Game Updates

Patch notes and dev posts · 1,345 Steam updates
Crimson Engines
Crimson Engines
22 days ago · Gurgling The Goat

Update v0.2.12 — Combat Arena Overhaul, Live Coven Quests & Auto-Event Sync

Overview Update v0.2.12 delivers a major redesign of the active combat experience into an expansive 3-column command center, real-time live synchronization for Coven clan kill quests, automatic multi-player lobby pulls for cooperative events, and accurate Blood Shard valuation for all loot acquired during hunts. Key Highlights Modern 3-Column Combat Layout: The combat interface has been re-architected into three dedicated columns: Player Loadout & Active Crucible on the left, Central Fight Arena in the center, and Hunt Summary, Loot Ledger, and Coven Quests on the right. Redundant sidebars and duplicate action buttons have been removed to give active combat maximum visual space. Auto Coven Event Multi-Player Pull: Fixed an issue in automated cooperative Coven events (such as Scythe of the Harvester and Automated Crucible) where only a single player was pulled into consecutive runs. The auto-cycle engine now pulls all players waiting in the lobby and from the previous run together via real-time SSE broadcasts. Centered Monster Visuals & Localized Combat Splats: Enemy sprites now maintain full scale and central positioning during combat with continuous breathing animations. Damage numbers against enemies are centered directly over the monster, while incoming player damage splats appear over your equipment loadout. Live Coven Clan Kill Quests: Integrated live Coven kill quests into the combat ledger. When any clan member slays a targeted monster, quest progress bars and kill counts update immediately in real time across all online members. Consolidated Loot Stacks & Authoritative Blood Shard Valuation: Slaying enemies now aggregates duplicate item drops into combined single stacks with total counts. The Hunt Summary "Value" metric is now directly wired to the authoritative pricing engine, displaying the exact Blood Shard sell value of all session loot. Refined Aesthetics & Flush Arena Footer: Cleaned typography across combat gauges, removed decorative emoji clutter, an...
Discremental
Discremental
22 days ago · pred

Discremental is Now Available!

The time has finally come and Discremental is now available!A huge thank you to everyone who has played the game, shared feedback, or added it to their wishlist so far. If you have any suggestions or there are things you would like to see improved, please don't hesitate to get in touch with me.I hope Discremental meets your expectations and gives you a few enjoyable hours of gameplay. Thank you for supporting the game!
Wuwei Cultivation
Wuwei Cultivation
22 days ago · 玻璃猫

《无为修仙传》1.1.8版本更新日志

1. 新增独立法宝栏位,九幽万魂幡由武器调整为法宝。 2. 新增圣品品质,使用红色标识;圣品无法出售,轮回后仍会保留在行囊。 3. 新增圣品法宝吞金炼元炉:每累计消费1000灵石,永久增加1点攻击力,最高增加1000点。 4. 新增圣品法宝造化神农鼎:每服用1颗丹药,永久增加1点生命上限,最高增加5000点。 5. 新增圣品法宝青冥玄古灯:攻击时有3%概率令非Boss敌人立即死亡。 6. 新增圣品武器九仪天尊剑:攻击力增加500点,会心一击伤害增加200%;可在轮回灵锁中消耗20000轮回点解锁。 7. 新增绝品法宝七宝琉璃珠:击败敌人获得的灵石翻倍,可在初级和中级坊市中小概率遇到。 8. 新增隐藏法宝天王创魔心:提供与海渊古魔对应的生命、攻击和防御加成,击败海渊古魔时有十万分之一概率掉落。 9. 优化轮回灵锁与图鉴系统:灵锁项目支持滚动浏览并固定返回按钮;新增装备默认收录图鉴,同时加入三项相关成就及Steam成就支持。
Upgradia
Upgradia
22 days ago · Remy

September 7 Update — Major Performance Improvements, New Emotes & More!

September 7 - Major ImprovementsMajor Performance improvements across Upgradia This update brings a major performance boost across Upgradia! From exploring Farm and Village to mining, battling monsters and browsing your inventory, enjoy smoother animations, faster menus and more responsive gameplay all round! These changes aim to resolve the majority of the performance problems players have been experiencing. There’s more to discover too! 52 emotes, 25 new hairstyles, collectable Hair Dyes and a new option to minimise while resting in camp! Emote CollectionBring your character to life with 52 emotes, including eight dances, playful gestures, facial expressions and overhead reactions. Celebrate a victory, throw a party, share a laugh or send someone a kiss.Find your favourites: Browse your collection with animated character previews. Unlocked emotes appear first, making them easy to find and use.Make them your own: Assign up to eight favourites to your quick bar. Keep it handy in scenes or collapse it when you need more space.Discover rare emotes: Hunt monsters, defeat bosses and open dungeon chests for rare emote recipe scrolls. Learn them directly or trade unused scrolls with other players. Start expressing yourself straight away: Every character gets a starter selection, including Party Dance, Wave Hello, Sit and all facial expressions.Collect them all: Visit Journal → Recipes → Emotes to see what you’ve unlocked and discover where the remaining recipes drop.Say more in chat: Use the reaction picker to add icons alongside your messages, with overhead reactions for sharing the moment in scenes.Share the fun: Other players can see your emotes across camp, village, town gates, farms, caves and tents.A Fresh look for your characterAdded 25 new hairstyles, bringing the selection to 41.Browse hairstyle previews in the new gallery, or cycle through nearby styles directly in Customize.All hairstyles include a free starting colour. Classic styles also retain free colour pr...
Ascend Idle: Chronicles
Ascend Idle: Chronicles
22 days ago · GOAlves

Ascend Idle Chronicles Playtest Ending Soon

Hello everyone!First of all, a massive thank you to everyone who jumped into the Playtest, tested out the progression loops, and shared feedback or reported bugs. Your help has been incredible and invaluable for fine-tuning the game!We wanted to let you know that the Steam Playtest will officially close on September 10th.With the playtest coming to a close, we will be heads-down reviewing all the gathered data, polishing features, and preparing everything for the official release later this month.If you haven't checked it out yet or want to squeeze in a final session before the servers close, you still have a couple of days to jump in via the store page.Thank you all again for your amazing support! Don't forget to join our Discord to stay tuned for the upcoming launch details.— GOAlvesPT
Cindervale Idle
Cindervale Idle
23 days ago · Smokeys Tavern

Cindervale Idle - v0.9.123 - Thieving

Thieving Thieving is the thirteenth skill. You steal from market stalls, pick pockets, and crack locks. Steals can fail. Each job shows its success chance right on the card, from 85% on the bread stall down to 40% on a merchant's safe. Your level and the passive tree push those numbers up. You gain XP whether the steal works or not. Coins and goods only come from a successful steal. Fourteen jobs Eight market stalls: bread, seeds, fish, herbs, timber, ore, silk and gems Four pockets: a farmhand, a merchant, a guard and a noble Two locks: a strongbox and a merchant's safe Stalls give goods, not just gold A stall hands over what it sells. The fish stall gives raw fish, the ore cart gives ore, the gem stall gives gems. A stall will never give you a tier you have not already earned yourself. Rob the ore cart with Mining 1 and you get copper and tin. Rob it with Mining 70 and runite is on the table. Twelve stolen goods Pockets and locks carry things worth real money. The first few are a Cut Purse, a Silver Plate and a Signet Ring. Keep levelling and the better ones start turning up: a Silver Censer out of a shrine, a Smuggler's Ledger off the docks, an Heirloom Locket from a manor, an Officer's Sabre from the barracks, a Banker's Seal from a counting house, and a Shard of a Crown from a palace. The general store will only pay a small amount compared to the Nightmarket guilds store. Gear and rewards Six tiers of lockpicks, Bronze at level 1 through Eclipse at 80, plus Everflame Lockpicks at 95 The Thief's Set: hood, jerkin, trousers and boots. They drop while you steal, and the full set gives +20% Thieving XP The Thieving Cape at level 99 A Pocket Magpie, the Thieving familiar A 98 point passive tree, same as every other skill The Nightmarket The thieves' guild was already in the game, but iit was locked behind Agility. It now requires Thieving. You need Thieving 15 to join. It buys what you steal. The general store pays a third for hot goods. The Nightmarket pays more th...
Crimson Engines
Crimson Engines
23 days ago · Gurgling The Goat

Hotfix Update - Ammunition Stacking & Multi-Elixir Buffs

Ammunition Stacking on Equip Equipping arrows or bolts from your inventory now combines directly into your active equipped ammunition stack if they match the same type and refinement level. Your equipped arrows will no longer be unequipped and sent back to your inventory when adding more ammunition to your loadout. Equipping a different arrow or bolt type will still swap normally, and the equip action now defaults to your full inventory stack size for quick restocking. Concurrent Multi-Elixir Stacking Players can now enjoy multiple different alchemical elixirs active at the same time. Drinking an elixir while another is already active will no longer overwrite your existing buff. Each unique elixir tracks its own independent duration across both live gameplay and offline progression. Drinking an elixir of the same type refreshes its duration back to full.
Glint Grade
Glint Grade
23 days ago · tjslurch

v1.1.1 Patch Notes

Added a buffer for ore duplication. When the ore limit is reached, duplicated ore is held with priority. If the ore count drops within one second, the duplication is able to succeed. Nerfed Funnel Furnaces. Created new guides for Ore Duplication, Radioactivity, and Funnel Furnaces. The buttons in the guides menu are now properly grouped. Rewrote various tutorials for increased clarity.
Crimson Engines
Crimson Engines
23 days ago · Gurgling The Goat

Update v0.2.11: Persistent Chat Window, Armor Drop Parity, Loot Persistence

Greetings Vampires, Update v0.2.11 delivers persistent Global Chat with a draggable floating window, full T2–T6 drop parity for Shadow Archery and Blood Sorcery armor sets, authoritative server combat loot persistence, a comprehensive Notification Settings tab with 22 toggles, and multi-stack crafting fixes. T2–T6 Armor Drop Parity & Authoritative Loot Persistence • Full Tri-Archetype Armor Drops: Distributed all missing T2–T6 Shadow Archery (Nightstrider, Veilstalker, Gravewalker, Shadow-Weave, Phantom) and Blood Sorcery (Hemomancer, Sanguine, Soulbound, Blood-Prince, Void-Conduit) armor pieces across enemy loot tables, bringing complete 5-piece set availability in line with Melee armor drops. • Drop Rate Parity: Drop chances strictly mimic existing Melee rates (0.035% on standard enemies, 0.25% on elites/bosses, and 0.3% on dungeon encounters). • Authoritative Loot Banking: Combat item drops now immediately hit the authoritative server via /api/inventory/bank-loot. Drops are safely committed to database storage so they never vanish on logout, page reload, or cross-device play. • Zero Client Duplication: Fixed an issue where real-time combat drops could be counted twice in client inventory while only once on the server. Client inventory and database records now match 1:1. • Capacity Overflow Protection: When your inventory is at maximum capacity, dropped equipment and items are safely held in Loot History, allowing you to claim them once bag space is cleared. • Server Drop Table Sync: Synchronized server-side enemy drop tables with client tables so background and offline combat tasks award the exact same tri-archetype loot. Global Chat: Persistence & Floating Draggable Window • Persistent SSE Heartbeats: Added a 15-second server keepalive ping on /api/chat/stream, eliminating proxy, Cloudflare, and NAT dropouts during quiet conversations. • Resilient Auto-Reconnection: Built-in connection health tracking with automatic exponential backoff reconnection—no more loggi...
Path of the idle cultivator
Path of the idle cultivator
23 days ago · PIU PIU PIU

Minor bugfix & Fate coins event

Hi everyoneWe got 30 patreons so now theres up a event with x2 fate coins.Note that patreon supporters get x3 that value, that means a x6 fate coins for patreon supporters.This will be up for 1 week!If we get 50 free patreons there will be a 1.5x fate coinsIf we get 50 dao masters(supporters) this x2 will be x3 for 3 weeksThese two are multipliers, so the final value for a dao master is 3*1.5*3 -> ~~14x bonusesHeres the first code to redeem and enter the event FATEX2Heres a code for you all to redeem and get 1000 fate coins:STEAMLAUNCHThis updates have mostly bug fixes related to cave drops and grand elders sending your elders to hell(literally)
BreakEven - Idle
BreakEven - Idle
23 days ago · NKnives

BreakEven - Idle Patch 0.1.8

Patch Notes v0.1.8 · The Forge learns its trade Dear Adventurers, Smithing is a craft with rules now, Power is a real fight instead of a formula, and eight Challenges wait behind the new Hub. Your save upgrades itself; read the notice at the end. New Content Power is a tower fight. Your Power comes from a real simulated fight against the Darkness Gravemaw on a tower that gets tougher each floor, no potions. The number changes for everyone. The Hub. The Quest Board button opens a hub with four doors: Quests, Hunts, Challenges and Familiars. Eight Challenges. Each one starts a fresh hero of your class in a hidden slot with one rule that changes the whole run: The Mirror, The Pilgrim, One Life, Own Forge, The Night, Dark Birth, The Pact, The Countdown. Your real hero waits untouched. Each pays a title and a small permanent gift. The Blacksmith forges your pickaxes. Pickaxes are no longer items. After 'Prove Your Steel' he runs four quests, Bronze to Meteorite: bring ore, gold and Marks, and the tier unlocks for good with a fixed Mining Speed. The Smithing Hammer is gone; its job is now a rule of the tier. Schematics can be commissioned. Every learned schematic has its own category on the Contract card, Masterwork included. The Mage can Vent. Miasma has a second path next to Blast: Vent releases part of the charge and burns the stacks it releases, so the rest keeps building. Reworked class nodes. New or ported effects across all four trees, from the Knight's Colossus rank 2 and Deathless, to the Necromancer's Deathmarch and a second power for the Ancient, to the Archer's Hunter's Resolve, Hamstring and Windrunner. Hover a node; every one says what it does. Auto-Descent: Repeat and Climb. Climb starts at tier 1 and climbs until defeat, then restarts; rewards stay. The vault card names every floor's foe with its resists. The Glassworks and the Athanor work while you are away. In steps, and the Welcome Back card reports it. Theorycraft: Exalt in the editor. And a Unique fr...
Glint Grade
Glint Grade
23 days ago · tjslurch

v1.1 Patch Notes

The factory size now permanently increases from 48x48 to 60x60 when you reach Grade 2! Added four new prestige items unlockable at grade 100+, including a new ore type. You can now press F1 to toggle the visibility of the UI. Switchable conveyors and ore gates now maintain their state between saved layouts and save files. New Steam achievement for refining shiny solone ore. Added new information icons within the prestige menus, providing easier access to the tutorials. General bug fixes and rebalancing, including adjustments to the prestige item pools.
Wuwei Cultivation
Wuwei Cultivation
23 days ago · 玻璃猫

《无为修仙传》1.1.7版本更新日志

1. 优化轮回流程:确认轮回后增加渐黑转场;进入下一世后停留在轮回页面,方便立即分配轮回点。 2. 调整《枯木回春诀》:满级战斗胜利后恢复40%最大气血,技能文案与实际效果保持一致。 3. 调整无尽海渊前20层:敌人将从炼虚期及以下区域的普通敌人中随机出现。 4. 扩充帮助中的“系统说明”:新增战斗、杂学、轮回、无尽海渊和宗门系统的详细规则与计算公式,并优化排版。 5. 无尽海渊第10000层新增隐藏首领“海渊古魔”,同步加入敌人图鉴并使用专属素材。 6. 通关第10000层后,若勾选“自动进入下一层”,将继续反复挑战第10000层;首次通关奖励不会重复获得。
Burnout
Burnout
23 days ago · TotalWar

v0.5.1.19 - Auto Issue Reporter

Hi everyone!With this update, I’ve enabled automatic reporting of game files whenever a problem is detected, so I can address issues more quickly.I’ve also added a new page in the settings that lets you manually send a report if you notice anything strange, or if you simply want to share a feedback: suggestions, opinions, or comments!Have a great weekend!
Cultivation Idle
Cultivation Idle
23 days ago · oldfish

v1.5.1

1. Improved English localization 2. Adjusted shop purchase limits 3. Optimized centering for the offline rewards popup 4. Fixed sect auto-gifting continuing while the game is paused 5. Improved right-click menu target switching in the inventory 6. Optimized the cooking decomposition list layout
Crimson Engines
Crimson Engines
23 days ago · Gurgling The Goat

Crimson Engine v0.2.10 - Crit Hit Damage Floor, Group Invites & Balance Tuning

Combat & Critical Strike Overhaul Dynamic Critical Damage Floor: Critical strikes now dynamically guarantee a damage roll strictly higher than your standard maximum hit. A critical strike will now roll between Normal Max Hit + 1 and Max Critical Damage (e.g. if your normal max hit is 72 and your crit multiplier allows up to 108, your critical strike is guaranteed to hit between 73 and 108). Crits will never feel weak or roll below your standard attacks! Group Combat & Party System "Invite Coven" Fixed: Resolved an issue where inviting your coven to group combat lobbies incorrectly reported 0 members online. Direct Member Invites: Fixed direct invites by player username so invitations dispatch cleanly without false "offline" errors. Party Recruitment Permissions: Non-leader party members can now invite players to the group lobby without encountering false leader permission rejections. Instant Invite Delivery: Added instant event channel flushing and automated polling fallback so invite notifications pop up on incoming player screens without delay. Coven Events Skilling Event Separation: Runecrafting is now exclusively classified under Refinement Cache events. Harvesting Rallies now strictly focus on raw gathering skills. Gear Balancing & UI Fixes Hemomancer Robe Tuning: Adjusted Tier 2 Hemomancer Robes lifesteal bonus to 2% (down from 4%) to properly align under Tier 3 Sanguine gear (3%). Equipment Loadout Tooltip Fix: Resolved a CSS stacking issue in the inventory screen where the green Current HP bar overlapped item tooltips on hover.
Crimson Engines
Crimson Engines
24 days ago · Gurgling The Goat

Update v0.2.9: Blood Sorcery & Combat Balance Overhaul

Greetings Vampires, Update v0.2.9 introduces a targeted combat balance overhaul for Blood Sorcery to bring magic damage output and armor scaling up to par with physical archetypes. Blood Sorcery & Mage Combat Balance Innate 30% Spell Pierce: Blood Sorcery attacks now naturally bypass 30% of enemy flat physical armor in both solo combat and party encounters, closing the damage gap against heavily armored foes. Spell Damage % Scaling on Robes: All tiers of Sorcery Robes now feature scaling bonus Spell Damage (+1% per piece on T1 Acolyte up to +6% per piece on T6 Void-Conduit, providing up to +30% spell damage across a full 5-piece robe set). Offhand Tome Rebalance & Scaling: Sorcery Tomes (Hemomancer's Codex, Soulbound Grimoire, and Tomb of Many Things) now grant scaling power modifiers (8, 18, 32) and bonus spell damage (+2%, +4%, +6%) when wielded alongside a 1-handed wand. Blood Weakness Alignment: Corrected combat style calculations so Blood Sorcery receives the intended +15% hit chance advantage against enemies with blood weakness. Live Spell Damage Tooltips: Added "Spell Dmg: +X%" readouts to equipment hover tooltips, item inspection modals, and the Inventory Offensive stats overview.
Cultivation Idle
Cultivation Idle
24 days ago · oldfish

v1.5.0

1. Added a new map (in Expansion Content) 2. Refactored the combat inventory 3. Optimized mismatched names for some items and seeds 4. Improved the display of the fishing scrollbar 5. Fixed the bite and salvage checks in fishing
Crimson Engines
Crimson Engines
24 days ago · Gurgling The Goat

Update v0.2.9: Weapon Transmutation, Group Combat Parity, Coven Autonomy & UI Po

Update v0.2.9 brings full combat parity to Group Combat, introduces lateral Weapon Transmutation in the Crucible with a Daily Free Swap, enhances Coven event autonomy, and delivers key quality-of-life UI improvements! Group Combat & Combat Potions Overhaul Fixed Combat Potion Ticking: Eliminated the party encounter start timestamp gap that was prematurely draining or wiping active combat potions upon entering group combat. Coven Breach Potion Decay: Active combat potions now properly tick and decay during active Coven Breach combat encounters. Elder Ascendancy & Sanguine Frenzy Formulas: Added full combat formula support for Elixir of Elder Ascendancy (+25% accuracy, +25% max hit across all styles) and Elixir of Sanguine Frenzy (+15% max hit, +15% attack speed haste). Reactive Party Stat Sync: Changing gear or consuming combat potions while inside a party lobby now immediately recalculates and broadcasts your updated stats to the party server without requiring you to leave and rejoin. 1:1 Combat Mechanics Parity: Group combat simulation on the server now accurately rolls critical hit chance and multipliers, passive siphon/lifesteal healing, armor penetration against enemy defenses, and the boss-buster weapon trait (+30% bonus vs bosses). Elixir Combat Procs in Group Fights: Added full server execution for Eldritch Focus (25% chance for double sorcery damage) and Swift Siphon (10% siphon proc with internal cooldown) in party encounters. Crucible, Weapons & Transmutation Altar of Steel Lateral Transmutation: You can now transmute equipped weapons into any weapon style within the same tier (Wand to Staff, Bow to Crossbow, Dagger to Greatsword, etc.). Daily Free Transmute: Your first weapon transmutation each day is 100% Free! Subsequent swaps require Blood Shards scaled by tier. 100% Preserved Progression: Refinement levels (+0 to +5), inscribed glyphs, and active crucible kill counts carry over 1:1 upon transmutation. Discipline Tier-Shift Preservation: Fixed crucible...
My Party Is Grinding
My Party Is Grinding
24 days ago · Nacheon

Hell Difficulty Opens Today & Server Restart

Hello, everyone! Hell difficulty opens today. During this server restart, we will also address an issue that prevented some items purchased from the Steam Community Market from being claimed through the Trade Vessel. Server Restart Schedule September 6 · 00:00–00:05 UTC This update only requires a server restart. The actual server downtime is expected to be less than one minute. After the server restart is complete, please restart the game to make Hell difficulty available. Thank you!
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