Game Updates

Patch notes and dev posts · 13,079 Steam updates
Paragon Pioneers
Paragon Pioneers
1453 days ago · Gnietschow

New QoL improvements and bugfixes

Greetings Pioneers! I just made the latest patch available for everyone and focused this time on improvements directly requested by the community. Moreover I could get rid of some bugs (even some long lasting like the annoying water border one). Here is the full changelist: • Added option to show ranges of buildings of same type in build preview • Added assign max button to battle preparation • Added trade route option to unassign ships when they finish the route • Garrison, route and ship view now show show idle (+busy) units • Improved battle preparation screen layout • Moved Zzz of palace ui to not hide remaining time • Starting an instant battle now opens directly the result screen • Bugfix discovery option glitch on low frame rates • Bugfix layout with empty ship name • Bugfix barracks weapon not collectable • Bugfix barracks show wrong hint on full garrison • Bugfix map generator ignored water border • Bugfix treasurer kontor redeemed if not placed after discovery • Slightly increased ship list performance If you're interested in more insights about the development, have questions about the game or just want to hang out with other pioneers, you're always welcome on my Discord :) Happy building! - Tobias
World of Talesworth: Idle MMO Simulator
World of Talesworth: Idle MMO Simulator
1454 days ago · Jinxology

V2.71 Patch Notes

V2.71 Patch Notes After four years of development, several whiteboards of complex algorithms, and over 15 lines of bleeding edge programming, I have accomplished a technical achievement that went far beyond the expectations of gaming in 2022. Today, I bring you… character name changing! Please remember me when voting opens for the Game Developer Awards. Several upgrades have been added for gouging noobs in the Auction House Updated tweening engine to fix a late-game auto-transfer bug Auto-transfer now accounts for RP transfer delay purchases
Kojimachi
Kojimachi
1457 days ago · yetimouthgames

Kojimachi Halloween

Halloween is almost here! We've added lots of new content for you to decorate your island with and to enjoy on your island! New crow pet! 12 new Halloween themed decorations! 7 hats that your pet can wear! Dress them up for Halloween! The easel has been added to the decoration shop too! You can place it on your island and paint a picture to show on your island! The pond has a fishing mini-game where you can catch fish to give your pet a hunger bonus! We will be adding new hats and mini-games in future updates!
Idle Skilling
Idle Skilling
1458 days ago · LavaFlame2

v5 Afterlife OUT NOW!

Summon minions and evolve them into 73 types https://i.imgur.com/gJKgOrL.png Build up a massive team of up to 180 minions, with dozens of combos and strategies! Fight Bosses and buy Vending Machine Items https://i.imgur.com/6Kb0itU.png New Endgame: Enter the LORDS LAIR and light the 4 torches https://i.imgur.com/q0ueYcU.png Thank you everyone for playing my game, I'm so happy to finally bring you this update after almost 3 years -- I actually thought of this concept of ruling over an army of minions and hopping from realm to realm building up your army way back in 2020, so I'm really excited to see what you all think of it! Lots of love, kisses, hugs, uhhh smooches and a tinge of weird old-person perfume since I'm ending this post like a boomer, Lavaflame2 ːreheartː
Cozy Time
Cozy Time
1458 days ago · NekoGame

Bug Fixed

Fixed the issue where focus time records were calculated incorrectly at midnight span. Fixed the issue where the Import Music achievement could not be unlocked when importing music.
Swarm Simulator: Evolution
Swarm Simulator: Evolution
1462 days ago · Scary Bee

v1.7.16 - Leaderboards working again!

So ... the old leaderboard system finally shut down, there was plenty of warning, I was just slow getting around to switching it to a different 3rd party solution. As a part of the update I've also had to update/fix a bunch of other behind-the-scenes systems as some of them were now seriously out of date, I took the chance to fix some minor bugs as well. Many thanks everyone for playing the game, 2 MILLION players and counting!
Paragon Pioneers
Paragon Pioneers
1463 days ago · Gnietschow

New French translation and QoL improvements

Greetings Pioneers! After the marketing work around the Steam release was settling a bit, I was able to work on the next patch. And therefore I'm happy to announce that there is now a French translation, thanks to Julien from http://bonnetraduction.ca/! If you Steam client is set to French it should be work out of the box, otherwise you need to adjust the language in the game properties. Moreover I could implement some QoL improvements from my consideration list and added some frequently request features to the game. Here is the full changelist: • Added French translation • Trade routes can now be reordered • Added battle retreat • Added info and abort for running discoveries • Destination of waypoints can now be changed • Waypoints now have options to repeat until fully loaded/unloaded • Improved performance of scroll bars • Improved initial loading speed • Fixed satisfaction percentage calculation • Fixed random fertilities and deposits were revealed before arriving in ship list • Improved custodian achievement unlock trigger If you're interested in more insights about the development, have questions about the game or just want to hang out with other pioneers, you're always welcome on my Discord :) Happy building! - Tobias
SPACE / MECH / PILOT
SPACE / MECH / PILOT
1472 days ago · 龍 Chi Xu

NIGHT @ SKY HOUR 3 ANNOUNCEMENTS (vivid/stasis and RE: DECEIVED VOICE!)

{STEAM_CLAN_IMAGE}/38769404/2f3cdd22a086f6f71b02de7ffb674965e3dc4929.png Hey Pilots! Happy 2nd year anniversary for the soft-launch of SPACE / MECH / PILOT! We've mentioned how the next NIGHT @ SKY HOUR, our annual anniversary event would be a bit different this time around...and well, take a look for yourself! First off, we're co-publishing the Steam release of vivid/stasis, the freeware rhythm-mystery game from Hajimeli, releasing with its first episode in Q1 2023! You can wishlist it here: https://store.steampowered.com/app/2093940 In addition, the next mainline PROJECT NATURA game (the third game after A NIGHTMARE'S TRIP and SPACE / MECH / PILOT), RE: DECEIVED VOICE, releases Summer 2023 on Steam and Itch.io! For those wanting answers about the universe-line, the truth will change everything. We have a full post about our announcements here if you'd like to read up (also contains a short blurb about where we're at with current projects, including S/M/P updates): Thank you for another year of incredible support, pilots! Your support has allowed us to extend a hand with releases like vivid/stasis, as well as go above and beyond with our next game, and we're excited to show you more in 2023! - SKY HOUR WORKS
Mirage Online Classic
Mirage Online Classic
1473 days ago · Enceno

1x Free Class Change until 10/9, 2x New Quests & Babylon Released!

Big thank you to everyone for your patience as we really put a lot of effort in pushing the MOC engine to a new moment in it's life. The things that we can do with the latest version is unthinkable when we made the original world (what you've been playing in the last 2-3 years). Consty has done an incredible job taking feedback (even when some of my requests make no sense) and adding these options to the game. I appreciate the feedback that helped us get balance to an all-time level. I can't wait to modify the original world with the new features.... the 2nd half of 2022 is going to be awesome. Proof of concept of 6 months of engine development that will allow for rapid expansion and release of new content... WAY FASTER Custom join announcements based on quest completions and skill levels Custom join announcement colors for Patreon supporters - Shoe Full of Sand - Pit's Challenge Castle Babylon - Roll-off Room w/ Jackpot and scoreboard Castle Babylon - Slot Room w/ Jackpot and scoreboard Castle Babylon - Prize Fighting Room w/ scoreboard 1x Free Class Change that expires on 9/30 The ability to class change for 1 million gold The dynamic town of Babylon, which changes based on time of day. New trade options for Verle Trade Notes New shop vendors
World of Talesworth: Idle MMO Simulator
World of Talesworth: Idle MMO Simulator
1474 days ago · Jinxology

V2.69 Patch Notes

V2.69 Patch Notes When leveling a character, overage of XP is kept instead of always resetting XP to 0. Also, if enough XP is earned, a character can level more than once on a quest turn in. New purchase available (if you’re far enough) to enable keeping a full party logged in while auto-logging through a prestige. Raid tier boss difficulty scales 1% slower to better align with gear scaling Taco Lord’s AOE damage reduced by 4% per hand smash To advance to the next raid tier, all bosses on the current tier must be defeated (was only final boss) Fixed a bug on Shaman proc rate at high prestiges Fixed display bug with max progression percentage in raiding Fixed display bug showing “insta-kill trash” in the wrong place on the raid overhead map
Touch Some Grass
Touch Some Grass
1483 days ago · jpm_games

Community Items Now Available

Greetings, you Golden Gods of ːtsg_gːːtsg_rːːtsg_aːːtsg_sːːtsg_sː! It is my absolute pleasure to announce that, starting today, Community Items will be available for everyone who owns a copy of Touch Some Grass. Get ready to earn and exchange Trading Cards, obtain Profile Badges, and snag some slick Profile Backgrounds and Emoticons! Feel free to check out the goods in the image below - {STEAM_CLAN_IMAGE}/42182142/83102f900fc35b9290e7971141775993b74ab1a8.jpg All Community Items feature artwork hastily cobbled together by yours truly our highly-paid, cowboy-hat-wearing Concept Artist. Also, now that we have Trading Cards, I am proud to announce that Touch Some Grass is a more active TCG than Artifact. (In all seriousness, I'm joking. Please don't hurt me. I honestly loved that game, and wish more people played it... Plus, I'm sure more people play that, than this silly game anyway - Wait! It was a JOKE! OW! OFFICER, YOU'RE HURTING MY ARM!) Once again, I want to extend a huge "Thank You!" to everyone who played Touch Some Grass, along with all the players that took the time to leave amazing reviews and content over the past few months. Honestly, it is thanks to your continued support of this "silly little game" that we even got approval to have Community Items in the first place. So again, thank you so much, and I hope you enjoy the fruits of your labor (hehe, gardening humor). Anyway, that's all I have for now! Thanks again for playing, I hope you enjoy the new Community Items, and as always - happy grass-touching, my friends! ːtsg_smileː ːtouchsomegrassː
The Billion Clicker
The Billion Clicker
1486 days ago · PaulArt

Update 1.01

Fixed UI for long strings correct display Increased game difficulty: Reduced combo power base value Reduced critical chance base value Reduced interest rate base value A full game restart is required for old players to apply balance changes
Soda Dungeon 2
Soda Dungeon 2
1489 days ago · anpShawn

Version 1.2.2 Released

Version 1.2.2 makes for another maintenance update. We fixed a few more small bugs and made some stability changes that should improve the mobile experience. But of course we had to toss in a few new gems and an oddity just for fun :) Three new gems can be crafted: Uranium, Platinum, Copper. Seven new legendary/mythic gems will now drop in the Primal Lands. New oddity available: Treasure Trasher. Fixed some small bugs and reduced memory usage to improve crash rates. {STEAM_CLAN_IMAGE}/35779860/cbd0271a0edf191dcce32dc7c6d973b229d907ee.png Before I go I wanted to drop a quick plug for a new project I'm working on called Signy and Mino; It's a fighting game RPG! It's... much different than Soda Dungeon, but Soda Dungeon isn't going anywhere either. If you'd like to see an extended writeup about this, please see this thread on reddit: https://www.reddit.com/r/sodadungeon/comments/vnoysr/the_future_of_soda_dungeon_and_my_new_game/ Signy and Mino doesn't have a Steam page yet, but feel free to check out some screens and progress over at https://twitter.com/SignyAndMino
Idle Skilling
Idle Skilling
1490 days ago · LavaFlame2

Future content, bug fixes, cloudsave and more!

Hey everyone, just a few things I want to announce: Idle Skilling's next major update, the Afterlife, is coming October 21st https://i.imgur.com/sAW54ni.png In order to access the Afterlife, you'll need to reach PURGATORY. That's the 6th fighting zone in the game. https://i.imgur.com/TETN5Pt.png Along with that, I have added a dedicated Steam Cloudsave button, which you can find in the gym area. I heard a lot of feedback from you, the players, toward how confusing the previous cloudsaving system was, so I hope this change helps! Further, I have also fixed many of the most reported bugs, including various minor details being lost between cloudsaving (like having to re-find secrets, having to re-assign crusaders, having to re-assign spelunkers, and a few other things). I hope you've all been having a blast going through the game
Touch Some Grass
Touch Some Grass
1491 days ago · jpm_games

Patch Notes - v0.3.1

Well, hello there, you wonderful weed-whackers! I'm back from a lengthy Summer vacation, and figured I'd kick off the season with a little patch. While this patch is relatively smol in scope, it's HUGE in terms of impact - as players who previously were missing grass when attempting to play on Intel Integrated Graphics (HD 620/630, etc.) should now have their luscious lawns returned in full! PATCH NOTES Support for Integrated GPUs If you were playing on an integrated GPU - notably an Intel HD 620 or 630 chipset - you may have noticed that there was NO GRASS. This was ultimately determined to be an issue related to a limitation with integrated GPUs, and how they handle tessellation (notably, point-based tessellation). I ended up fixing this by rewriting a portion of the shader that generates the grass. Better late than never... Right? RIGHT?! - sigh - Sorry it took so long... If you are running the game on integrated graphics, and you were previously missing grass, please feel free to let me know if this update has resolved your problem! Update to Unity Updated the Unity Engine to 2021.3.6f1 LTS. This is a boring, but necessary thing to do once in a while, I suppose... Anyway, that's all I have for this week. I'll be back in the next week or so, to announce some exciting stuff. *cough* TRADING CARDS *cough cough* EMOTICONS *cough* BACKGROUNDS *wheeze* Until next time, thanks for playing, and happy grass-touching, my friends! ːsteamhappyː
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