Hey everyone,Here's the patch notes on the issues we've resolved so far! CHANGESReinforce now displays its healing amount. Reinforce now uses the shells added from its casting in its healing formula. Tiny Battery now only activates when you actually gain barrier. (if you had less than max barrier it'll activate) Gaining EXP for the God Of Life now only happens when you actually gain life or barrier. -It is no longer possible to get Well-Rested as a random positive status effect (Tiny Blessing, etc) You may now increase all dungeon upgrades on boss dungeons. You no longer get extra dungeon exp on boss hit from boss dungeons that have normal floors. Life and Barrier now truncate if they are large. Added Calculating screen to Ascend All. Added Calculating screen to ending expeditions. Increased Sense EXP gain from expeditions. You now also get Item Lore and Security EXP. Added the ability to change the loot filter's logic. (from OR to AND) Optimized item sorting, Items are now sorted by Type, Tier, Rarity and Plus Modifier. Improved accuracy of expedition times. Implemented android notifications. (ANDROID ONLY) Added new System Option "Show Notifications." (ANDROID ONLY) FIXES Fixed bug where the effect limit would always count as one more than it as supposed to. Fixed bug where Thieves Tools' name from T11~T13 would be wrong. Added new tag to status effects to disable being able to refresh them with weaker versions of them. Regen Life and Regen Barrier now may only be refreshed if the incoming status effect is not weaker than the older one. The maximum ascendancy cap of 999999999 is now properly applied everywhere. Fixed bug where RecoverLife() and RecoverBarrier() could overflow. Fixed bug where Reinforce could overflow. Fixed Reinforce not restoring barrier like it should. Fixed Well-Rested not applying its buff properly. Removed a character from all parties when they're deleted. Removed a character from all expeditions when they're deleted. An expedition that has n...
Hey everyone! We've just released our first patch that addresses some of the feedback on the late game pacing, and fixes some of the reported bugs.Patch 1.0.1Pacing and Quality of LifeRaised the maximum orb value in Normal mode to make the prestiges on your way to Buying the Universe less grindyReduced the cost of Buying the Universe in Idle mode to make the endgame of Idle less tediousGreatly raised the upgrade amount of endgame upgrades in Idle mode to make the endgame of Idle less tediousAdded the ability to hold down "Buy Cheapest" buttons to continuously buy the cheapest upgradesBug FixesFixed a bug preventing Cloud Saves from restoringFixed the display name of two Fizzy upgrades that were displaying incorrectlyFixed a bug causing one of the Secret outfits to be inconsistent to findFixed a bug causing one of the post-game Normal mode upgrades to max out incorrectlyFixed a bug in Idle mode where newly appearing buttons could trigger the info panel to update incorrectlyAdded a missing Playtester in the credits
Auto-backup added to save system. Progress can be restored after unexpected power loss — no data loss or corrupted files.
The Combat and Life Bonus icons no longer use gray square backplates, and the Bonus popup no longer has the native gray title bar and outer window frame. Bonus detail sequence numbers no longer show decimals, and a new Type column distinguishes Tools, Town BOSSes, Town Battlefields, Town Population effects, Items, Compendium rewards, Achievements, and Live Events. Bonus sources now prefer formal object names, while dynamic or unknown sources no longer expose internal codes. Fixed Market purchases failing for upgraded batch equipment such as Leather Shirts, Leather Pants, and Leather Boots; completed trades now preserve upgrade and affix state and deliver the equipment correctly to the buyer. Town quota-tax cycles, tiers, and profit rules are now versioned parameters; the current weekly preset and tier rates are unchanged. Town trade quotes now separate immediate after-tax settlement from remaining resting principal instead of presenting not-yet-filled principal as final net proceeds. The Town Bank overview now shows per-side tax and next tiers, sales revenue, recognized cost, and book gross/net profit, with visible, refocus, and cycle-boundary refreshes. Town trades now track weekly buy and sell turnover separately and charge marginal cumulative Town quota tax on each successful fill. The Town Bank overview now shows current-cycle turnover, marginal rates, per-side tax and next tier, sales revenue, recognized cost, and book gross/net trade profit. Town participants do not use the player membership trade-tax regime; Town quota tax is settled separately into the World Tree SEED Bank. Town management now includes Town Application Permission, which Town owners can grant or revoke for administrators through the existing permission editor. Pending application access and approve/reject actions now require Town Application Permission; Town Population Management no longer grants approval access. Existing administrators do not inherit Town Application Permission automatically...
- Fixed a bug where opening a mail could close it instantly and mark it as unread again - Fixed reward claiming bugs (unlocked items/skins not always displaying correctly) - Edited ranked interface - Added loading component for mailbox and Referral system - Added Referral system: invite friends with your unique code, earn rewards at 5/10/15 referrals (Double XP boosts + exclusive skin) - Added a referral code entry field: use a friend's code once to instantly receive 15min Double XP - Added an interactive progress bar in the Referral panel, tap a reached milestone to claim instantly - Added a "Copy code" button and a list of your referred friends in the Referral panel - Added new skin: Friendly Knight (unlocked at 15 referrals) - Note: each account can only use one referral code, ever ROADMAP - Added Referral system
Patch NotesOur Season of Entertainment is here for two more weeks!Bring Ludicrously Expensive Plastic to Sardinex to exchange for cool rewards!!New PvP and Gauntlet events have begun!After the Gauntlet event ends, get ready for a Trials event until September 10thA Double GvG event featuring new thrones is here until September 3rdAfter the Double GvG event, get ready for a Rumble Invasion until September 10thChange LogsFixed issue when purchasing Heroic Monthly Card with an NFT Hero
The deep has kept a sky of its own for a long time: cold rain on the rim, still air in the workings, black water rising through the drowned temple. Sixteen skies turned over the descent and exactly one of them did anything, the red moon. The other fifteen wrote three lines into the log and left, and a player who watched one come and go for an hour could not have said which one they were under. A lever that cannot be felt reads as a broken lever, and fifteen of them read as fifteen. Both halves of that are fixed in this build. The sky now stands at the top of the screen while a chronicle runs: which weather it is, how long it holds, and what it does while it holds. And every sky does something: cold rain keeps a quarter of the ambushes in their holes, a cold current brings up chests half again as often, still air puts 2 on your watch against traps and ambushes. The figures are authored small on purpose, and no sky touches experience, gold or speed; those stay the red moon's own coin. The rest of the release, one line each: The Red Hour relic sits next to the weather display and counts down with the red moon. Your spells and tricks are now listed under their school, so you can see what fires and why. Tap or hover a name for details. The armoury book now shows which set an item belongs to, how many pieces you have found, and what the full set gives. Three new hidden achievements. Each one shows "Kept after hours" until you find the secret behind it. Fixes The Red Hour wrote to the log many times a second. It writes once now. With Simple wording on, the school tooltip promised spell names and never showed them. The names are on the panel now. The ability row slid under the header when you scrolled the list. It stays in place now. When two spells were tied, the wrong one sat on top. The one that actually fires sits on top now. If you cleared the wall before v1.6.2, the achievement "The Hand That Walked Out" never arrived. It arrives now, on your next load. Four set acces...
AddedReincarnation Skill: Scientific RefinementResearch‑effect bonuses are recalculated as the square of the original bonus value to yield the new research‑bonus effect.AdjustmentsPortuguese (Portugal) translation adjustments.Brazilian‑Portuguese translation adjustments.Korean translation adjustments.
A quick update to address some initial feedback. Up next will likely be a balance pass to smooth out the progression curve as well as even out boss difficulty. Changes:Removed the achievements for the Expert and Hardcore modesAdded a setting to the menu to hide promotions for out other games we just launched
Hey all! It's been great getting all the feedback so far over the past almost-week since the early access launch of Clickbait Tycoon and it has been an absolute joy seeing more people buying the game.If you've been enjoying the game and haven't reached out, let us know how it's going! You can leave your feedback on our Discord server or you can drop us an email - support@frostyvoid.games or use the bug report feature in-game.Now with that out of the way, the real reason we're here! Twitch Drops are ending tomorrow, Friday, August 28. We've been promoting this in-game on our title screen but I just wanted to make sure everyone has a chance to go and grab a handful of in-game cosmetics before the campaign endsWhere & How to Get Twitch DropsYou can grab Twitch drops by watching any stream featuring Clickbait Tycoon. Head on over to the Clickbait Tycoon category to get going. You will also need to:Be signed into Twitch. You can't earn drops if you aren't signed in.Claim the drops from your Twitch Inventory after you earn them.Sign-in to the Clickbait Tycoon website. This is where you can connect your Steam and Twitch accounts.Once connected, any rewards you've earned will sync to your Steam inventory.Restarting Clickbait Tycoon once items are in your inventory will let you access them. I know, this part sucks, we'll work on a better solution for future potential drop campaigns.When Do Drops End?Twitch Drop end for Clickbait Tycoon's Early Access Launch drops campaign on Friday, August 28, 2026 at 03:59 pm UTC.🇺🇸 8:59 AM Pacific (PDT)🇺🇸 11:59 AM Eastern (EDT)🇬🇧 4:59 PM UK (BST)🇪🇺 5:59 PM Central Europe (CEST)🇯🇵 12:59 AM Japan (JST, Aug 29)🇦🇺 1:59 AM Australia East (AEST, Aug 29)Also I would like to state that I would enjoy it if we stopped using daylight savings time.What is Available?There are five different drops you can get during the early access launch Twitch Drops campaign:Watch 15 minutes to earn the Streamer Tee.Watch 30 minutes to earn the Streambook Pro Laptop ...
There was a tile in the skill tree that would not properly grant the foreman idle gold income. This has been resolved.
Celebrate 9 Years of Idle Champions! {STEAM_CLAN_IMAGE}/29347222/b94e98fdadb382da5e757fff04f94f5633b25d13.png For nine incredible years, you've joined us for countless Champions, events, and unforgettable adventures across the Sword Coast and beyond. Now it's time to celebrate YOU, the players who have made it all possible! Starting September 2nd, we're kicking off a week packed with FREE Champions, daily rewards, anniversary goodies, and the arrival of Caramon Majere from the legendary Dragonlance novels! Here's just a taste of what's waiting for you during the Idle Champions Ninth Anniversary Celebration: Anniversary Login Rewards Now is the perfect time to revisit your formations! As a special thank you for playing, you can log in from September 2nd through September 9th to collect the following 9th Anniversary Rewards: Unlock Raistlin Majere (Seat 2) Unlock Caramon Majere (Seat 3) Unlock Laurana Kanan (Seat 7) 9 Platinum Raistlin Chests 9 Platinum Caramon Chests 9 Platinum Laurana Chests 9 Huge Epic Blacksmith Contracts Level 9 Legendary Equipment Potion Week-Long Celebration Between September 2nd at Noon Pacific and September 9th, you can log in every day to collect Daily 9th Anniversary Chests packed full of goodies to help you push further and faster in your adventures. Collect at least four of the seven daily chests to unlock even more anniversary rewards: Unlock Volo (Seat 9) 3 Gold Volo Chests An Epic Feat for Volo An exclusive 'Guest Lecturer Volo' Skin Highharvestide Year 10 with Caramon Majere Caramon Majere finally arrives in Idle Champions with the launch of Highharvestide on September 2nd! The latest Hero of the Lance arrives along with fresh rebalances to Stoki (our FIRST EVER Event Champion from September 2017), Pwent, and Corazón! {STEAM_CLAN_IMAGE}/29347222/078ac684bf39681d52b2393d38af12dc56f1b83a.png Thank you for nine incredible years of Idle Champions. We can't wait to celebrate this milestone with all of you. Here's to many more adventures to...
PvP Arena is here Battlefield has a new Arena tab from battling level 50. You get a list of rivals close to your rating, 10 attacks a day that reset at 00:00 UTC, and a 12 hour cooldown before you can attack the same player again. Winning takes rating from your rival and losing gives it back. The Arena is purely competitive for now and gives no rewards. Defending costs nothing and does not use your attacks. Every duel is saved with its full replay, and your duel history sits in the Battle Log tab, next to the squadron fights, which now opens for you even if you are in no squadron. The new PvP category in Rankings lists everyone who has fought at least one duel. Catalyst profiles Every crafted item now holds one set of catalyst slots per activity, so the same ship can be geared differently for battling, exploring, crafting, voyager, dungeons and the galaxy boss. You pick the profile from the install screen, and each item only offers the profiles its category can actually use. A profile you leave empty falls back to that item's Default one, so nothing changes until you decide to split something: leave the engine on Default, give the sensors a Voyager profile, and an expedition reads both at once. The two-of-the-same-stat cap is counted inside a profile, so the same slot stays free in the others. The stats panel groups by profile and shows the rest as differences against the Default, and the wiki has a new Catalyst profiles page with a worked example. Additions The premium store now sells extra inventory slots in the Actions and miscellaneous section, at one stellar token each: items up to 500, blueprints up to 500 and catalysts up to 1000. You can now hold several squadron invites and applications at the same time, and a new My invites tab lists them all with Accept, Decline and Cancel on each row. Chat settings has two new toggles that pick a random name color and a random icon from the ones you own on every message you send. Ship parts now show who crafted them and ...
Idle Spiral — Full Release, and What Comes Next Thank you for waiting. It took longer than we said it would. Idle Spiral is now fully released, and it arrives together with the largest piece of content we have built so far: Hanoi. Maintenance continues Smaller updates keep coming, and the focus will be the UI. Long sessions deserve an interface that stays out of the way, and there is still work to do there. Expect steady, unglamorous improvements. What we are building next Season System! You could think of it as a fourth layer of prestig A Season runs on an entirely separate save. You beset of conditions that changes from one Season to the next, and your run is measured against everyon The point is not difficulty for its own sake. Players who have reached the deepest parts of this game have, in a real sense, finished it — and there is no way back to the feel. A Season gives that back, and gives it stakes. Everyone starts a Season on the same footing. Design Fusion We will let the name do the work for now. More when it is ready. Thank you for playing Idle Spiral. Genuinely — this update exists because people kept playing and kept telling us what was wrong with it.
Hey everyone,Update 1.1.2 is out. It started as a hotfix and grew into a proper update, largely thanks to your reports and questions over the last two days. Thank you for sending them in.The short version: three new playable peoples in character creation, plenty of quality-of-life improvements for the Action Queue, and the fixes you asked for.NewThree new playable races — Character creation now offers Humans, Elves, Orcs, and Goblins. Each has 30 archetypes—15 combat classes and 15 professions—with male and female variants. That makes 240 portraits in total, all in the same style. Choose the face that best fits how you want to play; archetypes are purely cosmetic and never restrict your character.Custom amounts for the Action Queue — The buttons on every action, monster, and dungeon card are now 1 / 25 / X / ∞. Selecting X opens a small window where you can enter any amount, see how long it will take and which level you are expected to reach, and then either add it to the queue or start it immediately. No more stacking actions in steps of 50.Tonics can now be charged up — Drinking the same tonic again adds to its remaining duration instead of resetting it. You can also drink several at once using ×5, ×10, or Charge Up, with a maximum duration of three hours. Ten Forager’s Tonics now last 50 minutes—not just five.The Item Wiki now introduces itself — The first time you open an item card, a short guided tour explains its contents and points out the ? button in the upper-right corner. This opens the Item Wiki, where you can find every source, recipe, and drop rate associated with that item. Several of you never discovered this button, so it will now pulse gently until you have completed the tour.Bank: Stack All — A new button beside Deposit All moves every inventory item that already has a stack in your bank onto that stack, while leaving everything else in your inventory.Rare finds now display their drop rate — The Rare Find popup shows the exact drop chance of the it...
- Tags for the Whole Log - Examine All button for Greed and Eat All button for Gluttony - Options for the research order of Greed - "Improved Examine All" (Shop) - Allies joining and leaving to the Party log tag - Auto Eat Slot count on the Gluttony page - Information of supporters (korneel, Michael, Alex Koeberl, buchervurm) - Slot counts from remaining to in use - Raised the upper limit of the Greed buy amount - Moved the confirmation settings of "Eat All" and "Examine All" to each page
Build 0.746 Patch Notes Build 0.746 focuses on expedition variety, exploration flow, pet usefulness, loot identity, and save reliability. It also repairs several long-standing behaviors involving fixed Guardians, resource crowding, survival timers, and autosaving. Expedition Encounters - Fixed expedition bosses now remain at their authored locations. - The final Guardian now always remains on its dedicated Guardian platform with its reinforcements, reward chest, progression credit, and Pinnacle Key behavior. - Roaming bosses and roaming Guardians no longer replace, relocate, or remove the fixed final Guardian. - Each of an expedition’s 130 roaming pack homes now independently rolls as: - 96% ordinary pack - 3% roaming boss pack - 1% roaming Guardian pack - Roaming special enemies replace one ordinary member of the selected pack, preserving the intended two-to-five-enemy pack size. - Multiple roaming Guardian results can now appear in the same expedition. - Roaming Guardians remain repeatable encounters and do not consume fixed Guardian progression or rewards. - Runtime enemy and ambient-fauna respawns now check where nearby creatures actually are, not only their original home positions. - Respawns wait for a safe opening when no valid placement is available, reducing enemies appearing inside one another. Exploration And Gathering - Reduced woodcutting trees from 96 to 60 per ordinary expedition. - Increased ordinary locked treasure chests from 18 to 30 per ordinary expedition. - Existing expedition totals remain: - 130 roaming pack homes - 60 hunts - 60 mining nodes - 138 herb nodes - 56 ambient-fauna locations - Trees and mining nodes now maintain at least six metres of separation. - No more than six trees or six mining nodes may occupy the same eighteen-metre-radius area. - Blocking trees and mining nodes are kept clear of roads and bridges. - Work positions are checked for reachability so characters can properly approach gathering nodes. - Collision around trees ...
Assembly Line Feveris a limited-time event where all Souls earned in Factory receive a 20% bonus. While the event is active, the assembly line runs at full speed: every enemy defeated in Factory drops more Souls than usual, helping you progress faster through your upgrades and goals.You don't need to activate anything special: as long as you're playing in Factory during the event period, the multiplier is applied automatically. Take advantage of this window to farm Souls more efficiently before the event ends and the bonus disappears.
I’ve found the cure! I’ve found the cure for Burnout!False, not really. You’ll be just as angry as before, maybe even more. But at least a small part of that anger can now turn into fun.Sound effects have arrived! You can obtain them by opening packs, trade them on the Community Market, and use them both on your own PC and in multiplayer.This update introduces two important new features:• You can prank your friends while playing in a multiplayer Lobby.• You can prank yourself because you forgot you assigned a sound effect to a keyboard key.All details are available directly in-game!This implementation will also include 8 new specific achievements. Bug fixes and improvements• Fixed an issue at startup that could cause save file corruption.• Integrated a new antialiasing system for the user interface.• Improved the appearance of multiplayer items.• Fixed a bug that occurred when switching to another multiplayer Lobby while already being in one.• Fixed an issue where pages were not displayed correctly after hiding the interface using the dedicated button. Currently, I’m developing a new system to make workstations more customizable and to allow recycling duplicated items. See you next time!
Hello captains,Quick hotfix to get rid of the pink textures, most likely due to too aggressive memory cleanupFixes- Fixed textures being removed in some situations causing pink elements in the gameCheers, Bat Roost Games
v0.3.0 - Underground Update Restoration Workshop New Underground tab unlocks at Business Level 3. Restore raw cards with three mini-games: Clean, Press, and Polish. Clean wipes off dust and fingerprints for a small, safe condition boost. Press works out creases and warping for a bigger boost, but a bad attempt can damage the card further. Polish buffs the holo shine on already-decent cards. Each card has a lifetime cap on how much restoration can improve its condition. New achievements for your first restoration, a restoration milestone, and damaging a card with a bad press. Underground now opens with tabs across the top for each activity, so you can switch between them in one click. Print Shop New Underground activity for forging counterfeit copies of a card from your inventory. Buy a Printer and Cutter, then keep ink and paper stocked to run the forge. Pick a card to use as a template, then run it through Color, Print, and Cut. Each step is a timing mini-game that gets tougher as you go, and any failed step busts the whole attempt and wastes the materials. The original card stays in your inventory afterward, but there is a small chance it comes out damaged. A clean run produces a small sheet of counterfeit copies. New achievements for your first forgery, a forging milestone, and busting an attempt. Rip & Ship New Underground activity, and now the tab Underground opens to by default. An illegal livestream storefront - hire Developers, Stockers, and Streamers to run it automatically, same idea as your legit Employees. Developers build up site quality over time. Stockers buy into a hidden stock pile that never touches your real inventory. Streamers go live on a timer and pull in viewers - watch the chat update in real time. Each stream pins one real item up for bid at a time - a card or a sealed pack, pulled from your actual card and pack pool, with a live price and countdown. Bidding stays within 20% of the item's real value either way, so prices always feel grounde...
Fellow cultivators, Cultivation Road 2.0 is coming soon. This is more than a small content update. We have rebuilt the core gameplay, interface, and environments around an ever-unfolding journey to the east, so every run feels like a road that truly continues into the distance. A New Side-View Cultivation Journey {STEAM_CLAN_IMAGE}/46235247/94f240c2a08f0fad2b88756890590065fe4cf011.png Your party travels automatically along a continuous side-view road. Enemies and bosses hold positions at different distances, and the protagonist, allies, and enemies fight on their own independent timers once they meet. Clear the encounter and the party continues toward the next milestone. All twelve unlockable allies can join the journey, and they can keep fighting while the protagonist revives. The New Sect System {STEAM_CLAN_IMAGE}/46235247/f57caf984782ca6b476f28892888348fc88ef0a2.png Begin with a humble foothold and develop your Sect from Lv.1 to Lv.50, with a distinct appearance at every level. Five roles unlock as the Sect grows: Supreme Elder, Grand Elder, Second Elder, Sect Master, and Vice Master. Assign the protagonist or an ally to a role and let the Sect provide a steady source of Spirit Stones during the current session. Twenty Layered Environments {STEAM_CLAN_IMAGE}/46235247/ce1dca551976d4ab2772402e8eb0239a54c0bf5e.png Version 2.0 introduces twenty themed environments. Layered skies, distant scenery, and seamless roads form a continuous side-view world, ranging from rainbow-lit mountain paths and starlit coasts to frozen palaces, abyssal frontiers, and celestial gates. The first nineteen cycles unlock new environments in sequence, and unlocked themes can be selected from the Bestiary. Six Spells, thirty-one relics, thirteen protagonist realms, and the enemies and bosses along the road have also been integrated around the new distance-based journey. We are now completing the final build, platform configuration, and release checks for 2.0. We will share the exact launch ti...
New in Settings: Bug report info. If something goes wrong, copy that block and post it in the Steam Discussions for CQ, or mail cqthegame@outlook.com. It describes your setup, not you. Also fixed: text in menus and dialogs no longer gets selected when you double-click it.
Limited Daily Deal We’re super excited to announce that, as of now, our game is featured on Steam’s front page as part of the Daily Deal! It’s only for a limited time, so grab the game while you still can. Special Additional DealWe’ve been working closely with friends of ours, and today these games launch! As part of that, we’re also doing a release bundle to pass along some extra savings for anyone who wants to pick up the full collection and binge them this weekend.
Casting Off After a lot of work (and an unreasonable amount of time thinking about fish), Just Keep Fishing has officially launched! Thank you to everyone who wishlisted the game, played the demo, shared feedback, watched our development videos, or told a friend about it. Your support helped us shape the game and made it possible for us to reach launch day. We’re incredibly grateful that you’re here. This is only the beginning. Now that the game is in your hands, we want to hear what you think. If you encounter a problem or have an idea that could make the game better, please let us know: Report a bug or share feedback 🐛 Just Keep Fishing Discord Server We’ll be keeping a close eye on your reports and working to address any launch issues as quickly as we can. If you enjoy the game, leaving a Steam review is one of the most helpful ways you can support us. It helps more players discover the game, and it means a lot to our small team. Thank you for joining us on this journey. Now get out there and just keep fishing! 🎣 -Thomas, Andy, and Cory