Fixed The Doomsday Judgment Tank may deal negative damage under certain conditions.
1. The combat logic has been optimized 2. Add equipment function
CubeFoundry — v1.7.0 — The END ? Five weeks (-Ish) of work since 1.6.11. The headline is performance — the game now uses every core your CPU has — but on top of that there's nearly a New game. HighlightsTrue multi-core. Late-game stutter is gone. FPS went from ~7 to 30-50 average; main-thread blocking dropped 87%.Garden minigame. Grow plants, brew potions, spend them on time-skips, tick boosts, and CPS surges.Card system. Each NG+ run draws cards that shake up the rules. OP cards retuned and NG+ scaling now visible at draw time.Cosmic Codex prestige page. Full glass-morphism rewrite, with a cooldown timer, affordable-count badge, and trimmed tooltip animation.Prestige is strategic again. 5-minute cooldown, refunds on reset, and a new power-based award system reward growth, not spam. Performance — True Multi-CoreThe four-phase worker-pool rebuild that gives this update its name. Phase 1 — async/await fix. Workers now actually process tasks (the old fire-and-forget left them idle). FPS jumped immediately.Phase 2 — observability. Per-task-type metrics, queue depth, wait time, 30-second health reports, slow-task detection.Phase 3 — cached automation prep. Upgrade payload now cached and invalidated by purchase count. Prep time dropped from 30-50ms to under 1ms.Phase 4 — backpressure. Queue grew from 100 to 300 tasks; low-priority tasks drop adaptively above 70% pressure; CPS, CPC, and prestige tasks never drop. On top of the worker pool: GPU transform feedback particles (WebGL2) with a SIMD CPU fallback for older hardwareFrameBudgetManager enforcing a 60 FPS budget per frameEight-phase late-game lag fix addressing render and compute bottlenecks at extreme generator countsCube counter throttled to ~20 Hz, viewport-gated affordability checks, structured DOM countersAutobuyer: lower purchase frequency, bulk cap, stronger diminishing returns, cooldownPrestige page dropped its multi-LOD card system and locked to the "mid" variantThree.js startup optimized; DOM cleanup batched...
本次因为重做了大量批量算法,可能会有不确定的bug,故仅在测试版更新,待修复bug后会更新到正式版:测试版进入方法,玩家可在库中【右击游戏】-【属性】-【测试版】-右上角选择【TestVersion】进入测试版本。若进入游戏后左下角版本号没有“T”字样,重启steam刷新即可。 以下是本次更新内容:V1.5.4T优化修复:1、修复阵法升级时在材料数量巨大达几千兆时升级时可能卡死的bug。2、装备制作消耗的寒铁数量上限为200W个,不会随等级增长而无限增长3、修复任务一键完成,不完成回收任务的选项有时会不触发的bug。算法重做:4、优化装备批量强化算法,降低后期的卡顿和内存开销。5、优化英灵批量升阶算法,降低后期的卡顿和内存开销。6、优化英灵转职批量强化算法,降低后期的卡顿和内存开销。7、优化底图圣兽批量强化算法,降低后期的卡顿和内存开销。8、优化阵法批量强化算法,降低后期的卡顿和内存开销。测试版更新增加了玩家新功能,可能存在bug若遇bug,请坐及宽心。使用前请务必复制一份存档。存档路径为(三种方法任选):(1)C盘搜索Skylight(2)手动选择路径:C:\\Users\\Administrator\\AppData\\LocalLow\\SkyLight(3)复制路径:%USERPROFILE%\\AppData\\LocalLow\\SkyLight\\MoNiShouYou若出现bug导致存档出问题,可在主界面载入存档右下角使用【自动存档】追溯最近的存档。如果大家还有其他的建议或功能需求,欢迎通过以下渠道反馈:添加 QQ 群:一群::173962599(已满)二群:992123486(新开)前往百度贴吧【挂机手游模拟器】吧,不仅可以反馈意见,还能找到实用的游戏攻略如果您觉得游戏值得好评,请在商店给个好评您的好评对我十分重要。十分感谢您的支持!祝您游玩愉快。
A player found a bug from the last update where moving a building would leave it's radius visualization in the previous position. This update should fix that! Thanks to the player who found this bug and posted about it on steam discussions.
Hey everyone!Here are the features that have been added in v2.0:Added a 'Games' tab, where players are able to play mini-games and win artifacts that give that character perks.Dice of FateQuick DrawHalls of FateMemory StonesArrow StormArenaAdded SFX & Music for each mini-gameFixed minor bugsImproved environmentFor any issues or bugs, please let us know in the community discussion.Thanks everyone!B8ve
Hey guys!This patch is a massive balancing update.Trying to bring more fluidity to early content while making traditional Tank groups more viable in the late game.Damage from both sides of the battles were getting out of hand and needed to be refined.Patch notes below!New:Advanced Stat - Enhancement: This now shows your current Enhancement modifier from things like Engineer. More ways to modify this is coming in the future!Enhancement - Enlight: Increases Leech by 10%. While this is active, Leech instead heals all allies, except this character, for 15% of the Leech amount.Enhancement - Enprime: Has a 25% chance to deal additional damage equal to a Status Burst if an applicable Status exists and increases Speciality by 10%. This effect does not consume the Status Effect.Enhancement - Dark Armor: When hit, Leech 5% Max HP from all allies. The healing is increased by Leech.Utility Skills:Light's Call: Contains Enlight EnhancementPrimal Power: Contains Enprime EnhancementDark Ascendance: Contains Dark Armor EnhancementSpark Blade: Contains Enthunder EnhancementFrost Blade: Contains Enice EnhancementChanges:Advanced Stat - Armor & Resistance: Significantly improved Armor and Resistance.Advanced Stat - Crit Multiplier: There is now a Hard Cap to Crit Multiplier from Focus. This was the cause of MANY one-shots from Monsters. This also caps the players Crit Mult. So it is a slight damage nerf to the player as well.Passive - Commander: Reduced Buffs it can provide to 5 different ones. They can be found in the Glossary.Passive - Crusade: Reduced Buffs it can provide to 5 different ones. They can be found in the Glossary.Passive - Ranger: This ability is now additive rather than multiplicative.Shipment: Has a much better chance of dropping resources. Also shipment can contain unique items now!Base Stat - Vitality: now gives 5 HP per stat.Monster Stats: The Boss modifiers for Green and above were all reduced. However, the base strength of monsters were increased. This is in an ...
1.修复了深渊可能报错的问题(大概) 还有问题可以汇报 2.添加了一位新角色 风铃
Added the “Big Pot Meal” item for automatic feeding.Fixed an issue with animal statue progress.Fixed an issue where unprocessed mail would always be displayed.Added item acquisition notifications.Fixed some texture issues.Fixed an issue where animals could sometimes disappear.
1. Fixed issues where bleeding, ignite, poison, and potion effects were not functioning properly due to previous updates2. Increase the tier level display of items in the inventory3. Fix abnormal damage issues with Cleave, Explosion, Splash, and Thorns.
Added setting to flash Crew tab when rank points are availableAdded kill distance information to tooltips for resources and mastery from ColossalAdded progress per tick information to Strata NodesFixed Titan warp retreat triggering wrong colossal if shiftedFixed Titan warp enemy tooltips (again)Fixed smarter synth not swapping to or from alien synth when all maxedFixed issue with loadout shard link calculationsFixed retrofit related text on loadouts post TitanFixed Synth drag & drop sometimes not behaving correctly
优化调整:1.自动洗炼出设定的技能与点数后现在也会立即自动保存了2.现在友方的所有召唤单位都可以和道友一样显示名称了3.角色模型调整后,晕眩效果的特效位置相应的进行优化4.调整了金钟罩特效的大小并上调了金钟罩的特效层级5.灵兽被动技能【初阶·鳍击/中阶·鳍击】的调整:-初阶·鳍击:回合开始时,扣除1真气,对2个敌方单位造成+70%的仙术伤害-中阶·鳍击:回合开始时,扣除1真气,对2个敌方单位造成+100%的仙术伤害Bug修复:1.修复了紫云宫第45个关卡掉落材料配置错误的Bug2.修复了金仙阁3559关卡的怪物技能极低概率会导致战斗暂停的Bug
Just wanted to let everyone know the game plays great with the Steam Deck!Text should be fairly easy to read on the Steam Deck screenGame can be fully playable with just a gamepadAlso works great on touch screen works tooThere should be no Steam Deck exclusive bugs but let me know if you find any!!
Fixed leaderboard name sometimes showing incorrectly Reduced Giga Bonus Tokens increment from 25 down to 5 Reduced price of Increment skips for the Auto Farmer from 500 to 100 Changed the wording on the Realm Upgrade, Dark Storage, to reflect Realm Prestige rules Fixed a bug with the final guild bosses image Reworked Light Essence Upgrades Rebalanced Light Essence Upgrades base price and scaling costs Fixed bug with Light Essence Upgrades after unlocking Paradox Tuning Fixed bug where Leaderboard entry did not include highest level from the new Realm Prestige system Fixed bug where the Shatter Requirement would not reset in the adjacent realm when doing a Realm Prestige Fixed Universal Realm Upgrade, Dragon Warriors, implementation to reflect true shard counts Fixed Exploit allowing players to instantly jump levels using minimum levels upgrade after a realm prestige Fixed bug where Highest Level shown in achievements tab reset to prior best when doing a Realm Prestige Centered Performance mode text
Hello, Chroma Engineers!The stabilization effort continues.Just a small balance and bugfix patch!Patch Notes - Version 1.9.1GLOBALChanged: Removed the remaining hard FPS caps from the main game loop and Creator Override interface. The game no longer forces 30 FPS in Extreme Low mode or 45 FPS in the override tree.Fixed Bug: Changelog entries and Codex lore text now wrap correctly inside their panels, preventing text from being cut off.Enhanced: Improved Changelog scrolling.Enhanced: Scrollbars can now be dragged with the mouse, allowing players without a scroll wheel to scroll through all panels.NULL / VOID HUNTFixed Bug: Starting a new Void Hunt run after a previous run could carry over that run's uplink upgrades into the level requirement calculation, giving the wrong base requirement for the first level.Balance: Reduced Void Hunt Null Essence rewards significantly.Fixed Bug: The Void Hunt pause menu now wraps its instructions correctly on smaller screens, preventing the Resume / Collect instructions from being cut off.Fixed Bug: Scrolling in the Void Hunt Upgrades modal no longer zooms the Production view in the background.Fixed Bug: Void Hunt rewards now respect the expanded Null Essence cap from Stage 9 NE Storage instead of being effectively limited to the base shop storage cap.Changed: Void Hunt spawning is now time-based, so FPS no longer changes dot spawns or rewards.Changed: Golden dots now spawn less often, despawn off-screen, and have much tighter reward scaling.Changed: Chaos exposure now ramps with run level and stacked chaos contact, while recovery is much slower.Changed: Field Radius now also lowers chaos exposure gain, giving larger traps a defensive tradeoff.AUTOMATIONFixed Bug: Auto-Converge no longer fires when the manual Converge button is disabled.PERFORMANCEOptimized: Major Fractured Void performance pass. Reduced per-frame work in the Void interface and hexgrid by caching expensive summaries, culling off-screen overlays, simplifying Extreme L...
LORED
52 days ago
· Drillur
0.2.45Crit Chance, Multiplier, and Rolls for Thingies will be boosted if they are below a certain threshold (just like they are for LOREDs) Added daily and weekly backup saves Can load backup saves from the Save Management window Fixed backup saves not being created Fixed the incorrect attribute being displayed for Crit Multiplier in the LORED widget0.2.46Fixed settings.cfg not savingFixed Arcade Runs being un-unlockable
Hello everyone! I've just pushed a small update to improve the audio experience in Pixel Chess Idle RPG based on your feedback. Patch Notes: New Background Music: We've replaced the synthesized 8-bit melody with a dedicated, custom background music track (bgmusic.mp3). This new track is perfectly paced for idle progression and endlessly looping without getting repetitive while you grind for gold and rebirths! Volume Slider Added: You can now fine-tune the game's volume! We've added a Master Volume slider to the Options menu (right below the Sound FX toggle). You can adjust it on the fly to find the perfect balance between the game and your own music or podcasts. Thank you all for playing and continuing to support the game! Let me know what you think of the new track in the discussions. The loop continues...
# 🌿 Devlog #1 — Awakening Trees**11 days until launch · May 19**Hello, this is the developer.If you played the demo, you know the loop — you pick Awakenings mid-run, and they reshape how your blade fights.The full release leans into that hard.━━━━━━━━━━🌳 **Awakening Trees**Each tree has its own flavor. Some chain between enemies. Some explode, then explode again. Some freeze, some bleed, some just hit really, really hard.Pick a path. Or don't. Mix two trees and watch what happens.━━━━━━━━━━Honestly, the best way to explain it is to just show it.━━━━━━━━━━And there's one more layer on top of all this — but that's for next time.━━━━━━━━━━📅 **What's Next on the Community Page**- **May 11 — Devlog #2: Hidden Awakenings** 🌌- May 13 — Devlog #3: Weapon Armory- May 15 — Devlog #4: Boss & Raid- May 16–18 — Daily countdown- May 19 — 🎉 LaunchWishlist Re:Blade to follow along.— STAGE Games
Thank you!I hope you’re having a wonderful start to your May! We recently hit 200,000 players… a number that I truly can’t even imagine. This game has changed my life and will allow me to keep making games and following my passions. A black hole sized thank you to everyone who has played our game, left a review, and shared it with a friend or two. If you haven't already please leave us a Steam review, it really helps us a lot!Roguelike Mode:This patch has been a long time coming and we’re excited to announce that Roguelike Mode is now live! Thank you to everyone who helped us test the various prototypes, shared feedback, and reported bugs. This is by far the most unique game mode we’ve released today and required a lot of changes under the hood as well as net new development for the user interface. This mode takes about 20 min to win, but we think it will take you a few tries so hopefully this at least another hour or 2 of fun for you (if not more). Please let us know if you have any more ideas.You beat this mode by simply growing the Black Hole 20 times. Each time you grow the black hole you'll be taken to an upgrade screen where you get to pick 1 of 3 randomly generated upgrades. Each time you grow the Black Hole you'll need to feed it more! And yes.. there’s endless mode once you beat the mode.Let us know what you think of this mode, we had a few constraints based on the core of how this game works and we're pretty proud of what we cooked up.New Custom Music:I've always dreamed of having a composer create custom music for my games, but as a self funded indie game dev I never had the budget. Until now! With the success of this game I've been able to commission a new soundtrack for Black Hole. We tried our best to keep the vibes of the previous music while also leaning into the style of our composer. I'm incredibly happy with the results and I'd highly encourage any game dev's to reach out to Dexter to commission some music. Our Composer: Hey! I’m Dexter, I am an A...
{STEAM_CLAN_IMAGE}/29347222/88dacac52cd98cfea0be849a7f31fb5318eb814f.png Born into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magical items. Melf sees himself as a weapon of weal hurtling toward the heart of the darkest evils in the realm. He is opinionated and has a touch of conceit that he is blissfully ignorant of possessing.. Melf is receiving a major update arriving at the start of the second week of the Great Modron March. Lets take a look at the new-and-improved Melf! Melf {STEAM_CLAN_IMAGE}/29347222/9d2fb8fa547a80ff8907def0ee34b914c1159966.png Melf NAME 12 SEAT 2.5% CRIT CHANCE 100% CRIT DAMAGE Male (He/Him) GENDER 210 AGE Neutral Good ALIGNMENT 5 OVERWHELM Elf (High) SPECIES Fighter / Wizard CLASS Support / Speed / Debuff ROLES None AFFILIATION STR: 17 DEX: 15 CON: 14 INT: 19 WIS: 11 CHA: 10 TOT: 86 Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until May 13th, 2029) Abilities Basic Attack Zagyg's Needle(melee) - Melf leaps out and attacks the nearest enemy with his magic spear. If he has any Minute Meteors active, he fires one at a random enemy as well. Formation Abilities Melf's Custom Support Spell - Melf creates a custom spell to assist the formation. It increases the damage of adjacent Champions by 400%, and will be augmented based on the specialization you pick for Melf. Melf in the Middle - Melf increases the range of Melf's Custom Support Spell by 2 and the effect of Melf's Custom Support Spell by 400% if Melf is in the column in the formation with the most Champions. In the event of a formation with multiple columns of the same size, Melf can be in any of them. Melf's Righteous Determination - Melf knows exactly what evil is. Whenever an enemy spawns, or is attacked by Melf, it h...
The world of BitCraft Online is calling, and there's never been a better time to answer. From now until May 18, 2026, you can get BitCraft Online for 30% OFF! Step into world of Starfell a sandbox world where your imagination is the only limit:Build & Craft: Shape the very landscape around you.Forge Claim: Rise from a lone traveler to a powerful ruler.Unite & Conquer: Join a Empire and leave your mark on history.Join the Community: And at its very core a truly incredible community.Don't wait this deal ends on May 18th! Start your journey today.
1. Increase the growth coefficient of all magic-based skills2. Fix the bug where Rage contains the Fire Damage by default3. Fixed bugs related to abnormal skill values4. Modify the Layer requirement for the Bounty Board's Wasteland
NEW AQUASCAPING CHALLENGE - "Famous Art" Define famous? From the Mona Lisa to the Hankler Fish, you decide in your aquarium.Shout out to @Kestrel and @CertifiedAuraFarmer for their Waterfalls tanks from last week's challenge!@Kestrel@CertifiedAuraFarmerYou can find the theme each week in the Fish Game Pause Screen. Post your submissions to #aquascaping-challenge in our Discord with this week's challenge in the text, and they may appear in the pause menu of the game!
Hello, This is the TBH: Task Bar Hero development team.We are excited to announce that the official release date has finally been decided!\RegionDate & TimePDT (San Francisco, USA)Tuesday, May 26, 2026 — 10:00 PMKST (Seoul, South Korea)Wednesday, May 27, 2026 — 2:00 PMBST (London, UK)Wednesday, May 27, 2026 — 6:00 AMWe sincerely apologize for the disappointment caused by the multiple delays. Through the Playtest, many of you shared invaluable feedback, and we have worked to address the highest-priority items so they can be included at launch. We will continue to release updates after the official launch as well, so please stay tuned!The base game will be free to play. The following content will be available as DLC:1. Base GameContentPriceBase GameFree2. Free DLCContentPricePriest CharacterFree3. Paid DLC (All paid DLC will be available at a 20% launch discount for the first two weeks.)ContentPriceHunter Character$4.99Slayer Character$4.99Supporter Pack (3 Pets)$3.99Extra Stash (3 Tabs)$2.99OST$4.99\We would like to sincerely thank everyone who participated in the survey event. Thanks to all of you who took the time to share your thoughts, the event was a great success. The winners are as follows:Winners (10)Prize InformationWinners will receive Steam keys for all paid DLC launching on release day, delivered via email.Prize Delivery DetailsItemDetailsScheduled DeliveryTuesday, May 26, 2026 at 11:59 PM(PDT / San Francisco, USA)Delivery MethodKeys will be sent to the email address registered during the eventNotePlease also check your spam folder!InquiriesPlease reach out via our Discord channelCongratulations to all the winners! To those who were not selected this time — we are truly sorry, and we are deeply grateful for your participation nonetheless.Your feedback means the world to us and plays a huge role in shaping the game. We hope to give back through more events in the future!※ Please note that all Playtest data will be deleted, and the official version will sta...
Fixed a text bug after unpausing the game. The camera no longer moves with the left mouse button — only with the right and middle buttons. Added playtime display in the pause menu.