Game Updates

Patch notes and dev posts · 11,890 Steam updates
少女终端
少女终端
31 days ago · 伪娘无敌

Terminal UI fully revamped, multiplayer chat room now open!

Terminal UI art style fully renewed, bringing a more refined look while retaining previous interaction habits.Appearance and Equipment interfaces merged, making it easier to edit your girl. Equipment loadout slots increased to 10, with custom loadout names for quick identification.Squad tab now includes a chat room feature. You can also click the desktop pet's chat button to use a standalone chat window.Desktop pet now has more themes and settings, configurable to your actual usage scenario.Especially the Card theme, which shows only the signal value and buttons — designed for workers secretly idling on the job.Reputation gain accelerated. Now earn 1 reputation per 10,000 signal value.
Zad Archery
Zad Archery
31 days ago · Samharia

Zad Archery Releases in 24 Hours + Info

Hello everyone!I’m excited to share that Zad Archery will be released in 24 hours!Here’s a quick look at what’s coming in the full version:7 major content and many unlockable subsystems25 Steam achievements to completeLength: Designed to take around 5 hours. However, your build choices and the loot you acquire will affect the duration, especially if you are aiming for 100% achievements.Exact release date: Tuesday, 01/09/2026 at 13:00 UTCWhich is in other time zones:Eastern Time (ET): 09:00Pacific Time (PT): 06:00Brasília Time (BRT): 10:00Central European Time (CEST): 15:00Moscow Standard Time (MSK): 16:00China Standard Time (CST): 21:00Japan Standard Time (JST): 22:00Thank you all for the support. Release day is almost here! I hope you will enjoy playing it.New Games:We are a group of solo developers publishing games together. Two members of our group recently launched Steam pages for their games. We usually work on similar game genres (incremental and clicker), so if you found Zad Archery fun to play, these will certainly interest you. Please consider wishlisting them!MAR: Millions Are Rising:Millions of monsters are escaping the hole. Stop them with a unique arsenal of towers, nukes, and deep upgrades in this incremental tower defense game. Aleef: Desktop Pet Collector:Work, browse, or play other games while hatching eggs in the background! Collect 300+ pets with various stats, unlock powerful upgrades, and build your battle team. Please consider adding the game to your Wishlist ❤️
Snt Plan
Snt Plan
31 days ago · Sn兔子

V0.057 Update Announcement

Town warehouse deposits now use one RuntimeData material capability, so registered equipment materials such as Apprentice Spirit can be submitted and consumed through the same typed stack/lot settlement path. Town specialty gathering now allocates capacity through global FIFO reservation windows, so waiting requests no longer distort execution progress or grant duplicate rewards. Target-level enhancement now blocks continuation when no protection unit is available and never silently falls back to unprotected enhancement. Enhancement results now play back each server-authoritative attempt with level, probability, roll, gold, material, and enhancement-tool durability consumption details. The enhancement result dialog no longer hides process details and shows cumulative consumption plus the target-reached or resource-stop reason at the end. After the server confirms that no battle is active, the Battle Hall now restores its category, location, monster cards, selection preview, and details instead of showing an empty list or question-mark fallback. Inactive auto-challenge and stale recovery state can no longer contaminate Battle Hall selection, while active battle recovery still requires exact server-authoritative identities. Nine monsters used by the Sunken-Wood Swamp and Gloomy Woodland content now use synchronized official transparent artwork instead of fallback images. Red Crystal*250 (500-->250) + Flint*250 == Fire Energy*1 Red Crystal*500 (1000-->500) + Basic Clay*200 == Basic Furnace*1 Player character and stamina pages now consume the shared scoped player-assets cache, so real inventory, skill, speed-up ticket and tool data are no longer confused with a lightweight player shell. Quality Warehouses, Quality Conveyors, and Quality Recyclers are no longer sold in the System Shop; existing devices, layouts, and history are unaffected.
Incremental Orbits
Incremental Orbits
31 days ago · bytecatch

The Prestige Update - v.1.1.2

Hey Guys,It has been a busy first week. Thank you to anyone who bought the game! Here is what changes in version 1.1.2:PrestigeI have now added a prestige system for every planet. You can prestige a planet up to three times. All upgrades will reset and all satellites will be destroyed. In return you increase the research budget by 10x, 50x or 100x and receive one prestige point.Prestige UpgradesIn addition to the prestige point you can also choose one of three permanent upgrades everytime you prestige a planet.End GameThe "Increase the energy of the sun" upgrade is still the final one to get and completing it will end the game. But now it costs prestige points instead of research points. That means you are now forced to prestige most of the planets to finish the game.Other changesRedesigned main menuButtons now move down when pressedUpgrade cost now shows the correct unit (Money, science or prestige)Changed some values for better balancingBugfix: Satellites could trigger multiple times on spawnBugfix: Last Comsat upgrade was too expensive by factor 10If you have any questions or ideas please join the discord!See you guys in orbit,Janis (dev)
Invasion of the Abyss
Invasion of the Abyss
31 days ago · 妖一狗

Updated Announcement on August 31, 2026

Dear players To optimize the overall gaming experience, enrich combat gameplay, and fix known stuttering, crashes, and UI anomalies, we have completed the version update iteration today. This update adds a new beginner guidance system, reconstructs the monster affix system, comprehensively upgrades UI art and combat effects, optimizes resource drop rules, and fixes multiple core bugs
My Party Is Grinding
My Party Is Grinding
31 days ago · Nacheon

Maintenance & Update: Rewards, Automation, Gear and UI Improvements

Additional Release Note: Buff & Debuff Duration Fixes These changes were previously announced on Discord, but were unintentionally omitted from today’s Steam release notes. We apologize for the confusion. Some effects could remain active after their displayed duration ended. They now expire correctly: Knight: Shield Warrior: Reinforce, Reflect Assassin: Fast Archer: Drained Mage: Ice Lake Spider: Attack Speed reduction Overlord of Death: Attack reduction Troll Warchief and Anubis: Attack increases This is not a direct balance change to skill values, enemy HP, or enemy Attack. However, clear times and difficulty may change where these effects previously remained active longer than intended. Also fixed Debuffs remaining active if an affected monster died before the effect expired. Attack and debuff skills using outdated targets instead of checking targets within their own range. Maintenance Schedule (45 minutes) 12:15–13:00 UTC Progression, Rewards & Orbs Adjusted stage boss Coin rewards by difficulty and increased act boss Coin rewards. Some Coin effects from Orbs and the Cancer constellation now scale with base Coin rewards instead of adding fixed amounts. Orb details now show the current effect, next-level effect, and Coin cost to upgrade. Increased the Normal Chest and Stage Boss Chest drop-rate bonuses granted by Orbs. Base offline Coin and EXP rewards are now 85% of online rewards. Orb and Star Chart bonuses apply separately. Combat & Stages Fixed an issue where clicking a portal while traveling on the world map moved you one stage too far. The server was already rejecting invalid clears and rewards caused by this issue. After 10 consecutive defeats on the same stage, Automatic Challenge now moves you back one stage and turns off. If Act Boss Chest storage fills up during an act boss challenge, Automatic Challenge turns off and moves you back to a lower stage. Added an Automatic Challenge tooltip explaining how it works and when it stops. Stage-clear logs now sh...
Zone Sweeper
Zone Sweeper
31 days ago · Missroot

Major Update — 1.0.779 to 1.0.1136

Three patches in one post. Zone Sweeper stopped being a menu of difficulty modes and became one endless world you walk. One endless world Standard / Hard / Expert / Hell are retired. One base mode, Normal, that never ends — difficulty climbs ×1.225 per map with no ceiling. 96×40 maps rolled fresh every run, across ten biomes: Abyssal Moor, Obsidian Emberfield, Bone Ossuary, Sunken Depths, Crystal Vein, Fungal Bloom, Void Terrace, Iron Foundry, Frozen Abyss, Crimson Moor. Zone tiles are gone. Monsters stand in the field — walk up to one and the fight resolves where you stand. No scene change, no loading. Loot spills at the corpse and coins collect themselves as you walk over them. Realms and Reaches Every realm is cut into ten Reaches, each with its own theme, roster and layout — gatehouses, a spine, arenas and a landmark court. A Warden waits at the end of every Reach. One kill per run, and it pays BP. Levels come rung by rung instead of in bands, authored per realm so the climb steepens as you go deeper. Monsters roam and hunt, and none of them outrun you. Elites and bosses stay dead for the whole run. Finding your groundMilestone Compass — a needle cycling Best Prey → Unbeaten → Off. It navigates: routes through the realm instead of pointing through a wall. Monsters carry an outlook colour graded against your build, and the best exp-per-BP ground in the realm is crowned. Field Chart — a fog map of everywhere you have walked, with a hero-centred minimap that zooms from 36 to 144 tiles. Waypoints at the town plaza, mid-route and boss pads, plus a Town Portal you can cast anywhere. Out in the fieldCaches — crates, urns, veins, coffers and hoards hidden across every realm, once per run each. Arrival banners with their own fanfare when you enter a theme, realm or Reach. Footfalls that read the ground: earth, stone, water and wood each leave their own mark. Walk-up Blacksmith, Artisan and Shelter Keeper at the Anchor, each on a 2-hour cooldown. Progression rebuiltMonste...
Angel Legion
Angel Legion
31 days ago · yymoon

= Angel Legion - 「MAJOR UPDATE」 =

Dear Commanders:The Galactic Expedition continues, and new companions along with a smoother adventure are now available!Recently, 《Angel Legion》 has undergone multiple updates regarding hero acquisition, Botting mechanics, newcomer experience, and mission rules. The brand-new fashion - Papacy·Collector also debuts, while free recruitment, Botting chests, and certain mission mechanics have been adjusted and optimized.Whether you are a new Commander just joining the Legion, or a veteran returning to the stars, you can now enjoy a smoother progression experience.The New Fashion - Papacy·Collector Debuts After collecting the complete Papacy sets, Commanders will obtain the "Papacy·Collector" Fashion. Showcasing unique charm with its solemn and elegant design, it adds a stunning new choice to your Fashion collection.S+ Hero "Aria of the Tides" Expands Acquisition Methods The S+ hero "Aria of the Tides" previously featured in the "Tide Aria Summon" event, will gain more acquisition routes after the update. After the update, Commanders can obtain "Aria of the Tides" through the following:·S+ Gene Shard·S+ Gene Choice Chest·Galactic Wish PoolCommanders who missed the previous limited-time recruitment event will now have more chances to meet "Aria of the Tides". We welcome all Commanders to check the specific acquisition methods in-game and add this powerful new member to your squad."Fantasy Tour" Limited-Time Event is Ongoing In addition to this version update, the "Fantasy Tour" S+ Recruitment Event and "Microphone Collection Day" are also currently underway! Event Period: August 28 – September 4 During this event, the recruitment rate for the S+ hero "Dreamy Diva - Ananya" is boosted. Commanders can also participate in "Microphone Collection Day" to collect event items alongside Miya.New Servers are Now Open New Commanders preparing to set foot in the stars can start building their Angel Legion on the new servers. Returning Commanders can also seize this opportunity to re...
Jiahao
Jiahao
31 days ago · kurisu_

《Jiahao》 launches tomorrow on 9.1 — final day of the countdown! only 9.1 cny

Just as everyone was chattering away, Jiahao appeared behind them.Today’s Ultimate Hao looked far more serious than usual, and the tense atmosphere quickly spread to everyone present.At a moment like this, it had to be Jiaxin who stepped up.Jiaxin: “Jiahao, your Hao Domain is really getting in the way.”Jiahao froze for a second, then immediately understood what Jiaxin meant. He burst out laughing and shut off the Hao Domain.“Haha! Bring it on!”Jiaxin laughed just as hard and clapped the Ultimate Hao on the shoulder. The others relaxed too, all wearing easy smiles as they offered their blessings.“Go on, you dumb hood guy — go prove you’re more than just a guy who makes a living off jokes.”“If it gets too tough, switch with me.”“Hang in there, Hao-ge.”Watching this funny yet heartwarming scene, everyone’s inner tension eased a lot. And Jiahao’s response to all the cheers was a single, full-of-confidence shout:“Alright!!!”Will he win?“He will!”“If you can do it, then by all means, come and try.”“Just so we’re clear beforehand… you’re the challenger!”
Grim Reach
Grim Reach
31 days ago · Adhavar_HFS

Grim Reach 1.2.2 - New Haven List View & Fixes

Hunters,This is a small patch, and nearly all of it comes directly from your reports.You can now choose the game’s font, the New Haven list view has been rebuilt from the ground up, Master Rings finally provide stats worthy of a level 99 reward, and the dungeon loot counter now tells the truth.As always, your existing saves remain fully compatible.FONT SELECTIONYou can now choose the game’s font under Options > Display:Atmosphere — The original house fontBook — A warm serif fontAntiqua — An elegant serif font with wider letterformsClear — A simple sans-serif font and the most legible optionA preview line displays each font before you apply it.Every option works across all seven supported languages. The bundled display fonts only cover Latin characters, which is why Russian and Chinese previously fell back to system fonts. The selectable fonts support both Latin and Cyrillic, and each includes a CJK fallback.Your font selection is stored per device rather than in your save. A smaller laptop can therefore use a clearer font without changing anything on your main screen.NEW HAVEN LIST VIEWThe New Haven list view has been completely rebuilt as a proper building register.A scrollable list on the left displays each building with large artwork, its current rank and available actions.A full detail panel on the right shows the selected building, its effects, all four required materials, the gold cost and one clear action button.Building slots in the Action Queue remain visible even when they are empty, instead of appearing only after being occupied.Refineries and the Smokehouse now share a unified work window showing mastered recipes, required inputs, resulting outputs, the production rate per cycle and how many cycles your current supplies can cover.On narrow resolutions, entries now fold into two rows instead of extending beyond the screen.The map view and its building pop-up remain unchanged.FIXESDungeon Loot CounterThe dungeon loot counter displayed 0/6 regardless of how...
墨仙箓
墨仙箓
31 days ago · Gixi

2026.8.31 更新公告

2026.8.31 更新公告新增内容如下:1.删除原锻造临时框架,锻造玩法正式上线,不同锻造等级下,可锻造的最大装备境界、品质概率、部位概率均在玩法页面内进行展示,为配合锻造正式版本,已对装备分解所获得的对应碎片数量进行同步更新(***重要***:本次更新完毕后,需更新客户端才可使用锻造功能,未更新客户端的用户无法使用锻造功能);2.洞府经营中,百炼台、制符台和炼丹炉,在选择配方时可输入制作的数量,并可同时排队多个配方,根据等级解锁排队数量,最多同时排队5个配方。优化内容如下:1.青云秘境称号,掉落权重优化调整(非最终版,仍需实际数据进行相关测试);2.强化使用绑定材料,在设置页面关闭了提示,但强化时依旧会弹出提示框(仍需根据用户不同的操作方式,进行测试);3.优化服务器对异常交易的识别,严重异常交易行为不再需要人工审核,服务器自动对违规行为账号进行处理(原逻辑:服务器识别异常 → 标记账号 → 人工审核确认 → 处罚/不处罚;现逻辑:服务器识别异常 → 处罚/不处罚 → 人工审核确认处罚/取消处罚 )。修复内容如下:1.删除了“已有进行中的历练”这个错误弹窗;2.断线并正常重连后不再弹出“服务器连接已断开”的弹窗;3.修复进游戏时,因玩家本地网络波动,概率出现左侧菜单栏无显示;4.修复灵池垂钓页面中,渔获物列表的魂器显示为“已过期内容”。本次更新已完成。请玩家自行前往STEAM对游戏进行更新,如STEAM未能及时推送自动更新,可在STEAM库内,右击游戏属性,手动检查文件完整性,进行更新。《墨仙箓》玩家官方交流QQ群:①群:738458576《墨仙箓》唯一官方反馈渠道QQ:3911979443感谢您对《墨仙箓》的喜爱与支持!
Cindervale Idle
Cindervale Idle
31 days ago · Smokeys Tavern

Cindervale Idle - v0.9.121

Guilds Ten guilds you can join. They're free, and you can be in all ten at once. Each guild gives you three quests at a time - kill something, deliver something, gather or make something. New ones refresh every day, and you get one skip per guild if you don't like what you got. Finishing a quest rewards three things: Reputation - raises your title in that guild. Six titles each, each one unlocks a permanent bonus for that guild's skills. Skill XP - in whatever that guild does. Guild tokens - shared currency throughout guilds to purchase rewards. The ten guilds: The Furrow (farming), The Timberhall (woodcutting, firemaking), The Delvers (mining), The Deepwater Company (fishing, cooking), The Emberforge (smithing, crafting), The Ashen Circle (alchemy, foraging), The Gilded Facet (jeweler), The Nightmarket (agility, selling), The Iron Legion and The Quiet Hand (combat). The farmhand has moved into The Furrow. Its three tiers are titles you earn now instead of things you buy, and the per-harvest wage is gone with them. UI reworks Cooking. Recipes now show the amount of healing the food provides. The fire is a proper hearth with the log shelf on it, so loading fuel doesn't need the popup any more - and it finally tells you how much fuel is still sitting in your satchel. Also reworked: farming, alchemy, and the sailing UI got a pass. Quality of life Combat level added to the combat UI. Combat skills now have XP progress bars. Auto-eat shows the HP value. Hovering an item anywhere now shows the same detail as hovering it in your satchel. Tooltips changed for items in your inventory. You can wear two of the same ring. Voyage grade colors changed — some were too close to tell apart. "Ratskin" is now Raw Hide, to match what actually drops it. Bug fixes Monsters no longer hover oddly during combat. Removed a line that said you could skill and fight at the same time. You can't. Bulk selling no longer sells gear you have equipped. Socketing menu bugs. Long durations now read "5h...
Snt Plan
Snt Plan
31 days ago · Sn兔子

V0.056 Update Announcement

Town warehouse deposits now remain committed-syncing after projection failures without resubmission; normal successful responses no longer show “Confirm with Original Request.” Fixed town warehouse deposits being shown as “Confirm with Original Request” after a successful response; players can continue making independent deposits repeatedly. Further fixed post-creation synchronization. The Town opens only after Town, player, and Farm timezone data have converged. Fixed an issue where Town creation could appear to fail after succeeding. Town and Farm business-timezone data now refresh correctly after creation. Town Specialty Member Details now accepts canonical JSON integer identities from Backend and shows localized error/synchronization feedback; valid member details are no longer rejected as identity_invalid. Town Specialty limited extraction now supports selecting multiple players in one policy and assigning a different quota to each; quotas immediately affect personal remaining capacity, reservations and gathering settlement. Development Management now includes a Change Specialty entry, allowing the town owner to switch the complete Town Type–Town Specialty pair. Changing the configuration consumes one Town Specialty Change Certificate, clears current developed-specialty capacity, and cancels related gathering; an irreversible-action warning is shown before confirmation. Town Bank now includes a Currency Payment tab; every active town member can pay Gold into the current town bank without tax, with the amount and bank-balance change recorded in Town logs. Pinecone Clapper Bear: Physical Attack adjusted from 16 to 15, Magic Attack from 16 to 13, and both Physical Armor and Magic Armor from 20 to 18. Red-Tailed Fruit Thief Fox: Physical Attack adjusted from 18 to 17, Magic Attack from 18 to 15, and both Physical Armor and Magic Armor from 22 to 20. Night-Eyed Lynx: Physical Attack adjusted from 20 to 19, Physical Armor from 24 to 23, and Magic Armor from 24 to 20....
Petunia's Purgatory
Petunia's Purgatory
31 days ago · Vee

Petunia's Purgatory Livestream!

🎥 Launch LivestreamWe invite you to watch the team play Petunia's Purgatory💬 Join Our Community Want to stay up to date, share feedback, report bugs, or share your farm? Join our Discord community! We'd love to hear about your experiences, see your screenshots, and grow crops with you! https://discord.gg/UuyX85syc Thank you for growing and harvesting alongside us, and don't forget to feed the Elder God!
Deadline Savior
Deadline Savior
31 days ago · mizuokami

FixUpdate-20260831

Added additional notes to some skill and item descriptions explaining how Critical Hits and Evasion interact with Magic Damage. Fixed an issue where the tutorial completion achievement would not unlock for some players who carried over their save data from the playtest version. Fixed several text display errors.
Infinite Ruins
Infinite Ruins
31 days ago · kilekagames

Update 1.2.0 - New Progression, Journal, Synergies & Improved Endless Mode

Hello everyone!We're excited to share a major update for Infinite Ruins focused on improving progression, pacing, replayability, and giving you more reasons to keep digging.Based on your feedback and our observations since launch, we've made some significant changes to how the game unfolds across your first runs, added a completely new Journal, introduced Elemental Synergies, and reworked Endless Mode.New Progression StructureWe've split the upgrade tree into stages so that players don't unlock and maximize most of the game's content during their first one or two runs.Nothing has changed visually in the upgrade tree, but the progression gates have been rebalanced to encourage you to prestige and gradually discover the deeper mechanics of Infinite Ruins.You can still grind your way to the next stage without Prestiging, but Prestiging will make reaching these milestones much more efficient.The goal is to make each run feel like a meaningful step forward rather than allowing too much of the game to be unlocked at once.Rune GenerationRune generation has also been reworked.Starting from the fifth Rune generation point of each run, generating additional Runes becomes progressively more difficult.This makes Prestiging a much more important part of optimizing your progression and encourages you to decide when it's time to collapse the ruins and start again.Hidden VeinsHidden Veins no longer requires specific upgrades or Prestige upgrades to appear.Instead, its resource cost has been increased considerably.This makes it a more straightforward progression gate while still keeping it as an important milestone later in the game.World Events Can Now Be AutomatedWorld Events are now designed around a progression from manual interaction to full automation.When you first encounter an event, you'll need to actively deal with it yourself.As you progress and purchase the appropriate upgrades, you can gradually reduce the amount of manual interaction required until the event can be ful...
Aim Clicker
Aim Clicker
31 days ago · 4Tins Studios

Update: PvP, Leaderboards & Economy

A new Aim Clicker update is live! 🎯 This patch focuses on PvP progression, leaderboard cleanup, economy balancing and a few UI improvements. PvP Changes Each PvP mode now has its own separate ELO rating Wins, losses and draws are now tracked separately for every PvP mode Each mode now uses its own Steam leaderboard Your performance in one PvP mode no longer affects your ranking in another Leaderboard Improvements Blocked/exploiting accounts are now completely skipped Blocked users are also excluded from PvP matchmaking Economy Balance Base idle income increased to $0.04 per second Idle XP has been removed Idle income continues to collect in the Idle Bank and must be claimed manually Target rewards now start at $0.20 and decrease down to $0.12 depending on hit speed UI & Settings Improved menu positioning for better readability Discord shortcut added to the main menu Thank you for playing and for all the feedback! ❤️ More updates are already being worked on. Join the Aim Clicker Discord
Farm Empire
Farm Empire
31 days ago · Superpog

New empire released - Iceland!

Great news for all farmers in Farm Empire! We’ve expanded our farming empire with a brand-new country – and this time, we’re heading to Iceland. 🌋🐑 Iceland may be best known for its volcanoes, hot springs and dramatic landscapes, but in Farm Empire, you’ll of course also need to run an efficient farm. So put on your business hat, plan your strategy and get ready to build your Icelandic farming empire from the ground up!
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