Game Updates

Patch notes and dev posts · 11,890 Steam updates
Shake it Co!
Shake it Co!
27 days ago · Apei

v1.1.0 THE BIG OPTIMIZATION

Hey! This time we did a big clean-up under the hood, and we have been at it non-stop for a while now. The way fruit and coins work on the ground has been rewritten from scratch. Here is what that means for you in game:That little freeze when a big combo goes off is gone. A lot more fruit fits on the ground now, so a huge reward does not trickle out any more, it all comes down at once.The cap on how much fruit you can see on screen is 10 times higher. The screen can be completely covered in fruit now.The lag at the end of a run with 4 players, when a ton of fruit spawns at the same time, is fixed. You can feel the dopamine all the way through now, with nothing holding it back.Note: this update changes the network protocol, so you both need the current version to play together. Now that the game is at the level of optimization we were aiming for, it is time to add new things. A few small balance tweaks are coming first, to make the game more engaging and more enjoyable, and after that we will keep developing it entirely around new features. Here is what is waiting for you in the coming updates:Fishing,At least 2 new mini games,Weather,Single use potion buffs,New character looks.If you find a bug or want to share an idea, you can reach us through the usual channels Mail: team@zerotaskstudios.com Discord: https://discord.gg/2fYjyBgb7 See you around Apei / zerotask.
Grimoire Garden: A Taskbar Tale
Grimoire Garden: A Taskbar Tale
27 days ago · JJampion

📢Version 1.0 is finally out!

Version 1.0 is finally out! Thank you so much to everyone who wishlisted the game and grabbed it right away on yesterday's launch (Sept 2nd). We'd love for you to join our Discord server! It's the best place to drop your feedback, share your wishlists for future updates, tell us what you love, and let us know what's missing. We are totally open to any ideas you might have!
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
27 days ago · deleonora_hs

Event - World Domination

🌍🔥 Prepare for "World Domination" – Your Destiny Awaits! 🎮🏆 🏰🌟 Seize control and claim "Honor" and "Mystery Box" in this monumental event! ⚔️🛡️ Unite your forces, strategize with allies, and conquer your way to prosperity! 💪🏅🎁 🌠🎉 Unveil epic rewards and carve your name in history! Don't miss "World Domination" – Join us now! 🌟🤝 {STEAM_CLAN_IMAGE}/35813526/3bc657aaf1a1ea2944a8a3a9aa4cbe232a7a6550.png
BitCraft Online
BitCraft Online
27 days ago · ClockworkMinch

Patch Notes - Foraging Profession Additions, Equous (II), Bugfixes

Added:Foraging Rework/AdditionsAdded giant berry bush events. A few giant withering berry bushes have been added to the world. Players can treat the berry bushes with the nearby water springs to make them harvestable. Harvestable Giant Berry Bushes have unlimited health and last for a moderate amount of time allowing players to harvest more passively for a time. When they expire, they turn into a Citric Giant Berry bush for 30 seconds which has an increased chance to yield citric berries and provides a high amount of experience. After 30 seconds, it turns back into a withering bush and must be treated again. These currently exist for tier 1-3 but more will be added in the futureMushrooms are now unidentified when found and must be identified at the foraging workbench. Mushrooms can identify into the current mushrooms, reckless mushrooms, energizing mushrooms or, very rarely, berserker mushrooms after tier 2Reckless mushrooms - Poisonous mushrooms that can be eaten. Gives a powerful buff but also a massive debuff to your stamina. You can cure the negative debuff while keeping the positive buff by making and drinking an antidote out of a gathering potion + an energizing mushroomEnergizing Mushrooms - Can be used to make the antidote for the negative effects of the reckless mushroom, allowing you to keep the positive effect with no consequence. Also can just instantly restore stamina instantly when eaten.Gypsite Pits can now spawn from depleted sand piles. Gypsite pits have unlimited health and can be harvested by any number of players for a short time until they disappear. Gypsite pits have a much higher chance to yield gypsite than regular sand or clay.Mud Pit Dungeons. Clay can spawn mud dungeons when fully harvested which will collapse after 2 minutes. Once it collapses, the dungeon disappears. These dungeons have resources which yield a high amount of various foraging materials which can be harvested by any number of players while the dungeon lasts.Added a new que...
Professional Chef
Professional Chef
27 days ago · Eracu Studios

A surprise is on the way! Quick note about today's release

Hello everyone!Today I had a big surprise prepared for the community! Unfortunately, due to a last-minute technical issue during the Steam upload process, the new DLC was launched prematurely without the major free update that accompanies it, and I am currently having trouble uploading the update itself.In order to enjoy the new content properly, it is essential that the main update is active. I am already working to resolve this technical issue and get the download ready as soon as possible.I ask for a little patience while I sort this out on the platform. As soon as everything is fixed, I will publish the full patch notes with all the new features I have prepared.Thank you so much for your understanding and support!
Nonoko: Lofi Days
Nonoko: Lofi Days
27 days ago · Nonoko

Nonoko: Lofi Days — Version 1.0.2 Update

Version 1.0.2 Window size, collapsed state, and screen position are now restored after restarting the app. Improved automatic window fitting for Windows display scaling and smaller screens. Reduced the minimum size of the main window and utility windows by 35%. Intermediate Pomodoro reminders now close automatically after 10 seconds when another session follows. Final Pomodoro, countdown, and stopwatch reminders remain visible until manually dismissed. Various interface and stability improvements. Thank you for your feedback and support!
Upgradia
Upgradia
27 days ago · Remy

September 3 - Combat Balance & fixes

Hello Adventurers! The update is expected to take place within the hour and take up to 10 minutes to complete. This update focuses on class balance, clearer stat and skill information, achievement sync fixes, client performance improvements, and several important combat and inventory fixes. Camp & VisibilityCamp channels now resync properly after leaving player housing.Players returning from tents should correctly rejoin their camp channel, refresh nearby players, and stay visible to others in the scene.Class BalanceRogue Hemorrhage has been reworked to use a simpler Attack-based rupture formula. It now gains only a small bonus from remaining Bleed/Poison duration instead of multiplying the full remaining damage.Rogue Poison Blade damage over time has been reduced.Rogue Poisoned Edge has been reduced to 4% proc chance per rank and 3% Attack poison damage per rank, maxing at 20% proc chance and 15% Attack poison damage per tick.Rogue passive poison can now only attempt once per Rogue class skill use.Mage Mending Light healing has been reduced from 57% to 40% max HP at skill level 10.Warrior Rallying Cry and Riposte Strike now correctly increase Warrior class skill damage.Warrior Fury, Mastery, and Berserk passives now correctly boost Warrior class skill damage.Speed now gives 0.08% crit chance and 0.08% dodge chance per point, down from 0.15%, without changing the existing crit or dodge caps.Archer class armor now includes modest tiered Attack bonus.Archers now gain +1 effective ranged Attack per 3 allocated Speed for Shoot and Archer class skills.Skills & Tooltips Character stat tooltips have been reworded to be clearer and easier to read.Defense and Magic Defense stat tooltips now better match how they work in combat.Rogue Knife Tempo and Open Wound passive cards now show their current bonuses correctly, matching the Fan of Knives Light Bleed/damage and Hemorrhage rupture bonuses.Warrior, Mage, and Archer passive expansion cards now show current bonuses for their n...
LORED
LORED
27 days ago · Drillur

0.3.10

Adjusted the default autobuyer settings of all LOREDs If a LORED produces a resource which is used to level up LOREDs, they only have the "An input rate is negative" The remaining LOREDs have "An input rate is negative" and "Parent safety wheels satisfied" Other changes Added a second job for Ted (Tetrachloride) to prevent softlock Increased the limit on how many Currencies you can watch up to 12 Better condition checking for the Loser Achievement Fixed restoring your watched Currencies when exiting Arcade Runs Fixed Tithe not being in the Currency Window. This might have fixed the bug where Tithe in Safeties is out of 1 Fixed multipliers from Generators applying for up to 1 second after loading a different save Fixed new resources not being reset when loading old saves Fixed permanent LORED autobuyers not being very permanent Fixed Possession resetting Cash Shop and Heart LOREDs
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
27 days ago · JBlivionDev

Patch 1.0.9

Keys that speed up actions 16 actions across Chapters 2 to 5 now accept a key. Carry it and that action runs at double speed and gives exactly the same experience, because experience is charged for the work done and not for how long you take to complete the action Three kinds of thing already in the game count as a key: key items (Sapper's Crowbar, Vaulting Pole, Spyglass, Felt Slippers, Runic Lexicon, Exorcism Salt, Reed-Snorkel Mask, Fireproof ointment), skills (Climbing, Eagle Eye, Stonecraft, Acrobatic Leap) and spells (Splinter, Levitate) In 11 of those actions the key only speeds things up: without it the action can still be done, it just takes twice as long. The action shows on its card whether the key you are carrying is being applied to it The other 5 are the ones in The Desolate Market, where the key also opens the door The Desolate Market in Chapter 5 Five new ways into the two buildings still standing, each with its own key: through the caved-in roof, by smashing the gate open, through the flooded cistern, across the embers and by splitting the wall along its grain Each way in gives 5 Ashen liquors, the consumable that restores the most life Whoever gets in first takes what was there: as soon as you use one of a building's ways in, the rest of that building's ways disappear. The two buildings are independent Replies to bug reports The reports you send from inside the game can get a reply. When there is one it reaches your notifications bell, without leaving the game and without giving out any data The game checks for a reply when you open it and every half hour while you play. If you have no report pending it does not connect to anything A report waits for a reply for 7 days from the moment you send it. After that it is discarded on its own The wait survives updates and reincarnating Divine aid in boss rooms Asking the room's god for help no longer just announces a full heal: it now says how much life per second it is going to give back to you on complet...
Focus Grove
Focus Grove
27 days ago · Dan The

Update 1.1.17 - Main Menu Fixes

Hey, small update here!Main Menu & Mini Timer FixesMade a major fix for the reported issue where the buttons in the main menu could become completely unclickable, preventing players from starting or loading a grove.The Mini Timer should also behave correctly now.Fixes & ImprovementsFixed an issue where a sound could keep repeating when launching the game while using a mode that doesn't keep Focus Grove always on top.Improved performance related to Woodlings searching for fields and selecting animations.Thank you to everyone who reported these issues and helped us track them down! ❤️If you still encounter a situation where you can't start the game or interact with the Mini Timer properly, please let us know - here, by email, on the Steam forums, or on Discord. I suspect this may be related to multi-monitor setups, so any details about your hardware and monitor configuration will be especially helpful. Every report helps us narrow down what is happening.I'm also aware that some Woodlings occasionally change their skin unexpectedly. I still haven't found the cause, but once I do, I'll fix it! That's all for today! We're working on some bigger updates, so stay focused! :)
Next Reign: Kingdom
Next Reign: Kingdom
27 days ago · Matt

Next Reign: Kingdom available NOW!

Greetings fellow rulers! 👑The time is nigh - the release is upon us!It has been a crazy 14 months working on our very first game - gaining experience in lots of different new fields, watching other people play the game, getting feedback, encountering problems inbetween, and then getting back up to improve the game and at times even reworking bigger parts based on all the insights everyone provided!We're super happy the day is finally here and we get to share Next Reign: Kingdom's full release with all of you! We hope that you enjoy the full game even more than the demo!The game is available for $4.99/4.99€ (Steam's regional pricing applies) and will be on sale for the next 7 days for 20% off.If there's anything you want to let us know - please feel free to write a comment under this post, open a new discussion in the community hub or even write a review and let us know what you think! As always, we'll try our best to go through as many of your comments as possible and try to give you the best experience we can create.Have fun with the game!See you in your Next (full) Reign!- Tiny Tulip Games
Retro Manager
Retro Manager
27 days ago · retromanager90

Penalty Shootouts, Playoff Improvements & More

This update brings watchable penalty shootouts, improved playoff rules, more realistic transfers, smarter opponents, and plenty of match-day polish.Penalty ShootoutsCup, continental, and playoff ties that go to penalties now remain on the pitch.The match clock changes to PENS during a shootout.Watch each named penalty being scored, saved, or missed, followed by the winning celebration.Selecting Flash to Full Time will still skip the penalty sequence.You can watch shootouts, but you cannot choose or take the penalties yourself yet.PlayoffsPlayoff semi-finals are now played over two legs.Playoff finals remain a single match.There is no away-goals rule.First legs end after 90 minutes.If a tie remains level after 90 minutes in the second leg, it proceeds to extra time and penalties.Transfers & Player ValuesTop players at major clubs now command more realistic transfer fees, reaching around £20 million.Lower-division players remain affordable and attainable.Winter transfers and loans now add one history entry for each club involved.Players can now be shortlisted directly from the scout-report popup.Match ImprovementsOpponents select their Best XI at kickoff, accounting for fitness, returning players, and recent signings.Opponents will no longer start injured or suspended players.Hybrid wide/central players are now more comfortable playing both on the flank and through the middle.Match squads can now include seven substitutes, with a maximum of five substitutions allowed.Full-time screens now display club crests, goalscorers, and missed penalties.New celebration screens have been added for league, cup, and other competition victories.Match Theatre PolishPlayer positions are displayed more clearly, including central positions.Sent-off players are now shown in red.The shout header now matches the styling used throughout the rest of the match screen.Long stadium names wrap correctly instead of covering buttons.Your club and players are now easier to identify.Results & World ...
The Last Cat in the Universe
The Last Cat in the Universe
27 days ago · apamatestudio

Patch notes 1.0.4

Added the translation into Traditional Chinese We've made another attempt to fix the bug that some players were experiencing where their achievements weren't unlocking. We believe this shouldn't happen anymore, but we'll keep an eye out for any new reports. A small balance change to prevent players from getting stuck in the mid-game for too long. There are now a couple of guaranteed plasma blocks (the red ones) between layers 24–27, since we’ve noticed that this is where people get stuck the most.
Deadline Savior
Deadline Savior
27 days ago · mizuokami

First Regular Update: Choose from 32 Pomodoro Timer Sounds!

Thank you all for your support and help!Since the launch of Deadline Savior, we've received a tremendous amount of feedback and suggestions from everyone. We're continuing to improve the game based on how players are actually using and playing it.This update introduces Pomodoro phase sound customization!We've prepared a total of 32 different sounds, and we hope everyone can find one that suits them.In addition to familiar sounds like traditional alarm clocks and bells, you'll also find immersive options such as school bells, birdsong, rooster calls, singing bowls, ship foghorns, train whistles, and many more.Whether you prefer a simple and clear alert, the atmosphere of natural ambience, or something that gives the end of every focus session a little more ceremony, you can freely choose the sound that works best for you!Important Updates and Fixes This WeekWe've also made quite a few updates and fixes this week. Here are some of the more important changes:1. Greatly increased the chance that equipment obtained from battle drops and treasure chests will match the player's current class2. Added a smaller resolution option: 960 × 5403. Added a "Hide Unequipable" option to the Codex, which can be toggled from the upper-right corner of the Item Codex4. Added additional explanations to some skill and item descriptions to better clarify how critical hits, evasion, and magic damage interactIn addition, we're continuing to fix issues reported by players and improve the game's usability and presentation of information.About the Next Major UpdateWe're also hard at work preparing the next major update.First, we'll be expanding the focus features even further.We're currently developing a focus music customization feature. In addition to music, we also plan to add common white noise and ambient sounds such as ocean waves, a crackling campfire, and café ambience, allowing everyone to create a focus environment that better suits their own working habits and longer sessions.On the R...
Mushi
Mushi
27 days ago · Raptor Claw Games

Patch version 1.499 build 141

Here are the patch notes (1.499.141): Ascension now works when character is over level 100 Exotic vendor outside "Sunken Sanctum" now show the correct icons on blessed enchant armor & weapon scrolls Area "Ocean Depths" standard total spawns has been reduced Area "Ocean Depths" standard respawn time has been reduced Area "Scorched Plains" standard total spawns has been slightly reduced Area "Scorched Plains" standard respawn time has been slightly reduced Area (8-3) in "Dark Woods" standard total spawns has been reduced Area (8-3) in "Dark Woods" standard respawn time has been reduced Minor tweaks to dungeon "Sunken Sanctum" enemy health and damage Updated guide to include S-Grade Updated minimap textures Updated "Desolate Coast" textures Updated "Swamplands" textures Hawk "Sharp Talon" talent description has been updated
A Game About Feeding A Black Hole
A Game About Feeding A Black Hole
28 days ago · Aarimous

A New Game Mode - Patch 1.8.0

Developer NotesHey there, we hope you've had a nice start to your September! Cory and I had a busy summer working on 3 games with the help of Set Sail Gamest and Sockhouse Studios. The 4 of us took what Cory and I learned from making A Game About Feeding A Black Hole and built 3 games that we think each explore the concepts in interesting and fun ways. And a special thank you to those who played any of our new games that launched last week:Just Keep FishingOrb BreakerMining & DwarvesAs always a huge thank you for the continued support and feedback about our new modes. If you'd like to support Cory and myself any more please checkout the Googly Eye Supporter Pack which adds cute googly eyes to the black hole. I think it's particularly cute in the new Just Keep Fishing mode since the eyes will follow the cute turtle around the screen. We'd love to hear if you have ideas for future modes! Cheers, Andy (Aarimous)New Just Keep Fishing Mode:To celebrate the release of one of our new games Just Keep Fishing we added in a silly new game mode called Just Keep Fishing Mode. This mode is inspired by one of the Just Keep Fishing mini games and the cute turtle pet you can catch. In this mode your pet turtle will swim around chasing your mouse and catching tons of fish. By the end of the game the turtle will be casting 100's of rods per second! Hope you enjoy this mode and check out one of our new games! Patch 1.8 Notes:Added a new game mode "Just Keep Fishing Mode”Have your pet turtle catch tons asteroids in this cute mode celebrating our new game Just Keep Fishing!The mode takes about 10-15 minutes to completeAdded a new achievement for beating this modeAdded a new mechanic called Turtle which will chase your cursor around catching fishAdded 7 new upgrades and icons to support this new modeAdded a button to hide the promotion banner for our other gamesAdded a setting to the setting screen to also hide the promotion banner
Data Center
Data Center
28 days ago · Waseku

1.1.9 - Design room and fixes

New: Design room - You can setup the rack as you want and save it, it will then show as item in the shop, and when you place it on the rackmount it will create the whole setup including cables(inside rack). It is 20% more expensive than if you place it yourself.New: Money reward for finishing Service requestsFix: improved code for displayed IOPS conversion (X999 issue)Fix: DENY VLAN check did not run on user created VLANs on routerFix: For Internet VLAN check the router VLAN was not translated correctly. And only the default customer VLAN was considered on the path.Fix: Shop is now dynamically resized based on the items inside. (When you had many mod items or custom racks you could not scroll down enough)Fix: ECMP broke the LACP logic from customer base to first switch (connection worked over multiple cables without LACP group)Fix: Loading save from within the Design room will make player exit the design room
Craft & Conquer
Craft & Conquer
28 days ago · LuckyGp

Early Access - Update 0.3.9

NewCrafting TAB Reworked!Added Timers to Crafting to see how long until its done working.Added New Tools "Tin Pickaxe & Tin Axe". (Which Boosts Tin gathering & Wood gathering).Added a New Resource "Wood".ChangesRemoved Stone pickaxe as a Tin Boosting tool.(It only boosts Stone Gathering now).Reduced Stone Sickle Cost by 10 for Stone and Sticks.Buildings cost resources text changes color based on if you have enough resources for next level.Other Small Changes. BugsFixed a bug where Dungeon Extra Drop Rate Purchased bools would not be saved.Fixed a bug where you could Dupe your Artisans.Fixed a bug where tools would be boosted even if you have 0 Tools.Other Small Bugs.What i am looking to do in next UpdatesNew Upgrades In Stat Shop.Item Filter Rework.More Fusions.Village Rework.RPG & Quests Improvements/Rework.IT-Supporters Art.ShapeAZoids Art.Musicians Art, Items.Craft & Conquer is in Early Access so everything is Subject To Change!
Loot Dungeon
Loot Dungeon
28 days ago · electric kite

Patch Notes — v1.065

Patch Notes — v1.065A small update focused on tech tree polish, equipment comparison, localization, and stability.Main ChangesUI and UXUpdated the tech tree UI and navigationWidened equipment comparison tooltips for better readabilityLocalizationRewritten Portuguese localizationBug fixesFixed EL DUELIST crashing during Endless Mode
Snt Plan
Snt Plan
28 days ago · Sn兔子

V0.060 Update Announcement

This V0.060 announcement combines the player-visible changes originally developed across V59 and V60. Fixed an issue where login could remain indefinitely on player-data synchronization after certain rule updates; synchronization failures now also show a clear failure state and retry action. Town member lists now use the server-owned online status: online members appear green, while offline or unavailable states keep the default color across language changes. Warehouse cards now arrange dynamically for the current window width instead of being capped at six columns, restoring proper wide-screen use and scrolling coverage. Fixed an issue where opening reforge or infusion from warehouse equipment could switch the target to another item; the clicked equipment is now bound exactly, and an explicit selection is required when no target is provided. Warehouse now opens from login-prepared data and renders the complete item list through a bounded virtual grid, reducing blank replacements, duplicate builds, and stalls from creating too many cards at once. The character page now shows the correct currency, membership, profession EXP, and public-code identity, while fixing config-slot text overlap and automatic-recovery saves getting stuck while synchronizing. Quality Compendium cards now adapt their column count to the available window width while preserving spacing and filter results after resizing. Quality logistics devices now use the current warehouse, conveyor, and recycler identities; retired duplicates no longer appear in layouts, the compendium, or runtime rules, and existing retired assets are safely converted during formal maintenance. Warehouse now correctly displays Gold, Rabbit Coin, and Egg Coin, while the main action-energy display keeps the real login-cached and action-updated values instead of incorrectly falling back to “--”. Town pages now reuse the login cache and load only the pages you open, reducing duplicate requests, unrelated resource loading, and re...
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