1. Added quick jump feature for the Item Codex (hotkey: ). 2. Fixed display errors in some Codex entries and optimized the Codex detail view. 3. Search can now find items by category – for example, searching "Ring" will show all items classified as Rings. 4. Added the ability to open chests by right-clicking and holding.
New Cyber Pet Released: Warehouse FairyMeet the brand new utility Cyber Pet — Warehouse Fairy, equipped with exclusive trait Warehouse Keeper to automate all your gear management!Warehouse Fairy Tiny in size but blessed with incredible power. It comes with the exclusive trait Warehouse Keeper to handle all looted equipment automatically.Exclusive Trait: Warehouse KeeperAutomatically upgrade all picked-up equipment to maximum level, and replace your current gear with stronger items of the same category.
Update Time: 24/06/2026 at 22:00 CST, estimated duration: 1 hour. Brief connection interruptions may occur during maintenance. We apologize for any inconvenience caused. New Additions • Attribute bonuses added to the Memory System. Activating Memories grants extra combat power to the team. • Main Story stages increased to 1000. • Floors of the Abyss Tower raised to 2000. Event & Reward Optimizations • Adjusted the opening time and reward output of the Faceless UR event and multiple other events. • Greatly boosted the attribute stats of UR cards to strengthen the practical combat performance of UR heroes. • Added daily, weekly resource packs and perfume packs to expand ways to obtain development materials. • Modified the contents and names of event packs including Elite Summon, Hero Special, Custom Pack, Daily Special and more. • Optimized the duration of the "Good Fortune" event and removed its infinite loop. Hero & Combat Adjustments • Tuned Amy's skill power for balanced combat experience. • The Wish Divination hero list now only displays SSRs available in the current card pool, preventing selection of unobtainable heroes. • Enhanced the skill strength of UR cards. • The number of fragments required for UR cards is adjusted to 50. Bug Fixes • Resolved issues related to Star Alliance War to improve stability of alliance battles. • Fixed abnormal glitches in the Demon Lord game mode. • Corrected errors with leaderboards and event configurations. • Patched general bugs across multiple modules to boost overall game stability. • Fixed the issue where the referral code button was covered by reward pop-ups. • Fixed display abnormalities caused by the beginner tutorial and translation errors. • Repaired the bug affecting Sasha's skills. This update will launch alongside server merging. The corresponding server groups are listed below: • Servers 31, 32, 33, 34, 35 • Servers 36, 37, 38, 39, 40
Fixed a crafting prefix-effect bug. Debuff prefixes like "Dull" were being multiplied by the rarity bonus a second time, flipping them into a buff (a Power x0.5–0.8 penalty was showing as x2.1, etc.). "Heroic" and other multipliers exceeding their cap had the same cause; both are now correct.Fixed the stampede threat window display. Hiding unreached dungeon names was removing the whole threat bar too, making it look like threats had reset. It now masks only the name as "???" and keeps the threat bar visible.Fixed being able to select more than 4 adventurers for a dispatch. Selection is now capped at 4 (previously a 5th+ pick silently wasn't deployed).Fixed long material names (Orichalcum / Adamantite, etc.) overlapping in the loot display.Fixed "Continue" (load) opening every window twice.Thanks as always for playing Ultimate Blacksmith Tycoon — we're still listening, so please keep your bug reports and improvement requests coming!
"Fixed a bug where Dark Matter Pearls could be exploited infinitely, fixed a bug where items would persist after trading, and fixed a bug where the lottery system would freeze."
Fixed battles getting stuck dealing "1 damage" forever. There were two causes:Skills rarely activating: skill proc chance scales with Intelligence (INT), but it ramped up too slowly. It now reaches about 80% at INT 15 (smarter adventurers cast more).Attacks not landing: defense and HP stack across all 6 armor slots, while attack came from a single weapon slot — so attack fell far behind defense and everything floored to 1 damage. We boosted the weapon's attack contribution so a well-forged weapon actually lands damage (defense and HP are unchanged).Note: these combat values are a first tuning pass — we'll keep fine-tuning based on how it feels.Thanks as always for playing Ultimate Blacksmith Tycoon — we're still listening, so please keep your bug reports and improvement requests coming!
致各位探求者大人:我们计划于2026年6月24日12:00对全服进行停服更新维护,预计将在6月24日14:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年6月24日12:00~14:00(预计) 【维护补偿】绚晶石*400 【更新内容】▼水属性加速养成活动「桃源急召」即将开放 ◇活动时间◇活动开放时间:6月24日 维护后 - 7月8日 12:00活动兑换时间:6月24日 维护后 - 7月15日 12:00 ◇活动属性◇水属性 ◇活动说明◇活动期间,通过完成任务、拜访商会、参与商店兑换,可获取大量神狱之主相关素材。借此良机,快速获取/培养神狱之主系列虚数体与角色吧! 神狱桃源乡系列回响开放强化上限!消耗全新素材,可进一步提升回响性能。 ◇特别道具-桃源核心◇在桃源急召活动商店内,可使用活动货币兑换桃源核心,也可在【商会-珍品兑换】中使用聂墨尼克结晶兑换。桃源核心将在「桃源契约」功能中代替聂墨尼克结晶消耗。 ◇素材回收◇通过桃源急召-回收商店,可将部分种类素材转换为活动货币。包括角色经验道具&回响经验道具、源质&源码类道具、低稀有度武器/回响/虚数体制造素材等。 ◇桃源急召书◇活动期间,完成日常、周常任务可以获得调查值提升桃源急召书等级,获取大量神狱桃源系列养成素材等丰厚奖励!通过解锁【进阶记录】可解锁进阶记录栏。进阶记录达到指定等级后,可获得额外超值奖励;通过解锁【精英记录】不仅可解锁进阶记录栏并直接提升19级探求者之书等级,还可额外获得桃源突破素材自选箱*1、高级突破素材自选箱*1、虚数讨伐道具自选包*1! ※该活动将周期性轮换开启。※更多活动详情可查看活动内详情面板 ▼必定邂逅水属性精选角色许愿池6月24日 维护后 - 7月8日 12:00,探求者大人可以从水属性精选LSSR/FSSR角色中选择1位,使用星石花进行1次10连许愿,必定邂逅所选的角色!且可额外可获赠限定礼物【奇珍秘宝自选箱Ⅰ*1】,使用后可自选获得【极致的证明*1】【箱庭奏者*1】【万灵许愿签*60】中的任意一种礼物! ▼必定获得水属性精选虚数体许愿池6月24日 维护后 - 7月8日 12:00,探求者大人使用星石花进行1次10连许愿,必定可从6个精选水属性虚数体中随机获取一个,包括至高权限系列虚数体-嫦娥! ▼商会更新常规礼包:- 神狱养成礼包购买后可获得大量神狱之主培养素材。 - 紫微星垣基能觉醒礼包购买后可获得极星之泪×1、星垣万象×1及大量紫微星垣角色培养素材! - 角色许愿礼包 购买后可获得星导之愿·套组×1、星绚之愿·套组×1、绚晶石×1000! 感谢探求者大人对《悠久之树》的关注和支持,相信在大家的共同努力下,我们会带给大家更好的《悠久之树》! 《悠久之树》研运团队
🛠 Bug FixesFixed an issue where values below -10K in the Statistics panel were displayed incorrectly.⚙️ ImprovementsAdded a hotkey (Space) to quickly show or hide the Statistics panel.Significantly reduced the animation time of the Porter's Storage skill, improving collection efficiency.⚡ Performance OptimizationsAdded a global trail effect manager. Visually redundant trail effects are now merged automatically to reduce rendering overhead.Fixed a performance issue caused by Lightning Chain and Thundercloud triggering a large number of visual effects simultaneously.Additionally, the game has been upgraded to Godot 4.7, which includes extensive engine-level changes. As a result, this patch may be significantly larger than previous ones. This is expected behavior, so there's no need to worry.
1. Optimized item usage logic – other items can now be used normally even when the Amulet panel is open. 2. Inventory expanded to 180 slots. 3. can now be placed into the Forge slot. 4. Added an extra confirmation prompt when closing the game directly. 5. Fixed a bug where character health did not refresh after changing equipment. 6. Optimized the logic of , Max Stone, and – they can now actually change the number of sockets on equipment.
Hello, everyone.This is the development team. Work on the Steam Market is nearing completion, so we'd like to share the opening schedule with you. \2026.06.25 (Thu) 00:00 (PDT | San Francisco)2026.06.25 (Thu) 16:00 (KST | Seoul)2026.06.25 (Thu) 08:00 (BST | London) To ensure a more stable Market, items of the top 3 grades (Cosmic, Divine, Celestial) will be temporarily restricted from being listed. (*Soulstones can still be listed.) Once we have monitored Market activity and overall stability, we will open these grades for listing as well, and share the specific schedule in a separate announcement. In addition, a hotfix update has been applied. \1. Patched a security vulnerability After the Market is stabilized, we plan to share our content development roadmap, multilingual announcements, and more.We apologize for any inconvenience to your gameplay. We will do our best to get everything back to normal as quickly as possible.Thank you. Development Team.
1. Fixed a filtering bug where some equipment that met the criteria was not being filtered correctly. 2. Fixed an issue where the Sacrifice feature sometimes had no response. 3. Fixed an issue where Outland bosses became increasingly stronger when fought repeatedly.
Hello, this is the Hamster Talk Team.Bug Fixes- Fixed an issue where the game icon would disappear from the taskbar.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk
Updated the Discord API Added an intro music track when launching the game Fixed the English translation of "Ferme" to "Farm" I would also like to thank you. Even though the game is approaching its second anniversary, I can see that dozens of you are still playing it every day. I honestly didn't expect that, especially for my first game.
Egg Hatching Fix + Major Performance Improvements | v4.3.15 Egg Hatching Fix A bug was identified where hatch progress could occasionally be applied to a random egg instead of the currently equipped egg. This issue has now been corrected. The good news is that overall hatch progress should still have been recorded properly. The bug primarily affected where that progress was being assigned rather than the total amount earned. Massive Optimization Pass This update also includes a major optimization pass focused on improving overall game performance. Players should notice smoother gameplay, improved responsiveness, and reduced FPS impact in many situations. While optimization is an ongoing process, this update contains some of the largest performance improvements made to the game so far. Additional Fixes Several other edge-case bugs have also been patched as part of this update. If you believe you recently lost progress due to one of these issues, please reach out and I will investigate whether a recovery is possible. Discord is the fastest way to contact me: https://discord.gg/x4jdhwyAFk Update Requirement Incoming Players who have not updated the game recently should be aware that future versions will require all players to be on the latest release. Once this requirement is enabled, an update notice will appear and prevent access to the game until the game has been restarted and updated. I will do my best to wait for as many players as possible to update organically before enabling this requirement. 🚀 Looking Ahead – Auto Clicker Progression System I've come up with a new plan to introduce a passive leveling system for every newly released Auto Clicker. This progression system will feature: • A brand-new Auto Clicker Leaderboard • Achievement-based unlocks • Deep long-term progression • Additional Auto Clicker Speed Buffs • Competitive leaderboard rankings The goal is to make every Auto Clicker feel like its own progression path rather than simply another upgrade to ...
Fixed the stampede-defense tech nodes being impossible to unlock. "Evacuation Drills," "Stone Wall," and "Magic Barrier" required your danger level to climb past a threshold, but the mercenary garrison (and a threshold bug on deep dungeons) capped it so they could never be unlocked. The Caution/Warning/Critical danger tiers now separate correctly even on deep dungeons, and mercenary suppression no longer fully pins danger down — so stampedes can actually occur. Those nodes' unlock requirements were also eased to a Warning-level basis.Fixed a spoiler in the stampede threat window. It used to list the names of late-game dungeons you hadn't reached yet; it now only shows dungeons you've actually dispatched to.Fixed some remaining Japanese text in the English build. Adventurer names now follow your language setting even on saves that were started in Japanese, and a few untranslated ledger labels ("Savings," "Showing," etc.) were addressed.Thanks as always for playing Ultimate Blacksmith Tycoon — we're still listening, so please keep your bug reports and improvement requests coming!
🎉 Nestify: Cozy Design is OUT NOW! The wait is over — your cozy dream home is ready to be built. 💜 🏆 A New Set of Achievements To celebrate the release, we've added 26 achievements... one for every letter from A to Z. Some reward your creativity. Some reward your curiosity. And some make us question your design choices. • 🛸 Gravity is Optional — Place an item on the ceiling. • 🚫 Oops — Try placing an item where it definitely doesn't belong. • ☕ Time to Stop — Return to the main menu. Even designers need a break. • 👑🚽 Throne Room — Discover the legendary golden toilet. A true symbol of luxury. • 🪴 Greenpeace Approves — Fill a room with plants and become one with nature. There are 21 more waiting to be discovered. 👀 💜 Thank You! Thank you to everyone who played the demo, shared feedback, reported bugs, and supported the game throughout development. Your help made Nestify: Cozy Design what it is today. 🚀 Nestify: Cozy Design is available now! Time to build something cozy. Steam Page
Bug FixesFixed an issue where Ronin's Five-Strike Combo elemental damage bonus was stacking abnormallyFixed an issue where Will of Counter-Attack could cause the first skill of a new battle to enter Hyper Armor immediatelyFixed an issue where Frost Gauntlets applied incorrect bonusesFixed an issue where Spinning Kick's displayed Energy restoration value did not match the actual valueFixed an issue where matched enemies would frequently repeatFixed an issue where Season point gain/loss adjustments were not taking effectBalance AdjustmentsI. Character AdjustmentsExecutionerStatChangeBase Toughness110 → 130II. Skill Value AdjustmentsSkillStatChangeBackstepRecharge Rate30 → 70III. Item AdjustmentsCold-Iron BootsStatChangeEffect Duration10s → 5sHelmet of MaliceBattle start effect now additionally deducts 1 HPLast StandBattle start effect now additionally deducts 1 HP
Astaryn is now out of 1.0. Even though the game is always improving, the number of active players was low in EA, to improve the game, it needs players to constantly grind it (as it is meant to be).As always, if you have any issues with the game, or questions, post in discussions or contact me in private to have a chat.I am open to any suggestions and any improvements, at all times! I am available 24/7 to support Astaryn.Thank you everyone for your support.
Added 3 Act I legendary style weapons: Steel: Skyspire Thermalline Oathblade Shaft: Skyspire Thermalline Longrifle Aether: Skyspire Thermalline Starfocus Changed Act I Anchor for the High Thermals: It now grants exactly one legendary weapon based on the player’s class combat style. Fixed late Pale Sun ring itemization: Buffed Dragon Memory Ring as the Aether-style ring. Added Steel and Shaft equivalents so Aether was not the only style with a late ring upgrade. Added/updated late style rings: Aether: Dragon Memory Ring Steel: Suncracked Scale Ring Shaft: Windscour Gale Ring These were made stronger than the older neutral rings and given extra stats.
优化调整:1.优化了霍去病专属技能【封狼居胥】的文本描述Bug修复:1.修复了【幻境-探宝渡-龟龟自动探宝】时,获得藏宝图计算异常的Bug
1. Health gained from is now affected by . 2. Fixed a bug where had their duration reset to zero. 3. Fixed a bug where some could not be unlocked. 4. Fixed a bug where the flow could be lost in some cases. 5. Fixed a bug where event items could not drop normally.
Fixed the "Grand Warehouse" tech node so it can be unlocked repeatedly again. It had quietly become a one-time unlock (a regression). You can now keep expanding your storage caps, which also helps with material overflow.Eased the unlock requirement for the "Time Manipulation" tech. Changed from "reach year 3" to "reach year 2" (about one in-game year of play).The combat log window now closes when you claim a reward from the dispatch status/list view (previously it only closed when claiming from inside the window itself).Fixed item/equipment hover tooltips lingering on another screen. They now clear correctly when you switch screens, or close a screen while a tooltip is showing.Fixed the dispatch dungeon-name hover showing Japanese in the English build — it's now localized.Thanks as always for playing Ultimate Blacksmith Tycoon — we're still listening, so please keep your bug reports and improvement requests coming!
1. Fixed a bug where higher levels were not unlocked after clearing Rift Dungeons when was not checked. 2. Fixed a bug where some could not be crafted correctly.
Reworked the "inventory full" auto-sell. Previously, when your material inventory was full, the game would auto-sell materials you already owned to make room. It no longer does that — materials already in your inventory are never auto-sold. Only the overflow from the rewards you just received is converted to gold, and rewards are now received highest-rarity-first, so even when not everything fits, the most valuable materials are kept.Added search to the Encyclopedia. Search monsters and equipment (weapons/armor/tools) by name, and search jobs by their unlock requirements (e.g. "sword"). Switching tabs re-runs the search within that tab. The search box is now easier to read, with an "×" button to clear it.Fixed unresponsive tech-tree nodes and the "Unlock" button. Node click detection now correctly follows pan/zoom, and the "Unlock" button commits the moment you press it — no more clicking several times.Removed the "Rebirth" and "Dimensional Rift" tech nodes. Both were placeholders for NG+, which has been dropped, so they were taken out.Reworked the loan repayment buttons. Larger text, plus cleaned-up colors, sizing, and centered labels for readability.Removed a meaningless leftover character at the start of the battle-win reward log.Thanks as always for playing Ultimate Blacksmith Tycoon — we're still listening, so please keep your bug reports and improvement requests coming!
1. Rift Stones in the warehouse will now be consumed normally. 2. Fixed a bug where the Rift interface did not refresh data in real time. 3. Fixed a bug where players received several achievements upon entering the game. 4. Fixed a bug where icons for some Amulets were missing.