Game Updates

Patch notes and dev posts · 12,123 Steam updates
Clicker Ore
Clicker Ore
39 days ago · Tiny Depth Studio

1.5.12 Update Notes — August 23, 2026

NEW- Added time skip: spend diamonds to advance 2, 4 or 8 hours, with rewards based on your current speed and floor.- A summary panel now shows everything you earned when the skip ends.- Added rare ores: five special ores that appear very rarely and are recorded for good once broken.- Added an achievement for breaking every rare ore.- Added the gold crystal: tap this collectible to summon a timed bonus ore that drops gold as you hit it.- Rare and bonus ores now have a glow effect around them.- Premium now comes in two packages: 7 days and 30 days.- Buying the same premium package again extends its duration; the card tooltip explains this.- While a higher premium package is active the lower one cannot be bought, and the card reads "Higher package active".- Added a worker tooltip showing the level bonus, the current income and the income at the next level.IMPROVEMENTS- Improved performance across the game: closed panels and hidden tabs no longer run in the background.- Trade amounts are now picked as a percentage, and the old 16.7 million cap is gone for good.- The slider and amount field stay locked when you have nothing to convert.- Confirmation windows use a green Yes and a red No, with the colors reversed for irreversible actions.- When you cannot afford something, the missing currency is shown with its icon and the matching store is offered.- Achievements are re-evaluated every time the game starts, so none are left behind.- Statistics are shown on a single, more readable line.- The gold per minute figure is now based on your real hit rate.- The Lucky Spin title and the premium store texts were updated in every language.BALANCE- Panels you have unlocked no longer close after a prestige, and task slots stay open too.- The permanent floor counter now rises even with auto floor off, so worker unlocks are no longer delayed.- Bulk upgrade no longer shows a total above your gold.FIXES- Fixed some paid purchases not being delivered; missing purchases are now recovered w...
Cozy Coast
Cozy Coast
39 days ago · crimson-med

Say something, then settle it

Stickers, emotes and fishing contests The hub was somewhere to stand. Now it is somewhere to say something, and somewhere to compete for a pot. https://cozycoast.website/press/li-7-expression.png Say something without typing Stickers pop over your head. Four of them are yours from the start: thumbs up, heart, cry and skull. Emotes are the ones your angler acts out. Jump plays through. Lie down and mime a cast hold until you walk away. Everyone in the room sees all of it, in the hub and out at the dock. The wheel is four slots you fill yourself, from the new Wheel tab under Style, and it opens where your cursor is instead of over your head. The board keeps up with the room Rare catches and better get announced on the wooden board, so you hear about the good ones as they land. It runs when you are fishing on your own too. The party list now says which water each angler is working, the sea or the pond. https://cozycoast.website/press/li-8-contest.png Fishing contests Anyone in a hub can open one. Sixty seconds, everybody at once. Tap space when the fish is over the shoal. Every hit shrinks the shoal by a quarter, every miss lets it grow back. Points add up as you go: a hit banks the step it landed on, up to eight, and a miss costs you one. Most points wins, and a tie goes to whoever missed least. The host picks a buy-in: free, 100, 1,000 or 10,000 coins. Everyone who opts in pays it and the winner takes the whole pot. Sitting one out costs nothing, and if a contest falls apart, because the host leaves, the room closes, someone drops or nobody scores, every buy-in goes back. The winner wears a title on their name plate until the next contest, and keeps a wins counter that shows up on the stats screen and in the global tally. Worth knowing There are six stickers in the wheel but only four are yours. The rainbow and the diamond are shown locked, and there is no way to earn them yet. They are a placeholder for something later, not a grind you are missing. There is still no...
Grim Reach
Grim Reach
39 days ago · Adhavar_HFS

Grim Reach Idle - 1.0 Release

Grim Reach Leaves Early Access — What Does That Mean for You?If you already own the game, this is simply another update. It costs you nothing, your existing save will load exactly as it did yesterday, and you will keep everything you have earned.If you have been waiting for the 1.0 release before buying, here is what awaits you:20 skills, each with a complete progression path to level 99Ten zones, eight dungeons, and the endless Paragon Spire, featuring more than 100 creatures28 named Elite Champions that appear on their own timers, each guarding a unique rewardSeven weekday Blessings that change how the entire Reach behavesNew Haven, your own settlement, with 15 buildings, three ranks each, and a permanent bonus for every upgrade109 quests, including all 21 chapters of the Ashen ChronicleLoot with randomly rolled suffixes, plus 12 additional rune enchantmentsUp to 11 hours of offline progress, an action queue, three equipment loadouts, and five save slotsSupport for seven languagesNo microtransactions, no advertisements, and no energy bars. One purchase. That’s it.What Changed in This UpdateItem tooltips for equipment with only one stat group, including certain wands and staves, could display stat labels with blank values. This has been fixed.Large material stockpiles on skill action cards could be cut off at the edge of the display. They now use the same compact formatting as the values beside them.The combat log now tells the full story. Bleed and poison damage is logged, shock stuns and dodges are identified instead of appearing as generic misses, and melee lifesteal now displays the amount healed.Two achievements required a total level that was impossible to reach. Their requirements have been adjusted to attainable values, making full completion possible again.Music will no longer begin muted after a fresh installation.New Haven can now be reached from the sidebar without scrolling, and the feature tour correctly directs you there instead of leaving you on a d...
Galaxy Idle Clicker
Galaxy Idle Clicker
40 days ago · Soehnle

Patch 1.1.2

Reworked the Terror Cloud: it now flashes before appearing and gradually grows to full size over 5 seconds.Added individual SN requirements in SN infosAdded a message for players stuck on "Connecting to Steam"Added a new option in Graphics Settings to show or hide the Terror CloudAdded a new option in Graphics Settings to show or hide Enemy lasersAdded (Mech Upgrades - Scrap - Quarks - Orbs - Overclock - Cosmic Dust) Achievements check in Options menuUpdated Light Years upgrades unlock textImproved the Orbs Field Minigame loop to make the number of spawned Orbs more consistentRemoved the restriction on right-clicking potions and Minigame timers when Hotkeys are disabledFixed Giant Prisoner Bubbles only assigning Okropoyds instead of all 4 Prisoner races when prisoners merged into a single bubbleFixed Mech #7 Upgrade #7 continuing to increase its required kill count even after being unlockedFixed Mech #7 Quark HP and Damage Reduction upgrades reaching their maximum effect after 7 levels instead of 10Fixed the display order of Mech #7 upgrades when selecting Mech #7Fixed Hell Time Bonus BM perk visual costFixed FTL visual bug caused by travelling to offline planets too fastFixed Boss Wave .5 skipping a Boss Spawn due to decimal wave numbers.Fixed Armies tutorial trigger.Fixed Auto Progression QoL in Terror on Planet 1 incorrectly sending players to a non-existent area in Insane.Fixed Orbs Field Achievement lock and tooltip.Fixed Smoke Trails Defense incorrect cap display when obtaining the free Smoke Trails Defense upgrade after Supernova #7Fixed Mech #1 Light Years Upgrade incorrect multiplier displayFixed Citizens Mech #4 Upgrade cost display appearing as available after reaching the T2 cost without meeting the required Citizens amountFixed Items rarity BM Perk tooltip visible in SN #0Various minor fixes
Snt Plan
Snt Plan
40 days ago · Sn兔子

V0.044 Update Announcement

The active-effect bar at the top of the main interface now displays player bonuses and active town effects such as gathering speed and Luck, including icons, values, and expiration details. Town effects now refresh when entering the main interface, when town state changes, on a timer, and at expiration boundaries; stale data is marked after read failures, and expired effects are no longer displayed. Fixed an issue that could cause the material and output statistics area in processing details to refresh continuously. Shadow equipment recipes now use the same stable incremental refresh path as Wood, Apprentice, and Holy recipes. Processing material ownership and daily statistics now update only the cells that changed. Repeated data no longer rebuilds material rows or selectors, and recipe contents and material quantities remain unchanged. Device requirement: Worn Furnace*1(Tool requirement: Worn Furnace*1-->Device requirement: Worn Furnace*1) + Low-grade Crude Iron Ore*10 == Pig Iron*3 Device requirement: Worn Furnace*1(Tool requirement: Worn Furnace*1-->Device requirement: Worn Furnace*1) + Pig Iron*2 == Wrought Iron*1 Device requirement: Worn Furnace*1(Tool requirement: Worn Furnace*1-->Device requirement: Worn Furnace*1) + Wrought Iron*1 == Iron Ingot*1 Small Stone*5(Rough-processed Hard Stone*5-->Small Stone*5) == Lv.1 Stone Soul*5 Feather*2(3-->2) + Small Branch*5(Softwood Log*3-->Small Branch*5) == Lv.1 Wooden Arrow*5 Paper*2(3-->2) + Weed*5(Ink*3-->Weed*5) == Lv.1 Spell Talisman*5 Accessory Essence*2(5-->2) + Lv.1 Equipment Enhancement Protection Crystal*1 + Lv.1 Armor Enhancement Protection Crystal*1 == Lv.1 Accessory Enhancement Protection Crystal*1 Accessory Essence*2(5-->2) + Lv.1 Weapon Enhancement Stone*1 + Lv.1 Armor Enhancement Stone*1 == Lv.1 Accessory Enhancement Stone*1 The town member list now displays player name, player code, and today's online duration in separate columns, with a roomier management layout. Member management actions are now labele...
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
40 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.67: Ramanujan's Big Pack & Global Expansion Teaser!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.67 is now live! After surviving a brutal art sprint, the legendary "ultimate container" that breaks the laws of physics has finally descended. Meanwhile, our corporate empire is preparing to expand into entirely new dimensions: 🎒 Ultimate Release: Ramanujan's Big Pack The highly anticipated "Golden Pack"—officially named —is now live in the game! (History says the mathematical genius Ramanujan received his impossibly complex formulas in dreams from a goddess. Now, this "Golden Pack," which completely defies 3D geometric laws, sits right on your desktop. How many unspeakable cyber-assets are hidden within its folded space? We invite you capitalists to explore this mathematical miracle that literally makes our game engine tremble!) 🌐 Roadmap Teaser: The Multilingual Universe Expands Sneak Peek: In our next major update, we will be officially supporting and rolling out several new language localizations. (The sickle of cyber-capitalism knows no borders! To ensure that workers from all over the globe can flawlessly read the NASDAQ candlestick charts and clock into your boba shops on time, the Tiandao translation matrix is running at full capacity. Prepare for true global corporate warfare!) With the final "Big Pack" puzzle piece now in place, the highly anticipated is just around the corner. Please restart your Steam client to apply the update!
Parking in Tight Spaces
Parking in Tight Spaces
40 days ago · Uncle_Igor

Patch 1.51

Features and fixes Anticheat v2 Previous-next vehicle changes The HUD don't resets tips to keyboard state anymore Behavior of tracked vehicles updated Updated maps: Green zone Harvester Parts and scraps To firing position Championship preparations Bus station accident
World of Eggs: Idle Adventures
World of Eggs: Idle Adventures
40 days ago · SQRT Games

[0.4.015] Today's Patch Changes

Arena Building Added the new “Clash of Spawns Portal” building, providing access to Ranked Arena. New Perks — Hall of Wisdom The number of technologies has increased from 18 to 30. New perks affect sailing and fleet characteristics. Added improvements for sea encounters. Added improvements for resource gathering. Added improvements to the maximum number of production buildings. New Quests “Beyond the Ice Deposits” — Cryolite will be required. “Abyss Call” — Abyssarite will be required. “Elemental Combo” — Hatched Lava, Frost, and Lightning Spawn Eggs will be required. City Storage Level 1: capacity 300,000 → 500,000. Level 2: capacity 1,500,000 → 2,000,000. Added Level 3 with a capacity of 6,000,000. Added Level 4 with a capacity of 15,000,000. Resource Gathering Added the fourth level of the Fishing Bridge with a new fishing activity. Golden Osetra Caviar can be obtained from the new activity. Adventurist is used in Abyss Lvl 2, Mine Level 4, and several island activities. Toaduin is used at Fishing Bridge Level 4 and in island gathering. Dude is used in an island activity related to Gold Ingots. Added a new “Amber Sashimi” shard: it reduces the chance of breaking and gives a chance to obtain Salt. Neutral Islands Crimson Cave: charges 1,200 → 1,300. Shelly Foam: charges 900 → 1,100, maximum players 10 → 12. Frozen Strata: charges 500 → 600, maximum players 6 → 7. Voltage Isle: charges 500 → 600, maximum players 6 → 7. Void Island: charges 90 → 100, maximum players 7 → 8. Lost Early Eggs Island: maximum players 10 → 15. Golden Smelter: charges 700 → 800, maximum players 6 → 8. Emerald Island: charges 850 → 900, maximum players 6 → 8. Carpentry Factory: charges 1,200 → 1,500, maximum players 8 → 10. Fish Factory: charges 1,200 → 1,500, maximum players 8 → 10. Stone Factory: charges 1,200 → 1,500, maximum players 8 → 10. New Crafting Recipes Added Toaduin crafting to the Incubatory of Creatures. Added Snow Mumsy crafting to the Incubatory of Creatures. Added Ember Da...
TASMON: Taskbar Monsters
TASMON: Taskbar Monsters
40 days ago · BlackCatMan

Major Update: Endgame Content “Heroes” Is Finally Here!

“Heroes” is now officially available!The “Hero Pack: Dark Crimson” DLC is also available for purchase.This update also introduces a major overhaul of the combat system, Simplified Chinese language support, UI improvements, and various bug fixes.\・A new challenge mode has been added, where you choose a Partner and take on a series of battles.・Clear Stage 1 to recruit your chosen Partner. The Partner’s rarity depends on the selected difficulty.・Two difficulty levels are available: Normal and Death.・As you progress through the stages, your Partner gradually regains their original power and advances through their Awakenings.・Partners who clear Stage 7 on Death difficulty receive a unique global serial number called a “Hero No.” This number shows their worldwide clear order—share it on social media and show off your achievement!・Purchase the “Hero Pack: Dark Crimson” DLC to switch your Partners to their Shadow forms.\The previous system, in which the entire party shared a single HP pool, has been replaced. Each Tasmon now has its own individual HP.・Enemy attacks now damage only the targeted Tasmon.・When a Tasmon’s HP reaches zero, only that Tasmon is knocked out. The rest of the party will continue fighting.・Knocked-out Tasmons automatically return to battle after 30 seconds. A countdown shows the remaining recovery time.・Each Tasmon now has its own HP bar, making it easier to identify which party members are in danger.・Tank Tasmons now have access to Taunt skills.・While Taunt is active, that Tasmon draws enemy attacks and takes reduced damage.\We have reduced the effectiveness of relying exclusively on life-steal effects for survival, allowing healers, defenders, and barrier-focused Tasmons to play more meaningful roles.・The healing provided by life-steal skills has been reduced.・The maximum amount of healing per second has been increased.\・Basic Attack buffs have been added. These buffs increase basic attack damage but do not affect skills.・AoE Skill Power has been add...
Clickbait Tycoon
Clickbait Tycoon
40 days ago · Fluxflashor

Clickbait Tycoon 0.5.2 Patch Notes

v0.5.2 (August 23)Pushing some bug fixes to our Pal mechanics and more! If you have feedback, don't forget to report bugs via the in-game bug reporting interface (pause menu!) or come hang out with us on the FrostyVoid Games Discord server.Name in the GameAdded four more community submissions! Normally we wouldn't remark on this, but...There is now a slightly higher chance of you encountering your own name when finding Pals.PalsNormal Pals will now turn Shiny if a Shiny Pal is dragged on top of them.Added an icon at the bottom left of Pals named by players from "Name in the Game" to indicate they are special in your inventory.Bug FixesGame save importing is now working as intended. Sorry about that!Pals that are named by players from "Name in the Game" now have yellow names on tooltips.Pals can be dragged to other Pals to merge now when clicking on the image.Additional Writers no longer look squished when traveling to their destinations.AI Summarization buff should no longer be able to make an article look like it was receiving multiple clicks per second.Pal context menus can no longer appear under the questing strip.It is no longer possible to have two active Trending Flames... though what a cool upgrade idea...Multiple writers can no longer equip the same mug.Pausing a research project that costs Knowledge Points will no longer require the Knowledge Points to be paid again when it is activated.Community-made Pal titles correctly apply during merges.Boss fights now correctly pause when a modal is open.Plagiarism can never deal damage to you, as intended.Prestige button now shows the correct number of Domain Points earned.Hitting Escape when the Pal context menu is open now closes the context menu instead of opening the pause menu.Fixed an issue where the Spacebar accessibility option was unusable after clicking a button in the game UI.Equipping gear now correctly writes to the save file.It is no longer possible to undelete a save game by entering a game, quitting t...
Multiverse Loot Hunter
Multiverse Loot Hunter
40 days ago · 天野小茫

Releases on October 12

https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! We'll continue to post development logs leading up to launch, where we'll preview more gameplay details for you! We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267800/_/
Pocket Dinos
Pocket Dinos
40 days ago · ManChickenTurtle

Save Improvements and Cheaper Research

Recently a save was impacted due to a power outage, which had knock-on effects for the way saves were implemented. This build brings a lot more fallbacks and robust saving to the game, and also moves it off the main thread to keep the game running smoothly. You shouldn't notice any changes day to day, but if your saves are corrupted due to power outage or your computer turning off halfway, this should make it seamlessly use your backups without any work from you, allowing you to keep playing. If for any rare reason your saves are wiped or missing, there are manual fallbacks in place to rectify and rollback (so reach out to me asap if you ever encounter this). Research was also a little too high for the amount casual players earn. As such, all the top end prices have been brought down (capped to $1,000) so that it's a little less waiting for completion. Thanks all, keep the feedback coming. - Diesel
With Me: Aquatic Time
With Me: Aquatic Time
40 days ago · EnvoyHELL

Version 0.3.11 Update

Hello everyone! This is Sensory Patch Studio.Long time no see! This update includes several bug fixes and optimizations.We are currently working hard on full‑release content.Development for the Saltwater Fish Pack is more than halfway done.More content and optimizations are in progress. Stay tuned!Bug Fixes & OptimizationsFixed fish‑sorting bug: Fish with the same rarity or same‑level stickers will now sort and group correctly.Optimized labels on custom‑music album covers for easier recognition.Optimized monthly‑statistics display. Hover over small blocks to view corresponding dates and Aquatic‑Time duration.Optimized accessory‑tag tooltip display. Hover your cursor over accessory tags to view accessory names.Optimized formation effects fish schooling behavior.
Crownhold
Crownhold
40 days ago · tobiasmikula

Bugfixes

Bugfixes & Changes: - Fixed a progression bug in Ashford that used a hidden damage number intended for reruns that would cause the progression to get stuck - Fixed some sounds that were not respecting the SFX volume sliders and mute settings, especially in the last expansion - Seal progress bar at the Royal Court now shows "Seal available" instead of "100%" when full. - The panels for the finale now appear above all ingame panels but under UI like the pause menu - Fixed a bug that withholds gold prestige if the game was played during certain old patches that changed the progression.
Snt Plan
Snt Plan
40 days ago · Sn兔子

V0.043 Update Announcement

1. Fixed some Market operations being rejected by the server's version contract because the client request did not include the current version code and client artifact identity, which could result in a generic “The market operation failed. Please try again later.” message. V0.043 Market requests now include the exact current client identity. 2. Fixed failure dialogs showing “Reference: ” when an error response did not contain a usable diagnostic reference. The dialog now shows only a real, non-empty reference and hides the line when none is available. 3. When the Market explicitly reports that the client version is incompatible, the game now asks the player to update and try again instead of showing an indistinguishable generic failure message. If a Market operation still fails, first make sure Steam has finished updating the game. If the dialog shows a real reference, include it when reporting the issue.
山上那个猴儿
山上那个猴儿
40 days ago · 19378370

v1.0.40版本更新内容

1.三界悬赏中新增日常任务功能 2.日常任务在点击每日乞灵时会刷新 3.完成日常任务会获得功勋及活跃度奖励 4.建筑效果同时影响悬赏和日常任务的功勋奖励 5.活跃度等级会增加气运值 6.修复一些ui文字显示不准确的问题
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