;4. Clicking the reset button on the tray icon to reset the main panel position now also moves multiplayer friends' positions in sync;5. The multiplayer room name now defaults to the player's name first;6. Optimized the layer sorting of prop decorations so that, in multiplayer, the catgirl's image is no longer covered by other players' props;BUG:1. Optimized and fixed based on feedback from specific players: after entering sleep mode (all screens off), when recovering, all catgirl panels, including those of multiplayer friends, would reset to their initial position;
Balance Adjustments Reduced the mana cost of several Paladin skills. Increased the damage multiplier of the Paladin skill "Lightning Strike" and fixed an issue where it dealt one fewer hit than intended. Increased the effectiveness of the Paladin skill "Divine Hammer" and changed its damage type to Magic Damage. Reduced the excessively high damage multiplier of the Arcanist skill "Blizzard" and fixed an issue where its Freeze chance was too low. Reduced the HP of all boss monsters and fixed an issue where the Constitution multiplier of bosses in the Icefield was too high. Fixed an issue where the Swamp boss healed its minions for an excessively high amount. Bug Fixes Fixed an issue where renaming the Hero after Rebirth would not apply the new name. Fixed an issue in Mini Mode where the character animation would stop after reaching an exploration destination and switching to patrol mode. Fixed incorrect descriptions for some Buffs. Fixed an issue where the effect of "Mage's Secret Brew" did not last for the entire battle. Fixed an issue where skill prerequisite connections would not refresh when switching between multiple skill loadouts.
Optimized game files to reduce the install size. Improved the leaderboards.
Market Standing Orders are gone. The Market is now a plain market: SELL lists every material you hold that the station has a price for, sorted by sector like BUY. Type how much to sell on any rows, or press MAX, and one SELL press sells them all. Everything with a price can be sold now, including raw materials like Dirt and Water that never had an order before. Keys never appear: boss cores, Boost Cards, Navigation Data and the Quarantine Clearance. Each sector shows how many Liras an hour your production would fetch at current prices, and every row shows its net production. Warp and Recursion bonuses now apply to buying as well as selling, so buying a good and selling it back always loses Liras. Before, after several Warps, it made money. One price everywhere: the Market, the Inventory and the Atlas show the same number. The Standing Orders premium and the supplier bonus went with the orders.
1. 优化存档安全机制,增加多重备份与损坏存档自动恢复,降低异常退出、死机导致存档丢失的风险。 2. 轮回调整为完整页面,并划分为“资质”“灵锁”“因果”三个子界面。 3. 新增因果兑换功能,可使用灵石或当前宗门功勋兑换因果点。 4. 增加便捷跳转,在选择突破丹时可直接前往对应绝境。 5. 永久加成丹药的图鉴详情,现在会显示当前累计加成及加成上限。 6. 洞府傀儡界面补充天机阁功法对傀儡的具体强化效果。 7. 两个辅助傀儡现在可以同时从事杂学。 8. DLC“红颜仙途”新增男修专属功法《纯阳破罡诀》,可在各级坊市购买。
Little knights, the Word Journey update is here! Thank you for all your feedback and support. This time, we’ve added more learning content and question types, made review and camp controls easier to use, and started trying out audio for the kana course. This update at a glance Six vocabulary question types with fuller explanations · Keep reviewing at your own pace after a wrong answer · Manage topics you already know · Custom music · A major Traditional Chinese update Learning and Question Review More Question Types, Fuller Explanations We’ve expanded N5 vocabulary practice and completed a new batch of 200 vocabulary questions across N1–N5, with 40 questions per level. Grammar practice now includes form selection and sentence ordering for selected topics from N5 through N1. • Kanji reading — Choose the correct reading of kanji in a sentence • Kanji writing — Given kana, choose the matching kanji • Word formation / spelling — Spot correct long vowels, doubled consonants, okurigana, and more • Contextual word choice — Fill a sentence with the most suitable word • Synonym replacement — Find the expression closest in meaning • Word usage — Choose the sentence that uses the target word correctly Questions now include explanations, breakdowns of the answer choices, and links to related study cards. The kana course, N5 cards, and selected N4–N1 cards have also gained meanings, example sentences, and usage notes. Some easily confused topics now include reference links. There is a lot to cover, so not every topic has been updated yet; we’ll keep working through them one by one. • Try this: Open the linked study card while answering, or read the explanation afterward. Check not only why the answer is right, but also why the other choices don’t fit. Study cards now include more notes worth knowing, too. We’ve added layered hints and are continuing to expand hints for intermediate and advanced application questions. Questions without hints will say so clearly. We’ve also fixed ...
A player lost four days of progress to an accidental NEW GAME. That cannot happen again. Saves NEW GAME on the title screen now asks first when a save exists, and shows what it would replace: time played, warps, last save. KEEP MY SAVE is the default answer. Nothing is deleted any more. New Game and Hard Reset move your current save into an archive (the newest five are kept), and RESTORE PREVIOUS SAVE on the title screen brings the last one back. A restore archives the save it replaces, so even that can be undone. Steam Cloud now carries your save and its archive. It had been pointed at a folder the game never wrote to. Sorry. Lost a save before this update? Write to support@haidesgames.com with the sector you had reached, roughly how long you played and whether you had warped. We build you a matching save. Also in this build Scrapping hundreds of modules at once no longer freezes the game (442 took 27 seconds; now under a frame). The Market and the Bounty Board no longer disappear after a Warp. Once opened, a station service stays open. A Warp never starts you poorer than a new game: 10,000 Liras minimum. Materials no longer ride the Warp. Your levels, mastery and bonuses do, and they gather faster than any hold could carry. The Salvage Vault still carries your chosen modules. The Salvage Vault picker was rebuilt for big hangars: what you carry sits in a tray at the top, slot and rarity filters plus a search box narrow the list, rows are sorted by zone and rarity with the module's headline stat, and CLEAR / BEST EQUIPPED are one click.
1. 角色焚璃【熔火之痛】调整→可以暴击吃爆伤加成,法术攻击加成调整为30% 2. 试练塔部分物品兑换价格下调 3. 开脉境试练塔代币产出调整 4. 试练塔开脉境简单难度下调 5. 进化石产出大幅提高 6. 山河秘钥掉落概率翻倍 7. 下调了开脉境初期副本boss血量 8. 灵宝会在珍宝阁中出现,并且上调了概率 9. 武学心法操作和展示优化 10. 背包容量翻倍 11. 修炼室升级角色提示优化 12. 现在菜单角色列表可以保留上次的选择了
奇兽杂货铺
2 days ago
· 1481592124
关于每日掉落上限调整的说明各位猎人:游戏上线后,我们发现部分角色存在长时间不下线、持续刷取资源的情况。持续、无上限的材料和爪币产出,会增加游戏内的通胀压力,也会让正常游玩获得的材料和收益逐渐贬值。为了维护公平的游戏环境,保护正常玩家的劳动成果,本次对部分资源增加了每日产出限制:一阶段小怪主材、辅材及常规食材纳入同一个每日共享额度。小怪掉落爪币设置每日上限。普通及暗黑鲨鱼副本掉落爪币共用一个每日上限。本次没有降低原有掉落概率,也没有减少单次掉落数量,调整的只有每日上限及其共享规则。共享上限意味着:不同怪物会消耗同一份额度。例如,持续击杀潮音海马用完材料共享额度后,再去击杀番茄啵鲁,当天也不会继续掉落番茄。反过来也一样,刷番茄啵鲁同样会消耗这份公共额度。更换怪物或地图不会重新获得一份额度,每日重置后恢复。为了方便大家理解材料数量,我们将 999 个同种材料称为“一组”。按持续刷同一种普通小怪、刷满共享额度估算,每天平均可以获得:主材:五种品质合计约 2 组的数量。三种辅材:每种各约 2 组。这里的“约 2 组”是平均产量参考,不是每种材料分别拥有两组独立额度,也不是固定保底。主材、辅材和食材共同消耗额度,实际数量会受到随机掉落及当天刷怪选择的影响。食材的堆叠上限不同,不按每组 999 个计算。材料与食材的共享额度,按正常效率下持续刷普通小怪约 12 小时的产出量设置。对于每天正常游玩数小时的绿色玩家,通常不会触及这一上限;实际达到上限的时间会因刷怪效率和掉落来源而不同。爪币则按各自的每日额度计算。我们希望限制的是长时间无上限刷取带来的额外产出,让正常打怪、养成和交易保持价值。后续也会结合实际产出、市场情况和大家的反馈,持续观察并调整。感谢大家的理解与支持,也感谢每一位共同维护游戏环境的猎人。
桌宠小然
2 days ago
· 不配拥有ID的咸鱼
1.加了道具图鉴 2.增加了侧面的隐藏动作 3.新道具-刮刮乐 4.增加了22个道具 5.美化了设置窗口 6.修复若干bug 7.支持开机启动
Added new World Leaderboard rewards Fixed garrison logic so garrisoned parties now fight correctly Fixed an issue where field combat fast-forwarded after a Raid or Arena ended
Lucky Lever Improvements — Added the new Lucky Heat system to help protect against exceptionally long jackpot dry streaks, along with a new visual heat meter and additional Lucky Lever polish. Bean Frenzy Can Now Be Skipped — Don't feel like playing a Frenzy? You can now skip the event and return to the café, forfeiting the current Frenzy rewards. Improved Bean Frenzy Feedback — Combo and multiplier callouts now appear more prominently during gameplay with cleaner animated presentation. Fixed Mouse Navigation Issues — Mouse Back/Forward buttons can no longer accidentally navigate through the game, which could previously make Espresso Presso appear to restart or crash. Additional UI polish, fixes, and quality-of-life improvements. Thank you all for the amazing the support! ☕ - Vsentra
Hello everyone! Xiao Mang here! I'm happy to announce: Bandit Simulator TD will officially launch on Steam on October 12, 2026 ! Compared to the demo, we've made massive changes and added lots of new content and gameplay! This issue, we introduce: City Occupation & Dispatch City Occupation Once a city's Fame is maxed at all floors, you can launch an occupation challenge. After occupying a city, you can capture the Governor. You can even imprison him in jail first and deal with him later. {STEAM_CLAN_IMAGE}/45936264/20d1d128d6b64bc09b9efb90d33e590c17e2e7e9.png Dispatch Officials & Tax Collection Assign officials to cities to put early-trained heroes you don't want to dismiss to good use. They'll keep generating income for your hideout and keep contributing! {STEAM_CLAN_IMAGE}/45936264/a116ba6307d87d1bd28a97c2fe3aad323b9e392a.png Please, all brothers and sisters who enjoy Xiao Mang's games — Follow + Wishlist combo attack ↑↑↑↑↑↑ ! Game Intro Quick keywords: TD + Base Building + Idle = Addictive & Satisfying A simple "TD Combat + Base Building + Idle" game. Simulates the development of an ancient bandit hideout. Uses Tower Defense as combat, paying tribute to (Fenghe) many classic predecessors (Warcraft RPG - Thief TD, Element TD, Cultivation Simulator, etc.), then simplified, combined with idle gameplay to make "addictive fun" and "simple & relaxing" coexist. Every hero is a fixed tower. They don't move on their own — combat, gathering, crafting, all done in TD form. If you enjoy Xiao Mang's games, please Follow + Wishlist — it helps the game survive! https://store.steampowered.com/app/4267800/_/
1. Improved some visual assets. 2. Slightly increased sticker drop rates.
- Buying an upgrade no longer resets the spiral. Length is the currency, so a purchase spends it and since v3.0.42 that was being mistaken for the drawn spiral having gone stale, so the whole shape was cleared and a new spiral started growing every time. Now the spiral folds at the point you bought, keeps growing from there, and the bends accumulate into the figure they were always meant to build. - The spiral tip no longer flickers. For one frame after each vertex was committed the tip had no direction to face and snapped flat. Early in a run that landed roughly once a second; it faded as the spiral grew longer.
Thank you so much to all of our players for your support!We’re currently working on a major update for the game, which is planned to be released soon. Thank you again for all your support and valuable feedback!
Hero Series Vol.3 is here. We have also rebuilt Etching based on your Suggestions posts, and fixed the bugs you reported. ────────────────────────────── ◆ Hero Series Vol.3 ────────────────────────────── This time the heroes come in pairs. The pair you choose at the start joins you together at the end. - Eden (Dark) + Feni (Fire) - Carbuncle (Light) + Tita (Earth) In Vol.3 you start with no one. Each of the 6 difficulties you clear earns a Sigil, and when all 6 are collected, both heroes of your pair join you. Standing in your way are heroes who have fallen to darkness. On the final difficulty, both appear at once (click a boss to choose which one to attack). - Normal: the Arcana versions of the pair join you - Death: the Century versions of the pair join you On each difficulty you can draw one random egg per day, with Hero Eggs mixed in. Raise a hero recruited in Death mode to Awakening 6 and it receives a one-of-a-kind "Hero No." in the world. Vol.3 opens once you have cleared Torment. ────────────────────────────── ◆ New DLC: "TASMON: Hero Pack 2" ────────────────────────────── - Recruit the pair you did not choose as well - Change your heroes' look (Fallen / Awakened) - One extra random egg draw per day - Crystal of Turning x10 - Auto expeditions (finds go to the expedition pocket) - Expeditions take 30% less time Vol.3 can be played from start to finish without the pack. ────────────────────────────── ◆ Etching upgrades ────────────────────────────── - Choose how many to roll at once: 10 / 30 / 50 / 100 - Results show the best value of every effect that appeared, next to your current line, so you can compare - Target rolling: pick the effect you want and when to stop, and it stops automatically on a hit - See which effects can appear in a slot, and their maximum values, right on the screen - Big spends ask for a second click to confirm - Bulk rolls and target rolling unlock after clearing Hell ────────────────────────────── ◆ One week to turn heroes into Hearts...
MIDI Input Support: Connect your MIDI device and play using your own MIDI keyboard!Expanded Piano Range: Added semitone support and one additional octave, bringing the piano to a total of 52 keys.Connect your MIDI device and play your own melodies!
This small update improves syncing between your current Army and Arena. Fixed an unlinked army incorrectly being shown as up to date. Fixed repeated updates when the army lineup had not changed. Fixed a stage-name mismatch that could prevent Army syncing. Improved recovery when the game is restarted or the connection is interrupted during syncing. Once an account completes syncing, its Arena card and combat lineup use the same approved hero levels, equipment and skills. Army syncing is enabled per account; this patch does not automatically migrate every existing account. Existing Arena and Race access is preserved for accounts outside the controlled sync rollout. Thank you to everyone who reported the issue and shared footage.
The game could close while loading agricultural cells in Production Land. Production Land: Deliveries to recyclers and Energy devices now catch up Energy progress in bounded steps after long offline periods instead of remaining stuck. Production Land: Fixed Industry page loading errors caused by transport and Energy clock divergence, and restored display of the two-slot General Warehouse. Attribute names in warehouse item details now follow the selected language.