Game Updates

Patch notes and dev posts · 6,903 Steam updates
F.A.R.M.S.: Chill Factory
F.A.R.M.S.: Chill Factory
34 days ago · Plema

Patch 1.1.27: Controls, Visibility, and Localization Improvements

・Fixed an issue where machine click selection or drag movement could stop working when UI hover state interfered with world input. ・Fixed Shaper recipes not registering their items correctly as known items. ・Updated the Packer description to explain that Cardboard must be supplied through the light blue AUX Input Port. ・Fixed missing localization for Void Beacon info, save slot overwrite confirmation, and some settings text. ・Cleaned up English terminology where “Node” and “Relay” were mixed inconsistently. ・Adjusted the colors of Coal, Oil, Tires, and resource tiles to improve visibility.
Community Button
Community Button
34 days ago · RecursionSplash

Pet Luck Transparency & Bug Fixes | v2.4.30

Pet Luck Transparency & Bug Fixes | v2.4.30 Community Button v2.4.30 is now live! You asked for better readability on the Pet Luck panel, so here it is. The Pet Luck display is now less transparent, making it easier to read. A full visual rework of this display panel is still planned, but for now this quick transparency change should help a lot. Pet Luck Display Improvements Reduced Pet Luck panel transparency for better readability Fixed Pet Luck hit/miss tracking A full Pet Luck display panel rework is planned for a future update Daily Challenge Rewards Buffed Daily challenge rewards have been buffed! Consumable potion rewards now give 3x each. An additional Egg Catalyst is now awarded at 15 daily challenges completed, on top of the final catalyst reward. Total Daily Rewards Players can now earn: 3 Player EXP Potions 3 Hatch Speed Potions 3 Pet Luck Potions 2 Egg Catalysts Daily challenges are now selected from 30 random challenges each day to help keep things fresh. Daily Skip Tickets I am looking into Daily Skip Tickets as a potential new item to add to the game. These would let players skip or replace certain daily challenges. Drop your feedback in the comments and let me know what you think! Thank you for the feedback, bug reports, and support. Keep clicking.
Tiny Glass Tank: Dwarf Shrimp and Friends
Tiny Glass Tank: Dwarf Shrimp and Friends
34 days ago · pepeyonyonstudio

Axolotls Have Arrived! — New Critters & Decor Update

🦎 Axolotls Have Arrived!Hello, tiny tank keepers!The Manatee has been busy near the little glass world… and this time, some very special tiny friends followed the bubbles home.Axolotls are here!For the first time, axolotls have arrived in Tiny Glass Tank, bringing 11 new variants to discover, collect, care for, and place in your tanks.Some are soft and gentle. Some are bright and candy-like. Some look like they wandered into the shrimp tank and decided, very confidently, that they live here now.And that’s not all!The shop shelves have also received a fresh bundle of new tank goodies, including pastel stepping stones, pudding stones, and new pH-up coral decorations for brighter little tank layouts.Let’s take a peek at what arrived!✨New Tiny Friends: AxolotlsAxolotls have joined the tiny glass world as new collectible critters.This update adds 11 axolotl variants:Classic Pink AxolotlCaramel Copper AxolotlAqua Jelly AxolotlAzure AxolotlHoney Gold AxolotlLilac Bloom AxolotlMelanoid AxolotlPearl AxolotlCandy Blue AxolotlCandy Gold AxolotlCandy Mint AxolotlCatch them, keep them, raise their hearts, or let them wiggle around your favorite tanks.✨ New Fancy Tank DecorNew decorations have also arrived for softer, sweeter, and more playful tank layouts.Pastel Stepping StonesSky Circle Stepping StoneMist Gray Circle Stepping StoneLavender Heart Stepping StonePink Heart Stepping StoneHoney Star Stepping StoneMint Star Stepping StonePudding StonesCaramel Pudding StoneMatcha Pudding Stone✨ New pH-Up CoralsTwo new coral decorations have been added for players who want more pH-up options:Sunlit Coral - pH UpViolet Heart-Tip Coral - pH UpThese decor pieces gently raise tank pH while placed, giving you more ways to tune your tiny tank environment.🛠️ Small ImprovementsThis update also includes several small UI, balance, polish, and collection-flow improvements around scoop maps, possible finds display, and general cleanup.Nothing too dramatic.The Manatee just cleaned up a few shells w...
Visseron Idle
Visseron Idle
34 days ago · HammaLlama

Update v2.18.21 - Forge, Fixes, and Polish

A fresh batch of fixes and quality-of-life improvements is live. Several of these came directly from player reports, so thank you for keeping the feedback coming! Forge Auto-Feed - Per Fuel Type The most-requested Forge improvement is now live. Previously, the Auto-Feed checkbox would load all available fuel types into the Forge automatically, which meant Charcoal could get burned up even when you had Coke sitting right there. Now each fuel type has its own Auto-Feed checkbox directly in the fuel row. Charcoal, Coke, and Imbued Coke can each be toggled independently. Want to auto-feed Coke only and save your Charcoal for something else? Now you can. Your existing saves are automatically converted. If Auto-Feed was on, all three fuels stay enabled. No action needed. Bug Fixes Alteration toasts - The Alteration system was incorrectly showing a "Rare Drop!" notification every time an alteration succeeded. Successful alterations are now silent. Check the Alteration panel directly to see your stat progress. A warning notification still fires when an item hits its maximum alteration attempts and the task stops. Phials of Precision - Use button - Lesser, Greater, and Void Phials of Precision were showing a "Use" button in the inventory and Favorites bar. These are Alteration reagents consumed by the Alteration system automatically. They were never meant to be used directly. The Use button is now correctly hidden for all three. Boss Chests in open-world combat - Boss Chests could occasionally appear as possible drops in regular open-world combat zones. Boss Chests are dungeon-exclusive rewards and will no longer appear in the open-world loot table or "Possible Drops" tooltip. Offline dungeon freeze on unseen boss - Going offline while inside a dungeon just before encountering a boss for the first time, before dismissing the intro dialog, would permanently freeze that dungeon run. The dialog is now auto-dismissed during offline progress and still plays the first time you fig...
Myriad Realms: Ascend to Sage
Myriad Realms: Ascend to Sage
34 days ago · Aran

Wanjie v3.2 Update Announcement

Ladies and gentlemen, friendly: Expansion and offline optimization update of Wanjie Walker gameplay This update continues to revolve around the independent mode 'Wanjie Walker'. We have taken a step forward in dungeon advancement, equipment growth, suit style, and combat restraint, making AFK travel no longer just about leveling up, but with clearer construction goals, stage challenges, and long-term pursuits. This update contains a lot of content, and the following is a detailed explanation. Zero, important parts are placed at the front 1. Fix the issue of abnormal map levels in some areas 2. Improve the explosion rate of high-quality equipment 3. BOSS has a chance to drop the boss's treasure chest, and there is a higher chance of high-quality equipment appearing. The treasure box will be placed in the material backpack, please open it yourself. To celebrate the launch of this feature, 10 BOSS chests will be automatically distributed to all players, and the chests will be distributed according to your progress in opening the game 4. Backpack adds one click equipment function 1、 Redo the copy advancement method The dungeon unlocking method of Wanjie Walker has been adjusted from "level checkpoint" to "dungeon progress+guarding boss". Now when players travel through the current instance, they will see the progress of the instance in the middle combat area. Killing enemies will advance the progress, and once the total number of kills reaches the required level, the defending boss of the current instance will be summoned. New replica rules: -Each instance needs to kill a total of 100 enemies in order to summon the defending boss. -After defeating the defending boss, the next instance will be unlocked. -Removed the restriction of unlocking dungeons solely based on character level. -Guardian bosses have higher attributes, resistance, and combat intensity. -Guarding the boss's drop yields higher returns and is more suitable as a stage goal. -If the challenge to defend the...
挂机修仙
挂机修仙
34 days ago · weixinsuixin

Official Version V1.0.111 Update Log

Official Version V1.0.111 Update LogOptimized the unlocking values for Agile Spirit Mark Seals; they are no longer only unlockable by Immortals.Optimized the prompt for Ancient Spirit Mark Equipment: prompt on first acquisition only, with no subsequent reminders that Ancient Spirit Marks can be reforged and tempered.Fixed an issue where the "Sudden Epiphany" mechanic could cause the Reincarnation Tower Trial to freeze.Added the Heavenly Demon Realm (100 floors) to the Sect Trial. Heavenly Demons feature extremely high evasion; it is recommended to boost Divine Consciousness for clearance. Killing them rewards Sect Contribution Points.
Community Button
Community Button
34 days ago · RecursionSplash

Bug Fixes | v2.4.25

Bug Fixes | v2.4.25 A small bug fix update is now live for Community Button. Fixes + Improvements * Fixed daily challenges not refreshing correctly or showing inaccurate values * Improved boost purchase request handling * Players should no longer experience boost purchases reverting after redemption * Fixed a layering issue between the Pet Luck / Roll Info panel and the Active Clickers list Thank you for reporting issues and helping improve the game. Keep clicking. Coming Soon: Buy All Option for boosts - I understand this update may make purchases feel slow. A way to deal with this is coming :)
Hello Duck
Hello Duck
34 days ago · rujirekanusorn

Steam Cloud Save Notice

Steam Cloud Save Notice 🦆☁️I’m preparing to enable Steam Cloud Save support for Hello Duck.If you only play on one PC, you don’t need to do anything. Your current local save should continue working normally.If you play on multiple PCs, please open the PC that has your latest save first, then close the game and wait for Steam to finish syncing before opening the game on another PC.If your save looks wrong on a second PC, please close the game without playing further. Then go back to the PC with your correct save, open the game once, close it, and let Steam sync.Thank you, and sorry for the small cloud chaos 🦆☁️
Gods of Angling
Gods of Angling
34 days ago · [LostBoys]Stanley

Gods of Angling v0.13.x Mini Patches Now Live!

V0.13.1 -- May 24ItemsYou can now Share Items with friends! Right click on item in your inventory and select Share to generate a shareable Coupon Code. Finding an Item while Wandering now awards only Epic or higher items, given how infrequent it is The quality of items sold by the Merchant has generally been improved across the boardThe merchant will no longer leave if you fall asleep, but they will be annoyed!Game BalanceThe Lay on Hands skill (Paladin Level 20) has been reworked. It will no longer stun you upon use, but it will prevent the use of recovery skills for the following 10 turns. It consumes all of your Mana to restore all of your Health. The Let the Forest Prosper! skill (Ranger Level 90) now has a skill animation. It now lasts for 6 turns rather than indefinitely. Fixes & MiscSummoned Companions are now drawn more reliably during combat
Visseron Idle
Visseron Idle
34 days ago · HammaLlama

Update v2.18.15 - Fixes & Balance

Hey everyone, A batch of fixes and balance changes is live today. Since the last Steam release, v2.18.10, there have been five updates. Here is everything that changed. Bug Fixes Favorites dropdown - HP restore potions now have a Use button Healing Draughts and other HP restore potions can be favorited, but clicking the star added them to your Favorites panel with no way to actually use them. They now show a Use button like food and buff potions do. Dungeon shrine buffs - healing now reaches the new HP cap Shrine buffs that raise your maximum HP, such as Empath's Blessing or Guardian's Blessing, now let you heal up to the new higher HP cap during a run. Before this fix, your heals were still capped at your pre-buff maximum, making the extra HP effectively unreachable. Crafting no longer bypasses altered and inscribed items If the only copy of a required crafting material in your inventory was an altered or inscribed version, the task could sometimes proceed anyway without consuming it. Altered and inscribed items are now correctly excluded from the material check, so those items are protected from being used as crafting fuel. Quest follow-ups now wait before appearing Follow-up quests from Mira the Alchemist and Aldric Thornmane were appearing immediately after completing the previous quest in the chain, before you had a chance to actually use the feature or raise any animals. Each follow-up now waits a short time before checking in. Balance Changes Dungeon HP no longer restores on entry Entering a dungeon no longer tops you up to full health. You now carry your current HP into the run. Managing your health between fights and dungeon entries is now part of the strategy, so bring food. Construction recipe standardization Carpentry and Masonry material costs have been leveled out across all tiers. Carpentry: Wall sections now consistently require 8 planks at every tier. Four mid-game tiers, Ironbark, Aetherbloom, Lumina, and Arclight, previously only cost 6 planks, ma...
Synergism
Synergism
34 days ago · Khafra

v4.2.4-1 Technical Change

A heartbeat was added to the WebSocket client to prevent zombie connections. This could cause you to be in a half-connected state and could potentially cause issues with buying Time Skips, Happy Hour Bells, and Loti. If you have any issues, please let me know!
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
34 days ago · rimmindgame

Z-Virus Update: Two New Mutant Gene Fragments Added

This update expands the Z-Virus module with two new mutant gene fragments: Niter Zombie and Fire-Resistant Zombie. The brand-new mechanics enrich fire combat and monster assault systems, bringing more unpredictable battles and strategic depth. Detailed updates are as follows.1. New Gene Fragment: Niter ZombieName: Niter ZombieMutation Principle: Z-Virus is modified via gene editing, enabling zombies to synthesize potassium nitrate crystals inside their bodies. They possess highly flammable constitutions that trigger burning damage bonus when struck.Scaling Effects by LevelLevel 1: 1% chance to ignite the zombie on hit. Ignited targets take an additional 800% damage.Level 2: 2% chance to ignite the zombie on hit. Ignited targets take an additional 800% damage.Level 3: 3% chance to ignite the zombie on hit. Ignited targets take an additional 800% damage.Level 4: 4% chance to ignite the zombie on hit. Ignited targets take an additional 800% damage.Level 5: 5% chance to ignite the zombie on hit. Ignited targets take an additional 800% damage.Mechanic Introduction: This is a vulnerability-type mutant gene. The flammable crystal trait allows massive bonus damage upon ignition. It serves as an effective breakthrough for players to defeat powerful enemies and eliminate foes swiftly.2. New Gene Fragment: Fire-Resistant ZombieName: Fire-Resistant ZombieMutation Principle: Z-Virus genes are restructured to grant zombies fire tolerance. It greatly reduces suppression from fire damage and ignition effects, countering fire-based builds effectively.Scaling Effects by LevelLevel 1: 20% chance to fully resist ignition.Level 2: 40% chance to fully resist ignition.Level 3: 60% chance to fully resist ignition.Level 4: 80% chance to fully resist ignition.Level 5: 100% ignition resistance, completely immune to burning effects.Mechanic Introduction: This mutant gene counters fire damage. Max-level zombies are fully protected from ignition. Players may freely weigh and choose their preferr...
Virtual Cottage 2
Virtual Cottage 2
34 days ago · DU&I

Spring Update 2026!

Version: 1.1.18(For multiplayer to work correctly, you must be on the latest version!) Hello everyone,With this fairly large update, we want to celebrate spring together with all of you while also introducing more quality-of-life features requested by the community. 🌸 SPRING UPDATE 2026 Additions and Changes:New Locations:Train Compartment (2 Player non-customizable)Co-Working Space (8 Player non-customizable)Item Unlocks:Added 40 Spring-themed items claimable in the new presents tabRemoved "Next unlock" countdown and replaced it with a fixed dateCharacter Customization:Added accessories and beards (accessible via the numbered menu next to the hair color options)Added two new hairstylesWidget Mode:Many of you asked for a Widget Mode so you could keep your timer and active session visible while working or studying. You can now activate Widget Mode through the new icon above the clock in the bottom right corner. It can even be combined with the new “Always On Top” option to keep it visible above all other windows. Please note that Widget Mode is designed to support your active session and is not intended to replace the full Virtual Cottage 2 experience.Multiplayer:Café can now be exited through the Cottage SelectionCafés now have randomized names!You can now switch seats in the CaféHover over a friend to see their current session (for privacy reasons, this is OFF by default and needs to be turned on in the settings. It's disabled for the Café!)Pets are being synced now, which means you'll see the host's pets, not your own, when visiting othersMusic:FLAC support addedAdded two new free tracks ("Climb" & "Talk") by the talented DreemeJournal: Checked tasks now appear in the JournalSettings:Added an option to toggle the GhostAdded Widget Mode resolutionsAdded Share the current session with other playersAdded To-Do-List visibility toggleAdded Train Compartment Animation toggleRemoved "Fullscreen" toggle and replaced it with an icon in the bottom right corner, just above t...
MR FARMBOY
MR FARMBOY
34 days ago · MrDboyDev

V1.0.9 - Public Beta

If you haven't already please leave me a Steam review, it really helps me a lot!Reminder that Beta Builds are not final!⚠️⚠️⚠️!!!IMPORTANT READ!!!⚠️⚠️⚠️It is recommended that you make a new savefile If you choose to join Public Beta, but if you join with an existing savefile, do not try to use that savefile on the Stable version, it may get corrupted.Backup your savefiles, by going to %appdata%/Godot/app_userdata/MR FARMBOY/game_dataPublic Beta can be accessed by going to your Library → right-click the game → Properties → Betas → Public Beta.V1.0.9 - Public BetaAdded Character Stats & Inventory.Window displaying your Farm Stats,Window Displaying your Inventory,Press B to Open.Unique Buildings Rework(Blacksmith, Inn and Temple)Added Mini Skill Tree, which lets you unlock and activate buffs.Toggle between the Buffs up to 6.Active Buffs has an Upkeep attached to them.Player House(Goodbye Horse Stable)Horse Stable has been replaced with Player House.(Developer Note: Previously consumed fruits are returned to your Inventory.)Added Mini Skill Tree, which lets you unlock the Horse and Tools Upgrades.Toggle between the different upgrades.Workers ReworksWork Capacity is no longer RNG.(Developer Note: Instead of a Farmer choosing to plant between 4 to 8, it's always 6.)Gatherer ReworkWorking behavior changed from House > Plot > Warehouse > House to House > (Plot ⟳ Warehouse).This change will make it in line with the Farmers.Carrier ReworkWorking behavior changed from House > Warehouse > Market > House to House > (Warehouse ⟳ Market).Ranchers ReworkWorking behavior changed from House > Warehouse > Coop/Barn/Animals > House to House > (Warehouse ⟳ Coop/Barn/Animals).Foresters & Miners ReworkWorking behavior changed from House > Forester/Mine Nodes> Warehouse > House to House > (Forester/Mine Nodes ⟳ Warehouse).Weighted System for Forester/Miner/Carrier/Rancher Feeder(Developer Note: if you have 3 coops next to each other all with Wheat, your Rancher will weigh and see which one...
Drop and Grow
Drop and Grow
34 days ago · Shane Staller Games

Bug Fixes

Wetlands Game Mode Grammar fixes; - The text display for time gaining stats has been properly updated. Previously stats for gaining time when Bush, Flower, or Trees 'Bloom' displayed as being from Grass.
Idle Life - An Idle Game
Idle Life - An Idle Game
34 days ago · LetsSxbi

Road To Idle Life 1.0 - BIG Milestone #1 Progress Update

Road To Idle Life 1.0 - BIG Milestone #1 Progress Update Over the last days we made massive progress towards BIG Milestone #1 and are now entering the final phase before the first Idle Life 1.0 Beta Build. 🚀Many of the systems developed recently are not only visual improvements, but complete rebuilds of older foundations to properly support future mechanics like Enchanting, Arena Systems, Automation, Community Features and much more. 🔔 Notification System FinishedWe officially finished the first version of the new Notification System.The system was designed around a clean and minimalistic style that properly fits the overall UI direction of Idle Life 1.0 while still providing important gameplay information in a much cleaner way.The Notification System now supports:Queue finished notificationsWorker status warningsEmpty queue warningsProgression updatesFuture market notificationsFuture community goal updatesGeneral system information This system will continue expanding during future updates as more gameplay systems get implemented into the game. 🌱 🔧 AC Console / Admin ConsoleAnother huge system we worked on recently is the new AC Console.The AC Console is mainly designed as a lightweight developer/debug/admin tool that massively improves testing workflows during Beta development.Currently implemented commands include:give item/research*cheat truedebug true/falseautosave/save/loadsave rename/deleteset worker/working/queue *The give command opens a dedicated menu where players can directly give themselves items or even enchanted equipment for testing purposes. The console itself intentionally keeps a very simple and functional design because it is meant to be a utility system and not an official gameplay feature.During Beta testing:Cheats are enabled by defaultDebug mode is enabled for testersAchievements are disabled while cheatingLeaderboard uploads are disabled while cheating We are also currently close to finishing the first major version of the AC Console complete...
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
34 days ago · yy295691073

Experience Optimization & Bug Fixes

This minor update focuses on optimizations for handheld PC players, including:Optimized graphics settings — low quality mode now delivers significantly improved frame rates, with tested performance on ROG Ally at 15W holding around 40fps.Fixed an issue where loading the DLC scene would occasionally get stuck on the progress screen.Fixed an issue where the 【Clam's Blessing】 trait would not take effect immediately after being equipped.Thank you all for your support and feedback!
Drop and Grow
Drop and Grow
34 days ago · Shane Staller Games

Bug Fixes

Tiny update with bug fixes. Bug Fixes; - 'v' Added before the version number. This should prevent handedness pop-up showing every time the game launches. - Any Clouds currently being generated are now disabled when the day ends. Known bugs that are being hunted down; - Changing Steam's set language in between launches causes the game to freeze on launch. - Changing Language Settings mid game may cause text to disappear completely.
F.A.R.M.S.: Chill Factory
F.A.R.M.S.: Chill Factory
34 days ago · Plema

How to use the Packer

Hello everyone,I have seen some confusion about how to use the Packer, so I would like to clarify how it works.When using the Packer, please make sure that Cardboard is supplied to the light blue AUX Input Port.The Packer requires Cardboard through this auxiliary input in order to continue packing items correctly.If the Packer only takes a small number of items and then stops, please check the following:Cardboard is being transported to the Packer.The Cardboard conveyor is connected to the light blue AUX Input Port.The main item input is connected separately from the Cardboard input.I am planning to add this explanation to the Packer’s description text in a future version, so that this requirement will be easier to understand in-game.Thank you for your feedback and for playing F.A.R.M.S.: Chill Factory!
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